« on: May 23, 2011, 01:40:07 AM »
Rad being a red mage is okay I guess. It gives you a special character class that isn't hilariously overpowered, and is similar to Ramza's in the regard that it's nice to have around but not the end all and be all. For anyone else, I'd say "NO." For Rad, "maybe." Honestly though, with all the talk about monks floating on the site in general, you COULD remove the Monk class, make Rad a "special" and his special IS the monk class. That way, you can remove martial arts (while leaving the innate on Rad with the crappy equips), and the moveset is now limited to one person. Thus, No more are there 2 swording/Martial arts ninjas with Twist Headbands and Power Sleeves except maybe computers, as it's no longer a possible combo for anyone-- Rad included. Then you could do add the things like make Spin Fist and Wave Fist with Wind elements and it wouldn't break the game. Because Monk Rad (Mad) is the only person that can do this. Thus, Rad is suddenly a lot more appetizing to use when he's the only one with access to a class that people like/want/feel they need.
As for Lavian and Alicia... That's a tough one, but I don't like the idea of them being Onion Knights. Not only does it gimp PSP users, but you can't make a huge amount of use out of it when you first get them, because you don't have a ton of equips. So I still probably wouldn't use them much, and by the time I'd WANT to use them, they'd have to do a lot of grinding just to get some JP to do some cool combos. Outside of that, there aren't many moments where I'd want it outside of having a mildly quick unit that could shoot guns, or have a dual Rune Blading, Magic Attack Up, Draw Out Armor User. Though, I do like the idea of them remaining knights as they are Agrias' apprentices, and it annoyed me how in 1.3, if you switched them from Knights, they didn't have enough JP to become Knights again. I don't have many ideas for them, but I have 2:
Idea 1 for Lavian and Alicia. If you have space, you could give both of them fractions of Agrias' moveset + Knight Break Skills.
Lavian has Stasis Sword, Crush Punch and Holy Explosion, Magic Break, and Power Break.
Alicia has Split Punch, Lightning Stab, Power Break, Magic Break, and Armor Break.
Or Idea 2, where you give Lavian and Alicia swordskills as well.
Lavian could be an elemental swordsman that physically attacks with physical elemental strikes.
*Element* + Strike/Blow/Attack/Swing for her moveset. 1 for each element. Instant use, each attack cost 5 - 10 MP. Has 2 or 3 range, 2 area, but 0 Vertical.
And the final move could be "Focus Mind" an ability that restores her MP by say... 2-5%.
Equips for could be clothing and robes. Incidentally, Lavian's class should not be able to use Knightswords.
Alicia could be a more rough and tumble character with a moveset that has her in the fray. She excels when surrounded by her friends.
War Cry - Raises units PA surrounding Alicia. Cost 15 MP. 0 Vertical.
Wide Swing - Alicia attacks with an ability that swings directly in front of her and 2 adjacent. (Or just spinfist) No Charge, cost nothing. Requires sword.
Motivate - Debuffs various statuses off of allies surrounding Alicia and heals them lightly. Make PA and MA based I guess.
Keen Eye - Next attack has 100% accuracy. If Sunken State could be made to not muck up the AI, this could work. Otherwise no.
Bludgeon - Normal attack that has 100% knockback. Isn't the only knockback move we have Dash?
Seal Mind - Alicia places innocent on herself. Cost 15 MP. Self Target. Has a charge.
Focus Body - Restores 5-10% hp. Self Target.
Intimidate - Alicia intimidates her foes. Lowers enemy brave, 2 range. 1 panel.
Equipment could be heavy armor. Unlike Lavian, Alicia can equip Knightswords.
Honestly, I want Alicia and Lavian to be unique. I always felt they needed a bit more help than Rad based off of 1.3...