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Messages - Xifanie

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Final Fantasy Tactics Hacking / Re: ARH: Ability Requirements Hack
« on: August 27, 2014, 05:48:38 PM »
ARH works this way:
Ability enabled? No Require Sword
Ability Disabled? Require Sword + No sword Equipped (This removes the ability from the list; doesn't grey out)

Preeeeetty sure that only works in normal skillsets. Draw Out is a quantity based skillset, so I just don't see it happening. Hopefully I'm wrong, but I doubt my ARH is that convenient.

Spam / Re: Top three favorite RPGs?
« on: August 26, 2014, 01:26:16 PM »
  • Legend of Mana - There is just no way for me to get tired of this game. The music and the story are just so intensely beautiful.
  • Grandia - I'm not sure why I love this game so much. It definitely has very touching moments, and I'm not sure but I think the whole "adventure" thing gets to me. The story does get pretty intense too.
  • Valkyrie Profile - I love this game just for the story... the ending makes me tear up so bad, and even the one timer character stories are very touching.

Introduce Yourself! / Re: Since I'm going to be here a while...
« on: August 26, 2014, 04:04:17 AM »

Why would a Canadian go live in China?
Trading a blue-blue sky for a grey one? x.x
The living conditions don't seem that wonderful either... the air is just so polluted.

Anyway, welcome to your new home, your room is the 6th to the left on the second floor.

Spam / Re: Worst RPGs you've played?
« on: August 25, 2014, 02:07:05 AM »
<Main character> Why are we fighting, we are friends!
<Ally> ¯\(°_o)/¯ because I feel like it.
Note that I only played halfway through the game, but this scenario happened for 3/4th of what I played. It's always like that; it's ridiculous. That's about all I can say about the storyline, because oh my gosh is it lacking. It's a Turn-based SRPG, but halfway through the game, there are 18 enemies on the map. Eighteen. Do you have any idea how long an enemy turn takes with 18 enemies? Five. Fucking. Minutes. That's the main reason I gave up playing that game... I had been soloing with the main character, something you can totally do up until that point, it's just not nearly as rewarding as say, Disgaea soloing. The battle system is interesting on its own: there are quite a few weapons, but ultimately, you'll have everyone with boomerangs because of their kickass range while still doing great damage. Spells are cast by using coins. Coins can be leveled up, and while it doesn't take much time early on, it gradually becomes the worst pain in the ass ever just so that your spells are as useful mid-game as they were early game.

Help! / Re: Changing the menu color
« on: August 24, 2014, 04:29:23 PM »
  • Open shishi and extract Ramza as a .spr
  • Open Ramza.spr and FRAME.BIN in a hex editor
  • Copy FRAME.BIN's first 16 palettes (0x9000-0x91FF) to Ramza.spr's palettes (0x0000 - 0x01FF)
  • Open Shishi and import Ramza.spr
  • Extract Ramza.bmp
  • Edit the colours of Ramza.bmp as you wish (I think there are at least 3 different palettes for the window, you'll have to figure out what they are; I only know for sure the very first one is)
  • Open Shishi and import Ramza.bmp
  • Extract Ramza.spr
  • Copy Ramza.spr's palettes (0x0000 - 0x01FF) to FRAME.BIN's first 16 palettes (0x9000-0x91FF)
  • Import FRAME.BIN with cdprog/cdmage

I guess you can use this since I already made it. You can use it with my palette editor and import it in Shishi.

News / Re: New accounts registration
« on: August 23, 2014, 09:14:13 PM »
Well, for anyone that cares, everything should be back in order. Everyone with an account that didn't receive an activation e-mail now should.

New Project Ideas / Re: TableTop Adventures (working title)
« on: August 22, 2014, 11:15:44 PM »
Definitely looking forward to see more of your work.

It would be nice to know what you are planning to change in terms of the story. I see Ramza, Delita (maybe not delita but just his sprite), and all sorts of other characters, so it's hard to tell where this is going.

I ask because I wonder if you'd be interested in a custom world map... I made a spreadsheet for it, and would love to see someone make a custom world map with it. JotF has a slightly edited map, and that's it; no other mod edits it.

News / Re: New accounts registration
« on: August 22, 2014, 01:10:06 PM »
Turns out I hadn't exactly fixed the problem. If I did, it was only partially.

Microsoft thought wise of blacklisting us, while no one else has (see yourself). I'm rather pissed at them, because I bet it's because our domain name has the word "hack" in it; oh noes. This is a dedicated server, so I don't see how someone could've used it to spam e-mails.

Basically this prevented the server from sending any email to hotmail/msn/live/outlook/etc.

One option not so available was convincing M$ to take us off from the blacklist... An apparently extremely tedious process, and they're assholes about too.

In any case, I have finally fixed the problem by configuring the forum to use gmail's SMTP, but sadly I reached the daily limit of ~150 emails that I can send per day. So if you receive any PM today or anything, you won't get any e-mail notification. Likewise, it won't be possible to start and complete registering today. Said e-mails will be queued and delivered tomorrow. I can always provide some assistance if you join IRC.

I apologize for the inconvenience. Blame M$.

Help! / Re: Looking for certain text.
« on: August 20, 2014, 01:25:05 AM »
Have you tried saving a .fftactext file and searching in it (ctrl+f) using notepad or something?

General / Re: Making your own characters berserk in FFT.
« on: August 18, 2014, 01:32:41 AM »
That's dumb.
Yes that's dumb. They're SUPPOSED to be dumb. They're enraged and can't think anymore; they lost their mind.
Confusion and blood suck will also have dumb AI behavior.

General / Re: Making your own characters berserk in FFT.
« on: August 17, 2014, 01:28:37 AM »
You people seem to forget the HUGE disadvantage with Berserk and ranged weapons.
Such a unit will hit obstacles or even allies aiming at an opponent; giving them a lot of 0% hits and friendly fire.
Melee attackers at worst will get 0% targeting a floating unit from below.

And no, berserk doesn't allow triggering reaction abilities (but does in Arena).

Haste makes any unit useful period.

Event Editing / Re: Removing All Events
« on: August 16, 2014, 06:29:54 PM »
Actually, since you're only using 8 bytes per variable (3 for ZERO, 5 for ADD) times 92 (0x5C), that makes it 736 out of 8192 bytes (0x2000), so yeah, not even 10%... no need to split.

Now, I don't know how this will react to the game attempting to open up paths and spots the way it normally does, and I think that most of the dots will be yellow instead of blue / green.

Yellow? o.o
I think you mean red. TIL Jumza is colour blind.
The game will change location colours properly, and that's pretty much it. If you didn't add the colour variables in the lot, that world map will start full of red dots. No issues drawing paths and locations, because the game only does it if it hasn't been done yet.

Final Fantasy Tactics Hacking / ASM Hack Proposals
« on: August 14, 2014, 09:30:56 PM »
Why this topic? I think we need to discuss more about the hacks we make rather than just being like: "Here, I made dis." I'll u[date the topic as people submit their ideas.

With this topic, you can:
  • See if your idea is worth it or not
  • Get opinions about specificalities of the hack
  • Potentially get an ASM hacker interested in making the hack

Roster Reorganization by Xifanie

This hack would allow the player to create a custom order of units to view in the formation screen, and potentially also the order of selectable units in a squad for battle.

How do we do it? We cannot simply copy/paste the data inside the formation because it causes many glitches. I suggest either creating a new "Order Unit" list, or use "Number" or something else to make the game order the units as we want.
I was thinking the units could be moved around with a controller button combination as thus increasing/decreasing the list position, but all buttons have a function by default.

Excessive passive recovery is not displayed by Xifanie

This hack would make it prevent displaying HP/MP regeneration if you are already at full HP/MP with: Regen, Move-HP Up, Move-MP Up. I'm no good with formula stuff that isn't documented, so I'd rather leave this to someone else.

If a unit has 765/800 max HP, while regen heals for 1/8th max HP, should it display a regeneration of 35HP or 100HP?

Charge and Delay by Xifanie

Original topic:

All abilities would have a charge time, from 0 to very long, and would delay the user by a certain amount of CT after the skill revolves.

Help! / Re: Editing FRAME.BIN Outside of Tilemolester
« on: August 13, 2014, 03:16:31 AM »
This has information regarding the .TIM format:

I can't really help much with .TIM conversion because I used to use TIM Utility, which doesn't work on W7.
There is another tool for TIMs listed here that I've never tried called TIM Tool:

You'd pretty much have to copy paste the hex of FRAME.BIN at the proper offsets of a blank .TIM.

Help! / Re: Editing FRAME.BIN Outside of Tilemolester
« on: August 12, 2014, 09:05:06 PM »
Maybe someone has a better answer, but the best I can think of is either manually converting to .TIM then converting to .bmp, or paste the hex data in a .spr, import that in shishi and export as .bmp. The latter method only works because both have 256 width.
Reverse the process to get the data to paste back in.

Help! / Re: How to edit skill turns?
« on: August 05, 2014, 02:15:37 PM »
You can't "add a .fftpatch to a .ppf".

  • Open FFTPatcher
  • Load your FFT Image you applied the .ppf on (PSX / Open patched ISO...)
  • Edit things as you like
  • Patch your FFT Image (PSX / Patch ISO...)

If you create a new patch and patch that to your FFT Image, you'll lose all the modifications provided by the .ppf.

FFT Arena / Re: Non Tournament Battle videos
« on: August 04, 2014, 04:03:58 AM »
Maybe Barren should set up a mailing list for this. Mass e-mail people when there is an upcoming tournament.

Event Editing / Re: EVTCHR display issues
« on: August 03, 2014, 07:12:09 PM »
Yes you could create a bahamut sized frame, but honestly, I didn't code the spreadsheet to easily support multiple blocks in 1 frame because it would be extremely tedious and complicated to do so. I figured not enough people would want to do that, so I just said "fuck it". It's still possible, but you'll want to stick to a single 56x56 blocks or smaller when you can.

Help! / Re: Changing the menu color
« on: August 03, 2014, 02:23:58 AM »
The font does not have anti-aliasing actually. The Windows and Fonts share the same colours, which makes your options -very- limited.

I created a wiki page that should have all the relevant information you need:

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