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Messages - Xifanie

Pages: [1] 2 3 ... 184
1
New Project Ideas / Re: FFT - The Lion War
« on: December 17, 2014, 07:02:59 PM »
Did you even read his last post?

Also, Tales-eque? Toshiko said it was Disgaea like... I say it's xifi-style.

2
PSX FFT Hacking / Re: Soldier Office Upgrade
« on: December 17, 2014, 06:56:50 PM »
Yes it would. Growth and bonuses are completely independent, and without any bonus, a unit created by this hack would be the same as a unit found in in a random battle.

3
Introduce Yourself! / Re: Hello!!!!
« on: December 14, 2014, 08:43:24 PM »
 :welcome:

Also, no talking in languages other than English. It's not fun to check an unread post only to find you can't read it. Vaan has been warned, and I'm giving you a pass this time since it's pretty much Vaan's fault.

4
Help! / Re: Enemies editor?
« on: December 14, 2014, 09:49:17 AM »
Download FFTPatcher, load your FFT Image, Edit your stuff in the Jobs tab (stats) and ENTD tab (for AI), Patch, grab a glass of orange juice, flip a table. Then and ONLY then, you'll be done.

5
Introduce Yourself! / Re: The girls of FFH
« on: December 14, 2014, 02:01:00 AM »
I figured I should add "new" pictures since my bodypaint one is gone and I didn't backup it :(

All the other pictures in this thread are over 3 years old...


6
Hacking/Patching Tools / Re: FFT Patcher .478 Source Code
« on: December 13, 2014, 03:56:37 PM »
Does this thing even read FileList.txt?

I tried adding new files to it:
0001685 , >:\EVENT\UNIT2.BIN
0001717 , >:\EVENT\UNIT3.BIN
0001749 , >:\EVENT\WLDFACE2.BIN
0001813 , >:\EVENT\WLDFACE3.BIN

Saved, imported the file back... and nothing. FFTOrgASM was completely ignoring the new settings. I also tried changing the offset of an existing file, and the data was still written at the old offset.

I tried editing Jobs.xml and imported that; it worked just fine.

I really wish I could add my own files... this would save me a lot of trouble. Then again I guess I can write past an file up to my new files. Not the best, but could work.

7
Help! / Re: Ramzas Gender
« on: December 12, 2014, 08:18:07 AM »
You can do it via hex,

or you can generate a .xml file and patch it with FFTOrgASM

Raven's XML generator:
http://ffhacktics.com/smf/index.php?topic=7719.0

8
Help! / Re: Dark Knight PSX remake
« on: December 10, 2014, 09:19:15 PM »
Just go for the lvl 8 requirements; no one's going to attempt making a hack for this.

9
Spam / Re: WHY?!
« on: December 10, 2014, 09:11:49 PM »
...?

I can understand this guy about as well as Balmafula trying to talk after her tongue was cut.

10
Spam / Re: WHY?!
« on: December 10, 2014, 08:18:20 PM »
> TristanBeoulve after reading Advent's post:
http://www.youtube.com/watch?v=fdSLP-qz_fw

11
News / New Rules
« on: December 09, 2014, 07:49:42 PM »
Do not Private Message unless it is a Private Message
Why ask a general question on the forum where everyone can answer and you would provide the answer to anyone else seeking it in the future? Because that would be the smart thing to do. PMing an admin about general modding will have severe consequences.

Talking about 1.3 is forbidden
No really, it's been years already and we have things far better on FFH to offer than that lame "difficulty" mod. If you're coming on FFH for 1.3, goodbye.

These new rules are now effective immediately

These things seriously get old, and it's very annoying to repeat ourselves over and over again. We have better things to do than personally babysit every newcomer. We're doing our best to help, but it would be much better if you made the effort to not make us want to cleave your head right off.

12
Help! / Re: Learn on Hit??? Help
« on: December 09, 2014, 01:58:17 AM »
I know you can't learn Zodiac by taking 0 damage through innocent, so I'm guessing you have to heal the target so have the chance to learn it.

The only other thing I can think of is the learn % but I'm sure you left that at 100%.

13
Help! / Re: PSX reis (holy dragon) formation sprite? anyone?
« on: December 08, 2014, 04:57:23 PM »
So much for that, I'm caffeine intolerant. :(

14
Non-FFT Modding / Re: Fire Emblem Shadow Dragon
« on: December 08, 2014, 04:35:03 PM »
That's why need to debug it. If you can't debug from a lack of tools/knowledge, well tough shit; no one will be able to help you.

All you need to know is where the unit data is and breakpoint on that when the game counts available units.

15
PSX FFT Hacking / Re: The little asm hacking reference
« on: December 08, 2014, 03:22:57 PM »
New hack!

2nd Squad is not mandatory
Allows starting a battle with an empty 2nd Squad, even if you have units available.

16
Non-FFT Modding / Re: Fire Emblem Shadow Dragon
« on: December 08, 2014, 02:08:40 PM »
It's really hard to tell because I have no idea what the game is like.

The only thing I can think of, is debugging to see which byte is read that makes the game consider the unit "alive" in FFT, if the second byte of a unit is 0xFF, that means the slot is free (i.e. the unit was removed, died, left). From there is should be really easy to see if there is a counter.

17
Spam / Express your ♥ love ♥ for WotL!
« on: December 08, 2014, 01:44:08 PM »
Ahhh, the wonderful lengthy flowery dialogue!


Bestest, deepest love story ever! So romantic!

18
Help! / Re: PSX reis (holy dragon) formation sprite? anyone?
« on: December 08, 2014, 01:27:48 PM »
Just the good old regular dragon sprite maybe?

19
War of the Lions Hacking / Re: Hi guys. I'm new here! ><
« on: December 06, 2014, 01:51:10 PM »
For WotL, nope; there are essentially no ASM hacks for WotL.

This hack exists for the PSX version, but of course it might look a bit funny.

20
Help! / Re: Help with Humans executing Monster skills
« on: December 05, 2014, 07:58:55 PM »
You need to go in the Action Menu tab of FFTPatcher and set Jump to <default>.
If that's not enough, which I'm pretty sure it isn't, you'll need the Generic Skillset Fix hack as well.

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