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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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Topics - Havermayer

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The Lounge / Yasumi Matusno new kickstarter!
« on: January 14, 2014, 07:12:07 PM »
Yasumi Matsuno, the man behind Vagrant Story, Final Fantasy Tactics, Tactics Ogre and FF12 just launched a Kickstarter for a new TRPG.

The Lounge / Steam sales:
« on: July 18, 2012, 06:00:02 PM »
What'd you get?

I have gotten:

- Hitman Collection
- Ys Oath in Felghana
- Ys: Origin
- Thief Collection
- Alan Wake
- Metro 2033
- Stalker Collection

I already played the Ys games before, but they're pretty awesome. Ys: Oath is still 5 dollars, so get it before the sale ends.

Edit: Recently got:

- Deus Ex (original)

Help! / Can you play fft 1.3 on iPod touch?
« on: March 08, 2012, 05:35:48 PM »
Is it possible to play fft1.3 on iPod touch? And how would I be able to do it?

The Lounge / What browser do you use?
« on: December 30, 2011, 06:26:21 PM »
Firefox 9.0.1

I used to use Chromium for a bit.  It is faster than FF.  But, I really can't stand how stripped down the UI for Chrome is.  No simple bookmark button?  That's so stupid.  I also hate the how download bars pops up at the bottom of Chrome.  :gay:

Also, if Chrome will soon overtake Firefox in terms of overall usage.  We should rally behind FF as much as we can because it is the Free Open Source web browser not supported by a major corporation.

The Lounge / We should make our own Indie SRPG
« on: December 13, 2011, 06:11:33 AM »
I don't think our community will go anywhere if we keep trying to modify a 14 year old video game.  Compare Tactics Ogre (snes) to FFT.  Notice how in FFT the maps are much smaller, have fewer units and allow only 5 units for your team?  All technical limitations because of the Playstation.  Even if we completely master the engine, we still have the same limitations that the FFT designers had back in 1997.   

We need to break out of that.  Make our own game engine.  That would remove all the technical limitations, and even allow for us to expand them.  Imagine a large map with, say 64 units for instance.  And before you complain, yes that would mean that the battle system would not be identical to FFT, which is not a big deal.  From my previous thread someone posted:

Advantages of homebrew over hacking:
1) No copyright/DRM issues if done correctly
2) You can use advanced coding languages and translate into MIPS
3) You don't have to worry about hard-coded mechanics or inscrutable code (since you're the one writing it)
4) ROM size problems can be ignored.  If we're making a PC port, even RAM size is irrelevant since most modern PCs and laptops have far more usable RAM than the PSX/PSP (and it's highly unlikely we'll even use that much since we're probably not coding a 3D graphics/physics engine).

I'd call it "indie', not homebrew though. 

However, this requires us build EVERYTHING from scratch.  Also, a good number of us are actually more proficient in ASM than in C++.  In short, we will have to throw away everything FFT did right just to either jump through a legal hoop or to ensure total "freedom" to create a game.

This is all worth it in my opinion.  It's obvious that Squeenix has no intention of making a real FFT sequel.  If we pooled our resources I think we could make a top down, sprite based SRPG in the style of FFT/Tactics Ogre.  Keep it simple for the time being.  Perhaps some later project could "take it to the next level" of sorts.  I for one will begin to take my own advice and will read up on coding languages. 

The Lounge / Voldemort's continuing decent into madness:
« on: December 08, 2011, 02:06:02 AM »

"Panthers replaced by Tonberrys"

The Lounge / Libre Office is kind of cool.
« on: October 03, 2011, 10:12:41 AM »
LO is a fork of Open Office. You can save files as .doc or a bunc of other formats. I don't recommend getting rid of MS Office for now, but I think LO has enough for me to use it. Its better than pirating MS Office that's for sure. They're also removing as much of Java as they can, which is super awesome in my book.  MS Office 2010 is better, but LO is free. So whatever.

You'll want 3.4

LO does not have an equivalent of Outlook though. To replace that, you could use Thunderbird with the Lightning extension:

The Lounge / My Little Pony: Friendship is Magic
« on: May 05, 2011, 11:29:23 PM »
Its a shockingly well written and good show. Much better than it sounds.

Check it out my two fave eps:

Bridle Gossip:

Sonic Rainboom:

The Lounge / FFHacktics BOINC and WCG teams:
« on: December 02, 2010, 09:34:53 AM »
You can donate your idle pc's computational powers for various scientific enterprises.  420chan has a nice faq/overview of this here

I have created a FFhacktics team for the World Community Grid.  This one specializes in medical and humanitarian projects.  Download, make an account, and then join the team.  The Team can be found here.

I can make more teams for the various other projects if you guys wish to.  You can find a giant list of such projects here:

The Lounge / Want to help scientific research? (Distributed Computing)
« on: August 15, 2010, 07:49:45 PM »
Distributed computing is when many computers work together to complete a very large calculation. It is an alternative to using large super computers. Scientists use distributed computing for many worthy scientific and humanitarian tasks, such as hunting for gravitational waves, running climate models, or searching for cures for cancer. By simply downloading a program and having it run when your computer is idle, you can participate in such projects. After setting up the program, it downloads and uploads the data automatically. Make sure to go to preferences and set them to what you are comfortable with (CPU usage, network usage, etc).

I've set up teams for each project for the Center for Inquiry organization that I work with.  Please join them if you can.


1. BOINC (windows, mac, linux)

Initially designed for SETI@Home, it has since expanded and runs many other science projects.

- A list of projects can be found here
- Many projects use nVidia or ATI GPUs to speed up calculations.

2. World Community Grid (windows, mac, linux)

It focuses on humanitarian and medical projects.

- This can be run through BOINC (see above), or through a standalone platform.
- List of WCG projects:

3. Folding@Home (windows, mac, linux, ps3)

This program runs one project, and it focuses on simulating protein folding.

- CFI team code: 173631
- PS3 installing FAQ:
- PS3 will complete tasks much faster than regular computers

The Lounge / Tactics Ogre.
« on: May 16, 2010, 07:41:49 PM »
I just started a game.  Learning the basics.  Playing the newly translated snes version.  It only works right on snes9x.  

I like how each unit can only bring a few items into battle.  So there's no rez chains like in FFT.  

Any tips?  Its a bit confusing.

The Lounge / FFT Paper Craft?
« on: August 08, 2009, 06:59:50 AM »
I've seen some pictures of completed FFT papercraft.  One was of a Summoner.  

Can someone PLEASE find me them online?  PLEASE? :D

The Lounge / Natural Shader on epsxe is really cool :O
« on: August 04, 2009, 06:35:37 AM »
Its' really neat.  It enhances the colours, and uses anti-alaising on everything.  You need a graphics card obviously.  

Symphony of the Night with the Natural Shader:


Gradius Gaiden with the Natural Shader:

Without it:

Download here:

Explanation: ... lugin.html

The Lounge / Hacking SOTN?
« on: July 20, 2009, 02:37:40 AM »
I love me some Castlevania: Symphony of the Night.  The problem is that the game is rather easy though.  

I'd love to play a "Hard Mode" or even just something that balances things out.  Why hasn't it been made? :/

Old Project Ideas / Squire and Paladin Patch
« on: June 25, 2009, 12:31:31 AM »
Status: Just started :P

I'm using 1.3 as a starting point.  I will mostly focus on making Squires useful, as well as adding in Paladins.  

Part A) Making Squires useful

1. Squires

I'm thinking of making FFT Squires and turning them into FFTA Soldiers.  Here are the abilities that I may give them.  

Heal: same as in 1.3
Power, Mind, Speed and Magic Ruin: Same as in 1.3
Insult - Inflicts Bezerk
Dash - same as 1.3

Reaction: Weapon Guard and Counter Tackle

Support: Equip Shield.  

Movement: Move +1

Note: Monster skill given to mediators, and Equip Axe given to Geomancers.  

Armor: Light and Heavy, shields
Weapons: Knives, Swords, Knight Swords,

Not sure if they should keep Axes and Crossbows)

Move and Jump: 3

2. Ramza and Delita

They will be regular soldiers, plus their special abilities like Yell, Cheer Up, etc.

3. Knights become Paladins

This class will be more difficult to create.  Many of their abilities will be new, and I'm just learning how to add in new spells and stuff.  

Here are their FFTA 1 and 2 abilities, plus what I may give them:

Nurse - Recover HP and cure status ailments of the unit and surrounding units.
Defense - Raise Weapon Defense and Magic Resistance for one turn.
Drop Weapon - Weapon Break
Subdue - Severely reduced damage. Useful for aiding Hunters in capturing monsters or to get rid of Sleep, Charm, or Confuse.
Parley - Attempt to remove a unit from the battlefield.  
Saint Cross - Holy damage to surrounding units
Holy Blade - Normal, Holy Damage
Sanctify - Destroy Undead
War Cry - Raises Resilience of surrounding units

What I could give them:

- Dash instead of Subdue
- Wish instead of Nurse
- A swordskill that has a chance of inflicting death instead of Parley

Reaction: None
Support: Equip Armor, Equip Sword
Movement: None

Unlock Requirements:

Not sure.  After Monk at least.  Probably would take as much effort as Samurai or Geomancer.  

This raises a problem of what to do with the gap that Knights leave behind in the job tree.  

Equips: Heavy Armor, shields, Swords, Knight Swords.  
Movement and Jump: 3 and 3

3. Other Squire skills?

What should I do about Accumulate, Dash and Throw Stone?  Not sure.  Having Knights with Accumulate may make Soldiers simply too good.  

What about Agrias?

There will be some overlap between her and Paladins.  Specially if I give them a swordskill.  Not sure how to fix.

The Lounge / Natural shader, and PS emulation
« on: May 28, 2009, 10:29:14 PM »
If you have a graphics card, then you should probably put it to good use in epsxe.  Using the "natural" shader, you can brighten the colours, and add a neat little aliased look.  

The effect is relatively minor for FFT, but it's quite nice.  I'd take screenshots of my game if I knew how to :/

Details and guide here: ... lugin.html

Help! / How do I make gameplay videos?
« on: April 20, 2009, 05:41:34 PM »
Okay, so I can use P.E.Op.S 1.18 to record a video, and Audacity to record the audio.  Using another program I can merge the audio and the video together, and convert it to something smaller.  

So, is there an easier way to do it?  Is this how you guys do it?  

Can you guys recommend the best software to use?  I am a bit clueless on what video editing software to use.  

Thanks guys!


The Lounge / FFT Sequel Ideas thread.
« on: April 15, 2009, 07:20:19 AM »
Not sure where else to put this, since it isn't relating to "hacking".  Instead, it's a thread to imagine and bounce off ideas for a hypothetical "true" FFT sequel.  My ideas:

General Stuff:

1. My idea would be a synthesis of the best ideas from FFT, FFTA 1, 2, as well as the aesthetics of Vagrant Story.  Also taking some of the stuff that works from FFXII, and the Nippon Ichi games.  

2. Rule: MOAR EPIC!  

3. Setting.  Mix of VS and FFT.  Medieval European style setting.  Gritty.  Just human races.  

Specific Stuff:

1. Grids or Spheres?

You could either allow for a more detailed grid system (each FFT square would be cut up into 4 smaller squares), or go with spheres/circles (like Phantom Brave did).  Not sure what is best myself.  

2. Armor and Speed.
I say implement a weight system which affects speed.

3. Items and Chemist.  
Should everyone have the ability to use items, or should it be a "special" skill that only chemists could use?  

An idea that I have is to have everyone have item, but make them not that effective.  Chemists have innate "Throw item" and another skill which doubles the effectiveness of items and potions (since they know how to make and use them properly).  

4. Shields.  
It doesn't seem right that the percent evasion should be based on the equipment itself.  That should be based on character stats.  The shield should have different properties (weak against fire, nullifies fire attacks, etc), and different sizes (and weights).  

5. 3D or 2d?  You could go with more detailed and higher res 2D sprites and 3D backgrounds.  However, it'd be so freaking epic if it had graphics and art style to similar to Vagrant Story and FFXII.  Yes, that means that there WILL be noses.  With much larger maps than FFT.  And everything is properly to scale.  (Notice how buildings are not as big as they should be in FFT so that they could fit into the maps).

6. Character designs.  

A mix of FFT and Vagrant Story.  Similar to FFT, but with proper body proportions.  Most of the VS character designs and equipment are really cool looking.  Not a fan of Ashley's butless pants though.  

7. Money.

No more "win battle, receive Gil".  How to get money though?  Not sure.  Perhaps odd jobs, selling found items, and random chests?  Chemists could have the ability to produce potions, which could be useful for your cash strapped team.

8. Random Battles.

Never liked them.   What to do instead?  Not sure.  

9. World Map

No world map.  The entire world is rendered in 3D.  You travel between places by actually traveling from town to town.  The world would be huge.  

10. Item Management

Either games give characters infinite (or near infinite) space for items, or have limited inventories.  I never liked the first.  The second tends to lead to endless micro-management.  

My solution.  Space is limited.  To increase it, you can buy backpacks (which increases weight for that character).  Want to increase it more?  Buy some chocobos and wagons.  But the trade off is that you have to feed the damn things.  To simplify things, your inventory is considered to be one big "pool".  So you don't have to do the micromanagement of assigning items to each person.  

11. Max Characters per team

I was thinking that the main restraints on how many people you have on your team are practical things like money, food, and such.  So it'd be a trade off between the benefits of more dudes vs. the costs.  A limit would exist, but it'd be really hard to reach it.

12.  Charge Time?

Charge time ftw.

13. Gameplay Options:

- Campaign (Regular Story Mode)
- Multiplayer (Deathmatch, but what else?)
- What else to include?

14. Target specific body parts?

I thought that it was a good idea in VS.  Just poorly executed.  How would you guys handle it?  

I would make it so that you could never kill someone by just attacking their hands, or limbs.  Instead, attacking it enough would eventually make that limb useless.  

15. Character Customization.  

Based off of FFT.  Job System.  Should you be able to equip more than one support ability?  I was thinking that perhaps some would be worth "two" slots if they're powerful enough (like two swords).  Weaker ones would be worth one.  This way, weaker support abilities would still be used instead of ignored.

16. Critical Status

The lower your HP, the worse off you are.  How much I'm not sure.  I like the idea from D&D :

In 3rd Edition you aren't dead until you reach -10 hp. At 0 hp you are disabled, and will lose HP with any action except movement that doesn't heal you. At -1 to -9, you are dying, meaning you fall unconscious and begin bleeding out at a rate of 1 hp per turn (unless you have an ability like Die Hard) unless healed or you reach -10 hp. You recover completely if you are taken out of negative hp via magical or mundane healing—if you aren't dying but you are still in negative hp, you remain unconscious; any healing stabilizes you.

Other ideas: ... nceFailure

17. Escape and Surrender.  

You can escape from battle.  You can also surrender, or pay off your attackers.  The enemies can do the same.  For instance, if thieves attack you, you can pay them off, run away or battle it out.  But if the battle gets to thick, you can give up and pay them what they want.  

You can execute a soldier who surrenders if you're evil.  

This can shorten battles a bit, since you won't have to spend the extra five minutes dealing with that one Knight who clearly has no chance of survival.  

Obviously, Mediators can be useful here.  

18. Good/Evil actions

Should you be able to be evil?  Could you kill random people, but face the consequences of being a wanted villain?  

19. Stats

Two units for stats should be double digets.  So, they'd either be 9.6 or 96.  But not 9.  

20.  Brave/Faith and Zodiac

I never liked these that much.  Needless complications in my view.  Should it be carried over?

Jobs and Abilities

1. Mimes.  

They suck in FFT.  How do we fix them?  

Here's some stuff from other FF games, that aren't in FFT.  Which ones should be included in the sequel?

Final Fantasy 5:

In general, what stuff works in VS, Disgaea, FFTA series, and other games that you'd like to see imported to a FFT sequel?

The Lounge / Getting burned ps1 games to play on a ps2
« on: April 05, 2009, 03:16:55 AM »
I want to play FFT 1.3 on my tv.  Might be fun.  How does I do it?

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