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Messages - Nyzer

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Help! / Re: About Xifanie Maximum Levelup Hack in FFTP suite
« on: September 22, 2018, 07:44:26 PM »
It sounds like it attempted to keep all units in the game below a certain level.

And failed.

Help! / Re: PSP FFT: WotL Animation Slowdown?
« on: September 19, 2018, 01:42:53 AM »
Third topic from the top on our WotL subboard.

WotL simply naturally has spell slowdown. Don't ask me why Square did it.

Help! / Re: A million problems and knowing nothing is all of them.
« on: September 15, 2018, 02:50:44 PM »
Also, just a little commentary here.

The fan-made sequel mods you'll find on FFH are way better sequels than anything made for the Nintendo handhelds. That's not necessarily a barb about their quality (even though the Law systems and A2's "plot" are utter ass) but more of a mention that the A series is really a spinoff series, not a sequel series.

I think FFTA is a pretty great game for what it is, but it's a game that was simplified and aimed at a far younger audience. There just isn't nearly as much potential there.

New Project Ideas / Re: FFT - The Lion War
« on: September 12, 2018, 03:02:14 AM »
Oh yeah. TLW is gonna be great to play just on the basis of having a DK that you can actually get without abusing Mandalia frog zerkers, let alone all of the other changes.

PSX FFT Hacking / Re: ASM Requests
« on: September 12, 2018, 02:30:50 AM »
Pretty sure that's set in events. Possibly even for random battles. Camera angle and zoom are set with every Camera command.

PSX FFT Hacking / Re: Choto's ASM Hacks and Effects
« on: September 08, 2018, 09:14:34 PM »
I apparently have a notepad file with Choto's name on it last modified Jan 8 2016. It's got the Alternate Death Hack on it. I don't know if that's any use to you guys here, but if so, here it is.

Help! / Re: generic characters/ Starting characters. Changing.
« on: September 06, 2018, 01:16:20 AM »
Add him into the right ENTD for the event where Ramza and Delita hear the speech in the academy, which IIRC is either 100, 180, or 188. Could be wrong. There'll be some forum posts around about it, should be able to confirm it with a quick search.

PSX FFT Hacking / Re: How to make Wish revive?
« on: August 29, 2018, 03:04:29 AM »
Glain, would that still allow Normal-Wish to function, or would it then only work on KO'd units?

Just wondering because I know a lot of ability formulas that affect both HP and status tend to fizzle out if they can't apply or remove the status they're trying for. May as well preempt the next question if Wish is one of those formulas too :P

Event Editing / Re: Party start
« on: August 23, 2018, 05:06:31 AM »
The starting events don't provide the player with the option to deploy units. Instead, they provide the player with several units that are set to join afterward. An event command is used to make them auto-join, rather than the usual setup for joining units, and IIRC it also resets the player's inventory.

Should just be Attack.OUT and event commands. I can't remember all the specifics offhand though.

Celdia's Complete Patch / Re: CCP - Battle Logs
« on: August 21, 2018, 11:01:46 PM »
Are they both working for you on ePSXe, then?

Keep up the good work there, Nax!

New Project Ideas / Re: FFT - The Lion War
« on: August 14, 2018, 02:53:44 PM »
Pft, fine, be that way then.

New Project Ideas / Re: FFT - The Lion War
« on: August 14, 2018, 01:13:58 PM »
Plus, scrapping Luso is already a good move on its own. He's an incredibly underwhelming character even in his own game.

Help! / Re: Equip Two Different Weapons.
« on: August 13, 2018, 03:45:14 AM »
Any time you set up two weapons with different ranges for dual wielding, it just looks and plays badly in game. Don't mess with it unless you want your game to look like a terrible mess in that regard.

Basic melee weapons only, or crossbows only, or guns only. No in between.

Help! / Re: Equip Two Different Weapons.
« on: August 13, 2018, 03:23:55 AM »
It would be very buggy. The game uses your main hand to determine the range of both weapon attacks. A gun with sword range, or a sword with gun range.

Don't do it.

Help! / Re: Equip Two Different Weapons.
« on: August 13, 2018, 03:07:31 AM »
It would be very buggy. The game uses your main hand to determine the range of both weapon attacks. A gun with sword range, or a sword with gun range.

Don't do it.

Help! / Re: Slowdown Patch
« on: August 12, 2018, 06:46:49 PM »
Did you try searching "slowdown patch" on this forum from the main page?

Or checking the WotL board? The slowdown patch topic is stickied there.

Help! / Re: Assistance with WotL on PC
« on: August 12, 2018, 12:48:12 AM »
I've never seen any PC issues. Everything resizes appropriately on any emulators I've used.

As for mobile, just download a mobile emulator and play the PSP version there.

New Project Ideas / Re: Patch Ideas Proposal Thread
« on: August 11, 2018, 05:30:03 PM »
There's an ASM that allows you to harvest the Guest-only slots and use them for party members.

Probably the best mod that would feature it is The Lion War, though it's not released quite yet.

Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
« on: August 11, 2018, 05:26:11 PM »
Got a general question, and since this mod seems to be the most active, I'll simply ask here...

Is there a way to mod FFT so that random battles can occur on towns and castles on the world map? Some of them already have battle maps associated with them, it would be nice/challenging if random battles occurred in this 'safe' spots on the map. In vanilla it happens for some storyline fights, but could it be setup to happen randomly? Would also be nice to see some 'event-only' maps tied in to battles.

FF Hacktics Rocks! Mad love for all your hard work!

Someone actually asked about this not that long ago.

1. Random Battle Editor:
1.2 Check the Event Editing tutorials:

2. Not exactly easily doable... there is no space allocated for random battle data for these locations.

The best sort of compromise might be a repeatable Mark you can get from a tavern or an option to select to move to the location while you're already on it to trigger one specific battle (I know there's a way to do that for random battles in the regular spots), but both would require some work.

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