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Messages - Stories8106

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Completed Patches / FFT: WotL "Vanilla Bean" Patch
« on: April 13, 2017, 12:45:28 AM »
Hey guys! Longtime lurker on this forum.  Was recently inspired by BleuVII's Emergence patch, then started (and finished) my own.

Feeling lazy, so i'll copypasta the changelog into a spoilertag since it covers everything I'd want to say here.  Make sure you use a clean EUR ISO, you know, the one that everyone uses for Eternal's Slowdown PPF.

The intention was to make the game the way I wish it was when I was growing up.  Let me know what you think!  Let me know if you find any bugs too!

Completed Patches / Re: FFT: Emergence (PSP)
« on: April 11, 2017, 01:59:43 PM »
As for the Treasure Hunter display, I think that is an error with FFTactext. I checked that line multiple times, but couldn't figure out why it was shorted to 2 characters. If any experienced hackers know why, please let me know.

Yeah, I ran into this as well. Not sure why, but you can fix it by finding the code in TacTaxt (4 - Battle, think, and renaming it from "Found **" to "** found!"

That worked for me.

I'm only playing the PSP version, not the PSX version, but a few things I've found include
  • Finding items with treasure hunter displays "found **" where the asterisks are the first two letters of the item, not the whole item name.  So finding a golden helm would read "found Go"

Hey Eternal, how did you fix this? I'm running into this issue on my psp mod and not really sure how to fix it.  Tried combing the forums, but no dice

Completed Patches / Re: FFT: Emergence (PSP)
« on: March 07, 2017, 05:18:53 PM »
Hey just curious... I've noticed alot of double animations going on. For example, whenever I use specific abilities that have has animations swapped. Pulsar Crush, nearly all of the archers abilities too.  Any idea why this is happening?

Completed Patches / Re: FFT: Emergence (PSP)
« on: February 01, 2017, 06:05:20 PM »
Yeah, it's still the Dark Knight. The Skillset you are looking for is "E0 - Darkness". You should be able to copy the skills from "1B - Mettle (Ramza Ch.4)"

It CAN, but right now it doesn't. I did all of my playtesting with the slowdown patch included, but when I rebuilt the ISO I accidentally left the slowdown patch out. I was trying to get it released before my second job entered its busy season and I'd be unable to work on the patch for 3 weeks. In doing so, I made a couple of sloppy mistakes that I hope to resolve just as soon as I have reliable free time again.

I hear you, life can totally get in the way.  As long as the updates actually keep coming and (or) you keep us posted!

I love your idea for a Blue Mage, but it would need a sprite change. Also, I think someone else out there turned the Onion Knight into a Berserker of some sort.

Completed Patches / Re: FFT: Emergence (PSP)
« on: January 30, 2017, 08:55:25 PM »
Does this include the slowdown patch?

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