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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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Messages - Reks

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FFT Arena / Re: FFT Arena Season 5 Registration
« on: August 26, 2016, 05:13:16 PM »
And finally submitted

Goodness I'm so nervous...

FFT Arena / Re: Arena battle videos and discussion
« on: August 25, 2016, 06:03:44 PM »
FFT Arena 1.4a - Happy Birthday silentkaster and Reks!

Thanks for the matches, Barren!

I'll have to rewatch it when I'm not half asleep to comment properly, but I really appreciate that you did such a long feature for us!

FFT Arena / Re: FFT Arena Balance Discussion Thread
« on: August 24, 2016, 06:58:10 AM »
By making Ultima only hitting enemies, we took away it's biggest flaw, and yet it's still underwhelming? It does great damage that's Faith-independent. That's huge. Now the only worry is that it could get midcharged, but 1. that's something a lot of other spells have to deal with, and 2. no more redirects! I know I made that point already, but in 139 many Ultimas were redirected. Now it's just super solid damage. I fail to see how Ultima being on Basic Skill makes it underpowered. It's not! And on Basic Skill, you have access to Heal, which is one of the few ways to cure Stop, Berserk, and Oil.

My main point is that yeah, it's still underwhelming compared to other skills. The smart-targeting aspect improved it greatly, but there's still room for that last push to making it great - Right now it's still an undesirable choice.

Not so much being on Basic Skill that makes it underpowered, far from it. Rather, I'd like to see anyone able to pick up Basic Skill and being able to use it with a broader setup, which the Max of PA/MA would allow, and would let Ultima Blade become super good in the right hands.

FFT Arena / Re: Arena battle videos and discussion
« on: August 23, 2016, 06:58:27 PM »
Then why not i reintroduce the FFT Arena rivalry series bewteen two birthday boys? It'll be magic

Whichever is easiest for you, Barren!

Just looking forward to the fun commentary~

FFT Arena / Re: Arena battle videos and discussion
« on: August 23, 2016, 04:48:27 PM »
In that case let my birthday present for you be a Reks triple feature! Question: do you want me to sing happy birthday or no?

If you think it's awkward you don't have to

Thanks in advance :D

(I still wish time would slow down. stop casting Haste, people)

FFT Arena / Re: Arena battle videos and discussion
« on: August 23, 2016, 04:22:43 PM »
Yeah the thing you have to watch out for is that Berserked units don't care if a teammate or obstacle is in the way of his/her intended target, they'll attack anyhow. You can mitigate that though by designing the team so the gunner/xbower usually stays in the front lines or giving him/her like teleport and/or allies projectile guard. Longbows will shoot around obstacles/allies. Meatbone slash also has the same issue when it comes to wanting to the use it on ranged weapons.

My unnamed team has a Berserker with an Ultimus Bow, which was 100% intentional for that purpose

My birthday is tomorrow, on unrelated news

I'm not ready to be 24, guys  :shock:

FFT Arena / Re: FFT Arena Balance Discussion Thread
« on: August 23, 2016, 12:32:57 PM »
After some thought: Even with the buffs to Ultima, it still feels like we're trying to make it underwhelming given that it's on Squire. It's easy to make it overpowered, yeah, but the fact that it's still 5 CT and on a somewhat low MA job doesn't give it the opportunity to really shine.

So a few alternative ideas: Make it PA based instead, so that it'll be the only true spell to use PA (the tons don't quite count), or give it something similar to the formula that poles use. That is, Max MA/PA *? (probably still 9).

Can this be seen as OP? Well, you'd see a few people try units stacked for PA (assuming 18) with Short Charge... But at most you'd probably only see damage around what would be Chiri for units stacked with MA (and Magic Attack UP) and STILL with a CT delay at that, though the smart targeting and unevadable nature would place it's desirability about = to Chiri.

I know in the past that people didn't really wanna touch Basic Skill because it's supposed to be "basic", but in a patch meant for balanced PvP combat, that concept feels silly because you're intentionally keeping something underpowered :v

FFT Arena / Re: Arena battle videos and discussion
« on: August 19, 2016, 11:15:38 AM »
FFT Arena 1.4A - Barren (The Unfaithful) vs. Reks (Unnamed Team)

Thank you for the video, TL!

FFT Arena / Re: FFT Arena Season 5 Registration
« on: August 17, 2016, 12:26:11 AM »
I'm in.

FFT Arena / Re: FFT Arena Balance Discussion Thread
« on: August 11, 2016, 10:05:16 AM »
Edit: I think I am going to backpedal a bit on my Monk proposal for the moment.  Monks being the reigning ton user still stands, but a few sloppy calculations show that Monks are no better at Jumping than Lancers.  Time for another approach.

For damage purposes, Dancers are just as good now at Jumping with Overwhelm and a Ryotian Silk or a high WP Sword. They only jump slower, which can be covered. (granted, you gotta focus on Jumping with the Dancer, but most use them purely for their PA anyway.)

FFT Arena / Re: FFT Arena Balance Discussion Thread
« on: August 10, 2016, 05:11:12 PM »
This I could get behind. Moving it to squire would probably be better since ninja skillset should be all about dealing damage instead of breaking stats and I don't think it would fit there well. Speaking of dance, has anyone had any success with or even used Break Dance yet? On paper, it seems to be worse than Polka Polka/Disillusion.

Please. This needs to happen. I would love to see P Bag with Rune Blade's properties. Question though, so if Rune Blade is getting changed/shafted, what does Geomancer use now for elemental damage? C Bag/FS Bag?

I'd rather see Rune Blade just return to how it was, if it can't be decided on what to do with it.

FFT Arena / Re: FFT Arena AI Tournament for Summer 2016
« on: August 08, 2016, 08:41:40 AM »
I'll try to remind myself that I should sleep early to make this because I definitely wanna be a part of this Tournament, at least more than a participant.

I'll remind myself with melatonin if I have to :P

FFT Arena / Re: Official names for MP poison and regen
« on: August 03, 2016, 02:01:53 PM »
And while it's non-relative to the thread topic, Oil (which makes all elements hurt more) could arguably be changed to Curse

Since Oil's name doesn't 100% make sense for anything but Fire hurting more

I do know that'll conflict with new skills, like Douse, but it's an idea. (I really like CCP2, hush.)

FFT Arena / Re: FFT Arena AI Tournament for Summer 2016
« on: August 03, 2016, 01:59:12 PM »
Pairing, huh? I'd honestly rather make my own team, but I won't be complaining anytime soon: I just wanna have fun :P

FFT Arena / Re: Season 5 Tournament for Winter 2017?
« on: August 01, 2016, 07:59:13 AM »
Or drop Monks' PA by 1 or 2 points.  If leaping Monks are the problem, then it would be best to make Jump worse for Monks than worse for everybody.

13 PA monks are a legacy. No other class has more than 10 of its base primary stat without severe performance limitations elsewhere. The hit to base PA can be compensated with a boost to Punch Art to keep things kosher.

No, it's the ease at which Jump can be raised  (for speed purposes).

Jumping Monks hit hard, yeah, but not necessarily harder than a Dancer equipped for the same purposes.

That and Lancers at 9 speed are a little too fast as-is.

I don't care either way personally as long as the color won't cause the game to crash I'm good

It's not the color, it's the # it's stuck on. According to FDC, the #5 literally doesn't exist in game, which is what breaks it.

FFT Arena / Re: Arena battle videos and discussion
« on: July 30, 2016, 02:02:31 PM »
FFT Arena 1.4 - Reks (Mantle Gear) vs. Shintroy (A Patch Without Gods)

FFT Arena / Re: Arena battle videos and discussion
« on: July 27, 2016, 01:14:43 PM »
Alrighty, I did a quick Match between Reks and Barren.

This is a test run on the Video and Basic editing. Next is adding my commentary and music. (I picked up OBS to do my base recording, and may need to adjust resolution and such. Comments, criticism, and feedback on the video formatting welcome. Once we have basic video down I'll improve Audio.)

A note, I could use verification on my computer that I can have access to the FFH Arena Channel. I may need to jump onto discord the same time whoever is managing it is on to get that to happen.
Fuck, forgot to reply yesterday.

And Rouroni Elmdor said that Atma Bow looked silly... I don't think that a 50% 230 damage proc (on top of the weapon's somewhat weak damage) is "meh", just kinda tailor made for Squires :P

FFT Arena / Re: Arena battle videos and discussion
« on: July 19, 2016, 01:37:52 PM »
Thanks for running matches, reks! The new maps look sick, favourite is the hospital, just a great mod. I'm liking the new thief abilities, roulette may turn out to be a little OP, but maybe not. How much wasted time do we have without the dark holy animation? Very cool spell, will enjoy that. I'll cobble together a couple testers if the official release isn't this week.

Atma bow is a little silly, luck up robe of lords squire seems optimal.. And it's still kind of "meh"

Atma Bow IS a little silly, but still a painful proc for a ranged weapon.

Yeah, you'd need good MP for it to really hurt (mine there is more or less what you'd get out of it), but a very consistent 200+ damage proc? You won't kill on the first shot, but subsequent shots would, and you don't even have to make the unit focus on damage.

Besides, it was the compromise for the original proposed Atma Weapon, which used HP as it's proc (opposite of Moonlight Blade, pretty much, but it was too strong, obviously)

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