Alright, let's back up and say it's a new Knight Sword, because it makes a bit more sense to be one.
If everyone agreed with one another there'd be no discussion and it's your own fault for not completing your post. Take it out on yourself not us.
I do apologize for not fleshing the idea out right away, but at the same time neither was I biting you guys for it. I wanted to throw the idea in the water and see interest before following through. Your immediate "No" prompted me to ask "why" and explain it, not so much just support over it.
For a weapon to be included in Arena, it absolutely has to follow the the damage formula of it's weapon type. If it didn't it would have in a different weapon class. Why is this a problem? It's obvious, because makign special case weapons doesn't belong in the game. Not because it's in bad taste, but because there's probably no more weapon classes to fit in the game.
And there's a thing: quirky damage formulas can be attached to specific weapons. Look at Blood Sword/Bloody Strings and Healing Staff/Murasame, and the proposed MP damaging weapons... Like you yourself wanted in the past. According to Celdia, it can be done -without- messing up the formula too much. Just requires ASMing to do, which FFM CAN do.
\Even after reading your explanation of the weapon I'm still against it. It would end up like 138 Katar and mainly be usded for a specific build. Powerful or not, it's not good for the game. A weapon has to have depth, that's why Pheonix Blade was changed. Was there any viable Phoenix Blade team besides a stalling, SP altering one? Not a rhetorical question either. I genually don't know since I wasn't around until late 138, and even then I wasn't even aware of the master guide until 139.
By this logic many of the weapons that exist would be targets as well, since their literal only purpose is -for- specific builds. And attacking it -because- it doesn't have any depth is kinda... You can't really compare it to a Phoenix Blade.
My intent here is now to give Paladins (who're not widely used as an attackers) a bit more appeal with a weapon that encourages HP equipment. You don't HAVE to use Maximillian and Grand Helm to see it's potential.
If there's a spell that deals damage based off HP in FFT it wouldn't work as the proc either since it would have to be given low WP, proc rate, and be balanced around classes that can equip swords. At that point it's inferior to Platina dagger, Moonlight, and just about every other non proc weapon in the game. Too much work even talking about the weapon. I don't see why FFMaster has to also do an asm hack for the thing. High risk low reward for Arena's meta.
Which is why this is a discussion thread. To talk about things like this. And that really IS up to FFM. If he thinks it's doable and likes the idea, then that's what he's going to do. If he doesn't? Oh well, it was just an idea.
And what I proposed was fairly balanced around (and required) a unit to have 400 HP to give it that (Attack command) damage edge over it's brethren, without making it more useful for Job-specific formulas... But HP is rarely a stat that stays static in Arena.
Seriously though, if Katanas get the proposed Forced 2 Hand buff someone mentioned earlier it would work. All Katanas would need a WP buff of course, but what makes it interesting is that it doesn't take away from spears. Samurais would still have innate 2Hand, it's just they wouldn't benefit from it unless they used the equip weapon support. That means 2 Hand javelins would still be more viable than a 2 range masamune.
And katanas are equal to Knight Swords? Different purposes.
12, 13, or even 15 WP it would still be a balanced weapon. Paladins already have southern and grand cross which already gives the range, plus they'll still have the shield slot if they're using a 1 range weapon which makes it a inferior to cross build paladins. It wouldn't take away from Knight Sword since the katana wouldn't have the W-EV or buff or status immunities knight swords get, so as a forced 2H weapon option, paladins still would benifit more from having a knight sword. Male and Female samurais have terrible PA so there's no need to worry about the weapon being over powered.
What they already have is decent. My idea here is for opening another option... And again, that's part of the point of this thread.
The current Masamune is -2 SP and Always Haste making it a great weapon to use with SP altering abilities. They'll have more turns than until they're capped out and are no longer able to use the ability. For their team mates it's great since they're also more likely to benefit more than they would a regular unit. I'm the only one to abuse masamune and cheer song so far, but it could still be done a lot better. The thing is, SP altering abiltiies might not be around in the next patch making the Masamune a terrible weapon since it would keep a samurai or paladin at an effective 7 SP.
What do you's guys think about a 2 range Masamune? Katana's don't get enough discussion so I throw this out whenever I can.
A two range katana is doable, yeah, but if my own idea for Katanas proccing their own Draw-Out goes through, Masamune could simply be a far stronger one (or more unique) since giving a unit Haste is the Repel Knife's job
Maybe if it could proc on the user themselves? Not sure if that's possible.
I actually think it'd be best if we all stuck to discussing one thing every week, or every few days so everything can be discussed, that way everything's organized and someone (FFMaster) can navigate posts easier.
Also Platina Dagger being broken is laughable Reks.
Limiting discussion like that would be a rule thing, and thusly a mod thing to do. Kind-of unfair, since ideas are supposed to flow and be talked about... Limiting that isn't much fun at all and kind-of kills excitement.
And glad you thought it was funny, because I was not at all serious.
Again, apologies for any satire or negativity you might have picked up from my posts. They were not intended, and my typed words merely follow my speech pattern.