Cursed Ring at its best. For sure that was the greatest comeback I've seen in quite some time. Time Mage and the female archer share the title of MVP no doubt; the instant Raise 2 on the archer, then the Arm Aim on the male archer, then the charm on the ninja!? Epic stuff.
Ans also as long as you have fun. Sure we make competitive teams or sometimes joke teams but we all have fun in the end
This. Yeah, we're at the mercy of the AI or the RNG - sometimes both, but at the end of the day, having fun is all that matters. If Arena was seriously tryhard-level competitive, then this'll be a whole different ballpark altogether.
Mmm hmm, I saw this coming. You know what though, I might be out of the tourney now, but at least I can go home proud because it wasn't solely Mallory's Insult that lost me the match (like it did against CT5Holy in the winner's bracket), I lost to RNG and poor AI decisions on my team's part. Which is one of the most common ways a team can lose a match. But damn, Mallory almost gave me a heart attack every time she went for Insult; thankfully most of them missed. GG, until next time.
- New Teams: Fight Night & Mother, May I? - Replaced autumn seasonal team with Autumn's Embrace (Advocates of Autumn retired). Autumn's Embrace will be inactive until fall. - Retired: 100 to Zero, Spellstorm, Colony Assault, Level 99 Chocobos, U Need Anger Management, Innocent Until Proven Guilty, and 314 Squad.
Team Count: 13 * Odd Quartet is currently undefeated.
TOP PRIORITY - (Brand new teams, updated teams & teams I would REALLY like to see in action. Would appreciate that these teams get first dibs over my active teams please.)
-You'll only need the edge of your seat; this team is sure to promise its fans some hard-hitting action!
Palettes: Black, Brown
Tyson Male Virgo 70 40 Monk Basic Skill PA Save Martial Arts
That samurai, though. Her will to fight was strong, but her heart was weak, falling for the chick magnet himself.
Quote from: silentkaster
I just realized he'll be making this team inactive again very shortly...
I might actually keep it around longer than usual, seeing how my fall team currently blows needs to be recreated from the ground up anyway and probably won't introduce them until like mid-October or something.
After the atrocity that Mallory pulled in the match with CT5Holy, she decided to get her act together for this match. Good girl. Seriously though, Don't Moves everywhere. But yeah, I figured that this would be the result. Reks's team simply has too many weaknesses for my team to exploit; specifically berserk. Although the samurai and dancer could do some pretty significant damage, once Insult and/or Death Sentence landed on that samurai and the dancer neutralized, in the long run, it wouldn't have mattered what the priest or squire did. Also, lulz at the 27 damage Tornado on Mackenzie and the 98% missed Steal Accessory. Pretty one-sided match overall. GG Reks.
Now if they can get past a certain Attack Up ninja and a certain Two Handed Thief, I think we might just make it off the doomtrain. *prays to RNG goddess* Please, oh PLEASE don't let Mallory be stupid next round...
Man, I knew it. I even went to a fortune teller and she warned me that darkness was about to befall my team because there was a traitor amongst them. I guess she was plotting revenge for me calling her stupid earlier. Seriously though, three berserks on that ninja? And THEY ALL LANDED? As if that wasn't enough to royally screw my team, the usual RNG shenanigans played its part at points, too. At least I got further than I expected. We get revenge on the doomtrain, ladies. It's a matter of time.
Speed disadvantage + little status removal was mainly the reason why Vireblaze lost. Slow, as we all know, is devastating, and if a team can't deal with it, and if the enemy team has fast hasted units like thieves and whatnot, then there's not much said team can do, really. But yeah, I figured HP Restore would be obnoxious again here, but that's mainly due to RNG factors. Seeing as my girls all have low to mediocre damage at best, HP Restore is going to be obnoxious no matter how I look at it - the team isn't designed to deal with HP Restore via damage, but by DS/status instead. GG Vireblaze.
EDIT: Time to knuckle up ladies. We're against CT5Holy next round. This should be good.
Yeah, that round 2 did seem neverending - mainly because every time the wizard was charging Fairy or Moogle, that silly monk couldn't land an Insult on her to save her life. Probably would have ended much sooner if she actually landed that 62% Insult...
Wow, the AI just went full retard mode for my team there...at least in Rounds 2 and 3. No charm attempt on the priest at the end of R2, no Reraise on Squire when she needed it, and I'm actually surprised that the paladin spammed Don't Move instead of Slow 2. There just wasn't enough pressure on them, really - they just did the dumbest stuff at the worst possible times. That, and the damage that ninja was doing. Mmm. GG.
The map in Round 1 was beyond perfect for my dancing monk. While it was essentially...4v2 in DomieV's favor, and Witch Hunts didn't really matter due to DomieV's absurd MP restoration capabilities, eventually, the mages spread out a bit too far and they ended up getting picked off by DS one by one. Round 2, I honestly believed that very first Berserk onto the priest clinched it; that, plus Witch Hunt draining the time mage's MP, and they ultimately couldn't do anything to slow my team down. One thing's for certain - I need to put Move-HP Up on the thief, I just have to figure out how to.
Some thoughts: I feel that if the time mage had Absorb MP instead of the oracle, DomieV could have possibly held out long enough to kill the dancing monk as she would have just been fueling her MP to keep the Holys/Raise 2's going, and that means that eventually, they would have won (unless DS gets them first). I mean, the oracle can probably get away with MP Restore and maybe even Spell Absorb to get her MP back. IMO, I don't like white magic users with MP Restore; it's just too unreliable - and against this particular team, MP Restore doesn't do anything unless one of my units decides to be retarded and melee instead of talking. I think a white magic user NEEDS either Absorb MP or Move-MP Up because you never know when you're going to need that Raise 2 or that Esuna, or in this particular case, Holy. Anywho, GG.
*sigh*. Screw summon magic wizards. Fail me every single time I attempt to run one. But yeah, silentkaster really only won because of Counter Magic. It seemed like it triggered every single time, too. Gonna need to redesign that whole team pronto; the damage they do just ain't cutting it for my liking.