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Messages - Barren

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1
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: July 02, 2015, 12:02:12 PM »
Summoners having more innate MP is actually not a bad idea as well because they have abysmal HP so giving them the options of high HP clothes or even equip armor for status protection is encouraged more so.

Time Mages losing HP and MP might be a bit much because then unless you giving them some means of defense up/auto protect then they can get one shotted more easily. Then again that would compensate for the 10 speed time mages. The reason I would suggest then the 10 speed because if you're going for spells that short charge would be too much to get JP wise then Defense Up + Move-MP up can help them out better.

Short Charge if anything should move back to the Time Mage support ability. Summoners have Short Charge and Half of MP. I think moving at least one of them to the Time Mage support ability slot would make it more fair between the two.

Plus a lot fo people like to use white + time magic with short charge and shouldn't have to feel to restricted to have an extra time magic spell because of the extra 250 JP they spend unlocking the summoner class.

On another subject, I think lances should get reworked because the breathe procs while can chip away I don't see them being useful at all (unless on a equip polearm samurai which we haven't really seen yet). They should at least get elemental weapon properties like the long bows have or give them innate effects like initial protect or something. Makes lancers a little more tankier

2
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: July 01, 2015, 01:49:58 PM »
I was thinking for the choice band should have HP Increased to 80 and gain innocent, faith, don't move, silence, poison, oil, and petrify protection. Maybe have initial haste removed so that way it can be a bit balanced.

You can choose between which status are you more concerned about. I think the choice band might be useful for elemental absorb + anti-oil tactics considering that monks with earth clothes and bracers while having oil protection can be strong.

I agree with Fairy getting a resurrection buff, its not good enough as it is right now.

I think summoners in general need a MA buff or their summons to hit a little harder while keeping the MA the way it is. Time mages should get at least a speed buff so again they become fast and reliable mages

@Gaignun: I think the intended function was to break then damage if break hits first. Weapon Break has it right but not the other breaks.

Shieldrender was the go to weapon for shield break/double shot but no one uses it anymore since its WP gone down. Its nerf turned out to be too harsh of a treatment for the poor sword. It made an impression a couple of years ago

3
FFT Arena / Re: Team submissions
« on: July 01, 2015, 11:25:36 AM »
Retired Five Night's at Freddy's and Fallen Samurais
New Team: The Objective








4
I got a new microphone for the matches and I hope to everyone this sounds better than it did before and the music isn't louder than my commentary. At least I don't think its louder than my commentary. Anyways here's the loser bracket matches I'm covering for silentkaster for now. More to come. If you want to hear my commentary try wearing headphones that has good audio and bass

FFT Arena AI Tournament Season 4 Loser's Bracket Match # 8 - reinoe vs Heroebal

FFT Arena AI Tournament Season 4 Loser's Bracket Match # 9 - TrueLight vs Dol

5
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: June 29, 2015, 08:15:49 PM »
I wonder if demi 1/2 should get a accuracy buff because of the strengthen dark. Like bigger than before or is it OP?

Death is also dark elemental so I wonder if it should get the same accuracy buff treatment due to dark strengthen

6
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: June 28, 2015, 08:17:25 PM »
Ahh good to know. Thanks white knight. I'll take a look at that when I get home

7
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: June 28, 2015, 04:14:56 PM »
I also hope while we're at it we can fix the thief and scholar bug where their animations is all goofy

8
FFT Arena / Re: Arena battle videos and discussion
« on: June 27, 2015, 11:37:32 AM »
whats the video plugin you use? the one I use for some reason whites out when bahamut does mega flare

9
Did you set the men card to one of the slots in your emulator? Because even if you generate the memory card correctly you still have to assign it to a slot.

Open your emulator and select config then select memory card. Pick either slot 1 or 2 and find wherever you have the .gme file then it will be read as a memory card.

10
Because sleeps takes longer to wear off and the quickest way to remove is pretty much an instant esuna or stigma magic. Maybe sleep just was made to last longer I suppose

11
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: June 25, 2015, 02:33:04 PM »
It is true that Time Mages and Summoners can use a buff. I would think better speed and HP would be beneficial. Especially since they are both squishy. Summoners shouldn't be this slow and their MA should be on par with scholars.

12
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: June 25, 2015, 01:20:43 PM »
The only thing I can think for a good reaction name that allows P-Ev & M-Ev while charging would be Extrasensory. Kind of like blade grasp for those who play regular tactics only what Gaignun suggested

13
When you put it that way I'm honestly stumped. I've never seen anyone stack stop with poison/sleep. I've seen stop paired up with don't act and don't act freezes while stop is inflicted and then don't act resumes when stop wore off. So to attempt to answer your question I would think that poison would just freeze like don't act because of the amount of turns it takes to weaken someone with poison if under stop.

Its curious to think about so if anyone happens to find this out please post

14
Sleep from my experience lasts longer than stop

15
It kind of works like Demi in a sense that it can do high damage but low accuracy

16
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: June 24, 2015, 05:55:31 PM »
I don't think so

17
Hey all for those who may have noticed me having issues the music being louder the my voice when I do the matches I have just ordered a new usb microphone for my recordings. I have came to the conclusion that while my old microphone still works it doesn't pick on my voice as well due to wear and tear. So it'll be maybe another week before I continue with the tournament

19
FFT Arena / Re: Arena battle videos and discussion
« on: June 23, 2015, 06:43:06 PM »
To be honest there is no perfect team. There are a bunch of good teams but honestly there's never a sure chance you'll always win. There's always a weakness to every team.

For example, elemental absorb teams are weak to oil/status.

Elemental attacking teams are weak to elemental null/absorb.

Status teams are weak to status they aren't protected against.

So on and so forth. What's important is the synergy of your team.

The more balanced kind of teams usually consist of a physical sweeper, tank, support and special sweeper.

It really depends on what strategy you're going for

20
News / Re: WotL on Android
« on: June 23, 2015, 10:12:26 AM »
For me it worked way better than the PSP version. Its probably because my android is a Android Maxx (not a typo) and has better processing power. I did notice only a slight sound effect sync issue only with agrias' and gafgarion's sword skills so far but that's just me being nit picky. No lag from me whatsoever.

I've gotten used to the controls just fine. I played Final Fantasy 4 on the android so I'm used to touch screen controls. Graphics are much better than I imagined so thumbs up for me!

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