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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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Messages - Argy

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FFT Arena / Re: Arena battle videos and discussion
« on: August 01, 2016, 07:12:37 PM »
Big thank you to WKW for making it happen!!

FFT Arena / Re: Season 5 Tournament for Winter 2017?
« on: July 31, 2016, 01:57:33 PM »
I will echo Coro's words. I am easy with whatever. I love a SCC tournament but I think there are some kinks that do need to be ironed out. I am looking at you Equip Spear Jumping Monk!!

FFT Arena / Re: Arena battle videos and discussion
« on: July 29, 2016, 10:55:13 AM »
Thank you CT5Holy for the stream and for your advice and guidance. I will be making some changes to the team.

Help! / Re: Need help with fixing rom
« on: July 10, 2016, 01:05:18 PM »
Try this...
Open up your your .fftext. On the TEXT tab, scroll down to BOOT.BIN[28E5EC], then go change the top bar to 4: Battle Messeges, then scroll down to No 61 it should read
{0xE1} disappeared, leaving{Newline}  behind a crystal. Change disappeared, leaving to .... and that my friend should end your woes on the above subject.

Cheers Argy

Celdia's Complete Patch / Re: CCP - Battle Logs
« on: July 06, 2016, 07:32:00 PM »
Longest 3 months of my life!!!

Help! / Re: Proposition Hack
« on: June 05, 2016, 06:43:17 PM »
Thanks Emmy for the tutorial it is starting to make a little more sense and you will have to bear with me, if you dont mind.  A couple of questions:
In your game progression workbook your script says 16001900B201 yet you are using 01A6 in the Attack.out editor, so that had confused me! Easy I know!!

Also in your battle start event, your event script reads 081, can you please explain that to me?

Big thank you for the pastebin material, once again, getting my head around it. It will just be small steps for the start.

Once again, thank you for your tutorial. I will be reading it and rereading it over the next couple of days until i can get back onto my computer. I will probably link my current event to another setup event in the EVSP and using the attack.out to link them like you have.

Kind regards,

Help! / Re: Proposition Hack
« on: June 05, 2016, 04:39:44 PM »
Thank you all for the feedback and help. Consider the GFE consigned to the the darkest reaches of my hard drive!!

Therefore do I have to change my event script to 003D so it matches up with my event on EVSP?

In relation to the script, do you mean


As the only thing i dont understand is the 0200 byte means. I understand that parts of bytes are flipped around etc

Once again thank you for your help. Once I get a bit more time, i post a picture of the code in the Xif's Worldmap 1.00 with the script.

Once again thank you for your help.

Kind regards,

Help! / Proposition Hack
« on: June 05, 2016, 09:01:46 AM »

I have been recently been trying to get my head around Xif's proposition hack. I have essentially followed the guide as outlined, but I am coming unstuck somewhere and I was wondering if I could get some guidance. (all pictures are below)

I set up my patcher in the below pictures, with my ENTD being linked to the Attack.out. Funnily enough, the Proposition (mark) doesn't happen in chapter 1, but does in Chapter 2.

I then have set up the event as seen below. I have used Reis's curse (setup) for the time being. I used Elric's guide from the event editing page.

I then use Raven's Attack.Out editor, to set up the conditions of the battle and what is needed. Its linked to 01DB just like in the ENTD.

I then use Pokey's gameflow editor as I tried the Xif's one but it kept on crashing on me (my fault no doubt!!), essentially the code for the Gariland is;

01006030020019006E8010100 (If I was using Xifs one, where would I put this code, would it go below all of the other? Above?)

I am just concerned that Pokey's doesn't allowed for the swirl, or I might be missing something. (should the 0020 byte, be something different? 1 or a 3? I am unsure!

At the end of all of this, what happens is; I go to Gariland, do the proposition. Leave the city, come back. It loads with Byblos standing at the graveyeard, but it loads the Orbonne Prayer dialogue instead of my dialogue scene and then continues on to the Orbonne battle. (which to be fair is quite amusing!!)

I was wondering if I could have some help with this. (I also have been warned about the general bugginess of Pokey's and Raven's work, as well. If there is anything else I need to clarify, please let me know.

Kind regards,


News / Re: *New* Index of Xifanie's Hacks & Tools
« on: May 23, 2016, 12:37:46 PM »
Absolutely immense!! I cant wait to have a look. 😀

Celdia's Complete Patch / Re: CCP - Battle Logs
« on: April 18, 2016, 01:15:20 PM »
Great to see you are recording again. I havent seen the video yet, but i would love some Green Mage and Vanquisher action!

Celdia's Complete Patch / Re: CCP - Battle Logs
« on: March 12, 2016, 06:42:31 PM »
Great to see you back on the horse Reks! Love your commentary style!!

PSX FFT Hacking / Re: Emmy's ASM thread (better stuff for monsters!)
« on: March 09, 2016, 02:44:43 PM »
Emmy, loving that MP Poison and +5 speed action. It's also great how you give guidance in changing it as well. Thank you!!

Help! / Re: Frame.bin
« on: March 07, 2016, 05:01:02 PM »
Thank you Xif. I even saw this one from when I was searching the forums. Apologies!!

Help! / Frame.bin
« on: March 07, 2016, 04:13:23 PM »

I just wanted to confirm that the icon underneath the shield in the frame.bin is the ring icon. Thank you.

Here is a link for what I am talking about.

Cheers Argy

PSX FFT Hacking / Re: Emmy's ASM thread (better stuff for monsters!)
« on: February 26, 2016, 06:37:24 AM »
Emmy, great work on solving the hack. I am proper pleased, as this gives the community another viable support for their patches. Keep up the great work.

Celdia's Complete Patch / Re: CCP - Battle Logs
« on: January 31, 2016, 03:59:08 PM »
Reks, I hope you feel better. Take your time, I have waited this long, a couple of days or whatever, won't make much odds. I am just lucky you are doing a LP or this great mod!! Looking forward to hearing your scintillating commentary!!

Spriting / Re: Dark Maeko's Sprite attempts
« on: January 31, 2016, 10:01:19 AM »
That looks amazing!! Keep up the good work!!

PSX FFT Hacking / Re: Emmy's ASM thread (better stuff for monsters!)
« on: January 23, 2016, 12:16:35 PM »
Emmy, thank you!! Works an absolute treat!! I have also taken your other reactions as well!! Keep up the great ASM work!! If your  Monster talk double damage one works that would be amazing.   :D

PSX FFT Hacking / Re: Emmy's ASM thread (better stuff for monsters!)
« on: January 22, 2016, 02:00:02 PM »
Hi Emmy,

I hope you dont mind me posting here concerning your FLEE hack. When i tested it, it gave everyone plus four move. I also ran it with conflict checker to see if there were any other issues, but there wasnt. Has anyone else had this problem or it just me?

Cheers Argy

Celdia's Complete Patch / Re: CCP - Battle Logs
« on: January 17, 2016, 05:48:26 AM »
Celdie made the Zalera fight better, but I've been horribly burned out on single-player games.

I'll try and get to it sometime, but it's like forcing myself to do a chore that I don't actually have to do.

No rush. I fully understand. When you rediscover that passion, I hope you think of CCP.

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