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Messages - Elric

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1
I do like the one on the left better, but the one on the right also has its appeal. I see what you are going for there, it might just need some refining/polishing

3
PSX FFT Hacking / Re: ASM Requests
« on: June 15, 2019, 07:16:34 PM »
We already have a phoenix ASM, complete with a new summon graphic for phoenix... it will come with Jot5 Chapter 2

4
Spriting / Re: We need MOAR Monsters
« on: June 13, 2019, 01:53:19 PM »
Well i mostly just need to know how to replace it in general. I could never gey pokeytax tool to work.

5
Final Fantasy Tactics / Re: What fonts does FFT use?
« on: June 12, 2019, 10:01:06 AM »
They should be in the other images tab in the newest version of Shishi.

I can probably get that sheet translated to German for you... well, Pfälzisch, but good enough lol.

However the rest would be on you. And i wouldnt do it unless you were actually serious about getting the rest done... I could also get the Sharp S and Umlauts into the in game text font as well, they would just need to be called with commands instead of actual text (ex: ß = {3118} not accurate, just an example)

6
Spriting / Re: We need MOAR Monsters
« on: June 10, 2019, 02:17:28 AM »
This is pretty close to what I want/think I can pull off.  This version is Lucavi type but I want to have a normal monster type as well.  I just need to shift some stuff and make a dead pose.

I couldn't get lion paws on this to look right... I tried to see what the sprite would look like with a different color tail and it was weird. Didn't like gold claws either. Put a little work into the port... it's closer.  Bulked the biceps on a few poses.  Smoothed some of the glove/hand business from the demon.

This thing has got Jot5 Mark written all over it ;)

Well done man!

Now if only I could get you to do that tutorial on replacing music :D

7
Lookin good man. Strong work. Keep it up.

8
The Lounge / Re: FFH Community Picture Gallery
« on: June 08, 2019, 07:24:09 PM »
oh hey Kage, good to see you, how ya been?!

I just felt like making a simple mod for myself for the hell of it so i peeked in

Make a new topic. This site isnt the place it was 10 years ago with randomness in threads that it doesnt belong in.

9
Help! / Re: Question regarding changing Title Screen for FFT PSX
« on: June 08, 2019, 03:06:36 PM »
It is indeed in other images.

IIRC it doesnt even need a palette friendly prog. The first iteration of the Jot5 title screen was done in MSPaint. Lol

10
Help! / Re: Question regarding changing Title Screen for FFT PSX
« on: June 07, 2019, 09:49:30 AM »
Well, you also missed simply exporting it from shishi and looking at it.

And maybe next time you join IRC, wait more than 4 minutes? Especially when its like, 4 oclock in the morning and everyone is asleep...

11
The Lounge / Re: FFH Community Picture Gallery
« on: June 02, 2019, 03:59:45 PM »
W-what? this site is still here :O

2 things.

1) why wouldnt it be? No disrespect, but just cuz you lost interest in modding FFT doesnt mean other people did... i dont understand the question...

2) why did you post this in the community pictures thread?

12
Help! / Re: Counter loop or infinite counter?
« on: June 01, 2019, 04:26:42 PM »
I mean, I get that, but at least in my perspective it doesn't sound quite as fun. Since as soon as you engage an enemy, either you, or they, will die. I get that it makes the game faster, but the game is supposed to be about a bit of strategy.

To each their own though.

13
New Project Ideas / Re: FFT - The Lion War
« on: June 01, 2019, 10:24:39 AM »
I was using this port for how many years coz of WotL and realized how ignored WotL is,  :mrgreen: and yep I found less support to that remake, and here I am looking forward to this project, Super excited Choto-senpai!  :oops:

Wat?

14
Help! / Re: Counter loop or infinite counter?
« on: May 31, 2019, 12:48:44 AM »
Right, except in every battle outside of story battles and probably some story battles as well. Most enemies are above player level. So in many of those cases youd know you were going to lose the duel before it started.

15
New Project Ideas / Re: FFT - The Lion War
« on: May 28, 2019, 08:32:30 PM »
Thank you. We are still waiting on choto to finish the DK hack. Once done we will be in beta testing.

However, the android version is WotL. This mod is the psx version, with a bunch of wotl content added to it as well as 3 of the 4 sound novels that have never been in english in any version of the game.

16
New Project Ideas / Re: Nerfing SwordSkills
« on: May 28, 2019, 08:31:08 PM »
You will need to remove abilities to make new ones. There are no extra slots left in WoTL. Unless there is maybe 1 or 2 im forgetting, but i doubt it since the unused ones in the psx version were used to make Dark Knight in WotL.

Several patches have done similar to what you are proposing. Not trying to dissuade you, but maybe check them out and get some inspiration from them

17
For bonus points, the Sound Novel songs aren't used in the main game either. Anyone playing the English versions won't notice their loss.

One is used in game. One of the ones from Diary of Nanai

18
We don't have this issue with Jot5 and every skill in that is custom in one way or another. The only broad hack we use that affects skillsets (atleast in the currently released version) is indeed the hack Xif mentioned above. No idea what you are doing wrong.

Timbo, yeah Pokemon ASM on the gameboy is easy as pie too, but in all fairness, this aint that, lol

19
Its not a problem. Its simply either a flag in fftp or elsewhere. Ive never had this issue in a mod ive worked on, so i know the flag is there an available. You are just missing it.

20
Help! / Re: Loading Text in TacText Shows Nonsensical wording.
« on: May 16, 2019, 11:55:25 PM »
This has happened to me in the past when patching over a iso with new tactext changes, when it has 1) already had tactext changes (2) i have excessed a text offset

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