« on: May 06, 2012, 04:59:12 PM »
Finally finished Adramelk. What a sucker.
The problem with this fight (just like it was in 1.3) has always been that the first part favors one setup while the other favors totally another, which is not really the case with Velius. However, thanks to one big helpful tip I managed to break this down using a setup like this:
Ramza - Knight /w steal (I really wanted that rifle in the beginning, CBA to poach...)
Beowulf - Templar /w white magic (my healer)
Agrias - Holy Knight /w punch art
Meliadoul - Divine Knight /w yin yang
Worker 8 (aka THE BEAST)
First you might think "What? No Orlandu?" but the reason I brought Agrias and Meliadoul instead is because they can equip something he can't, which is Ribbons. Because of that and Defense Rings on Ramza and Beo, the only ones susceptible to any status ailments was the two latter and because of my damage output, he mostly spent his time casting Golem which is totally according to my plan, since Dispose and sword techniques all bypass that. The only problem was I only had one resser (which meant if Beo died, I was ******) and I really had to get the magic breaks in on Dycedarg in the beginning or he would start breaking my stuff. But other than that, most of it worked and I was actually quite pleased.
Now onto Murond!