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Messages - lirmont

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Tethical / Re: FFT-Like Music
« on: January 01, 2015, 08:24:13 AM »
Thanks for sharing that channel. That's what I envision someone who knows what they're doing would choose to do, bypassing all this (except maybe for playback). This is mostly geared at reconfiguring music that doesn't fit so that it does (without needing musical knowledge yourself). I'd certainly love to have music like that available, however soundfonts sampled off of actual games like that are illegal. So I wouldn't be able to hand content that falls into that category out exactly like it was meant to be (and would have to find close alternatives) even if someone generously let this project use it. I do already have a rewriting system in place to automatically change instruments (since this feature grew out of wanting to play and analyze FFT's music in a similar fashion), but new alternatives to heavily synthesized instruments would probably have to be created (since there's probably not a standard musical instrument that can take their place).


Micro-Tuned Music

Again, this music is not being played in a standard tuning. It's based off of a different ratio. This tuning is known as "Bhairavi", and can be read about on Wikipedia. Unfortunately, it appears that my existing library of tricks does not work quite the same way outside of standard tunings. The output is nevertheless interesting.

Basant Mukhari (the Bhairavi, an Indian raag):

Tethical / Re: [UTILITY] Win32 Sprite Animator (
« on: December 31, 2014, 02:02:51 PM »
I send credentials via PM when people ask for them. I just ask that you provide feedback to help make the program better.


Tethical / Re: FFT-Like Music
« on: December 30, 2014, 06:20:59 AM »
Thanks. There's less to cause conflict in simple pieces, for sure. Also, conflicts can be fixed and improvements can be added on a per-configuration basis by someone who actually knows what they're doing musically (re: professional orchestration). Unfortunately, that is not something I am capable of doing.


Here's my attempt to use this feature in a standard day-night cycle.

I've also just hooked up support for non-standard tunings, so music that doesn't exist in the standard tuning can be played natively. They're based on different ratios, and so they use different frequencies. Some of them can be read about here: Non-Western scales (wikipedia). I haven't gone out and found a MIDI file that makes use of this yet, but I will update this post with one at some point. There are 4,400+ such scales.

The Lounge / Re: I just watched an episode of Game of Throne
« on: December 27, 2014, 12:09:14 AM »
If the amount of development per minute metric is your qualm with the first episode, I'd suggest that it evens out across the first season, and certainly across the whole show (up to the current ending). The first episode, as compared to a faster medium (like the plays we've talked about), contains a lot of setup events that prepare context and meaning for the development that does happen throughout the series. In season one, it's centered around Eddard Stark and his family as a counter-point to the other families in the show. He's not in season 2 because he's dead by episode 9. You've seen episode 1. How do you think he dies? There's an act that foreshadows it in one of the opening scenes.

As for clever lines, the series isn't clever in that regard; it's viral. Phrases are repeatable, like "My dragons!!!!!1111", "You know nothing, Jon Snow," and "Lannister's always pay their debts." Toss any of those into google. FFT's translation is similar in that respect, with unintentional gems like, "This is the way!" and "I got a good feeling!"

The Lounge / Re: I just watched an episode of Game of Throne
« on: December 26, 2014, 10:17:10 PM »
I think you missed a lot of the things you said don't exist in that first episode. As for music, it's the title theme that's important, rather than individual characters (though individual characters may temporarily grasp its attention); the show makes it a point to claim that people don't permanently matter, just places/concepts (like the Iron Throne). As for leitmotifs, they show up in the form of character foils (an example from the first episode are the animals that get found then raised by the Stark children; they continue to be used this way). Furthermore, the motivation for the whole show is the concept of "winter is coming". If you didn't pick up on that, it's the show's ragnarok/apocalypse/doomsday in the form of an invasion coming from the north to the south (i.e. where all civilization is). Also, I think it's difficult to sustain the description of "high-brow melodrama" after the first episode. It's downhill from the first episode. Would you call the content of some of Shakespeare's works (which include about as many murders) high-brow just because they're written in what sounds to us as archaic language? That seems like the comparison you're making.

And since you sound like you want to dismiss the show anyway, you might enjoy these:

The Lounge / Re: I just watched an episode of Game of Throne
« on: December 26, 2014, 12:31:26 PM »
The Rafa scene reminds me a little of the content in that show. If FFT were a show, it'd probably focus on how Ramza deals with being branded a heretic and how Delita tries to manipulate all the things. The show doesn't do much with religion (outside of a certain specific character), however there's lots of mysticism which you might equate to how the zodiac stones are handled in FFT. Additionally, most characters in the show aren't doing things on a misunderstanding (willful ignorance sometimes but not a misunderstanding), though mistakes being made out of grief is a recurring theme. FFT, on the other hand, has a lot of misguided characters. They're also usually well-meaning in FFT, but these characters go into brick wall mode once they decide to do something. The show's characters are mostly just out for themselves, though some stand-out characters are devoted to the general suffering of others. Maybe the most important difference is that FFT has a sense of joining up, whereas the show has a sense of painful isolation (most of the armies shown are short-lived).

One-for-one similarities:
  • Dragons
  • Dragon tamers
  • Collusion of power across governmental/social lines
  • Long-running kidnappings
  • Temporary imprisonment of important characters
  • Aggrandized nobles as knights
  • Traps (certain storylines only)
  • Undertones of poverty as a result of the elite class (l i t t l e m o n e y)
  • Demons
  • Undead
  • Contracted assassins
  • Boats
  • Regency/young royalty
  • Distant father figures
  • Sibling dynamics
  • Bastard sons
  • Pubs
  • Castle crashing
  • Sidekicks
  • Travel theme
  • Robbery
  • Factions/orders/groups outside of government
  • Super-powered/super-rare swords
  • Unsolved/unclaimed murder by poison
  • Churches
  • Political marriages

Things FFT has:
  • Guns
  • Robots
  • A vampire
  • Japanese cultural occupations
  • A volcano?
  • Multiple dimensions?
  • Religion as an overtone
  • All manner of magic
  • Handbags?
  • Banned books?

Things GoT has:
  • Slavery
  • Brothels
  • A banking institution
  • Cruel and unusual punishment
  • Overly attached mothers
  • Mythologies for their royalty
  • Disfigurement theme
  • Debt/credit
  • Spying
  • Religion as an undertone

Spam / Re: WHY?!
« on: December 09, 2014, 08:14:56 PM »
Here's a hypothetical situation. Imagine that the original game is represented in a ball form. Now, the ball can bounce around, roll, be still, entertain, etc, but, no matter what you do, the ball stays together because the ball is cohesive. Now, as time goes on, the ball may be seen to be less fun to play with because it lacks things other newer forms of entertainment possess. Reasonably speaking, releasing the next version of this ball should probably just bring the ball up to date so that it can compete for attention well against other entertainment products: new packaging, refurbishing old parts so that they thrive in modern environments, and re-advertising the product (harkening back to what made it great at what it did previously).

Enter War of the Lions. Instead of (just) bringing the old game up to date, they made something akin to a lava lamp, tossing an old game in to drift aimlessly around for the rest of forever amidst the newer, brightly-colored lava lamp goop and to bang into the smaller representations of other games also dumped into said goop. Can lava lamps be entertaining? Sure, but are they a cohesive mixture anymore? No, and so my personal dislike comes from the fact that I don't see FFT:WotL as a cohesive game. I see it as "game-ish"; there's a cohesive game somewhere in there (sometimes it even rises to the forefront) but it's lost amongst other things.

If you were to order a smoothie and that "smoothie" was just unblended fruit in an attractive cup, would you like the product as a smoothie?

The Lounge / Re: FF7 - PS4 Port
« on: December 08, 2014, 12:12:29 AM »
Rejected titles:
  • "FF7 - Coming to an Emulator Near You",
  • "FF7 - The Promo Video Was a Significant Portion of the Budget",
  • "FF7 - The Promo Video is More Computationally Intensive Than the Game",
  • "FF7 - This is What You Wanted, Right? #tooSoon", and
  • "FF7 - #sorryNotSorry".

Tethical / Re: FFT-Like Music
« on: December 02, 2014, 08:55:53 PM »
Tethical Music Engine

Special thanks to everyone in this thread; the video's idea came from your suggestions. The video runs through back-to-back 15-second previews of some of the stuff you've already heard, but it adds something new by providing audio waveforms that use the game logo of the music.


Help! / Re: Battle Sound Mod
« on: November 21, 2014, 07:09:37 PM »
FFT uses MIDI-quality music, which basically means you need to know what the notes in the song are and for how long they play. You cannot currently put modern audio files in (like MP3s).

The easiest place to start is here: MIDI to SMD v0.5: FFT Music Converter.

You may also need to consult:

Final Fantasy Tactics / Re: Final Fantasy Fractics
« on: October 30, 2014, 04:37:15 AM »
Besides The Neverending Story, there's the Myst series, where book writing and book travel are entrenched mechanics. They also have copious amounts of odd-sounding names (like Atrus).

Tethical / Re: FFT-Like Music
« on: October 15, 2014, 07:22:14 AM »

Dream a Little Dream of Me

Dream a Little Dream of Me (Normal) and Dream a Little Dream of Me (Intense).



Jeff the Killer

Jeff the Killer (Normal) and Jeff the Killer (Intense).



If you're interested in a close alternative in FFT to the pizzicato strings used in the intense versions, 33-37 and 26 are all close.

Tethical / Re: FFT-Like Music
« on: October 14, 2014, 04:36:57 PM »
Final Fantasy X

Battle Theme

Battle Theme (Normal).


Too much stuff going on with this track to FFT-ize it. Had to rewrite a large part of my playback/sequencing code to deal with the 8 different tempo changes this MIDI used, but that's done now. Also, had to go out and find a different soundfont (collection of instrument audio) to make it sound right-ish. Auto-panning for notes got added in the process of trying to get the music to sound right under reverb plus the usual instruments I use for the FFT style.


Final Fantasy 6

Celes' Theme

Celes' Theme (Normal) and Celes' Theme (Intense).

Couldn't get this one to sound anything other than sad. Will have to study this piece later.

Final Fantasy 4

Red Wings

Red Wings (Normal) and Red Wings (Intense).

Golden Sun 2

Isaac Battle

Isaac Battle (Normal) and Isaac Battle (Intense).

Final Fantasy Tactics A2

Painful Battle

Painful Battle (Normal) and Painful Battle (Intense).

Tethical / Re: FFT-Like Music
« on: October 08, 2014, 11:59:44 AM »
Chrono Trigger

Frog's Theme (Normal) and Frog's Theme (Intense).


I will get to the rest of that list sometime later this week. Thanks.

Tethical / Re: FFT-Like Music
« on: October 06, 2014, 02:09:06 AM »
I used the one by "Feathers" on this page: VGMusic - Sony Playstation 2 Music.

I think the process for converting to a MIDI is too involved for this/me (i.e. requires actually knowing the piece's instruments, would require retouching vocal notes in the Persona Q track, etc; you cannot trust me with music or flying airship designs).

Also, if it is of interest, I have 49 musical scales (i.e. modes) that you can call in 12 different notes (i.e. keys; A, A#, B, etc), and that's 588 different variations in 1 octave. And there are of course 100+ instruments that you can swap in and out.

An example is the "Normal" one is written in "C Ionian", which is just: C, D, E, F, G, A, B. Whereas, the "Bad News" one moves it into the "C Chromatic" scale, which is: C, Db, D, Eb, E, F, Gb, G, Ab, A, Bb, B. Epic is "C Insen": C, C#, F, G, A#. Sinister (Edgy) is "C Istrian": C, C#, D#, E, F#, G. Rebellious is "C Gypsy": C, D, D#, F#, G, G#, A#.

Tethical / Re: FFT-Like Music
« on: October 05, 2014, 11:14:50 PM »
@Vaan - I could only find MIDI files for the two FF5 songs. Coincidentally, there are songs available for Disgaea (the first one) and Grandia (the first one). Couldn't find much of anything for Persona. If you'd like to pick other songs, that's fine by me. Thanks.


Guilty Gear XX

Blue Water, Blue Sky (Normal) and Blue Water, Blue Sky (Bad News).


Tethical / Re: FFT-Like Music
« on: October 05, 2014, 07:01:39 AM »
Okay, so the changes you guys have noted have been used, and that's how they'll play out in the demos. Thank you. In other news, I have written an importer for MIDI files into this format, and I'd like to give you guys the opportunity to suggest a song you might want to hear in some other emotion. The test subject I used to write the importer needed a complicated song, and, well, it's Frozen's "Let it Go". Don't close the thread in disgust! I generated a Halloween-esque version that I think is worth listening to: Let it Go (Imported) and Let it Go (Sinister).

Tethical / Re: FFT-Like Music
« on: September 30, 2014, 09:02:53 PM »
@Vaan - There is an optional battle in need of such music, and I may well use your suggestion. The unreleated: Neo-Geo Boot.


At some point, there will be an interface where all the configurations can be changed/visualized. Thinking about dropping the sprites into that interface with musical instrument sprites (similar to the channel promo video).

Settings from last time were 125% percussion velocity/strength.

Settings from last time were reverb level at 13%, with chorus, and 89% percussion velocity.

As always, thanks for helping out with this.

Tethical / Re: FFT-Like Music
« on: September 30, 2014, 02:12:50 PM »
Reconfigured Variations

"Sleeping": Intense and Conclusive (2nd attempt)

"Dreaming": Intense

Internal Changes
  • Each configuration can set its own reverb, chorus, gain (before: composition-wide).
  • Instruments can be swapped in configurations (before: set only on composition).
  • Option to scale against how many notes were in the scale the composition was written in (before: loop around). Effectively, this is part of the smoothing that was suggested.
  • Sequence can be controlled in configuration (not used here; before: set on composition).
I think I'm going to run with this level of completion, since I should be able to adapt the handful of pieces I have.

Something unrelated from the Jingles collection.

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