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Messages - Reks

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FFT Arena / Re: Team submissions
« on: April 29, 2016, 02:28:13 PM »
New team based on future changes, early!

FFT Arena / Re: Discord Discussion
« on: April 29, 2016, 02:11:02 PM »
Oops, yeah, forgot a couple of things, including what Reks just mentioned:

Quickening: if kept, becomes self-haste.

Lancer: Gaining robes.

I think that's about it.  All added to my original post.

Wizards proposed 13 MA as well :P

FFT Arena / Re: Discord Discussion
« on: April 29, 2016, 07:06:01 AM »
What we ended-up covering today:

SQUIRE - Defend: When activated, grants Defend to entire team.  200 JP cost?

PALADIN - 5% C-Ev; gain flails, but lose katana.

MONK - 1 less PA.

PRIEST - 4 base Move.

WIZARD - Access to knives?

TIME MAGE - Access to shields (if battlemages are not introduced)?

SUMMONER - base MP boost of 20-40 OR Scholar’s base PA and access to swords?

THIEF - HP lowered; Quickness: removed; Steal Heart: 40-45%; Bad Luck --> "Roulette": Random Dead - Reraise - Haste?; Gil Toss --> Pseudo Cover Fire 4 range, 0 AoE; Weapon Break —> “Steal Weapon”: PA+35% chance, evadable?, 300JP.

MEDIATOR - Stall: JP corrected in master guide; new skill that adds Reflect; Mimic Daravon: vertical lowered to 1; Monster Talk: Increases Talk Skill success rate by 5%~; Refute: ignores Finger Guard.

ORACLE - Blind: Smart-targeting 0 CT; Spell Absorb: 0 CT; Life Drain: 0 CT; new --> Pray Faith and Doubt Faith, 1 AoE, MA+60 and MA+65% chance to land; Petrify: 5 CT?

GEOMANCER - Base stats: 10 PA/8 MA and 8 PA/10 MA; non-elemental skills become PA+4.

LANCER - Jump skills use Jump instead of Speed, with their base Speed becoming 9 and base Jump becoming 4.

SAMURAI - Gaining spears/bows?; Koutetsu: Lower vertical by 1?; Bizen Boat: Lower vertical by 1 and MA7  OR  1 AoE range  OR  triggers MP Restore; Murasame: MA*8 AND Regen (if Murasame loses Regen)  OR  1 AoE range  OR  1 lower vertical range  OR  MA*9; Heaven's Cloud: smart-targeting  OR  3 AoE range and losing its Slow proc  OR  adopting Asura's formula; Muramasa: MA*8 and/or 33% chance to proc Death Sentence?; Masamune: Lose Regen, become 1 AoE and affecting caster?;  Meartbone Slash: 100 JP?; Two Hands: 350 JP?

Also Squires possibly dropping Flails instead of Books for Poles

Since Prismatic Rod covers all of the elemental Flails and they have access to Poison Rod, which makes Scorpion Tail obsolete

FFT Arena / Re: Arena battle videos and discussion
« on: April 28, 2016, 05:19:15 AM »
Sorry for the delay! (I fell asleep before uploading)

FFT Arena / Re: Discord Discussion
« on: April 27, 2016, 01:02:48 PM »
I was thinking for Regenerator what if you get a 25% or 33% of Max HP heal then regen. That I think would help make regenerator more viable. Anyone here agree or disagree?
Little heal and Regen is FAR better than just Regen. I can agree comfortably with at least 25%.

FFT Arena / Re: Arena battle videos and discussion
« on: April 27, 2016, 10:08:42 AM »
Glad to have you back, Zotis!

I can get around to recording a match for you when I'm off of work.

First off, Reks I'm so sorry to have stopped updating right after you just subscribed and gave me such high praise. It's really appreciated and I feel like a heel.

Secondly, I've got really good news, and really bad news. The really good news is my grueling overtime at work is finally on hold after 12 straight weeks of it, which means more free time to do the things I love. I'm going to be getting back to this. However, this leads me directly into my bad news. My computer has started restarting whenever I do anything graphically intensive, and by 'graphically intensive' I mean League of Legends. I haven't tried it with PPSSPP yet, but I'm worried that it'll still explode when combined with my recording software. So I'll be attempting another video at some point this week, but I don't really have high hopes for it surviving the attempt. Thanks very much for your patience with all this. Your support has seriously meant the world to me. I'm used to putting out my videos and getting silence in return. Feedback, especially positive feedback, has just been incredible.
Not a problem!

My own are much the same: mostly for friends and thus direct feedback

I really am looking forward to more, and no worries, I know how full-time/overtime feels when you wanna do stuff

Final Fantasy Tactics / Re: I made a comic
« on: April 25, 2016, 01:26:44 PM »
Silly, but still good :P

Gave me a lot of chuckles at work, so thank you~

FFT Arena / Re: FFT Arena Stream day
« on: April 23, 2016, 10:12:48 AM »
I normally would work, but I just got asked to be set up for full time, so I was gonna request my days off (since they're set) be Monday and Tuesday

Coincidentally it lines up with the stream, should I wake upin time to catch it anyway.

Celdia's Complete Patch / Re: CCP - Battle Logs
« on: April 23, 2016, 07:25:32 AM »

The Lounge / Re: Let's Play! With Reks
« on: April 22, 2016, 01:16:40 PM »
Part 2: Tropical Dwarven Deeps?

Sound messes up a little a few minutes in. Not sure what caused it.

The Lounge / Re: Let's Play! With Reks
« on: April 21, 2016, 08:51:49 PM »
I'll continue the Tactics Ogre LP another time, as it takes so goddamn long to play though.

Instead... I started one for Secret of Mana!

Part 1: Miscommunication Breeds the Apocalypse

Celdia's Complete Patch / Re: CCP - Battle Logs
« on: April 21, 2016, 11:58:40 AM »

Celdia's Complete Patch / Re: CCP - Battle Logs
« on: April 18, 2016, 06:16:19 PM »
Thematically appropriate? I suppose if we're talking about him killing Zalera... :P

Well Ramza does Vanquish all of the Zodiac 'fiends'... :P

Belmonts aren't exclusively vampire killers~

Also next video.

Part 33: Ganged on Gaffy

Edited cause I did a dumb

Celdia's Complete Patch / Re: CCP - Battle Logs
« on: April 18, 2016, 01:20:37 PM »
Great to see you are recording again. I havent seen the video yet, but i would love some Green Mage and Vanquisher action!

Green Mages are definitely getting love this time around :P

I can easily make Ramza a Vanquisher, which is honestly thematically appropriate for him.

Celdia's Complete Patch / Re: CCP - Battle Logs
« on: April 18, 2016, 10:14:10 AM »
Part 32: Everyone has Hops

Celdia's Complete Patch / Re: CCP - Battle Logs
« on: April 17, 2016, 03:58:26 PM »
Allergies murdered me forever, but I'm gonna record later tonight and just do an hour or so long video.

FFT Arena / Re: FFT Arena - Version 1.4 Discussion (Balance and Such)
« on: April 17, 2016, 01:30:47 AM »
And one more slightly different proposal: changing MP Restore to something a little more useful, but still on-hit.

So what about this

Cleanse: removes negative status when struck with one that doesn't shut down Reactions.

The biggest odds I'd put this at is 66%, and that's if it's even a flat rate. More likely I'd say a combination of Fury and Faith as part of the formula.

I don't see it as THAT powerful since the strong statuses are the ones that lock down reactions anyway, and it might give a team weaker to statuses a chancy possibility to recover from it.

FFT Arena / Re: FFT Arena - Version 1.4 Discussion (Balance and Such)
« on: April 16, 2016, 03:41:34 AM »
All the things

Just to let you know, the spoilers with " in the title box don't open

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