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Messages - Twinees

Pages: [1] 2 3 ... 29
1
Spriting / Re: 7 portraits in 7 days
« on: February 03, 2013, 02:44:34 PM »
Oh wow, cool stuff guys. This is great. I will have to work on my day 2.


More to come from me but I'm undecided on what to do next.

2
Spriting / Re: Yetti's Arts
« on: February 02, 2013, 06:37:26 PM »
Welcome to FFH, Yetti.

The eyebrow edit and beard looks great. The best thing you can do for help with shading the clothes is using existing FFT Portraits and luckily Lijj put together an entire reference sheet to use. So the best thing to do would be to look for something similar to what you want to do, and try and make your own version of what you want. Good luck man, starting small and working to bigger stuff like you are doing now is a good idea.


-Twin

3
Spriting / Re: 7 portraits in 7 days
« on: January 31, 2013, 02:03:02 PM »
Lijj asked me to join in but im pretty sure I wont have time to do 7. This one took me several hours to do :'(.

Its Fran from FFXII (14 colours~).



Heres the old Japanese portrait someone made for comparison:


Edit: Also, Lijj I freaking love that Leonardo haha, so cool.
And Phillipe, welcome to FFH :), I love a lot of your work on PJ.

4
Spriting / Re: Jon's Sprites
« on: December 20, 2012, 11:57:54 AM »
Doesnt resemble Cecil that much to me, keep working on the hair and body. If you want to get as much likeness as possible, you are going to need to custom everything except maybe gloves and boots.
Keep working on it

5
Help! / Re: portrait color mumble jumble.
« on: November 13, 2012, 04:02:05 AM »
The portrait colours are loaded from the 9th row of the palette. If you want to edit the portrait exclusively, replace the first row colours with the colours in 9th row.

6
Help! / Re: custom sprites added to fft?
« on: November 04, 2012, 06:56:12 AM »
Yes, on the main page go to tools in the downloads section. Download FFTPatcher Suite, and extract the .rar. And inside that, there will be Shishi sprite editor. This is what you will use to replace existing sprites with (note: a lot of the custom sprites only have one palette so try to avoid replacing job sprites). The rest is fairly straightforward, load the iso, and import the .spr or .bmp.

Also, I'll move this to the help section.

7
Spriting / Re: Official Sprite Contest: Heroes From Other Worlds
« on: October 26, 2012, 01:43:00 PM »
All said posts about Hitler were removed. Furthermore, I have removed the post Kage used to enter Hitler.

As per Rule 8) Submissions need to loosely follow the general competition topic. The Sprite contest is titled: Heroes From Other Worlds, implying that Heroes from a world different to Final Fantasy Tactics. But it also implies Heroes, an anti-hero is not loosely a hero, therefore this, and this alone was the reason why the post regarding Hitler was removed. Furthermore, as stated in the rules, the Darth Vader made by Jon will not be considered as a valid entry.

Seriously guys, this is the second time in a thread, that is supposed to encourage the community to make sprites, where some sort of conflict has occurred. If something happens you don't agree about in the spriting section that you think may cause an issue, send me a pm.

8
Spriting / Re: Official Sprite Contest: Heroes From Other Worlds
« on: October 25, 2012, 06:07:53 AM »
Entry Name: Mario and Yoshi
Sources: SQUARE - Mustadio, Goltana, Male thief (for Mario)
Character Art: Image 1, Image 2, Image 3, Image 4

I promised Celdie I'd do an entry before she'd even put the contest together so here is Mario riding Yoshi.


9
Spriting / Re: Official Sprite Contest: Heroes From Other Worlds
« on: October 23, 2012, 11:19:05 AM »
Jon, read the rules list :P
This one in particular answers your question :P

10) There is NO limit on the number of entries per member as long as they are significantly distinct.

10
Spriting / Re: Official Sprite Contest: Heroes From Other Worlds
« on: October 10, 2012, 01:05:46 PM »
I deleted all the posts concerning the matter, and no further talk of this shall continue henceforth. I previously stated that critiques aren't necessary for this thread, its about introducing new people to spriting, having fun and seeing what crazy thing you can put together. And it is great to see new and old members posting some pretty cool looking stuff.

So back to topic, if I see anymore over the top critiques in this thread I will remove them, if this matter is mentioned again in this topic, I will remove the post (this includes even saying: "yeah I agree with Twinees, let's move on").
And that is all.

I hope to see some more entries from people and see what cool stuff people come up with.

11
Spriting / Re: Official Sprite Contest: Heroes From Other Worlds
« on: October 05, 2012, 02:54:28 PM »
Jon, you should probably try to go with a different version of Kain rather than the bright teal version on snes. If you think about it, there is probably a good reason why they decided to change his bright colours into darker colours in subsequent versions.

The colours you are using at the moment are really saturated, and could probably be toned down a bit. And man, why are you using the Dark Knight sprite from wotl as a base? :P, that's a nightmare waiting to happen, the creator of those sprites did a pretty bad job of them so its really not wise to use them, try something else.
The helmet doesnt really scream Kain, you gotta make it look like his helm rather than the lancers somehow, whether that be changing the the dragon fins/wings at the back of his helmet or changing the general shape of the helm or both.
Another thing that is happening is overdoing detail. I mainly think that is to do with you using the Dark Knight as a base once again, the Dark Knight is notoriously bad for its over detailing, messiness and terrible palette. And I think that is influencing how you are going about it. However, if you were to look at the newer versions of Kain you would also see a ton of detail, which is why you need to simplify things as Lijj mentioned you should do with the belt. The same thing should really be done over.
The hair at the back... Erm, I think it shouldn't be that visible really, and the colours you are using for the blonde hair are fairlyrety saturated making it look bad, in my opinion.

Well, that is probably what should be done for now. (p.s. you said you wanted crits and here they are :P)

12
New Project Ideas / Re: Red Wings Project
« on: October 04, 2012, 01:33:23 PM »
I'm pretty sure Mike only meant the part with making sure everything is exactly how it happens in FFIV. My only concern was you getting side tracked with inventing your own version of what happened and what was said that actually happened in the games.

You pretty much summed up my point when you used the word, imagine here:
So its not too hard to imagine he was there when Damcyan gets attacked and Anna gets shot with arrows, etc.
If Kain isn't mentioned being there, you'd be better off assuming that he was still being brought back to Baron or being brainwashed at this point. You should be googling stuff to find out what actually happened here rather than assuming it all, that was my point.

13
New Project Ideas / Re: Red Wings Project
« on: October 03, 2012, 01:05:26 PM »
Kain is already the commander of Barons Dragoons, so it would be weird if he suddenly ordered the Red Wings around.
When you are doing a story like this, you will need to get everything right for what actually happens to Kain for this part, for the FF4 fans. Just have a think about that :P

14
Spriting / Re: Creation of darkness (will need help to make them move :P)
« on: October 03, 2012, 02:57:38 AM »
Okay, so the problem that you have is that your 16 colour version is less pretty, which is true, but unfortunately you need the sprite to be 16 or less for it to show properly in shishi (and in game). So we need to make your 16 colour version look similar to your 32 colour version.

So, I did that for you, and it pretty much looks exactly the same as your original. It basically depends on what method you use to reduce the sprite to 16 colours. Here are some things you should know with sprites:

 - The sprite sheet has a palette of 256 colours aligned into 16 rows where each row has 16 colour slots. For Final Fantasy Tactics sprites, the first 8 rows correspond to the sprites palette. But only one row is used for a single sprite's palette, the remaining 7 (of the first 8) are used for alternate palettes. So this means you have to only use 16 colours for the sprite.

 - The portrait works in the exact same way as the sprite, however the last remaining 8 rows, i.e. rows 9 to 16, are used for the portrait palettes and alternate palettes.

 - The first colour of each of the first 8 rows must be #000000, and the first colour of the last remaining rows (9 to 16) must be #a8a088. In the case you arent using those rows for alternate palettes, just leave them as #000000.

15
Spriting / Re: Official Sprite Contest: Heroes From Other Worlds
« on: September 28, 2012, 04:08:05 PM »
Don't be too harsh with the critiquing guys, the Halloween event was always supposed to be a fun thing to do, and if any designs lead onto a better sprite, that will be when critiques may be needed :P.

I hope this halloween event gets lots of people involved in the community activity, even if you don't think you are good at pixelling, we would all like to see a big turn out of entries anyway.

Also, Taichii, you are improving, well done.

16
Spriting / Re: Shishi Works Jobs and Zodiacs
« on: September 16, 2012, 08:07:36 AM »
Please refrain from making extra threads to promote your work, its just plain annoying, it doesn't help with advertising your things at all and I have to clean it up its why this section of the forum is messy.

You've done some good colour choices for the skin and horns/feet/hands, I'm still undecided on the saturation of the red. Its just hard to make out what his face is supposed to represent, which is most probably due to his design in Revenant wings, try and simplify it or something. The only other thing I can suggest is making the cloth between his legs to look more like fur.

Another thing, its hard to see the sprite in 100% because it is blurry? I'm not sure what happened there.

17
Spriting / Step by step process of how I make Portraits
« on: September 08, 2012, 07:17:34 AM »
So basically JimmyJw asked me if I could help him with his portrait (see spoiler below), and I showed him the steps I do to reach my final portrait. So I decided to turn the messages I sent him into this post here as a little mini step by step process/tutorial thing for all you guys to see. Perhaps I will record myself doing something like this as well, but you will just have to put up with my accent :P.


In no way do you need to follow this method, this is just how I prefer to do it, so it is completely up to you but I hope this helps you all somewhat.



First I flipped your image horizontally, it is a lot easier to work when the angle of your references are the same as the angle of intended drawing. As you can see, I coloured the hair with one colour for this first part, this is a technique I use where rather than drawing in the outline of the shapes, I make the shapes of the drawing with just one colour and add more and more colours to shape it further. Haven't done much else in this part, but I can already tell that the colour limit is going to go over. Some things to consider would be making yellow just the normal skin tone colour and the grey shoulder-pad as brown.




Because I had flipped the image, the entire position of the clothing was completely incorrect, so I had to redraw in most things. One of the most important things about this edit is the use of just one colour and its affects. Also, notice the headband; although it will later be covered by hair later, it is a good idea to get the positioning of it correct first, then draw over it.




Hair! This edit I basically just shaped the hair and added the (i guess you could call it tail) back bit of the headband. And you'll notice that things are starting to come together finally, all the shapes are finally set, they make get changed later but at least we have a firm idea of what we want them to look like.




Secondary shaping, now we are starting to shape the plain first colour into something more defined and recognizable. It doesn't matter what colour you use to secondary shape, just as long as the colour is in the same palette section (i.e. light blue, use dark blue to shade). Personally, I prefer to shade with something darker than primary colour that was used, and then more on to the third colour and fourth colour (the third and fourth colour I prefer to be one shade inbetween the first and second colour and the other colour brighter than the first colour. (You may also notice that I change the red, this is changed again)




Refining. I changed the reds, and lightened the blacks to a brown everywhere on the cloak/cape. As the light source is coming mostly (I will explain why I said 'mostly' at a different time) from the top left hand corner, I started shading accordingly. Now this is the part where references are really important as you are relying on the light source but this is difficult to portray for different clothings etc. Just use all colours that you assigned yourself (4 in this case) to shape what you want.




Further refining (ran out of time for more). Changed the yellow to the skin colour, you are welcome to change it back, it just looks like the colour limit could ruin things.




The cloak and shoulder pad are done! I'm pretty sure I continue working on it a bit more in the next edit but the basics are done. I also added the other tail of the head band. Not much else to comment on.




In this edit I basically just finished off the head band and the collar. The one thing to note here is how i blended the blue and yellow and the red and yellow. I mostly relied on the browns as brown is basically the result of merging all colours together, so it works as a good medium. Also, I added a new ear, I noticed the original was a bit too small and oddly placed.




Okay, here's where the fun starts, just using the same method as I did for the cape, i drew in the shapes of what i wanted the hair to look like with a darker colour. Once again, this method of shading is completely up to you, I just prefer doing it this way.




Here, I just did a small edit to show you how I build up the hair as I go along (see next edit). You just think of what with the light source hit first, and how some bits of the hair will affect the rest of the hair. But just make sure you have tons of references up to make sure you are getting everything looking alright. This is really important. One thing I would recommend is trying to not section the hair into little hair strands at first, FFT hair style is very flat and doesn't generally have little hair strands flying all over the place. Just keep things clean and you will be good.




And the hair is now mostly finished! We just need to either refine some more things or make a highlight, and this is completely up to you.




What do you prefer? Sometimes a highlight can make things look bad, other times not. However, with the highlight, I had to remove the white of the eye as I reached the colour limit. Personally, I prefer without the highlight (the middle of the hair may need a few touch ups because I just quickly changed the highlight back to the darker blue to show you). Also I noticed I didnt get around to completely finishing off the neck xD. So I'll leave you to do that :P.


Anyway, hope this helps. Also final note, sometimes its better to just start in a 32x48 box straight off, rather than making a big canvas as you waste time on making unnecessary parts. BUT on the other hand, it is really really good practice.

-Blake

18
Spriting / Re: ShiruXIII's sprites
« on: August 29, 2012, 03:26:56 PM »
On top of the 16 colour thing, make sure that black is the first colour on your palette as it is the allocation of the transparency which needs to be black.

19
Spam / Re: Hello...
« on: August 29, 2012, 09:47:07 AM »

20
Spriting / Re: ShiruXIII's sprites
« on: August 28, 2012, 01:10:30 PM »
ShiruXIII, start with a sprite that looks closest to the character you want to create. In terms of hair wise, you should start with the male monk and try to add things from there. Good luck!

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