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Messages - Reks

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FFT Arena / Re: FFT Arena Balance Discussion Thread
« on: October 10, 2016, 02:14:36 PM »
Aight, so I've given it a lot of thought, and

Well, I really don't have much of an opinion on many of the proposed changes. I DO agree where things -need- a change (Dancer), but for the most part I can't come up with a cohesive list of my own prioritized change offerings.


I do have opinions towards - surprise surprise - Squires.

So, without further ado, a few things that came to mind during the dull period at work. (which is, in hindsight, pretty much all of it)

And do be aware that, yes, I am biased towards Squires a bit, so take what I say with a slight grain of salt (and not the whole damn shaker.)
Trying to be funny here, sorry if I sound a bit aggressive.

FFT Arena / Re: Arena battle videos and discussion
« on: October 05, 2016, 06:24:05 PM »
FFT Arena 1.4a - Anima Zero (Seraphic Earth) vs Reks (DAMARGE)

FFT Arena / Re: FFT Arena Balance Discussion Thread
« on: October 04, 2016, 06:22:43 AM »
Space for new Guns suggestion

To Spellguns. We have "found" six untapped weapon slots. The Balls and Shirikens from Vanilla. WKW has tested them, and they can be used for Arena. We can turn them into Spellguns or other weapons. My suggestion is that they either be 4 range with one less weapon power and function as one handed books, or stay as 5 range guns and lose 2 WP

I would rather see weapons with fewer selections gain an extra option or two over seeing more spellguns.

FFT Arena / Re: Team submissions
« on: October 03, 2016, 11:05:10 AM »
New team for now

FFT Arena / Re: FFT Arena Season 5 Registration
« on: August 26, 2016, 05:13:16 PM »
And finally submitted

Goodness I'm so nervous...

FFT Arena / Re: Arena battle videos and discussion
« on: August 25, 2016, 06:03:44 PM »
FFT Arena 1.4a - Happy Birthday silentkaster and Reks!

Thanks for the matches, Barren!

I'll have to rewatch it when I'm not half asleep to comment properly, but I really appreciate that you did such a long feature for us!

FFT Arena / Re: FFT Arena Balance Discussion Thread
« on: August 24, 2016, 06:58:10 AM »
By making Ultima only hitting enemies, we took away it's biggest flaw, and yet it's still underwhelming? It does great damage that's Faith-independent. That's huge. Now the only worry is that it could get midcharged, but 1. that's something a lot of other spells have to deal with, and 2. no more redirects! I know I made that point already, but in 139 many Ultimas were redirected. Now it's just super solid damage. I fail to see how Ultima being on Basic Skill makes it underpowered. It's not! And on Basic Skill, you have access to Heal, which is one of the few ways to cure Stop, Berserk, and Oil.

My main point is that yeah, it's still underwhelming compared to other skills. The smart-targeting aspect improved it greatly, but there's still room for that last push to making it great - Right now it's still an undesirable choice.

Not so much being on Basic Skill that makes it underpowered, far from it. Rather, I'd like to see anyone able to pick up Basic Skill and being able to use it with a broader setup, which the Max of PA/MA would allow, and would let Ultima Blade become super good in the right hands.

FFT Arena / Re: Arena battle videos and discussion
« on: August 23, 2016, 06:58:27 PM »
Then why not i reintroduce the FFT Arena rivalry series bewteen two birthday boys? It'll be magic

Whichever is easiest for you, Barren!

Just looking forward to the fun commentary~

FFT Arena / Re: Arena battle videos and discussion
« on: August 23, 2016, 04:48:27 PM »
In that case let my birthday present for you be a Reks triple feature! Question: do you want me to sing happy birthday or no?

If you think it's awkward you don't have to

Thanks in advance :D

(I still wish time would slow down. stop casting Haste, people)

FFT Arena / Re: Arena battle videos and discussion
« on: August 23, 2016, 04:22:43 PM »
Yeah the thing you have to watch out for is that Berserked units don't care if a teammate or obstacle is in the way of his/her intended target, they'll attack anyhow. You can mitigate that though by designing the team so the gunner/xbower usually stays in the front lines or giving him/her like teleport and/or allies projectile guard. Longbows will shoot around obstacles/allies. Meatbone slash also has the same issue when it comes to wanting to the use it on ranged weapons.

My unnamed team has a Berserker with an Ultimus Bow, which was 100% intentional for that purpose

My birthday is tomorrow, on unrelated news

I'm not ready to be 24, guys  :shock:

FFT Arena / Re: FFT Arena Balance Discussion Thread
« on: August 23, 2016, 12:32:57 PM »
After some thought: Even with the buffs to Ultima, it still feels like we're trying to make it underwhelming given that it's on Squire. It's easy to make it overpowered, yeah, but the fact that it's still 5 CT and on a somewhat low MA job doesn't give it the opportunity to really shine.

So a few alternative ideas: Make it PA based instead, so that it'll be the only true spell to use PA (the tons don't quite count), or give it something similar to the formula that poles use. That is, Max MA/PA *? (probably still 9).

Can this be seen as OP? Well, you'd see a few people try units stacked for PA (assuming 18) with Short Charge... But at most you'd probably only see damage around what would be Chiri for units stacked with MA (and Magic Attack UP) and STILL with a CT delay at that, though the smart targeting and unevadable nature would place it's desirability about = to Chiri.

I know in the past that people didn't really wanna touch Basic Skill because it's supposed to be "basic", but in a patch meant for balanced PvP combat, that concept feels silly because you're intentionally keeping something underpowered :v

FFT Arena / Re: Arena battle videos and discussion
« on: August 19, 2016, 11:15:38 AM »
FFT Arena 1.4A - Barren (The Unfaithful) vs. Reks (Unnamed Team)

Thank you for the video, TL!

FFT Arena / Re: FFT Arena Season 5 Registration
« on: August 17, 2016, 12:26:11 AM »
I'm in.

FFT Arena / Re: FFT Arena Balance Discussion Thread
« on: August 11, 2016, 10:05:16 AM »
Edit: I think I am going to backpedal a bit on my Monk proposal for the moment.  Monks being the reigning ton user still stands, but a few sloppy calculations show that Monks are no better at Jumping than Lancers.  Time for another approach.

For damage purposes, Dancers are just as good now at Jumping with Overwhelm and a Ryotian Silk or a high WP Sword. They only jump slower, which can be covered. (granted, you gotta focus on Jumping with the Dancer, but most use them purely for their PA anyway.)

FFT Arena / Re: FFT Arena Balance Discussion Thread
« on: August 10, 2016, 05:11:12 PM »
This I could get behind. Moving it to squire would probably be better since ninja skillset should be all about dealing damage instead of breaking stats and I don't think it would fit there well. Speaking of dance, has anyone had any success with or even used Break Dance yet? On paper, it seems to be worse than Polka Polka/Disillusion.

Please. This needs to happen. I would love to see P Bag with Rune Blade's properties. Question though, so if Rune Blade is getting changed/shafted, what does Geomancer use now for elemental damage? C Bag/FS Bag?

I'd rather see Rune Blade just return to how it was, if it can't be decided on what to do with it.

FFT Arena / Re: FFT Arena AI Tournament for Summer 2016
« on: August 08, 2016, 08:41:40 AM »
I'll try to remind myself that I should sleep early to make this because I definitely wanna be a part of this Tournament, at least more than a participant.

I'll remind myself with melatonin if I have to :P

FFT Arena / Re: Official names for MP poison and regen
« on: August 03, 2016, 02:01:53 PM »
And while it's non-relative to the thread topic, Oil (which makes all elements hurt more) could arguably be changed to Curse

Since Oil's name doesn't 100% make sense for anything but Fire hurting more

I do know that'll conflict with new skills, like Douse, but it's an idea. (I really like CCP2, hush.)

FFT Arena / Re: FFT Arena AI Tournament for Summer 2016
« on: August 03, 2016, 01:59:12 PM »
Pairing, huh? I'd honestly rather make my own team, but I won't be complaining anytime soon: I just wanna have fun :P

FFT Arena / Re: Season 5 Tournament for Winter 2017?
« on: August 01, 2016, 07:59:13 AM »
Or drop Monks' PA by 1 or 2 points.  If leaping Monks are the problem, then it would be best to make Jump worse for Monks than worse for everybody.

13 PA monks are a legacy. No other class has more than 10 of its base primary stat without severe performance limitations elsewhere. The hit to base PA can be compensated with a boost to Punch Art to keep things kosher.

No, it's the ease at which Jump can be raised  (for speed purposes).

Jumping Monks hit hard, yeah, but not necessarily harder than a Dancer equipped for the same purposes.

That and Lancers at 9 speed are a little too fast as-is.

I don't care either way personally as long as the color won't cause the game to crash I'm good

It's not the color, it's the # it's stuck on. According to FDC, the #5 literally doesn't exist in game, which is what breaks it.

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