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Messages - Xifanie

Pages: [1] 2 3 ... 179
1
Help! / Re: Final Fantasy Tactics > Site Submission > Sprites
« on: June 18, 2013, 08:40:42 PM »
.SPR is the format the game uses, part of it is compressed, a bit smaller in filesize.
.BMP is the editable format we use, uncompressed, that you can use in nearly all image editors.

To switch between the two just import with Shishi, and export in the desired format.

2
Introduce Yourself! / Re: Taking my leave of Chat
« on: June 18, 2013, 05:27:13 AM »
I miss you Celdie :/

3
Hey cowcow96, how about you try using that imagination of yours? There's a reason the development forum for JotF is reserved for its staff. Incompatibilities will occur because of so much custom stuff we use.

Also, asking for stuff like this when you don't even have anything on the table with your project (to my knowledge, you're just grabbing everything from JotF) is a bit much I think, because our team has more to do than always answer or fulfill personal requests. I promote originality when it comes to modding, and condemn stealing ideas.

4
Final Fantasy Tactics Hacking / Re: The little asm hacking reference
« on: June 12, 2013, 06:33:25 PM »
Smart Encounters
This hack allows you to travel on the map, completely free of encounter.
If you wish to battle at a certain location, select the given location, and your random battle is guaranteed there.

Examples:
Igros Castle > Araguay woods
You will walk all the way to Araguay woods without encounters, and trigger one at Araguay

Mandalia Plains > Limberry Castle
Since it is a town, you won't trigger any encounter at all

5
Help! / Re: Capacity of players in battle
« on: June 12, 2013, 03:50:40 PM »
You can't, if you try to force over 5 units on the squad, the game will crash. I don't know why it does that, but I wouldn't ever hope for a fix since there are already other limitations which would make such a fix pointless.

6
Oh God, this is so boring and slow.

They could have AT LEAST used my tournament hack. Not to mention this is vanilla, no balancing was done so it's just broken stuff all over the place.

7
Final Fantasy Tactics Hacking / Re: worldmap names
« on: June 10, 2013, 03:00:34 PM »
You knew you were providing false information, but did anyway? Is that what you're saying?

8
Final Fantasy Tactics Hacking / Re: worldmap names
« on: June 10, 2013, 02:38:02 PM »
ah you're not. cowcow96 is just completely off track. Those location names are stored as images, I forgot inwhich file, and it's also not the easiest thing to edit as each location name has a specified pixel width. So if you want longer names than the originals, that's going to be some trouble getting all of this to work. This is just stuff I know, I never touched it myself so I can't help beyond that, sorry.

9
Help! / Re: Shishi and the hatefull ISO
« on: June 05, 2013, 04:14:03 AM »
Gosh that sounds problematic... what error do you get?

I'd recommend trying different versions of shishi, might be a backward compatibility issue?

10
Someone should sprite some of those and link him a video with them in it, I'm sure he'd find it cool. :o

Thanks a lot for sharing Delmonte!

11
Formula 65 doesn't exist in the PSX version of FFT, don't ask yourself too many questions; No formula = no formula.

12
Final Fantasy Tactics Hacking / Re: ARH: Ability Requirements Hack
« on: May 28, 2013, 04:24:37 AM »
Sadly I was told any given unit can only have access to 34 skills at a time (2 full skillsets + defend + I forgot what other skill), so I'm not even sure how possible it would be even if you restricted all skillsets to a smaller amount of skills. To say the least, ARH doesn't support this function.

13
When is Chapter 2 coming out!!!!!!???? I cant wait Chapter 1 was so great. Good work to all who were working on it.
Hold your horses, we can't just put on a release date like that. Chapter 2 was outlined and we barely started actual work on it. All we can guarantee is that it will take less time than Chapter 1 (which took about 2 years but that includes a lot of breaks and the formation of the development team), especially considering a lot of the balancing/debugging of gameplay stuff already happened thanks to people playing and reporting (and also Raven fixing them, Thanks Raven!).

14
General / Re: The Atacama humanoid
« on: May 27, 2013, 01:14:28 PM »

15
Journey of the Five Ch.1 / Re: Can't beat sephiroth!!! help!!!
« on: May 22, 2013, 12:37:46 AM »
one word (with a hyphen): Cross-slash

16
Help! / Re: It is possible...! Distribute JP after battle
« on: May 20, 2013, 07:34:25 PM »
Files are just loaded into RAM. During gameplay, either BATTLE.BIN (events/battles) or WORLD.BIN (world map + formation) will be loaded and both have kanji space you can use. The SCUS is always loaded... as for other files, they are loaded depending of the situation, but REQUIRE.OUT is only ever loaded alongside BATTLE.BIN, so it's safe.

17
Oh, then that makes things easier.

The table width data is right before the character graphics data... however it doesn't appear to exist in FONT.BIN, but as I said I think the file isn't even used.

IIRC means: If I Recall Correctly. You can just google terms like that or directly search on urban dictionary, you'll get your answers.

BATTLE.BIN 0xFF0FC
WORLD.BIN 0x733E0

You sound smart enough to figure the rest out yourself. Good luck in your project.

18
I could do it for you, it's mostly a matter of hex editing if FFTP can't do it... you might need to harass me a bit tough because I tend to procrastinate. I'd need to know which characters you're editing, and the new width of each one.

Also, AFAIK FONT.BIN is an unused file, the character data is located in BATTLE.BIN and WORLD.BIN respectively IIRC.

Have you tried .482? (I have no clue if this could fix your issue)

19
I have never downloaded FFT in my life, I copied my CD, based all the images on my computer on that sole, Greatest Hits NTSC version of the game bought in 1999... The problem might reside in the program you're using to create the image, I'm guessing there can be a different, but still legit structure of the image that can still work in emulators and everything (as if would still respect the standard format), but different enough to make mods not work properly. The issue seems to lie in the program used to create the image.

However, this doesn't seem to be the problem in your case. ASM hacks aren't easy to create and it's hard to evaluate side-effects, or make sure it works under every condition. If ASM hacks don't work, it's likely because they just don't work, it should be reported to the one who created it.

But it makes me think we should have a way to rate ASM hacks and something, still, not much people will bother leaving a feedback and so likely actually use hacks, it makes the whole situation difficult to manage.

20
Help! / Re: FFT Storyline
« on: May 11, 2013, 12:15:20 AM »
This should do, it's a decompiled TEST.EVT

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