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Messages - Reks

Pages: [1] 2 3 ... 22
1
FFT Arena / Re: Arena battle videos and discussion
« on: Today at 03:32:54 PM »
New team is up with some appropriate Halloween/Dead Honor Day themes, as well as something The Damned might create for names.

2
FFT Arena / Re: Team submissions
« on: Today at 03:31:01 PM »
New team with some reference angsting




3
FFT Arena / Re: Arena battle videos and discussion
« on: Today at 09:01:41 AM »
Thanks for the matches, guys!

I need to stop getting distracted and just make my team. It's half-done already.

4
FFT Arena / Re: Arena battle videos and discussion
« on: October 21, 2014, 11:02:02 PM »
I have a quick question.
Can Mimes mime Mimes?
No, because that would be an infinite loop.

5
FFT Arena / Re: Arena battle videos and discussion
« on: October 21, 2014, 01:24:21 PM »

6
FFT Arena / Re: Arena battle videos and discussion
« on: October 20, 2014, 01:21:05 PM »
The music you wanted reks says that the video doesn't exist. But since you have a new team ready I can do a match with you vs leif this morning.

And thanks Shintroy for the nice words. I like to make interesting matchups for you guys. Even sometimes some to most emd up one sided
Thanks for getting back to me so quickly, Barren. I fixed that one JP issue.

Also, happy birthday! Sorry I hadn't realized it WAS until I checked Skype, but regardless, I hope you have a good one~

7
FFT Arena / Re: Arena battle videos and discussion
« on: October 20, 2014, 02:07:43 AM »
Aww nobody does my matches...
I have a new team, so if Barren, CT5, Otabo, or Truelight are willing to record I'd love to be your opponent.

Note: I made the team rather quickly, didn't have time to fully calculate JP on the last two units. If they're over, cut out the most expensive JP cost, please. I have to head into work very soon, so I don't have the time until Wednesday to really fix them (assuming something is over.)

PS: Music request for it

8
FFT Arena / Re: Arena battle videos and discussion
« on: October 19, 2014, 03:13:01 PM »
Thanks for the matches, Barren.

I've also come to realize.

I don't have enough teams. Sure, SWA is nice and it's proven itself (at least, I think it has) to be a fairly formidable team.

But everyone knows what SWA does. Nobody requests a match against them because it's simple and clear-cut. If you can't out-damage SWA's healing/disrupt them with status/counter their element with absorption, they're likely to eventually win, pending RNG.

They don't deviate much from what they're designed to do.


Anyway, I feel that I should break away from the proven-and-effective and experiment a bit. So I guess, look forward to more experimental funsies from me, even if they're bound to suck.

EDIT: Feel free to give me any criticism you feel inclined to actually give me. I know I'm not perfect as a team-creator. So I don't mean anything arrogantly when I said SWA was likely to win: I'd simply used their history as a reference for wins and losses. They won against teams based on maps and/or the opposing team's inability to get through what I pointed out before, or purely based on the whim of the RNG.

9
FFT Arena / Re: Arena battle videos and discussion
« on: October 16, 2014, 04:16:08 AM »
FFT Arena 1.39c - Fenire (Macrame Pants) vs Reks (Severe Weather Alert)


10
FFT Arena / Re: Arena battle videos and discussion
« on: October 14, 2014, 12:05:18 AM »
Ask, and ye shall receive.

FFT Arena 1.39c - Reinoe (Testing The Waters) vs. silentkaster (Stop Right There!)

FFT Arena 1.39c - Barren (Ice Absorb) vs. Fenire (Macrame Pants)

Can I ask, then? I need to see if SWA's change to Wind element was a good decision.

Awesome matches regardless. Thanks, Otabo!

11
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: October 11, 2014, 02:01:05 AM »
Does Singing and Dancing benefit from Short Charge?
There are three.

Charging: Hawk's Eye, Bad Luck, ect

Casting: All magic

Performing: Song and Dance

Short Charge works on Casting only, to my knowledge.

12
FFT Arena / Re: Arena battle videos and discussion
« on: October 09, 2014, 10:25:33 AM »


Yeah, I'll have to. Not sure just what I'm going to do with them, though :/

Well, I have a few ideas. I'll work them out and probably have an updated SWA by the time I leave for work tomorrow.

EDIT: Err, today. Keep getting time mixed up in my head. Damn night schedule.

13
FFT Arena / Re: FFT Arena Stream day
« on: October 08, 2014, 09:17:35 AM »
After looking up some guides and tips on open broadcast software I'm going to at some point test it again but when I do I would need at least one volunteer to help me determine the correct settings next time I stream for real

Unfortunately, my internet will never let me watch a stream, so I can't help you.

14
FFT Arena / Re: FFT Arena Stream day
« on: October 08, 2014, 07:40:55 AM »
I got the day off, surprisingly, but I let myself sleep in and woke up an hour after.

Oh well, but it's good to hear that things are working out.

Double Slasher really that scary?

15
FFT Arena / Re: FFT Arena Stream day
« on: October 06, 2014, 11:16:52 PM »
I work, unfortunately. My only days off are Wed and Thurs.

And my internet still hates streams, so I won't be able to join  :cry:

16
FFT Arena / Re: Arena battle videos and discussion
« on: October 06, 2014, 12:58:22 PM »
Severe Weather Alert has been re-updated because I am an idiot was half asleep at the time

17
FFT Arena / Re: Arena battle videos and discussion
« on: October 06, 2014, 01:09:59 AM »
Double post because redundancy, Severe Weather Alert has been revived.

A few redundant things, on them, but I'll fix them later. JP may be a bit wonky, so if it goes over just cut out the least useful ability, as I won't have the time to change them over the next few days.





Huzzah night shift.

18
FFT Arena / Re: Arena battle videos and discussion
« on: October 05, 2014, 11:13:14 PM »
So the 3000 JP cap right?
That was for the purposes of the tourney only. The normal 3000 JP cap is correct.

Everyone update your teams to current 1.39 version if you haven't done so already. I can do some matches tuesday night for anyone who wants their new team(s) tested
Will do.

19
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: October 04, 2014, 02:14:57 AM »
Where can I see the change list for the next version?

On the page before, one of FFM's posts listed the changes.

20
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: October 03, 2014, 08:36:20 AM »
I think that Chiri should have 1 Move instead of 1 Speed because it would be nice to have a Katana that Samurai actually use to hit things with. Then again Berserk.

FFM also forgot to mention that Cursed Ring was to be nerf via system change:

Zombified Units that are Immune: Crystal now only have a 50% chance of revival when the death counter reaches 0. If the revival fails, the unit will have to wait an additional turn.

While I believe this is how the interaction used to work in Vanilla and it's current behavior is an ASM, it may end up being a TODO given it's an ASM.

There's actually a few systematic changes FFM forgot to document (and I hope he doesn't forget to do them!). The change I remember the most is flagging Tsumazuku for AI use.

EDIT:

^Important one. The reason why the AI is so derpy when it comes to casting Ultima (not giving a shit about being midcharged, not understanding that Ultima has MP cost, which is why it also works with Quickening, etc.) because it was deliberately made that way so that it was easier for Ramza to get hit by Ultima. Just any slot will do.

Idk if FFM's still going through with the Mime changes though.

Thief Hat will be fine. People will always stack speed at any cost. It's usage may go down to about equal to Secret Clothes however.

Kinda sad that my suggestion to make Iron Fan Dark Elemental or any of the Spear changes didn't go through. We really need a non self strengthening Dark Weapon.

Interesting. I didn't know that about Ultima.

As for a Dark weapon, I'd personally recommend a sword for it's purpose, as they can be used by many jobs. Or a dagger, but still, personal preference.

But I'm happy with how the changes are.


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