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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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Messages - Elric

Pages: [1] 2 3 ... 154
1
Tutorials and Learning / Re: Tutorial Link Index
« on: April 28, 2016, 01:55:51 AM »
Updated with CONMANs 'Basic Franken-Spriting Tutorial' by CONMAN as well as a tutorial on how to edit FRAME.BIN by BigManStan.

Thank you both very much for your contribution to the community!

2
PSX FFT Hacking / Re: Status Effect Text
« on: April 28, 2016, 01:15:08 AM »
Well done! I'm glad you got it figured out. I'll put this in the tutorial index after work tonight, so we can make sure it's easier for other people who wish to do the same.

3
First off, Reks I'm so sorry to have stopped updating right after you just subscribed and gave me such high praise. It's really appreciated and I feel like a heel.

Secondly, I've got really good news, and really bad news. The really good news is my grueling overtime at work is finally on hold after 12 straight weeks of it, which means more free time to do the things I love. I'm going to be getting back to this. However, this leads me directly into my bad news. My computer has started restarting whenever I do anything graphically intensive, and by 'graphically intensive' I mean League of Legends. I haven't tried it with PPSSPP yet, but I'm worried that it'll still explode when combined with my recording software. So I'll be attempting another video at some point this week, but I don't really have high hopes for it surviving the attempt. Thanks very much for your patience with all this. Your support has seriously meant the world to me. I'm used to putting out my videos and getting silence in return. Feedback, especially positive feedback, has just been incredible.

Hey man, this issue is normally caused by one of two things.

1) You're power supply is going out. Either it is old and is dying out, or something is drawing to much power and exceeding it's maximum wattage, perhaps your GPU uses a larger amount than what your PSU can handle? Always a good idea to check this.

2) You're motherboard is crapping out, well, not exactly the motherboard itself, but rather one of the capacitors on it. If you open the PC and look around the CPU as well as where your PSU plugs in to the board, you may see one of the capacitors (looks like a black cylinder and silver on top usually) starting to bulge a bit, or even bubble or start to ooze in the worst case. If you are handy with a soldering iron, you can grab a capacitor off an old PC and swap em out, or you can buy new ones online fairly cheap.

There are other things that can cause this same issue, but majority of the time, it's going to be related to the PSU (if it was something like the CPU, you'd be more likely to just cycle startup over and over without ever actually getting into windows)

I've had to fix quite a few PCs that have come to me with similar issues, feel free to PM me if you have any questions on anything I said above.

4
New Project Ideas / Re: Pokemon by way of FFT?
« on: April 24, 2016, 10:54:04 PM »
Pride and I had planned to have it as 'pokemon' as possible. We had it setup to have 17 elements, as well as displaying, 'very effective' 'not very effective' etc when a monster was attacked. Trainers would have been stationary while pokemon moved around. We even had a way to 'catch' them though I don't remember what it was, as well as a way to evolve them through a location on the map. Pride had made a ton of ASMs for this project, though he lost interest, so the project died, I was not the one leading the project since I obviously have other projects I'm working on.

5
Help! / Re: Job that can be changed
« on: April 22, 2016, 12:59:52 AM »
Also, calculator :P

6
The Lounge / Re: Let's Play! With Reks
« on: April 22, 2016, 12:59:20 AM »
Oh man, I fucking LOVE the Mana series (well, Seiken Densetsu 1-4 anyway) this will be cool to watch :D

7
Use a different image.

EDIT: Honestly, it seems to be a event condition or a misentered event script number that would cause the issue, but I can't offer much help until Kokojo actually starts doing things.

8
Journey of the Five Ch.1 / Re: Re-Release Info and Changes
« on: April 20, 2016, 08:29:09 AM »
Nah, it would be too much of a hassle tbh, there may only be a few of us that work on Jot5 currently (Xif, Angel, Twin, Jumza, Nyzer, Myself, Choto) However, we do not all live in the same country, not to mention past members who I wouldn't want to leave out, which would add another 3 or 4 different countries to the mix. I'd honestly have no idea how to fairly split it up based on conversion rates as well as quantity and quality of work. Besides, I was never in this for money, as I'm sure can be said for the rest of the team. I'm in this because I love FFT, and I love the fan support we get for it!

But i live in ireland moving to germany soon.

What part of Germany? My wife is from Dannstadt-Schauernheim :D

9
PSX FFT Hacking / Re: Status Effect Text
« on: April 20, 2016, 01:49:15 AM »
http://ffhacktics.com/wiki/EVENT/FRAME.BIN

We just changed Death Sentence to Doom and something else to Defending.

10
Journey of the Five Ch.1 / Re: Re-Release Info and Changes
« on: April 17, 2016, 05:18:55 PM »
Thanks fellas, and yeah, it's no easy task, especially for Xifanie, who handles the coding behind these awesome new mechanics. She seriously deserves a lot more praise than she gets.

As for donations. We will never be accepting those. While I myself have put a lot of my own money into this mod, we cannot actually accept money, making mods isn't exactly legal to begin with and accepting funds would be a fast train to C&D.

However, if someone did want to donate, i would instead ask that you take that urge and instead use it to play with some of the hacks Xifanie has made and posted to the site. There are so many awesome things that can be done with the hacks she has released in the last 2 years and they really could use more recognition than just being used in Jot5! Even if you were to just do something like setup a synth shop or soldier office upgrade and release them in a vanilla mod with no other changes, that would still be great to see!

11
The Lounge / Re: So... ask me things XD
« on: April 16, 2016, 06:37:17 PM »
I was born in 86, but my parents had the 2600 before i was born.

12
The Lounge / Re: So... ask me things XD
« on: April 16, 2016, 05:59:23 PM »
Pretty sure my first was Combat on Atari, but it really could have been any of 3 or 4 games we had at that time.

13
Journey of the Five Ch.1 / Re: Re-Release Info and Changes
« on: April 16, 2016, 05:40:56 PM »
Angel is correct on all points here.

The fact of the matter is that I would love to post a big update detailing everything we've been doing. However, every time I want to do so, I end up working on the project itself instead since I always feel my time is better spent doing so. I realize that this makes it seem like progress is slow going or has even halted, but we can assure you that this is very much not the case.

The latest progress has been in descriptions and skillsets. For example, as many of you who have kept up with my previous posts know, we are implementing a sort of crafting system. You can expect to be able to scavenge monsters for materials, do marks to mine for ore, collect wood, and even manage a farm, all to be able to create your own items instead of being forced to buy or find everything you use. However, what many people -don't- know is how long something like this takes. When you add in the fact that we renamed almost every item in the game + came up with all the materials, that was 429 items that needed to be named and then have descriptions written for them. This was no easy task and took months not to mention the custom inventory icons that had to be made. Now that that is done, we still have to figure out exactly how many of what material you will get from each of these things, and then with that information, we can decide how many of each item is needed to synth each item we have able to be synthed, even though the items used for synth for each item -have- already been chosen, the amounts needed have not.

Now, ontop of that, as many of you also know, an internal goal of the re-release is to have nearly EVERYTHING done thru the end of the game aside from some story stuff and the events for Ch3 and 4. This last few weeks, we've named every single job/skillset that I can imagine will appear in the game, and written descriptions for ALL of those as well. Currently I'm working through choosing skills for all of these skillsets and actually have all but a few completely filled out, we will even have a few skills left over to add in for a miniboss or two later on if we so choose to do so. The only real thing left for skills is implementation and testing. (Before you get excited, we are taking measures to ensure that no information from a future chapter will be accessible via tactext or other means, just because it's done, doesn't mean we are going to spoil our work by letting you see into the future.)

I know it might seem silly to some people for us to do it this way, since it seems like it could be easier to just do 1 chapters worth of content each time we want to release a chapter, but this causes problems in the end when we decide to change something for the better or rewrite something, etc. With us doing it this way, it takes a HUGE amount of anxiety and workload off of our shoulders for future chapters, and ensures that future chapters production time will be far shorter than they are currently, since the only things we will be working at that point will be story and events. Good news is that the story has always been planned out, it's more just brainstorming and getting everything nailed down and broken down into event scripts. Durbs used to do this, but has been replaced by Angel/Toshiko, who has been doing a phenomenal job revamping the first 2 chapters of dialogue.

Again, I know this has been a long time coming, but we are ANYTHING but slacking off. You can expect to see 6 new marks in Chapter 1, plus the marks associated with material gathering. You'll be able to read our new version of rumors at the bars known as Bar Banter, which details the goings on of Ivalice from the eyes of some of the commoners who frequent said bars. You can expect to see an entirely rebuilt Marks system, which will replace the propositions from Vanilla. You can expect to be able to read and play thru the Sound Novels in english. You can EXPECT to be amazed by these and many other things we've done for the re-release.

In the end, yes, it is hard waiting on a game that is being made by a team of perfectionists. However, at the same time, you can always confirm that progress is ongoing, and if you contact me via IRC, maybe ill even shoot you a video or two. Our Team doesn't give up, which is more than I can say for 99% of the modding community on the internet. I promised many years ago to deliver you all the largest FFT mod that has ever existed, and I fully plan to deliver this. We do this all you for, the fans, words cannot express the warmth I've felt from all the positive feedback, LPs and thousands of downloads we've gotten. Our goal is to return that favor to the best of our ability and to pull no punches in doing so.

14
Help! / Re: Few Issues
« on: April 16, 2016, 02:02:05 AM »
There is no mod called "Hacktics".. Final Fantasy Hacktics is the name of this website, which is where we make FFT Hacks and Mods. I think you are a bit confused...

15
The Lounge / Re: So... ask me things XD
« on: April 15, 2016, 09:15:45 AM »
Are you aware that the bird is the word?

16
The Lounge / Re: FFT remake?
« on: April 12, 2016, 06:04:32 AM »
Add REMake to that list.

17
FFTA/FFTA2 Hacking / Re: FFTA on 3DS
« on: April 11, 2016, 01:09:12 AM »
I'm aware of what .CIA files are... I have a modded 3DS XL and a modded N3DS XL... I just was not aware that this was able to be done with GBA games yet, since I couldn't do so with Minish Cap less than a month ago.

18
FFTA/FFTA2 Hacking / Re: FFTA on 3DS
« on: April 10, 2016, 04:15:36 PM »
As far as I know. GBA titles cannot yet be injected... SNES injections have only just started to popup.

NES/GB/GBC/SMS/SMD are all easily done though.

19
Introduce Yourself! / Re: Nice to meet u all
« on: April 07, 2016, 05:02:14 PM »


20
The Lounge / Re: FFT remake?
« on: April 07, 2016, 01:08:54 PM »
They need to just leave FFT alone, (as Angel already mentioned).

A remake is not the kind of attention we want around here, we have enough issues explaining why hacking WotL is a bad idea.

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