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Messages - fupaflap

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1
Help! / Re: Edit random Encounters
« on: January 21, 2017, 12:54:05 PM »
You can fix that too! But it can be a little complicated for first timers. The Formation Sprites are handled separately from spritesheets in two different files. The Formation sprite is located in UNIT.BIN and the Formation portrait is in WLDFACE.BIN. Luckily FFHacktics has a really in-depth tutorial on how to do it.

http://ffhacktics.com/smf/index.php?topic=6702.0

Doing it for the first time can be a little tricky, but once you get passed your first success, it's almost second nature.

Awesome! Funny thing is the Sprite shows Ramza but the Portrait is actually correct.

And what about the Formation > Abilities for the hero job class? For the Divine Knight that Ive chosen it shows Samurai abilities...but again going into battle they go back to divine knight abilities.

2
Help! / Re: Edit random Encounters
« on: January 20, 2017, 05:20:01 PM »
As I said in another topic you made, if you're serious about modding, I definitely recommend using vanilla as a base as opposed to any other mods.  Hell, I'd recommend doing that even if you're not serious about modding, that way you're not tied to the decisions made by another modder and can do whatever you want. :P

If you're just messing around, open Patcher.  Click the PSX tab, and "Open Patched Iso."  Make the changes you want here *after* doing that, then repatch them to the same iso.  This will make it include both the changes that you made and the changes made by the mod.

I love you...

I was able to edit the battle, add in my hero class, and have him recruited to my team end of battle.

First snag, When Im looking at my new guy in the hero line up formation, the character sprite looks like ramza but when I go into a battle it goes back to the sprite that I chose for him, also when I go into his job abilities "Divine Knight" in the formation view all the abilities are named the same as the samurai class BUT when I go into a battle all the Divine Knight abilities show as they should. How do I get my formation menu to show the correct sprite and be able to show the correct job abilities for the hero class so I can learn the rest of them?

3
Help! / Re: Edit random Encounters
« on: January 19, 2017, 10:56:54 PM »
If what you are asking is what I think you are asking, this is extremely easy.  No ASM or eventing required! :)  Open Patcher to the Entd tab.  Look for the random battle you want to edit.  Have fun! :) 

If you're looking to edit the "rare" encounters from vanilla, these are in Patcher as #5 battles.  And as long as you have a sprite to give them, you can put whatever class you want in random encounters.



I can totally work with all this info! Thank you guys! Another question....If Im playing FFT 1.3....and I create this custom patch of my own to add a random encounter that is basically all hero jobs that can be recruited...Should I patch right over my already patched 1.3? Or should I find a way to edit the 1.3 patch to contain my random hero job battle and then apply it to a fresh clean FFT iso....lastly how do I edit the 1.3 patch lol

4
Help! / Edit random Encounters
« on: January 19, 2017, 12:17:05 PM »
Looking for a way to edit random encounters. Specifically to either add new encounter formats (ex 2xArcher 2xdancer etc) or if thats not possible alter existing ones (ex change archer to ninja for random encounter 1)

Im wanting to add a new random encounter that is in a way a rare encounter that spawns hero classes such as Arc Knights, Hell Knights, etc basically the hero Job classes with the end goal being able to trigger these encounters and then recruit said Hero Job class to my team.

5
PSX FFT Hacking / Re: Adding new classes or making more available
« on: January 17, 2017, 10:25:57 PM »
Awesome okay so let me ask, so I don't go recruiting main characters on accident from the main story, is it possible to edit the random encounters so that all those hero classes have a chance to spawn in random battles? And then make those guys capable of joining my team? I think it would be cool to have the chance of a random battle containing a hell knight or arc knight. Like a randomly generated character. If that's possible could you point me in the right direction to research?

6
PSX FFT Hacking / Adding new classes or making more available
« on: January 16, 2017, 01:28:08 PM »
Recently under gone back surgery...Im laid up for a few weeks going to revisit an old classic FFT. I got the insanely derpy applied 1.3, I was wondering if there is any way to add hero job classes to the regular line up? Like Be able to have one of my regular party members meet certain job criteria and he can become a hell knight or arc knight whatever. Instead of relying on hero classes to join my party. Is there an easy way to add more jobs to the job wheel to an already patched game or no?

7
PSX FFT Hacking / Re: PSX Save editor
« on: September 27, 2011, 01:39:37 AM »
Awesome thank you! One question. Im using the PSX emu, well just PSX, boots up just like a normal playstation. i was forced to download this memory card .exe so i can have a memory card to save to. In this FFTactics file its looking for a .gme file? which idk where its supposed to come from. its not the memory card file and i cant just make my own FFT save. any help?

8
PSX FFT Hacking / PSX Save editor
« on: September 26, 2011, 09:23:21 PM »
Ive used the Lion Editor for my PSP version of FFT and it works great! Can i also use the same editor for my PSX save? or is there a separate save editor for the PSX version of FFT?

9
The Lounge / PSP emu for PC
« on: September 13, 2011, 08:11:04 PM »
I can not find any working PSP emulator for my PC so I can play tactics, The only one that works is this jcpsp one ran through java but its runs at a super slowed down tutle space2 minutes to get to the start screen. Anyone have any ideas on what i can use?

10
News / Re: Final Fantasy Tactics: War of the Lions for iOS is out!
« on: August 08, 2011, 05:27:23 PM »
Any chance on finding a way to put the 1.3 patch on the FFT iOS version of the game?

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