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Do not use ePSXe (PC)! Instead use any other emulator. For the purposes of FFT, pSX works wonderfully well!

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Messages - Xifanie

Pages: [1] 2 3 ... 195
Recruitment / Re: Available for application programming
« on: Today at 01:15:54 AM »
How to "override" a class. I don't really know anything beyond that.
Basically, wxFormBuilder generates me classes to use (like giving a function for clicking a button), but I'm supposed to override them in another file in order to give them something to do... I don't know. ¯\(°_o)/¯

Also, I don't know what a class is yet, so don't mind me.

Recruitment / Re: Available for application programming
« on: Today at 01:08:39 AM »
Do you have any experience with wxWidgets/wxFormBuilder with C? I'm having issues :p

i dunno. all the editors seem complex and vaguely confusing.
If you feel that way, you probably shouldn't event edit then. Event editing isn't even hard, so if it already looks complex and confusing to you, we have a problem.
are they version specific like asm?
and what is their relationship with spriting tools?
What's the relationship between milk and ground pork? They're both ingredients.

Spriting / Re: Portrait reference sheet
« on: November 25, 2015, 04:44:14 PM »
No, it's a reference to make portraits look like how they are in vanilla.

Tutorials and Learning / Re: Tutorial Requests
« on: November 25, 2015, 04:38:08 PM »
How to manipulate status effects
  • Open FFTPatcher
  • Load your patch
  • Select the statuses tab
  • Click the checkbox thingies and/or chance the numbers in the editbox thingies
  • Save your patch

Spriting / Re: Official Sprite Request Section (Rarely fulfilled)
« on: November 25, 2015, 04:35:50 PM »
i didn't ask for any! though i guess technically i'm not really new either! existing sprites had everything i wanted anyway, and i'd rather learn how to make them rather than badgering people. this topic sure seems to have been proven since then. o.o
Isn't it a bit hypocritical to say how proud you are of never making a sprite request only to make six just now?

New Project Ideas / Re: Romantic patch anyone?
« on: November 25, 2015, 09:22:38 AM »
It's a stupid term, shortened term, that means relationshipping; or pairing two characters together into a relationship. Why anyone uses that term is beyond me.

PSX FFT Hacking / Re: The little asm hacking reference
« on: November 25, 2015, 07:15:32 AM »
~ Lockeadon's request/Non-existing? JotF hack ~ (I don't know, I can't find it in JotF's files, and there was definitely 100% chance in the last official release... just remade it I guess [I didn't make the original, this is from scratch and I bet more flexible])

Undead Revival Chance
Chance that undead units will revive once their death counter reaches 0 and 100CT. The chance formula is: (X - 32768) / 32767; meaning that the range is from 0x0000 (0 or 0%) down to 0x8000 (-32768 or 100%). In vanilla, the undead have 50% chance to revive. This hack's default value is 100% revival rate.

0% revive: 0000
5% revive: F999
10% revive: F333
25% revive: E000
33.3% revive: D555
50% revive: C000
75% revive: A000
100% revive: 8000

EDIT: Turns out JotF was using a peculiar hack... that has its uses (it forces something to happen, otherwise treasure/crystal immunity when the game tries to get rid of a unit just skips the turn), but basically requires crystal+treasure immunity on a unit to have 100% revival chance.

PSX FFT Hacking / Re: ASM Requests
« on: November 23, 2015, 05:17:12 AM »

The Status button (when checking a unit mid-turn that has ??? stats set) is not greyed out. This way you can see an enemies stats / current statuses / equipment / RSM even if they have ???.

This shouldn't be a huge deal right? I mean, ??? multiplies HP and MP so those remain the greyed out ??? bars that they are, but PA and MA aren't increased, so just revealing the page shouldn't be too much trouble... Right?

PSX FFT Hacking / Re: The little asm hacking reference
« on: November 23, 2015, 05:16:44 AM »
~ Jumza's request ~ (I'm such a nice xifi)

Can view ??? units' stats
Allows viewing the stats of ??? units. Sadly, as the Unit List does not have a function to hide stats like the battle field does, you should not apply the Unit List portion of this hack if you want stats to remain completely hidden to the player. This means the ??? unit will not show up at all in the Unit List, just like in the original version. By default, this xml disables all stats hiding, so edit it as you see fit (there are plenty of comments).

The Lounge / Re: pSX 1.13 issue with sound
« on: November 21, 2015, 11:49:02 PM »

New Project Ideas / Re: Dycedarg's Elder Brother
« on: November 21, 2015, 12:30:09 PM »
Emperor Palpatine

You know where you typed 1D?

The label says "Inflict Status:".

It's blue.

Click it.

1) No idea, never heard of a wrong status infliction that isn't an improperly set status.
2) No, you need a new skill for Mystic Sword skills.

Works in Progress / Re: FFT: A Stone's Ripple *DEMO RELEASED*
« on: November 20, 2015, 01:07:15 AM »
I can help :v

Help! / Re: how i do Ability strikes all?
« on: November 19, 2015, 02:34:01 PM »
check dances/songs

Help! / Re: Okay, this is ridiculous
« on: November 19, 2015, 12:27:22 PM »
No idea, I don't suspect something else than ASM though, if it crashes pSX.
I did some searching, and one of your hacks ends up at memory location 0x80000228... which really doesn't tell us anything.

Usually the best way to go at it is gradually patch things and test until you find the culprit. But it would most likely be a conflict, so the first thing you should do is use Choto's conflict checker with all the hacks you are using in the same folder.

PSX FFT Hacking / Re: ASM Hack - units gain +130 JP per Battle
« on: November 17, 2015, 04:05:02 AM »
Funny you say that, because that hack sounds really simple, and you just coded an entire game :v. I might be able to build the skills to do that? But I have serious motivational issues that makes the whole thing impossible for me.

Also, units healed at max HP already don't earn any JP/Exp. It's pretty simple: if something changed with the caster or the target, Exp/JP is earned. Even reapplying the same status, because the clocktics remaining will be refreshed. For example, a mage casting protect on herself and an adjacent mime... the mime won't gain Exp/JP because the clocktics left are still at max.

New Project Ideas / Re: Romantic patch anyone?
« on: November 17, 2015, 03:56:42 AM »
I took the liberty to allow people to change their vote.

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