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Messages - FFMaster

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1
Recruitment / Image cleaning for FFT - The Lion War
« on: January 13, 2014, 10:12:17 PM »
For Elric's patch, if we want the video transition from the Holy Stone video to the title screen to be smooth, we need to clean out the part that says "THE WAR OF THE LIONS". Unfortunately, we will need to do this frame by frame. The entire transition is about 40ish frames, but I believe only the last 24 frames need to be edited.

Here are 3 sample frames, taken from the beginning, middle and end of the transition:


If you are willing to take up this daunting task, please download the attachment below and give it a crack. Please leave the images in BMP format. Message me or Elric if you have any questions.

2
FFT Arena / Re: Lore Rework
« on: September 28, 2013, 11:42:32 PM »
Quote
Maybe while we're ASM'ing, we can create a new reaction ability that allows units to cast spells without experiencing an EV penalty.

Already working on that. If it works, it's getting added to Awareness.

3
FFT Arena / Re: Lore Rework
« on: September 28, 2013, 12:18:02 AM »
There are a few things wrong with your statement about 1.3 Truth/Untruth.

Here are all the known changes from my memory:

1) Formula changed to MA*Y damage (a buff earlygame, nerf lategame)
2) Early 1.3 had it at 2 vert and enemies only, creating the Rafa rape box strat. This was eventually changed back to 3 vert, hits allies but not self
3) CT changed from FUCKING LONG TIME to 0

So actually, the reason Truth/Untruth worked was more because of it losing all charge time. Rafa/Malak gaining way better stats and equipment also helps.

EDIT: Overall, I don't see anything wrong with the skillset. It can be added alongside the Beastmaster abilities just fine.

EDIT2: Mimes will be able to equip weapons in the next patch if they use the Support needed.

4
FFT Arena / Re: ☢ ☢ ☢ FFT Arena AI Tournament Season 2 ☢ ☢ ☢
« on: September 13, 2013, 10:38:43 PM »
Well, my CPU fan died and I just moved one of my shitty fans as a temporary replacement. I can't encode videos at all right now, fearing an overheat of my system(also, suddenly high ambient temps, stupid Spring).

Sorry about the inconvenience.

Note: I can at least work on Arena since that isn't CPU intensive.

5
Final Fantasy Tactics Hacking / Re: Coding Standards Sticky
« on: September 13, 2013, 10:34:40 PM »
Then wouldn't it be better to be cautious about this and just keep to the standard they have set? It's there for a reason, even if we can't reproduce the bugs.

6
FFT Arena / Re: ☢ ☢ ☢ FFT Arena AI Tournament Season 2 ☢ ☢ ☢
« on: August 29, 2013, 11:33:37 AM »
Sorry about the long delay, I've been busy the past week.

The 2 matches from last week are currently being rendered and will be uploaded shortly. I'll post a link in the morning if nobody has yet by then.

7
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: August 29, 2013, 11:30:16 AM »
I agree with making stopping dumb AI from using Holy on Self.

I agree that the 3 elemental clothes are doing too much, but JamesOnyx also has a point about making absorb teams too hard to use then. Honestly, the problems with Absorb/Weak/Elemental crap has persisted since the beginning of this project, and I think it may be best to work this shit out now.

Xif has already suggested before to make Weakness only do 50% more damage. Absorb would also get neutered to 25% damage iirc. Bringing back weak/absorb would then become healing of 37.5% amount. So in essence:

No mods: 100% damage
Weak: 150% damage
Half: 50% damage
Absorb: 25% damage(healed)
Weak+Half: 75% damage
Weak+Absorb: 37.5% damage(healed)
Weak+Half+Absorb: 18.75% damage(healed)
Null+Anything: 0%

Oil will still override everything, and will at the same time be affected by the weakness changes.

This will overall make Arena less elemental focused, and having things like weakness on equipment may have some uses again, as well as bringing back some more complexity into team building.

As usual, I'm open to other ideas and comments about the current situation or proposed ideas.

8
FFT Arena / Re: ☢ ☢ ☢ FFT Arena AI Tournament Season 2 ☢ ☢ ☢
« on: August 21, 2013, 11:52:15 PM »
Matches starting in less than 10 mins.

9
FFT Arena / Re: ☢ ☢ ☢ FFT Arena AI Tournament Season 2 ☢ ☢ ☢
« on: August 19, 2013, 11:56:38 PM »
I don't know what happened to Damned's matches, but we should probably move on to the next bracket.

So I will be streaming 2 matches on 10:00 AM Thursday +10 GMT.
Matches are:
Dragonblade vs Dol
iamBQB vs TrueLight

See you guys there.

10
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: August 19, 2013, 11:47:54 PM »
It's true that there is no reason for Salamander to be around in Arena, unless it was massively different to Ifrit in some way other than bigger AoE and 20% Oil. There really isn't much left to add to Summoner that isn't already there though. Clearly I should make it the only 4 AoE spell in the game.

11
FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: August 18, 2013, 12:57:09 AM »
Salamander is 3 AoE currently, yes.

12
FFT Arena / Re: ☢ ☢ ☢ FFT Arena AI Tournament Season 2 ☢ ☢ ☢
« on: August 09, 2013, 01:49:36 PM »
Matches are currently being uploaded while I sleep for those who missed out. Video quality on the first match is low due to bad recording settings which I should have checked before I started streaming.

13
FFT Arena / Re: ☢ ☢ ☢ FFT Arena AI Tournament Season 2 ☢ ☢ ☢
« on: August 07, 2013, 11:45:28 PM »
Stream will begin in about 5 mins, matches won't start until 15 mins. See you there. For those missing out, youtube videos will be uploaded afterwards as usual.

14
FFT Arena / Re: ☢ ☢ ☢ FFT Arena AI Tournament Season 2 ☢ ☢ ☢
« on: August 04, 2013, 01:19:59 PM »
It's streaming time again!

This time, it will be on Thursday 8 August 10:00 AM +10 GMT. This will mean Wednesday for you people in the US. Make sure you check for the correct time for your timezone.

Matches are:
Dragonblade vs JamesOnyx
Dol vs Malroth
iamBQB vs The Damned

15


Note that is says "50% Cast: Shield Break". It's the same as something like "50% Cast: Death". You cast the Shield Break ability, not that the shield is broken. You cast the Death spell, not adding the status.

16
FFT Arena / Re: So what would you do with an extra 250JP
« on: July 18, 2013, 12:35:43 AM »
Nothing probably. Pretty much all units can get what they need to function well with the current system. Overloading your units is a bad idea for the AI, as can be seen in your match vs Dokurider. Sometimes, they just preferred to use Comet over Balance due to the hit rate, even though Comet would have no impact on the game anyway.

18
It's used very little because there isn't much that absorbs it. By running an Absorb: Water strategy, you are locked into certain equipment and skills. Using it as a secondary absorb is a good idea though.

19
I did give a warning to convert to your own timezone =p

20
Thank you for all those who came to my stream today. All matches will be cropped and uploaded later today or tomorrow. If anything needs to be changed or improved for the stream, you can post suggestions and I will make it better to the best of my ability.

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