Please login or register.

Login with username, password and session length
Advanced search  

News:

[2014/08/29] New steam profile field added. Add your steam ID now. Join the FFHacktics steam group.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Kagebunji

Pages: 1 2 3 [4] 5 6 ... 205
61
Spriting / Re: Luiakyn's(Omnir's) Sprites
« on: March 26, 2014, 10:23:12 PM »
It's lookign good to me. The frames seem to be skipping a bit so I cannot really say how the animation looks, but ponytail is pretty noticeable. Perhaps look at Balmafula to get the idea of how it should swing? That could help.

I like his collar and belt, overall it's a solid concept, great work on that :)

62
Spriting / Re: Luiakyn's(Omnir's) Sprites
« on: March 25, 2014, 02:45:43 PM »
Yeah, that Ogre looks mean now Lijj, good job. This sprite is shaping up nicely, Where you got the idea from Luiakyn? :D

63
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: March 25, 2014, 02:43:30 PM »
Golbez, huh. You might be interested in Smash's concept too, might work as a reference.

That Horse looks fun, heh. We never had Horser in FFT, so that's fun to see :P

64
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: March 21, 2014, 08:04:10 PM »
Here is a horse that Smash made, you can use it as a reference. Also, look at Journey OF The Five sprite thread here, there is a Besrodio sprite with some frames on there :)

65
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: March 20, 2014, 06:07:50 PM »
Ah, so that's what you meant. Yeah there is alwaus something that can be improved. Good luck on the portrait :P

66
Spriting / Re: Luiakyn's(Omnir's) Sprites
« on: March 20, 2014, 12:37:53 PM »
Ah, didn't know you use the Lucavi sheet now.

That Ogre looks seriously awesome, haha. Good job on that.

67
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: March 20, 2014, 12:30:20 PM »
What's wrong on the attack frames? It looks okay on the sheet, unless the arm and head placement is off.

68
Spriting / Re: Luiakyn's(Omnir's) Sprites
« on: March 20, 2014, 05:07:27 AM »
For the Iron Giant's death pose, you might want to erase his eyes. You know, make it look like a hollow helmet. Right now he's just holdng his sword before him and lookin at you, not really working as a death pose I think :P

69
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: March 18, 2014, 09:13:27 PM »
Since you said something about animating problems, so I went ahead and animated the scarfon forward walking more, since you didn't fo the first two frames. I tested some of Natsu in the game, and overall he looks real nice. Gotta admit I am liking this sprite :)

70
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: March 18, 2014, 05:58:12 PM »
Natsu sprite realy came out well, after all the fixes since the first version. I like it a lot :). Good job on the bac frames and its hair, came out WAY better than the first version! As to the portrait, it could use some better shading on the hair. You seem to have your own style on those, but it doesn't fit into FFT much, more like Disgaea style etc.

Check out this thread for easy step by step tutorial Twinees made on how to do portraits. I'm sure you will get a lot out of it.
http://ffhacktics.com/smf/index.php?topic=9180.0

71
Spriting / Re: ZOMG iron giant
« on: March 17, 2014, 08:34:19 PM »
That's awesome. New Cleaver frames look neat. I always liked this sprite, and you wouldn't believe how happy I am to see it gets some justice :D

72
Spriting / Re: ZOMG iron giant
« on: March 17, 2014, 06:03:59 PM »
Hah, that's cool. I was eager to clean up the Iron Giant once, since he is quite messy beneath his armor. But it was such a pixel soup that I decided not to, Twinees agreed :P.

It's fun to see the cleaver though, kinda a trademark of his.

73
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: March 15, 2014, 06:36:42 PM »
Have you seen the Sephiroth sprite from Journey OF The Five? It's an updated, great quality version of Sephiroth, you might wanna start from that one instead.

74
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: March 15, 2014, 02:39:18 PM »
Yeah, white outline was a pain. Then again you need to notice that Kirito's design is mostly all black, with white outlines. It is hard to transist it into a FFT sheet, cause blacks will blend together. This white outline is mainly used to separate some blacks and make it look like it's not a big black lump. Feel free to do anything with it, it's just a concept I did long time ago, after I finised watching SAO :P

75
Spriting / Re: Celdia's Sprite Swaps
« on: March 15, 2014, 01:47:07 PM »
Yeah I feared you may used the greens, but I thought it wasn't shared, guess my memory fails me, haha. It's understandable then. It's looking great anyway.

76
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: March 15, 2014, 01:45:22 PM »
Yeah, I liked SAO a lot too, at least untill the second part of it, Alfheim. It was way worse tha the first half.

As to the scarf on Natsu, I made a similiar one on the Monk sprite fully animated, however it is in JoT5 Chapter 2, so for now it's hidden I guess. Unless it is in the updated Chapter 1, dunno. You could use that as a reference.

Speaking of Kirito, here

77
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: March 15, 2014, 09:22:36 AM »
Heh, nice edit as always Twin.

Seushiro, what is your currennt avatar from? Is it Kirito from SAO? Kinda reminds me of him.

78
Spriting / Re: Celdia's Sprite Swaps
« on: March 15, 2014, 09:21:05 AM »
Imdeed, it's a nice palette swap. Lysay was easy to swap cause she uses alll the colors separately IIRC, whites, black reds, hair, nothing is shared. Only thing I would change is the green you used for the eyes, I don't know if it was intentional or not, but it should be either changed to usual black that eyes use, or at least made darker, cause it's kinda bright, when I looked closer in. Good work on this :)

79
Spriting / Re: Atma's Sprites
« on: March 15, 2014, 09:18:22 AM »
This is looking really nice. You planning on doing a female counterpart? It would be awesome to have two new Black Mages on here.

80
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: March 14, 2014, 12:54:35 PM »
There ain't much crits because most spriters are either gone, absent, or those we are still active work on JoT5 sprites. It's silent here, but work is getting done all the time, heh :P

Pages: 1 2 3 [4] 5 6 ... 205