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Messages - Elric

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1
The dangers of hacking while inebriated...

Psh, lightweights

2
Spriting / Re: Sprite colors
« on: March 25, 2015, 05:40:52 PM »
You haven't followed any of the rules about spriting. You REALLY need to read the tutorials here. Any of them would have easily told you what you were doing wrong. This sprite is so messed up, I can't even get it to open in Graphics Gale :/

You CANNOT have ANY repeating colors in any palette. Meaning those first 16 colors you have in that first line of the palette cannot all be 0,0,0.

I urge you to look at a vanilla spritesheet in Palette Editor. Then you can see how it's done. You do not have the portrait palette in the correct slot and you have no 1st palette for your sprite.

You need to open two of the Palette Editor program, then load a Vanilla sprite into one and your sprite into another and look at how their palette is setup compared to yours. That's about the only way I can think to show you what you are doing wrong. Unless you actually read one of the tutorials or watch Lijj's tutorial video.

The spritework you are doing looks nice. You just need to get the correct process nailed down. Please post if you have any other questions. (but make sure to read the tutorials first, so that you have some idea of how it should work. Also strongly suggest you try what I mentioned above and compare/contrast your sprite with a vanilla one.)

Don't get discouraged man, you're halfway there ;)

3
Spriting / Re: Sprite colors
« on: March 25, 2015, 02:39:19 PM »
It works exactly like it looks... You need to port your sprite here so we can see what the problem is...

4
Spriting / Re: Sprite colors
« on: March 25, 2015, 02:29:51 PM »
You can change the portrait palette in Palette Editor as well

5
Spriting / Re: Judge me
« on: March 24, 2015, 08:09:34 PM »
Thank you.

In regards to your first post, there are several things you can do to make it look different. However any of it will be a bit of work since you'd have to edit most frames. For example, you could change or remove the white trim from the bottom of the armor. You could also changeup one or both of the gauntlets a bit, though that would be a pain because of all the arm frames. Maybe even something like changing up the legs.

You could use additional sprites to achieve any of the things I listed above, as you did with Corsa and Frimelda.

I also wanted to clarify, I have no issues at all with frankensprites. Some of the better sprites we have are frankensprites and/or headswaps. Making these is a good way to learn to sprite and hone your skills. I just expect proper credits to be given where due since we've lost several great spriters on this site due to them not feeling appreciated and/or not receiving credit when/if someone else used their work.

You've done well with mashing the sprites together into something new and I really think if you continued along that path and took maybe the arms or legs from a 3rd / 4th spritesheet that you could make it look more unique and not as easy to tell what it was originally made from.

6
Spriting / Re: Sprite colors
« on: March 24, 2015, 07:58:34 PM »
You could also download Palette Editor from the FFH Wiki, it makes palette edits a breeze.

7
Spriting / Re: Judge me
« on: March 24, 2015, 10:05:12 AM »
Okay, I'll judge you... You should leave the original creators names in there (or give them credit in this thread). From what I can tell, you used both Frimelda and Corsa and then made some minor edits. It looks good, but the people who made those deserve to get their credit... I do like how you changed up the hair a tad from Corsa, but there is no denying that these sprites are what you used.



8
Help! / Re: DTE for OPEN.LZW failed. The ISO has NOT been modified
« on: March 23, 2015, 10:52:46 PM »
Quote
(Of course I'm using the "saving as a .ffttext and repatching from that" method)

Yeah, we all already know about that :P and it won't fix his issue.

9
New Project Ideas / Re: FFT: A Stone's Ripple
« on: March 22, 2015, 03:06:58 AM »
I have to pay attention to minor details like that otherwise it wouldn't end up as good as I'd like it to be :) (Also it's kind of hard to see in the video. My video's always turn out poor quality -_-)

Jumza is right. Never tell an eventer NOT to pay attention to something. That's like telling a spriter that it's okay for one frame not to match the others.

Quote
While it is definitely possible, I wanted it to seem like she had been knocked out rather than killed. That's why a) The wizard stealing things next to her backs up in surprise when she wakes up and b) she can get up just from her friend helping her.

I always assumed 0 HP was KO for 3 turns before death, otherwise, wouldn't they just crystalize right away like Gaff does?

10
New Project Ideas / Re: FFT: A Stone's Ripple
« on: March 20, 2015, 12:50:33 AM »
I like the event. The wind sound is really spot on with the map and it feels right.

My only real issue is that the sound changing/music starting seems off. I'm not sure why, but it just seems a bit forced or rushed. Though I don't really know a good way to combat that.

I also really like the jump back. And (what I'm assuming is meant to be) the Minotaur laughing afterward, though you may wanna cut the laughing down a few seconds, it did seem a bit long. (Maybe put the animation in a block and give it a Wait(00040) and then go back to the idle animation.)

Also, I don't really think {Ramza} needs to do the charging animation when speaking to the priest, however that's just personal preference.

There isn't much else to comment on since it's a shorter event, but good job so far. Glad to see you putting out work of this quality.


11
New Project Ideas / Re: FFT: A Stone's Ripple
« on: March 18, 2015, 09:25:38 AM »
You've got my support Jumza, whatever that is worth.

Also, you might be better off posting a couple event videos. I know you've got some hidden there somewhere. I can give you some critic on them and such as well. And if you are really nice, I might make 1 or 2 for you as well ;)

12
Help! / Re: Emulator + plugins?
« on: March 17, 2015, 11:03:49 AM »
MOVED:
This belongs in the help section.

13
New Project Ideas / Re: Jobs and Etc. Ideas Proposal Thread
« on: March 14, 2015, 12:36:48 AM »
You can export them as a BMP with Shishi. And then edit in Graphics Gale or Photoshop and the like. There are several tutorials in the spriting section on it.

14
New Project Ideas / Re: Jobs and Etc. Ideas Proposal Thread
« on: March 13, 2015, 11:52:30 PM »
You are a really good artist. I'd be interested to see how you'd do with pixel art.

15
Journey of the Five Ch.1 / Re: Journey of the Five Battle Logs
« on: March 12, 2015, 08:48:53 PM »

16
Help! / Re: Counter deathblow.
« on: March 11, 2015, 09:05:49 AM »
http://finalfantasy.wikia.com/wiki/Deathblow_%28Ability%29

Deathblow has ALWAYS been a gamble. This is not a new thing.

17
Introduce Yourself! / Re: Hello and thanks!
« on: March 10, 2015, 10:00:33 PM »
Welcome to FFH!

I'm glad you enjoyed Journey of the Five Chapter 1 so much. If you have any feedback, it should be posted in the Journey of the Five section of the forum.

 :welcome:

18
The Lounge / Re: I Like Sw.. NO! I LOVE Swords!
« on: March 06, 2015, 01:30:05 AM »
Well, since im at work most of the time, I normally check ffh on my phone. So without zooming out I didnt notice.

19
The Lounge / Re: I Like Sw.. NO! I LOVE Swords!
« on: March 05, 2015, 11:04:37 AM »
Welp, after reading the comments, I now realize there is a bigger picture. I only saw all the small pictures, didn't realize it was all one large picture...

Mind = Blown

20
Tethical / Re: [MAP] Training Range
« on: March 04, 2015, 09:05:33 PM »
This is really cool Lirmont, well done.

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