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Happy Ramza's 34th anniversary~
Supah Monsutahs?! O: how?I'm not really sure how I'll create the super monsters yet... I think the most simple way would be to just create new BATTLE.BIN only jobs, which for me will be a piece of cake since I'm not planning on using FFTPatcher all that much anyway. Excel will work far better for me.
New World Map locations
With the Nelveskia Temple, Deep Dungeon, Golgorand Execution site and Murond Death City locations freed, expect new locations and paths on the map!
A refurbished Deep Dungeon! No more battles, rather new options for you to discover. Each section will use a pretty 320x240 custom background file instead of maps and units, unless of course, fighting is directly involved.
Roaming around Ivalice, don't be surprised if you ever encounter an enormous chocobo, a blazing fast goblin or even an insanely strong uribo. These kind of super monsters will be commonplace now.
Lots of War Trophies
Items won't sell for a lot, but the accessibility to some will be vastly increased. The higher the level of the monster you fight, the better and more items it might drop! Every generic monster will be able to drop a vast array of items, but only 4 can be generated per unit. After some battles, this can mean a lot of items! Not just monsters, you might get some very good loot from human foes as well.
There are rumors about some merchants roaming Ivalice who are selling some... interesting wares. The origin of those wares is suspicious to say the least, and while they might be very pricey, you might be able to haggle them to a more reasonable price.
Remember the Synthesis Shop from Final Fantasy IX? A better version will be available for you to create new items.
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Soldier Office Upgraded
Once you start Chapter 2, you'll be able to recruit new units at the soldier office. Forget about those level 1 squires with terrible equipment and no abilities!
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This includes all of KoI's original features!
|Archeologist||Uses artifacts found/dug around the world to fight. When artifacts break, he/she needs to return to his/her workshop in Goug to repair them.|
|Harlequin||Luck related skill; invoke random abilities|
|Special Chocobo||Weak, but incredible as a mount|
|Succubus||Causes confusion, blood suck, drains HP/MP|
|Great Flan||Instant cast spells: basic black magic, cure, drain MP. Innate protect and Defense Up.|
|Shinto Priestess||Uses sigils/seals (single target disable 100% hit vs physical evade)|
|Chaos Mage||Uses forbidden magic (harms the user/inflicts bad statuses but very powerful)|
|Slayer||Expert in anatomy. With the right weapon deals incredible damage to monsters/humans. (Axe VS minotaurs, Bow VS juravis, etc. / Innate Equip Change) Status infliction also increases with the right weapon.|
|Mystic Knight||Channels the power of a spell into his weapon somehow? Using Defend as Runic?|
|Magus||Powerful attack spells|
|Sage||Powerful recovery spells|
|Assassin||Skillset at disabling and making quick work of targets. Agile.|
|Minstrel||Uses harps for useful AoE effects|
|Telekinetic||high range, weak damage, wind elemental, knockback effect abilities|
|Phantom Thief||Excellent at swordfighting and stealing|
|Maid (French)||Love and Devotion!|
|Blue Mage||Blue Magic|
|Trainer||Great at handling monsters|