« on: October 28, 2011, 12:54:41 PM »
Just read a lot of the suggested changes and a lot of which i read from raven makes a lot of sense. Paladin's should only have a skill set that helps them tank and be a HP giver i.e. transfusion. Dia moving to the priest skill set sounds like a good idea to me. It deals damage based on MA anyways and MA on a Paladin (even female) is pretty low for it to do enough damage (unless you're going for anti-charm/confusion but charm seems to be more apparent then anything else)
Ninjitsu elemental changes i'm fine with from fdc because ninjas tend to use elements other than fire/thunder/ice anyways plus they seem to be more dark based somewhat to an extent. though again it doesn't matter to me either way if katon/raiton/suiton stays the same or not. just what fdc suggests does make sense
For summons, I think leviathan and salamander should hit harder because the amount of damage they inflict is pitiful really. not many people would use leviathan or salamander anyways. sure the AoE is big but the damage is disappointing in my opinion. Watch ET vs Raven and see that leviathan only did 200 damage with faith status which isn't really a lot at all. compat might have something to do with it too but still, underwhelming damage IMO. Lich is fine as it is. Silf should do damage as well as don't act/don't move because relying on that just for the proc is not worth it really like fdc said. Odin I think should stay the same as a AoE instant death. death sentence wouldn't really fit Odin IMO. Or maybe what you can do is have it damage but had a chance to inflict death. non elemental. though whatever works is fine. Just no death sentence >_<
procs on the daggers i.e. platina dagger should be maybe 33% or 25% if it can only go down that far. whatever it takes to nerf it.
Hidden Knife I think is fine. Scorpion Tail non dual wielding is fine because if not then its like "welcome to one shot heaven bitches!"
Draw Out seems fine to me, though I agree with the fact that koutetsu should be lowered back to AoE 2 because 3 is too large for it to be more of a popular choice than other DO's.
Lancers with base speed 8...well....would make them jump at better timing but they were meant to be faster than paladin's anyways and jump is the better skillset anyways between the two classes. that's why you have someone with 8 speed and have jump as a secondary so its fine either way really.
mediator's stats do need to be toned down a bit because they outclass almost every other MA user (except for scholar) andthey are just ridiculous to deal with like Raven said. though I wouldn't lower it too too much because that devalue their chances with talk skill. (But then again you can use talk skill on a secondary on another MA user so that solves it essentially) but if you're going to nerf mediator stats might as well re balance chemists stats so they are even. otherwise just keep them the same.
Other than that, I'm fine with whatever changes are made for 1.34