« on: January 07, 2013, 06:52:23 AM »
Fuck you all. It's going to be White Priest and Black Wizard now.
Here's a general plan for Druids:
They keep all equipment options that Scholar had, and gain shields. I might make them lose clothes (they are Druids after all).
Stats would be similar to a geomancer, with lower PA and higher HP. I can't decide if 4 Move is a good idea on a mage class though, and most likely will be reduced to 3.
Skillset would be something like this: (numbers subject to change, these are just concepts)
- All global Lores, plus Tornado and Quake.
-Nature's Wrath (Damage enemies, heal allies, AoE 2)
The following skills require the target/targets to have a Support called Inner Beast. It will be innate on Druids and monsters. Other units can purchase it for 100 JP.
-Heart of the Wild (Mad Science at 1 AoE, 0 CT, 10 MP)
-Cleansing Rain (Removes all negative statii at 1 AoE, 2 CT, 10 MP)
-Nature's Boon (Restores the HP of all allied monsters)
-Second Chance (Cancel: Death on monsters, 50% heal, global range, 1 AoE)
A few scrapped ideas from me or Eternal: (if you like them or can rework them to be good, mention it)
Natural Selection - like the other Lores except remade to always heal allies
-Leech Seed (Persevere, drain HP)
-Swarm (Haste on all allied monsters)
-Wildfire (Fire Elemental Quake/Tornado)
-Bestiality (100% Charm on Inner Beast units)
-Natural Weapon (+1 Speed/PA/MA to inner beast units)