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Messages - Xifanie

Pages: [1] 2 3 ... 188
1
Spam / Undeniable Rules of JRPGs
« on: July 06, 2015, 03:16:25 AM »
If a game doesn't follow these rules, it is not a true Japanese RPG. Feel free to add your own!

1) You need a doctorate's degree to manage sewers
2) Your first boat trip will not go well
3) You will be thrown in a prison cell and escape (easily)
4) At least one town will be destroyed

2
Event Editing / Re: Hello Elric sorry again!
« on: July 05, 2015, 09:08:21 PM »
You should really check the original game's events, it's a great way to learn how they work.

Not sure what you're missing there
Code: [Select]
Draw(x05,x00)
Draw(x1C,x00)

This will make the background sounds silent and fade the screen to black over 2 seconds (you edited your post after I posted, and couldn't remember on hand):
Code: [Select]
FadeSound(x00,120)
ColorScreen(x02,000,000,000,255,255,255,+00120)
WaitForInstruction(x0C,x00)

You wouldn't have that error with the new config.ini if you changed the instructions like I told you to.
Looking at your first post (sorry it's a bit hard to follow if it's not relevant anymore) you can replace this:
Code: [Select]
{63}(rC9)
Camera(+00560,-00048,+00560,+00302,+03584,+00000,+04096,+00001)
Camera(+00560,-00048,+00560,+00302,+03584,+00000,+04096,+00128)
{4D}(r78)
Camera(+00560,-00048,+00560,+00302,+03584,+00000,+04096,+00128)
With this:
Code: [Select]
Camera(+00560,-00048,+00560,+00302,-00512,+00000,+04096,+00001)
//Below instruction is {4D}(r78) in the old version
Reveal(120)

You really should be using the latest configuration for the compiler/decompiler.
http://xifanie.ffhacktics.com/CONFIG.INI

And you should not be using any instruction that you don't know what it does... because it might do something you don't want it to do.
{63}(rC9) what does that do? ¯\(°_o)/¯ I don't fucking know. Do you? Trash it!

You'll also need to change RotateUnit to the new format.

PS: It's a really, really bad idea to not listen to me. I'm just trying to help.

3
Event Editing / Re: Hello Elric sorry again!
« on: July 05, 2015, 05:08:33 PM »
Did you draw your characters?
Either set them "Always Present" in the ENTD or use the Draw(xID,x00) event instruction.
If your character is already drawn, if their X/Y coordinates are on an unwalkable tile, they won't appear either.

To record, I use OBS, but that requires W7 at the very least.

And since this is still relevant:
Looking at your first post (sorry it's a bit hard to follow if it's not relevant anymore) you can replace this:
Code: [Select]
{63}(rC9)
Camera(+00560,-00048,+00560,+00302,+03584,+00000,+04096,+00001)
Camera(+00560,-00048,+00560,+00302,+03584,+00000,+04096,+00128)
{4D}(r78)
Camera(+00560,-00048,+00560,+00302,+03584,+00000,+04096,+00128)
With this:
Code: [Select]
Camera(+00560,-00048,+00560,+00302,-00512,+00000,+04096,+00001)
//Below instruction is {4D}(r78) in the old version
Reveal(120)

You really should be using the latest configuration for the compiler/decompiler.
http://xifanie.ffhacktics.com/CONFIG.INI

And you should not be using any instruction that you don't know what it does... because it might do something you don't want it to do.
{63}(rC9) what does that do? ¯\(°_o)/¯ I don't fucking know. Do you? Trash it!

4
Event Editing / Re: Hello Elric sorry again!
« on: July 05, 2015, 03:19:04 PM »
I'm a bit confused by what you're trying to achieve, especially without seeing the new updated script.

http://ffhacktics.com/wiki/Event_Instruction_19#Map_Rotation_:_Half-Word_.28signed.29
If you read there, you should try to avoid +03584; use -00512 instead.

Are you trying to rotate the camera?
If so, I really have no idea what your base rotation value is, so it's a bit hard to help

Looking at your first post (sorry it's a bit hard to follow if it's not relevant anymore) you can replace this:
Code: [Select]
{63}(rC9)
Camera(+00560,-00048,+00560,+00302,+03584,+00000,+04096,+00001)
Camera(+00560,-00048,+00560,+00302,+03584,+00000,+04096,+00128)
{4D}(r78)
Camera(+00560,-00048,+00560,+00302,+03584,+00000,+04096,+00128)
With this:
Code: [Select]
Camera(+00560,-00048,+00560,+00302,-00512,+00000,+04096,+00001)
//Below instruction is {4D}(r78) in the old version
Reveal(120)

You really should be using the latest configuration for the compiler/decompiler.
http://xifanie.ffhacktics.com/CONFIG.INI

And you should not be using any instruction that you don't know what it does... because it might do something you don't want it to do.
{63}(rC9) what does that do? ¯\(°_o)/¯ I don't fucking know. Do you? Trash it!

5
Help! / Re: FFTPatcher Unknown item flags gone
« on: July 03, 2015, 01:57:38 PM »
They're there in .482

6
Help! / Re: Day count from one place to another...
« on: June 30, 2015, 09:12:04 PM »
Well, you could make an ASM hack and while it wouldn't be that hard, you'd very likely need kanji space for the path/days table...
I just don't see how it would be useful or add gameplay value other than speeding up propositions.

7
That Alma might start the battle dead, you might want to check on that. If you invite a character like that, they'd start any battle dead. You can only have characters join during a Darkscreen, but I kinda forgot the details. :x

ADD/ZERO instructions are always right before EventEnd... that's pretty much all these is to it.

//Removes Murond
ZERO(x0214)
//Moves Ramza to Orbonne Monastery
ZERO(x0031)
ADD(x0031,x0012)

8
Help! / Re: looking for advice and knowlede with patch making
« on: June 19, 2015, 02:23:00 PM »
Honestly, I think you can simply remove the gil bonus instruction from every victory event and it will work, but of course that's tedious.

http://ffhacktics.com/wiki/Event_Instruction_78

9
Help! / Re: Question on programing FFT
« on: June 18, 2015, 06:10:18 PM »
Maybe you should ask squareenix directly

And they kinda created the bug to start with. It looks like they accidentally overwrote some bytes (possibly while looking at the hex data of the game), started typing, oops wrong window. Didn't notice they typed something into the game's hex, went to edit other stuff, and saved. They didn't know wtf was going on, and created a patch to try to compensate for the speed drop, but IMO, failed horribly.

10
Help! / Re: Question on programing FFT
« on: June 17, 2015, 11:38:02 PM »
No. No. No. No, they hacked around to implement the new things and pretty much buildt an emulator around the game.

11
Help! / Re: Question on programing FFT
« on: June 17, 2015, 07:59:44 PM »
Some people prefer C. Nobody here does though. At least with ASM you will know immediately if your hack is going to fit in your limited amount of space of not.

Go ahead and do it if you want to reverse-engineer the game. Nobody here has done that because of all the work it involves, and well, most of us are not all that familiar with C.

12
Help! / Re: Question on programing FFT
« on: June 17, 2015, 02:47:05 AM »
Just saying but:

- FFT was written in C.
- Doesn't matter because the source code is permanently gone (otherwise Square's ports wouldn't be so bad).

They just destroy the source code after releasing any of their games, and no one knows why. :/
Although that's probably more a thing of the past since they released FFXIII/FFXIII-2 on PC.

13
Help! / Re: Event Compiler Issue.
« on: June 12, 2015, 12:29:28 PM »
If it doesn't work and you downloaded the compiler/decompiler this recently, yes your friend has an older version and it is highly recommended to upgrade. The latest version has VERY important updates in terms of functions; it's not the program itself which was updated, just the way the event files are parsed.

So yeah, she needs to compile everything back to her TEST.EVT, then she can either share you that file or share .txt event files decompiled with the newer configuration.

14
Help! / Re: Event Compiler Issue.
« on: June 12, 2015, 06:07:25 AM »
Different versions; the syntax and names of some functions will be different.
The right way to go at it is to compile everything using the old version, then decompile everything using the new version and work from there.

There are many "newly" discovered instructions so it's important to be up to date.

15
PSX FFT Hacking / Re: Custom Maps
« on: June 10, 2015, 05:35:21 PM »
No? You cannot add new maps? I thought I did that you JotF. Maybe -you- can't, but -I- can. :p (only up to 127 maps though)
And same thing for maps having to be smaller than the original size... if you know how to restructure the ISO, you can also increase the size of files or move them around. But there is a limit to everything. Let's see if you can finish a map first; it's a LOT of time and dedication.

(Although technically we're not creating -new- maps, not from scratch... but we can copy/paste existing ones into empty slots and edit those)

16
News / WotL on Android
« on: June 06, 2015, 02:27:11 AM »
https://play.google.com/store/apps/details?id=com.square_enix.android_googleplay.FFT_en2&hl=en

It happened! We don't know how easy it will be to mod yet, but just letting out the news that the release is now official!

Thanks to Aadarm for pointing it out.

PS: Of course, it comes with all the issues from the iOS release... given that they "patched" the slow effect issue, I don't have a clue how hard it would be to revert the fix (will probably never happen), on top of adding Archaemic's slowdown removal.

17
Introduce Yourself! / Re: Hello Guys!
« on: June 01, 2015, 10:18:50 AM »
Well, being interested in how the game works is a good start! Not many people are suited for this kind of labour though, so good luck! Modding is extremely time consuming and very tedious as well, but if that isn't enough to stop you, we're more than a handful willing to help.

:welcome:

18
Introduce Yourself! / Re: Nice place
« on: June 01, 2015, 10:15:59 AM »
Nice place
Thanks! The minions are hard at work to keep the place tidy, glad someone noticed.

You guys are great!
Oh shush, you~

 :welcome:

19
War of the Lions Hacking / Re: Creating Dark Knight Equipment?
« on: May 28, 2015, 06:43:41 AM »
http://ffhacktics.com/items.php

You can just create your own dark knight set using replacing old icons instead of having to deal with existing ones.

20
Help! / Re: Lot of new ideas but don't know if possible
« on: May 27, 2015, 05:49:19 AM »
You save the .xml stuff in a .xml file, place it in the same folder as FFTOrgASM (part of the FFTPatcher Suite which you can find in the Tools section), run and patch.

As for the weapon crit, it seems like I was wrong and FFT Arena doesn't use it. If you want to do it yourself, you'd have to learn how to ASM. You can find a bunch of tutorials here: http://ffhacktics.com/smf/index.php?topic=9204.0
If it helps any, there's already a hack to change crit rate globally: @ BATTLE.BIN 0x11F508 is the value for crit % +~ 1

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