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Messages - Alaris

Pages: [1] 2 3 ... 5
PSX FFT Hacking / Re: Auto-Battle Innate on Certain Characters?
« on: May 07, 2016, 09:24:54 PM »
Okay, modified the Attack.Out, and a battle in ENTD (Sp?), and managed to get my Yorda to pop up as a Guest in battle.  Granted, she attacked Ramza (he was asleep, so I guess that's justified?)... but it's progress.

New problems include that she can still be placed in the formation screen before battle.  How do I flag her as a guest for that as well? 

Edit: Double post because I suck and didn't realize I should have edited.  Also, looking through tutorials and such to see if any of this is mentioned, and is obvious to everyone except me.

Edit 2: On that note, while I'm at it, is there an easy method to add said "Guest" to my roster at the start of the game?  Currently, I just "Save-Edited" her in, but I would theoretically want to just be able to patch the game, and start playing without any other outside editing.

Edit 3: And I appear to have figured it all out.  Inserted her into the Academy scene, had her saved to Formation from there, and she is now a Guest that cannot be dismissed or placed on the formation screen.  I think I've got everything under control now.  Wooh! ^_^

PSX FFT Hacking / Re: Auto-Battle Innate on Certain Characters?
« on: May 07, 2016, 07:26:45 PM »
Hmm... sprites could definitely be an issue in some battles.  If I used the Attack.Out editor (I think that's what it's called) to reduce the # of my units I can have by 1 (for every battle, I guess), it would probably work out.  And since the challenge is supposed to be 4 Units + "Protected Unit", it would work out in a lot battles.

Well, I would prefer a "Game Over on Death," rather than crystal, but I could take what I can get.  Maybe there's a way to skirt around that (I know nothing of ASM hacking, so I wouldn't know where to start).  That said, thanks again, this has been a big help.

Choto made the 'Game Over Hack' and 'Unit Dismissal Hack' for Jot5

They can be found here:

Thank you kindly, looks like these will be quite useful.

PSX FFT Hacking / Re: Auto-Battle Innate on Certain Characters?
« on: May 07, 2016, 05:50:44 PM »
Thanks! And anytime :) Another thing to watch out for is the sprite limit, there can only be 9 unique sprites loaded at any given time during battles and events so be careful when you add her in. Ramza and co usually counts for 5 (possible) uniques, then sometimes you have other guests, and then you have enemies. Happy editing!

9 unique... Generics count as unique? (So if I had 4 different classes + Ramza, it would be 5 of the sprites?).  Also, different palettes of the same class count as the same or different sprites?  That's a bummer; any particular fights I should watch out for that are either at the limit, or close to it?

Also, not related to the specific topic, but still in the general idea:  Is there any way to set it so that, if the character dies, the battle ends in a Game Over?  Since it's a Yorda-style challenge, the idea is if she dies, I have to restart.  It would be cool to make that automatic, rather than function on the honor system.

Thanks again!

PSX FFT Hacking / Re: Auto-Battle Innate on Certain Characters?
« on: May 06, 2016, 11:29:30 PM »
Yup! That's about it! Make sure that you're choosing all the battles and stuff and not events because they're not well labelled :P

I just know I'll end up with the character standing around during one of the events.  I imagine I'll laugh.

That said, thanks a ton for your help, Jumza.  You rock!

PSX FFT Hacking / Re: Auto-Battle Innate on Certain Characters?
« on: May 05, 2016, 02:57:25 PM »
Well, I would ask; do we have any tutorials for doing this sort of thing?  I'm essentially a newbie at hacking; I did some modifications years ago, and recently picked up some of the tools to do some modifications here (new character, class, skillset, sprite, etc), but I wouldn't even know where to begin with doing this.

Or, if there's not a tutorial, could you give me a place to start?  I can figure it out, given enough time, but I'm a bit clueless on this. :/

EDIT: Okay, I'm looking at FFTPatcher, the ENTD tab.  Looks like it lists every fight, and enemies in these fights.  I guess if I use the Load/Save formation, her Sprite Set/Name, and find an unoccupied square near the party, I can insert her into the map?  Just have to make sure it's an unoccupied spot for every fight.

I guess I can fiddle around and see what I can do with that.

PSX FFT Hacking / Re: Auto-Battle Innate on Certain Characters?
« on: May 04, 2016, 08:53:47 PM »
Not a bad idea. I'm not that versed in hacking, so if you could work with me here:

Would I need to set her up to pop in as a guest in every encounter in the game? By that I mean, would I need to go in, 1 by 1 and add her in? If so, how difficult would you say that is?

Sounds awesome if I can make it work; I'm willing to put in the effort if possible.

PSX FFT Hacking / Auto-Battle Innate on Certain Characters?
« on: May 04, 2016, 04:00:10 PM »
I'm working on a Yorda-style challenge patch; I'm already modifying several things, including putting in the new character with a special job and such. 

With the Yorda-style challenge, one character (the "Priest") is set to Auto-Battle, while you control the other 4 characters, and attempt to win the battle while protecting her.  I was wondering if there was a way, short of "Berserking" or setting it at the start of each fight, to make a character/job fight automatically in every battle they are in?

I know some of the AI-Arena Patches have been doing this for a while now, but I want to do it for this single character, if possible.

Sorry if this has already been mentioned, it was just a thought floating around in my head, wondering if it is possible.


Final Fantasy Tactics / Re: War of the Lions iOS/Android Update
« on: July 09, 2013, 05:46:12 PM »
The update includes the slowdown fix,

Ah... so, since the FFH community (or one person in it) managed to fix the Slowdown issue, I guess SE decided to finally get off their asses and take care of it.  That, or they simply used the fix we use.

Sad... so sad.

The Lounge / Re: The Hobbit: general impressions thread
« on: December 19, 2012, 07:45:00 PM »
Dwarves, beer and songs
Couldn't ask more

Also, the movie looked a lot like a D&D session, which is a plus

Everything in this post is Quoted for Truth. 

Loved it. Looking forward to the next 2.

The Lounge / Re: Anyone play Torchlight 2?
« on: October 04, 2012, 05:57:06 PM »
I do play Torchlight 2, obviously, but I'm out for playing with anyone else until my first playthrough is done.  Sorry. ^_^''

Spriting / Re: Official Sprite Contest: Heroes From Other Worlds
« on: September 28, 2012, 04:48:24 AM »
Ah, I used to play Tales of Symphonia, and I love the Colette.  Given that it's just a contest, I doubt it'll be finished out, but I'd love to see it finished out fully. 

Non-FFT Modding / Re: [Engine] Generic Platformer
« on: September 12, 2012, 05:47:01 PM »
And I see shiny.  That's actually the kind of thing I've been working my way up to in Python, or at least, plan to work my way up to.  Best of luck to you, Vanya!

The Lounge / Re: CW Cheat, Custom Fireware, and PSP!
« on: August 23, 2012, 05:33:44 AM »
Erp... well... I know they've changed a lot since I converted my PSP to Custom Firmware.  I'll take a look into it, and see if I can't get back to you, but I make no promises.

The Lounge / Re: Dude.
« on: August 18, 2012, 03:22:02 AM »
Welcome to Final Fantasy Hacktics, where all your dreams will come true.

As for how to get started making a Final Fantasy Tactics of your own... well, I'd direct you to the "Tools" page on the main site, which has all the editors you will likely need to make an FFT of your own.  However, I will also direct you to the Tutorial section of the forums, for I'm sure you'll have many questions in regards to all of these programs, so... here you go:

Tutorial Section of the Forum:
Tools Section of the Site:

The Lounge / Re: Hello There!
« on: August 16, 2012, 08:00:35 PM »
Good afternoon, Mr. Heat066, and welcome to Final Fantasy Hacktics, "where all your dreams come true."

I'm afraid I can't help much on the Sprite front, but there are at least a few spriters roaming around who could give you the nudge you need to get started on that endeavor.

The Lounge / Re: ST4R's Minecraft Server
« on: June 21, 2012, 02:51:52 PM »
Isn't the job of OPs to watch the server?  You should get more trustworthy ones, if you can't trust your current ones, Star.

The Lounge / Re: Diablo 2 Playthrough Anyone?
« on: June 12, 2012, 06:39:13 AM »
I'm curious.  3 Days later... did it ever happen?

Spriting / Re: Travis Sprite Studio (FFT Style Zell)
« on: May 25, 2012, 04:29:13 AM »
Not much of a sprite maker, so I can't offer advice, but I do like the look of it.  Keep up the good work.

Non-FFT Modding / Re: Odal's FFVI Hardtype
« on: May 22, 2012, 07:11:39 PM »
Well, I do run from random battles a lot in FF6 HT (ET Version), but that's HONESTLY because I don't like to show all those random battles onscreen.  I don't honestly think the viewers would enjoy it. 

Put simply, however.. FF6 has a very high encounter rate to start with.  I generally can't go more than 3-6 steps without a fight.  And it drives me insane.  In most other FF games I've played, the encounter rate is lower, and I'm not getting into a fight so often.

But, if you say it will be better off, then by all means, do it.  I haven't seen the current Encounter Rate of your version of Hardtype.

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