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Spriting / Re: Official Sprite Contest: Ivalicians Abroad
« on: May 22, 2013, 06:34:33 PM »
EDIT:
So I think I know what I'd like to do for this. The game Solomon's Key (NES version):
is particularly great ( never could beat it),
and it shares a theme with FFT. It's leit motive is based in the Zodiac; so it seems like a good one. Instead of Dana (the original Link):
& his fairy friends: 
I will use characters and enemies from FFT instead.
Just an idea really; I've never tried Nintendo like sprites before. Maybe I should make it a 16 bit style instead (maybe a bad idea)?
Dana as a white mage? I'm not really sure which FFT chars I ought to use.
Went instead with "Final Fantasy Tactics + Faxanadu (cross) AKA FFT-anadu"
I changed my mind pretty severely, yet stuck with doing something for the NES.. I must say the NES palette kind of sucks; so much contrast and eyeburn involved in so many of the colour combos. It was harder to use than I expected, though I used it in a unique way I think.. using the earthiest tones I possibly could for the BG tiles.
NES Palette:
I used NES restrictions throughout the piece; 4 colours max per 8x8 tile including for the sprites and counting transparency as a colour.. it was a challenge. I may have fudged a bit on the Ramza sprite; but most like ly not as I'll explain: On one part I had to count 5 to get the sword in there.. BUT!!! I could easily argue that the sword and shield are their own Sprite & I think they would be because of how they're equipped in Faxanadu. So here it is:

What is Ramza doing in the WORLD TREE?
FFTxAnadu
https://www.youtube.com/watch?v=HqnJ7P5rWCE&list=PLBE337B8AEDBEFC00
Things that've changed from the original NES title:
Main sprite is 1 tile smaller.. other sprites are also smaller though would still take up the same space. There are now two items shown in the HUD one is equiped magic and the other is equiped item. The tiles are all completely different along with the palette. The game is 4x as big mapwise (in my dream world). And most different of all: IT NEVER EXISTED
.
some original screens of Faxanadu:
http://shrines.rpgclassics.com/nes/faxanadu/walkthrough1.shtml
is particularly great ( never could beat it),and it shares a theme with FFT. It's leit motive is based in the Zodiac; so it seems like a good one. Instead of Dana (the original Link):
& his fairy friends: 
I will use characters and enemies from FFT instead.
Just an idea really; I've never tried Nintendo like sprites before. Maybe I should make it a 16 bit style instead (maybe a bad idea)?
Dana as a white mage? I'm not really sure which FFT chars I ought to use.
Went instead with "Final Fantasy Tactics + Faxanadu (cross) AKA FFT-anadu"
I changed my mind pretty severely, yet stuck with doing something for the NES.. I must say the NES palette kind of sucks; so much contrast and eyeburn involved in so many of the colour combos. It was harder to use than I expected, though I used it in a unique way I think.. using the earthiest tones I possibly could for the BG tiles.
NES Palette:
I used NES restrictions throughout the piece; 4 colours max per 8x8 tile including for the sprites and counting transparency as a colour.. it was a challenge. I may have fudged a bit on the Ramza sprite; but most like ly not as I'll explain: On one part I had to count 5 to get the sword in there.. BUT!!! I could easily argue that the sword and shield are their own Sprite & I think they would be because of how they're equipped in Faxanadu. So here it is:

What is Ramza doing in the WORLD TREE?
FFTxAnadu
https://www.youtube.com/watch?v=HqnJ7P5rWCE&list=PLBE337B8AEDBEFC00
Things that've changed from the original NES title:
Main sprite is 1 tile smaller.. other sprites are also smaller though would still take up the same space. There are now two items shown in the HUD one is equiped magic and the other is equiped item. The tiles are all completely different along with the palette. The game is 4x as big mapwise (in my dream world). And most different of all: IT NEVER EXISTED
some original screens of Faxanadu:
http://shrines.rpgclassics.com/nes/faxanadu/walkthrough1.shtml

..

.