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Topics - Xifanie

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1
The King of Ivalice / Development
« on: January 18, 2015, 06:41:36 PM »
This is the Development thread, here you'll find information about how the mod is progressing.

Please provide your input to make sure KoI will please most people.
If you want to discuss something that involve spoilers, please use [spoilers] tag.

2
The King of Ivalice / Patch Information
« on: December 31, 2014, 06:28:27 PM »
This mod will only be available for the Playstation (PSX) version!
This mod is not currently available because it is still too early in development for any release

King of Ivalice
This mod is meant to immerse you into the world of Final Fantasy Tactics, but seen from the eyes of the second main character: Delita Hyral. Of course, this mod will not be Matsuno's original story because it won't be written by him. However, we will try our best to keep faith to everything that is canon and take some liberties where possible. Not being Square, we can feel free to include all sorts of content it would be illegal for them to add.


King of Ivalice Revolution
This version is just like the original King of Ivalice, but heavily alters the vanilla (original) aspects of the game, like generic jobs, generic monsters, items and abilities in order to give a different, new flavor to the mod for players who are interested in that kind of experience. These edits are meant to make the game fun and different; not to give you a hard time, but still challenging enough. This idea is inspired by Celdia's Complete Patch.



Credits

Development
  • Xifanie
Events
  • Xifanie
  • Elric
Sprites
  • Xifanie (French Maid)
  • Toshiko
Mechanics
  • Xifanie
ASM Hacks
  • Xifanie

3
The King of Ivalice / [KoI] Special Jobs
« on: December 31, 2014, 06:02:45 PM »
Those are only ideas for jobs for recruitable characters; nothing is set in stone yet.

Recruitable Characters
Squire
Holy Knight
Divine Knight
ArcheologistUses artifacts found/dug around the world to fight. When artifacts break, he/she needs to return to his/her workshop in Goug  to repair them.
LeaderSupport abilities
HarlequinLuck related skill; invoke random abilities
Special ChocoboWeak, but incredible as a mount
SuccubusCauses confusion, blood suck, drains HP/MP
Great FlanInstant cast spells: basic black magic, cure, drain MP.  Innate protect and Defense Up.
Shinto PriestessUses sigils/seals (single target disable 100% hit vs physical evade)
Chaos MageUses forbidden magic (harms the user/inflicts bad statuses but very powerful)
SlayerExpert in anatomy. With the right weapon deals incredible damage to monsters/humans. (Axe VS minotaurs, Bow VS juravis, etc. / Innate Equip Change) Status infliction also increases with the right weapon.
Mystic KnightChannels the power of a spell into his weapon somehow? Using Defend as Runic?
MagusPowerful attack spells
SagePowerful recovery spells
AssassinSkillset at disabling and making quick work of targets. Agile.
MinstrelUses harps for useful AoE effects
Telekinetichigh range, weak damage, wind elemental, knockback effect abilities
Phantom ThiefExcellent at swordfighting and stealing
Maid (French)Love and Devotion!
Blue MageBlue Magic
KirbyEnough said
TrainerGreat at handling monsters

Foes

4
The King of Ivalice / [KoI R] Mechanics (nothing here yet)
« on: December 31, 2014, 05:57:20 PM »
placeholder

5
The King of Ivalice / [KoI] Mechanics (nothing here yet)
« on: December 31, 2014, 05:56:30 PM »
Steal
Double accuracy when attempting to steal from dead bodies

6
The King of Ivalice / [KoI R] Generic Jobs (nothing here yet)
« on: December 31, 2014, 05:46:31 PM »
placeholder

7
The King of Ivalice / [KoI R] Items (nothing here yet)
« on: December 31, 2014, 05:45:21 PM »
placeholder

8
The King of Ivalice / [KoI] Items
« on: December 31, 2014, 05:44:29 PM »
This topic lists the new items in King of Ivalice. Some items can be sacrificed without taking the game away from the original version, because Delita isn't supposed to have access to them. Despite the list below, some items might be still kept because they are relevant to a certain character, or it seems normal for Delita to be able to acquire this item in a different way than Ramza did.


9
The King of Ivalice / Storyline
« on: December 31, 2014, 05:43:44 PM »
Spoiler Alert!
Unless you plan to contribute, do not expose yourself to the information in this topic



Timeline:

10
News / New Rules
« on: December 09, 2014, 07:49:42 PM »
Do not Private Message unless it is a Private Message
Why ask a general question on the forum where everyone can answer and you would provide the answer to anyone else seeking it in the future? Because that would be the smart thing to do. PMing an admin about general modding will have severe consequences.

Talking about 1.3 is forbidden
No really, it's been years already and we have things far better on FFH to offer than that lame "difficulty" mod. If you're coming on FFH for 1.3, goodbye.

These new rules are now effective immediately

These things seriously get old, and it's very annoying to repeat ourselves over and over again. We have better things to do than personally babysit every newcomer. We're doing our best to help, but it would be much better if you made the effort to not make us want to cleave your head right off.

11
Spam / Express your ♥ love ♥ for WotL!
« on: December 08, 2014, 01:44:08 PM »
Ahhh, the wonderful lengthy flowery dialogue!


Bestest, deepest love story ever! So romantic!

12
The Lounge / 3 months Xsplit premium giveaway
« on: November 22, 2014, 11:12:43 PM »
It came with my motherboard, and given that I don't use it because OBS is vastly superior, I'm giving it away.
I realize no one on FFH might want it, but oh well. At least for the people on Win XP it would spare them the annoyances for 3 months.
It might require a free account specifically (I'm not sure it would work if you ever paid for it).

Just PM me if you want it.

13
Spam / Curly Braces
« on: November 20, 2014, 12:19:58 PM »
Post your Curly Braces!


14
Spriting / MOVED: Down with generics
« on: November 11, 2014, 07:46:38 PM »

15
Hacking/Patching Tools / pSX Frontend
« on: October 03, 2014, 11:40:16 PM »
http://psxemulator.proboards.com/thread/1080

The topic speaks for itself.

It allows you to do really nifty things to setup pSX for many games, hide the console window, different memory cards for each game (!!), different settings for each game, auto-load quicksave on startup, etc.
Just figured at least one person using pSX would appreciate this.

I always made shortcuts before to auto-load an ISO, but I'll be using this from now on.

16
PSX FFT Hacking / Soldier Office Upgrade
« on: September 29, 2014, 05:09:19 PM »

Soldier Office Upgrade 1.01
~works on console~

Requires:
Microsoft Excel 2007 or equivalent

This hack allows you to set a price in the Soldier Office, and a unit will be generated given variables specified in the provided spreadsheet. It is highly customizable, and has been tested on console. There are 2 main sheets which will be explained in detail to give you a better idea of how to configure the spreadsheet for your ideal Soldier Office. You can find the download link at the bottom of this post.

FFTactext Edits

Release Information
1.01 (2014/09/30)
- Reversed buttons to increase the price with R1/R2 and decrease it with L1/L2
1.00 (2014/09/29)
- Initial release
   
Known Bugs
- You might end up with a Chemist with Throw item equipped, Ninja with Two Swords equipped and the like. There are no plans to fix this.

17
PSX FFT Hacking / pSX 1.13 Bug
« on: September 26, 2014, 01:35:49 PM »
So, I was debugging my hack this morning, and noticed something REALLY strange going on. I had half-words stored as 0xFFFF when breakpointing, and barely above 0 otherwise.

After 2 hours of trying to figure it out, I finally realized this:

The immediate in slti/sltiu is SIGNED in non-breakpoint mode (normal), and UNSIGNED in breakpoint mode.

I was checking if a value was less than 0xFFFF and setting it to 0xFFFF if it wasn't. At least, that was until I remembered that it would actually check if the value was under -0x0001. So in breakpoint mode everything was running as I wrongly expected.

If something isn't working as expected when breakpointing, that might be why.

18
News / Forum Reorganization
« on: September 17, 2014, 03:25:50 PM »
This is something I should have done some time ago, but oh well, now it is finally done:
  • Made New Project Ideas its own section;
  • Merged Works in Progress with Progressing Patches;
  • Moved FFT Arena to Completed Patches;
  • Made PSX FFT Hacking its own section (previously Final Fantasy Tactics Hacking);
  • Made War of the Lions Hacking its own section;
  • Made Hacking/Patching Tools its own section;
  • Added a redirect to the wiki Tools page as Download Tools under Hacking/Patching Tools;
  • Moved and renamed Non-FFT Mods as Non-FFT Modding to its own section under Modding;
  • Moved and renamed FFT: Advance Hacking as FFTA/FFTA2 Hacking to its own section under Non-FFT Modding;
  • Renamed the General board to The Lounge;
  • Created Final Fantasy Tactics under The Lounge for general FFT talk;
  • Reorder boards inside categories and child-boards inside boards.

19
The Lounge / MOVED: Help! ASM hacking of Tactics Ogre for PSP
« on: September 17, 2014, 03:03:14 PM »

20
Final Fantasy Tactics / Need topics moved to this section? Ask away!
« on: September 17, 2014, 02:58:58 PM »
I created this section because people usually can't decide whether to post in General or Spam for FFT stuff...

A lot of people sadly have the misconception that General is for non-FFT stuff and thus FFT stuff should go in spam, where people won't take the topic seriously.

So if I missed anything, just link your topic here and I'll move it for you.

Cheers

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