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Messages - Kagebunji

Pages: 1 2 3 [4] 5 6 ... 208
Spriting / Re: Kagebunji's sprites- Moving on...
« on: April 20, 2014, 08:41:22 AM »
Ok, I will try squeezing in some different highlight, no promises though, since he already is full on palette, with many different colors. Will do my best though. And will shade the forehead as well :D

Spriting / Re: Choto's maybe sprites
« on: April 20, 2014, 08:34:55 AM »
Attack animation is indeed awesome, looks really clean. Keep it up man :)

Spriting / Re: Kagebunji's sprites- Moving on...
« on: April 19, 2014, 06:04:52 PM »
Certainly been a while since I posted anything new here(almost a year, ouch), since everything went to JoT5, heh.

This is Dias, from Star Ocean 2, a character I always liked and decided to work on. Got some nice progress on the sheet already, and the portrait is ready too. I'm doing the version on the right, left one was done to represent his original SO form. Thoughts?

Spriting / Re: Luiakyn's(Omnir's) Sprites
« on: April 18, 2014, 10:37:20 AM »
Definitly nice improvement ont he Duma's back. As to the evil eye, it seems the right one could be a pixel higher, right now it's as fi he is looking at the ground, heh. Good updates.

Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: April 16, 2014, 10:40:42 AM »
Make it's face back to the first version, looked better. It's pretty dark, yeah, but it doesn't bother me at all. From the two chocobos presented above, I would choose the one on the left.

Bravely Default characters are clearly made from scratch as you mentioned, and there would be a lot of fixes required. It's funny you did those the moment I started watching an LP of the game, haha.

That Warrior of Light is from some japaneese concept? It could use some simplifying, since it's hard to tell what is what in the small view.

Genesis...well his back hair is an annoying cunt, but what to do, ey.

Yuna is really thin, kinda dsproportional. There was once a Yuna concept floating around which could help you out. I would ditch the white details on dress for now, small detail which isn't working at the moment.

Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: April 14, 2014, 05:32:03 PM »
Jimmy's right about Bahamut's arms, just put right arm to the right a few pixels and it will look better.

I tried doing some tweaks on Genesis jair, but this bitch is definitly making it hard, haha. Try tweaking Jimmy's portrait more, it's a nice start.

Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: April 10, 2014, 11:40:16 AM »
Great work on the Reno sprite. He si really shaping up now. Much better than the first version.

As to the portrait, you might want to erase the two bangs at the top left part of the portrait, they just ain't fitting.

Genesis body is gettin good, but the shouders are weird indeed, kinda as if they were too low or something. I assume you used Dante from JoT5 sprite as a base? It has the coat you are looking for pretty much.

Edit: I looked closely on the Reno portrait. Few things worth mentioning, is that you need to get proper palette first. You are way over 16 colors, yet have only 5 skin shades, which makes it hard to work with. The trick to save up some colors when doing red head portraits, is that darkest reds and browns can be shared, since they look pretty similiar. Try looking at my Succubus portrait for example. Make sure you use existing palettes of course. Smash started doing a portrait tutorial once, where he had great skin palettes all ready. It's somewhere in the spriting section though. I also included a small edit to the face and hair, but I cannot do much without a proper palette. Still, you will get the idea of how a face should look with all the fixes.(small size only)

Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: April 07, 2014, 01:30:44 PM »
Here is a further FFT-fied hair for Ryu.

Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: April 06, 2014, 05:30:28 PM »
Rudvich body could work for a Mage of some sort, I kinda like it. Just make sure to make the inside of his collar on the portrait black.

Elric was doing once a lot of monsters the way you did with Charizard. When transfering other monster into FFT, you usually need to fill out the walking cycle, since most game uses 3, while FFt uses 5, and give it proper FFT palette, this really makes it seem more like FFT work. Other thing is the shading of course, but that's a longer topic, heh.

And nicely done on Reno, it's fun to see reworks of old pieces.

About Ryu, I dunno, I get the feeling like something is still off about it, it's the concept I tihnk. Still, it looks better when FFT-fied a little.

Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: April 03, 2014, 08:31:12 PM »
True, he does. It's kinda disproportional though. His head is as big as his chest, and it gives off a weird feeling.

For future, could you please post it on black background? It's easier to judge it then, heh.

Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: April 02, 2014, 09:12:52 AM »
Haha, good catch on the ear, I forgot to change it. I will finish him for sure eventually, but right now I have a couple of other sprites that need to be done, so he is on a hold.

Good luck with Genesis, I always liked his character, heh.

Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: April 01, 2014, 07:37:17 PM »
Personally, I like Genesis quite a bit. Did a few tweaks to the hair, cause it really deserves it.

Also, I have a new Zack sprite in my files, it's a portrait and concept so far, but I will finish it eventually. Twinees did the port and helped me on the concept stage. Take a look.

Spam / Re: Good songs topic - what's stuck in your head?
« on: April 01, 2014, 07:11:17 PM »
Myuu, a great creepy pasta music compositor. I love all of his damn tracks. I recommend it to anyone who likes creepy music, or has a bad mood and needs this kinda stuff :P

Spriting / Re: Luiakyn's(Omnir's) Sprites
« on: March 31, 2014, 07:23:55 PM »
For charging phase, you can make his eyes closed, it would make it different from defend pose, and could actually work.

Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: March 29, 2014, 05:05:42 PM »
Heh, thse Naruto sprites were really fun in the past. Had a hidden section and all that. They lack some quality, but overall it's fun to see them again :P

Spriting / Re: Luiakyn's(Omnir's) Sprites
« on: March 29, 2014, 05:04:13 PM »
Lijj pretty much pointed it all out.

These two sprites really are something, best piece of pixel art since quite a while here :)

Spriting / Re: 7 portraits in 7 days
« on: March 27, 2014, 10:31:17 PM »
Oh hell yea. His hair looks really great. Unmasked Mime sprite go! :D
(Seriously, Lijj, go!)

Spriting / Re: Luiakyn's(Omnir's) Sprites
« on: March 27, 2014, 09:46:40 PM »
Since I prefer staying more with FFT, no nose is working better for me. Great work :)

Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: March 27, 2014, 02:24:10 PM »
Haha, Full Metal Alchemist. I recently watched the Brotherhood remake, it is such a fuckin good anime.

For Squall, you should see Twinees' version of him. It looks really great. It's his work though, so I cannot post it unless he approves. You can PM him about it if you want, it really would help you :)

Spriting / Re: Luiakyn's(Omnir's) Sprites
« on: March 26, 2014, 10:23:12 PM »
It's lookign good to me. The frames seem to be skipping a bit so I cannot really say how the animation looks, but ponytail is pretty noticeable. Perhaps look at Balmafula to get the idea of how it should swing? That could help.

I like his collar and belt, overall it's a solid concept, great work on that :)

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