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Do not use ePSXe (PC)! Instead use any other emulator. For the purposes of FFT, pSX works wonderfully well!

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Messages - Barren

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FFT Arena / Re: Arena battle videos and discussion
« on: November 19, 2015, 11:03:10 AM »

FFT Arena / Re: Team submissions
« on: November 18, 2015, 12:03:01 PM »
Posted new experimental team called "Very Hasty"
Updated "Mime Fun"

FFT Arena / Re: FFT Arena Stream day
« on: November 13, 2015, 10:21:40 PM »
If you can show off my wake up dead team for comedy purposes that would be fine by me

The Lounge / Cloud in Super Smash Bros (3DS/Wii U)
« on: November 13, 2015, 12:22:49 AM »
EVERYONE GET PUMPED FOR THIS ONE!! If you are a super smash bros fan like I am and you like Final Fantasy 7 this is a dream come true!

Cloud Trailer for Super Smash Bros (3DS/Wii U)

FFT Arena / Re: FFT Arena Stream day
« on: November 08, 2015, 07:52:47 PM »
I get out of work by 6pm EST. I might be able to see the stream for like the last 30 minutes of it unless you want to go longer

Edit: I can make it for the whole thing, just misread the message

FFT Arena / Re: Arena battle videos and discussion
« on: November 08, 2015, 11:31:42 AM »
If you want to improve your team fallenstarz101, I have a couple of ideas for ya

A couple of reasons why is because like TrueLight said having an item bot lancer is usually an ideal way to go if you're looking for a armored chemist. Overwhelm would help with your lancer's damage with jumps and pokes. Throw Item can help your lancer reach his allies without getting right next to them. Of course Throw Item doesn't allow your lancer to do more damage. If you chose overwhelm, you can either give him battle boots for better move and power because your lancer could use the movement range. Sprint shoes on the other hand while doesn't grant him better move gives him better speed and speed is important for landing jumps on time. If you choose throw item then feather/leather mantle would be best since you want dragon spirit to go off more often. Plus if you give your lancer throw item you should invest it into more status curing items like antidote and echo grass. Again it's up to you if you want more of an offensive lancer or a defensive lancer. Both can play their roles well. The crystal helm and diamond armor are there because together it prevents don't move/ don't act/ poison and berserk. Last thing you want on a item bot is berserk. Of course gold helmet + wizard mantle can get that done too. Preventing sleep, frog and don't act.

Your oracle just needs to drop cure 3 for cure 2 then I would give her esuna after that. Esuna is very important for getting rid of status effects from a distance and can hit more than one ally. I do like the octagon rod choice for frog procs. Rainbow staff is another option if you're going to use defense ring because rainbow staff prevents oil and defense ring gives you wind and lightning absorption. Oil can reverse the absorption into a weakness thus taking twice the amount of damage from that particular element. If you're not planning on having elemental absorb then reflect ring would be fine because you can have spells bounce off of you, get a point in MA and prevent berserk. Black Hood is there for the HP and white robe just gives you good fire/ice/lightning resistance.

Your summoner also just needs a few tweaks herself. 108 gems like he said is a bit of a waster since you're only boosting one element. If you want to use shiva more effectively use ice rod. Ice rod boosts ice damage. Then again reflect ring if you want to prevent berserk. Black hood is fine because it needs the HP and RoL is fine for a huge MP boost and prevents silence. I would also add in either comet incase the enemy can resist any elemental spells or want to simply cancel sandbag. Comet is good for a quick 100 damage. Sinkhole is just if you want to prevent spells from hitting.

And finally your thief whom I think needed the most reworked. For one, if you want to take advantage of the thief's high speed with cursed ring, giving it black costume prevents fire weakness from the cursed ring. Thief hat is okay because it gives the thief more speed, but if you simply add quickening as the only MP using move then your thief should have black hood instead because black hood gives the thief 30 MP plus its innate 20 MP, that's 3 uses of quickening your thief can get off. Plus if you are using equip ranged then giving her either ice or lightning bow grants her 2 MA which means better chances of charm. Arm Aim and Seal Evil are also good abilities to have. Steal Accessory is good for thieves to be annoying and execute is a free and unavoidable anti-sandbag move that puts down enemies stuck in critical. And finally swapping out move+1 for move-hp up is the best move to make (no pun intended) because if/when your thief gets back up from being undead and the hp is low, flee activates since that's their innate ability can run far away while recovering hp and likely to get your thief out of critical status so it can attack again.

Those are my suggestions personally for you on the changes to make for your team.

FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: November 05, 2015, 05:14:54 PM »
For spears we could use Blood Spear. Works similar to blood sword with a WP of 8 or 9 if spears are going to be two hands. It would at least do slightly less damage than the Blood Sword because of the spear getting range. CT5Holy might have suggested a while back.

Javelin seems fine from what you suggested Gaignun.

I still think that the holy lance should proc holy or dia instead of holy breath because for me anyways I've never seen it go off more than twice after the attack. Cause the master guide said breath proc 1-2 times.

The other spears, partisan, mythril and spear should definitely be changed too. Maybe make them elemental spears fire/ice/lightning? Of course it can be without the elemental boosting if anyone is concerned that two handed spear with elemental boosting is too powerful because you can stack PA that way.

FFT Arena / Re: FFT Arena: Balance Discussion Thread
« on: November 05, 2015, 01:08:13 PM »
Question about katana being forced two hands? Does this mean that samurais will lose innate two hands then? And if they don't lose innate two hands, how will samurais benefit with katanas being now forced two hands. I agree it should no longer be dual wieldable. Two sword katanas aren't worth much besides from maybe two chirijiradens but that's about it

FFT Arena / Re: FFT Arena Stream day
« on: November 03, 2015, 06:21:21 PM »
If its going to be on a Tuesday I'll probably check it out during the latter half of the stream, thursday or friday I'll make it for the whole thing

FFT Arena / Re: Arena battle videos and discussion
« on: October 31, 2015, 09:36:39 PM »
If you go to pete's plugins I'm sure you'll find something. Google psx emulator sound plugins and it should be one of the first you'll see

FFT Arena / Re: 2015/10/30 - Memory Card Generator: 1.39c Teams Only
« on: October 31, 2015, 02:51:06 PM »
where is the settings tab on your mem card generator? I'm not finding it for some reason. The settings tab allows you to save mem cards in .gme

FFT Arena / Re: Arena battle videos and discussion
« on: October 31, 2015, 01:26:01 AM »

FFT Arena / Re: Arena battle videos and discussion
« on: October 30, 2015, 08:45:28 PM »

I'll comment on match 12 later

FFT Arena / Re: Arena battle videos and discussion
« on: October 30, 2015, 03:16:54 PM »
Serpentarius is always neutral compat in case you don't want to deal with RNG luck

FFT Arena / Re: Arena battle videos and discussion
« on: October 29, 2015, 05:14:29 PM »
Ahh my bad silentkaster. I'll keep that in mind next time

FFT Arena / Re: Arena battle videos and discussion
« on: October 29, 2015, 04:41:57 PM »

FFT Arena / Re: Arena battle videos and discussion
« on: October 28, 2015, 10:18:51 PM »
I checked with the importing, apparently ultima doesn't get imported automatically. I'm sorry about that dw. I did not realize that ultima wasn't tagged. I fixed it as of now

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