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Do not use ePSXe (PC)! Instead use any other emulator. For the purposes of FFT, pSX works wonderfully well!

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Messages - Cheetah

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The Lounge / Re: TacticalRPG Engine
« on: November 07, 2015, 05:16:59 PM »
Looking great. I'm particularly impressed that you already have support for curves on the map. Are you going to add a mode to use direction buttons to move directly between map points and not just scrolling? How is the auto scaling working and will it include zooming?

The model looks fine, but that must be a huge amount of polys on that little guy to be so smooth. There lots of decent free 3D assets out there that you could use while testing and not take away from programming dev time. Keep up the great work.

The Lounge / Re: TacticalRPG Engine
« on: September 21, 2015, 01:46:05 AM »
Just wanted to say that I continue to be really impressed by this project and I hope to see future updates.

Spriting / Re: First attempt at spriting. Let me know what you think
« on: September 15, 2015, 01:36:25 AM »
This stuff is looking great. Keep up the good work TheBill, it is awesome seeing some new spriters bring in new content to the site.

New Project Ideas / Re: Replace animated game sprites with 3d models?
« on: August 13, 2015, 03:32:34 PM »
Go to the main page and hit Tools. You will want to use Ganesha to get level textures.

Spriting / Re: NEW SPRITE: Male Mystic Knight (updated as of 8/6)
« on: August 10, 2015, 09:17:58 PM »
The the shading on the forehead gem was driving me nuts. I'm also not sure what is happening at is throat. Is it a gem or a scarf? Not sure the bright white should be there at all if it is a scarf. Also make sure that you are only using 15 colors since you need 1 for the transparency.

Otherwise great improvements and this sprite is coming along nicely.

New Project Ideas / Re: Replace animated game sprites with 3d models?
« on: July 14, 2015, 05:04:52 PM »
I'm impressed with your development in doing 3D modeling, that is a useful skill. I'm not seeing a way that you could use them in any kind of mod, but it still makes for good fan art.

FFT: Complete / Re: About the Sound Novels...
« on: May 14, 2015, 01:52:38 AM »
I'm working on something...slowly.

But in the meantime here are the old text translations.

Tethical / Re: [UTILITY] Win32 Traced (
« on: March 26, 2015, 01:08:30 AM »
This seems amazingly powerful for simple 3D models. Any chance of an OS X version?

FFT: Complete / Re: Alright, so give me the nitty-gritty here.
« on: February 14, 2015, 01:00:32 PM »
No it was an inability, simple and initial miss because the WotL script used a character not in the original US release. I'm pretty sure I went through and fixed them all, but I think other bugs appeared making the overall build less stable. Melonhead disappeared and I was unable to resolve the issues. Regardless, only a minor text error the occurs in maybe a dozen skits.

FFT: Complete / Re: Alright, so give me the nitty-gritty here.
« on: February 07, 2015, 05:45:52 PM »
Does the latest version not have the hyphens fix? I thought I at least got that taken care of before dropping this.

Non-FFT Modding / Re: Tactics Engine [Just Started]
« on: September 10, 2014, 02:14:06 AM »
Have you checked out Tethical or reached out to Lirmont? This is looking great though.

The Lounge / Re: Now Playing
« on: July 25, 2014, 09:08:41 PM »
Overheating PS3 sucks. I had my heatsink repaired a year ago, and just last night it started spontaneously shutting down again. Going to clean it and try to give it better air flow.

In the mean time I got Steamworld Dig for sale of 3DS. It is an addicting little game. I played through it in about 5 hours over about 7 sittings. I would have played it a lot more if it had bonuses or unlockables, but sadly none to be found. Still trying to find the motivation to take on a new large RPG.

The Lounge / Re: Now Playing
« on: July 15, 2014, 01:53:56 PM »
Tales of Xillia is pretty good. I played through it quite quickly and did about half of a second play through, which is very unusual. I found Tales of Graces to be better in almost every way, but still haven't finished it. I'm looking forward to Tales of Xillia 2 next month, the collectors edition is tempting, but crazy expensive.

The Lounge / Re: Now Playing
« on: July 12, 2014, 06:40:50 PM »
Just finished Shovel Knight. Really excellent, way better than I even thought it would be. I'm looking forward to them continuing to release free content for this game. Now I need to get back to Bravely Default.

The Lounge / Re: Now Playing
« on: July 08, 2014, 11:53:20 AM »
I finished Crimson Shroud. The first play through had a nice difficulty curve and I ultimately enjoyed it as a nice short game. The story got really confusing right at the end by introducing a whole bunch of new revelations without much closure. There is a second playthrough for additional content and story, but the enemies get scaled up so much that battles just take forever so I didn't get far at all. It is also similar to Vagrant Story in that I feel it focuses too much on compatibility/weaknesses/buffs/elements so that it is difficult to predict damage output. Probably worth a play through for any hardcore Matsuno fans.

I suppose my next RPG is going to be Bravely Default. I am only a couple hours in, but such a beautiful game. It has a really intriguing world, which is one of my favorite qualities in a game. The battle system is seeming interesting so far. The most interesting thing is how they have added options to streamline the experience, like fast-forward for battles and changing encounter rates. Just really smart modern additions that any turn based RPG should have now adays.

The game I am actually going to finish next is Shovel Knight. I am a backer of the project and am loving every minute of the game thus far. Lots of fun ideas, interesting platforming, awesome retro graphics, and an excellent difficulty curve. I'm playing on 3DS.

Spriting / Re: Heavy Metal X-Men Sprites
« on: June 11, 2014, 02:26:16 PM »
Great looking Storm sprite. I was very impressed with Fosil's base and didn't see room for improvement, but Lijj's edits are spot on.

The Lounge / Re: Now Playing
« on: June 08, 2014, 04:20:06 AM »
The Borderlands series is definitely great. The DLC expansions do a lot for extending the playability as well. I'm not super excited about the Pre-Sequal yet, I don't trust a new studio taking over.

I also forgot to mention that I played through Uncharted 2 & 3. Truly amazing games that deserve all the praise they receive. Stunning in every way. They are kind of just a must play for anyone and the playtime for them is about 10-12 hrs a piece so not a huge investment. I also got obsessed with getting all the collectables in both games, for no real reason whatsoever.

The Lounge / Re: Now Playing
« on: June 06, 2014, 09:27:17 PM »

So I bought a 3DS the other day and the first thing I did, after downloading the Bravely Default demo, was purchase Crimson Shroud. I'm interested because Yasumi Matsuno is a designer on the game. It is kind of a throw back in that it is like a pen and paper RPG made into a videogame, with all characters being static figurines and dice rolls playing prominently. I'm only a few hours in, but so far I'm loving the tone, characters, and gameplay. The narrative is a bit odd, as it is kind of emulating a game master telling the story, but then it switches between that, character speech, character thoughts, and gameplay descriptions. I will update when I get further along.

It has been a real long time since I posted here, but I will do a summary of what I can remember since I play pretty few video games. For RPGs, I have been in the final dungeon of Tales of Graces f for like two literal years, I played through Tales of Xillia really quickly and almost beat it a second time. The fan translation of Tales of Innocence for DS was great as well. Oh and Last Story on Wii a while ago. Last Story was quite enjoyable, the pacing was great and it had some excellent systems. After Crimson Shroud I'm going to decide between Ni No Kuni, Kingdom of Amalur, and Xenoblade Chronicles. In my old age I get overwhelmed by giant really long RPGs, so even though I have all three I'm intimidated to start any of them. Once I start an RPG I need to just play through otherwise I never come back to it. Thus I am very interested in Child of Light and feel that I might end up getting that instead of playing the other 3 I already have.

For multiplayer. With a bud online I played Borderlands 2, Dead Island, and Diablo III. Borderlands 2 got the most gameplay hours by far. For whatever reason we are having a difficult time getting into Dead Island and Diablo.

The other game that I actually finished was Ghost Trick for DS. Such an amazing wacky original game. Probably one of my all time favorites for it's story, characters, and gameplay. I really couldn't recommend it enough. It will hook you in the first 15 minutes, and if it doesn't then it might not be the game for you.

Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: March 21, 2014, 08:58:49 PM »
Nice to see some great spriting happening on this site again. I'm particularly exciting for Besrodio, I made an attempt many moons ago but the cane was too much for me.

Tethical / Re: Name Entry State, Multi-Language Support
« on: March 05, 2014, 03:43:32 PM »
You are getting better at making videos, it was a good plan to do the short minute one and the longer one. Is this tech going to be transitioned to in game text in general as well? What is up with the crazy emoticons?

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