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Messages - Lijj

Pages: [1] 2 3 ... 91
1
The Lounge / Re: Do want?
« on: July 07, 2016, 11:07:14 PM »
Poor Canada.
 I've only been in the airport in Toronto there but it seemed expensive. (Even considering airport prices) I wanted a snack cause my layover was 3 hours, I think a small smoothie was 10 Canadian dollars.. I didn't order one.

2
The Lounge / Re: Do want?
« on: July 07, 2016, 10:48:13 PM »
yeeouch.. that's way too much :(

3
The Lounge / Re: Do want?
« on: July 07, 2016, 10:04:59 PM »
The shipping is $2.45, still a little high for how small it is, but not 4 times the cost; more like 40% the cost.

4
The Lounge / Do want?
« on: July 07, 2016, 08:40:12 PM »
http://www.ebay.com/itm/Final-Fantasy-Tactics-Ramza-Rubber-Strap-Charm-/182198495397?hash=item2a6be068a5:g:XhAAAOSweWVXfrBw

Posted here because maybe someone from this site wants to buy this Ramza keychain.

5
My favorite thing is the synth shop!

6
Spriting / Re: Boco's Spriting Misadventure
« on: June 11, 2016, 02:02:45 AM »
Me too.. both of these are pretty nice. Keep it up!

7
Tutorials and Learning / Re: Editing Effects' Palette and Graphic
« on: May 07, 2016, 09:11:59 AM »
Xifanie, this is a great tutorial. Also good to know I can still use TIM utility via dosbox.

8
News / Re: A momentous occasion (considering I am the one to mark it)
« on: April 23, 2016, 10:51:01 PM »
Thanks for the reply Angel.
Ah that sucks about the memcards.. hope that didn't happen I was really into the story of SF2 (but the damn battle mode in that title is drudgery, so I can accept it if I did lose the data).
I am on Windows 8.1.. I'll troubleshoot later tonight and will post any findings here (unless I fail to figure it out and lose patience).  I could always use PSXfinal again (so easy), I just don't like the way it messes with the palettes of games.
Last attempt I got 3 errors on most ISOs and 2 on a few others.

Update: It works now.. I just had to download it again and this time I removed all the other files from other versions. Not sure why but that seemed to work; like a fresh install. Only Core GPU works, the other built in video plug-in just flickers like crazy, could be that I don't have a video graphics card. Eitherway I am happy I can play regardless.

9
News / Re: A momentous occasion (considering I am the one to mark it)
« on: April 23, 2016, 04:49:54 AM »
I can't get it to run (epsxe 2.0.2)... tried numerous ISOs and other image files. Sadly it messed up my old epsxe settings as well.
 I'll have to try again later, got frustrated cause I couldn't continue playing Saga Frontier 2 on my old  version either; somehow after trying to set up 2.0.2 it made 1.9 not work either.

10
Hmm.. if I had to pick one I'd say finish Sydney 1st.
 Great job fixing Terra's boots. I ran throughthe frames and it looks pretty good no big mistakes.. there could be a tiny bit of cleaning on a few frames but it's nothing overt. Do you use shi shi R4? it's a great version for perfecting sprite frames cause it has instant refresh after saving the BMP here's a link just incase:
http://ffhacktics.com/smf/index.php?topic=5084.0 (great for touching up arm frames).

11
Hey Valkirst; about those heels.. it's a little inconsistent upon closer examination (was on tablet yesterday). See inside for what i mean:


Also Here's something to help with those monster sheets; an updated frame guide:

12
Spriting / Re: First spriting attempt: Terra
« on: September 22, 2015, 10:41:31 PM »
Nice custom boots! Yay another sprite with heeled boots.

13
Spriting / Re: First attempt at spriting. Let me know what you think
« on: August 25, 2015, 11:25:19 PM »
Woah I didn't even see this thread til now.
It's great to see some sprite work being done.

14
Spriting / Re: NEW SPRITE: Male Mystic Knight (updated as of 7/20)
« on: July 21, 2015, 11:23:26 PM »
The bolder colors are definitely looking better; I like that brown one.
& yes, the cape looks better now too I think.

15
Spam / Re: Undeniable Rules of JRPGs
« on: July 14, 2015, 02:38:53 AM »
15) It's so easy to get the path to your great quest blocked; and by easy I mean: all it takes is one blocky little tile to obstruct your ability to go forward. Even if that block is only half your size (if you happen to be a two tile tall sprite).

16
Spriting / Re: We need MOAR Monsters
« on: July 08, 2015, 04:27:15 AM »
Looking good! On the portrait; it's going well...
 just the single pixel teeth don't look too great right now.
Maybe use a brown as a shader and thicken them a bit; or, like the dragon's, use no bg color.

17
Spam / Re: Undeniable Rules of JRPGs
« on: July 08, 2015, 04:09:53 AM »
Houses or dwellings all look really small until you enter; once inside you will see that the dwelling has grown.

18
Spam / Re: Good songs topic - what's stuck in your head?
« on: April 27, 2015, 08:38:34 AM »

19
Spriting / Re: Koruten's Sprites
« on: April 03, 2015, 08:33:16 PM »
Close! but here's a minor touch up cause it would have been harder to explain than to to just show you:

20
Spriting / Re: Koruten's Sprites
« on: March 29, 2015, 10:35:21 PM »
Yeah, Jumza's right about the neck area. Also about what Kagebunji said; if you move the top part of the neck in where it sticks out more it would look better. Then move the other side under the jaw in 1 pixel probably.
Cool portrait though!

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