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Messages - Reks

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FFT Arena / Re: Team submissions
« on: January 18, 2015, 03:43:54 PM »
Updated Till Death Do Us Part again. New team in the works eventually.

Co-Created teams
With The Damned:

FFT Arena / Re: Arena battle videos and discussion
« on: January 09, 2015, 05:48:45 PM »
What are Lancers good for? It feels like the class has nothing going it.

Is this the right thread to ask this question?
Probably not, but I'll answer anyway.

Lancers could be a lot better, but given that they can innately equip armor, have access to spears (easy speed boost) without need of Equip Polearm and their main skill is an unevadable attack that makes them untouchable for the duration...

They can be pretty damn strong. They just seem more linear than other Jobs.

FFT Arena / Re: Arena battle videos and discussion
« on: January 02, 2015, 06:44:15 PM »
Thanks for the match, TrueLight!

I have a new team up and I updated Grimdarks based on what I saw that they needed. Should be better set now.

FFT Arena / Re: Arena battle videos and discussion
« on: December 30, 2014, 07:24:51 PM »

The team is more or less a non-serious one.

I don't do serious all that often. All of the things I put up for some of these are meant as a test of sorts.

This team in particular proved that Stone Gun 'zerkers are more handy to have because they never miss, and that Chemist is one beefy guy, which is what I like.

I'll probably give him Draw Out or Steal, by stealing him away for another team.

In any case, GG Reinoe.

FFT Arena / Re: Arena battle videos and discussion
« on: December 17, 2014, 01:38:22 AM »

Thanks for these Barren. It's been a good week for Arena matches. Hope you did great on your finals bro.

Closest to 999 on a recorded match, that is.

I gave CT5 one of my teams. When faced against itself, despite the damage being slightly random, they casually hit for 999.

Just wait and see, I think he REALLY wanted to see that :P

FFT Arena / Re: Arena battle videos and discussion
« on: December 16, 2014, 01:42:36 PM »
FFT Arena 1.39c - Reks (The Grimdarks) vs Shintroy (FFXI v2)

FFT Arena 1.39c - Andante49 (Try Outs) vs reinoe (Samurai Seven 3)

FFT Arena 1.39c - silentkaster (Fire and Ice is Nice) vs Otabo (Futuristic Frannies)

FFT Arena / Re: Arena battle videos and discussion
« on: December 15, 2014, 06:29:46 AM »

Yeah, I didn't want the Ninja running forward right away, and despite the somewhat serious nature of the team itself, the Archer being an idiot is somewhat funny to see no matter what.

I might need to tone him down a bit/make him slightly faster, as he literally gets about one turn for every two of his buddies.

The Stone Gun is there for force him to follow enemies as well as never miss (pending Projectile Guard) without having to rely on Concentrate. Gastrafitis might work, though. I'll play around with the team a bit, but that Summoner is definitely changing.

FFT Arena / Re: How long does it take you to make a team?
« on: December 14, 2014, 03:45:45 PM »
I've been thinking about team-making.

Honestly, I'd followed a rule: Self-perseverance. That tied into Elemental Absorb and having a ton of revival.

But lately, as effective as that is, it's rang... Hollow. I don't get a joy from watching my teams win or lose because they did/didn't absorb a certain attack, I have fun with them getting a good back and forth.

And that's a bit hard. So I'd been playing with concepts both new and old. Berserk and status. That kind of thing.

Now how it comes to actually MAKING teams now.

I start with an idea. Could be anything. I work in the frozen foods department in the middle of a big heartbreak episode, which was what gave me the idea for a team I'll post later: Ice and Charm.

Or I just take something (like PA) and design teams around that stat. Or status, which I've yet to exploit. But alas, all in due time.

I still follow a bit of keeping myself alive, as most of my teams have two units with resurrection. (though it seems to be harder to heal in 1.39 if it's not focused on or a Monk)

Having one unit dedicated to doing damage seems to do well, as does having another focusing on support.

FFT Arena / Re: Arena battle videos and discussion
« on: December 14, 2014, 03:37:34 PM »
To be honest, she HIT the Berserk guy, who also had Warpath, which was why she did so much.

Impressive doesn't matter if he'll kill you in one shot, with better distance and better AI for his solitary purpose.

I made yet another Berserk team for funsies. Casual 999 shots all around.

FFT Arena / Re: Arena battle videos and discussion
« on: December 11, 2014, 07:30:27 AM »
I have a few new teams to throw around.

Anyone up for a match or two?

FFT Arena / Re: Arena Team Battle
« on: December 09, 2014, 01:14:05 AM »
Finally got around to it.

Toyed with the idea for a bit, and I like it.

FFT Arena / Re: Arena battle videos and discussion
« on: November 21, 2014, 08:38:27 AM »
FFT Arena 1.39c - Barren (Wake Up Dead) vs Reks + The Damned (PK Rocking)

FFT Arena 1.39c - Shintroy (Smite) vs silentkaster (Two Sets of Twins)

FFT Arena 1.39c - TrueLight (Swords of Conviction) vs formerdeathcorps (Losers)

Here is the match I promised...

FFT Arena 1.39C- Reks/The Damned (PK Rocking) vs. TrueLight (Swords of Conviction)

Thanks for the matches, guys!~

FFT Arena / Re: Arena battle videos and discussion
« on: November 12, 2014, 08:40:52 AM »
FFT Arena 1.39c - silentkaster (Gimmick Team) vs Reks (Severe Weather Alert)

FFT Arena 1.39c - Otabo (Man Mode Starts) vs formerdeathcorps (Revenge)

FFT Arena 1.39c - fenire (High Ground) vs Dokurider (Strangers By The Lake)
Thank you for the videos, Barren!

As for the mime thing, it was brought up before. Mimic checks for the Mime job because if Mimes could mimic other Mimes, it'd turn into an infinite loop of a Mimic chain, *even with only one Mime

*as stated by FFM

So yes. Adding onto what Doku said before, try not to build Mimes around things if you intended for the other Mimes on your team to mimic the action. It won't work.

FFT Arena / Re: Arena battle videos and discussion
« on: November 09, 2014, 03:09:54 AM »
Guys, please stop giving Mimes magic secondaries. They interrupt their own charge spells. You're just shooting yourselves in the foot.
I need to make a new team anyway.

Mimes might be fun to play with.

So I'll keep this in mind.

FFT Arena / Re: Arena battle videos and discussion
« on: October 31, 2014, 12:30:35 PM »
Yay, Holy was -and still is- terrifying. And that was a truly scary number from those Southern Crosses. Heck, even the sword swings were deadly. GG Andante~

FFT Arena / Re: Arena battle videos and discussion
« on: October 29, 2014, 11:57:54 AM »
So, I've got Arena up and running just fine.

Give me a few days to fine tune Cam Studio, and I'll try uploading a practice video to test and see if my internet can handle it well.

Don't spam me with requests just yet, I need to make sure it'll even work.

FFT Arena / Re: Arena battle videos and discussion
« on: October 28, 2014, 06:56:15 AM »
(I need to restart my computer before I check on up the latest videos, but I'll preemptively say "Thanks, Barren".)

In the meantime, I forgot that I made a commentary for the five matches that were on page 176. So I'll post that now:

...But I already did the essay that CT5Holy "wanted". It's in my last post on this same page...or on the last page since this post is apparently the start of the next one; of course it would be.

Anyway, as for your question, Andante49 already answered it for the most part, but I can confirm that Jump is still non-elemental, which is part of the reason why I'm surprised that Dokurider's I Die to Demi 2 the Lancer never tried to jump on Barren's Thief during the few times he wasn't dead during their fight. Maybe it's changed (accidentally), but I doubt it; said Thief was probably too fast and the A.I. probably was more interested in healing itself with Grand Cross given that the Lancer's Jump is only Range 2, which is the same as the Spear and Grand Cross. Still, there's no reason not to try it out.

On that note, someone should probably still test to see if Ancient Sword's Petrify proc is higher than it is supposed to be. I'd test it, but...yeah; can't.

I'd meant on the latest matches :P

Though CT5's comment on 'Go write an essay' made me crack up far more than it should have

FFT Arena / Re: Arena battle videos and discussion
« on: October 28, 2014, 03:39:53 AM »
*is somewhat waiting for Damned's eventual essay post*

I'm also working on a side team while creating one with Damned, so there's that.

By the way, does anyone know if Jump properly keeps the element of a weapon used when Jumping? I would like to test this.

FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: October 26, 2014, 09:58:08 AM »
My only thought to having an Always: Reraise weapon would be to make it Always: Poison Immune: Regen...

Now, when the unit gets up, it would have to heal itself in order to stay alive. Yes, Move-HP UP would work to at least keep the unit alive a turn or two, but the unit would just run off and healing would be its priority. Also, the other units would have to potentially waste turns trying to keep this unit alive by restoring HP.

IDK, I thought it'd be a fun twist. Yes, the unit would always come back, but it wouldn't be able to do anything unless it immediately healed itself and then it wastes its first turn giving the enemy a chance to take it down again. I'm not saying an Always: Reraise item should even be in the game...but this would just be an interesting twist if something were to come back with Always: Reraise.

One could force a loop of the enemy team chasing said perma-Critical unit around BECAUSE he's in Critical, and for the most part ignore his allies.

Honestly, there's not a whole lot you can do to balance an Always: Reraise without making it overpowered/worthless. Even doing something like Always: Death Sentence would be unbalanced, as with repeated Balance nukes, especially if the unit has 0 move.

FFT Arena / Re: Arena battle videos and discussion
« on: October 24, 2014, 11:33:20 PM »
FFT Arena 1.39C - Reks (Till Death Do Us Part) vs. The Damned (Unused Katana)

FFT Arena 1.39C - Dokurider (Demi 2 Better Happen) vs. Fenire (High Ground)

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