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Topics - Gaignun

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FFT Arena / 1.39 Patch - Proposal Summary
« on: May 31, 2013, 11:55:31 AM »
The following is a (mostly) complete list of changes proposed for FFT Arena 1.39.  This list is for the purpose of display only.  Nothing on this list is final.

Please keep discussion of these and any additional changes confined to the discussion thread.

I will attempt to transfer ideas from the discussion thread to this thread once per week.

Buffs are highlighted in green.
Nerfs are highlighted in maroon.
Neutral changes are highlighted in blue.
Disputed/new changes are highlighted in red.


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♈ ♉ ♊ ♋ S 1 ♌ ♍ ♎ ♏ T O U R N A M E N T ♐ ♑ ♒ ♓

Hosted by Avalanche, Barren, CT5Holy, Dol, Fanatic, Gaignun, and Wiz

Legend

Red = Winner's/Regular Bracket Commentators

Blue = Loser's Bracket Commentators

Yellow = Helpers who structured S1 and put the pieces together

Extra Notes

Wiz = Made this page via copy/paste and S1 Intro clip. Also made slight alterations to the patch such as disabling of weather effects and changing unit placement on a few of the maps.
CT5Holy = Checked/Registered, and put the data of the individual teams in spoilers, and made S1 registration page via copy/paste
Gaignun = Randomized maps for all matches (includes Winner's + Loser's Bracket and Final Match; X videos in total, Y-Z rounds in total) and generated Winner's/Loser's brackets.

And of course everyone else for giving input and those who put their foot forward making the transition from pussified silly boy/girl to a merciless warrior ready to shed blood :mrgreen:

FFH Season 1 Youtube Account (You can also click on the 137b image to get there too)

Brackets


Videos & Maps


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FFT Arena / Season 6 Map Selection
« on: March 18, 2012, 09:33:42 AM »
I would like to arrange the map selection for season 6 here.

I believe that a team's design, and not the map on which it does battle, should determine the outcome of a match.   One of the largest conflicting factors to this criterion is a map's size.  Some designs naturally synchronise with large maps, others small.  In attempt to excuse this factor, we change the map's size between rounds.  Other conflicting factors, such as bottlenecks, poor placement, and so on, are less excusable.  As the majority of FFT's maps contain at least one of these other factors, the majority are ill-suited for an assessment of sound team design.  While I am comfortable with throwing out all of these maps, I would suspect the resultant lack of map variety will not sit well with most others.  So, it is our task to separate the bad from the irredeemable.

I'll kick things off with my own arrangement.  I've sorted them in terms of size.  Here are my size qualifiers.

Small
  • Teams placed closely enough to make contact within the first turn
  • The majority of the opposing team's units are within striking distance at all times during battle

Large
  • Teams cannot make contact within their first turn
  • The map is large enough for units to attempt to stay outside of striking distance
  • Teams are subjected to the risk of spreading out and fighting on several fronts

Naturally, most maps will not fit all of a size's qualifiers in practise.  For example, Colliery Underground First Floor (028) is large enough to be labeled large, but fighting tends to be clustered on its high ground, so teams stick together.  This is where medium maps - which meet the small and large qualifiers halfway - come in.

I deem maps guilty of
  • bottlenecks (ex. Gates of Limberry Castle)
  • wide unit placement (ex. Inside of Riovanes Castle)
  • Unfair unit placement (ex. Weapon Storage of Yardow - team 1 is split across different heights, while team 2 is not)
to be the irredeemable kind.  Of course, classification of such maps is subjective.

Anyway, here is my arrangement.  I regard maps in bold to be of high quality.   Maps I regard to be nearly irredeemable but are present for the sake of variety are italicised.  If I believe that a map has undesirable features, I will indicate so in parentheses. 




Here are the maps that didn't make the cut with my reasons for cutting them.


And finally, here are maps whose fate is undecided


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FFT Arena / Team Design Tool
« on: December 21, 2011, 03:42:12 AM »
Greetings,

I would like to share a spreadsheet I wrote to assist the team design process.  The spreadsheet streamlines calculations I make when putting a team together, such as damage output, success rate of support skills between party members, and so on.

Information is taken directly from the FFT Arena master's guide, so any errors in that guide will be reproduced in this spreadsheet. 

Let me know of the errors you spot (that are not consistent with the master's guide) or any changes you'd like to see.  The spreadsheet uses some formatting rules that are not compatible with versions of Microsoft Excel earlier than 2007.

Current version: 1.03
Compatible with FFT Arena v1.38d
Required software: Microsoft Excel 2007 or later

Changelog

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