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Messages - Kagebunji

Pages: 1 [2] 3 4 ... 205
21
Spriting / Re: Darkholme's Sprites
« on: May 10, 2014, 07:17:40 PM »
It seems that those adjustments just got it off FFT track. Here, I did it in a more FFT way. didn't mess with clothes much though.

22
Spriting / Re: Darkholme's Sprites
« on: May 10, 2014, 06:05:22 PM »
It's most likely shading that Jimmy talks about. It's hard to pinpoint just one thing, since the portrait itself is done ina more...cartoony way, than all FFT portraits. Clothing has harsh outlines, face shading isn't like FFT portraits either. What I like and think is looking great is the hair, but everything else isn't quite in FFT style. Post a small sized version, and I will fix the face issues for you, so you can see what I mean.- nevermind that, you already did. Blind me :P

23
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: May 07, 2014, 04:20:18 AM »
Judge portrait uses some really dark blacks though, they stand out a lot. Here is a cropped down version of the portrait, just copy the palette and paste it over, should be fine.

Garland is definitly looking great, liking his concept a lot.

And good job on starting Cecil, I remember a lot fo people trying to start it up in the past, but no one really did, heh.

24
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: May 05, 2014, 04:13:48 AM »
There are two pixels different on armor on the last two forward walking frames. The brightest shade. Also, you got the portrait set already? Cause the colors aren't right yet. Grats on finishing it nonetheles.

25
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: May 04, 2014, 03:06:04 PM »
Seushiro, what the hell happened to the colors on the portrait on the Judge? It's all messed up. Armor on the sprite changes on each walking frame, fix it up, also look at the helm, I made some small edits to it, apply them to every forward helm.

Cid's head is too small too. His hair needs to get bigger. FFTA heads don't fit into FFT perfectly. Also the oranges and skin color is weird, try 20yo Man sprite skin and hair color, it might work better. Or go for the brown hair, since FFT allows more colors than FFTA and it is actually possible here.

26
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: May 03, 2014, 05:47:42 PM »
Here's bigger armor for the Judge, and something you might be interested in too.

27
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: May 03, 2014, 09:45:15 AM »
Daaaamn, where to start :P

New Judge is lookin real nice. Gold, blues and silver go along well. Only thing is that his chest is smaller than head once again, perhaps try fixing that. And that Chocobo? Real fucking nice, go for that one.

Tiz is great, just remember to add some grey on his shoes on the back frames, just like it is on forward frames.

For Noctis, move hjis head one pixel to the right on back frames. Other than that he's good.

Good work on Hero of Light! I fel he could use an quality update, but it's not that bad. And the sheet is done, so it will be easier to update it now. Just remember to paste the attack frames into the water ones.

Hah, you seem to watch anime just like I do. Alfonse could use a brighter armor, since this one is kinda dark. His chest and back also don't quite sit with me, but let's leave that for later.

Awesome work Seushiro, keep this up :D

28
Spriting / Re: Luiakyn's(Omnir's) Sprites
« on: April 30, 2014, 11:31:10 AM »
I thin Taurus is still my favorite, looks really menacing. Nice updates on Leviathan and Cancer too. Now it's easy to tell what is what on Cancer, great work.

Looking forward :)

29
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: April 28, 2014, 08:46:01 AM »
Haha, Rin from Blue Exorcist! Liked that anime a lot. You could add some shape to his hair though, and make his flames move a little bit more.

Those Bravely Default characters are hot, perhaps go along with finishing one. Tiz seems like most friendly, pixel-wise.

Who's the guy next to Firion? With the crown on his head. And also the Samurai guy, don't think I recall him from anywhere.

The Chocbo's new helmet looks nice. I am not a fan of his wing armor, and the chest plate though, kinda looks like a big plate, nothing more. Some shaping might help. Are you using some Armored Chocobos reference?

Genesis is my favorite, pretty much :P

30
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: April 24, 2014, 10:50:34 AM »
Gabranth needs way more colors, right now he is all gray, which makes him look booring. Another thing is that he is disproportional, giant shoulders, small chest, even bigger helm. Fact that he is small doesn't help either, small and bulky doesn't look well.

Garland on the other hand isn't that bad, cause the purple cape breaks the monotonous look.

This Gabranth here is a good example of how to make it more colorful
http://ffhacktics.com/smf/index.php?topic=6182.140

31
Spriting / Re: Official Sprite Request Section (Rarely fulfilled)
« on: April 22, 2014, 04:34:13 PM »
Hm. Fou-Lu would be fun with an accompanying Ryu. Now I want to see that done + Fou-Lu's battle themes ported... Wouldn't translate well to FFT's sound font, but meh, details.
Go Joops!

32
Spriting / Re: Kagebunji's sprites- Moving on...
« on: April 21, 2014, 02:35:36 PM »
That line is supposed to be there, Seushiro. Here is the design I based Dias on. Minus the cape ofcourse.

33
Spriting / Re: Kagebunji's sprites- Moving on...
« on: April 21, 2014, 01:57:15 PM »
Haha, you were right Twin, it doesn't look bad without a highlight :P

34
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: April 21, 2014, 01:56:01 PM »
Well, everything was already said, what can I add is that Genesis new hair isn't working really, you should rather keep the old one over this. I can see Cloud pretty easily there.

35
Spriting / Re: Kagebunji's sprites- Moving on...
« on: April 20, 2014, 12:15:57 PM »
I just changed the hair a bit when making the left version, but I thought it isn't that significant to make it for the right version as well. Guess it ain' t that big of a difference to care, heh :P

36
Spriting / Re: Kagebunji's sprites- Moving on...
« on: April 20, 2014, 08:41:22 AM »
Ok, I will try squeezing in some different highlight, no promises though, since he already is full on palette, with many different colors. Will do my best though. And will shade the forehead as well :D

37
Spriting / Re: Choto's maybe sprites
« on: April 20, 2014, 08:34:55 AM »
Attack animation is indeed awesome, looks really clean. Keep it up man :)

38
Spriting / Re: Kagebunji's sprites- Moving on...
« on: April 19, 2014, 06:04:52 PM »
Certainly been a while since I posted anything new here(almost a year, ouch), since everything went to JoT5, heh.

This is Dias, from Star Ocean 2, a character I always liked and decided to work on. Got some nice progress on the sheet already, and the portrait is ready too. I'm doing the version on the right, left one was done to represent his original SO form. Thoughts?

39
Spriting / Re: Luiakyn's(Omnir's) Sprites
« on: April 18, 2014, 10:37:20 AM »
Definitly nice improvement ont he Duma's back. As to the evil eye, it seems the right one could be a pixel higher, right now it's as fi he is looking at the ground, heh. Good updates.

40
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: April 16, 2014, 10:40:42 AM »
Make it's face back to the first version, looked better. It's pretty dark, yeah, but it doesn't bother me at all. From the two chocobos presented above, I would choose the one on the left.

Bravely Default characters are clearly made from scratch as you mentioned, and there would be a lot of fixes required. It's funny you did those the moment I started watching an LP of the game, haha.

That Warrior of Light is from some japaneese concept? It could use some simplifying, since it's hard to tell what is what in the small view.

Genesis...well his back hair is an annoying cunt, but what to do, ey.

Yuna is really thin, kinda dsproportional. There was once a Yuna concept floating around which could help you out. I would ditch the white details on dress for now, small detail which isn't working at the moment.

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