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Messages - Xifanie

Pages: [1] 2 3 ... 177
Help! / Re: Assembly hacking for lazy people
« on: July 19, 2014, 01:16:43 PM »
Dropping this here because why not. It's what I used to make my MIPS analyzer which detects faulty, console-breaking coding.

jr being jump return, you don't really want to use that...
You're more thinking of jalr, where you can use "jalr r2, r31" to jump to r2, and store the return address in r31 to use with jr.

Help! / Re: pSX on windows 7 64 bit?
« on: July 16, 2014, 02:54:17 PM »
Control Panel / Display / Screen Resolution > Advanced Settings (not very obvious to locate)
Monitor tab
Colours: switch to 32bit

That should solve your issue. If you can't select 32bit, I think 16bit works too? 24bit won't IIRC.

Help! / Re: Job level that requires both dancer or bard,what happens?
« on: July 15, 2014, 06:27:01 PM »
  • You can't give Squire job requirements
  • Spillover JP happens without having unlocked said job (There MIGHT be an exception for bard/dancer, but I doubt it)
  • The game doesn't care if you can access the job or not to unlock another one; only levels matter

Recruitment / Re: Musican Here!!!! And Playtester
« on: July 15, 2014, 04:33:15 PM »
We do have the possibility to edit the music in the game, which would need to be converted from music sheet/midi back into FFT's format. It would certainly be awesome to have a composer on FFH.  :)

Help! / Re: Job level that requires both dancer or bard,what happens?
« on: July 15, 2014, 01:49:39 AM »
The opposite gender job could be unlocked using spillover JP I'm pretty sure... it's not exactly ideal though.
I'm guessing you want:
lvl4 bard unlocks new job
lvl4 dancer unlocks same new job
based on the unit's gender...

This would ideally require an ASM hack

Bugs and Suggestions / Re: Skins or CSS options?
« on: July 13, 2014, 09:58:06 PM »
Glad that worked for you~

Bugs and Suggestions / Re: Skins or CSS options?
« on: July 13, 2014, 08:12:53 PM »
That's what I use; of course you need to know your html/CSS... which is something I should have mentioned in the first place. Sorry. >.>'

Bugs and Suggestions / Re: Skins or CSS options?
« on: July 13, 2014, 07:22:34 PM »
No, but if you are using firefox, you can use the Stylish add-on to edit things to be more visually functional to you.


Because of the amount of bytes each unit is allocated, there is no space to add the data of other jobs... Freeing space for both data and sprites would be an overwhelming challenge, so it might never see the day.

There's still an option, although far from ideal to achieve your means: RAD. This of course, isn't useable by any respectable mod. It's just to be able to mess around. For more info:

I think I've been told that hack isn't working properly and fixing it would be :effort:

Or someone could make an ASM hack that allows to assign different animations based on sprite type for abilities.

In W7: Under Control Panel / Display, my laptop defaulted to 125% zoom which caused that first bug to occur. Set it to 100% as it should be.

Help! / Re: Opening PPF files on Mac OSX
« on: July 05, 2014, 08:02:42 PM »

I wanted to link earlier but their website was down

Effects are literally the field in FFT we know the least about, although we pretty much don't know anything about the sound effect format AFAIK.
I've been hacking FFT since 2007 and am one of the few people who has researched the game in many areas, allowing people to edit many more things.

Effects have always baffled me to no end.
Choto is now the one who knows the most about it, but even so, nearly everything confuses the hell out of him.
The only things I know about are palettes, block coordinate/sizes, print coordinate/size and changing the header location to be able to use any effect in any slot (providing the filesize is great enough).

Even if you say it might attract people to do more fancy stuff, I highly doubt it. I might be pessimist, but it's wishful thinking. If someone researches that stuff, it certainly won't be you either because I doubt frustratingly trying to decode egyptian glyphs is your idea of fun.

Still, I wish.

Hey whatever man, if you don't want other people to use your effects that's your choice. Don't worry we'll stop bothering you with that nasty criticism of ours. Won't kill your fun again.

Spriting / Re: //.hack Accidentally created Data Drain
« on: July 03, 2014, 08:29:48 PM »

Not quite Data Drain, just a pretty useless graphical glitch :p

Honestly, none of these are professional looking, which is a big issue to me... I understand it's not an issue for everyone, but JotF wouldn't look nearly as nice if it wasn't of my criticism.

You should really avoid stretching graphics in such strange ways, it's very obvious to the eye and not so pretty.

The buster sword in the singing frames is just a bad idea. It might not even be Cloud's currently equipped weapon (unless the Buster Sword is the new Materia Blade, if so: ow ow ow), looks bad because you can barely use any colours for it, and just feels off overall since the game isn't designed with the idea of holding weapons while charging... I mean, it's ridiculous that only Cloud does it and nobody else.

Unless you figure out how to edit the sounds, you should try to edit the graphic data so that when animated, the sound still fits.

Pretty much my first effect edit ever; raining swords still fit Stasis Sword's original sounds. Made it in not even 5 minutes.

Your latest climhazzard has a weird sound bug.
I know what you were trying to do with Cloud and all, but not only does it mean the ability becomes unusable for anyone else (when making a mod, sometimes sharing abilities is a great way to save ability space) and yeah, having 2 Clouds on the screen is kinda odd... It would work better if you could find out how to hide all the maps and units that aren't targeted, but I'm not sure if that is even potentially an option.

Also, it's totally possible to use an effect into another slot, though it requires hex editing... And the target file being big enough.

Help! / Re: Shuriken requiring mana?
« on: July 02, 2014, 06:36:30 PM »
Throw uses a special skillset type, just like Jump/Item/Draw Out that makes said abilities 100% incompatible in other skillset types. Adding the ability to throw inventory shuriken to a normal skillset like Guts is out of the question because the amount of hacking to accomplish this would be ridiculous.

FFT: Arena uses it's own custom Shuriken ability, which doesn't consume a shuriken, nor can you see one being visually thrown.
That's your best bet, really.

Help! / Re: Does expanding ISO with Shishi had any side effect?
« on: July 02, 2014, 06:24:26 PM »
Basically, nothing you have to worry about.

yes the max is already 65535

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