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Messages - Xifanie

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Oh wow, that's pretty cool :o

The Lion War / Re: Crashes after editing in FFTacText
« on: January 15, 2020, 06:38:55 PM »
Have you loaded the text from your ISO after patching it? Ironically, Tactext sucks at interpreting what it patched, thus you should always only ever open/edit/save a .ffttext file that was extracted from an unmodified ISO.

EDIT: Wow I derped hard, I didn't realize this was about TLW specifically

PSX FFT Hacking / Re: ASM Requests
« on: January 09, 2020, 03:37:27 PM »
You're probably not doing anything wrong and the hack was just not thoroughly tested

PSX FFT Hacking / Re: The Lion War; Malware?
« on: January 09, 2020, 04:52:51 AM »
It might actually contain malware for all we know, as we don't even know who created the program or where it came from, it was just something from someone's computer who forgot where he got it. If that's the case, who knows when it actually got malware bound to it.

So, to be safe, probably better to use on a computer with at least Windows XP SP1.

Help! / Re: FFX FFT; breakpoints not working in formation menu
« on: January 09, 2020, 04:45:33 AM »
To add to that, setting an execute breakpoint might not ever trigger a break depending on your CPU architecture, and I'll have a shitty workaround to provide if that's the case.

Help! / Re: FFX FFT; breakpoints not working in formation menu
« on: January 08, 2020, 12:48:48 PM »
You have to put yourself in my shoes; I have no clue what you're trying to breakpoint here, or the address that you're using. You're not giving enough details. I'm not saying that what you're describing isn't happening, but I just want to make sure you're not overlooking something.

PSX FFT Hacking / Re: Novice ASM hack: Useful monsters
« on: January 08, 2020, 07:17:34 AM »
I'm pretty sure that equipment is removed from monsters before the squad formation too. I could be misremembering.

Help! / Re: FFX FFT; breakpoints not working in formation menu
« on: January 08, 2020, 07:15:13 AM »
You should describe what you're trying to do and how you're trying to do it because none of what you just said makes any sense to me. It's hard to help anyone who doesn't thoroughly describe their issues, especially when it comes to high level stuff like that.

Yeah, you know, you're going to have to clearly describe just what you want to accomplish... another job wheel for all monsters? One job wheel with 3 jobs per monster type?

All I can say right now is that you're not adding anything at the end of any table unless you want to be working on this for the next 10 years.

Try to breakpoint on write for a specific job's total or current JP and then in that routine you should see a check for gender being male/female I would guess. It's pretty easy to create a breakpoint for this stuff I can help you get the address to breakpoint on if you need.

Though we have a lot of stuff documented so far, we don't have every routine catalogued, and we don't have everything with notes. I personally never documented anything because I'm ASM dyslexic, but I'm super thankful to Glain and Choto who did most of that work because it's such an invaluable resource.

PSX FFT Hacking / Re: Any ASM tutors available?
« on: January 02, 2020, 05:00:30 AM »
I understand it's christmas and new years, but i have seen replies to comments elsewhere in the forums since and frankly I'm insulted that you don't think i'm even worth enough your time to say "no"
Ok, I could possibly help to a certain extent, though I have my own very unique style, but I've hardly done any ASM hacking in the past 3 years due to health and financial problems, and I've literally been dying for the past 5 weeks. I hope you're happy now! And don't think I'm pulling one on you. I'm very, very serious and possibly having a heart attack as I type this.

I also don't know anything about, or have any experience with WotL/PPSSPP/whatever. I already told you you'd essentially be on your own. I applaud your efforts so far, but that's about all I can do.

Help! / Re: What is a program used to read/edit fft psp ASM code?
« on: December 22, 2019, 06:56:14 AM »
If PPSSPP doesn't have a debugger I don't know what else you could use.

Sure, you could just convert hex to MIPS human-readable opcodes, but being unable to debug your own code for something this moderately complex to code would make you pull your hairs out. Adding armor to monsters you could probably code/debug for the PSX version then adapt the code to the PSP version. You could also make make the job wheel on the PSX version first but neither of these things are really straightforward to create hacks for, you'd likely need to edit dozens of routines for each, and space does become an issue very often... and with that many edits, you really need a debugger to figure out why something is going wrong.

And it's nothing against you personally and feel free to correct me if I'm wrong, but from my perspective someone asking such a simple question, as I have 15-16 years ago myself on a different board before I made FFH, will require a few years of learning and practice to accomplish these things unless you're really motivated and have a ton of free time or already have a strong background in programming, particularly low-level languages. ASM hacking for the PSP version is also exceedingly rare (it's already rare for the PSX version) so you'll probably have to learn nearly everything tool-related and WotL specific completely on your own.

BUT, if you do, you'll be able to teach others how to ASM hack WotL!

PSX FFT Hacking / Re: Xif's Fixes (ASM Hacks & Spreadsheets)
« on: December 19, 2019, 05:29:38 AM »
See, it's hilarious because the hack was 4 bytes off.

I made it cleaner. Of course that still won't help you removing generic guests.

PSX FFT Hacking / Re: Xif's Fixes (ASM Hacks & Spreadsheets)
« on: December 18, 2019, 07:12:35 PM »
I found a hack but I'm not super sure it works all as intended on its own. I'm guessing half of it allows generics to join as guests and the other half forces LoadFormation to load based on roster ID.

The main issue is that normally Load Formation and Save Formation work based on the character's Main ID (aka sprite ID). Ideally, it should use the Quote ID because even generics can have those unique. Likewise, removing a guest from the party works in the same way.

PSX FFT Hacking / Re: Xif's Fixes (ASM Hacks & Spreadsheets)
« on: December 18, 2019, 04:11:10 PM »
This feels like a dumb question but can we use this hack to add generic units as guests? If so, will they function normally and be able to go on propositions?
Nah, I originally wrote a hack for that for KoI, and not only was it poorly programmed, I never got to the point where I made a hack that could remove generic guests (to get rid of Ramza's companions at the end of ch1).

Bugs and Suggestions / Re: HTTPS?
« on: November 22, 2019, 12:02:04 AM »
I mean, to start with, nearly all (if not all) forum softwares were extremely poorly secured until 2015 or so to my knowledge. IIRC, all our passwords are currently stored as MD5 hashes in SMF's database... either that or SHA-1. And we both know that from a security standpoint, those are fucking worthless. But considering that this is the database we have, short of cracking every password longer than 8-9 characters alongside using a rainbow table, we're stuck with those low-level hashed passwords.

Our email system is down too, for reasons I don't understand, so there's no way to force everyone to update their password either, and I don't think this would be a trivial task to fix. Again, someone said they would help fix that and then never showed up again.

It's also pretty safe at this point to assume the database has been breached several times since the creation of this forum.

I welcome anyone else pitching in their ideas, but I'm already in debt because of my health, and this community has grown so thin over the years because everyone who has a lot of experience with FFT modding either left because they hate admins' faces, are too busy with irl/health stuff, or just left/became inactive because we've grown too thin. I don't think a funding project would be successful because as it is, all of the most active people on FFH cannot contribute monetarily.

Bugs and Suggestions / Re: HTTPS?
« on: November 21, 2019, 09:52:43 PM »
We're currently on an old-ass version of Debian, too old for certbot, and well, I can't figure out how to SSL let's encrypt without certbot unfortunately (I tried for many hours). We're going to migrate to a new server in the next few months, likely to Ubuntu 18.04 LTS.

There is an issue with the forum; I haven't updated it because if I do, it would involve giving up all the custom layout I put in place, and by that I mean everything. So, I've been weighing my options on this one. I know it's not secure, but people bitched so much when we switched from the generic SMF layout to the FFT one I created back in the day. They said it was so ugly and yadda-yadda. So I don't know if people would love switching back to vanilla or hate it.

Https is definitely coming though.

What primarily complicates things is that, to my knowledge, I'm the only 'available' trustworthy person on FFH capable of managing a server. The others simply being too busy with life otherwise, and that includes my wife. I've seen several people come up front to help with server stuff only to never seen them again a few days later. I say I'm 'available', but I just started developing what seems to be a neurological degenerative disease, so, I guess we'll see how that goes.

Help! / Re: Issue with PPF run on pSX 1.13 using Shishi expansion
« on: October 31, 2019, 01:25:43 AM »
1) Actually, just to make sure... you used the same ISO for both the Shishi expanded and 00 bytes padded ISO, right? Two ISOs from different sources would totally break things.
2) Can you tell me the size in bytes of the Vanilla Shishi expanded ISO, of the 00 padded ISO, and of the patched ISO?

Help! / Re: Issue with PPF run on pSX 1.13 using Shishi expansion
« on: October 31, 2019, 12:55:35 AM »
Which programs are you using to create and patch the .ppf? Because the culprit has to be one of those two at this point.

And those errors are completely benign to my knowledge; it's just the 4 byte value for the number of sectors used on the CD-ROM isn't edited by Shishi, but if you ever burn the CD, I'm pretty sure it's one of those things that is automatically recalculated by any program.

War of the Lions Hacking / Re: Are multiple custom jobs now possible?
« on: October 26, 2019, 10:45:05 AM »
It's not that only the PSX version can use those slots, it's more that there is currently no way to increase a spritesheet's filesize in WotL. As for linking UNIT.BIN formation sprites to actual jobs, it shouldn't be that hard, but I doubt there ever was a tool to accomplish this for WotL, so you'd have to hex edit.

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