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Charm does stuff once again. 39% too, SMH. I honestly think Andante could've won that if 1) the Geomancer used Carbunkle much sooner. If only Andante had ran Douse on the oracle. What in the world did you guys do to Solution to get the AI to use it like that, though? I mean, I already knew it would use it to interrupt charging (sometimes) back in 1.39, but now AI's using it on both enemy AND ally? That is very interesting. Makes me want to try out Doubt Faith - whenever I get around to making my first team. GG.
- Combining Power and Mind Ruin into one Ruin that deplete both PA and MA by 1 point, and possibly moving the Ruin abilities to another skillset
It's difficult to make the Power/Mind Ruin work without heavy dedication (they suffer from the same problem as the old stat break dances did). Thieves have better ability options to choose from. It has been suggested to move the Ruins to the Squire or Ninja.
- Instead of replacing Rune Blade with "M Bag", P Bag would take Rune Blade's properties instead of its current Always: Regen and Immune: Poison. There has been no discussion about what will become of the Rune Blade after this.
No need for two Auto-Regen items, the Light Robe is enough. In addition, we have added 4 new items to protect against Poison in 140 (P Bag, Light Robe, 108 Gems, Vanish Mantle), plus one new ability to dispel it (Misogi). Not to mention Poison Bow and Bio being repurposed to inflict "MP Poison" instead.
So surprised not to see CT5 and Otabo this year!! Maybe next time...
Status Mime vs Status(?)
R1 - I remember it being absorbed by units and killing due to the dead proc, but never hitting.
That actually has nothing to do with my recording settings. I use psx 1.3 and press backspace which is the hotkey to increase the frame rate or fps or whatever its called, basically just speeding things up. I now know not to do that though if it causes issues seeing what's going on. Thanks for the feedback.
Classic case of being screwed over by RNG on multiple factors there. Lost to petrify and silence; former not too surprising, but latter was just me basically betting on the other team not having silence. Lost that bet here. Still not gonna put silence protection on them, either, though I may have to substitute Item somewhere, somehow. 2x Healing Staff starting to become one of my favorite setups, too - might make another team with them. Nice to see Bahamut being used, too. GG.
Just a suggesstion, you might want to tweak your recording settings; sometimes, it was going so fast it was hard to tell what was happening at certain points. But practice makes perfect, I suppose.
One-sided all the way. It was status city: Stops, charms, don't acts, petrify, basically everything but the kitchen sink landed on Anima Zero's team. Once they had complete control, it was just a matter of laying them down, whether by death sentence or 0 HP. (Or petrify, in the case of round 2). No chance to do anything to the sweethearts, really. GG.
Looks like a team built specifically for Truelight's team. Didn't watch the 2nd round.
I like the idea of making a team just to counter another though. None of my teams are good enough to request someone make a counter team though rip
Not at all. I've been in Arena for way too long and made way too many teams to start doing something like that now. I just wanted to make some kind of anti-long range anti-elemental team and see what it can do. That, plus I don't have one. So quick to assume.