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Messages - Otabo

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1
FFT Arena / Re: FFT Arena AI Tournament Season 4 Registration
« on: May 14, 2015, 04:03:52 PM »
I say keep em. If people are worried about Genji Shield/Gold Armor screwing their team over, give Shield Break and Armor Break a call.

If we want to ban anything, let it be Cursed Ring or Stop, otherwise, let's just have at it with what we've got.

2
FFT Arena / Re: Arena battle videos and discussion
« on: May 14, 2015, 01:06:36 AM »

3
FFT Arena / Re: Team submissions
« on: May 09, 2015, 03:16:40 PM »
5/22 changes.

P.P.S. edited, but now inactive. New team coming soon - will add when I have time later.

Don't run matches with any of my inactive teams please. Thanks a bunch.

Active Teams: 4
Inactive Teams: 8
Total Team Count: 12











SEASONAL TEAMS (Teams only to be used during the corresponding season. Inactive otherwise and not to be used in matches.)




4
FFT Arena / Re: Arena battle videos and discussion
« on: May 04, 2015, 03:40:06 PM »
That actually has nothing to do with my recording settings. I use psx 1.3 and press backspace which is the hotkey to increase the frame rate or fps or whatever its called, basically just speeding things up. I now know not to do that though if it causes issues seeing what's going on. Thanks for the feedback.

O ok. I said that because back when I was trying to figure out the right recording settings (for my desktop), it would do that and I wasn't using frame skip, so I just thought that what it was. Some of us like seeing the action so I wouldn't bother frameskipping unless there's like a major loop or stalemate type thing going on during the match.

5
FFT Arena / Re: Arena battle videos and discussion
« on: May 03, 2015, 10:49:36 PM »

6
FFT Arena / Re: Arena battle videos and discussion
« on: May 02, 2015, 10:40:54 PM »

7
FFT Arena / Re: Arena battle videos and discussion
« on: May 01, 2015, 11:47:16 PM »


Oh, if anyone is recording anything anytime soon, could I get a match with Six-Nine Sweethearts and some other team of mine?

8
FFT Arena / Re: Arena battle videos and discussion
« on: May 01, 2015, 10:35:14 PM »

9
FFT Arena / Re: Arena battle videos and discussion
« on: May 01, 2015, 12:55:31 AM »


10
FFT Arena / Re: Arena battle videos and discussion
« on: April 14, 2015, 01:45:11 PM »

11
FFT Arena / Re: Arena battle videos and discussion
« on: April 13, 2015, 05:37:36 PM »
Remember kids, the "I" in "AI" stands for ignorance, not intelligence. For evermore...

FFT Arena 1.39c - Reks (Til Death Do Us Part) vs. The Damned (Fresh Prince of Darkness)

12
FFT Arena / Re: Arena battle videos and discussion
« on: April 12, 2015, 01:27:00 PM »
Chakra Band would be OP if it blocked petrifiy. It would make cursed monks even more powerful than they already are.

Thing is, before 1.39 was released, Chakra Band was blocking petrify like it was supposed to. Of course, that was back before Cursed Ring got its well-deserved nerf, too. But still, it wasn't OP then because there were ways around it. Hell, with all the status being thrown around by teams nowadays, we need more status blocking items - especially for non-armored units.

13
FFT Arena / Re: Arena battle videos and discussion
« on: April 11, 2015, 11:40:50 PM »



14
FFT Arena / Re: Arena battle videos and discussion
« on: April 10, 2015, 05:01:39 PM »
I can also do some myself on Saturday or Sunday.

15
FFT Arena / Re: Arena battle videos and discussion
« on: April 06, 2015, 08:27:41 PM »

16
FFT Arena / Re: Arena battle videos and discussion
« on: April 06, 2015, 12:44:47 AM »
The Easter Bunny told me to record this interesting matchup.

FFT Arena 1.39c - RedWorld (The Clean Up Squad) vs. Shadowdragon (The Celts)

17
FFT Arena / Re: Arena battle videos and discussion
« on: April 03, 2015, 12:56:09 AM »
Sandbagging should become a full time job for some...

FFT Arena 1.39c - Barren (Suicide Squad) vs. Shadowdragon15 (Anbu Black Ops Squad)

By the way, I recorded from my new laptop. Turned out decent, but still some small kinks to work out.

18
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: April 02, 2015, 11:43:54 PM »
I was editing one of my teams just now, and figured there is no reason to choose Wizard as primary if you have a Lore/Black Magic unit (I could say the same for some other classes comparing to it actually). The Scholar is superior to the Wizard in every way possible, stat-wise. I'll copy the stats here for reference:

Class     HP   MP  SP  PA  MA  Move Jump C-EV  Can equip
Wizard    106  87  8   3   12   3    3    5    Rod,Hat,Clth,Robe,Acc.
Scholar   106  92  8   7   12   3    3    5    Swd,Rod,Stf,Book,Pole,Hat,Clth,Robe,Acc.

Dropping MA to 11 and losing the C-EV to 0 could be a way to change this among others

Doing that would make it literally worse than Summoner is currently. (aside from HP, which isn't saying much.) Real problem with Scholar isn't even its stats compared to Wizard, its the skillset (mainly Quake and Tornado). I don't even know why Scholar is even that close to Wizard in stats in the first place; that has always bugged me for the longest time now. Wizard, IMO, needs to be buffed, stat-wise; they're supposed to be the prime offensive magic class; why Scholar is better than Wizard is right now is beyond me.

Then again, I don't like using mages period, so whatever happens to 'em, happens.


Quote
Masamune (ability):
Separate: Haste, Regen instead of Add: Haste, Regen. You're still guaranteed one of the two if my knowledge is right about 'Separate'.

Too weak. People would just turn to Haste 2, as if that spell isn't ALREADY being overused enough as it is now as its much more reliable. It'll just become a staple on most teams, just like how Raise/Raise 2 is pretty much. And for Regen, yeah - there's plenty of better ways to get that, whether it be from equips or abilities.

19
FFT Arena / Re: Arena battle videos and discussion
« on: March 30, 2015, 07:46:14 PM »

20
FFT Arena / Re: Arena battle videos and discussion
« on: March 27, 2015, 11:40:50 PM »
None aren't allowed as far as I know. I reroll if I get the same map twice on the same match. I skip the odd checkboard one with the invisible water. I think it's for your own judgement to decide

I always rule out quite a few maps when I'm using RNG to decide them. Some of them are just unfair for a lot of teams, mostly because of the initial starting positions. I absolutely despise maps 52 (Chapel of St. Murond Temple; both teams are separated and far spaced from each other), 107 (NOGIAS; just flat out bad altogether; team 1 starts at 24h, 17h, 7h, and 3h; while team 2 starts at 22h, 20h, 9h, and 0h - in other words, if you aren't running Teleport, Fly or Ignore Height - you're pretty much screwed if your team isn't mobile ), 114 (END; everyone starts at a 1v1 position, though mimes could be interesting on this map - depending on the setups), 41 (Besrodio's House, only because that stupid object in the middle is STILL there), 36 (Church outside of Town; that chokepoint is retarded if both teams cluster there) and 15 (Gate of Limberry 1; one team is pretty much screwed over if they don't have Float/Feather Boots) are the main ones. When I'm recording matches, I always try not to pick these maps; other recorders do things differently, but in my case, I'll usually pick a decent to good map for both teams to fight on if RNG picks a map that I don't like.

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