Soul Nomad and the World Eaters
A Nippon-Ichi attempt at a tactical RPG. It plays out very similarly to Bahamut Lagoon (minus the pet dragons) or Ogre Battle. Each platoon consists of 4-9 units (with about 10 platoons at endgame, all with 7+ units), within 3 different rows (front/mid/back). Which row the unit it is decides which attack the unit performs -- an archer in mid will do a medium damage volley onto an entire enemy row, while an archer in the back will do a strong single attack. The platoons move around in a square grid, and also gain various abilities pending on who the leader is to use if they don't wish to attack -- ability to heal themselves/others, all sorts of buffs and debuffs, and such. If the leader dies the entire platoon is defeated.
Awesome gameplay. Characters are stupidly flanderized. No eye-stabbing endgame grind that I wouldn't do anyways with an NIS game.