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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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Messages - Valkirst

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3
Still a lot of work, but all of the major frames are set just need to go in and fix and align.

4
Suikoden 3 Portraits

Hugo, Chris and Geddoe

5
I know I know been slacking on Terra but  I'm having fun with portraits!

Here are some reworks alongside a Frannken-Celes using Mobius' and Lijj's old stuff with a flair of my own.

6
Haahaa thanks Neo, while I don't do requests as Elric said I do take critiques and ideas ie: didn't think I was gonna go with Nyzer's slashing Idea but here she is slashing lol.

Thanks Elric, I really appreciate you're enjoying my machinations lol...

Having said that... I see you and Conman wanted that Rei sprite that was unfinished, so I did a thing. Well, a few things.

I wanna thank Twinees for all the advice on portraits so yeahhh...

7
Spriting / Re: Need help with sprite
« on: July 27, 2019, 08:42:20 PM »
Ummm... 😂😂🤣🤣

8
Bloop

edit: added hooded version

9
'Finished' two versions of the portrait.

10
The Lounge / Re: Map exploration...
« on: July 23, 2019, 04:41:22 AM »
Holy hell man! (or should I say"Dark Holy") This is all such amazing work I had to re-read through most of it to even barely begin to grasp what it is you are doing but it looks amazing.

11
Spriting / Re: Official Sprite Request Section (Rarely fulfilled)
« on: July 18, 2019, 08:40:51 AM »
I think the rule is once you start a sprite sheet you can start a thread on them.

12
Spriting / Re: Official Sprite Request Section (Rarely fulfilled)
« on: July 18, 2019, 06:38:35 AM »
These are awesome! I'll try to help where I can.

13
Spriting / Re: Shishi import problem
« on: July 17, 2019, 08:31:01 PM »
Just checked it. You have #9 #10 and #11 reds from the first line doubled on the portrait line. So I just made some adjustments on the solo portrait bmp then made those same adjustments to the portrait line on the sprite sheet copied, pasted then flipped and bam!

14
Yup I'm on the 7th version lol and still not done.

The bottom right needs work but it's 2:30 am...

15
Thanks, I assumed the same thing too! lol ah well. At least I overestimated the length of those starter frames and it's not that bad without anything!

16
Ok... back to it. :p

Lot's of work to do. There is yet another issue with the rear showing attack animations...
Edit: wanted to post this to brainstorm some ideas.
Edit-Edit: Just re-edited to remove everything, simplified it and made her angry and it kinda works way better! Kinda like what Nyzer proposed lol

17
lol yeah it's funny how easily distracted I get at times... ooof

However, here's another version... I could have her end up downward too, just wanted to try it this way.


18
Oh wtf!? it's been two weeks since I worked on this!?

19
lol thanks! So, I tried something a little different, it's a bit crude but it adds more movement. Which do you all think works better?

 

20
Hmm. Well, I dunno how thoroughly you can change the objects she attacks with, but if you can, maybe turn the orbs into, or add in, claw marks on the way down? Or even just make them something spikier in general. I'm totally coming in here blind both to what would work and really how good it would actually look, but maybe if they were sparks/bolts of electricity from the start, they could passably come across that way?

It still looks good as is, though, now that I see the finishing half to it. I just kinda think, melee attack, energy balls perhaps aren't the best option?

I think I'd prefer energy balls over something like ethereal blades that totally mimic Altima's though, just for the sake of having something new.

Yeah, I thought about just going with the blades or something similar but I really just wanted to try something a little different. I have already come up with a bunch of other ideas but I don't think that they would fit her necessarily.

I know that there is a flicker, however, is intentional. In order for it to look smooth at the end, I had to actually cut out one of the sphear frames that is reused in the final 2 frames so that it looks like it disappears instead of just staying static at the bottom. I'm going to try to come up with something to see if I could fit it in but for now, the flicker stays.

The actual hair still needs to be cleaned up and is missing in parts and the feet what have you, so I already know about all of that, lol any advice or critiques welcomed. 😊 


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