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Messages - justainm

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1
Help! / Re: Transforming Algus and disappearing Ramza
« on: August 10, 2018, 07:40:14 AM »
I think you're right about the derpy ENTD.  I ran through the intro again and recruited Algus as a non-generic and it worked up to sweegy woods.  I have no idea why it caused Ramza to leave though.  None of my ASM hacks affected faith in any way.  Regardless, thank you.

2
Help! / Transforming Algus and disappearing Ramza
« on: August 09, 2018, 06:54:18 PM »
Hi everyone, I've somehow transformed Algus into a goblin during the battle at sweegy woods (in the scene before, he appeared just fine).  After that battle is over, I get a "parting shot" message and Ramza leaves the squad.  The Algus issue, I assume is caused by my messing with ENTD and setting him to be a generic at whatever point he was recruited.  The Ramza issue, however, I have no clue why that is occurring.  Has anyone seen this occur before?

I've used a ton of asm hacks, including Rad 3.1 (partially why I changed Algus to a generic), sprite replacing, and a ton of patcher work.  Let me know if this isn't enough info.

3
Help! / Re: Having trouble starting up FFTorgASM
« on: December 27, 2017, 11:40:17 PM »
That was it.  My wife thought to check that too, when I asked her a couple days ago.  She saw that the version was higher than requisite for the program so ruled it out.  I just updated the .net and BAM, I'm in business!  Thank you Bonesy and Xifanie.

4
Help! / Re: Having trouble starting up FFTorgASM
« on: December 27, 2017, 02:18:57 PM »
Wow!  That's amazing!  Thank you!  It bugs me that my computer won't run the standard set up, but I think doing ASM hacks this way might make me learn more anyway.  In addition, I tried downloading and running FFTorgASM to a different computer and it worked just fine!  Between your answer and the extra computer I think my problem is solved.  Thank you again!

5
PSX FFT Hacking / Re: RAD 3.1 - Moar Job Wheel Customization! (Hopefully)
« on: December 26, 2017, 07:31:19 PM »
Again, thank you.  You have been very helpful and I appreciate it. 

I actually just went through ENTD this morning, trying to consolidate character sprites since all the generic sprites are linked (good laugh when Rad came out as a Cannoneer).  I am having other issues (can't start fftorgASM, posted in help section), however, that must be resolved before I can test out my original question.  I'll get back to you when I have answers, if only so others may have the knowledge as well.

6
Help! / Having trouble starting up FFTorgASM
« on: December 26, 2017, 07:18:02 PM »
Hi, so I looked through the threads to find some information and maybe it's just me and computer illiteracy  Sorry if this is inconvenient.  I am not a programmer of any variety. 

When I go to open FFTorgASM I get the message in the attached png file.  Am I putting it in the wrong directory perhaps or is there something about my computer it doesn't like?

7
PSX FFT Hacking / Re: RAD 3.1 - Moar Job Wheel Customization! (Hopefully)
« on: December 25, 2017, 11:54:57 AM »
Thank you for the response!  I will test that when I finalize all of my changes.

If you'll humor me, I have another question:  Is there a way to make my new classes be randomly selected as a generic's class in random battles?  My new classes are going to be something of an upgrade to initial classes and I want to ensure that I maintain balanced gameplay (sure, I get access to mighty sword skills, but so do they).  It could be something of a pain if I have to go into ENTD and change it manually (also means I have to think harder :shock:).

8
PSX FFT Hacking / Re: RAD 3.1 - Moar Job Wheel Customization! (Hopefully)
« on: December 22, 2017, 06:35:00 PM »
Hi, I have a question regarding RSM with this tool.  If you reset the skillsets, do you lose the learned RSM for that skillset as well?  For example:

I make a knight and have them progress to a new knight class.  If the new class doesn't have equip sword, shield, or armor; will they lose the ability to equip those support skills?

I'm trying to make some branching job trees and sort of re-balance everything according to my taste and losing the RSM for each new job/replacement would be inconvenient.

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