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Messages - Reks

Pages: [1] 2 3 ... 39
1
FFT Arena / Re: Team Submissions 1.41
« on: March 19, 2017, 05:19:34 PM »
New team - damage is their game, and they certainly -will- break you.








2
FFT Arena / Re: Arena battle videos and discussion
« on: February 24, 2017, 08:22:08 AM »
FFT Arena 1.41 Testpatch - Reks (Strange Weather Advisory) vs Dokurider (Gathering Clouds) Rematch

Got one more match for tonight!

FFT Arena 1.41 Testpatch - Anima Zero (Midnight Platoon) vs gatebuster202 (No Focus)


3
The Lounge / Re: FFT Bad Gameplay Habits
« on: February 10, 2017, 07:55:32 AM »
I

Was never even aware you could turn that off :shock:

Oh also I always try to get the more obscure jobs in the first chapter, leading to the enemies being a bit hard to handle come chapter 2

4
FFT Arena / Re: Arena battle videos and discussion
« on: January 31, 2017, 07:23:25 AM »
FFT Arena - Test Patch Shenanigans

Oh, thanks TL!


5
FFT Arena / Re: Team Submissions 1.4a (Old, for reference)
« on: January 28, 2017, 01:40:36 PM »

6
FFT Arena / Re: SCC Tournament Round 3
« on: January 12, 2017, 05:13:29 AM »
1. Squire
2. Lancer Archer
3. Dancer

7
FFT Arena / Re: Official 1.4b discussion date
« on: December 21, 2016, 12:37:15 AM »
I don't know anything that's been going on over the last few months so I won't be able to add much, but I'll try and pop in to see.

8
FFT Arena / Re: Barren's Mini AI Tournament Registration
« on: December 10, 2016, 01:20:06 PM »
As long as you're okay with it Reks, then I will give fattyzilla your spot as soon as he submits me his team

Yeah, it's fine

I tried for about a week. I could literally barely put a unit together, much less four.

So rather than half-ass an attempt, I'd be happy to give the chance to someone else > w<

9
FFT Arena / Re: Barren's Mini AI Tournament Registration
« on: December 10, 2016, 10:16:50 AM »
Eh, Fatty can have my spot

Nothing comes to mind when I try to make a team, so no use being filler while competent folks can still join amd have fun, hmm?

10
FFT Arena / Re: FFT Arena Balance Discussion Thread
« on: December 01, 2016, 07:21:21 AM »
Thank you for your comments, silentkaster.  I think you're right to worry about Monks losing bags if Earth-strengthening clothes disappear.

I need to correct my spellbook proposal.  I got confused over the Master's guide.  Spellguns have tier 3 animations, right?  Yet they are written as casting tier 2 spells.  Anyway!

Spellbooks revision
Omnilex: 14 WP, 3 Range, Cast Fire 2 [Dmg_F(WP*10)]
Heptameron: 13 WP, 3 Range, Cast Ice 2 [Dmg_F(WP*11)]
Picatrix: 12 WP, 3 Range, Cast Bolt 2 [Dmg_F(WP*12)]
Necronomicon: 11 WP, 3 Range, Cast Bio 3 [Dmg_F(WP*11)]

Damage with MAtk UP and (without→with) elemental strengthening .
Faith is not factored in.

Omnilex: 180→220
Heptameron: 187→231
Picatrix: 192→240
Necronomicon: 154→187, 20% add Undead

Elemental strengthening costs up to 65 max HP (i.e., Brigandine→elemental robe) or the accessory slot (i.e., anything→108 Gems). The damage is roughly the same as current spellguns, but the books have shorter range, can miss, and can be equipped by only slow, squishy Priests and Summoners.  All in all, spellbooks should be much less potent than spellguns.

If you recall, originally all four levels of each spell existed. At one point, the original tier for 2 became the nether spells  and the 4th level spells were axed to provide room for Water. The spell guns were then set to cast only the strongest spell instead of being random, which was the old 3 (now called Fire 2, ect), and that's why the animations don't technically line up in order.

I would much rather see the level 4 animations over the 3 ones because they have more visual oomph, but that's me.

11
I played it a year ago.. but my god.. sadly my laptop crashed Dx.. but they only complaint.. witch i cannot blame you for, is the AI thinking to long as cannoneers.. but the vampire magic use I love it. But loving the new classes as well Keep ot up!

Cannoneers (and those with the secondary) take so long to calculate an action because of the gigantic AoE of the skills.

It takes the AI a moment to plot out what it wants to do because it has a lot to consider.

12
FFT Arena / Re: Barren's Mini AI Tournament Registration
« on: November 22, 2016, 05:08:45 AM »
Oh uh yeah forgot to specify

I'm in too.

13
FFT Arena / Re: Barren's Mini AI Tournament Registration
« on: November 21, 2016, 12:01:29 PM »
Sounds like fun. Thanks for doing this, Barren!

14
FFT Arena / Re: ☢ ☢ ☢ FFT Arena AI Tournament Season 5 ☢ ☢ ☢
« on: November 08, 2016, 05:25:23 AM »



15
FFT Arena / Re: FFT Arena Balance Discussion Thread
« on: October 10, 2016, 02:14:36 PM »
Aight, so I've given it a lot of thought, and

Well, I really don't have much of an opinion on many of the proposed changes. I DO agree where things -need- a change (Dancer), but for the most part I can't come up with a cohesive list of my own prioritized change offerings.

HOWEVER

I do have opinions towards - surprise surprise - Squires.

So, without further ado, a few things that came to mind during the dull period at work. (which is, in hindsight, pretty much all of it)

And do be aware that, yes, I am biased towards Squires a bit, so take what I say with a slight grain of salt (and not the whole damn shaker.)
Trying to be funny here, sorry if I sound a bit aggressive.


16
FFT Arena / Re: Arena battle videos and discussion
« on: October 05, 2016, 06:24:05 PM »
FFT Arena 1.4a - Anima Zero (Seraphic Earth) vs Reks (DAMARGE)


17
FFT Arena / Re: FFT Arena Balance Discussion Thread
« on: October 04, 2016, 06:22:43 AM »
Space for new Guns suggestion

To Spellguns. We have "found" six untapped weapon slots. The Balls and Shirikens from Vanilla. WKW has tested them, and they can be used for Arena. We can turn them into Spellguns or other weapons. My suggestion is that they either be 4 range with one less weapon power and function as one handed books, or stay as 5 range guns and lose 2 WP

I would rather see weapons with fewer selections gain an extra option or two over seeing more spellguns.

18
FFT Arena / Re: FFT Arena Season 5 Registration
« on: August 26, 2016, 05:13:16 PM »
And finally submitted

Goodness I'm so nervous...

19
FFT Arena / Re: Arena battle videos and discussion
« on: August 25, 2016, 06:03:44 PM »
FFT Arena 1.4a - Happy Birthday silentkaster and Reks!

Thanks for the matches, Barren!

I'll have to rewatch it when I'm not half asleep to comment properly, but I really appreciate that you did such a long feature for us!

20
FFT Arena / Re: FFT Arena Balance Discussion Thread
« on: August 24, 2016, 06:58:10 AM »
By making Ultima only hitting enemies, we took away it's biggest flaw, and yet it's still underwhelming? It does great damage that's Faith-independent. That's huge. Now the only worry is that it could get midcharged, but 1. that's something a lot of other spells have to deal with, and 2. no more redirects! I know I made that point already, but in 139 many Ultimas were redirected. Now it's just super solid damage. I fail to see how Ultima being on Basic Skill makes it underpowered. It's not! And on Basic Skill, you have access to Heal, which is one of the few ways to cure Stop, Berserk, and Oil.

My main point is that yeah, it's still underwhelming compared to other skills. The smart-targeting aspect improved it greatly, but there's still room for that last push to making it great - Right now it's still an undesirable choice.

Not so much being on Basic Skill that makes it underpowered, far from it. Rather, I'd like to see anyone able to pick up Basic Skill and being able to use it with a broader setup, which the Max of PA/MA would allow, and would let Ultima Blade become super good in the right hands.

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