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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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Topics - Aquilae

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1
FFT: Parted Ways / Freezing before Ch3 - state and memcard included
« on: September 10, 2011, 01:29:16 PM »
Heya guys, PW 0.341 seems to freeze at the screen before entering Chapter 3. I'm uploading the savestate (for pSX, just before delivering the finishing blow to Queklain) and the memcard here.

Anyways, for the setup just use Protect Rings on everyone, Edgar and Marlow as Freelancers w/ Altair, Mustadio w/ Altair, and Lavian to cast moogle or something to heal stuff. Ramza should be a merc so he can equip the ring and hit Quekky and stuff.

2
Help! / Help with {11} UnitAnim
« on: January 04, 2011, 10:07:44 AM »
What SEQ ID corresponds to what animation? I'm trying to get a generic thief to perform the steal animation, is there any other commands I would need to input?

3
Spam / I LOVE TOUCHING MYSELF AT NIGHT
« on: March 11, 2010, 07:08:04 AM »
~(0_o)~

4
Spam / I'm board
« on: December 20, 2009, 02:26:40 PM »

5
Spam / Colouring
« on: December 14, 2009, 04:02:02 PM »

6
Spam / Cooking a turkey the RIGHT way
« on: November 29, 2009, 06:12:04 AM »
Note: My friend's gf actually did this

Ingredients:

Turkeys
Propane Tank
Grill
Pot

Step 1:



enjoy


7
Help! / Help with event editing
« on: March 27, 2009, 03:37:29 AM »
Hey everyone, I've decided to try out event editing, but I'm experiencing some problems. I imported the modified TEST.EVT back to the ISO, but I still don't see any change.

I edited the first scene, it should be event script x002 but I don't see any change, when I replaced all instances of the line in the text file with different text I still didn't observe any change. I guess there must have been I problem when I imported the modified events to the ISO, here's what I did:

- I used CDMage to export the TEST.EVT
- I used Zodiac's Event Decompiler to extract the events script, in text format, PSX Events.txt
- I made a few changes to the dialogue in event script x002 (opening scene in Orbonne)
- I ran Zodiac's event compiler, the message it gave said "Instruction data was written from 0x00004000 to 0x000048F8. Text data was written from 0x000048F9 to 0x00004D38".
- I then opened up CDMage, opened up the ISO, located TEST.EVT in CDMAGE, right-clicked it and clicked "Import File". I then selected TEST.EVT, the file appeared to import (there was a bar at the bottom detailing its progress) and I just closed the window.

I've also got a few questions about event editing as well.

Where does it specify the encounter in the ENTD to use for the scene?
Will removing the dummy events in TEST.EVT cause glitches in any way?
How can you be sure you do not overwrite other events while you are editing events?

EDIT: I accidentally posted this in Spriting instead of Help, could someone please move this?

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