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Topics - Aquinas

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FFT v1.3 / Behemoth Breeding
« on: June 15, 2010, 11:51:12 PM »
When is the earliest that you can find a behemoth (any kind) for purposes of poaching/inviting/breeding?

Can you find them at Grogh Heights in Chapter 3 or do you have to wait until Chapter 4?

FFT: Complete / What is the difficulty of FFT:Complete?
« on: June 12, 2010, 07:10:55 PM »
What difficulty is FFT: Complete compared to FFT 1.3030 and FFT Easytype?
Is this patch the same difficulty as 1.3030?
Or is it more like FFT Easytype difficulty?
Something different?

I started playing FFT Complete recently after completing FFT 1.3030 and I must say I find Complete much easier.  Maybe it is because I've learned how to manage 1.3 better or maybe the two patches have different difficulty.  I've managed to beat every battle so far on the first try, which is completely unlike the struggle that is FFT 1.3030.
How does the difficulty of FFT: Complete compare to traditional FFT 1.3030?

FFT v1.3 / PSP Emulator out there?
« on: January 19, 2010, 12:54:20 PM »
Can anyone reccommend a good PSP emulator to use for FFT WOTL?  I've been using ePSXe for a while now and it works great and is really convenient.  For my next playthrough I'd like to check out WOTL and all of the new bits it added in.
Someone please reccomend a good PSP emulator and a site to download the important parts from.  
Thanx  :D

FFT v1.3 / Oh the Joy of "Terror"
« on: January 13, 2010, 02:33:56 PM »
Altima 2 has this really fun habit of spamming the spell "Terror" on my units during the uber-long fight against her.  In case you don't already know, Terror reduces your characters brave by 50, instantly turning your character into a chicken so they run around and take no actions for the rest of the fight.  For characters that have Brave over 70, it takes two shots from Terror to render them unto the form of a chicken.  Either way Altima can very quickly render my characters 100% useless for the remainder of the fight.   This is much worse than All-Ultima or Grand Cross because I can actually recover when she One-Shots five characters at once or turns everyone without a ribbon into a monument of negative status effects.

Is there any way to resist, evade, negate, or heal from "Terror"?  I understand all abilities that increase Brave were taken out of FFT 1.3 (Cheer Up and Praise no longer increase Brave).  I don't believe evasion works against Terror and neither does low Faith or any kind of damage protection.
Once Altima 2 uses Terror on one of my characters they are essentially gone for the rest of the fight (effectively the rest of the game) and cannot take any actions.  Is there any way to resist this insane ability, or is it really as powerful as Kanbarif's "Banish"?  I cannot beat Altima 2 if she keeps turning my characters into Chickens.  Any advice?

On a side note, what is the best way to maximize damage dealing on Altima 2?  Two Swords Monks?  Chain Accumulate?  Spam Flare?  She seems to take 1/4 of the damage I dealt to Altima 1.

FFT v1.3 / Beating Kletian II
« on: January 07, 2010, 06:59:39 PM »
Hi guys I've been a long time fan of FFT and a 1.3 addict since I found it this winter via Archael7's videos on Youtube.  I appreciate what everyone has done with the mod and have found it incredibly challenging and fun at the same time.  I'm glad someone has made the game much more challenging so that there is actually a use for all of the advanced tactics and equipment you can use and find.  Excellent job.

I'm contacting the board now because I'm having major difficulty with Kletian in Murond Death City.  I would appreciate anyone's help with tips on what kind of party I should bring, how I should prioritize my targets, and whether or not I should level to level 99 for this series of fights.  In general, how can I kill Kletian if he stays in the back ground and hides behind those heinous No-Charge Sorcerors?

My Details:  
I'm playing version 1.3030.
My party is currently Level 58 - 60.  I've been rotating with a team of four generics, Ramza, Agrias, Meliadoul, and Malak.  Assume that all of my characters have all skills available and access to all non-DD items that are stealable or poachable.
So far I've used the same strategy as for Rofel - Sending Malak to the middle of the battlefield to bait Kletian to move forward so I can zerg him out with my damage dealers.  If he moves forward, I can use Chaos Blade/Excalibur/Masamune/Sasuke Knives to deal massive damage to him.  Malak has Angel Ring so he can reraise and rush forward to strike at Kletian if he comes forward.  I have found magic support to be very weak in this fight as casters routinely get OHKO'd by the Sorcerors.  Lancers, Knights, and Samurai can last a lot longer.  I have been unsuccessful in baiting Kletian forward enough.  I can get in a few hits with Holy Sword techniques, but it isn't enough damage.
I've given up on trying a defensive or evasion strategy because evasion doesn't defend against the Ninjas w/ Concentration and Dark Holy.  Elemental immunity likewise does not help keep my characters alive in the long run.
Kletian's party is about 10 - 12 levels higher than me.  Do I need to increase to level 99 to make our levels equal?

1. How can I bait Kletian to come forward towards me?
2. Is it worthwhile to try to kill the Sorcerors and ninjas?
3. Is it worthwhile to use Angel Rings or should I just focus on Bracers?
4. Do I need to raise my characters to level 99 in order to beat Murond?
5. Is there a strategy besides focus-fire on Kletian I should try?

I would appreciate any help you guys can give me.

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