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Messages - Elric

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Unfortunately, it was not :/

I've been working towards remaking it. The thing is that FFT can be pretty finicky when it comes to how stuff is done, so once workarounds start being used, things often stop playing nicely

New Project Ideas / Re: Replace animated game sprites with 3d models?
« on: October 22, 2016, 11:18:57 PM »
You should download the updated Ganesha here:

It is actually in color now, so you don't have to do the workaround you did when you made that map for me, as the workaround breaks the map for ingame use.

Journey of the Five Ch.1 / Re: Can't wait :_:
« on: October 20, 2016, 04:46:38 PM »
Any donations should be made to charities specializing in crohns disease, ulcerative colitis or alzheimers disease.

Journey of the Five Ch.1 / Re: Can't wait :_:
« on: October 19, 2016, 11:33:48 PM »
I just wanted to join the forum and let Elric and the other creators of this mod know that they did an amazing job.

Thank you :)

I started the mod about a month ago and finally finished it yesterday. I heard about it through another forum discussing FFT mods (which I didn't know was even a thing) and JotF was brought up. I admit the concept sounded silly at first, but after diving in I was thoroughly impressed. Not only is the gameplay challenging and fun, but I was very pleased with how believable the plot and characters were. You guys showed a lot of care for the world and characters and it shows. So really, great job!

We do our best, if you enjoyed it at present, then the re-release will blow your fucking mind :)

1) Glad Ramza's dialogue may be addressed in the re-release. Sometimes it did feel jarring and out-of-character.

Indeed, I removed the swearing that Ramza did in a few instances, and in general much of the original dialogue has been reworked by myself and Angel (as well as reworks to every single scene, from small to outright remaking the scene)

2) Glad that the JP system is being addressed in the re-release. I really want to explore other jobs like Blue Mage, Redguard, Samurai, and so on but I didn't even get close to unlocking them, especially since the base jobs are so useful.

Yeah, the JP and EXP formulas have been fixed up to be more friendly to player (We are also going to release a Jot5: Feelgood Edition, that will be geared towards more casual players as well)

3) I keep reading about three secrets sprinkled around the forum. I was only able to find two of them, can anyone give some hint as to where the third one is?

I'm not sure what you mean, can you be more specific? Maybe just use a spoiler tag or something?

4) The mod is brutal and unforgiving in the beginning before you learn some abilities. I read that the first Beastmaster battle was already nerfed, but are there plans to make the early game a bit easier?

Well, the Feelgood Edition will help a bit with that, but aside from the Beastmaster Battle, I've not seen too many complaints about it being too difficult outside a couple of the random battles that are being fixed for the re-release

5) Speaking of Redguard, what are they exactly anyway? Some kind of Red Mage?

Yes, Redguard is a Red Mage, we went with the Vanilla FFT naming convention of Priest = White Mage, Wizard = Black Mage, etc.

6) How far along is Chapter 2/the re-release? I saw the Chapter 2 progress log thread but the OP hasn't been updated in nearly a year so I'm not sure where it's at right now.

The only reason that that thread hasn't been posted in is because all of my posts go into the other threads regarding the re-release, since that is what we are currently working on (and making amazing headway recently, more to come soon)

New Project Ideas / Re: Patch Ideas Proposal Thread
« on: October 19, 2016, 03:51:49 PM »
Spiritual successor? FFV came out 6 years before FFT did...

New Project Ideas / Re: FFTA jobs in FFT
« on: October 19, 2016, 10:35:42 AM »
You should be posting this in either this thread:

or this thread:

Anything is possible as long as you follow through with it. Just because it hasn't been done doesn't mean it can't be, that's just pessimism. The reason it hasn't been done could be for a number of reasons:

1) People that tried, gave up (like 99.9% of people who start mods until they realize that you need to actually do real work harder than making a derpy mario or pokemon mod)


2) In the case of myself, they didn't like FFTA.


3) They don't want to.

If you want to continue this idea and want more suggestions, post in the appropriate threads I've linked above. Making new topics in this section is only allowed when you are actively working on something yourself. Not for asking ideas on how it could work.

Hacking/Patching Tools / Re: FFT Patcher .478 Source Code
« on: October 19, 2016, 10:25:43 AM »
Great job Glain, I tested it with WotL (for some ungodly reason) and it turns out you are missing a few EVTCHR, there are 2 or 3 more sheets that extend past the PSX version of EVTCHR.BIN which are used for Luso and Balthier.

Also there seems to be a lot of blank space in many of the images for the PSP version.

This might possibly be your most relevant post ever on FFH, Bonesy. Thank you for that.

No one ASMs WotL. There is a spreadsheet to change in battle graphics for the PSX version. Wont work with WotL

Problem is, I did not add the same amount of abilities that he normally has (qty) that is known to cause the AI to act odd.     For example, if I edit Algus' skillset and only give him one ability, he won't function properly or potentially cause a crash because the game will probably try to cycle through something that isn't there anymore.

That doesn't even make sense. And since when was that known to cause AI issues?

I already told him how to find it on his own via IRC, since I knew it was this from the beginning. He will never learn this stuff if we do it for him :D

[18:31] <&Elric> sounds like you flagged him weird or something
[18:31] <Eternal> It's tied to an event.
[18:31] <&Elric> no
[18:31] <&Elric> it's tied to a condition
[18:31] <Eternal> And since you're the master of unloc- events, I figured I'd pick your brain.
[18:33] <&Elric> but yeah, thats not event related
[18:34] <&Elric> maybe you should read the attack.out condition?
[18:34] <&Elric> and see if it ever even specifies player team only

Hey thanks man, i appreciate you stopping by to say that. Raven isnt really around anymore, but I will pass on your praise to him, his work still remains in the game and was used as a basis for everthing else we've done (asside from a few nearly impossible random battles that have been fixed)

Can I ask how you heard of Jot5?

As for the help offer, what skills do you have or rather what are you willing to learn? We are usually pretty weary of new comers, but if you can show dedication and willingness to work with our team, then we may have room for you down the road :)

Spam / Re: Good songs topic - what's stuck in your head?
« on: October 10, 2016, 04:04:33 AM »

Help! / Re: Changing Generic Skillset Associations
« on: October 10, 2016, 02:38:10 AM »
Holy freaking christ.

The entire thing started because of this, if you still can't see that:

I can balance skillsets, create thematic gameplay, and force players into interesting choices all day, but without your guys' coding expertise, I'm crippled.  :)

My hack is a "vanilla" hack that will probably never be played by anyone here

All this comes off as is someone whining because they NEEDED our expertise to do something they weren't willing to learn and expecting that the community you were asking for help wouldn't even play it.

THAT IT! Nothing more! Had you ever read what I wrote, you'd have known that.

The fact that it's even gone on this far is dumb. This is a site that set out to mod the PSX version, down the road, minimal support was added to WotL in a couple of tools, but it is not what we primarily mod here, this is why WotL modding has nothing but a small subforum. And stop using my mod as an example. No one asked you to make a Journey of the Five type story mod, so even bringing it up makes no sense. We know you are making a vanilla mod. This wasn't about events, this was about ASMs and you being 'crippled' without us making them for you because you don't want to learn to do it yourself. You keep pressing the point that you are not making a story mod. You are making a SMALL vanilla mod. So all the stuff you keep saying about board games or whatever is completely irrelevant.

I didn't even CARE what you were modding until you started talking about the advantages of WotL. Except, you already know we were biased, and knew what our reaction would be, and yet ya did it anyway. So were you just trying to start an argument? FFXII dialogue and WotL dialogue do not match. I'm fine with FFXII, but the shit they used in WotL was never at any time used in the human language and is completely incorrect and over exaggerated. Outside that, everything that was added was not added by the original creators and is not considered canon. WotL is a fan game at best (and worst). So you can have your opinions on it and we will have ours. But don't get your panties in a twist when we express them. The animosity wouldn't even be there had you not decided to throw that in with your quote from above, which still makes me sick that you don't even understand what I'm saying. You can't ask a community for their help and then say that it's unlikely that anyone here will play it. THAT is the issue here, everything else is just back and forth banter, but that quote does make it a lot worse, since it's all I keep thinking about while replying to this.

End of discussion.

Help! / Re: Changing Generic Skillset Associations
« on: October 08, 2016, 11:24:59 PM »
Ya still completely missed the points. But its cool, I'm done discussing it.

I will never be welcome of the things that dont follow the first thread posted above and then end up in the second.

Help! / Re: Changing Generic Skillset Associations
« on: October 08, 2016, 05:48:50 PM »
It's not about feeling like crap, it's about the points she made being valid.

The dialogue isn't stylistic, it's incorrect in many ways. The original translation is correct, I'd have maybe believed you if you said a typo here or there, but you didn't. There wasn't a mistranslation.

The things you described can be done in the PSX version (See: TLW) Although TLW isn't done yet, the bonus scenes from WotL were added to it, and de-wotl-lies-dialogueized to meet the dialogue style of the PSX version instead. The skillslots used to make the DK are already in the game as mentioned above, they only used what was left over to make them. Why did you think Luso had the most unoriginal and insulting skillset ever by completely copying the main hero of the game? Because they ran out of skillslots after DK & Balthier. Same reason OK was added instead of something better... but serious? Luso? Luso can be beaten to death with a rusty frozen crobar

Yes, I've made a board game, I sold my ICP monopoly board for $1,500 back in highschool at a showing we had, but I don't see how that is relevant at all. Nor do I see where you read anything I said or what anyone else was saying.

You can mod WotL all you want, I don't really care, but in the end, we know what we are talking about when it comes to what can and can't be done in respective versions of the game... it's kinda what we do...

Help! / Re: Changing Generic Skillset Associations
« on: October 08, 2016, 07:10:49 AM »
Advantages? uhh... wat?

The story didn't change, there is no debating that, and the faux old english is absolutely horrible and inaccurate at best.

The rest is simply your opinion, I don't play any vanilla mods because I think they balanced FFT just fine to begin with. As many people do, that's not to say that there aren't some talented vanilla mod makers around here, but that's not what we are talking about, as those people have been here for the better part of the last 10 years and given more than their share back to the community.

What I'm talking about is when someone finds FFH, and gets nostalgic about modifying a game that they have some sentimental value over, while at the same time knowing they don't have the want or time to learn another language. So they want us to help them achieve these dreams, but when they get passed FFTPatcher and realize that the real stuff requires either actual working and studying, or relying on other people to do it for them, even after openly admitting it would be a for a mod that either was personal or that they didn't -expect- people here to play. So basically asking for help from the community while not offering to give anything back to said community. Most people we take the time to teach things to, end up disappearing after a while and making all that time we spend on them, for nothing. And yes, everyone promises that won't happen, yet it does, time and time again, which is why we require people to get their own feet wet now, so to speak.

When I joined here I didn't know how to make events, I had to study them and learn how it worked to accomplish my goals. Eventually, after showing my own dedication, I got help from Xifanie with events, but she still didn't MAKE them for me (aside from a few she re-coded/remade which also helped me learn a ton) she showed me what I did wrong and helped me improve my abilties AFTER I took the time to learn what I needed to learn to make events.

Your specialty in board games bares no relevance here, do you really think any of is get paid for what we do here? This is a hobby, not a job and if you don't want to take the time to learn to do the things you are asking about, then it isn't important enough for you, and in turn, less important to us, when we all have our own projects and goals. We are not a 10,000 person forum, we are a small -COMMUNITY- of about 10-20 people who actually do things.

If you want to build a house you either hire a carpenter or learn to read blueprints. Either way, you're giving something back. It's no different here other than us generally not accepting payment.

Why are you using the debug menu on Jot5?

It's not ePSXe causing the error (though we do -HIGHLY- recommend you use something else, such as pSX).

You either have a bad image file (seek out another clean copy) or the image is not clean, meaning you either tried to patch something else to it at some point, or you opened the image in shishi, expanding it before patching.

Either way, acquire a new image and try again. Then let us know how it goes. Everytime I've seen this issue, it was caused by one of the two things I mentioned above.

Help! / Re: Changing Generic Skillset Associations
« on: October 07, 2016, 02:54:01 AM »
Yeah, I know, but I had to try....

I know, because you think "well he said no one does, but that probably means very few" but no, I mean literally no one.

Unless you become the first, as Xifanie said, it's not going to happen.

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