I have (yet) another (fabulous) idea! (In truth, I'm just bored.) How comfortable would people feel if we gave first-tier Demi an AoE of 2? With average damage clocking in at 100~125, and with damage being unboostable, it has the destructive output of first-tier Fire on a 15-MA caster. Fire also adds Oil, costs half as much JP, and works with Oil.
Now, of course, Demi is better in other ways. Demi:
- is on a skill set with support abilities
- has one less CT
- is equally usable by jobs of any base MA
so I don't mean to compare Demi and Fire on damage alone.
Why do I propose this? For two reasons:
1. To promote balanced absorption strategiesDemi has a short CT, making it a useful method of healing, and it doesn't add nasty ailments like tier 1 black magick. It is balanced because teams that will rely on party-wide Demi absorption will need to pass up on M-Ev, leaving them exposed to hostile magick.
2. To weaken damage-reduction strategiesBy damage-reduction strategies, I mean the use of Overwhelm, (Magic) Defend UP, and perfumes. Defensive strategies rustle my jimmies because they drag out matches. Demi and status ailments are the sole two counters to these strategies. Demi is unique in that it is the only "status-formula" skill that deals direct damage. I feel an urge to promote this feature. Now, I'm not suggesting that we break the game by buffing Demi's damage to the point of absurdity. I'm suggesting that we allow it to be used in more ways (here, wide-area, simultaneous damage and healing in mild quantities.) With more teams using Time Magick for their Haste and damage support, defensive strategies become that much less attractive.
Is an AoE of 2
too good? Perhaps. If I had it my way, I'd increase its AoE to 2 and leave it at that, but if there is dissenting opinion, I am willing to increase its cost of use in another way to compensate. Increasing its MP cost, for example, will pre-emptively nerf teams that try to stack armour and spam Demi.