« on: August 29, 2013, 11:30:16 AM »
I agree with making stopping dumb AI from using Holy on Self.
I agree that the 3 elemental clothes are doing too much, but JamesOnyx also has a point about making absorb teams too hard to use then. Honestly, the problems with Absorb/Weak/Elemental crap has persisted since the beginning of this project, and I think it may be best to work this shit out now.
Xif has already suggested before to make Weakness only do 50% more damage. Absorb would also get neutered to 25% damage iirc. Bringing back weak/absorb would then become healing of 37.5% amount. So in essence:
No mods: 100% damage
Weak: 150% damage
Half: 50% damage
Absorb: 25% damage(healed)
Weak+Half: 75% damage
Weak+Absorb: 37.5% damage(healed)
Weak+Half+Absorb: 18.75% damage(healed)
Oil will still override everything, and will at the same time be affected by the weakness changes.
This will overall make Arena less elemental focused, and having things like weakness on equipment may have some uses again, as well as bringing back some more complexity into team building.
As usual, I'm open to other ideas and comments about the current situation or proposed ideas.