Why this topic? I think we need to discuss more about the hacks we make rather than just being like: "Here, I made dis." I'll u[date the topic as people submit their ideas.
With this topic, you can:
- See if your idea is worth it or not
- Get opinions about specificalities of the hack
- Potentially get an ASM hacker interested in making the hack
This hack would allow the player to create a custom order of units to view in the formation screen, and potentially also the order of selectable units in a squad for battle.Questionement:
How do we do it? We cannot simply copy/paste the data inside the formation because it causes many glitches. I suggest either creating a new "Order Unit" list, or use "Number" or something else to make the game order the units as we want.
I was thinking the units could be moved around with a controller button combination as thus increasing/decreasing the list position, but all buttons have a function by default.
Excessive passive recovery is not displayed
This hack would make it prevent displaying HP/MP regeneration if you are already at full HP/MP with: Regen, Move-HP Up, Move-MP Up. I'm no good with formula stuff that isn't documented, so I'd rather leave this to someone else.Questionement:
If a unit has 765/800 max HP, while regen heals for 1/8th max HP, should it display a regeneration of 35HP or 100HP?
Charge and Delay
Original topic: http://ffhacktics.com/smf/index.php?topic=10330Description:
All abilities would have a charge time, from 0 to very long, and would delay the user by a certain amount of CT after the skill revolves.