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Messages - Elric

Pages: [1] 2 3 ... 117
1
FFT+ / Re: Moving forward 1.02
« on: December 20, 2014, 08:56:38 PM »
There is Random and there is Not Random, which would you prefer?
 :wark:

2
FFT+ / Re: Moving forward 1.02
« on: December 20, 2014, 08:10:01 PM »
So wait, you think relying on "luck" isn't fun, but you want the move-find item locations to be randomized?  Most people skip move-find items as they are already for being a pain in the ass, and now you really want to have to search every panel of a field every time you play to make them work, because the guides no longer apply?  Aw hell no, that sounds like the most boring, frustrating thing ever.

Agreed

3
New Project Ideas / Re: FFT - The Lion War
« on: December 20, 2014, 08:09:09 PM »
Haha, well as I mentioned in my PM, I do prefer the other one, as Choto mentioned and it will likely be the one we use. The sprite itself isn't bad at all and I actually love the little Chocobo signature XD. I just personally don't think the squire head fits well with Gafs armor, though that could be because I have a hard time imagining a Dark Knight with a squire head :P

4
Works in Progress / Re: Souls of Destiny
« on: December 20, 2014, 08:06:31 PM »
I didn't expand via shishi.  I tried follow the video- but using windhex I expanded the .bin rather than adding 00's to the end of the file (i didn't see the option Xif used) I am hoping that this is the source of the sprite issues, if not some more....
This HERE You have to pad the bin with the 00's bytes to make this not happen. If you are still having issues after this, lemme know and I'll help ya out.

Quote
:oops: In deed too much jumping... Dialogue length is squirrely -I meant that I had a habit of reusing the same variable for the type of dialogue box- I usually would just use 10? which should be above the character, but end up on top of them (which might be fine if I had the camera set better.)
x11 for above the character, x12 for below the character :P

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I'll take a look- I didn't think that was so simple. I changed it in several places, but I don't think the quick edit option in tactext hits them all.  Is it possible to change the default name in the name-selection screen at the begging of the game?- is that what you are saying?
Yes, Ramza's default name is in tactext, you can open your tactext patch in notepad instead, it's actually a lot easier to edit that way since you can just CLT+H and replace all {Ramza} with whatever you want. Just keep the brackets where they are.

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I guess I can change the openbk images (PNG) , but opentex is a gif.  My Graphics Gale won't allow me to edit those...
I'll see if I can find something to help you out. I do still have that portable version of Photoshop if that would help?

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I have no idea about the inventory thing..
Raven should've explained this one, IIRC this is due to one command CallFunction 01 (or {43}) remove this from that script and it should fix that issue.

Quote
I have tried to figure this one out over and over... I might post the script later in the event forum.  Nothing in her actual text or the dialogue spot seems off to me....
Post this event in a spoiler, I'll show you where the issue is that is causing this, it happened to me before as well, but it's easier to show you than to explain.

5
Works in Progress / Re: Souls of Destiny
« on: December 19, 2014, 10:37:52 PM »
Ya, I need to update the opening post... been lazy about it (and yet i spent like 5 hours trying to sprite yesterday...)  I'll probably do this on sunday.
Lemme know if you need any help.

Quote
Perhaps I screwed up creating the patch.... I might not have expanded the original bin correctly.  I need to use the formation sprite hack to redirect a couple of sprites.. I might have a couple screw up on sprites in the endt...
You never wanna expand the original bin via Shishi, Xif made a tutorial on how to make a PPF and its pretty spot on. I'll post it if you need it.

Quote
I had this on my to do list but got a little confused on it's implementation.... unfortunately, I think you can only apply that to three (the main character would count for 3 w/ the chapter changes- so total of 5?) total characters correct?
Nah, Choto extended it since there will be more than 5 chars that need it for Jot5

Quote
Some cameras i think I let go because it was "close enough for now" when so many other things needed to be worked on... I partially blame this on the way I created events (usually three to four at a time, and then went back to check for mistakes). I don't think I even thought about the fade out... but yes dialogue boxes are off- a habit of re-using the same variables or not changing them from the original.

Refering more to your camera at the beginning of the second scene, its jumpin all around
Dialogue has nothing to do with variables, only the length that you personally make each line

Quote
The Ramza name is issue is crappy.  If he wasn't going to be in the game then I wouldn't care, but he is fun to keep around.
So just change his {Ramza} name in Tactext. Easy to fix

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There are a couple of image file types i can't edit without the right software (hence the intro is the same) and I should get around to creating a new title screen... The first couple things someone sees in a hack can definitely set the tone... 
The intro can be entirely edited in Graphics Gale :P

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Curious how far you got (it's not a very hard game)?  I really wanted to build up the chapter one boss as a badass and I hope he sort of delivered...

I got 4-5 battles in, but i think Raven ended up beating it, I'll ask what he thought of the boss

6
Works in Progress / Re: Souls of Destiny
« on: December 19, 2014, 09:07:19 AM »
Okay so I haven't done the LP yet as there are a few concerning bugs that should probably be fixed first.
Raven and I have both played through this, I do really like what you are doing here, so everything I'm going to point out is only to help better the project.

- The sprites got messed up something horrible. I believe this might have been an issue with making the patch itself. I can help you fix this if need be.

- The main characters can crystalize and die without penalty. You can see them in other scenes after this as well, so I'd suggest using Choto's ASM that he made for Jot5 to Game Over if one of the main characters dies.

- Quite a few event issues, mostly concerning camera movements and dialogue boxes as well as scenes ending without fading out (this is another thing I can very easily help you get fixed and will improve your events quality by a lot)

- Need to find someway to make this game not able to use the name Ramza, maybe force a different name? The game talks about Ramza, so it's kinda confusing if you use Ramza as your name.

- I think Raven has some more info as well, but I'll either let him post or I'll speak with him about these.

As I mentioned already, I do like what you are doing here and I can help you straighten this stuff up a bit if you'd like. You know where to find me :P

7
New Project Ideas / Re: FFT - The Lion War
« on: December 18, 2014, 04:08:02 AM »
However many you could originlly have in the PSX + 4

8
Final Fantasy Tactics / Re: The good and bad about War of the Lions.
« on: December 18, 2014, 12:11:18 AM »
In Beowulf's BS Entry

9
Ah okay, so then he may not be able to do what he is trying to do with the current hack then. Atleast we have an answer :P

10
Pride, you didn't read the whole message he put. He knows about the generic skillset fix, but is having issues getting certain things to work right.

Wish i could help, but I know nothing at all about ASMs

11
New Project Ideas / Re: FFT - The Lion War
« on: December 17, 2014, 03:15:21 PM »
This is the -VERY LAST TIME- I'm gonna say this is a base patch. We aren't fixing -ANYTHING- besides text errors. Our goal was NEVER to fix things... The goal (as you know since you were there when i started it) of this patch was to add the WotL events and characters as well as NG+. This isn't a mod of vanilla, this is an addition.

This is a BASE PATCH. Whoever uses the patch can fix whatever they want.

12
Final Fantasy Tactics / Re: The good and bad about War of the Lions.
« on: December 17, 2014, 12:09:40 PM »
LD comes to comment on a thread by a guy who isn't here anymore (thank god)

LD says "nothing" about the new NG+ / Continue+ / Rewards thing for TLW


13
New Project Ideas / Re: FFT - The Lion War
« on: December 17, 2014, 11:37:30 AM »
Which is why I won't call it that

14
New Project Ideas / Re: FFT - The Lion War
« on: December 15, 2014, 03:39:18 PM »
basically the real showtime starts on new game + right?

Well, uh, sort of. I guess I should explain.

From the very beginning of the game on your first playthrough you will see all the extra events and battles for WotL, you will also be able to recruit Ashley Riot and Balthier. This is all the WotL specific stuff and the reason we made this patch.

Now for the extras. Upon beating the game you will be given 20 points (first playthrough) You can then choose NG+ or Continue+ both of these offer different amount of points for beating. It will look something like this:

(Note: the Clear Count is bugged in this image)


Now here's the fun part. You get to use these points to purchase special rewards for your Characters. The current list is as follows:
(though we have not decided on the point values as of yet)

    Deep Fry (kill boco and earn stats based on his job)
    Rebirth (back to lvl 1 losing 75% "earned" stats)
     
    Boco - Yellow Chocobo
    Boco - Black Chocobo
    Boco - Red Chocobo
    Rad - Dark Knight
    Lavian - Onion Knight
    Alicia - Onion Knight
     
    Worker 8 - New Skillset
    Worker 8 - Fly
    Byblos - Add Apanda skillset
    Byblos - Short Charge/Non-Charge
    Byblos - Teleport
     
    Ramza: Ultima lvl2
    Ramza: All-Ultima
    Malak: Poison Frog
    Malak: Toad 2
    Thief: Allure
    Thief: Shadow Stitch
    Monk: Stop Breath
    Priest: Magic Barrier
    Oracle: Blood Suck
    Time Mage: Galaxy Stop
    Calculator: Non-Charge
    Time Mage: Teleport 2
     
    Recruit - Archaic Demon
    Recruit - Ultima Demon

The above list is what Xifanie has come up with for the Rewards. Everyone who likes what we are doing here should thank Xifanie very very much, as without here none of this would be possible (hell, TLW alone wouldn't even be possible). Xifanie is the TRUE mastermind behind all this awesome stuff you guys will soon get to witness.

Hopefully this clears up some confusing for everyone.

15
New Project Ideas / Re: FFT - The Lion War
« on: December 15, 2014, 09:06:01 AM »
No need to apologize, I do like that people are excited for this.

We are trying to get it done as soon as possible

16
Help! / Re: atack.out editor
« on: December 15, 2014, 09:03:22 AM »
No worries, glad you got it worked out :)

17
Help! / Re: atack.out editor
« on: December 15, 2014, 08:47:32 AM »
This isn't a bug. Questions like these go in the "Help!" section.

This is happening because you never put a attack.out into the folder with the attack.out editor O_o

You need to extract the Attack.out from the EVENT folder on the FFT Image file and place that in the folder with the attack.out editor.

18
New Project Ideas / Re: FFT - The Lion War
« on: December 15, 2014, 08:32:10 AM »
You being in a hurry won't get it out faster lol.

We are working the best we can.

I won't be releasing a beta, as it would kinda defeat the purpose if everything wasn't working anyway.


19
New Project Ideas / Re: FFT - The Lion War
« on: December 15, 2014, 01:14:57 AM »
No, their base job is not BK or OK.

You can only make them such optionally as part of the New Game + rewards. The Dark Knight will likely have a couple different skills than WotL due to ASMs and Skillspace.

20
New Project Ideas / Re: FFT - The Lion War
« on: December 14, 2014, 07:45:28 PM »
Nope

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