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Messages - Barren

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1043
FFT Arena / Re: How to Set up FFT Arena
« on: November 14, 2011, 06:55:28 PM »
lol

Either way, thanks Barren, that was very helpful  ^_^

You're welcome, i'm glad that helped

1044
FFT Arena / Re: How to Set up FFT Arena
« on: November 14, 2011, 06:55:01 PM »
Truth is Wiz that when I recorded it with my laptop full screen that's how it turned out :/

1045
FFT Arena / Re: Remove weather effects?
« on: November 14, 2011, 12:27:39 PM »
It really doesn't matter to me if the weather effects stays or goes. but please remove raining in caves, makes the maps look weird  :?

1046
FFT Arena / Re: FFT: Arena PPF download BETA 135b
« on: November 13, 2011, 06:39:00 PM »
It could also be possible that the chances of clim hazzard procs is busted, watch fdc (Requisition) vs Vigilanti (Get On Status!) to see you feel that it is or isn't the case

1047
FFT Arena / Re: FFT: Arena PPF download BETA 135b
« on: November 13, 2011, 05:37:24 PM »
Just to let you know that the cost of Frog and Death of the Black Mage Skillset is inaccurate...it saids 200, 250 but it should be 150, 200 according to the guide

1049
FFT Arena / How to Set up FFT Arena
« on: November 13, 2011, 12:28:49 PM »

1051
FFT Arena / Re: FFT: Arena PPF download BETA 135
« on: November 12, 2011, 08:34:32 PM »
I also detected that there is no reflect ring in the spreadsheet

1052
FFT Arena / Re: FFT Arena Season 6 Discussion
« on: November 11, 2011, 11:41:36 AM »
I can run videos if you need my help FFM. I have enough time on my hands to do so

1053
FFT Arena / Re: FFT Arena Season 6 Discussion
« on: November 10, 2011, 07:44:08 PM »
I know this discussion has been dead for a while, but when Arena is ready for possibly another release (since there are errors to fix in spreadsheet) We could hold a tournament in the winter like everyone discussed on IRC chat several weeks ago.

Maybe we can use the No JP Cap rule and 1 copy of equip/ability rule only like we did in season 5 or we can go back to seasons 1-4 rules with the JP Cap rule and 2 copies of equips/abilities. I'm fine with either one

1056
FFT Arena / Re: Arena battle videos and discussion
« on: October 29, 2011, 09:53:26 PM »
I know Wiz Me too >_< if it were to go off, that would have been the most epic overkill EVER!!!!!

1058
FFT Arena / Re: Updating for 134 - shove everything here
« on: October 28, 2011, 12:54:41 PM »
Just read a lot of the suggested changes and a lot of which i read from raven makes a lot of sense. Paladin's should only have a skill set that helps them tank and be a HP giver i.e. transfusion. Dia moving to the priest skill set sounds like a good idea to me. It deals damage based on MA anyways and MA on a Paladin (even female) is pretty low for it to do enough damage (unless you're going for anti-charm/confusion but charm seems to be more apparent then anything else)

Ninjitsu elemental changes i'm fine with from fdc because ninjas tend to use elements other than fire/thunder/ice anyways plus they seem to be more dark based somewhat to an extent. though again it doesn't matter to me either way if katon/raiton/suiton stays the same or not. just what fdc suggests does make sense

For summons, I think leviathan and salamander should hit harder because the amount of damage they inflict is pitiful really. not many people would use leviathan or salamander anyways. sure the AoE is big but the damage is disappointing in my opinion. Watch ET vs Raven and see that leviathan only did 200 damage with faith status which isn't really a lot at all. compat might have something to do with it too but still, underwhelming damage IMO. Lich is fine as it is. Silf should do damage as well as don't act/don't move because relying on that just for the proc is not worth it really like fdc said. Odin I think should stay the same as a AoE instant death. death sentence wouldn't really fit Odin IMO. Or maybe what you can do is have it damage but had a chance to inflict death. non elemental. though whatever works is fine. Just no death sentence >_<

procs on the daggers i.e. platina dagger should be maybe 33% or 25% if it can only go down that far. whatever it takes to nerf it.

Hidden Knife I think is fine. Scorpion Tail non dual wielding is fine because if not then its like  "welcome to one shot heaven bitches!"

Draw Out seems fine to me, though I agree with the fact that koutetsu should be lowered back to AoE 2 because 3 is too large for it to be more of a popular choice than other DO's.

Lancers with base speed 8...well....would make them jump at better timing but they were meant to be faster than paladin's anyways and jump is the better skillset anyways between the two classes. that's why you have someone with 8 speed and have jump as a secondary so its fine either way really.

mediator's stats do need to be toned down a bit because they outclass almost every other MA user (except for scholar) andthey are just ridiculous to deal with like Raven said. though I wouldn't lower it too too much because that devalue their chances with talk skill. (But then again you can use talk skill on a secondary on another MA user so that solves it essentially) but if you're going to nerf mediator stats might as well re balance chemists stats so they are even. otherwise just keep them the same.

Other than that, I'm fine with whatever changes are made for 1.34

1060
FFT Arena / Re: Arena battle videos and discussion
« on: October 26, 2011, 10:49:12 AM »


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