Thank you for posting that stuff on the separate topics Elric. I do have a few questions, so forgive me if they've already been addressed (if so, maybe post a link? And not just Link ...).
I saw what you said something about 200 marks being available, but that was in FFTA2. Are you tapping into some unused space in the game to generate more "texted battles" through the new mark system, making the game much bigger than just the 55 story battles? People commented that half of your mod is bigger than all of Vanilla, so I'm being a curious pain-in-the-ass.
We aren't going to have 200 marks, the joke was that due to a certain reason, we needed a minimum of 55 marks which ended up being the same amount of story battles from vanilla lol. We removed the setup events from vanilla and will also have some new files (Test.evt, attack.out, etc) added to the game as that we can extend the workable space. You can probably expect to see ~75 or so marks in Jot5 upon completion, but i can't give an exact number just yet.
Was a Blue Mage class ever discussed? FFT already has enemy skills that can be learned by getting hit with and surviving them (I even learned Cyclops from Velius once). Seems reasonable, but I'm also not a programmer.
Lich, Cyclops and Zodiac are all learn on hit in vanilla. Jot5 already has a blue mage class, it's called Animist, which works in a similar fashion in that in most monster cases, their second ability can be learned for use as blue magic via the Animist.
This is more of a suggestion, but would anyone eager to play this mod be concerned if after CH1 ended, the "Shop" only had Items to sell and all other weapons/armor/accessories had be stolen, poached, or found? On the one hand, I get that this mod isn't emphasizing on difficulty, but on the other hand, isn't everyone here a seasoned player? I am expressing my doubt that a noob would be complaining about a mod of PSX game that's almost 20 years old. I'm also thinking that it might free up some space for other things, but again, not a programmer--> <--
Everyone here is definitely not a seasoned player, nor is my intention to make a difficulty mod. Besides, where we put items in the game doesn't give us any extra space for more, item space is item space. And we've already worked out items for the entire game.
Ultimate weapons can only be acquired via synth, which in most cases, require beating several marks to get the required synth materials to make said item.
On that note, I vote for keeping the items expensive/keeping the earnings down, because only being able to afford 10 potions and 7 phoenix downs makes you really reconsider your healing/reviving strategy, as well as your purchasing strategy in the Shop. "Survival strategy RPG"... a new video game genre...
Well, we've changed the Gil gain formula so you will get a bit more, but it's not going to really make things easier, since you have to pay if you want to do marks to farm and make your own items, or mine/gather wood, etc. Gotta spend gil to make gil, ya know?
When editing Marks/Lucavi sprites, can you add in Sapphire Weapon? I know putting in Emerald or Ruby seems like the obvious choices, but as a kid playing FFVII, I was disappointed that you got to fight all the Weapons except Sapphire, since he didn't seem to understand the concept of a "loaded gun". A planetary guardian... killed like a angry goose?... C'mon.... C'mon now...
It's not easy to fit a sprite like that onto a spritesheet, not to mention our spriters don't enjoy making MON type sheets since it is a tremendous amount of work. If anything like that every DID happen, it would be more likely that you'd see something like Ultima, Ruby, Emerald weapons, since if someone was going to spend 40 hours making a MON sprite, it would need to be one that everyone would recognize.
Thanks for your response in advance. I would also like to put out there that although I have no programming skills, I do enjoy reading up on mythology, folklore, and classic literature. If you want some deeper meanings (easter eggs) behind some of your added content, I'd be happy to do further research, make suggestions and site my sources. Anything I can do to help. Thanks again
I will likely take you up on that in the near future