Please login or register.

Login with username, password and session length
Advanced search  

News:

[2014/08/29] New steam profile field added. Add your steam ID now. Join the FFHacktics steam group.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - scatttman

Pages: [1] 2 3 ... 9
1
Spam / Re: Neverending FFT
« on: August 15, 2010, 09:51:48 AM »
and like to

2
Mercenaries / Re: Sidequest Ideas (31/40)
« on: August 13, 2010, 08:15:08 PM »
oh well i have to read all the changes in mercenaries XD
and its good juts to have one family of monsters, yes its relly basic idea i wa striying to give an use to this however i would like to see more clasic ff enemys in fft

3
Mercenaries / Re: Sidequest Ideas (31/40)
« on: August 13, 2010, 07:56:24 PM »
Bomb King Fight

Activation Method - chapter 3 - poach a bomb or explosive or grande and go to any fur shop (idk if it's possible).

Area - Bervenia volacano.

a bigger version of bomb named bomb king its angry with you for killing his sons, you have to fight against 6 bombs(explosive, granade) and the Bomb King, as reward for win the battle you get the bomb sword a a sword with low attack but that inflict flare when hits.

4
Ivalice Arena / Re: Hello everyone...
« on: August 12, 2010, 08:37:45 PM »
if r999 doesn't came back you should open the artworks subforum to public i saw some cool sprites

5
Ivalice Arena / Re: To those whom oppose
« on: August 12, 2010, 08:35:45 PM »
sprites are important
the gameplay its already done (you can change somethings)
and story is important too

6
Ivalice Arena / Re: Global MP Regeneration System
« on: August 11, 2010, 11:28:01 PM »
exactly was i try to say

7
Naruto Forum / Re: Finished Sprites
« on: August 11, 2010, 12:30:45 AM »
but the section has an spam thread or maybe combine that 2 threads with the spam one if its posible

8
Naruto Forum / Re: Finished Sprites
« on: August 10, 2010, 06:49:04 PM »
thanks cheetah, can you delete this treads

viewtopic.php?f=27&t=4169
viewtopic.php?f=27&t=4728
?

9
Ivalice Arena / Re: Global MP Regeneration System
« on: August 10, 2010, 11:30:25 AM »
i thin the AI will spend all his mp in the first oportunity i mean if the game restores 40 mp and the AI have 2 spells one who cost 40 and other who cost 50 just an example the AI will always cast the spell who cost 40 idk if u understand my point

10
good job ill post updates soon

11
Mercenaries Spriting Forum / Re: Warder Sprite Thread
« on: August 10, 2010, 02:38:52 AM »
im doing custom arms but i use a shrine knight base but still its a little hard the arms and mostly the chest.

ps: i liked the head that curu did but im not that good so i use the 20yearsMAN head if someone but can be replaced later.

12
Mercenaries Spriting Forum / Re: Warder Job Thread (Finalized skillset)
« on: August 09, 2010, 03:38:11 AM »
update what do u think ?

13
Help! / Re: Okay, another try...
« on: August 07, 2010, 09:30:59 PM »
you should start with spriting it is kinda fun, you can change clases with fft patcher not so hard to use youll get it and you can change the casting time withh fft patcher too.

14
Help! / Re: Okay, another try...
« on: August 07, 2010, 07:10:54 PM »
ye psx is ps1 i play on an emulator

15
the actual inquisitor concept looks too nice to me, i mean iquisitors are really badass mother fuqers they torture ppl and burn it
here some concepts for the job
in my opinion the hood version oh gaffgarion could work

16
Mercenaries / Re: Dragoon Job Discussion Thread
« on: August 06, 2010, 08:54:21 PM »
Quote from: "Kagebunji"
That art looks awesome. Where you get it from?
deviant art jus searched for dragoon

17
Mercenaries / Re: Archer Job Discussion Thread
« on: August 06, 2010, 07:53:10 PM »
suggestion remain beso toxico as toxic kiss sounds better doesnt sound good in spanish (i speak spanish)

ideas

long shot - very large rank, medium %, low damage.

use arrow - stab with an arrow, rank1, (you can give it some status and damage to your choice)

i have to run - increases user speed.


18
Mercenaries / Re: Dragoon Job Discussion Thread
« on: August 06, 2010, 07:06:24 PM »
idea for sprite remake

and for skillset i have some ideas

Highwind - wind elemental attack, rank 4, pulls enemy back (like dash), (you should give the name Highwind to an attack in honor to the FF series)

Dragon Spirit - inflicts reraise on allies.

Dragon Wheel - like monk's spin fist.

Dragon Tears - remove bad status (your choice LD) from allies, rank 1.

Dragon Wings - inflicts fly on caster.

19
Mercenaries Spriting Forum / Re: Warder Job Thread (Finalized skillset)
« on: August 06, 2010, 06:26:23 AM »
ok i think you were right he looks a little too much like shrine knight i worked on that but the color amount change now it has 15 colors and tryed to de side view but doesnt turn out too well


20
Mercenaries / Re: Arbalist Job Thread (Update in the First Post)
« on: August 06, 2010, 05:30:06 AM »
ok i have some idea for arbalist (i dont rlly know how to describe so i hope u get the idea )

autocrosbown - like edgar in ff6 well something like this rank 3 straight, 5 panels efect 5 random hits.

headshot - rank 4, no damage, lower % to inflict death.

aim eyes - rank 3, lower damage inflicts darkness.

warning shot - rank 5, reduces target's brave.

shot to the sky - increaces party's brave and or faith.

Pages: [1] 2 3 ... 9