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Messages - Kagebunji

Pages: 1 [2] 3 4 ... 204
21
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: March 29, 2014, 05:05:42 PM »
Heh, thse Naruto sprites were really fun in the past. Had a hidden section and all that. They lack some quality, but overall it's fun to see them again :P

22
Spriting / Re: Luiakyn's(Omnir's) Sprites
« on: March 29, 2014, 05:04:13 PM »
Lijj pretty much pointed it all out.

These two sprites really are something, best piece of pixel art since quite a while here :)

23
Spriting / Re: 7 portraits in 7 days
« on: March 27, 2014, 10:31:17 PM »
Oh hell yea. His hair looks really great. Unmasked Mime sprite go! :D
(Seriously, Lijj, go!)

24
Spriting / Re: Luiakyn's(Omnir's) Sprites
« on: March 27, 2014, 09:46:40 PM »
Since I prefer staying more with FFT, no nose is working better for me. Great work :)

25
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: March 27, 2014, 02:24:10 PM »
Haha, Full Metal Alchemist. I recently watched the Brotherhood remake, it is such a fuckin good anime.

For Squall, you should see Twinees' version of him. It looks really great. It's his work though, so I cannot post it unless he approves. You can PM him about it if you want, it really would help you :)

26
Spriting / Re: Luiakyn's(Omnir's) Sprites
« on: March 26, 2014, 10:23:12 PM »
It's lookign good to me. The frames seem to be skipping a bit so I cannot really say how the animation looks, but ponytail is pretty noticeable. Perhaps look at Balmafula to get the idea of how it should swing? That could help.

I like his collar and belt, overall it's a solid concept, great work on that :)

27
Spriting / Re: Luiakyn's(Omnir's) Sprites
« on: March 25, 2014, 02:45:43 PM »
Yeah, that Ogre looks mean now Lijj, good job. This sprite is shaping up nicely, Where you got the idea from Luiakyn? :D

28
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: March 25, 2014, 02:43:30 PM »
Golbez, huh. You might be interested in Smash's concept too, might work as a reference.

That Horse looks fun, heh. We never had Horser in FFT, so that's fun to see :P

29
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: March 21, 2014, 08:04:10 PM »
Here is a horse that Smash made, you can use it as a reference. Also, look at Journey OF The Five sprite thread here, there is a Besrodio sprite with some frames on there :)

30
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: March 20, 2014, 06:07:50 PM »
Ah, so that's what you meant. Yeah there is alwaus something that can be improved. Good luck on the portrait :P

31
Spriting / Re: Luiakyn's(Omnir's) Sprites
« on: March 20, 2014, 12:37:53 PM »
Ah, didn't know you use the Lucavi sheet now.

That Ogre looks seriously awesome, haha. Good job on that.

32
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: March 20, 2014, 12:30:20 PM »
What's wrong on the attack frames? It looks okay on the sheet, unless the arm and head placement is off.

33
Spriting / Re: Luiakyn's(Omnir's) Sprites
« on: March 20, 2014, 05:07:27 AM »
For the Iron Giant's death pose, you might want to erase his eyes. You know, make it look like a hollow helmet. Right now he's just holdng his sword before him and lookin at you, not really working as a death pose I think :P

34
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: March 18, 2014, 09:13:27 PM »
Since you said something about animating problems, so I went ahead and animated the scarfon forward walking more, since you didn't fo the first two frames. I tested some of Natsu in the game, and overall he looks real nice. Gotta admit I am liking this sprite :)

35
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: March 18, 2014, 05:58:12 PM »
Natsu sprite realy came out well, after all the fixes since the first version. I like it a lot :). Good job on the bac frames and its hair, came out WAY better than the first version! As to the portrait, it could use some better shading on the hair. You seem to have your own style on those, but it doesn't fit into FFT much, more like Disgaea style etc.

Check out this thread for easy step by step tutorial Twinees made on how to do portraits. I'm sure you will get a lot out of it.
http://ffhacktics.com/smf/index.php?topic=9180.0

36
Spriting / Re: ZOMG iron giant
« on: March 17, 2014, 08:34:19 PM »
That's awesome. New Cleaver frames look neat. I always liked this sprite, and you wouldn't believe how happy I am to see it gets some justice :D

37
Spriting / Re: ZOMG iron giant
« on: March 17, 2014, 06:03:59 PM »
Hah, that's cool. I was eager to clean up the Iron Giant once, since he is quite messy beneath his armor. But it was such a pixel soup that I decided not to, Twinees agreed :P.

It's fun to see the cleaver though, kinda a trademark of his.

38
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: March 15, 2014, 06:36:42 PM »
Have you seen the Sephiroth sprite from Journey OF The Five? It's an updated, great quality version of Sephiroth, you might wanna start from that one instead.

39
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: March 15, 2014, 02:39:18 PM »
Yeah, white outline was a pain. Then again you need to notice that Kirito's design is mostly all black, with white outlines. It is hard to transist it into a FFT sheet, cause blacks will blend together. This white outline is mainly used to separate some blacks and make it look like it's not a big black lump. Feel free to do anything with it, it's just a concept I did long time ago, after I finised watching SAO :P

40
Spriting / Re: Celdia's Sprite Swaps
« on: March 15, 2014, 01:47:07 PM »
Yeah I feared you may used the greens, but I thought it wasn't shared, guess my memory fails me, haha. It's understandable then. It's looking great anyway.

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