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Messages - Elric

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Help! / Re: Way To Hack Characters into Your Party?
« on: May 27, 2017, 08:01:24 PM »
The labels do appear to be different when I load up the PSX version of the game.  Also not really sure I see it where I would look in order to find that in the program. I'm sadly not too good at navigation. x_x

The ENTD number should be the same in the PSX version vs the PSP version for that event

Help! / Re: Way To Hack Characters into Your Party?
« on: May 27, 2017, 07:27:50 PM »
The opening is likely not the battle itself. I redid all the ENTD names a few years back for FFTP, but im not sure if those names were reflected in the WotL files or not.

There are other factors as well, IIRC one of the displayconditions is required in the event in order for joinup to work? it might not be that exactly, but i know there was a factor i had to work out in events for characters to have a JoinUp without it being a battle with a proper congratulations and war trophies screen.

Help! / Re: Way To Hack Characters into Your Party?
« on: May 27, 2017, 07:06:34 PM »
Thank you VERY much. This is going to make play throughs rather interesting. Heck, in some cases, it even makes sense, like if I want Gaffgarion after the Lional Gate fight.

You'd need to edit the attack.out to make his death not a condition or the conditional event to not crystalize him though. I can't honestly see how it makes sense, given his stance and i don't think Ramza will be paying him to join up, but im not here to judge ideas, just correct misconceptions.

No one makes events or ASMs for the PSP version of the game, though it's possible, those of us who do things, just, don't. I'd be happy if you'd prove me wrong though.

Event Editing / Re: Rads Unique Bowing Animation in the Church
« on: May 25, 2017, 10:14:45 PM »
Remove the EVTCHR animation from that frame and change that frame to animation 24 in the event coding.

Elric right i wrote wrong i mean released .. my english is so bad that i have to use the translator, you know i play fft for almost 4 years and i never get bored with this game because this game uses intelligence ... best regards to all

I understand, and thank you for your kind words. We are still working on some things, but we hope to have both, the Re-release of Ch1, as well as Ch2, out at the same time, once that time comes :)

I'm wondering what 'lyrical' means in that sentence .-.

Given the context, I'm assuming it means he is asking when it will be released.

While this is an English only forum, I can appreciate that it's not something he is completely familiar with.

Hyraldelita. Please don't berate people for this. Some people may not be as multilingual as you, but either way he is still clearly a fan and we should support that either way.

New Project Ideas / Re: FFT - The Lion War
« on: May 18, 2017, 04:47:09 AM »
Yes, I'm laughing at you, because he has just as much to do with this mod as I do. Co leader actually DOES imply that he is the author of this mod, just as I am. The fact that I made the original post bares no relevance on who the project is run by.

But, I see we will not agree. Everyone else here seems to understand what was actually going on, just not you. I simply stated that I did not think you read the threads pertaining to the two mods in question, which has clearly proven true.

I really don't think you want to start questioning intelligence at this point.

New Project Ideas / Re: FFT - The Lion War
« on: May 18, 2017, 04:32:38 AM »
Actually, Raven IS the co-leader of TLW, lol

The TLW team is

Others im forgetting that helped along the way.

I started the project and ported all events. Raven did all the world map and attack.out work, Xifanie setup NG+ and Angel did the title movie and the psp to PSX text. This is all in this thread...

New Project Ideas / Re: FFT - The Lion War
« on: May 17, 2017, 08:03:51 AM »
If are not both patches about adding the PSP game content to the PSX game, what are the differences? You're not helping your project at all telling me "I don't think you really read the posts", but at least your answer tells me you're right: the Elric I used to know was a nice person, and you're not even polite :/

I'll wait for your answer; thanks in advance for it. I've read a lot here today. Farewell, sir.

All the info Raven stated above is correct, and very easily found, it's not hidden, you just did not fully read the threads.

New Project Ideas / Re: FFT - The Lion War
« on: May 17, 2017, 04:18:05 AM »
What's the difference between this and the FFT: Complete patch? I mean, I read both posts and seem to try the same (make a PSX adaptation of the PSP additional content). Thanks in advance for your answers :D

PostScript: Just curious... does the word 'Antica' means something to Elric? Just wanna now if is he an old Elric I used to know from somewhere else :)

No, that's not me. And this mod is completely different from FFT complete. I don't think you really read both threads.

The Lounge / Re: Back?
« on: May 14, 2017, 04:40:05 AM »


Spriting / Re: Knox' Sprites etc.
« on: February 02, 2012, 11:42:30 AM »

Looks more like 5 years to me :P
9 years ago was just when you joined.

Welcome back!

Jesus christ monkey balls!

I've seen others spend months on similar projects and not achieve half of what you have in such a short time

Hacking/Patching Tools / Re: FFT Patcher .478 Source Code
« on: May 09, 2017, 01:17:29 AM »
The unknown flags in shishi are actually for the sprite's "height" value - most units are 36 (3 tiles), Altima 1 is 60 (5 tiles) and Altima 2 is 120 (10 tiles) tall. This affects things like arrow arcing and deciding where a unit can pass on the map if there's a spot where there's a higher tile on the same X/Y (like in the cases of bridges).

You always know when SA makes it post it's gonna be good. He's almost up to 20! That's almost 2.25 per year! Woo!

If EVSP detects 'Incomplete Or Invalid Event Instruction On Line x' it won't let you save the file at all. It should stop you from compiling but not saving :P

Help! / Re: Help with Commence!
« on: May 06, 2017, 12:54:15 AM »
Bonus.bin is accessible with Shishi. Dunno bout WotL though... no one really mods it because it's horrible.

New Project Ideas / Re: Patch Ideas Proposal Thread
« on: April 30, 2017, 05:13:33 PM »
Schoolgirl Fantasy Tactics

Same story as vanilla, but everyone is a schoolgirl.  Monsters and Zodiac Beasts are chibi monstergirls in schoolgirl uniforms.  Don't know what to do with the male classes - maybe there are no men?

Make it happen.

Learn 2 Sprite, Scrub

Non-FFT Modding / Re: Tangine
« on: April 30, 2017, 09:54:26 AM »
Well done, especially if this amount was achieved in two days. Don't lose that steam

Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
« on: April 30, 2017, 02:19:10 AM »

Xifanie is very clever

You already knew about this, in depth XD

Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
« on: April 29, 2017, 09:33:37 PM »
Lady Xifanie, I must ask:  will these new materials cause the game to feature less equipment options from vanilla?  Or hast the JotF team magicked up a way to increase the amount of items possible?

They have no effect on existing equipment slots. These items use the poach item slots and give them images, names and descriptions. Because yes, Magic.

(they have no backing behind them, so they couldn't be used as new item slots, no. Just wanted to state that before someone asked if they could be used to expand the available/usable items)

Oh, was the config file in the download supposed to be pre-set for savestate editing?

It's aimed at 00004A9C (or something; I already saved over it and forgot exactly what it was) instead of 0004A96C.

You don't touch the config.ini when using evsp. Use the savestate button when you want to compile to save state. EVSP will do it for you.

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