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Messages - Elric

Pages: [1] 2 3 ... 113
PSX FFT Hacking / Re: ASM Hack Proposals (for modders and ASMers)
« on: November 21, 2014, 03:16:20 AM »
That New Options idea is great Xif, I hope someone finds time to work on that.

Glain, im interested in using that hide excessive recovery hack, does it also work with things like Move-HP Up?

Spam / Re: Quotes
« on: November 20, 2014, 08:37:36 AM »
"Yes, I guess you could say I am a loner, but I feel more lonely in a crowed room with boring people than I feel on my own."

-Henry Rollins

Help! / Re: Playing FFT co-op on the PSP but over the internet
« on: November 18, 2014, 08:06:27 PM »
PSP doesn't have local WiFi. It's called Ad-hoc

Yes, you can do this with Xlink Kai...

Where have you been searching for this info? Cuz the very first and following 10 messages on google when
seaching for "Play PSP on Internet" explain how to do this.

Call of Power: Chapter I & II / Re: CoP progress Log.
« on: November 18, 2014, 06:11:04 AM »
Jumza started working on my chapter 1 events.
Shouldn't he be working on the Chapter 2 events since I already fixed the Chapter 1 events 3 years ago that you havent put in yet? :(

Spam / Re: Quotes
« on: November 15, 2014, 02:50:29 PM »
"Screw you, you creepy fuck"

- (I'm sure someone at some point)

New Project Ideas / Re: FFT - The Lion War
« on: November 15, 2014, 12:53:44 AM »
I would only be fixing actual errors. Not so much with inconsistencies though. Reason being is this is supposed to be a base patch. As such some people might want to retain much the how vanilla was originally. Our goal isn't to change anything (unless it's a genuine error) so much as it is to leave the original game intact and add in the WotL content as well as NG+

Thank you for this list, I will take a look at it tonight

New Project Ideas / Re: FFT - The Lion War
« on: November 14, 2014, 10:40:22 PM »
Glad you are excited for it :D

If you see any errors, you can post them here, and I'll edit them into 1 post, or you can put them in a notepad and add them as a attachment with a message and I'll get them fixed.

Introduce Yourself! / Re: Wark!
« on: November 14, 2014, 10:29:42 PM »
Well, I don't really play any Elder Scrolls.

But here's the Welcome Bong!

New Project Ideas / Re: FFT - The Lion War
« on: November 14, 2014, 10:19:17 PM »
Well, it does fix the DEB, as well as the elemental guns having the wrong names.

I'm not sure if we actually fixed the Rich thing or Mogri or not though.

The main intention of the patch was to add in the WotL events, which we have successfully done, including Balthier joining
as well as Ashley Riot (in place of douchebag skillset stealer Luso). All the additional scenes and battles from WotL are there,
minus the multiplayer missions and cellshaded cutscenes (which i made into event form for the Balthier and Ashley Riot scenes)

The Intro and Opening movies are also the WotL versions as well.

The only real holdup right now that I know of is waiting on the Barrage hack to be fixed. Xifanie has already tested most if not all of the game in NG+ to confirm it's correctly working and once the Barrage ASM is working, she will test everything to make sure it is console friendly, so you'll be able to play it on modded PSX/2/3 + PSP and all that good stuff.

Chotokukyan WAS working on a way to add in Dark Knight and Onion Knight, but as of right now, I'm not sure if that is still happening or not.

Event Editing / Re: How to make a Story Mod (WIP Tutorial)
« on: November 14, 2014, 10:07:35 PM »
No problem, you've already made it further than most people who attempt it.
If you have any questions, don't hesitate to ask or come on IRC

Spriting / Re: Angrias colors Sprite
« on: November 14, 2014, 10:06:34 PM »
The sprite colors are good.
The portrait colors are what needs more work. Should be easy to do in palette editor.

Spriting / Re: Angrias colors Sprite
« on: November 14, 2014, 09:26:47 PM »
<@FFMaster> it's a regular agrias, except angier

In all seriousness though, the sprites themselves look pretty good, as most of them use existing FFT colors. So, well done on that.

As for the Portraits. I could be incorrect, but it looks as if some of the lighter/darker colors are reversed, and it also looks like there are a few less colors
than there ought to be for her clothing in the Portrait as well. Though this may already be the case and perhaps its just the colors that look off.

Introduce Yourself! / Re: Wark!
« on: November 14, 2014, 08:09:58 PM »

Spam / Re: Quotes
« on: November 13, 2014, 08:09:49 PM »
"Vaan is a retard" 

- Elric

PSX FFT Hacking / Re: ASM Requests
« on: November 12, 2014, 11:07:38 PM »
I was browsing through the forum for the first time in like 5 years and came across your Synthesis Shop hack and it is probably the most innovative thing I've seen on this site in years.  I have been trying to find a clever way to implement wotl items into the psx version and this is perfect.  Since you clearly know a good deal about asm hacking, i was wondering if you could give me your opinion on how difficult or if its even possible to make an idea i had a reality.  I absolutely hate doing propositions and the rewards for doing them were pretty much just novelties anyway, so i was thinking of a way to make the treasures you find actually useful.  Would it be possible to add a condition to your synth shop to require having found a certain treasure in order for a select item to be synthed.  For example, in order to make a Knight sword like Excalibur, you could set the white materia treasure as a prerequisite.  Any feed back would be appreciated.

Just thought of this as well.  Would be kinda cool to use the unexplored lands found as prerequisites for custom maps or events

The hack actually doesn't work this way. It doesn't add any additional item slots. All the vanilla item slots were used in vanilla and there is no way to add in the WotL items. This hack only gives you ways to create existing vanilla items using combinations of other vanilla items.

The hack also isn't setup to require conditions like, ((if you have this item, these combos become available)) and although I see where you are going with that, the hack simply was not made to have these kind of requirements. I can tell you right now that Xifanie won't be interested in adding something like that, since that was never her intention to have those kind of restrictions.

Help! / Re: Unable to add party member to Grog Hill event.
« on: November 12, 2014, 12:20:07 AM »
No, I know you haven't done this in a non-battle event before. (Unless it was silent join) because those events don't have the required event commands to even add units.

Check what they did in certain events like Ch2 event 1 where Rad and co. join in a non-battle or the event where Mustadio has a join up screen after saving Besrodio.

You will need to add some event commands unless you are adding the unit to the battle itself, and since you didnt mention a derpy random unit joining the battle (due to you having set always present) I can pretty much assume that isn't the case.

You should never use the excuse of "I've done this before" because having not edited any event, you certainly haven't, not unless you edited one of the VERY VERY VERY VERY FEW (like 8) vanilla events that are already setup to add units in a non-battle, or had them join silently... Either of which is not what you are doing here.

New Project Ideas / Re: Down with generics
« on: November 11, 2014, 10:28:10 PM »
I reeeally hope you are pulling colors directly from other FFT sprites?

Spam / Re: Quotes
« on: November 10, 2014, 10:04:59 PM »

New Project Ideas / Re: Down with generics
« on: November 10, 2014, 07:18:08 PM »
I started thinking about this too. I think some of the sprites like Sephiroth don't have different color palettes. I haven't dealt with changing palette colors so I don't know how easy it would be to add new ones to the sprite sheet.

Adding/changing palettes is very easy with a combination of Palette Editor (care of Xif) and GraphicsGale, it's just in the case of spritesheets that are made incorrectly, it's not as simple as a palette swap.

Spam / Re: Quotes
« on: November 10, 2014, 06:50:03 PM »
1. That's not a quote.

3. No
(The only people who ever said it as Authority were not Cartman, nor did they say it as such)

4. Shut up noob, I was literally watching South Park before you were born

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