In general I am in favour with shuffling around the elemental properties. I can take or leave MP bonuses on armor. (In my opinion, low mana pools ought to be a weakness among heavy armor classes; that's why they have robes.) However, I am noticing a trend among the HP and MP changes. Let me elaborate:
Among the +XA gear:
- Both +XA hats and clothes receive +5 HP with the exception of Secret Clothes, which is unchanged.
- +XA helmets receive +15 MP
- +XA armor receive +10 MP
Among absorption/strengthening gear:
- Flash Hat and Golden Hairpin receive -10 MP
- Absorption clothes receive -10 HP
- Earth Clothes and Chameleon Robe bite the dust
So, in summary, elemental gear gets nerfed and +XA gear gets buffed? Are elemental teams currently too strong in the meta?
I am not sure how I feel about the removal of Earth Clothes and Chameleon Robe. Removing Chameleon Robe will effectively remove Excalibur Grand Cross Paladins from the meta and leave Excalibur stranded. Removing Earth Clothes will definitely reduce the prevalence of Earth absorb teams. I never saw a problem with either :/
Next, concerning robes, I notice that a higher premium is being placed on the MP bonuses.+2 MA gear (Wizard Outfit and Wizard Robe)1.40
: +40 MP costs 15 HPProposal
: +40 MP costs 25 HP +1 XA gear (Heavy armor and Priest Cassock)Proposal
: +30 MP costs 40 HP
(The addition of 1 PA/MA is largely inconsequential to all but Geomancy)+1 MA robes (Linen Robe changing to Priest Cassock)Proposal
: -15 HP
(Straight nerf to all but Geomancy)+0 XA gear (Brigandine and Silk Robe)1.40
: +30 MP costs 15 HPProposal
: +40 MP costs 40 HP
MP is one of those stats you don't care how much you have as long as you have enough. On the other hand, HP is a stat that can never be high enough. Consequently, HP is more valuable than MP.
There was a time several years ago when we thought otherwise, and most robes had far less HP. Robes back then sucked. Only recently (patch 1.37? 1.38?) did we give these robes more HP and bring them out of obscurity. By slashing robes' HP and leaving the likes of Brigandine and Black Hood unchanged, I fear we'll slip back into those dark days.
Last, I like the shield changes, but I wonder if giving Swift Plate both Slow and Stop resistance is a bit overkill. I personally am fine with just Slow resistance.