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Messages - Xifanie

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Help! / Re: question about memory cards psx = psp
« on: January 30, 2015, 06:37:43 PM »

Do you get a prize? No, I think you get bored. Very very bored. Even I was pretty bored at 60 days. There's nothing fulfilling in refreshing the forum and not seeing new posts.

Help! / Re: question about memory cards psx = psp
« on: January 30, 2015, 07:11:26 AM »
Sure, I don't know if PSP saves are encrypted, but the format shouldn't be that complicated. I already wrote down notes about the PSX format:

The King of Ivalice / Re: Development
« on: January 19, 2015, 03:58:05 PM »
Right now, the plans for the new title screen involves this picture, likely cropping towards the top right:

The King of Ivalice / Re: Patch Information
« on: January 19, 2015, 05:46:30 AM »
Wow, you're alive! o__o

Interested in providing your services for the headquarter backgrounds? 8D

The King of Ivalice / Re: Development
« on: January 18, 2015, 06:41:43 PM »
Battle Titles
Mandalia Plains "Save Algus" battle title

The idea is to have anime style episode titles as battle titles.
The map names will still be there, but any story battle will have a custom title.

New War Trophies
Each unit will be able to drop up to 4 different items as War Trophies, based on Sets. Only 1 item per set can be generated as a drop.
Note: Those are just examples and might not reflect the final War Trophies

I'm also thinking of having different songs for the squad formation screen, such as "Commander in Training", "Anxiety" and "Espionage".

The King of Ivalice / Development
« on: January 18, 2015, 06:41:36 PM »
This is the Development thread, here you'll find information about how the mod is progressing.

Please provide your input to make sure KoI will please most people.
If you want to discuss something that involve spoilers, please use [spoilers] tag.

Help! / Re: problems with FFTPatcher
« on: January 15, 2015, 01:25:08 AM »

Help! / Re: problems with FFTPatcher
« on: January 14, 2015, 12:23:50 PM »
The name Agrias being edited in FFTactext will not change for an Agrias already in your party, and when she talks during events it will always be Agrias until you edit the events.

The King of Ivalice / Re: Patch Information
« on: January 11, 2015, 08:10:19 PM »

Final Fantasy Tactics / Re: Question
« on: January 11, 2015, 12:34:43 AM »
Unless the mod page states that it works on console, then it doesn't. Hopefully soon enough Journey of the Five ch1 will be re-released and that version will work on console.

I really can't think of any offhand that work on console, sadly.

New Project Ideas / Re: Replace animated game sprites with 3d models?
« on: January 09, 2015, 10:43:06 PM »
We're probably the wrong people to ask on that one, as I'm not sure if anyone here mods Front Mission 3. If there is a Frontier Mission 3 hacking community, I'd suggest to start there. Otherwise, I'm not even sure if it's a good call to send you to qhimm since they haven't done anything with FFT, either but there are a few there who successfully modded actors (but only on the PC version).

New Project Ideas / Re: Replace animated game sprites with 3d models?
« on: January 09, 2015, 07:33:26 PM »
(This is Toshiko posting as Xifanie because Xifanie's laptop is closer and I am feeling just that lazy right now.)

Replacing 2D sprites with 3D models wouldn't be technically feasible. Aside from requiring a messy hack job to get the game to pull 3D models instead of sprites, not to mention finding space to appropriate animations for said models, you're also running into physical limitations of the hardware. While textures would use less VRAM than sprites, you wouldn't be able to fit models with any sort of detail on screen when coupled with the maps. Even FFVII low-poly no-texture models are asking quite a bit, and would (in our opinion) look worse with the low (256x240) screen resolution regardless. You could afford one or two 3D character models in very low detail on certain maps, but you definitely could not replicate 5 on 5 battles, much less a random battle with a horde of chocobos.

You didn't do anything against the rules, it's just that your suggestion really overestimates the hardware capability by a substantial margin. For some maps, even a battle with two parties of cubes would cause problems. We certainly aren't going to mind you looking into it, of course - the more people poking around at the inner workings of the game the better - but your idea as it stands would only be possible on another platform entirely. You might possibly be able to make it work on PSP (assuming low poly, no texture), but you're running into a host of other problems going that route, not the least of which being that WotL isn't well-documented.

New Project Ideas / Re: Replace animated game sprites with 3d models?
« on: January 09, 2015, 06:24:34 PM »

Which console do you want to work on this for? Playstation would be so restricted that it would be the most pointless thing to attempt ever: You'd just end up spending lots of your time creating something that is far uglier (the sprites are tiny as hell after all), requiring far more processing speed, more RAM, less VRAM...

If you want to work on 3D, I'd recommend sticking to what is already in 3D, like programming in some effects and the maps. Our map editor right now isn't all that great (ganesha), and little is understood of effects even at this point.

And really, you took a screenshot of your 3D model with your camera instead of printscreen...? Why.

Help! / Re: Formula List on Wiki
« on: January 03, 2015, 11:44:24 AM »
Have you tried, like, ctrl+f or searching the wiki?

This makes me want to facedesk so bad, but I'm on vacation and there is no desk here. Sadly.

You were already told that nobody here works on Vita hacking.
Also, this is not the right topic for your request, because it is in no way related to FFTP.

The King of Ivalice / Re: Patch Information
« on: January 02, 2015, 10:25:10 PM »
oh yes, the mama chocobo would be twice size. Choto and secondadvent gave me tips on how to do it, but I can't guarantee it. It will be mostly palette swaps, and ideally 50% / 200% size sometimes if I can figure it out.

The King of Ivalice / Re: Patch Information
« on: January 02, 2015, 02:34:36 PM »
I'm definitely happy to see such enthusiasm towards this project. With Elric on my team, I feel incredible! Yes, yes, yes, yes! I can win! I feel great! I. CAN. DO. THIS. RAAAAHHH!

Supah Monsutahs?! O: how?
I'm not really sure how I'll create the super monsters yet... I think the most simple way would be to just create new BATTLE.BIN only jobs, which for me will be a piece of cake since I'm not planning on using FFTPatcher all that much anyway. Excel will work far better for me.

The King of Ivalice / Patch Information
« on: December 31, 2014, 06:28:27 PM »
This mod will only be available for the Playstation (PSX) version!
This mod is not currently available because it is still too early in development for any release

King of Ivalice
This mod is meant to immerse you into the world of Final Fantasy Tactics, but seen from the eyes of the second main character: Delita Hyral. Of course, this mod will not be Matsuno's original story because it won't be written by him. However, we will try our best to keep faith to everything that is canon and take some liberties where possible. Not being Square, we can feel free to include all sorts of content it would be illegal for them to add.

King of Ivalice Revolution
This version is just like the original King of Ivalice, but heavily alters the vanilla (original) aspects of the game, like generic jobs, generic monsters, items and abilities in order to give a different, new flavor to the mod for players who are interested in that kind of experience. These edits are meant to make the game fun and different; not to give you a hard time, but still challenging enough. This idea is inspired by Celdia's Complete Patch.


  • Xifanie
  • Xifanie
  • Elric
  • Xifanie (French Maid)
  • Toshiko
  • Xifanie
ASM Hacks
  • Xifanie

The King of Ivalice / [KoI] Special Jobs
« on: December 31, 2014, 06:02:45 PM »
Those are only ideas for jobs for recruitable characters; nothing is set in stone yet.

Recruitable Characters
Holy Knight
Divine Knight
ArcheologistUses artifacts found/dug around the world to fight. When artifacts break, he/she needs to return to his/her workshop in Goug  to repair them.
LeaderSupport abilities
HarlequinLuck related skill; invoke random abilities
Special ChocoboWeak, but incredible as a mount
SuccubusCauses confusion, blood suck, drains HP/MP
Great FlanInstant cast spells: basic black magic, cure, drain MP.  Innate protect and Defense Up.
Shinto PriestessUses sigils/seals (single target disable 100% hit vs physical evade)
Chaos MageUses forbidden magic (harms the user/inflicts bad statuses but very powerful)
SlayerExpert in anatomy. With the right weapon deals incredible damage to monsters/humans. (Axe VS minotaurs, Bow VS juravis, etc. / Innate Equip Change) Status infliction also increases with the right weapon.
Mystic KnightChannels the power of a spell into his weapon somehow? Using Defend as Runic?
MagusPowerful attack spells
SagePowerful recovery spells
AssassinSkillset at disabling and making quick work of targets. Agile.
MinstrelUses harps for useful AoE effects
Telekinetichigh range, weak damage, wind elemental, knockback effect abilities
Phantom ThiefExcellent at swordfighting and stealing
Maid (French)Love and Devotion!
Blue MageBlue Magic
KirbyEnough said
TrainerGreat at handling monsters


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