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Topics - Eternal

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1
FFT: Parted Ways / PW 2.0 Special Jobs
« on: September 08, 2014, 12:50:49 AM »
Special jobs in PW 2.0 are shades of their Vanilla counterparts, but with a unique blend of general PW insanity, with each unique job fitting a unique role or gimmick.

AGRIAS:


MUSTADIO:


RAFA:


MALAK:


MELIADOUL:


BEOWULF:


REIS:


ORLANDU:


WORKER 8:

Exact details to be yet decided.

BYBLOS:


GERARD:


Thoughts are welcome as always!

2
FFT: Parted Ways / Monsters in PW 2.0
« on: September 06, 2014, 02:48:47 AM »
As with PW 1.0, each monster in its family will fill a unique role that sets it apart from its family. PW 2.0 revives that concept, with a bit more flair.

As with PW 1.0, there are new monsters:

Tonberries
Lamias
Werewolves
Adamantoises
Flans

The following monsters have been removed from player access:

Uribos
Treants
Minotaurs
Ahrimans
Behemoths

Don't fret! Behemoths, Ahrimans, and Minotaurs will return as Lucavian allies, with buffed stats and skills.

Monsters in PW have high HP and can survive many blows if they aren't debuffed, making them potent threats. Some monsters can be jerks (like Werewolves that can use Taunt/Berserk and have Hamedo), while others focus on healing (such as Flanitors and their Rescue/Esuna abilities), and others who focus on buffing (such as the Adamantoise with Protect), and others on debuffing (such as Ghouls with Curse). Monsters are also gaining the added perk of Innate: Omnicasting (Non-charge), meaning their spells will be able to go off instantly, giving them a tactical edge.

In addition, Gerard the Beastmaster will also be returning in Chapter I, and he will be the sole source of getting monsters onto your team with his Tame ability. Having Gerard stand next to a monster will unlock their Beastmaster skill- often a potent spell that can greatly help, especially combined with innate Non-Charge.

Further details to come later in the week!

3
FFT: Parted Ways / PW 2.0 Job Rundown/Ideas (Insight/Feedback Welcome!)
« on: August 31, 2014, 01:25:01 AM »
PW 2.0 will feature mostly returning jobs from PW 1.0, although heavily rebalanced and modified. I had a ton of new jobs planned, but it just felt right sticking with most of the jobs from PW 1.0, so I've decided to build off of those. In the meantime, I want to outline the basics of the generic jobs you'll see in PW 2.0:

FREELANCER:


ALCHEMIST:


SENTINEL:


SNIPER:


BERSERKER:


DEVOUT:

MAGUS:


PSION:


SEER:


CORSAIR:


SCHOLAR:


NECROMANCER:


GEOMANCER:


HARBINGER:


PERFORMER:


NINJA:


SAGE:


TEMPLAR:


VALKYRIE:


Well, that's all for generic jobs. Any feedback is welcome... I'm mostly posting this here as notes for myself, lol.

EDIT:

Not listed above, the new statuses:

Curse: A unit has all of its buffs dispelled, and cannot be buffed again.

Veil: A unit has all of its debuffs dispelled, and cannot be debuffed again.

Imperil: A unit is weak to all elements.

Gossip: A Gossip'd unit cannot attack, and can only use 1 of 16 random Talk Skills against random units.

Skills that could be used through Gossip:


4
FFT: Parted Ways / A Preview: Quinn
« on: August 20, 2014, 01:24:10 AM »
Quinn is but one of a handful of new characters that will be introduced in Parted Ways. Who is she? What's her relation to Kletian? What is her motivation? Will she join the party? Find out later!









Thanks to Elric for helping me with my (currently awful) event editing! I'm quite aware of the spacing issue in the one screenshot and the arrow pointer issue. Those are being fixed right now! :)

5
Recruitment / Wanted: FFTA Playtester
« on: March 25, 2014, 12:44:14 AM »
I'm in need of a playtester for the FFTA rebalance I've been working on to report every little thing you feel is wrong with it so that I can fix them. You will be paid in gratitude, yogurt, and mead. It should be beatable now, but if you're interested in helping out, please let me know!~

6
General / Eternal's Pokemon Y Wonder Trade Challenge
« on: November 07, 2013, 04:30:53 AM »
So for those of you who have Pokemon X/Y, you probably know about the Wonder Trade feature. If you don't, in a nutshell, you basically instantly trade one of your Pokemon with somebody in the world and get a random Pokemon in return. It could be something awful like a Bidoof, or something amazing like a Dragonite. You just never know. This topic will document my adventures through Pokemon Y as this challenge progresses.

Friend Code: 3969-3789-3703

Starter Obtained: Chespin (To trade to a friend, is not part of the Wonder Trade Challenge)

I'm trading away Route 2 fodder, and this is what I received in return:

Lv. 14 Smeargle for Pidgey
Lv. 30 Pinsir for Caterpie
Lv. 1 Torchic for Fletchling
Lv. 1 Mareep for Zigzagoon
Lv. 29 Noibat for Fletchling #2
Lv. 21 Dedenne for Bunnelby

Early game should be easy... but I expect things will get a bit harder later. Let the journey begin!

-PRE GYM 1 & GYM 1-

So far most of the challenge has been in raising my level 1 Torchic and Mareep. They've come into their own and are somewhat capable fighters now. Torchic came bred with Fire Spin and Slash, so now it's starting to kick ass. It's Adamant, so Slash will be very nice in a bit. Viola's gym is Bug themed, so my Torchic had absolutely no problem burning through the competition. Viola's Surskit surprised me by using Water Sport instantly, greatly nerfing Torchic's damage output. It did not, however, prevent Torchic from Slashing Surskit into ribbons. It became a battle of trapping effects with Viola's Vivillion. Fire Spin vs. Infestation. Water Sport eventually faded and Ember took care of Vivillion. And with that, my victory was assured. With Bug Badge in hand, I can finally progress with the plot- and control the rest of my party.

Game Over Count: 0

7
General / VGM 3 WINNER: Battle for Everyones Souls!!
« on: November 02, 2013, 01:42:44 AM »
THREAD HIGHJACK BY ELRIC

Since nothing was happening with this due to a completely unrelated matter (O_0)
I figured I'd go ahead and start it up again for everyone who was enjoying it.
I've also made a new Bracket Page below, it's the same as Eternal's was, but
this way I can update it.

-BRACKET-

http://challonge.com/vgm301

-Elric

8
FFT: Parted Ways / PW 2.0: What's In Store
« on: October 10, 2013, 06:29:17 AM »
So for the crowds of you who are still following this (read: you two people out there), PW 2.0 is well underway. I have a lot of fun new things planned.

1) New Move-Find Item Rewards

The great Treasure Hunt is something that you completionists will hate me for. Each map has (as talked about previously) a Treasure Idol- one of which is found in every map (except for Gariland). Collect them all and either keep them to show off, or sell them for high amounts of Gil, which is still very limited in PW. Also introducing Secret Logs. There are 13 to be found (all findable via Move-Find Item). These items don't sell for anything, but reading them will give you a great bit of insight on a FFT character that isn't talked about much. I'm hoping you all will find them and read them!

2) New Jobs

I've (finally) decided on a set of jobs I'm happy with. Many jobs from PW are returning, such as Scholar, Berserker, Necromancer, and Harbinger. However, a great many jobs have been replaced and given new coats of paint. Joining the PW job tree is the Ranger job, which, well... I'll get to that next. There's also the Judicer job, Seer job, Chronomancer job, etc. I'll go into further detail on those all in a bit.

3) Revamped Item System

Unlike PW 1.0 where you could unlock a ton of equipment at once and mix-and-match as you pleased, PW 2.0 is a more linear item progression system, akin to Vanilla FFT. However, unlike FFT, the new items are fun to use and have some cool gimmicks. Staves, for example, deal no damage but instead inflict a buff 100% of the time. Knives are prone to inflict debuffs, etc. Unlike Vanilla, equipment is more varied and is just generally more interesting to use. And yes, each one will have an interesting Sage Knowledge entry to read.

4) Speaking of Items...

Useable Items (such as Potion and Phoenix Down) are dead. Now, before you riot, this is where the Ranger job comes in. The Ranger is a ranged (obviously) unit, capable of using Longbows, Crossbows, and Guns. They have Innate: Poach and Treasure Hunt. What's so special about them? They're basically the new Chemist replacement. Their skillset revolves around foraging for herbs on the ground and making their own items to use on the party. What does this boil down to in terms of gameplay? Basically, Rangers can use (formerly) Items without having to actually buy Items. Instead, all they have to suffer is a short CT to use them. Gil can still be acquired by selling Denamda, coins which are won after battle. Additionally, the new Juggler job can Throw these for heavy damage to the enemy.

5) What's With the New Jobs?


6) Events

New events are still going to be added, and I have a much clearer vision now of the things I want to add. My intention is to add events that allow you to briefly play as previously unplayable characters, and events that chronicle things that were previously unresolved in FFT. PW 2.0 will be less about adding new characters and plotlines, and will focus more on building upon what was already there in FFT to begin with.

So yes, people, I've been working hard on PW and hope to have some screenshots of the new jobs and items up fairly soon. PW 2.0 should be more balanced, less buggy, and more fun than PW 1.0. It won't be half as fancy as Jot5 or CoP, but I'm hoping you all will enjoy it as a refreshing way to play Vanilla. :)

9
General / How badly did the Steam Summer Sale kick your ass?
« on: July 22, 2013, 01:21:16 AM »
It kicked mine pretty damn hard. Thank heavens the sale is almost over, or I'd be dead broke! What games (if any) did you guys all get?

What I got:

-Alan Wake
-Alan Wake's American Nightmare
-Amnesia: The Dark Descent
-Awesomenauts
-Baldur's Gate: Enhanced Edition
-Borderlands 2 + All DLC
-Chivalry: Medieval War
-Crysis 2 Maximum Edition
-Far Cry 3: Blood Dragon
-Monaco
-Risen 2: Dark Waters
-The Secret World
-Sleeping Dogs
-Starforge
-System Shock 2
-The Witcher
-The Witcher 2

10
What is FFTA Arena?

FFTA Arena is a mod created with multiplayer AI battles in mind. Based very heavily off of FFMaster/PX/Aero's FFT Arena patch, FFTA Arena is very much the same thing... except for FFTA. FFTA Arena features two teams, each with three units facing off against each other in mortal combat of DOOOOOOM! FFTA Arena is based off of FFTA: Grim Grimoire, and as such has its ability, job, and mechanics changes.

What are FFTA Arena's rules?

1) Each team must have three units.

2) Each team may have a maximum of one monster unit.

3) Each unit is at level 50.

4) Unit placement is random.

5) There may only be three skills from each skillset on each unit. For example, a Black Mage may know Firaga, Blizzaga, and Return Magic, but may not know Firaga, Blizzaga, Poison, and Return Magic.

6) A skill may only be used once in a team. For example, all three of a unit's team may not know Full-Life. This also applies to items. Items also follow this rule. For example, you may not have two units with a White Robe.

7) A unit may only have one Accessory.

8) Units are assigned random names.

9) Geomancy, Reflex, Strikeback, and Turbo MP are banned on human units. They are permitted on monsters, however.

10) The only permitted units allowed in a player's team are Humes, Bangaa, Viera, Nu Mou, Moogles, and monsters. Totema and special jobs are not allowed on one's team.

Team Submission Format:

Player Name
Team Name

Job (Race if applicable)
Secondary Skillset
Support Ability
Reaction Ability

Primary Job Abilities Learnt
Secondary Abilities Learnt

Left Hand
Right Hand
Head
Body
Accessory

FFTA Arena Job Stats Guide:







FFTA Arena Item Guide:






FFTA Arena Ability Guide:







FFTA Arena Status Info:



Shoddily Made FFTA Arena Demo Video:

http://www.youtube.com/watch?v=kE0r_FEiE9I&feature=share&list=UUIuHOoki7RcGVKBgTu3zOmA

11
After months- hell, years- of hard work and dedication, I am proud to present the latest version of Final Fantasy Tactics Advance: Grim Grimoire, the most extensive FFTA rebalance out there currently!

Every aspect of FFTA has been thoroughly examined for balance, and while GG is far from perfect, I hope that those of you who play this will appreciate the rebalanced gameplay and new features, all of which are documented below. A full changelog/master guide will be coming in the near future (since descriptions in-game cannot be easily edited right now, the master guide/changelog will be your source for information on changes).

How to Apply the Patch:

1) Acquire a clean US FFTA ROM.
2) Make a backup copy.
3) Open Tsukuyomi, which is included with the download.
4) Select Apply Patch, and follow the directions from there.
5) Enjoy!

General Changes:

-Laws have been removed.
-All enemy levels scale with the party.
-AP Costs have been reduced.
-The party limit has been evened out for most fights. Yes, this means that there are quite a few one-on-one battles now. Make versatile units to handle them!
-Monsters are quite a bit more deadly, with many of them having new Reaction and Support abilities.
-Bosses have higher HP, elemental affinities, and different skillsets.
-MP Regeneration is removed. Ethers, the new Osmose and Steal MP skills, and Absorb MP are your friends!
-Six new jobs which replace old ones: Bard, Green Mage, Samurai, Myrmidon, Reaver, and Mediator.
-Less saturated graphics.
-Post-game rematch with Llednar, Queen Remedi, and Li-Grim.
-New clan setups for Clan Dip and the Doned Faction.
-Thundrakes/Goblins no longer go extinct- one can be found in certain random clan fights.

The Ability Master Guide can be found here!









































Known Bugs:

-Tooltips will not display the correct information.

Credits:

-Darthatron, without him this mod wouldn't be possible. His tools are amazing and his help invaluable. Thanks a ton!
-BlankyBlank, whose Nightmare modules were crucial for editing battles as well as other small things.
-TyrantTanuki, aka Edea, for formation data and text tables.
-Chimp and Zareb for feedback and support.
-PickleGirlFanboy for his abilities spreadsheet.
-Xifanie for her help with Excel.
-OrangeFluffySheep, whose LP was an amazing (and humorous) asset to me, pointing out what was broken so I could fix it.
-And you, for playing it! </cliche>

THIS IS VERSION 0.9! IT WILL BE UPDATED TO 1.0 WHEN IT IS FULLY TESTED, POST-GAME AND ALL!

All feedback is welcome and encouraged! Hopefully this will make FFTA a bit more enjoyable for those who didn't enjoy it much before. Enjoy!

12


Final Fantasy Tactics: Kind Of: Critical Mode is a mod based on Final Fantasy Tactics: Kind Of 2.5, for the PSX. I've had a couple people who have played normal KO comment that it was too easy, so I'm hoping that this will sate their thirst for something a bit harder, but still true to KO's core values. Critical Mode differs from regular KO in several ways, as is listed below.

-Enemies all have set Bravery/Faith. You won't ever see a human enemy in story battles with less than 70 Brave. Physical units and several bosses will have low Faith (several bosses will have very low Faith to discourage spell nuking), but all mages will have between 60-70 Faith.

-Lucavi now have 100 Bravery.

-Esuna no longer cures Death Sentence, Slow, Stop, Blood Suck, Berserk, or Charm.

-A larger number of enemies now have set Reactions, Supports, and Movements. Enemies in Chapter I usually won't have R/S/M. Enemies in Chapter II have set Movement skills. Enemies in Chapter III have set Reaction and Movement skills. Enemies in Chapter IV have set R/S/M skills.

-Auto-Potion, HP Restore, MP Switch, Speed Save, Cheer Song, and Slow Dance have been removed.

-Last Song's accuracy has been reduced.

-Invite now adds Charm instead of Invite.

-Beowulf's Spellblade skills become as accurate as Yin-Yang Magic, MP costs are 1.5x the cost of their Yin-Yang equivalents.

-Elemental boosting items have been altered.

-Two Swords is now only compatible with Knives and Ninja Blades.

-Two Hands is now only compatible with Swords and Katana.

-Enemies have slightly more intelligent AI.

-Smart encounters have been added, thanks to Xif. Now if you select a city as your movement target, you will never run into a random battle, however if you select an area with random battles they'll trigger 100% of the time.

-Dispose and Crush have been nerfed.

-Fire 2, Ice 2, Bolt 2, and Blind Rage can no longer be Math Skill'd, have been replaced with Fire, Ice, Bolt, and Unction.

-Ramza now has access to Gained JP Up, as he cannot do Propositions.

Future updates will include more changes to random battles, as well as any bug/balance fixes if needed.

As is usual, please patch a clean ISO and keep a clean backup ISO at all times! Enjoy!

13
Final Fantasy Tactics / War of the Lions iOS/Android Update
« on: June 05, 2013, 07:34:43 PM »
So, for those of you with smartphones, FFT: WotL has been updated for iOS/Android phones. The update includes the slowdown fix, updated sprites/portraits, and achievements. Yes, achievements. Achievements for such difficult tasks as changing your job, doing a proposition, and gaining a level.

14
FFT: Parted Ways / Sage Knowledge Entries
« on: May 09, 2013, 03:56:38 AM »
For those familiar with FFXII, each Bestiary entry had a "Sage Knowledge" entry, which would give you hints about what bazaar items are need to make bazaar packages and would give various bits of random trivia about the world of Ivalice. For PW 2.0, I'll be adding Sage Knowledge entries on each item, akin to what LD was doing with items for Mercenaries. Far from the finished product, but here are some screenshots of what I have in mind.




15
Final Fantasy Tactics / New FFT Announced, But...
« on: April 26, 2013, 05:43:50 PM »
It's a social game.

From the FFWiki:

"Square Enix has announced a new social game titled Final Fantasy Tactics S. The details are light thus far, but the game will cast the player as a clan master commanding different jobs to restore luster to the Crystal. A teaser site for the game depicts familiar jobs and monsters based on Final Fantasy Tactics sprites, such as Flan, Behemoth, Demon Wall, and jobs including Black Mage, Elementalist, and Dragoon. Viera, Moogles and Seeq are included among the sprites."

http://www.jp.square-enix.com/ffts/

So, yeah. Make of that what you will.

16
FFT: Advance Hacking / FFTA/A2: Grim Grimoire
« on: March 14, 2013, 04:00:27 PM »
For those curious, I'm going to be releasing both FFTA and FFTA2 Grim Grimoire in one package once both are finished to my liking. This way you can play the first and move smoothly onto the second without having to wait. FFTA: GG is mostly done barring a few small issues which- thanks to recent findings- I can fix pretty easily. *glares at Solo Babus*

FFTA2: GG is also mostly done, but there are a few tweaks I want to make still, namely to the party size limit, auction house, and possibly MP growth.

I know both projects are taking a bit, but as you all know, FFTA and A2 aren't exactly what you'd call balanced. I'm working really hard to have both games play more similarly to FFT, and to do so in a more balanced and interesting manner. Hopefully you all will enjoy the fruits of everyone's labor. Lots of people have contributed their research findings here, and it's great to see it all coming into use! :)

17
FFT: Advance Hacking / Final Fantasy Tactics A2: Grim Grimoire
« on: February 12, 2013, 05:48:41 AM »
So, since there are finally some FFTA2 tools out, namely the Job and Ability editors, I've begun work on a version of GG for FFTA2 akin to the version being made for FFTA. In fact, most of the changes are exactly the same! The goals are the same as well: to remove broken abilities and rebalance things for a more refreshing gameplay experience. Naturally, not as much can be done with A2 as can be done with FFTA (yet), but I'm already about 33% done with the project. Most abilities are already rebalanced, and I've begun work on job editing. Item editing will come next, once Lennart releases his fancy-schmancy item/auction editor.

In the meantime, here's the current changelog of what's been done so far. Absolutely no testing has been done yet, so this isn't even an Alpha yet.



Stat changelog coming tomorrow!

18
General / ATTN Dome and others: Pixelmon: Pokemon + Minecraft
« on: January 11, 2013, 04:42:41 AM »
Was linked to this earlier, thought it looked pretty cool and figured some of you guys would find it interesting.

http://www.minecraftforum.net/topic/1276311-146-pixelmon-19-beta-holiday-release-december-24th-2012/

19
General / Christmas Music Thread
« on: December 24, 2012, 03:19:04 PM »
Drop your favorite Christmas songs here and get into the Christmas spirit!


20
News / The FFT Arena SCC Tournament Has Begun!
« on: December 23, 2012, 11:21:03 PM »
Watch as twenty-four teams composed entirely of one primary job duke it out to see which job class is really the One Job to Rule Them All. For more information about the tournament and to see the tourney videos, go here and be sure to thank Barren for his hard work!

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