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Messages - Nyzer

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New Project Ideas / Re: Jobs and Etc. Ideas Proposal Thread
« on: March 18, 2018, 03:02:16 AM »
I can't adequately describe how bad of an idea that all is. Maybe basic attacks would be fine this way, but one-hit-KOs?

If anything the base accuracy is a bit too high. Jot5 increases evasion all around the board, and it sets up a great niche for abilities specifically designed to be unevadable - if you want to reduce RNG, put in some of those, but don't make 100% the baseline for everything.

I think there's a list somewhere? Don't remember offhand, but try doing a search for that or "unused formation sprite slots", see what turns up.

Help! / Re: PSP Font???!!
« on: March 09, 2018, 07:31:36 PM »
"Not working"? You haven't described to anyone just what it is that you want to do with it in the first place; no one can help you if they don't know what you're even doing to begin with.

PSX FFT Hacking / Re: Initiate skills. Few questions.
« on: March 02, 2018, 01:20:00 PM »
I'm pretty sure the ASM for giving everyone innate parry doesn't actually equip a skill; it just enables the weapon's evasion stat to be active by default.

Trying to set an innate Reaction will force the character to equip that Reaction (and therefore unequip the one they actually have set) when they start a battle in that Job.

What bothered me, if anything, was that you didn't do any research yourself. I don't expect you to know what TacText is; however, after I specifically mentioned it by name, you should have taken the time to look it up to try to get a basic idea of what I was talking about.
That, or clarified that you were indeed referring to something else when you spoke of PSP WotL crashing.

My expectations were also set a bit higher than with a usual newb in your case since you spoke of figuring out how to tinker with the .apk on your own already. I assumed you didn't need me to hold your hand and walk you through all the usual beginner steps.

Go to and download the FFTPatcher Suite. Take a PSP ISO for a whirl with FFTPatcher, TacText, and Shishi. They're all very simple tools with a lot of depth. Great for beginners.

Doing a search for "tactext crash" gave me the answer immediately; I'd strongly recommend trying quick searches like that in the future. Even if it didn't, it too is a stickied topic here.

I didn't mention anything else about the TacText crashes for that reason; it's really easy to figure out as long as you know what to look for.

First off, the patch that specifically fixes the slowdown isn't likely to mention an entirely unrelated error that can crash the game. Second, I don't know why you keep bringing up the Patcher here since it's equally unrelated. TacText is a separate tool (again, searches are your friend).

And if that isn't the crashing issue you spoke of, you really, really need to be more specific.

Spriting / Re: Official Sprite Request Section (Rarely fulfilled)
« on: February 25, 2018, 11:14:18 PM »
No Nyzer, it was not in response to your post. You were perfectly fine with your original response except you clearly did not understand what I meant with the Eidolons. You assumed I was refering to Lucavi size sprites, and I was not.

Some summon spirits might be doable as standard humanoids with some unique effects and accessories, but others... less so.

Well, anyway, the thing about your post is that if it wasn't in response to what I said, it means you randomly chose to fight a six-year-old post by someone who hasn't returned to these forums in nearly two years, and only posted three times since 2014. (Also notable: they were called out for their behavior by two other regulars for it shortly after.) You're really hung up on what someone long gone said a very long time ago. It's... weird. Like barging into a convenience store one evening and suddenly going off on a loud, angry rant without provocation about someone who quit three years ago.

If you're attempting to call out specific, recent behavior, you're doing it in the least efficient and most confusing manner possible. Hijacking an unrelated topic to do this ain't cool.

Spriting / Re: Official Sprite Request Section (Rarely fulfilled)
« on: February 24, 2018, 05:36:28 PM »
Yeah, I'm not sure exactly what this post is about, so it's really hard to pin down exactly what the issue is.

I won't pretend that everyone here is a flawless, wonderful angel when it comes to answering questions or pointing things out, but consider where we are, and the questions that are often asked. This is a video game modding forum: basic competency and common sense are not unfair expectations. Usually, if a question/concern is sensible, civil, etc. the user will get a similar response back, even if they are merely being directed towards pre-established topics. It's when the questions/concerns/assumptions are flawed (if not outright dumb) that one starts seeing irritated replies.

I've seen a case with a user who repeatedly disregarded an instruction to use an updated version of the tool they were experimenting with, both for their own sake and for the sake of those who reviewed their progress; they ended up disappearing from the forum instead of updating their tool, when - after being helped in multiple different topics - the reviewers finally put their feet down and said "no more, stop refusing to help us help you".

I've seen a case where someone offered to help with descriptions and the like in a mod - a task that was already complete - and their posts were filled with spelling and grammar errors. An attempt was made to let them down gently; it didn't take. Upon being hit with the blunt truth, the poster turned toxic, going off on enraged tangents.

I've seen questions that were so mind-bogglingly simple to answer, a simple google search or following the most obvious links from the front page of the forum would have given the poster the answer in seconds.

I've seen a post where someone asserted that because one character's base job in a mod was rather slow, the job/character were nearly useless in the game, due to the fact that at level 99 they were projected to get 2/3 the turns of the fastest character or something like that. They seized upon that point like a dog with a bone and refused to acknowledge any counterpoints (including the ridiculously obvious one that the character could be switched into a faster job if the player really hated it that much).


Going off the assumption that this post is based upon my reply - i.e. someone requested the creation of eleven summon spirits in full playable sprite mode, and I responded by showing the estimated cost of making Lucavi sprites - not only was my reply not at all rude, it's entirely relevant to the request... assuming one can play a simple game of connect-the-dots. Some summon spirits (like Shiva) match the typical humanoid structure; they're close enough to human sprites that, in theory, making them a sprite wouldn't be too daunting a task. Others...?


The part in the other topic where I specifically mention the difficulty of making unique non-humanoid sprites, and the part where Twin estimates the cost of such sprites, are both very, very relevant to the request here. (Also note: they're the first two posts you see if you follow the provided link.) And in the post I replied to, I'll quote:

I don't see why these couldn't be done

Twin's estimated price for a Lucavi demon:

The lowest I'd estimate is probably $800-900. So $800 - $1500 per sheet sounds about right to me... haha.

That's why they couldn't be done.

Now, I didn't shit all over the request. I didn't insult the poster. I wasn't condescending. I simply gave a direct link to the most recent discussion I knew of that concerned an idea that was very comparable to the request, that explained - in two quick, concise, back-to-back posts - the difficulty of such a request. Absolutely nothing about my reply was rude - assuming, of course, that you aren't the sort of person who thinks it's rude simply to be told that you won't get what you're asking for.
And in the posts I linked to, the person who originally suggested that idea didn't get rude responses either. I made a joke about their request, but it wasn't at their expense; it was just something I knew would get a chuckle. That poster saw the discussion we had about it and went "Oh, I had no idea, but yeah that makes sense". Then we all went on with our lives, no hurt feelings whatsoever.

Of course, that's all operating under the assumption that Lyr's post for today was made in response to my reply. Because if it wasn't, I don't know why the hell that little rant was posted here out of the blue.

Spriting / Re: Official Sprite Request Section (Rarely fulfilled)
« on: February 24, 2018, 04:15:39 PM »
Is this supposed to be a response to my reply to you in this topic, or...?

1) The words "multiplier" and "multiplayer" have different meanings.

2) This isn't a new concept - a lot of modders will agree that damage output/scaling in FFT is too high, compared to HP. It's a bit more complex than simply halving PA/MA (for example, the physical vs. magical scaling over the length of the game is imbalanced), but I'm glad you found a good starting point to play with and experience the increased usefulness of non-damaging skills.

3) I'd recommend trying Ch. 1 of Jot5 if you want to experience a mod featuring reduced output and rebalanced skills with an emphasis on utilizing status effects, etc. It showcases some useful ASMs, too.

The Universal Slowdown Removal patch topic is the one pinned to the top of the WotL board on these forums.

There's a patch to counter the slow motion. You only crash if you patch with TacText without changing the crystal/treasure announcement text.

Spriting / Re: Official Sprite Request Section (Rarely fulfilled)
« on: February 16, 2018, 03:39:43 AM »
Here, follow this link to a decently recent talk about the estimated cost of new Lucavi sprites by one of the site's best and most prominent spriters.

PSX FFT Hacking / Re: Xif's Fury hack modification
« on: February 13, 2018, 03:02:15 AM »
An interesting concept, though, I've gotta say, it only worsens the problem the Fury modification intends to address.

Turning Bravery into Fury means lower Br values are actually somewhat useful. Your change makes them even less useful than they already are.

It's not hard to find copies of the game online, and you can find free and paid PSP emulators for Android right on the app store.


One specific Job being the only one able to effectively fight a monster family isn't fun. Players who haven't unlocked it due to preferring other jobs are screwed; players who haven't unlocked it across all their characters are going to be fighting tediously un-fun uphill battles; etc.

In a more general sense - monsters immune to magic but weak to physical, vice versa, monsters only taking damage from specific elements (at a point when a wide variety of elemental weaponry is available) - it's an interesting enough idea. Of course, given the inability to scope out the enemy team before the fight, it might force the player to reload saves just to get through, so it's still not that great for FFT.

The PSP version can very easily be emulated on Android, and has a lot of the features you're looking for.

PSX FFT Hacking / Re: Monster abilities on humans
« on: February 02, 2018, 06:18:20 AM »
They're not always set to animations that match standard spell casting on humans. And from my experience with event editing (and having early attempts reviewed by far more experienced eventers) I can say it's easy to miss something that sticks out like a sore thumb to others if you're not quite sure what to look for.

PSX FFT Hacking / Re: Sprite question
« on: January 27, 2018, 06:27:25 PM »
That's not how palette swaps work.

You could bench a few colors on a sprite to obscure a detail that only really appears on another palette, but this wouldn't be terribly easy to do - the detail would have to blend in when it was beind hidden behind duplicate colors, and that'd mess with the shading for that area, plus it would limit the colors for that palette, which could very easily result in a noticeable drop in the sprite's quality.

PSX FFT Hacking / Re: ASM Requests
« on: January 25, 2018, 12:21:59 AM »
Yeah, if Br/Fa had a combined cap of 100 the mechanic would be amazing for balance.

But like Guru said, your method just seems horribly imba. And not in a fun way IMO.

Another potential workaround for your idea would be to set everyone to 50/50 (or some other "combined cap of 100" mix) by default, disable permanent alteration, and have a larger number & more variety of combat Br/Fa alteration. That way you're never sending in pre-maxed units, it's all about combat buffs. It seems like it'd make those buffs too crucial, but it's MUCH more viable than your plan just as is.

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