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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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Messages - Nyzer

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She's been wondering why you asked it in the first place; the way you phrased that line comes across as almost offended that she asked why you wanted to know. Rather than answer that, you rephrased it, which... seems like an attempt to evade the question...? It's confusing.  :|

Wooooah, are you for real??

You have no idea how many people have come here looking to reinvent the wheel or do things in some super convoluted way.

There was someone on reddit not long ago who went through the trouble of finding all the Gameshark codes to point at jobs for modification and posted it like it was some major discovery, when FFTPatcher is like 12 years old now and can do so much more.

It's a question worth asking.

In this case you'd do better off using Shishi for the character animations, and there is a thread R999 made with all the spell effects:


There is a super easy way to do this though - FFTPatcher can set any unit to Controllable in the ENTD tab.

Help! / Re: Help changing some sprites
« on: April 19, 2019, 09:53:05 PM »
Yeah, they're supposed to be like that. The portraits don't use the sprite palettes. They use Palettes 9-16. Check out the Franken-spriting tutorial, CONMAN mentions palettes and how to see them in GraphicsGale.

Help! / Re: Help changing some sprites
« on: April 19, 2019, 07:54:24 PM »
The formation sprite and portrait use different image files than the spritesheet.

The spritesheet portrait uses a different palette than the sprite itself. You should be able to learn more by checking the Tutorials out.

Help! / Re: Help changing some sprites
« on: April 19, 2019, 02:10:40 PM »
There's another tab in Shishi. I actually forget what the name is, but you'll want to check that dropdown menu for "Formation Sprites" or something. It might be near "WLDFACE".

New Project Ideas / Re: FFT - The Lion War
« on: April 19, 2019, 02:44:04 AM »
The sound is simply because of the difference between how the PSX and PSP process sound, basically. It can't be fixed as far as anyone knows?

PSX FFT Hacking / Re: ASM Requests
« on: April 19, 2019, 01:43:38 AM »
Hm. There would still be some flaws with the idea, though. JP costs would probably have to be raised across the board to balance out the grind time, and then you'd have absolutely no choice when it comes to your job's progression. To each their own, of course, but now that I think about it, it would probably be less appealing to the typical FFT audience.

PSX FFT Hacking / Re: ASM Requests
« on: April 19, 2019, 12:40:51 AM »
What, like when you buy a skill you keep the JP?

That would actually be a vaguely interesting concept, just making JP thresholds for every skill.

Otherwise I'd just suggest patching all JP costs to 0

Completed Patches / Re: FFT: Emergence (PSP)
« on: April 17, 2019, 06:30:55 PM »
If you'd like to work on fixing up the PSP version, by all means have at it! Few of the most experienced FFHers bother with the PSP version.

That said, there is a small group of people working on what looks to be a superior PSP specific tool - Chantage. Though I'm not sure what its progress looks like right now.

Best to take colors directly from existing vanilla sprites rather than choosing colors of your own.

And I don't know whether it's best to change the hair color along with everything else.

The King of Ivalice / Re: Patch Information
« on: April 03, 2019, 02:39:57 AM »
It's still on the table, but very little can be done with it until at least Jot5 Chapter 2 releases. KoI uses many of the same super advanced features Jot5 does and will; there's little point working on KoI's versions of those features when Jot5's aren't ready for release yet.

No guarantee it'll start as soon as Ch. 2 releases, but at least by then there shouldn't be much left to do for the remaining chapters of Jot5 besides writing the rest of the plot (we've nailed down more or less all the major plot points but there's a wide gulf between that and the final revision) and eventing the rest of the plot. And that'd certainly be time consuming, but it would be simple, especially compared to everything we've got going on right now.

Help! / Re: Battle Event Editing
« on: April 03, 2019, 02:33:04 AM »
Best not to jump in to someone else's topic to post unrelated questions, dude.

In vanilla, Cloud comes in at LV.1 and this was considered unpopular and changed in 1.3 (which is the version I'd like to practice the editing on ;) ). I actually prefer to get some of my special characters at LV.1 so that I have more control over their leveling progressions.
... how would I go about making it happen?

FFTPatcher. Specifically the ENTD tab.

Are there any drawbacks to doing this?

Well, if you intend for your mod to be playable by other people, you can easily end up convincing your players not to use that character.

There's a potential workaround there, though. If you're never going to use that party member in any further events, and thus don't need them to have a single specific Unit ID, you can always add a duplicate, not-present unit at level 1 and give the player a choice before the end of the recruitment event as to whether they'd want a level 1 character or a matching-party-level character. Depending on their choice, remove the one used in the event while adding in the duplicate, then end the event.

It's not a great workaround, mind you. It's always best to just have one unit ID for your special character.

A better workaround would be to adjust the character's level directly, which I believe is possible through some complicated event editing - there's a method to set up variables to point at a character's stats in a way that allows you to adjust them - but I don't yet know how it's done, myself.

Also, I'm having the worst time getting the event portraits to change colors... Looked into a sprite editing tutorial video and read everything posted on this site, but no matter what combo I implement, I can't get the portrait to out of those reverse colors. Any common mistakes I should consider? I'm using the sprite files from this site, and everything else changes over just fine.

Reverse colors? I don't know what you're talking about.

Best guess is you're trying to use the same palette for both the sprite and the portrait, and it doesn't work that way. Portraits use Palette 9 and above. Best to use GraphicsGale, as it lets you see and adjust your 16-color palettes at all times. Though it takes a small amount of fiddling to switch between current palettes.

Lastly, how do I edit abilities? I'd like to add one, or make it learnable like Ultima to a certain class what can't be fully mastered. You can just answer that one with a link on this site. Thank you so much... I love you  :cool:

Again, FFTPatcher. This time, the Abilities and Skill Sets tabs. Look at how skills like Ultima and Zodiark work for reference. If you know how some of them have been altered in Jot5 you can open the release version of Chapter 1 and see some other options as well (though a fair number of ability changes are also due to ASM hacks, which are done with a different tool and can't be seen with FFTPatcher).

FFTPatcher is a very simple tool with a very wide scope of what it can change; I'd strongly recommend you spend a lot of time going through it and learning what you can do, as poking around with it can save you a ton of questions in the future.

This is a PSX mod. Few mods are for PSP games, since they're far more limited.

Help! / Re: Battle Event Editing
« on: March 20, 2019, 01:26:11 AM »
And yeah, with Elric detailing all that, I'm pretty sure you could indeed just combine it all into one event if you used variable checks and JumpForward.
Provided you have space in the event for that, anyway.

Works in Progress / Re: Final Fantasy The God's Tactics v1.2
« on: March 19, 2019, 01:37:13 AM »
Uh, what? The topic's been dead for over six years, dude.

Help! / Re: Battle Event Editing
« on: March 18, 2019, 06:46:56 PM »
You'll need to mess with event conditionals for that. It will take a whole new event, too - I mean, maybe in theory ypu could just use If commands to pack it all in the pre-battle event and just refer to it again but I honestly don't know.

I've never set this up myself so I couldn't tell you more than that, sorry.

Help! / Re: How to sync evtchr palettes?
« on: March 09, 2019, 01:21:52 PM »
I'm pretty sure for the palettes that it's vital that both images have all 16 colors in the exact same order, as well. It's not enough to just have the same 16 colors. Of course, I have no idea if that's at all related to any issues you're having. I've only used EVTCHRs once so far myself. But maybe it helps?

The Lounge / Re: Musings of a late-to-the-show modder
« on: March 09, 2019, 02:38:46 AM »
And even the opening events of Jot5 ch1, where all the characters are introduced, is more cinematic and creative than anything square originally did with the game

Aw, come on, they put a lot of effort into all the EVTCHRs for that scene in which Dycedarg dramatically drinks wine just to accentuate how evil he is.

The Lounge / Re: Musings of a late-to-the-show modder
« on: March 08, 2019, 03:05:01 AM »
Wanting things asked publicly being unfriendly just sounds batty to me from every angle. A post means more eyes on your problem than a PM, possible collaboration, and an addition to the info bank for others. Staying PMs limits the one seeking information.

There's this weird perception amongst some that they'll get attacked for posting questions openly. Not that I've ever seen that. Simply newbish questions usually get answered appropriately.

Whenever someone gets annoyed replies, there's something more going on there. I know I've read a certain former poster's name mentioned here, and on GameFAQs I've seen that very poster kick off a several-hundred-post topic (most of which involve him triple or quadruple posting) in response to someone in a closed/deleted topic saying Item is a useful skill without ever seeing a reply from that poster in their topic, or... something? I dunno. The guy was just amazingly butthurt about someone daring to call Item a useful skillset. I could not tell you what the fuck that guy's damage is, but nothing of value was lost here. ¬_¬

And I know there've been more than a few occasions where I've seen Elric and/or Xifanie on IRC going "what the heck, this person is PMing me with questions when we've already told them to post them openly..." It's a weird trend. Don't ask me why people do that.

the veterans here seem not just willing, but eager to help, rather than being their own inner circle that occurs sometimes in other communities

There are definitely inner circles of sorts here, but I think that mostly boils down to just "groups of people working on separate projects" more than anything else. People are mostly still willing to respond to general posts, though, and Elric in particular has been known to help out with eventing for other projects from time to time, if not make an event outright. (Don't count on that one, though. We have a really crazy number of events for Jot5 and we definitely hold ourselves to a fairly high standard when making those. As simple as "a few people standing around and talking, with a bit of walking" would be, that shit ain't gonna fly here.)

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