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Don't be hasty to start your own mod; all our FFT modding projects are greatly understaffed. Find out how you can help in the Recruitment section.

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Messages - Xifanie

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Journey of the Five Ch.1 / Re: Who is the Cloaked Stranger
« on: June 24, 2016, 01:18:30 PM »
Since we're giving hints: The character's name does not start with Q

Yeaaaaaah, you really don't want to be using that hack. It messes with the AI hardcore. I'm not sure what exactly Kisesaur wants, but my hack isn't buggy while Razele's is. Both our hacks have a goal of always enabling the 4th monster ability without the need to be close to another unit, much less one with Monster Skill.

Also the newer version of the Generic Skillset Fix is called Skillset Behaviours:

Taken from my topic:

The Lounge / Re: Most emotional video game moments & Ruined ones
« on: June 21, 2016, 08:44:13 PM »
I figure another thing. Plenty of video game are not very emotional; if at all. They're just boring.
But I figured video game moments that could have been developed into something emotional or building up to something very emotional and then RUINED are worth mentioning too. I added some to my first post.

The Lounge / Most emotional video game moments & Ruined ones
« on: June 21, 2016, 01:07:53 PM »
I'd like to see what everyone thinks about which games have the strongest emotional moments... scenes that you can't help but cry every damn time.
Quite a few games have pretty emotional moments, but for a few reasons I somehow can't get myself emotionally involved; I don't understand why I block that way, it's like I can't take the game seriously or something.

My list of most emotional video games moments

Legend of Mana

Valkyrie Profile


Unfortunately, these are the only ones I can think of right now... but those first two are always the ones I go back to if I need a powerful emotional release.

My list of worst ruined moments

Final Fantasy IV


Use any format you want, but do use spoilers.

I guess

FFT just happens to only use sectors that the file index shows. It should be the case with most games, tbh. But I'm pretty sure I've heard of some games with either one big-ass file, or just the PSX EXE, and the other "files" only being stored in sectors, and not actually have files from the file index linked to those sectors.

I really don't know the circumstances, so I can't help much. But you're VERY likely going to have to find the sector in the game's code, and its length. The length in FFT is stored as the # of bytes loaded; so 1 sector = 2048 bytes. It could also be the number of sectors loaded in your case. Granted, that is only relevant if the game can even allow a bigger filesize to be loaded.
Let's say you have a file loaded at 0x80004000 for 0x8000 bytes (16 sectors); i.e. 0x80004000 to 0x8000BFFF if you have another file normally loaded at the same time at 0x8000C000, well, guess what, you're screwed.

You would also have to move the file somewhere else. cdprog makes this easier by allowing you to create files and link them to sectors. You still have to edit the game's code though.

I'm just guessing the compressed file is decompressed on the file, for only parts of it at a time. Otherwise it would be pretty fucking stupid to spend processing time decompressing a file that shouldn't be compressed in the first place.

Yes all PSX games. Like I said, the console doesn't read the file index, it reads sectors.

You just export/import files and stuff. The file index links files to sectors. Like I said, it's a convenience for hackers. But it also doesn't mean that because there is no file for some sectors, that there is no data there. (You can see all FFT's free sectors here:


That's not how it works. A PSX CD doesn't need any file. The information is stored in the CD's sectors; an indexed file is 100% irrelevant to the PSX. For example, to load what we call BATTLE.BIN, the game loads data from sector 1000 for a length of 683 sectors to memory address 0x80067000. If you move the indexed file or delete it, the PSX won't care, it will still load the data from sector 1000. You have to change the sector number inside the game's code/files.

Indexed files are just convenience for us hackers; that's all they are.

As for the text, honestly I've seen the vanilla text enough to not really have an opinion on what you do with it. Feel free to rewrite the story entirely if you want.  To me, that should be secondary to gameplay and not the other way around.  Especially if you're not wanting to do much with eventing.

I don't know, if it weren't for the story, I wouldn't give a damn about FFT. Look at Rhapsody: A Musical Adventure, awesome game, SRPG as well, but the battle system is minimal and the battles are easy. Why would I care? The story is awesome and cute and emotional. So I really have to strongly disagree on the whole "gameplay comes before story".

You made topic for a new project that has no baseline, asking for people's opinions on just creating something "new". I'm sorry, but your goals are extremely vague and it's like you're asking how to make a sandwich. There are infinite ways to make a sandwich. If you asked how to make a good smoked meat sandwich, you might get ideas related to that. Otherwise you'll end up with a banana bread sandwich with bleu cheese, mint, bacon, truffles, ketchup and olives.

There's a good reason someone wrote that thing at the top of the forum: "Don't be hasty to start your own mod; all our FFT modding projects are greatly understaffed. Find out how you can help in the Recruitment section."

I don't know if your vanilla mod will be innovative or not, but I know you haven't really shown a desire to create new events. Emmy's mod is a vanilla mod, but it's innovative. So, what will your mod bring out that's new and refreshing? You don't even know. You expect people to toss ideas for you all over the place, reject 99% of them (unless you really want to end up with the aforementioned sandwich) and in the end? It's your call. We don't have a clue what the end product will be.

That aside, I implore you to try and learn eventing when you're ready to take your mod to the next level. It's not as hard as you think, and you don't have to do it until you make significant progress otherwise if you don't want to, but it will really make any mod 1000% more attractive for prospective players.
Actually, if you're going to event for your mod... it's the first time you need to learn and apply yourself at. It's what builds hype for a mod. It's what shows you're willing to do something else than type numbers in boxes. If you don't start with it, you'll just give up on it after you're done with FFTP because it's harder than FFTP.

Yay! Another vanilla mod! We really needed that.

Journey of the Five Ch.1 / Re: Official Mark Ideas Thread
« on: June 16, 2016, 09:52:19 PM »
By comparison, FFXII has 49 marks, nearly all of them don't have an event coded. Just pure text from the NPCs involved, they might be guests in battle, but still... There are also Espers, which aren't marks, but also don't have events.

Well, we know that quite a few have wanted to, but we haven't exactly ever had someone other than melonhead (FFTPatcher's creator) willing to research that version of the game in all of FFH's 9 years of existence, and he's long gone now. We just keep getting people interested in modding WotL, but no one ever willing to put effort into hacking it. So, most people just scrap their mod project, switch to the PSX version, or make an extremely simple mod (comparing to the modding possibilities of the PSX version).

Help! / Re: Creating a Dark Knight Ramza
« on: June 09, 2016, 09:10:54 AM »
Don't even bother trying; it uses VBA. And in my experience, stuff that takes 0.2sec to calculate in Microsoft Office takes 3 minutes in Open Office, Libre Office and variants. I wish I could say I'm exaggerating, but I'm not. Not to mention all the formatting broken and everything.

I mean, there's a reason the topic says "Excel 2007 or higher (with macros enabled)"

But I might be wrong, maybe Open Office has done something about that over the years... the damn thing never exactly impressed me though.

Help! / Re: Proposition Hack
« on: June 05, 2016, 07:38:27 PM »
it's because I wrongly assigned the numbers when I made the program, and lost the source so I was unable to correct it. It should start at 0x001, but instead does at 0x000... so everything in my ATTACK.OUT Editor needs to have 1 added to get the real event ID.

The "Event Script" is the event conditionals row used for that event

Journey of the Five Ch.1 / Re: Who is the Cloaked Stranger
« on: June 05, 2016, 02:39:04 PM »
This is Bonesy. He was serious.

Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
« on: May 30, 2016, 09:20:05 PM »
Players can divulge any information they want to each other; it just won't be us doing it. We don't want to ruin anyone's experience.
I don't know if wikia has a function for spoilers, you might want to use that if you want. But anyone using a wiki should be ready to expose themselves to spoilers.

PSX FFT Hacking / Re: Xif's Fixes (ASM Hacks & Spreadsheets)
« on: May 30, 2016, 12:28:24 PM »
I'm pretty proud of that one, it works flawlessly except for about 3 events in vanilla. All that happens is that the game is "paused" and you need to release Cross and press it again. It always catches me off guard. I always hated pointlessly button mashing though, and this was also to help me through real console testing.

I wish I could say my Frameskipper is as stable, but unfortunately, while I haven't had any issues in vanilla with it, it makes JotF freeze very early (even when the frameskipping function is not activated). I'm really going to have to go back on this one eventually, but I'm just drowning in FFT hacking work lol.

PSX FFT Hacking / Re: Xif's Fixes (ASM Hacks & Spreadsheets)
« on: May 29, 2016, 09:52:39 PM »
I'm amazed at your level of intelligence. As for me, aside from mowing my lawn, I spent my whole weekend bumblefucking through ALREADY MADE EASY TO USE TOOLS to click a few checkboxes and my damn head is about to explode :lol: I feel like a caveman here, well most places actually :lol:
Hey don't feel bad. I'll definitely take the compliment; but smarts ain't everything. I can't exactly get a job, so I don't have that going for me. If you do, well, I'm already envious.

Thanks again for helping me find the smart encounters hack / making all the wonderful tools and hacks that you do and much thanks to Elric for cleaning up the thread.
He really did a great job. I really couldn't have blamed anyone's googling skills, because my hacks were just all over the place and even I had some trouble finding them sometimes.

PSX FFT Hacking / Re: Xif's Fixes (ASM Hacks & Spreadsheets)
« on: May 26, 2016, 11:54:17 PM »
I'm always happy to see my hacks get some use. And I absolutely know the frustrations of that 30% encounter rate, that always triggers when you don't want it to, and never does when you want it to.

The Lounge / Re: I used to post here a lot back in the day
« on: May 25, 2016, 07:43:37 PM »
Hey there best buddy

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