Please login or register.

Login with username, password and session length
Advanced search  

News:

Happy Ramza's 34th anniversary~

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Barren

Pages: [1] 2 3 ... 75
1
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: January 22, 2015, 01:54:39 AM »
I do hope that the next update to arena fixes the Death Sentence glitch with items that are only immune to dead but not death sentence. That was fine before 1.39. Because otherwise items like Gold Armor, Genji Shield and Angel Ring will might as well be get out of jail free cards if you get my monopoly

2
FFT Arena / Re: Team submissions
« on: January 21, 2015, 11:48:40 PM »
Updated World of Balance 1/22









5
FFT Arena / Re: Arena battle videos and discussion
« on: January 13, 2015, 08:51:00 PM »
Yea I knew that there would be hiccups with my team but what I was going for is just enough speed to make the turn order in my favor. I'll fix my lancer like you suggested shintroy and hopefully make a team that is based on just having enough speed to sneak in better timed reflected spells

6
FFT Arena / Re: Arena battle videos and discussion
« on: January 11, 2015, 02:45:12 PM »
Overwhelm does more damage with jump than attack up because by calculation overwhelm does 20 percent more damage which includes abilities and magic. Jump being an ability gets the added damage. Attack up mean while only does more melee damage so lancers in that case do more damage with regular melee attacks than jump.

As for kimahri it is a mystery why jump is considered to be a overdrive but I guess to defend confusing thought process a bit, jump tends to always do extra damage after a delay, I.E. Kain from FF4. In that sense overdrives opt to do more damage than a regular attack so the developers must have thought that physical overdrives in general is the way to go like Tidus' Spiral Cut. For some reason I can't get the timing down anymore like I used to playing the ps2 version. But that aside I think they just wanted to do something different with jump

7
FFT Arena / Re: Arena battle videos and discussion
« on: January 10, 2015, 11:47:39 AM »
Haste can help lancers get to their turns quicker but the amount of ticks it takes to land the jump is the same. Yes jumps are CT based. Speed factors how many ticks it takes to land the jump. Sometimes haste can be used against you though because if the opponent is about to get a turn soon its likely the lancer will just attack regularly which can sometimes miss. If you really want to land jump, make sure that the opponent is significantly slower than you by either speed advantage, slow, don't move, sleep or stop spells. 

9
FFT Arena / Re: Arena battle videos and discussion
« on: January 05, 2015, 10:02:32 PM »
For those who PM'd me today I will get the matches started tomorrow and rest assured I'll give my best critiques possible

10
FFT Arena / Re: Arena battle videos and discussion
« on: January 05, 2015, 01:47:05 PM »
Im going to work on my "World of Balance" team a bit more until I get the speed + reflect synergy I need. In the meantime if anyone wants me to do a match tomorrow then please pm me so I can start recording again

12
FFT Arena / Re: Arena battle videos and discussion
« on: January 03, 2015, 09:55:59 PM »
I can do some matches tonight. If anyone wants me to tonight if not after this weekend pm me. As for Anima Zero I can do one for you right now

13
FFT Arena / Re: Arena battle videos and discussion
« on: January 03, 2015, 09:33:26 PM »

14
FFT Arena / Re: Arena battle videos and discussion
« on: January 03, 2015, 11:36:59 AM »
Just posted a new team last night, if anyone gets where I got the names from then yay! but regardless if truelight does my match with my all samurai team then he should use the theme from a particular anime i'm referencing

16
FFT Arena / Re: Arena battle videos and discussion
« on: December 27, 2014, 12:41:36 PM »
I can resume matches this weekend so I'll do some

17
FFT Arena / Re: Arena battle videos and discussion
« on: December 25, 2014, 10:39:26 AM »
Merry Christmas to everyone in FFHacktics!

18
FFT Arena / Re: Arena battle videos and discussion
« on: December 24, 2014, 08:45:26 PM »
I think I know how to revamp my Hammer of God team. Just have to get to it when I get home. Definitely AoE is lacking on my part

20
FFT Arena / Re: Arena battle videos and discussion
« on: December 18, 2014, 03:24:09 PM »
Sorry about that damned, I forgot to check, I'll post another match with that team in the near fututre

Pages: [1] 2 3 ... 75