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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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Messages - Elric

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Help! / Re: My mod, and some feasibility questions...
« on: December 07, 2016, 01:30:27 AM »
4.  Is it possible to add new battles at new locations on the map, or to add new story battles?
You stated you've seen Jot5, so how do you not know the answer to this?

6.  I've seen battles in JoT5 begin with units mounted on chocobos - how do I do this?
Event Editing, Emmy explained it just fine

7.  Is it possible to add battles on the unused maps in the game, or to import WOTL maps?
WotL didn't have any maps that weren't in the original game

8.  I know that effect animations can be modified out of game, but is it possible to switch palettes for an animation (without having to replace it), such that I could have, say, a yellow stasis sword (while keeping the original blue available)?
Xifanie's ISO Manager

Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
« on: December 07, 2016, 12:58:50 AM »
an harder version of jot5 , would be a suicde version, Man if you can go through chapter 1 without any game over, and without using quick save even once, please show me, but it has to be a one video not mounted with different scene, because otherwise it would be too easy to mount it in a way that show you never die..

If you can do that i'll be next to you saying i want a harder version..  But i think it's just impossible to do , because the game it's already very hard, without the use of quick save reload.

I was the first (maybe second) person to beat Jot5 Ch1 back in Beta, I only died one time and that was on chicken durbs. and before you say "but you made it! aba daba bruha!!" I had nothing to do with the battle mechanics or jobs back then.

Come at me bro!

Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
« on: December 07, 2016, 12:56:23 AM »
If you're gonna do that, I recommend replacing Ramza with Luso, Link with his CD-i version, Dante with his DMC version, Cloud with his KH1 version, and Alma with Algus.

Dante -is- his DMC version, I believe you meant his DmC version, you big dummy :P

Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
« on: December 06, 2016, 01:01:34 PM »
He wasn't suggesting anything, he was literally asking if the Developers Edition was still going to be a thing, since Raven said it was and it garnered interest in several people lol

Help! / Re: [Solved] Is the Heaven Thunder Back formula correct?
« on: December 05, 2016, 07:13:06 AM »
If you are going to put [Solved] then put how it was solved. Other people may have the same question down the line...

(plus, there is that little green button at the bottom of the thread that says "Mark Topic as Solved", to, uh, ya know, mark it as solved...)

Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
« on: December 04, 2016, 11:36:49 PM »
Had a quick suggestion... can you set Death Sentence to do 999 damage after 3 turns instead of instant death? The idea is that it stays basically the same on normal enemies, but on bosses with ??? HP, it could be strategic to cast it on them. I feel that this would not be OP in the regard that it takes 3 turns to work, and on bosses, 3 turns can take forever. That way bosses wouldn't have to be set to be immune to it. It's a Final Fantasy game that all about Tactics, so... yeah... Hope that helps  :mrgreen:

That would be way too OP unfortunately. The move still does damage, just cant inflict death to bosses.

PSX FFT Hacking / Re: ASM Requests
« on: November 30, 2016, 03:23:13 PM »

Journey of the Five Ch.1 / Re: Bug Reports
« on: November 25, 2016, 11:02:57 AM »
Yeah, thats already been fixed for the rerelease, thank you though

The Lounge / Re: 10 reasons to hate Furries
« on: November 23, 2016, 06:23:56 AM »
Hey man, atleast you are honest, I can respect that. Admitting and saying what you just did was more mature than what most people your age would have done.

Thank you for that. If you havent played Final Fantasy Tactics, then I highly recommend it, and if you see what an amazing game it is, maybe you come back in a year or two and join us in some mod making.

Take care

The Lounge / Re: 10 reasons to hate Furries
« on: November 23, 2016, 04:28:59 AM »
Also, WHICH* not witch.

Sorry, and I'm not the best speller, but that was driving me nuts.

Unless you were calling Xif a witch, but she's a goddess, there is a difference...

Help! / Re: Questions regarding Skills, Ailments and Monsters
« on: November 22, 2016, 04:06:59 PM »
3. We have skill sets with skills for jobs that occupies skill slots. I'm trying to ask if Monster skills exist as if being skill slots which could be added in a job skill (example if we make a Blue Mage with Monster abilities; or if characters cannot have skills which are set for monsters by default).

Yes. Jot5 has blue mages, as do most other mods.

The Lounge / Re: 10 reasons to hate Furries
« on: November 22, 2016, 12:54:16 AM »
ok, first of all you act like a christian and quote the bible but you title this page ten reasons to Hate furries?? the bible says were suppose to love all people! that dosent mean we need to agree with them though, second yes there are a lot of furries who are in it for sex but that dosent mean ever furry is! some people just feel really close to a sertian animal, im telling you this because if you are a christian its my duty to point out (as your christian brother) what your doing wrong, if not then why are you quoting the bible when you dont believe in it? please know that what i say is in love and i hope you understand

Are you really resurrecting a 4 year old thread for this? Is this why you came to FFH? This is dumb.

Journey of the Five Ch.1 / Re: flowoftime feedback thread
« on: November 22, 2016, 12:48:21 AM »
Same. I coulda used Other M as an example, too, but I wanted something a little more recent.

AM2R took ten years to make, still has bugs today (twice when I was battling the Larval Metroids, they slid out of the screen while frozen, forcing a reset) and is generally hailed as a better Metroid game than anything made in a decade.

Other M and Mighty No. 9 were massive failures in comparison, despite being officially funded games made by professionals.

I'd rather play a game that took seven more years to make and isn't absolute ass, personally.

All these things.

Event Editing / Re: Notepad++ Event Syntax Highlighting
« on: November 21, 2016, 12:13:53 AM »
This is awesome and will definitely be a world of change for me when it comes to quickly jumping between parts of an event :D

You rock Xiffie

PSX FFT Hacking / Re: Timutil replacement?
« on: November 17, 2016, 03:38:15 AM »
Timtool is not nice to effect palettes... You shouldve read Xifs effect editing tutorial before posting this >.<

Well thats definitely a new one, and nah, we never changed any of he random battle formations.

Were you perhaps trying to cheat?

Tutorials and Learning / Re: Ability Effect Chart
« on: November 11, 2016, 08:47:30 PM »
i swear i was like crazy trying to find a video about all the effects of the game but had 0 luck

Gonna have to stop you right there... both R999 and myself have had videos of every effect up on the site for many years

Journey of the Five Ch.1 / Re: Can't wait :_:
« on: November 09, 2016, 12:14:07 AM »
i can't see it :( it show me the image as broken...

We are talking about Twinees new avatar.

The Lounge / Re: TacticalRPG Engine
« on: November 07, 2016, 03:07:57 AM »
Lookin good!

Journey of the Five Ch.1 / Re: Journey of the Five FAQ + Q/A.
« on: November 06, 2016, 01:28:11 PM »

Just go into the fight with two people dead, then once Ruby puts both hands in the ground left him kill the remaining char (and have final attack + phoenix, or just use Phoenix lol)

Then just mime Hades + KotR, and thats' it, battle will be won in no time.

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