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Messages - Elric

Pages: [1] 2 3 ... 130
2
Help! / Re: My patched ISO still plays like vanilla FFT. Why?
« on: July 29, 2015, 01:56:12 AM »
Take note that you'll almost certainly need to slice open the fftpack and swap out some of the stuff if you want a custom sprite to appear properly in the Formation Screen - for some reason the Formation Screen doesn't take the sprite/portrait directly from the actual sprite.  :roll:

Untrue, he never mentioned modding the WotL version. The PSX version isn't nearly as complicated. You still have to edit the UNIT & WLDFACE.BIN, but there isn't nearly as many steps.

3
Non-FFT Modding / Re: Suikoden patcher
« on: July 28, 2015, 11:51:52 PM »
Poor fella, I hate to be the one to tell you, but MasterGrand was more like MasterTroll. He used his language barrier to intentionally troll people. The only thing he ever figured out was 1 offset for 1 event, as well as throwing some gameshark codes into a GUI

4
New Project Ideas / Re: FFT - The Lion War
« on: July 28, 2015, 11:25:40 PM »
The list is out of date, the game is basically done, we are just waiting on some things from Xif. The actual current hold up is that we are both working hard on the re-release of Chapter 1 of Jot5.

5
To answer the question about release. As I always say, there is no way to predict that until we are in bug testing phase.

Currently we are reworking the items in the game (which we already did once, but as making more slight changes due to finding some old resources that were assumed lost) to work well with the upgraded synth shop. It's going to add a big new mechanic to the game and because we are who we are, it has to be perfect, professionalism and Perfection is the biggest thing we strive for as it becomes less of a mod and more of its own game. The plus side of this is that once done, it'll be setup for the entire game (though of course 90% of everything will be dummied out of the re'release so none of ya'll can spoil my fun)


6
I plead the 5th.

7
Help! / Re: My patched ISO still plays like vanilla FFT. Why?
« on: July 27, 2015, 07:55:29 PM »
Are you definitely, 100% for sure booting up from the right path - you have no copies of the ISO whatsoever that you might be booting up instead?

99% + 200% of the time, this is the exact issue. Everyone thinks they are loading the right ISO, but in the end, it's always one of these 2 things for this issue.

8
I lean the other way, myself, just making some of those rare drops guaranteed from the panels instead.

I agree, this would be much more favored by players, unless you intend to replace move-find item altogether.

If anything just use the move-find item to have items avaliable 1 shop progress before you'd be able to find them in stores :P (story battle wise for those locations)

10
That's what I suspected as well, which is why I asked about the the sprites. Or perhaps he just put a vanish mantle on them by mistake in the ENTD? lol

11
PSX FFT Hacking / Re: ASM Requests
« on: July 24, 2015, 08:44:25 AM »
Very clever hack. Not exactly what I was wanting (I still want some battles to pop up without your permission, though less) but I imagine I can add in the functionality I want.

Thanks.

...

Quote
Also, a lot more complicated: Standing on a random battle map and selecting the dot (like you would in a town to pull up the menu) puts you into a random battle (among all the available battles from any direction, still of course keeping the story progression limits).

Nope, It's actually exactly what you asked for. And I doubt you'll be able to easily modify it. It's not of Xif's ASMs and she is a wizard.

12
Never assume. Test them by setting them to Ramza's job (Don't load a savestate to test) and trying again. If it still happens then it's because of what Xif said. Who's sprites did you import them overtop of?

14
What jobs did you tie them to?

15
Introduce Yourself! / Re: Hello everyone.
« on: July 23, 2015, 01:53:58 PM »
Welcome!
 :wark:

16
Good luck man, I wish more people would have that kind of spirit about it. You can always come onto IRC if you have questions (though we may not always be able to answer right away)

17
Journey of the Five Ch.1 / Re: Re-Release Info and Changes
« on: July 23, 2015, 02:46:52 AM »
Well I can confirm that the werewolves will indeed pursue you now that they have a way to do so, lol

18
Help! / Re: Job and sprite related questions. (1 of 3 solved)
« on: July 22, 2015, 06:11:29 AM »
The spriteset number is the same as shishi. It was just badly documented. It's the same as shishi + 1. The only exception is generics.

19
Help! / Re: Job and sprite related questions. (1 of 3 solved)
« on: July 22, 2015, 03:29:49 AM »
You won't find them for those spritesheets because they weren't used as undead units in vanilla like most of the others were (or other nonsensical things) if you want to force that sprite outright, you'd need to insert another copy of it in shishi somewhere. The generics are called differently than normal units, (which is why a lot of those other generic sprites exist outside the generic sprite section)

20
War of the Lions Hacking / Re: Marche appear in Wotl
« on: July 21, 2015, 11:54:56 PM »
I created that event (the newest one 1.3 uses anyway, as the original had some bugs) this is done via event  code. You'd need to get someone to give you that event and then compile it to the proper offset in your test.evt which you can find in the extraced fftpack. Are you sure you know what you are getting yourself into here?

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