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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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Messages - Twinees

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1
Spriting / Re: I made Ike, but I need help with the edits and colors.
« on: September 08, 2017, 03:41:29 PM »
This is a suggestion for both PigonMuffin123, as well as you Lionheart537; the diagonal views are the most important frames to get correct and should be priority. These angles are always viewed in game, therefore the side, front and back frames should be a second thought.
Also, its generally harder to get the diagonal frames to look the way you want them to. So if you are not happy with the outcome of the diagonal frames, you should probably rework it or think about other alternatives.

2
Spriting / Re: I made Ike, but I need help with the edits and colors.
« on: September 08, 2017, 07:39:37 AM »
Are you using the same colours for the sprite and portrait? They should not be shared at all. They need to be separate. 16 colours for the sprite, and 16 colours for the portrait.

3
Spriting / Re: I made Ike, but I need help with the edits and colors.
« on: September 07, 2017, 03:38:45 PM »
Definite improvements over the original sheet you posted. Colours are better too. The shoulder pad in particular is fairly messy and needs to be simplified.

Props to DarkShade's sprite "Fayt" because I used it as the base of the sprite.

Btw, the parts you are using from 'Fayt' are used from my sprite, Dart.

4
I can confirm that we already have decided the playable character roster, and both Laharl and Etna are not included in that list.

5
Spriting / Re: We need MOAR Monsters
« on: April 04, 2017, 02:46:11 PM »
Hey Conman, its looking okay but there are more noticeable issues with the new changes you've made. The legs (and also the butt) look very pillow shaded and look different in length now. Its easily noticeable due to the knees being nearly exactly level but the feet are the correct perspective. And the abs/his body look a little that way too, its too straight? Anyway, I hope that helps a little. And both palettes you've chosen look okay, I can't decide on which one looks better :)

6
Spriting / Re: Help with Custom Portraits
« on: December 21, 2016, 06:25:14 AM »
I should be able to help with some quick edits later, for now, the hair on at least McDohl needs more volume upwards. Currently, its giving the impression that he has a very small head. Look at some bald character portraits and see how tall their heads are, then look at some similar face angles to the male thief portrait that actually have hair. It might help you out a bit.
Good luck.

7
Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
« on: December 06, 2016, 12:37:23 PM »
we'll replace Snake with a poorly sprited Raiden.


8
Spriting / Re: Koruten's Sprites
« on: November 07, 2016, 09:45:58 AM »
Keep at it Koruten. If you keep working at it you'll improve, gotta start somewhere. Looking at other portraits should help with hair flow. With the sprite, most of it is readable which is great. The section between the forehead and hair is a little pixelated though. If you are enjoying making sprites, keep doing so! That's an important part also :).

9
Journey of the Five Ch.1 / Re: Can't wait :_:
« on: November 07, 2016, 03:18:01 AM »
Thanks Guru and KingUrameshi! Expect some more cool stuff in all forms in the Chapter 1 re-release and Chapter 2!

10
Journey of the Five Ch.1 / Re: Can't wait :_:
« on: November 06, 2016, 11:19:03 AM »

11
Hacking/Patching Tools / Re: ISO Manager v1.00b
« on: September 29, 2016, 09:20:31 AM »
Awesome stuff! Great work Xifanie!

12
Hacking/Patching Tools / Map Editor: Ganesha 0.72 Released - Now in Colour
« on: September 07, 2016, 02:48:43 PM »
Hey everyone. A couple of months ago I decided to have a look at the source code for Ganesha (original program made by Gomtuu) and see if I could fix any of the underlying problems, but mainly my goal was to add colour. Well, I finished that after a couple of days, and added a couple of new features. And now I'm finally uploading it after several requests.

Ganesha is now in COLOUR!

The only downside to the program now being in colour is the loading and import speed. Currently it will lag a fair bit, due to my dodgy implementation of code, however it was and still is the only way I can think of implementing it. But in the long run it saves much more time having to continuously import, or test ingame or with map2gl!



While I was there, I decided to implement some other functions as well.

Some of the new features in Ganesha 0.72:
  • Did I mention colour?
  • It is now possible to move the entire map in one button press (note: do not move into negative zones due to terrain values!). Simply press 'u' to open the menu
  • Rotate Face and Rotate about Vertex buttons in the polygon edit window
  • Fixed layout, per request
  • Added -20 and +20 buttons for the UV movement, per request


Well, I hope you like the new Ganesha. It was a lot of effort but definitely worth it! Enjoy  :cool:

Download link: https://www.dropbox.com/s/svrzun6ekhkkgux/ganesha-0.72.rar?dl=0

Installation instructions:
         Step 1: Follow all steps here: http://ffhacktics.com/smf/index.php?topic=10013.0
         Step 2: Unzip ganesha-0.72.rar
         Step 3: Copy the folder inside ganesha-0.72 called ganesha-0.6 (I did not change the name of this folder for a reason! Leave it as ganesha-0.6).
         Step 4: Paste it to the location of ganesha-0.6 (The normal location is most likely Program Files) and let it overwrite the files!

And done, you should be able to run Ganesha normally through the shortcut that was made during your initial installation (hence why we don't change the folder name ;))


Lastly a big thanks to Gomtuu for creating the vanilla program that I was able to slightly decipher and get something more out of it. All props to you!

13
Help! / Re: Need help with sprites.. I'm a noob..
« on: August 07, 2016, 11:57:07 AM »
FFT sprites use 16 colour palettes to determine how they appear ingame. Each row is each palette the sprite can use.

The first row of the palette is the 16 colour palette for the first sprite palette. The 9th row of the palette is the first 16 colour palette for the portrait. Your current set up won't work. That's why the bmp is all messed up when you inserted it. Have a look at the vanilla sprite palette for Ramza and tutorials on the forums please.

14
Bugs and Suggestions / Re: Ganesha suggestions
« on: July 15, 2016, 02:40:47 PM »
Done.

15
Ramza's beard.

16
Hacking/Patching Tools / Re: Map Editor: Ganesha 0.60 Released
« on: June 24, 2016, 07:06:18 PM »
Hi White Knight Wiegraf,
Sorry for the late reply, I only just noticed your problem! (Might not want to bump a 6 year old thread next time though! :P)

I ran some tests and I also came across your issue, that particular tile reads as a 'None' value (hence why its saying it should expect a type of 'int'). I found the code mentioned and managed to brute force the slope type to Flat 0 for that particular tile (1,1) (which is what it should be?). Please check your private messages for the fixed version.

Hope this helped!

17
Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
« on: May 08, 2016, 03:33:41 AM »
It's fine Nyzer, don't worry about it haha. We're all working hard behind the scenes on things we can't talk about. But the rerelease is gonna be great and chapter 2 will be just as great. I think this is my first post on this thread? I've been working on the pixel art aspect of the mod along with Lijj and others and I'm really happy with the result of everything. Expect some updates to portraits and some new sprites when the rerelease comes out!

18
Update:
The Duplicate Addon had a small bug where the texture palette did not copy over properly, I found the relevant code and fixed it. Full credits still go to lirmont, all I did was change a small mistake of "page" to "palette".

19
Spriting / Re: Luiakyn's(Omnir's) Sprites
« on: March 15, 2016, 03:27:23 PM »
I like all the custom poses and animations you've done for Duma. They look great. The horns on the back view frames are good and pretty consistent, I still get the feeling that the horns are lopsided on the front view though, I think I mentioned that a long time ago. Not a big fan of the palette at the moment, particularly the reds but that is easily changeable if you are inclined to do so. Good luck on the rest of the sprite touch ups!

20
My wholehearted advice is to bench the Deis sprite for now and come back to it another time. I definitely think that you will be able to improve it once you have a bit more experience.
I'd offer more help but I've got my own sprite related stuff to do for Jot5.

Portrait:
The skin palette should always have 8 colours (at minimum of 7 if you are in need of an extra colour).
Her neck should start a couple more pixels towards her chin. Use references! Lijj set up the megaref sheet particularly for this type of thing. If you look closely around the necks of some of the (mostly) female necks, you'll notice they show some collar bone/start of shoulders. Trying to add this may improve it as well (look at the female mediator, thief and geomancer!). And it will help you define the palette!
You did a good job with using the brown colour with the purple pallette section, but once you add the black (#302828 or in graphics gale I think its R/G/B:48/40/40) you can use that instead of the brown.

Hopefully that will give you a decent start for the portrait.
 

Oh and also try custom face poses/directions later :P.

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