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Messages - Otabo

Pages: [1] 2 3 ... 14
1
FFT Arena / Re: Arena battle videos and discussion
« on: October 18, 2014, 08:54:45 PM »

Not enjoying innocent being 100%, but I'm not hating it. I get to bring back my anti caster team FFEleven probably thanks to it.

Well, it could've been worse if 1.38 Flash Hat was still around. It would have been so easy to set up double innocent ninjitsu damage. Granted it was possible to pull off back then with Gokuu Rod, it was a lot harder, and most of the time, not worth it. Anyway, IMO, I feel that Atheist Bow's innocent proc is more suited to shut down mages/faith reliant units more so than for ninjitsu purposes, but yeah.



2
FFT Arena / Re: Arena battle videos and discussion
« on: October 14, 2014, 09:35:20 PM »

Probably Cursed Ring + Reflect Mail most likely. It's a huge gamble now, though.

See, IMO, Cursed Ring typically does better on a non-armor unit, though (even though armored units can do well with it too, with a good setup/team). The thing with 1.38 Flash Hat was that it was useful not only because of the Innocent, but because non-armored units could wear it without needing to sacrifice their support slot or their armor slot, and it was possible to cover more weaknesses that Cursed Ring brought (this is why no one ran Reflect Mail + Cursed Ring back then, either). Back then, a popular setup was Flash Hat + Black Costume + Cursed Ring or, Flash Hat + Gold Armor + Cursed Ring (sometimes Flame Shield/Crystal Shield was added, or Genji Shield to prevent Consecration, but Consecration is nowhere near as common as Raise 2 is, so an undead unit could get away with not having dead protection, but that's beside the point). Now if you're a non-armored unit, you'd have to sacrifice your support slot AND your armor slot (or run a pally/lancer/samurai), to protect him/her from one spell, which means that it's harder to cover other weaknesses, meaning you're more vulnerable. Unless you have other units on your team that can quickly put down the Raise 2 caster(s), status him/her or at least apply enough pressure to force him/her into using Raise 2 on its own allies, it's really not that great, and now that you're not guaranteed to revive at 0 count 100 CT, it's even harder to use and take advantage of. I mean, it's still a good item if used right, but it's now more of a gamble than it was before - at least for non-armored units. Besides, now that Dispel Magic got buffed, it's really good now and I imagine that it will become used more. Dispel Magic > Reflect all day long since Dispel Magic itself can't be reflected, meaning Reflect Mail becomes a +135 HP piece of garbage - especially if Dispel is used early in a match, and there is no other way to reapply reflect aside from Nameless Song, which is also a garbage skill due to how the AI uses it.

But anyway, Raise 2 is only the most common threat for undeads. So many teams are running Raise 2. Fire damage (if non-armored and can't use a shield) is still is a problem for them, even now more than before because of what I mentioned earlier. Seal Evil can be problematic as well, but at least there are ways around petrify.

4
FFT Arena / Re: Arena battle videos and discussion
« on: October 11, 2014, 04:09:31 PM »

5
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: October 10, 2014, 08:07:01 PM »
Can Mimes equip bags?

Nope. They can equip everything except shields and weapons. But, they can still use weapons and shields if they have an 'Equip X' support.

6
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: October 09, 2014, 10:49:14 PM »
Always: Reraise is an unworkable concept. It might be indeed better with negative speed, but you still end up with an unkill-able aggro unit that can Balance the shit out of you.
17 WP + dispel vs an effective 26 WP + 1 PA/Move
I don't think it really could ever be as bad as Katar Thieves, Always: Protect or not. The combination of extreme damage and move was what made Katar so good.

Agreed. Definetly not. Even if Two Hands worked with KSwords, the damage still wouldn't come close to the damage of Katar thieves. Though, I'm willing to bet now that Slasher can be dual wielded, dual Slasher geos/pallies or maybe even ninjas will become a thing. Probably going to do as much, if not more than Katar thieves now.

Speaking of Balance, now that Phoenix Blade's been reworked, and average HP totals have gone up overall, I wonder if Balance would see even more use now, at least on armored units. Hmm.


7
FFT Arena / Re: Team submissions
« on: October 09, 2014, 03:43:14 PM »
10/9 changes

- New Teams: Lucky Seven, Stall Tactics and Take Eight Steps
- Divas That Bring Double Trouble updated to 1.39. Moved to Top Priority.
- Talk Dirty to Me updated to 1.39. Moved to Top Priority.
- Futuristic Frannies updated to 1.39. Move to Top Priority.
- Updated Autumn's Embrace.
- Retired Last Hurrah (RIP Immortal Teams - YAY!)
- All other teams are still 1.38 and are inactive until I decide to update them or otherwise.

Active Teams: 7
Total Team Count: 15


TOP PRIORITY - (Brand new teams, updated teams & teams I would REALLY like to see in action. Would appreciate that these teams get first dibs over my active teams please.)








ACTIVE TEAMS (Teams ready for battles anytime. Also, good to go for any request matches.)

None currently.

INACTIVE TEAMS (Teams under heavy reconstruction, under hiatus, or on the verge of being scrapped completely. Do not use any of these teams in any matches or requested matches please.)









8
FFT Arena / Re: Arena battle videos and discussion
« on: October 09, 2014, 04:19:22 AM »

9
FFT Arena / Re: FFT Arena Stream day
« on: October 06, 2014, 09:38:17 PM »
Maybe, maybe not. Depends on when I get home from work. If it's not too late, I might drop by.

10
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: October 03, 2014, 04:02:15 PM »
Oh yes, that reminds me: Is something going to be done to bags this time around?

11
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: October 03, 2014, 04:56:08 AM »
1.39 is actually going to be a thing after all!? Excellent.


Also, can't wait to see what the new Scholar is going to be like, and what they're capable of.

12
FFT Arena / Re: ☢ ☢ ☢ FFT Arena AI Tournament Season 3 ☢ ☢ ☢
« on: October 03, 2014, 03:27:03 AM »
Because there was no JP cap for this specific tournament.

13
FFT Arena / Re: ☢ ☢ ☢ FFT Arena AI Tournament Season 3 ☢ ☢ ☢
« on: September 24, 2014, 05:12:42 AM »

14
FFT Arena / Re: ☢ ☢ ☢ FFT Arena AI Tournament Season 3 ☢ ☢ ☢
« on: September 24, 2014, 03:09:36 AM »

15
FFT Arena / Re: ☢ ☢ ☢ FFT Arena AI Tournament Season 3 ☢ ☢ ☢
« on: September 17, 2014, 10:54:13 PM »

16
FFT Arena / Re: ☢ ☢ ☢ FFT Arena AI Tournament Season 3 ☢ ☢ ☢
« on: September 02, 2014, 09:52:08 PM »
Ans also as long as you have fun. Sure we make competitive teams or sometimes joke teams but we all have fun in the end

This. Yeah, we're at the mercy of the AI or the RNG - sometimes both, but at the end of the day, having fun is all that matters. If Arena was seriously tryhard-level competitive, then this'll be a whole different ballpark altogether.

17
FFT Arena / Re: ☢ ☢ ☢ FFT Arena AI Tournament Season 3 ☢ ☢ ☢
« on: September 02, 2014, 06:43:27 PM »

18
FFT Arena / Re: Arena battle videos and discussion
« on: September 01, 2014, 09:12:48 PM »

Quote from: silentkaster
I just realized he'll be making this team inactive again very shortly...

I might actually keep it around longer than usual, seeing how my fall team currently blows needs to be recreated from the ground up anyway and probably won't introduce them until like mid-October or something.

19
FFT Arena / Re: ☢ ☢ ☢ FFT Arena AI Tournament Season 3 ☢ ☢ ☢
« on: August 30, 2014, 01:51:17 AM »

20
FFT Arena / Re: ☢ ☢ ☢ FFT Arena AI Tournament Season 3 ☢ ☢ ☢
« on: August 22, 2014, 07:36:54 PM »

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