Honestly, none of these are professional looking, which is a big issue to me... I understand it's not an issue for everyone, but JotF wouldn't look nearly as nice if it wasn't of my criticism.
You should really avoid stretching graphics in such strange ways, it's very obvious to the eye and not so pretty.
The buster sword in the singing frames is just a bad idea. It might not even be Cloud's currently equipped weapon (unless the Buster Sword is the new Materia Blade, if so: ow ow ow), looks bad because you can barely use any colours for it, and just feels off overall since the game isn't designed with the idea of holding weapons while charging... I mean, it's ridiculous that only Cloud does it and nobody else.
Unless you figure out how to edit the sounds, you should try to edit the graphic data so that when animated, the sound still fits.
Pretty much my first effect edit ever; raining swords still fit Stasis Sword's original sounds. Made it in not even 5 minutes.
Your latest climhazzard has a weird sound bug.
I know what you were trying to do with Cloud and all, but not only does it mean the ability becomes unusable for anyone else (when making a mod, sometimes sharing abilities is a great way to save ability space) and yeah, having 2 Clouds on the screen is kinda odd... It would work better if you could find out how to hide all the maps and units that aren't targeted, but I'm not sure if that is even potentially an option.
Also, it's totally possible to use an effect into another slot, though it requires hex editing... And the target file being big enough.