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Messages - Reks

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1
FFT Arena / Re: Arena battle videos and discussion
« on: October 31, 2014, 12:30:35 PM »
Yay, Holy was -and still is- terrifying. And that was a truly scary number from those Southern Crosses. Heck, even the sword swings were deadly. GG Andante~

2
FFT Arena / Re: Arena battle videos and discussion
« on: October 29, 2014, 11:57:54 AM »
So, I've got Arena up and running just fine.

Give me a few days to fine tune Cam Studio, and I'll try uploading a practice video to test and see if my internet can handle it well.

Don't spam me with requests just yet, I need to make sure it'll even work.

3
FFT Arena / Re: Team submissions
« on: October 28, 2014, 09:18:04 AM »
New team with massive compensation problems. More new teams on the way shortly.





4
FFT Arena / Re: Arena battle videos and discussion
« on: October 28, 2014, 06:56:15 AM »
(I need to restart my computer before I check on up the latest videos, but I'll preemptively say "Thanks, Barren".)

In the meantime, I forgot that I made a commentary for the five matches that were on page 176. So I'll post that now:



...But I already did the essay that CT5Holy "wanted". It's in my last post on this same page...or on the last page since this post is apparently the start of the next one; of course it would be.

Anyway, as for your question, Andante49 already answered it for the most part, but I can confirm that Jump is still non-elemental, which is part of the reason why I'm surprised that Dokurider's I Die to Demi 2 the Lancer never tried to jump on Barren's Thief during the few times he wasn't dead during their fight. Maybe it's changed (accidentally), but I doubt it; said Thief was probably too fast and the A.I. probably was more interested in healing itself with Grand Cross given that the Lancer's Jump is only Range 2, which is the same as the Spear and Grand Cross. Still, there's no reason not to try it out.

On that note, someone should probably still test to see if Ancient Sword's Petrify proc is higher than it is supposed to be. I'd test it, but...yeah; can't.

I'd meant on the latest matches :P

Though CT5's comment on 'Go write an essay' made me crack up far more than it should have

5
FFT Arena / Re: Arena battle videos and discussion
« on: October 28, 2014, 03:39:53 AM »
*is somewhat waiting for Damned's eventual essay post*

I'm also working on a side team while creating one with Damned, so there's that.

By the way, does anyone know if Jump properly keeps the element of a weapon used when Jumping? I would like to test this.

6
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: October 26, 2014, 09:58:08 AM »
My only thought to having an Always: Reraise weapon would be to make it Always: Poison Immune: Regen...

Now, when the unit gets up, it would have to heal itself in order to stay alive. Yes, Move-HP UP would work to at least keep the unit alive a turn or two, but the unit would just run off and healing would be its priority. Also, the other units would have to potentially waste turns trying to keep this unit alive by restoring HP.

IDK, I thought it'd be a fun twist. Yes, the unit would always come back, but it wouldn't be able to do anything unless it immediately healed itself and then it wastes its first turn giving the enemy a chance to take it down again. I'm not saying an Always: Reraise item should even be in the game...but this would just be an interesting twist if something were to come back with Always: Reraise.

One could force a loop of the enemy team chasing said perma-Critical unit around BECAUSE he's in Critical, and for the most part ignore his allies.

Honestly, there's not a whole lot you can do to balance an Always: Reraise without making it overpowered/worthless. Even doing something like Always: Death Sentence would be unbalanced, as with repeated Balance nukes, especially if the unit has 0 move.

7
FFT Arena / Re: Arena battle videos and discussion
« on: October 24, 2014, 11:33:20 PM »
FFT Arena 1.39C - Reks (Till Death Do Us Part) vs. The Damned (Unused Katana)

FFT Arena 1.39C - Dokurider (Demi 2 Better Happen) vs. Fenire (High Ground)


8
FFT Arena / Re: Arena battle videos and discussion
« on: October 24, 2014, 04:37:22 AM »
(*checks out Rek's newest team*)

Hmmm...maybe I should make an Edgar Allan Poe-themed team since I don't think anyone else, even RavenofRazgriz, has ever made one surprisingly. Still, I already have one other team in mind and I hadn't wanted to make than four (so quickly).

That said, I actually quite dislike Romeo & Juliet, though that's perhaps not surprising. Stupid teenagers. Stupid love. Stupid everything. [/angst]

I'm more of a MacBeth guy and I think that might be the only other Shakespeare play I've actually read besides the above. Hunh.

Speaking of references, I'll admit that I did kind of expect your Underwhere team to a reference to Paper Mario if it's actually a reference to anything, which apparently it is. Shrug.

*goes off to catch-up on all the videos for 139, backwards, starting with page 176*

Huzzah, you DID catch it!

I still need to play that game, though. I only read about that.

Romeo and Juliet were because they, well, DIED. They have best compat with each other for obvious reasons and for team purposes.

Marie Antoinette? Off with their heads! Queen of Hearts would have been better, but eh.

Edgar Allan Poe's unit was initially named after an assassin, but Poe made more sense with Death Sentence.



All in all, I expect the team to do quite badly. It IS based off of luck with Death, Petrify, and Death Sentence.

And you know how my luck tends to go :P

9
FFT Arena / Re: Arena battle videos and discussion
« on: October 23, 2014, 03:32:54 PM »
New team is up with some appropriate Halloween/Dead Honor Day themes, as well as something The Damned might create for names.

10
FFT Arena / Re: Arena battle videos and discussion
« on: October 23, 2014, 09:01:41 AM »
Thanks for the matches, guys!

I need to stop getting distracted and just make my team. It's half-done already.

11
FFT Arena / Re: Arena battle videos and discussion
« on: October 21, 2014, 11:02:02 PM »
I have a quick question.
Can Mimes mime Mimes?
No, because that would be an infinite loop.

12
FFT Arena / Re: Arena battle videos and discussion
« on: October 21, 2014, 01:24:21 PM »

13
FFT Arena / Re: Arena battle videos and discussion
« on: October 20, 2014, 01:21:05 PM »
The music you wanted reks says that the video doesn't exist. But since you have a new team ready I can do a match with you vs leif this morning.

And thanks Shintroy for the nice words. I like to make interesting matchups for you guys. Even sometimes some to most emd up one sided
Thanks for getting back to me so quickly, Barren. I fixed that one JP issue.

Also, happy birthday! Sorry I hadn't realized it WAS until I checked Skype, but regardless, I hope you have a good one~

14
FFT Arena / Re: Arena battle videos and discussion
« on: October 20, 2014, 02:07:43 AM »
Aww nobody does my matches...
I have a new team, so if Barren, CT5, Otabo, or Truelight are willing to record I'd love to be your opponent.

Note: I made the team rather quickly, didn't have time to fully calculate JP on the last two units. If they're over, cut out the most expensive JP cost, please. I have to head into work very soon, so I don't have the time until Wednesday to really fix them (assuming something is over.)

PS: Music request for it

15
FFT Arena / Re: Arena battle videos and discussion
« on: October 19, 2014, 03:13:01 PM »
Thanks for the matches, Barren.

I've also come to realize.

I don't have enough teams. Sure, SWA is nice and it's proven itself (at least, I think it has) to be a fairly formidable team.

But everyone knows what SWA does. Nobody requests a match against them because it's simple and clear-cut. If you can't out-damage SWA's healing/disrupt them with status/counter their element with absorption, they're likely to eventually win, pending RNG.

They don't deviate much from what they're designed to do.


Anyway, I feel that I should break away from the proven-and-effective and experiment a bit. So I guess, look forward to more experimental funsies from me, even if they're bound to suck.

EDIT: Feel free to give me any criticism you feel inclined to actually give me. I know I'm not perfect as a team-creator. So I don't mean anything arrogantly when I said SWA was likely to win: I'd simply used their history as a reference for wins and losses. They won against teams based on maps and/or the opposing team's inability to get through what I pointed out before, or purely based on the whim of the RNG.

16
FFT Arena / Re: Arena battle videos and discussion
« on: October 16, 2014, 04:16:08 AM »
FFT Arena 1.39c - Fenire (Macrame Pants) vs Reks (Severe Weather Alert)


17
FFT Arena / Re: Arena battle videos and discussion
« on: October 14, 2014, 12:05:18 AM »
Ask, and ye shall receive.

FFT Arena 1.39c - Reinoe (Testing The Waters) vs. silentkaster (Stop Right There!)

FFT Arena 1.39c - Barren (Ice Absorb) vs. Fenire (Macrame Pants)

Can I ask, then? I need to see if SWA's change to Wind element was a good decision.

Awesome matches regardless. Thanks, Otabo!

18
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: October 11, 2014, 02:01:05 AM »
Does Singing and Dancing benefit from Short Charge?
There are three.

Charging: Hawk's Eye, Bad Luck, ect

Casting: All magic

Performing: Song and Dance

Short Charge works on Casting only, to my knowledge.

19
FFT Arena / Re: Arena battle videos and discussion
« on: October 09, 2014, 10:25:33 AM »


Yeah, I'll have to. Not sure just what I'm going to do with them, though :/

Well, I have a few ideas. I'll work them out and probably have an updated SWA by the time I leave for work tomorrow.

EDIT: Err, today. Keep getting time mixed up in my head. Damn night schedule.

20
FFT Arena / Re: FFT Arena Stream day
« on: October 08, 2014, 09:17:35 AM »
After looking up some guides and tips on open broadcast software I'm going to at some point test it again but when I do I would need at least one volunteer to help me determine the correct settings next time I stream for real

Unfortunately, my internet will never let me watch a stream, so I can't help you.

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