Phoenix Blade: Remove from game
Platinum Sword: 11 WP, 20 W-EV, 2H, 2S
Parry Edge: Remove from game
Moonlight: Remove from game. Effect is given to Spear.
Ultima Weapon: 10 WP, 10 W-EV, 33% Cast: Ultima, 2H, 2S
We can replace the three removed swords with three new ones. Here are a few ideas, each with a brief assessment:
Balmung: 9 WP, 10 W-EV, Dark Element, 50% Cast: Stop, 2H, 2S
Unique in that it will be the first easily accessible Dark weapon and the only weapon to inflict Stop. Stop will be inflicted at a rate of around 19%~37% (40v40 Fa, 70v70 Fa), and that's before considering M-EV.
Phoenix Blade: 14 WP, 10 W-EV, Fire Element, 25% Cast: Fire 2
The Fire-equivalent of Ice Brand. This will essentially be another weapon for Squires and Geomancers to use Grand Cross with. This might not be a good thing, since Ice-Brand Grand Cross is already quite effective. (e.g. It deals 220~308 AoE damage at 12 PA with a Kaiser Plate and Attack UP; the damage differential is twice that.) This will require defending teams to protect themselves from another element (then Ice, now Fire and Ice).
Kazekiri: 10 WP, 10 W-EV, Wind Element, +1 Range, 2S
Can be dual-wielded to add +1 Range to the second weapon.
Sword of Storms: 9 WP, 10 W-EV, Lightning Element, 33% Add: DM or DA, 2H, 2S
Will be the only Lightning elemental melee weapon (aside from Thunder Rod and Mace of Zeus). Its proc overlaps with Ninja Edge's and Lightning Bow's, so it isn't exactly unique. Still, it is worth considering.
Crossbow: Remove from the game
So far, only Malroth has suggested a replacement for Crossbow:
Stunner: 8 WP, 5 W-EV, 4 Range, 50% Set CT to 0
Silver Bow: 13 WP, 10 W-EV, Holy element, 40% Cast: Holy
Save the Queen: 15 WP, 25 W-EV, Init: Reraise
Ragnarok: 16 WP, 25 W-EV, Init: Protect and Shell
Necronomicon: 15 WP, 10 W-EV, 33% Add: Zombie
Madlemgen: 14 WP, 10 W-EV, Boost: Ice, 33% Add: Stop
Monster Dict Book of Sealing: 11 WP, 10 W-EV, 50% Cast: Bizen Boat
Papyrus Plate: 8 WP, 10 W-EV, 50% Cast: Flare
Asura Knife: 9 WP, 15 W-EV, Fire element, Strengthen: Fire, Ice, Lightning, 2H, 2S
Koutetsu Knife: 10 WP, 15 W-EV, Dark element, Strengthen: Dark, 2H, 2S
Bizen Boat: 9 WP, 15 W-EV, 100% Cast: Sinkhole, 2H, 2S
Murasame: 12 WP, 15 W-EV, +1 MA, Heals on Hit, Immune: Berserk, 2H, 2S
Kiyomori: 10 WP, 15 W-EV, 50% Cast: Bio, 2H, 2S (+2 MA removed)
Kikuichimonji: 10 WP, 15 W-EV, Earth element, 25% Cast: Quake, 2H, 2S
Chirijiraden: 10 WP, 15 W-EV, +1 PA, Strengthen: Wind, Water, Earth, 2H, 2S
Giant Axe: 10 WP, 30 W-EV, +1 PA, +1 MA, Earth element (Strengthen: Wind, Water, Earth removed)
Romanda Gun: 10 WP, 0 W-EV, 6 Range, +2 MA
Mythril Gun Vectra Gun: 10 WP, 0 W-EV, 6 Range, Heals on Hit, 33% Add: Reflect (If adding a status and healing on hit at the same time is impossible, then this gun will need to be redesigned) Spear Moonlight: 9 WP, 10 W-EV, +1 SP, 50% Cast: Blade Beam Mythril Spear Blood Spear: 11 WP, 10 W-EV, +1 SP, Drains HP Partisan Odin's Lance: 11 WP, 10 W-EV, +1 SP, 20% Add: Dead
Holy Lance: 10 WP, 10 W-EV, +1 SP, Holy Element, 50% Cast: Holy Breath (Dmg_(MA*8))
Persia: 12 WP, 10 W-EV, Init: Reraise
Cashmere: 12 WP, 10 W-EV, Init: Protect and Shell