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Messages - Xifanie

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PSX FFT Hacking / Re: ASM Help
« on: March 22, 2015, 09:43:06 PM »
That is... some strange code...

Pretty sure instead of:
lui r3,0xcccc
lhu r2,0x002e(r16)
ori r3,r3,0xcccd
multu r2,r3
mfhi r3
srl r3,r3,0x03

This would achieve the same thing:
lhu r2,0x002e(r16)
ori r3, r0, 0x000A
divu r2, r3
mflo 3

You could also add this if there was enough space (I doubt there is, since this would take 1 extra line) to round up if the number is uneven:
lhu r2,0x002e(r16)
ori r3, r0, 0x000A
divu r2, r3
mfhi r2
beq r2, r0, 0x0008
mflo r3
addiu r3, r3, 0x0001

Of course, there are many ways to go at it.

Multiplying a value by 0xCCCCCCCD means only 80% of the original value makes it into the hi register.
It's basically the same way as doing Value * 4 / 5. Which could be translated as:
lhu r2,0x002e(r16)
ori r3, 0x0005
sll r2, r2, 0x0002
divu r2, r3
mflo r3
(which then gets divided by 8 with srl to get 10%)

Which isn't more or less effective AFAIK.

If you just want to change 10% to 5%...
Change srl r3,r3,0x03 to srl r3,r3,0x04
So your 80% / 8 = 10% becomes 80% / 16 = 5%

The Lounge / Re: I Like Sw.. NO! I LOVE Swords!
« on: March 04, 2015, 05:20:55 AM »
When I woke up, I couldn't even tell it was a mosaic XD still too sleepy.
I really love how you worked this out, working with mostly the warrior's very few colours.
My favourite thing has to be your improvements on fonts. I've seen some on your previous work where you went WAY too small and it just became a headache to read. In this case everything is your style but still big and clean enough to be readable. Good job! :o

Spam / Welcome to FFH where all your dreams come true!
« on: February 27, 2015, 03:48:45 AM »

Help! / Re: Create New Skill!
« on: February 02, 2015, 11:59:16 AM »
This skill basically can't work as a skill... unless you have a very specific setup in mind.

For a specific battle, you would need to use at most 8 spritesheets for all the units on the field, +1 for the werewolf.

The werewolf sprite would need to at least be pre-emptively loaded into the VRAM, if not just present as a unit on the map. You would basically need to use the Moldball Virus formula. Because of these limitations, it would be impossible to say, recruit and use a werewolf. Well it would be possible, but you'd end up with a glitched sprite instead of a werewolf; other than that the unit would be perfectly functional.

Moldball Virus in vanilla always works because only Malboro class monsters can use the skill. So the spritesheet has to be already loaded.

Also, by default the Moldball virus formula can only affect generic units, it will have 0% chance to hit special characters.

Help! / Re: Add New Job
« on: February 02, 2015, 03:16:50 AM »
Oh yes definitely, there are a bunch of unused job slots, and a few formation sprites slots left as well.

Use FFTPatcher to edit the jobs as you like, Shishi for the sprites, EVTGRP for the formation sprites.

Help! / Re: Add New Job
« on: February 02, 2015, 02:37:23 AM »
You can't; you have to replace an existing one. Mime is not really an option either because it doesn't have space for learning abilities, but otherwise there is a hack to make them like the other generic jobs.

Help! / Re: question about memory cards psx = psp
« on: January 30, 2015, 06:37:43 PM »

Do you get a prize? No, I think you get bored. Very very bored. Even I was pretty bored at 60 days. There's nothing fulfilling in refreshing the forum and not seeing new posts.

Help! / Re: question about memory cards psx = psp
« on: January 30, 2015, 07:11:26 AM »
Sure, I don't know if PSP saves are encrypted, but the format shouldn't be that complicated. I already wrote down notes about the PSX format:

The King of Ivalice / Re: Development
« on: January 19, 2015, 03:58:05 PM »
Right now, the plans for the new title screen involves this picture, likely cropping towards the top right:

The King of Ivalice / Re: Patch Information
« on: January 19, 2015, 05:46:30 AM »
Wow, you're alive! o__o

Interested in providing your services for the headquarter backgrounds? 8D

The King of Ivalice / Re: Development
« on: January 18, 2015, 06:41:43 PM »
Battle Titles
Mandalia Plains "Save Algus" battle title

The idea is to have anime style episode titles as battle titles.
The map names will still be there, but any story battle will have a custom title.

New War Trophies
Each unit will be able to drop up to 4 different items as War Trophies, based on Sets. Only 1 item per set can be generated as a drop.
Note: Those are just examples and might not reflect the final War Trophies

I'm also thinking of having different songs for the squad formation screen, such as "Commander in Training", "Anxiety" and "Espionage".

The King of Ivalice / Development
« on: January 18, 2015, 06:41:36 PM »
This is the Development thread, here you'll find information about how the mod is progressing.

Please provide your input to make sure KoI will please most people.
If you want to discuss something that involve spoilers, please use [spoilers] tag.

Help! / Re: problems with FFTPatcher
« on: January 15, 2015, 01:25:08 AM »

Help! / Re: problems with FFTPatcher
« on: January 14, 2015, 12:23:50 PM »
The name Agrias being edited in FFTactext will not change for an Agrias already in your party, and when she talks during events it will always be Agrias until you edit the events.

The King of Ivalice / Re: Patch Information
« on: January 11, 2015, 08:10:19 PM »

Final Fantasy Tactics / Re: Question
« on: January 11, 2015, 12:34:43 AM »
Unless the mod page states that it works on console, then it doesn't. Hopefully soon enough Journey of the Five ch1 will be re-released and that version will work on console.

I really can't think of any offhand that work on console, sadly.

New Project Ideas / Re: Replace animated game sprites with 3d models?
« on: January 09, 2015, 10:43:06 PM »
We're probably the wrong people to ask on that one, as I'm not sure if anyone here mods Front Mission 3. If there is a Frontier Mission 3 hacking community, I'd suggest to start there. Otherwise, I'm not even sure if it's a good call to send you to qhimm since they haven't done anything with FFT, either but there are a few there who successfully modded actors (but only on the PC version).

New Project Ideas / Re: Replace animated game sprites with 3d models?
« on: January 09, 2015, 07:33:26 PM »
(This is Toshiko posting as Xifanie because Xifanie's laptop is closer and I am feeling just that lazy right now.)

Replacing 2D sprites with 3D models wouldn't be technically feasible. Aside from requiring a messy hack job to get the game to pull 3D models instead of sprites, not to mention finding space to appropriate animations for said models, you're also running into physical limitations of the hardware. While textures would use less VRAM than sprites, you wouldn't be able to fit models with any sort of detail on screen when coupled with the maps. Even FFVII low-poly no-texture models are asking quite a bit, and would (in our opinion) look worse with the low (256x240) screen resolution regardless. You could afford one or two 3D character models in very low detail on certain maps, but you definitely could not replicate 5 on 5 battles, much less a random battle with a horde of chocobos.

You didn't do anything against the rules, it's just that your suggestion really overestimates the hardware capability by a substantial margin. For some maps, even a battle with two parties of cubes would cause problems. We certainly aren't going to mind you looking into it, of course - the more people poking around at the inner workings of the game the better - but your idea as it stands would only be possible on another platform entirely. You might possibly be able to make it work on PSP (assuming low poly, no texture), but you're running into a host of other problems going that route, not the least of which being that WotL isn't well-documented.

New Project Ideas / Re: Replace animated game sprites with 3d models?
« on: January 09, 2015, 06:24:34 PM »

Which console do you want to work on this for? Playstation would be so restricted that it would be the most pointless thing to attempt ever: You'd just end up spending lots of your time creating something that is far uglier (the sprites are tiny as hell after all), requiring far more processing speed, more RAM, less VRAM...

If you want to work on 3D, I'd recommend sticking to what is already in 3D, like programming in some effects and the maps. Our map editor right now isn't all that great (ganesha), and little is understood of effects even at this point.

And really, you took a screenshot of your 3D model with your camera instead of printscreen...? Why.

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