Ninja actually doesn't do that much, esp once out of berserk. Lancer does even less between WM duty and Javelin. Also holy crap at those Southern Crosses. Pretty sure the only reason I got round 1 was killing archer before he did anything +Holy killing the Chemist + Mimic Daravon landing on Paladin. gg!
Good stuff Barren! No surprises with the loss to Wake Up Dead; Soundbite is much weaker.
Delay Buster though ;_; I try to make them somewhat resilient with Item and it just bites me in the bum. R1 was hilariously painful, especially since at one point it looked like I was going to win again after giving away the upper hand. But then they moved away and it was just all kinds of bad. XD
Holy crap, I remember hearing about this several years ago, and now it's actually here (or at least somewhat public and stuff). gl hf Xifanie and Elric and Toshiko and whoever else ends up helping with this project!
Two big points: 1. When my Monk went to revive Dancer instead of going for Spin Fist on your crit big damage Lancer and TM Squire (or at least Repeating Fist on lancer). 2. Your big damage Lancer dodges my Monk's Wave Fist. /sigh gg
Also shit most of the Last Dances had minimal effect cause it went off right after all your units went (or were in air from Jump).
Hopefully once winter break starts... Spare time and energy has been spent hanging out with friends and Card Hunter, hence my low activity here =x
but yes I have at least one idea for a team! part of me thinks that wanting to record everything is also a slight demotivator cause it means I can't work on a team at like 2 am when I have trouble falling asleep hahaha
We've had Always: Reflect items before, and yeah, dead units would still have Reflect over their corpses. I think FFM made those items Initial: Reflect so people could Raise/Raise 2 those units. Would feel bad losing cause you didn't know about that little interaction =P
Blood Sword will not drain off Kagesougi. 99%+ certain about this. Also fairly certain it won't drain off Jump, but I've never seen that before, so... guess I shouldn't say anything XD. Someone should test!
Reraise + Undead unit = unit will never get up once KO'd.
Dude, teams with Phoenix Blade had terrible winrates. Especially if they had two Phoenix Blade users on the same time, cause then that team only effectively has three units. Enemy team just needs to beat down the non-Phoenix Blade users and they basically win. Due to Always: Slow, the non-Phoenix Blade users will charge ahead into the waiting arms of the enemy team. Quickening doesn't do anything for Phoenix Blade users cause it takes two uses of Quickening to get 1 point of speed, and because they're Always: Slow, it takes forever for them to even get two turns. And by then, the AI will probably prioritize something else (like attacking enemy units in range) rather than Quickening. Phoenix Blade's drawback is very real, and very tough to build around.