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Messages - Kagebunji

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Spriting / Re: Artorias the Abysswalker Portrait
« on: June 02, 2014, 09:27:19 AM »
This is all you needed to do when I said crop it down. There are no squishy lines or naything here. I think you misunderstood the crop down part, is all. Still, it's up to you how you gonna approach the portrait :)

And cool spriting attempt Seushiro. I find the helmet a little too big compared to the body, but that's all.

Spriting / Re: Artorias the Abysswalker Portrait
« on: June 01, 2014, 05:06:57 PM »
Just crop it down Tobias. Jimmy just made the sketch. It's a challenging portrait, good luck with it :)

Spriting / Re: Heavy Metal X-Men Sprites
« on: May 30, 2014, 07:55:41 PM »
Yup, great looking Storm you have here. Good luck with the sheet :)

Spriting / Re: Modified Portraits
« on: May 28, 2014, 04:29:20 PM »
The Rydia sprite and portrait are old though, I did a rework quite some time ago. Here is the portrait and sprite:

Spriting / Re: Heavy Metal X-Men Sprites
« on: May 25, 2014, 05:35:09 PM »
Heh, I would prefer a diagonal side view instead, but this is nice too. Frame looks good, bu it's the diagonal view that matters the most, so let's get some of that :)

Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: May 22, 2014, 07:15:45 PM »
Garland is looking real nice there, only thing that bugs me a lot is the portrait. It's hard to tell what it is. I assume you used Dissidia art as a starter and went from there, yeah? It didn't work out well, sadly.

Firion is cool, got nothing on him.

Good progress on Cid too. Only thing you need to change is his armor, since currently it looks shapeless, just a white blob. Try adding some shape and definition to it. Other thing is the white thing below his head on back frames. It's way too big and doesn't click. Try either making it smaller, or turn it back to blue, like the Judge has.

For concepts, I don't even know where the first caracter is from, and have no reference to him, perhaps tell something about him first.

Jecht's head is nice, but his body isn't quite right. Use Berserker as a base for arms, as for chest, there are plenty muscled ones around, just ditch the tattoo.

For female Judge, I would pick the one on the right, since bra looks much better.

Spriting / Re: Modified Portraits
« on: May 22, 2014, 10:08:26 AM »
Heh, not bad for a first try. If I were to pick, Rydia definitly came out the best. Thing you cannot do is the eye modification on the first two portraits. They are way too small, and don't look good. I know what you were aiming for there, but in FFT it just doesn't work :/

Same goes for the Female Berserk. Weird eyes are also present on the Ninja and recolored Succubus. All in all though, these are great for your first try :)

Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: May 17, 2014, 03:41:25 PM »
Cecil seems to look good, I would need to check it in-game and see there. You've made some damn good progress on him.

Spriting / Re: Darkholme's Sprites
« on: May 10, 2014, 07:17:40 PM »
It seems that those adjustments just got it off FFT track. Here, I did it in a more FFT way. didn't mess with clothes much though.

Spriting / Re: Darkholme's Sprites
« on: May 10, 2014, 06:05:22 PM »
It's most likely shading that Jimmy talks about. It's hard to pinpoint just one thing, since the portrait itself is done ina more...cartoony way, than all FFT portraits. Clothing has harsh outlines, face shading isn't like FFT portraits either. What I like and think is looking great is the hair, but everything else isn't quite in FFT style. Post a small sized version, and I will fix the face issues for you, so you can see what I mean.- nevermind that, you already did. Blind me :P

Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: May 07, 2014, 04:20:18 AM »
Judge portrait uses some really dark blacks though, they stand out a lot. Here is a cropped down version of the portrait, just copy the palette and paste it over, should be fine.

Garland is definitly looking great, liking his concept a lot.

And good job on starting Cecil, I remember a lot fo people trying to start it up in the past, but no one really did, heh.

Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: May 05, 2014, 04:13:48 AM »
There are two pixels different on armor on the last two forward walking frames. The brightest shade. Also, you got the portrait set already? Cause the colors aren't right yet. Grats on finishing it nonetheles.

Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: May 04, 2014, 03:06:04 PM »
Seushiro, what the hell happened to the colors on the portrait on the Judge? It's all messed up. Armor on the sprite changes on each walking frame, fix it up, also look at the helm, I made some small edits to it, apply them to every forward helm.

Cid's head is too small too. His hair needs to get bigger. FFTA heads don't fit into FFT perfectly. Also the oranges and skin color is weird, try 20yo Man sprite skin and hair color, it might work better. Or go for the brown hair, since FFT allows more colors than FFTA and it is actually possible here.

Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: May 03, 2014, 05:47:42 PM »
Here's bigger armor for the Judge, and something you might be interested in too.

Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: May 03, 2014, 09:45:15 AM »
Daaaamn, where to start :P

New Judge is lookin real nice. Gold, blues and silver go along well. Only thing is that his chest is smaller than head once again, perhaps try fixing that. And that Chocobo? Real fucking nice, go for that one.

Tiz is great, just remember to add some grey on his shoes on the back frames, just like it is on forward frames.

For Noctis, move hjis head one pixel to the right on back frames. Other than that he's good.

Good work on Hero of Light! I fel he could use an quality update, but it's not that bad. And the sheet is done, so it will be easier to update it now. Just remember to paste the attack frames into the water ones.

Hah, you seem to watch anime just like I do. Alfonse could use a brighter armor, since this one is kinda dark. His chest and back also don't quite sit with me, but let's leave that for later.

Awesome work Seushiro, keep this up :D

Spriting / Re: Luiakyn's(Omnir's) Sprites
« on: April 30, 2014, 11:31:10 AM »
I thin Taurus is still my favorite, looks really menacing. Nice updates on Leviathan and Cancer too. Now it's easy to tell what is what on Cancer, great work.

Looking forward :)

Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: April 28, 2014, 08:46:01 AM »
Haha, Rin from Blue Exorcist! Liked that anime a lot. You could add some shape to his hair though, and make his flames move a little bit more.

Those Bravely Default characters are hot, perhaps go along with finishing one. Tiz seems like most friendly, pixel-wise.

Who's the guy next to Firion? With the crown on his head. And also the Samurai guy, don't think I recall him from anywhere.

The Chocbo's new helmet looks nice. I am not a fan of his wing armor, and the chest plate though, kinda looks like a big plate, nothing more. Some shaping might help. Are you using some Armored Chocobos reference?

Genesis is my favorite, pretty much :P

Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: April 24, 2014, 10:50:34 AM »
Gabranth needs way more colors, right now he is all gray, which makes him look booring. Another thing is that he is disproportional, giant shoulders, small chest, even bigger helm. Fact that he is small doesn't help either, small and bulky doesn't look well.

Garland on the other hand isn't that bad, cause the purple cape breaks the monotonous look.

This Gabranth here is a good example of how to make it more colorful

Spriting / Re: Official Sprite Request Section (Rarely fulfilled)
« on: April 22, 2014, 04:34:13 PM »
Hm. Fou-Lu would be fun with an accompanying Ryu. Now I want to see that done + Fou-Lu's battle themes ported... Wouldn't translate well to FFT's sound font, but meh, details.
Go Joops!

Spriting / Re: Kagebunji's sprites- Moving on...
« on: April 21, 2014, 02:35:36 PM »
That line is supposed to be there, Seushiro. Here is the design I based Dias on. Minus the cape ofcourse.

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