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Topics - White Knight Wiegraf

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FFT Arena / FFT Arena 1.43b Team Submissions thread
« on: May 12, 2019, 04:10:16 AM »
Registration
 
Rules
• Any Zodiac, including Serpentarius, is legal
• Teams will consist of four generic humans at Level 35, controlled by enemy AI routines.
• Brave and Faith can range between 40 and 70.
• Each unit has 3000 JP to spend on various abilities.  It costs 250 JP to unlock a job and its skillset; this unlock cost counts for a unit's primary job, as well.  You do not need to unlock specific jobs to have access to other jobs.  For example, all you need to do is drop 250 JP, and bam, you have access to mime.
• Only two units can buy any individual ability.  Innates do not count towards this.  For example, four units could have the Punch Art skillset, but only two could purchase Earth Slash; conversely, you can have two chemists (which have innate Throw Item) and a knight with Throw Item as its support.
• Only two units can equip any individual item.
• Unit names can be a maximum of 16 characters.
• Unit gender is male or female only, with monsters simply having to use "monster".
• Leave any blank slots empty; as in, an empty line.
• Spell correctly.  Whilst it will probably be corrected when received, it will save people from doing extra work.  For example, Magic AttackUP is "Magic Attack UP", Move HP UP is "Move-HP Up", H-Bag is "H Bag", et cetera.
• The following team colours can be used:
   Black
   Blue
   Green
   Orange
   Purple
   Red
   White
 
You can use the Google Team Builder to build your teams by clicking here. There is also a Master Guide included. To be able to edit, go to File > Make a copy... and save it into your Google account (you will have to create an account if you don't have one). Once the team is built, copy the column B in the Export Team tab and post here. Then import it into the Memory Card Generator (included in the patch download) to test your team. It is preferable to keep all your teams in one post and make a new post each time (then delete the old one).

You may also use the Memory Card Generator at the bottom of this post (requires Excel 2007+). This allows you to save your teams, create memory cards to test them out and much more. It is regularly updated to include the newest teams.

Here is the format to follow for each unit if you are manually entering them.
 
Name
Gender
Zodiac
Brave
Faith
Primary Class
Secondary Class/Skillset
Reaction
Support
Movement
Right Hand (Don't put a shield here)
Left Hand
Head
Body
Accessory
 
Primary abilities known
Second abilities known
 

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FFT Arena / FFT Arena 1.43b - Download available here
« on: May 12, 2019, 12:10:30 AM »
Our Discord channel can be found by clicking here.

The master guide thread can be found by clicking here.

INSTRUCTIONS
• PATCH A CLEAN (VANILLA) ISO WITH THE PPF FILE THAT'S WITHIN THE RAR FILE BELOW.  USE PPF-O-MATIC, WHICH IS ALSO AVAILABLE BELOW.
• USE EPSXE 2.0.2 (OR OLDER) FOR PLAYING ARENA.  ANY NEWER VERSION OF EPSXE (OR ANY OTHER KIND OF EMULATOR) IS NOT RECOMMENDED, AS SOME/MOST/ALL OF OUR HACKS MAY NOT WORK.  APOLOGIES.

3
FFT Arena / Limit Break tournament
« on: September 26, 2017, 10:44:09 PM »
What is a "Limit Break" tournament?
The Limit Break tournament is like a regular tournament, but all of the regular rules don't apply. You may be familiar with having no JP cap, but this goes beyond that.

- No JP limit
- No Brave/Faith limit. This goes both ways, so 00 to 100 Brave/Faith
- No item limit
- No ability limit

Of course you can still restrict yourself, but going beyond the limits is more than welcome.

Why do this?
One of the original goals of FFT Arena is to eventually make a single player (story mode) version. But in-game, there are no mechanics in place to limit what the player has access to and it would be very difficult, if not impossible, to implement such a thing (except for the Brave/Faith limits). So, this tournament will simulate what a player can actually do. If this experiment is a success, I would like to have "seasons" of this just like the regular and SCC tournaments.

When does it start, when is the registration?
The registrations are now closed. You can find the matchups and list of teams a few posts below.

What is the format?
The format will be a double elimination.

Registered players: 8
Simmon
Barren
Anima Zero
CT5Holy
dw6561
Heroebal
Dokurider
Sawtooth

4
Spam / Ignore this
« on: September 18, 2016, 11:29:44 PM »
Ignore.

5
Bugs and Suggestions / Ganesha suggestions
« on: July 15, 2016, 02:07:40 AM »
I have heard a Ganesha update is in the works. Having used Ganesha a lot recently, there are two things I feel should be changed:

+/- 20 button for UV coordinates
SE, SSE, SSW and SW are supposed to be read as SW, SSW, SSE and SE, in that order

6
FFT Arena / 5 units per team
« on: March 09, 2015, 08:55:22 AM »
I had this idea while I ran a vanilla tournament on GameFAQs last year. It'd let you have 5 units in your team instead of 4. Normally it wouldn't be possible to have two teams of 5 units since the sprite limit on a map is 9 (the 10th person to appear on the map would glitch the majority of the time). To prevent this, the idea is to have a "leader sprite", which would be the same on both teams. It wouldn't go past the 9 sprites limit that way (8 generics + 1 unique sprite). Preferably this sprite would look gender neutral, so that players could have either a male or a female without making it look weird when they die. Something like that. I thought I would share this thought before I head to sleep.

7
Spriting / Knight with long hair (first sprite)
« on: June 16, 2014, 08:18:35 AM »
I'm working on a generic Knight with long hair. I've only been working on the portrait since I figured this was the hardest part, and this is the result so far. No huge change from the original portrait, but I guess there's a start to everything. There are two versions, the one with side by side comparaison is the most recent one. The standalone is my first version.

Update: Added some more portraits and compiled them together.

Update 2: Added first sprite concept.

Update 3: Updated the sprites (mostly changed the cape symbol)

Update 4: Here's the knight in walking animation. Let me know what you think.


8
Help! / Keeping ColorField after an event
« on: February 05, 2013, 03:30:12 AM »
Hello there, I'm a long time lurker and finally decided to post something. I was wondering, is there any way to keep the ColorField command after an event has ended? What I would like to do is have a battle where the background stays in a different color throughout a battle. This would give a particular atmosphere to the battle and I'd love to know how to do this if it can be done. I've tried a few things with EVSP but the field just reverts to normal as soon as the event ends.

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