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Messages - Twinees

Pages: [1] 2 3 ... 30
1
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: May 06, 2014, 02:35:01 PM »
Great job seushiro, keep it up. Just do those things Kage has suggested and you should be golden.

(Oh by the way, the Edea sprite concept I made uses the female squire legs)

2
Spriting / Re: Luiakyn's(Omnir's) Sprites
« on: May 06, 2014, 08:54:12 AM »
Yeah I definitely agree about humanizing him. All of the lucavi look like a mix of beast and human (which I assume comes from the idea of the lucavi taking a humans body). Good idea.


3
Spriting / Re: Choto's maybe sprites
« on: April 23, 2014, 08:10:48 AM »
Great job Choto. It's awesome to see that you finished this, Umaro is a great character and you've done a great job. When I'm feeling up to it next I'll have a look through the sprite and tell you some more things about it or I can fix some things that look a bit odd if you want.

I used Jimmy's outlines and came up with this. It still needs a bit of polish but hopefully that helps you out Choto. Its pretty minimal with the colour usage, I think 12 so you can really do anything you want with it :P.

Don't doubt yourself Jimmy, you're a great pixel artist.

4
Spriting / Re: Kagebunji's sprites- Moving on...
« on: April 21, 2014, 03:28:03 PM »
Haha good. Viva la revelution!

5
Spriting / Re: Kagebunji's sprites- Moving on...
« on: April 21, 2014, 02:59:39 PM »
Do not copy the eye over, the eyes are perfectly fine as they are. They should not be as you have done them on the sprite on the left, never is it done anywhere like that on a FFT sprite. The fad of the double eye colour started a long time ago and I put a stop to it :P. Never shall it return!!! Seushiro, go back and fix all your sprites with eyes like that haha.

6
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: April 21, 2014, 12:39:36 PM »
I will make some edits to the Hero of Light shortly and edit this post to show you some places that could do with some clean up :).

I much prefer Jimmy's original colours for Squall, the current are a bit too saturated in my opinion.

Haha, got to it before you could Jimmy :P. Hopefully this is some help for the Reno portrait.

7
Spriting / Re: Kagebunji's sprites- Moving on...
« on: April 21, 2014, 10:48:43 AM »
Both versions look great though I really can't decide which I like better.
Instead of squeezing the palette you could alternatively just get rid of the highlight altogether, it should look fine. Though that decision is up to you :P.

8
Spriting / Re: Choto's maybe sprites
« on: April 19, 2014, 01:56:18 PM »
Haha awesome stuff. Just maybe watch out for some frames where his is getting chopped off (I'm not sure if you'll be able to fix that due to size constraints though)
I'm not a big fan of the purple following the grey though, but its great that you are shading with a good amount of colours so you can swap palettes at any time (good thinking :D).

9
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: April 16, 2014, 03:44:20 PM »
It's great to see you come up with so many new things to look at. I'm really liking your Goku sprite the most out of all of these so far.
If you are struggling with Genesis's hair, just start all over from scratch and begin his hair anew. Its sometimes best to try again using a different base. You've got the Dante sheet right there, why not use his hair as base? :)

Bravely Default characters: Watch out with some of your placement of feet, hand and head positions. Its quite important to make sure that each has the right proportion to each other and such. This is most noticeable on Edea, she looks quite hunched over (this is the same for Yuna)!

Chocobo: It looks rather... robotic. Considering the only real piece of robot technology in FFT is Worker 8, maybe look at some knights armour from medieval ages and try to base the armour on that instead. And keep an eye on your shading particularly for this, if you compare the original chocobo to your current, the lighting on the armour should be very different.

Great start with all of them though, interested to see more :)

10
Spriting / Re: Luiakyn's(Omnir's) Sprites
« on: April 11, 2014, 04:10:43 PM »
Alternatively to hide his back you could always give him a huge tuft of hair like a minotaur is generally depicted with:

11
Spriting / Re: Choto's maybe sprites
« on: April 11, 2014, 04:03:31 PM »
Yeah sure. Pretty much every all FFT sprites use the colour #282828 or #282820 as the darkest colour (the black). You said you used Rafa as your palette reference so if you look at her eyes and her hands you will find it :P. It is hardly used on her though, the only other place is on her feet.

12
Spriting / Re: Luiakyn's(Omnir's) Sprites
« on: April 11, 2014, 08:56:17 AM »
Its looking pretty tops so far Luiakyn. One thing I will mention is the position of his arms though. Perspective wise this seem a bit off and I've drawn on your WIP2 to show you what I mean. Everything generally follows the 2 pixels across, 1 pixel down rule (as you may already know about) for this perspective. And with the red lines I've drawn you can easily see how the original sprites follow that also so either his left arm should be moved back, moving his right arm forward quite a bit or moving his right arm down a few pixels. Anyway I made a quick edit to show you what I mean (moved his right arm down). Another thing probably to quickly mention is his horns also seem slightly different sizes. (Another thing to note is that you are using a different colour for the black </3 it should be either #282828 or another one which ive forgotten :P)


I just wanted to mention these things before you got any further through the sprite :P. Can't wait to see more :)

13
Spriting / Re: Choto's maybe sprites
« on: April 11, 2014, 08:01:31 AM »
Looks great Choto, don't forget about the black colour though (In my opinion the most essential colour)!

14
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: April 08, 2014, 01:32:21 PM »
You kind of lost the spikeyness and in turn he looks like he has a small head of hair with your new edit of Reno (the sprite). But the goggles look pretty good. I made an edit for you, so do whatever you want with it :P

15
Spriting / Re: Luiakyn's(Omnir's) Sprites
« on: March 21, 2014, 10:30:17 AM »
Just thought I'd quickly say that the his peck and back muscles should barely move (or at all) during the walking frames. Otherwise great job.

16
Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: March 19, 2014, 02:06:04 AM »
Awesome stuff Seushiro, keep up the good work.

17
Spriting / Re: ZOMG iron giant
« on: March 19, 2014, 02:00:03 AM »


You seem like you want some edits to push you in the right direction so here you go.

He needed more muscles and less of a shine on his arm. The colours you had were great, all that was needed was an extra skin tone slightly darker than the brightest to really make it look like skin (also make sure you dont share colours with the skin and hair or you'll have a bit of a pain make alternate palettes later [furthermore you have 2 colours unused so use one for the darkest bit of the hair]). His face could probably do with some improvements but its up to you whether you want to keep the blasphemous nose. The boots need a little bit of touch up as well but you are definitely on the right track. Interested to see more that comes out of this :)

18
Spriting / Re: Celdia's Sprite Swaps
« on: March 15, 2014, 01:38:35 AM »
(Just wanted to say that I made an extremely minor edit to the portrait of the original Lysay sprite, so Mr. Bunji really deserves all the credit)
(Also great palette choices, love the green, white and teal combo)

19
Spriting / Re: Saber - Arturia Pendragon (WIP)
« on: March 15, 2014, 01:34:22 AM »
Keep up the good work Fox, just giving spriting a shot (as a lot of FFHacktics members have learnt) is the best way of learning and getting better. The most important thing is to keep trying and not give up. Seushiro has shown you the best way to do things, find parts that look closest to what you want then make edits from there using other sprites as references :).

Good luck

20
Spriting / Re: Atma's Sprites
« on: March 15, 2014, 01:29:01 AM »
Awesome some Atma, keep up the great work. Can't wait to see more cool ideas :)

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