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Messages - Elric

Pages: [1] 2 3 ... 113
Event Editing / Re: How to make a Story Mod (WIP Tutorial)
« on: Today at 01:16:21 AM »
Fantastic! We need more eventers in a bad way.

And correct, you can edit any event this way.

Once you have the process down pat, you will need to download the new CONFIG.INI and then refer to the Wiki for all the new commands not current in EVSP (you can use them without the newest CONFIG.INI and some of your old ones have changed format, so you cant just mix/match)

I usually try to get people to get the new config.ini right away, but due to how easy it is to learn the eventing process with EVSP and my tutorial, I currently recommend practicing with EVSP for a little bit first, before switching over and learning to save state event and all the new fancy commands and such. I've found that trying to learn the eventing process plus the new stuff at the same time can be fairly overwhelming for newcomers and generally makes them run away scared.

If you have any questions, don't hesitate to post in this section.

(Raven is working on (sort of) the new EVSP, so once that's out, this tutorial will be remade)

Help! / Re: Quotes in 1.3
« on: November 28, 2014, 09:59:56 PM »
Xifanie wasn't rude to you. She gave you a short answer and then explained a longer one. While what she said may be harsh, its realistic. When you are harsh you weed out derps that will be here for a month, ask all sorts of shit and then disappear.

If you had even BOTHERED to check the site, like, at all. You'd see its not hosted here and I wouldn't have had to explain this.

This is a modding community, not a gaming community. If you feel people are rude you might not belong here. We are blunt because that's how we learn to not be derpy. If it wasn't for Xif being harsh with me, neither Jot5 or TLW would even exist.

If you don't like our methods, I can show you where the door is.

Help! / Re: Quotes in 1.3
« on: November 28, 2014, 08:49:26 PM »
I'm curious why you are asking a question about 1.3 on a forum where it isn't hosted

just passing by to say : thanks for the great work this is just like a masterpiece for me... the best of the 5 worlds *-* thanks again for this amazing hack. I, basically, have no words to express how excited I'm playing this whole new world ... and just a small question how the work is going?

Thank you very much, these comments always mean a lot to us. Things are going well currently, the spriters are spriting again and we have a clear outlining list of the rest of the sprites we will need for the rest of Jot5, which honestly isn't that many. So this delay should not happen again for Chapter 3. I'll make another update here soon

The Lounge / Re: Pokemon ORAS Super Secret Base
« on: November 26, 2014, 12:47:48 AM »
Lol, Eternal is a girl.

Hex is fun fun fun, but uhh, what happens when I go put higher than 63 (99 in decimal) instead of FE or 0? Does it stay at 99 for the char's exp or what?

Fuck if I know, I was just giving you info to test, I assumed you'd report back on whether it even affected experience or not.

Errr, would you have a link to these? I tried searching secondadvent himself but, I don't think I saw anything relevant. <-- Post with SA's notes, i don't think he documented the FE one,
the others are all used to control the AI. Post back about whether or not changing that FE edits the starting experience

New Project Ideas / Re: FFT - The Lion War
« on: November 25, 2014, 11:03:11 AM »
Thank you, and yes Choto is correct. Xif did mention a sort of solution to that, I'm going to note that and a few other things here. Partly so people can see them, and partly for myself so I can remember

Changes to make:
- Add in some of the Tactext fixes from the list Boco made (the FFH member, not the Chocobo, Chocobo's can't write :wark:)
- Revert merged events back to Vanilla since we can remove setup events now
- Redo corresponding events & ENTD's to reflect above changes
- Redo worldmap, attack.out conditions, attack.out scenarios to reflect above changes
- Finish Bravestory portrait and entry additions
- Edit the Bravestory viewable events to be correct for new list of events
- Give Rad the ability to become a Dark Knight
- Give Lavian and Alicia the ability to become a Onion Knight
- Give Byblos the ability to learn the Apanda skillset
- Give Boco auto evolve to Level 1 Black Chocobo at level 99, Red Chocobo at Black Chocobo level 99
- Upgrade to Worker 8, some sort of support/movement/2nd Skillset should be doable.

If anyone has any cool addition ideas, feel free to post them. HOWEVER post with caution, as most people don't know what is actually possible and what isn't, a lot of ideas that might SOUND cool, will flat out just not work at all.

Secondadvent documented the unknowns in FFTP. His notes are around the forum somewhere.

In the ENTDs for the Units. If you look at those Unknowns, there is one that is labeled FE on all characters, FE is Random Amount (credits to Xif for mentioning this).

Try changing this and see if it happens to change the experience of the character upon joining or however you wanna test it.

Also note that it's in Hex.

Generally speaking, unknowns are unknown.

Help! / Re: Iso edit at OPEN.LZW
« on: November 24, 2014, 08:43:07 AM »
Save the fftactext patch. Close and reopen tactext. Load your patch. Then choose to patch it to your image.

PSX FFT Hacking / Re: ASM Hack Proposals (for modders and ASMers)
« on: November 21, 2014, 03:16:20 AM »
That New Options idea is great Xif, I hope someone finds time to work on that.

Glain, im interested in using that hide excessive recovery hack, does it also work with things like Move-HP Up?

Spam / Re: Quotes
« on: November 20, 2014, 08:37:36 AM »
"Yes, I guess you could say I am a loner, but I feel more lonely in a crowed room with boring people than I feel on my own."

-Henry Rollins

Help! / Re: Playing FFT co-op on the PSP but over the internet
« on: November 18, 2014, 08:06:27 PM »
PSP doesn't have local WiFi. It's called Ad-hoc

Yes, you can do this with Xlink Kai...

Where have you been searching for this info? Cuz the very first and following 10 messages on google when
seaching for "Play PSP on Internet" explain how to do this.

Call of Power: Chapter I & II / Re: CoP progress Log.
« on: November 18, 2014, 06:11:04 AM »
Jumza started working on my chapter 1 events.
Shouldn't he be working on the Chapter 2 events since I already fixed the Chapter 1 events 3 years ago that you havent put in yet? :(

Spam / Re: Quotes
« on: November 15, 2014, 02:50:29 PM »
"Screw you, you creepy fuck"

- (I'm sure someone at some point)

New Project Ideas / Re: FFT - The Lion War
« on: November 15, 2014, 12:53:44 AM »
I would only be fixing actual errors. Not so much with inconsistencies though. Reason being is this is supposed to be a base patch. As such some people might want to retain much the how vanilla was originally. Our goal isn't to change anything (unless it's a genuine error) so much as it is to leave the original game intact and add in the WotL content as well as NG+

Thank you for this list, I will take a look at it tonight

New Project Ideas / Re: FFT - The Lion War
« on: November 14, 2014, 10:40:22 PM »
Glad you are excited for it :D

If you see any errors, you can post them here, and I'll edit them into 1 post, or you can put them in a notepad and add them as a attachment with a message and I'll get them fixed.

Introduce Yourself! / Re: Wark!
« on: November 14, 2014, 10:29:42 PM »
Well, I don't really play any Elder Scrolls.

But here's the Welcome Bong!

New Project Ideas / Re: FFT - The Lion War
« on: November 14, 2014, 10:19:17 PM »
Well, it does fix the DEB, as well as the elemental guns having the wrong names.

I'm not sure if we actually fixed the Rich thing or Mogri or not though.

The main intention of the patch was to add in the WotL events, which we have successfully done, including Balthier joining
as well as Ashley Riot (in place of douchebag skillset stealer Luso). All the additional scenes and battles from WotL are there,
minus the multiplayer missions and cellshaded cutscenes (which i made into event form for the Balthier and Ashley Riot scenes)

The Intro and Opening movies are also the WotL versions as well.

The only real holdup right now that I know of is waiting on the Barrage hack to be fixed. Xifanie has already tested most if not all of the game in NG+ to confirm it's correctly working and once the Barrage ASM is working, she will test everything to make sure it is console friendly, so you'll be able to play it on modded PSX/2/3 + PSP and all that good stuff.

Chotokukyan WAS working on a way to add in Dark Knight and Onion Knight, but as of right now, I'm not sure if that is still happening or not.

Event Editing / Re: How to make a Story Mod (WIP Tutorial)
« on: November 14, 2014, 10:07:35 PM »
No problem, you've already made it further than most people who attempt it.
If you have any questions, don't hesitate to ask or come on IRC

Spriting / Re: Angrias colors Sprite
« on: November 14, 2014, 10:06:34 PM »
The sprite colors are good.
The portrait colors are what needs more work. Should be easy to do in palette editor.

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