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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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Messages - Randombartz

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Most of the hacks I'm using are just to fix bugs in the original game, here goes the list:

Remove Forced Slowdown for Math
Swordskill element strenghten
Apply defense v2
Signed Y values
Formula 11: Magic Damage = Ma * (WP+Y)
Formula 13: White Winde (Pride)
Faith Constant
XA rewrite
Learn on Hit XX%
Broken/Stolen Items Bought at Fur Shop
Mighty Sword has XX% chance of breaking equipment
Blade Grasp fix
Blank Support ability over short charge adds 25% bonus skill
Elemental Fix v3
Maximum Level up
Weapon Battle Sprites and palettes edit (From Raven's Spreadsheet)
Wepaon Proc Rate (From Raven's spreadsheet).

As for the emulator, I'm using epSXE 1.9.0

The weird thing is that I tried to remove the hacks in batches (removed 1-5 first, then put then back and removed 6-10, etc), and it did not seem to fix the problem. I have also tried to put all hacks at once on a clean ISO (instead of adding them in different times), but the problem persisted nonetheless...

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Help! / Game Crashing at Dycedarg (Adremelek ENTD) after using FFTorgASM
« on: December 04, 2017, 09:19:29 AM »
Hello everyone. I was testing my modifications at FFT using FFTPatcher, FFTTactext and FFTorgASM and everything was going fine until I reached the Adremelek fight, in which the game crashes as soon as Dycedarg gets a turn. I tried ruling out everything and found out that the game only crashes if FFTorgASM ASMs have been applied. I tried checking hack by hack, removing conflicting ASMs and checking free space, but nothing seems to work, as soon as the ISO is patched with FFTorgASM (but not with Patcher or Tactext), it starts crashing at that specific fight. Any ideas on what might be causing it? Thanks for your attention.

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PSX FFT Hacking / Re: ASM Requests
« on: December 04, 2017, 01:16:41 AM »
I really liked the "apply defense" patch by Glain. I was thinking, however, if it would be possible to actually show the values of damage reduction in-game. One possible solution I thought would be to substitute S-Evasion for Equipment-Evasion (I.E. I have a shield with 50% evasion and a mantle with 50% evasion, so the E-Evasion displayed would be 75% (50% x 50%), that would leave the A-Evasion space free to show the damage reduction %. Would it be possible to do so by ASM?

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PSX FFT Hacking / Re: ASM Requests
« on: November 27, 2017, 08:03:20 PM »
Pride's formulas are working perfectly. Thanks for the help everyone!

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PSX FFT Hacking / Re: ASM Requests
« on: November 25, 2017, 12:20:22 AM »
Thanks, Emmy! The ASMs I was looking for did indeed exist in the link you shared, however, they do not seem to work properly when I apply them with FFTorgASM. Maybe its because of the "requires inner routine" part? The formulas which were supposed to be replaced just do the exact same thing as they did before, while the formulas replaced with the XML files that are already present in FFTorgASM actually acquire their new effects.

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PSX FFT Hacking / Re: ASM Requests
« on: November 22, 2017, 11:56:22 PM »
Where can I find these files? Are they stored somewhere in the forum? If you mean the hacks which already come with the latest releases of the FFTorgASM, it does not contain such a formula as far as I know. Not sure if I am asking a stupid question, sorry for that.

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PSX FFT Hacking / Re: ASM Requests
« on: November 22, 2017, 10:37:56 PM »
Is it possible to make an ASM to change some unused formula to a White Wind like effect (Heal HP = Curr_CasterHP)? I'm currently trying to make a Blue Mage for my patch and I think it would be really cool to have White Wind as an ability. I was also thinking if it is possible to have a formula which both does damage and inflicts an status with 100% chance (without overwriting the standard 25% chance). Thanks for your attention!

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