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Messages - Kagebunji

Pages: 1 2 3 [4] 5 6 ... 205
61
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: April 06, 2014, 05:30:28 PM »
Rudvich body could work for a Mage of some sort, I kinda like it. Just make sure to make the inside of his collar on the portrait black.

Elric was doing once a lot of monsters the way you did with Charizard. When transfering other monster into FFT, you usually need to fill out the walking cycle, since most game uses 3, while FFt uses 5, and give it proper FFT palette, this really makes it seem more like FFT work. Other thing is the shading of course, but that's a longer topic, heh.

And nicely done on Reno, it's fun to see reworks of old pieces.

About Ryu, I dunno, I get the feeling like something is still off about it, it's the concept I tihnk. Still, it looks better when FFT-fied a little.

62
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: April 03, 2014, 08:31:12 PM »
True, he does. It's kinda disproportional though. His head is as big as his chest, and it gives off a weird feeling.

For future, could you please post it on black background? It's easier to judge it then, heh.

63
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: April 02, 2014, 09:12:52 AM »
Haha, good catch on the ear, I forgot to change it. I will finish him for sure eventually, but right now I have a couple of other sprites that need to be done, so he is on a hold.

Good luck with Genesis, I always liked his character, heh.

64
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: April 01, 2014, 07:37:17 PM »
Personally, I like Genesis quite a bit. Did a few tweaks to the hair, cause it really deserves it.

Also, I have a new Zack sprite in my files, it's a portrait and concept so far, but I will finish it eventually. Twinees did the port and helped me on the concept stage. Take a look.

65
Spam / Re: Good songs topic - what's stuck in your head?
« on: April 01, 2014, 07:11:17 PM »
Myuu, a great creepy pasta music compositor. I love all of his damn tracks. I recommend it to anyone who likes creepy music, or has a bad mood and needs this kinda stuff :P

http://www.youtube.com/watch?v=_SkUsk07Z-I

66
Spriting / Re: Luiakyn's(Omnir's) Sprites
« on: March 31, 2014, 07:23:55 PM »
For charging phase, you can make his eyes closed, it would make it different from defend pose, and could actually work.

67
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: March 29, 2014, 05:05:42 PM »
Heh, thse Naruto sprites were really fun in the past. Had a hidden section and all that. They lack some quality, but overall it's fun to see them again :P

68
Spriting / Re: Luiakyn's(Omnir's) Sprites
« on: March 29, 2014, 05:04:13 PM »
Lijj pretty much pointed it all out.

These two sprites really are something, best piece of pixel art since quite a while here :)

69
Spriting / Re: 7 portraits in 7 days
« on: March 27, 2014, 10:31:17 PM »
Oh hell yea. His hair looks really great. Unmasked Mime sprite go! :D
(Seriously, Lijj, go!)

70
Spriting / Re: Luiakyn's(Omnir's) Sprites
« on: March 27, 2014, 09:46:40 PM »
Since I prefer staying more with FFT, no nose is working better for me. Great work :)

71
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: March 27, 2014, 02:24:10 PM »
Haha, Full Metal Alchemist. I recently watched the Brotherhood remake, it is such a fuckin good anime.

For Squall, you should see Twinees' version of him. It looks really great. It's his work though, so I cannot post it unless he approves. You can PM him about it if you want, it really would help you :)

72
Spriting / Re: Luiakyn's(Omnir's) Sprites
« on: March 26, 2014, 10:23:12 PM »
It's lookign good to me. The frames seem to be skipping a bit so I cannot really say how the animation looks, but ponytail is pretty noticeable. Perhaps look at Balmafula to get the idea of how it should swing? That could help.

I like his collar and belt, overall it's a solid concept, great work on that :)

73
Spriting / Re: Luiakyn's(Omnir's) Sprites
« on: March 25, 2014, 02:45:43 PM »
Yeah, that Ogre looks mean now Lijj, good job. This sprite is shaping up nicely, Where you got the idea from Luiakyn? :D

74
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: March 25, 2014, 02:43:30 PM »
Golbez, huh. You might be interested in Smash's concept too, might work as a reference.

That Horse looks fun, heh. We never had Horser in FFT, so that's fun to see :P

75
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: March 21, 2014, 08:04:10 PM »
Here is a horse that Smash made, you can use it as a reference. Also, look at Journey OF The Five sprite thread here, there is a Besrodio sprite with some frames on there :)

76
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: March 20, 2014, 06:07:50 PM »
Ah, so that's what you meant. Yeah there is alwaus something that can be improved. Good luck on the portrait :P

77
Spriting / Re: Luiakyn's(Omnir's) Sprites
« on: March 20, 2014, 12:37:53 PM »
Ah, didn't know you use the Lucavi sheet now.

That Ogre looks seriously awesome, haha. Good job on that.

78
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: March 20, 2014, 12:30:20 PM »
What's wrong on the attack frames? It looks okay on the sheet, unless the arm and head placement is off.

79
Spriting / Re: Luiakyn's(Omnir's) Sprites
« on: March 20, 2014, 05:07:27 AM »
For the Iron Giant's death pose, you might want to erase his eyes. You know, make it look like a hollow helmet. Right now he's just holdng his sword before him and lookin at you, not really working as a death pose I think :P

80
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: March 18, 2014, 09:13:27 PM »
Since you said something about animating problems, so I went ahead and animated the scarfon forward walking more, since you didn't fo the first two frames. I tested some of Natsu in the game, and overall he looks real nice. Gotta admit I am liking this sprite :)

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