« on: April 16, 2016, 05:40:56 PM »
Angel is correct on all points here.
The fact of the matter is that I would love to post a big update detailing everything we've been doing. However, every time I want to do so, I end up working on the project itself instead since I always feel my time is better spent doing so. I realize that this makes it seem like progress is slow going or has even halted, but we can assure you that this is very much not the case.
The latest progress has been in descriptions and skillsets. For example, as many of you who have kept up with my previous posts know, we are implementing a sort of crafting system. You can expect to be able to scavenge monsters for materials, do marks to mine for ore, collect wood, and even manage a farm, all to be able to create your own items instead of being forced to buy or find everything you use. However, what many people -don't- know is how long something like this takes. When you add in the fact that we renamed almost every item in the game + came up with all the materials, that was 429 items that needed to be named and then have descriptions written for them. This was no easy task and took months not to mention the custom inventory icons that had to be made. Now that that is done, we still have to figure out exactly how many of what material you will get from each of these things, and then with that information, we can decide how many of each item is needed to synth each item we have able to be synthed, even though the items used for synth for each item -have- already been chosen, the amounts needed have not.
Now, ontop of that, as many of you also know, an internal goal of the re-release is to have nearly EVERYTHING done thru the end of the game aside from some story stuff and the events for Ch3 and 4. This last few weeks, we've named every single job/skillset that I can imagine will appear in the game, and written descriptions for ALL of those as well. Currently I'm working through choosing skills for all of these skillsets and actually have all but a few completely filled out, we will even have a few skills left over to add in for a miniboss or two later on if we so choose to do so. The only real thing left for skills is implementation and testing. (Before you get excited, we are taking measures to ensure that no information from a future chapter will be accessible via tactext or other means, just because it's done, doesn't mean we are going to spoil our work by letting you see into the future.)
I know it might seem silly to some people for us to do it this way, since it seems like it could be easier to just do 1 chapters worth of content each time we want to release a chapter, but this causes problems in the end when we decide to change something for the better or rewrite something, etc. With us doing it this way, it takes a HUGE amount of anxiety and workload off of our shoulders for future chapters, and ensures that future chapters production time will be far shorter than they are currently, since the only things we will be working at that point will be story and events. Good news is that the story has always been planned out, it's more just brainstorming and getting everything nailed down and broken down into event scripts. Durbs used to do this, but has been replaced by Angel/Toshiko, who has been doing a phenomenal job revamping the first 2 chapters of dialogue.
Again, I know this has been a long time coming, but we are ANYTHING but slacking off. You can expect to see 6 new marks in Chapter 1, plus the marks associated with material gathering. You'll be able to read our new version of rumors at the bars known as Bar Banter, which details the goings on of Ivalice from the eyes of some of the commoners who frequent said bars. You can expect to see an entirely rebuilt Marks system, which will replace the propositions from Vanilla. You can expect to be able to read and play thru the Sound Novels in english. You can EXPECT to be amazed by these and many other things we've done for the re-release.
In the end, yes, it is hard waiting on a game that is being made by a team of perfectionists. However, at the same time, you can always confirm that progress is ongoing, and if you contact me via IRC, maybe ill even shoot you a video or two. Our Team doesn't give up, which is more than I can say for 99% of the modding community on the internet. I promised many years ago to deliver you all the largest FFT mod that has ever existed, and I fully plan to deliver this. We do this all you for, the fans, words cannot express the warmth I've felt from all the positive feedback, LPs and thousands of downloads we've gotten. Our goal is to return that favor to the best of our ability and to pull no punches in doing so.