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Messages - CT5Holy

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1
FFT Arena / Re: Arena battle videos and discussion
« on: March 01, 2015, 06:52:36 AM »
Thanks silentkaster!


3
FFT Arena / Re: Arena battle videos and discussion
« on: February 23, 2015, 11:37:47 PM »

4
FFT Arena / Re: Arena battle videos and discussion
« on: January 27, 2015, 06:48:53 PM »
FFT Arena 139c - Barren (World of Balance) vs Otabo (Line Up Single File)

This was recorded before you decided to bench World of Balance, Barren =P

6
FFT Arena / Re: Arena battle videos and discussion
« on: January 18, 2015, 05:23:18 PM »

7
The King of Ivalice / Re: Patch Information
« on: January 16, 2015, 07:34:37 PM »
Holy crap, I remember hearing about this several years ago, and now it's actually here (or at least somewhat public and stuff). gl hf Xifanie and Elric and Toshiko and whoever else ends up helping with this project!

8
FFT Arena / Re: Arena battle videos and discussion
« on: January 11, 2015, 06:36:37 PM »

9
FFT Arena / Re: Team submissions
« on: January 11, 2015, 01:53:46 AM »
Testers: use whichever team you want. I don't have an 'A' team.
All teams should be 139c compatible.

Last updated: 1/10 (updated Delay Buster, created Soundbite)
On vacation:

13
FFT Arena / Re: Arena battle videos and discussion
« on: December 16, 2014, 05:56:22 AM »
FFT Arena 139c - silentkaster (Really Terrible Team) vs Shintroy (MyMe)

Planning to do silentkaster (Guys Night Out) vs Barren (Hammer of God) next. ETA: weekend/early next week

15
FFT Arena / Re: Arena battle videos and discussion
« on: December 09, 2014, 05:15:13 AM »
Hopefully once winter break starts... Spare time and energy has been spent hanging out with friends and Card Hunter, hence my low activity here =x

but yes I have at least one idea for a team! part of me thinks that wanting to record everything is also a slight demotivator cause it means I can't work on a team at like 2 am when I have trouble falling asleep hahaha

16
FFT Arena / Re: Arena Team Battle
« on: November 27, 2014, 09:56:51 PM »

17
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: November 15, 2014, 06:56:00 PM »
We've had Always: Reflect items before, and yeah, dead units would still have Reflect over their corpses.
I think FFM made those items Initial: Reflect so people could Raise/Raise 2 those units. Would feel bad losing cause you didn't know about that little interaction =P

Blood Sword will not drain off Kagesougi. 99%+ certain about this. Also fairly certain it won't drain off Jump, but I've never seen that before, so... guess I shouldn't say anything XD. Someone should test!

Reraise + Undead unit = unit will never get up once KO'd.

19
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: November 04, 2014, 07:47:14 PM »
Damned: I suppose my issue is with this statement:
Quote from: The Damned
Quickening undermining Phoenix Blade's sole weakness

which I think is wrong, since Quickening + Phoenix Blade = do nothing.

Anyways, Phoenix Blade being gone for making things boring is totally fair. Yay for fun!

20
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: November 04, 2014, 06:12:53 AM »
Dude, teams with Phoenix Blade had terrible winrates. Especially if they had two Phoenix Blade users on the same time, cause then that team only effectively has three units. Enemy team just needs to beat down the non-Phoenix Blade users and they basically win. Due to Always: Slow, the non-Phoenix Blade users will charge ahead into the waiting arms of the enemy team. Quickening doesn't do anything for Phoenix Blade users cause it takes two uses of Quickening to get 1 point of speed, and because they're Always: Slow, it takes forever for them to even get two turns. And by then, the AI will probably prioritize something else (like attacking enemy units in range) rather than Quickening. Phoenix Blade's drawback is very real, and very tough to build around.

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