Knife changes: Well, RIP 2-H thieves. Good riddance, to be honest. So tired of 2-H Katar thieves.
Ninja Sword changes: Fine.
Swords changes: RIP Phoenix Blade. Though I can see that new Phoenix Blade being pretty OP on a Grand Cross unit. We'll see. I'm liking that Mystic Blade, too.
Knightsword changes: Love 'em. I can see right now that they're (and by they, I mean Ragnarok/Save The Queen) going to be used a LOT more now, especially for defensive teams. Good stuff.
Katana changes: Masamune looks...interesting now. -2 speed, but Always: Haste? Hmm, Chiri could be deadly with the right setup for it.
Axes: No comment.
Rods: No comment.
Staves: Healing Staff's +1 speed is interesting.
Guns: Losing both 1 range and 2-H is a well deserved nerf. I like. Spellgun damage isn't going to be as retarded as before at least, and that's good.
Crossbows: No comment.
Bows: I actually like the bow changes; Long Bow, even with the WP nerf still looks good. I can see 6, 7 or even 8 move Archers with this thing. I'm liking that Atheist Bow, too.
Harps: Ramia Harp is now just an alternative to Rune Blade for full MA bard setups or at least support bard setups. Interesting.
Shields: I was worried when I looked at Platina Shield because of Cursed Ring, but then I remembered that weak/absorb don't stack anymore. New Kaiser Plate is interesting, too.
Helmets: Hmm, I always thought it was dumb to have both Platina and Mythril Helmet block slow, so I can see the reasoning why Platina lost slow immunity. So, now it's Mythril that has slow, faith and innocent immunity and Platina that has stop, oil and poison? I can live with that. They both will still have their uses, I feel, so I think that was a good change for both of them. That Cross Helm buff looks pretty nice, too.
Hats: So Flash Hat is going to be the new Thief Hat it looks like. Only without +1 speed. Thief Hat probably gonna be garbage now, with it having the lowest HP (I'm assuming it's staying at 60?), especially since Black Hood got that 30 MP buff (which is GREAT, might I add), and Twist Headband getting a small HP buff. I dunno.
Headbands: Choice Band is useable now; initial Haste has always been pretty strong. But it being monk-only, I dunno. We'll have to see, I guess. Still no Chakra Band nerfs which makes me sad.
Armor: No comment.
Clothes: Solid buffs for all of them, which is nice.
Robes: No comment.
Accessories: Holy crap, that Jade Armlet buff. Probably gonna be seeing a lot more of that. Or not, seeing as Cursed Ring wasn't touched. Then again, Flash Hat losing Initial Innocent was basically an indirect nerf to Cursed Ring, which I'll gladly accept. Hell, ANY nerf to Cursed Ring, I'll accept at this moment. Defense Ring got small nerfs, but it still covers three big status immunities almost necessary for mages to have, so it's still a strong pick, IMO. Defense Armlet looks like it's meant for physical based units now - I can especially see this accessory being pretty good for ninjas, thieves, dancers, even damage monks. Good stuff. Slow immunity for Sprint Shoes seems nice as well.
Squires: Finally. Alacrity gets its own animation. Huzzah! Oh, and instant Yells? Yes, please, not like I use Yell all that much, but still a good buff, nonetheless. 3 range on Wish is something, I guess, but Wish is still a crappy skill.
Chemists: Auto Potion nerfs. Ouch. X-pot buffs, eh? Not bad.
Pallies: No more insta-Reraises. Now they're like almost insta-Reraises. And cheaper now, too. Could be a slight problem now that it's 12 MP, as with Robe of Lords + Move-MP Up, the unit could technically have infinite Reraises. But we'll see what happens with it.
Archers: Leg/Arm Aim buffs, nice. Hawk's Eye is now quicker, but more expensive to use. Good tradeoff. Shouldn't be much different than before, though it could get a bit crazy with those longbow buffs (if used with longbows, anyway).
Monks: I dunno how I feel about wind elemental Wave Fist, but other than that, no comment.
Priests: Cure and Wall buffs, always nice.
Wizzies: Range and CT buffs on Death is something. 6 CT still might be too long, but that's just me. Same with Flare; I feel that it still isn't going to be used that much - especially since Holy is still currently the way it is.
Time Mage: Oh. My. God. My prayers have been answered. These time Mage buffs were desperately needed. Stop is...actually really good now; 2 CT with short charge? Yes, please. Oh, thank you so much. This is probably one of the best parts of the patch update, IMO.
Summoners: Still don't like 'em personally, but these are some decent buffs for them, if I do say so myself. Still won't use one, though.
Thieves: Speed Ruin buffs!? With its X now 100, Speed Ruin is almost always going to hit now. Interesting. Might be worth using now, actually. As for Bad Luck, does it now proc only one status, or can it proc several statuses like it did before?
Mediators: RIP Persuade. You won't be missed, you piece of garbage. Refute no longer cancelling Charging/Performing was desperately needed. I literally never ran Refute because of how dumb the AI can be with it. Oh, and I see my Insult wasn't touched. Preach & Solution buffs, too. Groovy.
Oracles: Dispel gaining AoE is going to be quite huge, depending on the situation. A good buff for it.
Geomancers: No comment.
Lancers: No comment.
Samurai: Bizen Boat can be evaded now. About time.
Ninjas: I'm actually eager to see what this new Houkouton can do, damage wise. Interesting.
Bards/Dancers: Last Song/Last Dance buffs. Nice. Small buffs, but they're buffs, nonetheless.