Please login or register.

Login with username, password and session length
Advanced search  


Welcome to FFH, where all your dreams come true!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Havermayer

Pages: [1] 2 3
General / Yasumi Matusno new kickstarter!
« on: January 14, 2014, 07:12:07 PM »
Yasumi Matsuno, the man behind Vagrant Story, Final Fantasy Tactics, Tactics Ogre and FF12 just launched a Kickstarter for a new TRPG.

General / Steam sales:
« on: July 18, 2012, 06:00:02 PM »
What'd you get?

I have gotten:

- Hitman Collection
- Ys Oath in Felghana
- Ys: Origin
- Thief Collection
- Alan Wake
- Metro 2033
- Stalker Collection

I already played the Ys games before, but they're pretty awesome. Ys: Oath is still 5 dollars, so get it before the sale ends.

Edit: Recently got:

- Deus Ex (original)

Help! / Can you play fft 1.3 on iPod touch?
« on: March 08, 2012, 05:35:48 PM »
Is it possible to play fft1.3 on iPod touch? And how would I be able to do it?

General / What browser do you use?
« on: December 30, 2011, 06:26:21 PM »
Firefox 9.0.1

I used to use Chromium for a bit.  It is faster than FF.  But, I really can't stand how stripped down the UI for Chrome is.  No simple bookmark button?  That's so stupid.  I also hate the how download bars pops up at the bottom of Chrome.  :gay:

Also, if Chrome will soon overtake Firefox in terms of overall usage.  We should rally behind FF as much as we can because it is the Free Open Source web browser not supported by a major corporation.

General / We should make our own Indie SRPG
« on: December 13, 2011, 06:11:33 AM »
I don't think our community will go anywhere if we keep trying to modify a 14 year old video game.  Compare Tactics Ogre (snes) to FFT.  Notice how in FFT the maps are much smaller, have fewer units and allow only 5 units for your team?  All technical limitations because of the Playstation.  Even if we completely master the engine, we still have the same limitations that the FFT designers had back in 1997.   

We need to break out of that.  Make our own game engine.  That would remove all the technical limitations, and even allow for us to expand them.  Imagine a large map with, say 64 units for instance.  And before you complain, yes that would mean that the battle system would not be identical to FFT, which is not a big deal.  From my previous thread someone posted:

Advantages of homebrew over hacking:
1) No copyright/DRM issues if done correctly
2) You can use advanced coding languages and translate into MIPS
3) You don't have to worry about hard-coded mechanics or inscrutable code (since you're the one writing it)
4) ROM size problems can be ignored.  If we're making a PC port, even RAM size is irrelevant since most modern PCs and laptops have far more usable RAM than the PSX/PSP (and it's highly unlikely we'll even use that much since we're probably not coding a 3D graphics/physics engine).

I'd call it "indie', not homebrew though. 

However, this requires us build EVERYTHING from scratch.  Also, a good number of us are actually more proficient in ASM than in C++.  In short, we will have to throw away everything FFT did right just to either jump through a legal hoop or to ensure total "freedom" to create a game.

This is all worth it in my opinion.  It's obvious that Squeenix has no intention of making a real FFT sequel.  If we pooled our resources I think we could make a top down, sprite based SRPG in the style of FFT/Tactics Ogre.  Keep it simple for the time being.  Perhaps some later project could "take it to the next level" of sorts.  I for one will begin to take my own advice and will read up on coding languages. 

General / Archael's continuing decent into madness:
« on: December 08, 2011, 02:06:02 AM »

"Panthers replaced by Tonberrys"

General / Libre Office is kind of cool.
« on: October 03, 2011, 10:12:41 AM »
LO is a fork of Open Office. You can save files as .doc or a bunc of other formats. I don't recommend getting rid of MS Office for now, but I think LO has enough for me to use it. Its better than pirating MS Office that's for sure. They're also removing as much of Java as they can, which is super awesome in my book.  MS Office 2010 is better, but LO is free. So whatever.

You'll want 3.4

LO does not have an equivalent of Outlook though. To replace that, you could use Thunderbird with the Lightning extension:

FFT v1.3 / Archaels' New 1.3 RELEASE
« on: July 15, 2011, 08:49:14 AM »

I sort of think Archael has gone insane.  

My main problem is that I see no real end in sight to the tweaking to his 1.3 project.  Technically he can just go on forever with this.  

FFT v1.3 / My balance ideas:
« on: June 18, 2011, 03:45:45 PM »
1. Nerf Haste

- H1 AOE is 1 unit
- H2 AOE is 4 units (same as original haste 1)

Haste is still  useful but not as all powerful.

2. Draw out and Samurai are OP and too useful

- lose Kotetsu.  It simply have too much range, and makes them better at ranged attacks than Archers.
- Make Draw out calc be based on average PA and MA
- make it cost MP, instead of a chance of breaking a sword

3. Ninjas are better than archers for long range, and too useful


- Can only throw suirukens, and balls
- Throw range reduced
- statuses removed from Ninja Swords
- (very) minor nerf to ninja stats, mostly attack

4. Units have too much movement

The maps are pretty small.  I don't like the idea of a unit being able to go across it in one turn.  Solutions

- remove move +3
- Make it so that shoes + movement skills do not stack (so "red shoes" with "Move + 1" would only result in one extra movement instead of 2)
- Default jump is set to 2, instead of 3.  Jump skills and boots are not much more useful.

5. Equip Armor Changes

The skill is nice, but it can be easily abused.  Speed -1 and/or Move -1 if skill is equipped.  Would make Defense Up more useful.   

6. Blind. 

Its a great ability in FFTA, but pretty weak in FFT.  Can we fix it? 

7. Geomancy

8. Take balance ideas from the FFTA series.

The FFA series does a pretty good job at balancing the jobs, and we should take hints on how to balance from the FFTA versions of those jobs.  This will move a fair amount of abilities around, but it is worth it.  I have not listed MP cost, because I have not worked that out yet. 

8a: Add two handed swords

Flag some of them as two handed, and make them more powerful. 

8b:  Changes to Squire (Soldier) class. 

8c: Knight (Paladin) changes:

8c: Archer changes:

General / My Little Pony: Friendship is Magic
« on: May 05, 2011, 11:29:23 PM »
Its a shockingly well written and good show. Much better than it sounds.

Check it out my two fave eps:

Bridle Gossip:

Sonic Rainboom:

General / FFHacktics BOINC and WCG teams:
« on: December 02, 2010, 09:34:53 AM »
You can donate your idle pc's computational powers for various scientific enterprises.  420chan has a nice faq/overview of this here

I have created a FFhacktics team for the World Community Grid.  This one specializes in medical and humanitarian projects.  Download, make an account, and then join the team.  The Team can be found here.

I can make more teams for the various other projects if you guys wish to.  You can find a giant list of such projects here:

General / Want to help scientific research? (Distributed Computing)
« on: August 15, 2010, 07:49:45 PM »
Distributed computing is when many computers work together to complete a very large calculation. It is an alternative to using large super computers. Scientists use distributed computing for many worthy scientific and humanitarian tasks, such as hunting for gravitational waves, running climate models, or searching for cures for cancer. By simply downloading a program and having it run when your computer is idle, you can participate in such projects. After setting up the program, it downloads and uploads the data automatically. Make sure to go to preferences and set them to what you are comfortable with (CPU usage, network usage, etc).

I've set up teams for each project for the Center for Inquiry organization that I work with.  Please join them if you can.


1. BOINC (windows, mac, linux)

Initially designed for SETI@Home, it has since expanded and runs many other science projects.

- A list of projects can be found here
- Many projects use nVidia or ATI GPUs to speed up calculations.

2. World Community Grid (windows, mac, linux)

It focuses on humanitarian and medical projects.

- This can be run through BOINC (see above), or through a standalone platform.
- List of WCG projects:

3. Folding@Home (windows, mac, linux, ps3)

This program runs one project, and it focuses on simulating protein folding.

- CFI team code: 173631
- PS3 installing FAQ:
- PS3 will complete tasks much faster than regular computers

General / Tactics Ogre.
« on: May 16, 2010, 07:41:49 PM »
I just started a game.  Learning the basics.  Playing the newly translated snes version.  It only works right on snes9x.  

I like how each unit can only bring a few items into battle.  So there's no rez chains like in FFT.  

Any tips?  Its a bit confusing.

FFT v1.3 / Tourny Patch questions:
« on: April 10, 2010, 04:59:35 PM »
What do I need to get it to work?   I have a save, but it doesn't seem to do anything.  The game seems normal.  Do I need to have the cheat patcher or something?

FFT v1.3 / Can we make a regular tournament
« on: March 28, 2010, 04:37:58 AM »
Instead of an ai tournament can we just have a regular one. I remember that someone made a co-op mod to 1.3 so can we just use the same thing to make a tournament.

FFT v1.3 / Character Build ideas.
« on: January 27, 2010, 07:07:04 AM »
I forgot about the tourny deadline, but here are some characters that I was toying around with.  They're mostly quirky/weird characters.  I haven't gone through all the rules and I'm just going via what I remember.  I might test these out later.  If someone could tell me their stats, that'd be good too.

1. Punchy the Priest
Male, Priest

2. Nukem
Black Mage, female

FFT v1.3 / Ideas for my next AI tourny team.
« on: October 07, 2009, 02:15:20 PM »
I could go for an all mage team again.  I like those.  People like to keep their teams secret, but meh.

Male White Mage and Monk Combo.  

Twist Headband
Power Sleave

White Magic
Punch Art
Martial Arts
Move + 2

This is a neat idea.  I like the concept of white mages who can dish out physical damage.  It would depend entirely on how good the physical stats for them are.  So I'd have to test this.  

What are some other good ideas for a physical white mage? :P

General / FFT Paper Craft?
« on: August 08, 2009, 06:59:50 AM »
I've seen some pictures of completed FFT papercraft.  One was of a Summoner.  

Can someone PLEASE find me them online?  PLEASE? :D

General / Natural Shader on epsxe is really cool :O
« on: August 04, 2009, 06:35:37 AM »
Its' really neat.  It enhances the colours, and uses anti-alaising on everything.  You need a graphics card obviously.  

Symphony of the Night with the Natural Shader:


Gradius Gaiden with the Natural Shader:

Without it:

Download here:

Explanation: ... lugin.html

General / Hacking SOTN?
« on: July 20, 2009, 02:37:40 AM »
I love me some Castlevania: Symphony of the Night.  The problem is that the game is rather easy though.  

I'd love to play a "Hard Mode" or even just something that balances things out.  Why hasn't it been made? :/

Pages: [1] 2 3