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Topics - Holy Knight Wiegraf

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Help! / Assign abilities to Mime class ?
« on: August 30, 2017, 10:00:31 PM »
hi everyone !

i edited the mime Job Class and everything looked good until I noticed that i cannot assign or remove abilities.
How exactly can I change this ?

Hi There !

I would like to ask you something. I have to face something I didnt face yet. I changed the sprite set
of a male wizard to bolmna. I edited the palette with graphics gale. changed his clothings color. then i put it into shishis sprite editor.

I played the first battle in dorter when wiegraf escapes after asking the Knight about the whereabouts of the marquis.
And the wizards showed up in black. only shadow like.
What can i do to fix this ?

Hi people!

Personally, i have fftpatcher open together with fftactext and i am always looking up the entry numbers of the skillsets. (or whatever I am editing) and i thought:

It would be helpful (in my opinion at least) to have another column in fftactext which shows the hexadecimalnumbers next to the decimal numbers. That makes things easier for the user to identify the entries he is looking for. From my experience with Java, that is something not too difficult and helps a lot because we dont have to have a calculator open all the time.

What do you say?

Hi Everyone !

Now i am posting here without questions about modding.
I wanna show you that I am an honest and friendly person (in reality, too) who wants to integrate here in the community and who doesnt want to only ask questions about modding without enjoying the community and without remembering them. And if I have all the neccessary knowledge someday to help other ppl out, then I will certainly do that.
I like this forum a lot. Its design, the homepage. everything about it. And, of course, I am not someone who thinks that its his own forum. The thought alone makes me smile because i cannot understand ppl who think that way.

We all share fft as a hobby. We all have that in common. And I am sure even more. But before I write more about this because I am excited, I wanna write about the subject first:

I looked at the sprites which are released at the homepage and I like them. I noticed that the spriters dont write any background about their characters. Personally, I would like to know more about their ideas about that character. His integration in the story, his past before he came into the world. All his experience he made. That way, the spriters will get the credit they deserve and as a fan of that game and RPGs in general I will get a good picture of the person, the spriter, to remember him. Because i know exactly how difficult it is to sprite. There is a 2d fighting game engine named MUGEN. I have experience in coding characters of that game. And, of course, I had to deal with sprites, too. Thats where I came in contact with sprites. I cannot paint characters from scratch. Thats why i am giving spriters much credit.
The Asura Male, The Paladins, Hanzo, Zelda, Lenneth Valkyrie, Beatrix, Rena, Voldemort, Sephiroth, all the clouds, Miluda, Banon, Zack,  Dycedarg's Elder Brother, all Ramzas, Deis, Agrias, Balbanes, Alucard. These are my favorites. And I would like to hear more from the spriters who did the hard work and created them.
What about you ? Do you agree ?

hi There!

i have been searching in some threads and i am having the same problem which other ppl have. But saving the tactext file, repoen tactext, open the file and patch the image doesnt work. The image already has been patched with the psp translation.

and i experimented a lot, but couldnt get my image file patched. i am using version 0.457 or the latest one. But i tried others as well. and i read in other threads that the psx version of the game doesnt have the crystallisation problem. correct? and thats why i would like
to ask for help. I dont know how solve this myself.

What things should I know to prevent tactext from shouting errors and me from working fine without errors?

Event Editing / Rads Unique Bowing Animation in the Church
« on: May 25, 2017, 09:32:24 PM »
Hi there !

I would like to ask you how i can change the animation of Rad to the bowing/critical animation. I downloaded the EVTCHR Frame Editor but i dont know how to use it. Can someone pls explain? I would like to avoid the Graphical glitch.

Hi There !

I am working on a FFT Patch and I need the NeoCloud sprite.
The one which is already uploaded doesnt work because it is too large.

Did anyone upload a working one yet ? I am searching but I cannot find it.
And sprite editing and spriting in general is not possible for me because I dont know how to do it.
Can someone please upload a working one ?

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