o.o What does the Anything command do exactly? I have never seen or experienced this before.
It does... ANYTHING.
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對於一個效果和其相應的成本進行平衡，|影響 - F（X，Y）|<E，對於一些選定公差區間E.I'm sorry, I can't read Chinese.
在這兩種情況下，F（X，Y）滿足在X和Y換句話說遞加關係，如果K> 0給出，則存在正函數G（X）和h（y）的，使得K =克（倍）* H（Y）。
1) The basic unit of FFT is the CTR or clocktick. It would make sense to express all the costs in units of CTR.40CT? No.
2) FFT already uses a simplified version of this proposal; all actions cost 40 CT. Hence, if we were to assume a innate MP regeneration system based on % of caster maxMP, we would have these functions:
Vanilla (assuming 5% MP Regen): F(40 / CasSP, MP Cost * 2000 / (CasSP * CasMaxMP), CT)
Proposed System: F((40 + Dly) / CasSP, 0, CT)
唯一真正的限制香草改裝成方程是一類具有高SP和高maxMP可能過於有效地稀釋對法術MP成本的價值，但大多數器官功能障礙綜合徵通常具有較低的熔點忍者和低速法師。然而，相對於第二個方程，不僅香草改裝成方程1多變量一起工作，它具有三個自由度，而後者只有兩個。請注意，後者問題只解決了如果CasSP是（幾乎）在整個團隊不變。為了確保雙方的平衡和後期遊戲初期，CasSP應該沒有什麼差異了比賽。換句話說，這兩個+ SP擋位和速度的增長已去，使提案平等與香草的平衡選擇。我承認後者系統是比較容易計算（因此，更直觀），但平衡將是不完整的。More Chinese
（打個比方：一個^2+ B^2=14沒有一個解決方案中的整數，但^2+ B^2+ C^2=14這是否是一個額外的變量的電源。）
To answer a potential objection, it is true that the original FFT does not freeze CT while charging or performing. However, that does not mean the CT variable in the vanilla FFT's equation has no effect.You have the following options:
In FFT, midcharging was lethal to mages because of the damage bonus, the lack of evasion, and the fact that their charged spell can be redirected to allies (or themselves) if they locked onto the target or totally miss if they targeted the affected panels. Thus, a crude estimate of the effect of CT on spells is given by Spell Effect * (1 - TarSP * CT / 100).
Without MP costs, there is nothing restricting a fast physical unit from wrecking the competition with status magic like petrify or death. One way to solve this is to make status magic more MA dependent for their hit chance. However, that creates an early game balance problem wherein no one can use status magic for beyond a 25% hit chance whereas late game, every mage is hitting for 100%. I think the formula needs to be something like (MA * X + Y - TarLVL)% to ensure balance.That problem with statuses already existed. Did your MP pool really matter? You could just chakra back up used MP or something. As for Hit% of status spells, I'd suggest something like (X + Caster_Level + Caster_MA - Target_Level - Target_MA) or something. Speed was ALREADY an advantage for spellcasters... but by freezing Charging CT it would actually help create more of a balance so mages aren't so left behind compared to those "fast physical units".
In all honesty, I don't think this proposal is unworkable, but it definitely works better in games where not every unit has access to every job, when mix-and-matching isn't allowed, or when generic units don't exist (and everyone has a specialization simply based on their stats). It also works better in a game where additive damage mechanics predominate (i.e. defense, magic defense, and status defense scores). That's why it worked in FFX and FFXIII. I personally think these mechanics are too foreign to FFT and require too many changes just to be functional, only to end up with a system that is harder to balance.
Sorry to bring this up but if you guys - Mods and Development Team - aren't going to give us any information such as Changelogs, Walkthrough, etc. How do you suppose to attract people to join this section? We need something to talk about in this section, right?
I believe people lurking around here are eager for Changelogs, Walkthrough, Update, etc but since they found nothing, they just simply walk away.Creating changelogs would heavily affect Raven, who already has the most work of us all, which would considerably slow down future updates. Not only that, but JotF is freaking hella custom, there's no point in listing all the changes... it would be easier to list what -didn't- change.
And you guys as the Administratives should take the first step to promote and invite/provoke people to join the board and make this section live. That can only be done if you provide something that could pique people interest.I thought that was the mod's goal... You don't find JotF interesting enough?
BTW I'm working, too ya know....good for you?