« on: September 28, 2013, 02:16:42 AM »
The blue flames lighting up could use a better synchro with the song, I like the touch.
Blue bats? Might want to go waaaaay closer to black.
The transition between Vergil and Dante's scene could use some work, like fading out when Vergil goes away, and fading in at the door when Dante comes in.
Big blue flames become smaller red flames, was that intended?
The text display is really slow... and Dante's resized portrait is just awful.
I'm not seeing any jumping animation, it just looks like Dante is magically floating. He also uses no animation for throwing up the demon then jumping, he just magically floats upward with it.
On the last frame of Dante's walking animation, it seems like it freezes a bit (right foot forward completely).
Dante's attack animations look weird because he strikes then immediately turns back into his standing stance.
The werewolf just drops into the void instead of being smashed into a pillar like the original event.
<Elric> I thought the whole point of the pit was so that the demon fell down the hole after hitting the pillar and THEN the bats fly up.
Dante and the monsters' shadows float with them as they go in the air, Vergil's didn't.
The Red Demon flies away omgwtf fast o.o'
Dante's last message box is way too long, I'm guessing it's because you haven't coded the page switching yet, but it would still look better in separated message boxes.
Death's effect has FFT's woman scream as sound? ;o
There is a clear lack of sound effects... if you want to rip them, it would be easily to make a FFT event with all the effects playing... might be more trouble for stuff like weapon hits though.
The whole event overall seems pretty slow, I think it's fine with Vergil's intro, but as for Dante's, it's supposed to be action packed. Quick movements, quick camera movements.
It's a bit sad to see you planned on making an angled map, but in your video it's impossible to be able to tell... I'd suggest just making the bricks horizontal and not angled with the floor.
The intro with Vergil was a really nice touch.
I'm impressed you can do so much with your engine right now.
Keep up the good work!