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Messages - Otabo

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1
FFT Arena / Re: Arena battle videos and discussion
« on: March 26, 2015, 04:17:13 PM »

Otabo, give the girls stop. Just do it pleeease! Kiyomori+bag smack probably doesn't make it into the top 1000 things that could possibly occur (which is why I love them so) but insult has a higher % than stall, so they'll probably kiyomori, insult, stall which is a pretty nice progression if you ask me. Makes it easier for your thief to hump a toaster in the corner or discover a black soul gem depending on your perspective ... do things.. I fucking love them [/spoiler]

Ehh, I'm thinking AI prefers Stall over Insult, though. And with everyone with item units running Chronos Tear, I dunno. Maybe. I'll test them with Stall and see what the AI does with it. The thief is actually getting on my nerves what with him being so passive 80% of the time; he's a good support unit when he needs to be, but yeah. Nobody knows when he'll actually attack. Monk seems fine, but I might need more DPS than that. They going on the shelf for a little while until I can figure out what to do with them.

2
FFT Arena / Re: Arena battle videos and discussion
« on: March 25, 2015, 04:18:33 PM »
Yeeep, time to update Sisters. Figured. It's been a long time coming, though.

3
FFT Arena / Re: Arena battle videos and discussion
« on: March 23, 2015, 05:07:33 PM »
I also recorded Barren (Some Offensive Team) vs. Otabo (Springtime Sisters). I need to find some music for the match and it will likely be up tomorrow or Tuesday.

Great. I need to see if I need to actually update Sisters since they haven't been touched for almost two years now (yeah, it's been that long since I updated them). Probably so. But we'll see. Looking forward to it.

5
FFT Arena / Re: Arena battle videos and discussion
« on: March 19, 2015, 04:41:48 PM »


6
FFT Arena / Re: Arena battle videos and discussion
« on: March 18, 2015, 04:08:51 PM »
Ok. Mavericks vs. Total Disrespect. Should be good. That team needs more matches, anyway.


7
FFT Arena / Re: Arena battle videos and discussion
« on: March 17, 2015, 10:21:13 PM »

Requesting Otabo's new team "Magical Thorns" vs Bad Breath since it's heavy status/caster like he's also requesting.

Neither team does any damage so that match will drag on forever, but ok.

8
FFT Arena / Re: Team submissions
« on: March 16, 2015, 10:49:05 PM »
3/16 changes. Still here, never left.

- New Team: Magical Thorns.
- Seasonal Team Swap: Wintry Wonderfolk now Inactive; Springtime Sisters now Active.


*NEED MATCHES WITH SISTERS, MAGICAL THORNS & TOTAL DISRESPECT pretty please.
Active Teams: 7
Inactive Teams: 3
Total Team Count: 10









SEASONAL TEAMS (Teams only to be used during the corresponding season. Inactive otherwise and not to be used in matches.)




9
FFT Arena / Re: Arena battle videos and discussion
« on: February 20, 2015, 12:35:31 AM »

10
FFT Arena / Re: Arena battle videos and discussion
« on: February 02, 2015, 01:25:34 PM »

11
FFT Arena / Re: Arena battle videos and discussion
« on: February 01, 2015, 09:54:18 PM »


12
FFT Arena / Re: Arena battle videos and discussion
« on: February 01, 2015, 07:54:23 PM »

13
FFT Arena / Re: Arena battle videos and discussion
« on: February 01, 2015, 03:16:01 PM »
Welp, when I update teams later today while everyone is being absorbed by the abomination that is Superbowl Sunday, I suppose I'll try some SCC teams with Summoner and Mediator if Otabo's forsaking them. I'm a masochist like that.

I'll never forsake my mediators, haha. I mean yeah, I took down my SCC mediator team, but that was because I had other teams I wanted to put up; might bring them back at some point. But summoners, psssh, forget them.

14
FFT Arena / Re: Arena battle videos and discussion
« on: January 30, 2015, 10:45:32 PM »


15
FFT Arena / Re: Arena battle videos and discussion
« on: January 18, 2015, 09:40:23 PM »


16
FFT Arena / Re: Arena battle videos and discussion
« on: January 16, 2015, 01:08:09 AM »

Whoever runs a match with one of my teams next, can it be my summoner team please? Thanks.

17
FFT Arena / Re: Arena battle videos and discussion
« on: January 13, 2015, 01:48:14 PM »

18
FFT Arena / Re: Arena battle videos and discussion
« on: January 10, 2015, 04:19:06 PM »
Has jump ever had weapon element damage in arena, or vanilla? Never actually thought about it until reading about holy lance being used.

Jump damage has always been non-elemental, even in vanilla. So having an elemental weapon on a lancer doesn't matter if the lancer is designed for jumping because the element won't be included for damage.

19
FFT Arena / Re: Arena battle videos and discussion
« on: January 10, 2015, 01:21:13 PM »
I'll try Lancer out then. Maybe make a team themed around mediocrity. Ended up liking what other classes could do after giving them a chance. I don't see why I can't give Lancer a shot. I don't know about female Lancer though..

Thanks for the help. I'll definitely start using Lancer. Maybe start with a team themed around mediocrity split between squire and lancer. Does haste also quicken jumps though? No idea if jump CT is based off base SP or not.
-----
Pretty sick Otabo. Makes it seem like a Masamune bot Lancer would be great in a 2v1 scenario. 10-11 speed and haste definitely has something going on.

Yeah, you can easily check when jump is going to land by using that formula. The average lancer (assuming he/she has a spear equipped that gives at least +1 speed) jump is about 5 or 6 CT which is the same as, say, a non-Short Charged Frog or Death spell. It's usually a good idea to give speed item(s) to lancers if you're planning on running Jump with one, or even if not, like Malroth mentioned, they're good itembots as well when they're set up with both speed equipment & anti-status equipment. At the end of the day though, it all depends on the team(s) and the AI on how effective the lancer's going to be in a match.

Hopefully, when spears get reworked, and whether or not they get robes back remains to be seen, but if so, then they'll be even better units.

20
FFT Arena / Re: Arena battle videos and discussion
« on: January 10, 2015, 09:02:29 AM »
I should try Lancer out though since the only build I know of that works is the 12-13 speed item bot.
Does haste and slow effect jump CT?

Basically, Jump is a "charge" skill (unaffected by Short Charge, of course) with a CT formula that goes something like this:

CT = [50 / (Lancer's/Jumper's Speed)]

Haste status isn't taken into consideration as far as the actual jump formula is concerned; hasted jumpers land in the same number of clockticks as a non-hasted jumper with the same speed amount. Same goes for slowed jumpers.

However, since Jump is a "charge" skill, when the jumper is in the air, his/her CT is still increasing; non-hasted jumpers usually land with around 50 CT while hasted jumpers land with around 75 CT. Or something along those lines. Of course, that depends on both the jumper's speed value at the time of jumping and when the jumper actually jumps too, so those values may sometimes be a bit different.

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