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Messages - Kagebunji

Pages: [1] 2 3 ... 205
1
Spriting / Re: My attempt at a lulu sprite
« on: November 05, 2014, 09:22:13 PM »
Wanted to go ahead and do some fixes myself, but there are more issues than I thought. Mainly the palette, I erased the portrait, and it was still over 16 colors. Reason she is hard to see on black background is cause darkest shade you have is at 12 value, way too dark.

There are many issues with the sprite, and unless you want it to look on par with the FFT quality, you will need to start over. Pick the base that is suitable(guess you will settle on Meliadoul), then get the palette right, first of all. Palette is essential, without getting it right first, starting the sprite might end up in a mess later on. Pick ONLY colors from existing FFT sprites, that way you can be 100% sure to get colors that won't be saturated or stand out. Never pick your own colors, not after you get some experience at least.

I will be wiling to help you out with the concepting stage, just make sure to get the basic stuff down first.

2
Spriting / Re: My attempt at a lulu sprite
« on: November 04, 2014, 10:54:25 PM »
It's in this thread, just scroll down a little bit :)
http://ffhacktics.com/smf/index.php?topic=9865.0

3
Spriting / Re: My attempt at a lulu sprite
« on: November 04, 2014, 09:27:36 PM »
I looked closer on the sprite, and there are quite a few things to fix. First of all, the detail Toshiko spoke of, you just added a shade at the bottom of the fur, it doesn't really work. Look at Female Animist sprite from JOT5 for perfect reference on that. Second thing is the hair, why is the darker shade inside, and brighter working as an outline? It can't be like that. Another thing is the fur at the end of the coat at back frames, you made chessboard shading, and it doesn't work in FFT style at all. I cannot also tell what's on her legs(the belt design thing from FFX), it's a rather complicated detail, and it won't translate into FFT no matter what you do, simplyfiyng is neccesary.

Still, I advise you use references and copy-paste sprite parts at first, it's easier to get grasp of the basics, and how it all works and looks in FFT. Doing custom parts is almost guaranteed to never work out at the beggining. Hope it helps you, good luck :)

4
Sprite concept for Slenderman is done too. It just needs the whole sheet.

5
Journey of the Five Ch.1 / Re: Chapter 2 Progress Log (UPDATED 5-28-14)
« on: October 14, 2014, 08:23:12 AM »
I think Lijj or Twinees have one? Perhaps they will have bigger chances :)

6
I know, it's not what I am happy about, heh.

7
And, I wanted to make a suggestion too, could you add Dias Flac from Star Ocean: Second Story (PSX)/ Star Ocean: Second Evolution (PSP). I love this character and he almost dont have anything in the games he appear.


Haha, thank you for this man :P. High five.

8
Journey of the Five Ch.1 / Re: Chapter 2 Progress Log (UPDATED 5-28-14)
« on: September 16, 2014, 09:48:05 AM »
Hello Zyrku. The cameos and story are all planned out already, and we won't make any changes like that sadly. If you still want, you can help with spriting, PM Elric or me if you are interested.

9
Spriting / Re: Luiakyn's(Omnir's) Sprites
« on: September 15, 2014, 03:39:04 PM »
Probably the best interpretation of Beelzebub I ever saw, from Persona series. There are a lot of mythological creatures in Persona lore already, might be usefull for some inspiration.

And really amazing job on these Luiakyn, great to see all of them concepts :)

10
Spriting / Re: Changing Sprite to 8-bit Color
« on: September 10, 2014, 06:22:57 PM »
but I'm still stuck in my Photoshop ways...
Booo, Graphics Gale FTW ;P

11
Journey of the Five Ch.1 / Re: Chapter 2 Progress Log (UPDATED 5-28-14)
« on: September 10, 2014, 09:42:59 AM »
I was thinking about it myself recently too. Post some small preview of JoT5 on Pixelation for example and see if anyone volunteers. Can't hurt to try.

12
Spriting / Re: Luiakyn's(Omnir's) Sprites
« on: July 28, 2014, 08:27:25 AM »
Cheraub is looking good, given how his source describe him looking as. I mean, it's such a wild mix, that it is insane, haha. Good job on these. Centaur one is my favorite I think :)

13
Spriting / Re: Luiakyn's(Omnir's) Sprites
« on: July 21, 2014, 08:23:33 PM »
Haha, that's a creepy one. To be honest, whole design and idea of Cherub is f'd up, so getting into sprite will be hard as hell. Simplicity is always best, but in this case I don't know what to do, haha.

14
Spriting / Re: Luiakyn's(Omnir's) Sprites
« on: July 17, 2014, 10:02:31 PM »
Yeah, I might had a deja vu or something. Anyway, keep it up man, looks promising :)

15
Spriting / Re: Luiakyn's(Omnir's) Sprites
« on: July 17, 2014, 08:59:48 PM »
Good to see you around again, Luiakyn. That Saggitarius looks awesome, haha, my second fav after Taurus. Keep it up man. Also, where did I see Libra's head before? I swear it reminds me of some other sprite. Good work on these :D

16
Spriting / Re: //.hack Accidentally created Data Drain
« on: July 03, 2014, 08:30:28 PM »
They all be like "whaaaat?". Haha, hillarious glitch Xiffy.

17
Spam / Re: FFT New Style Weapons
« on: June 22, 2014, 08:23:08 PM »
It's the second day, and I still laugh as hard as for the first time I saw this, haha.

Quote
Oh MasterGrand,
Alway there to help alternate accounts in need!
Love this.

18
Spam / Re: FFT New Style Weapons
« on: June 21, 2014, 07:32:10 PM »
What the fuck? Hahahaha. My god, this is hillarious.

19
Welcome to the site! I'm looking forward to seeing your sprites as well, heh. Good luck :)

20
Spriting / Re: First spriting attempt: Terra
« on: June 16, 2014, 07:46:18 AM »
Quote
Oh, look. Kage gave something bigger tits. Shock and awe. :P
Haha, what can I say. Guilty! Hahaha.

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