« on: September 04, 2016, 06:56:23 PM »
I know I've said this like three times already, but it's ok to have some elements be easier to build with and counter than others. As Andrew noted, Earth Clothes makes Earth rather potent; Float is an additional way to mitigate Earth's effectiveness. Float is rarely seen since other movements (MHPUP, MMPUP, Move+1) are more useful, and even when Float is used, it rarely makes an impact because not all teams are Earth-based! I'm pretty darn sure people making an Earth-based team are far more worried about Flash Hat and Diamond Armlet, two generally-useful equipment, than Float (or even Earth Clothes, as that's specific to Earth-based teams!).
I don't see Float as a problem because it's... never been a problem. I see Float as an extra safety valve in case Earth stuff gets out of hand. With the bonus of sometimes being the perfect movement ability for specific setups.