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Messages - Elric

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Help! / Re: I cant seem to save.
« on: Today at 06:57:11 AM »
... You could start by perhaps answering the questions that Toshiko asked the person above??

Tutorials and Learning / Re: How to Patch an ISO With a PPF File
« on: January 31, 2015, 06:27:09 PM »
This is only applicable if you have a ROM that is in ESM form, of which most people don't. Since that means it was downloaded somewhere rather than ripped yourself.

Help! / Re: question about memory cards psx = psp
« on: January 30, 2015, 08:39:44 PM »
Just out of curiosity, are you using google translate?

Because this:

Thanks to that I have to entertain a good time

Makes no sense to me at all...

I disagree; I feel overjoyed to tab over and see a new post. :o

^^ This

The main reason mine is even as high as it is is that when I joined FFH, I read the forum. The ENTIRE forum. The other reason is that I keep a large amount of Jot5 info that I regularly use or need to see, in the Jot5 Staff section (which most of you can't see anyway)

Help! / Re: question about memory cards psx = psp
« on: January 30, 2015, 01:39:50 PM »
No she hasn't because we dont like WotL and with the limitations of modding it, its not worth doing so.. You will need to do it yourself as no one is making tools for WotL.

You'll also need to replace the formation sprites, there is a tutorial on doing this for the PSP version

87d 7h 8m

The only people who have actual LEGIT more time online than me are Raven and Eternal.
(Toshi uses a script or something to keep herself logged in, so that doesnt count :P)

Help! / Re: Apply a custom character's new palette?
« on: January 26, 2015, 12:45:58 AM »
Please edit your post next time.

And yes, I believe that is what you need.

Help! / Re: Apply a custom character's new palette?
« on: January 25, 2015, 07:07:15 PM »
That only works with Generics, not specials. There was a old ASM Hack somewhere on the forum to fix this. I can't remember what it was called though.

The recruitment section is for project leaders or people wanting to help with projects or offer services.
(this should actually be in New Project Ideas until there is something to show)

I can tell you right now, this site does not have very many active members, and of those who are active, only a couple would even have the knowledge to help you.

The main thing is that before ANYONE will help you/join up with you, you will need to make something for them to see, make events or something of the like to show off and you may be able to coax some people into working with you.

99.9999999% of people who start mods never finish (or even really start them) so you need to show people you have what it takes before they put their time into something so big.

Story mods take a LONG time and a LOT of work. I hope you are completely 100% ready for that.

New Project Ideas / Re: FFT - The Lion War
« on: January 22, 2015, 10:54:09 PM »
If the WotL version comes out it would be afterward. JackOfAllTrades is the one who's suppose to redo the dialogue and such for that. I would only be providing the Luso event for that version, since I'm not supportive of the WotL translation.

And Thank you! :)

FFT: Complete / Re: Alright, so give me the nitty-gritty here.
« on: January 20, 2015, 09:11:59 PM »
I'm assuming this patch is as complete as it's going to be
Yup, it's no longer being worked on and is far from Complete. (you could always wait on TLW to come out, should be in the next month or two)

So my main question is here, what bugs still persist from the discussions outside of the books not being translated?  Anything really awful that would hinder my gameplay completely or crash the game?
The text was not properly ported from the PSP version. Either that or it was literally never bugtested, since many of the double long hypens used in WotL (that aren't a thing in PSX) were not removed you will get quite a few events with random japanese text in them where hypens should be. This isn't game breaking though.

I'm sure it's completely playable without anything gamebreaking, however it was made quite some time ago. A LOT more is possible now than was when FFT:C was in development. AFAIK all it actually changes is the character/item names/map names/and dialogue. I'm sure there are some other bits as well though. However it does not include any of the extra events from WotL nor the special characters or intro/opening movies or anything like that. (TLW does these things)

Help! / Re: problems with FFTPatcher
« on: January 16, 2015, 03:57:11 PM »
Use the step by step tutorial under the videos. The videos are outdated, but are still valid.
I'm going to remake the event editing portion of that tutorial once EVSP 2.0 comes out.

Help! / Re: problems with FFTPatcher
« on: January 16, 2015, 05:06:39 AM »
This still won't change the name when it comes to any scenes that are not battle related, since those must be manually edited in the event.
The things you are changing will ONLY change Agrias' name in battle and in formation, however if you wish to change the rest you will need to edit the events, which is why I mentioned the Event Editing section of the forum.

Your Tactext changes will need to be applied to a new game, or one that does NOT currently have Agrias in your party. Which I honestly think is the issue you are having. However the clearly extreme language barrier is making that hard to communicate...

Help! / Re: problems with FFTPatcher
« on: January 15, 2015, 07:48:11 PM »
Xifanie where I can learn how to edit events?

after a search in all sectors FFTactext looking Agrias and changing the name in which it was possible to get to the conclucion find that you can not do in this program, now I need a new plan. Did you ever looking like editing text I saw that I could do something with a hex editor, but I saw complicated, talves you've got another idea, I could simply rename the file gme using fftastic but I need to put it directly into the ISO image.

How about looking in the event editing section??

PSX FFT Hacking / Re: Beginner questions regarding ENTD
« on: January 14, 2015, 10:16:08 PM »
9 Unique sprites.

You could have 3 Male Squires, all with different palettes and that would still only be 1 Sprite.

Palettes only affect the colors, not the shape. You can't tack a new monsters onto a palette of another monster.

In battle/events, it'll load the sheet and palette number that was selected for use in the ENTD.

Next time please make a new thread in the Help section instead of resurrecting a 7 year old thread.

Help! / Re: problems with FFTPatcher
« on: January 14, 2015, 07:15:37 PM »
The name Agrias being edited in FFTactext will not change for an Agrias already in your party

Also, I just opened your tactext patch in Notepad. Found a ton of unchanged Agrias entries.

Help! / Re: problems with FFTPatcher
« on: January 14, 2015, 03:37:04 AM »
Save your tactext as a file and post it here.

Haha indeedi, the Portrait is done. Sprite is just about there as well. I'll have some updated videos up soon. I expect bugtesting to take place in the next month or two.

Final Fantasy Tactics / Re: Question
« on: January 11, 2015, 03:11:54 AM »
The last version of CoP I played worked fine on a console. So you could probably play that, but it won't be updated until the last chapter is done.

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