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Messages - Stretch

Pages: [1] 2 3 ... 11
1
FFT+ / Re: [Discussing: Knights] FFT Plus 1.02 upcoming changes
« on: December 07, 2012, 12:45:15 AM »
Just posting to reiterate that I love breaking equipment and leaving units naked. Please don't take my break skills away. :(

2
FFT+ / Re: [Discussing: Knights] FFT Plus 1.02 upcoming changes
« on: December 06, 2012, 12:28:48 AM »
Breaking equipment is one of my favorite tactics. It doesn't take long to get enough money or equipment that you need to steal tons of stuff. Breaking equipment is a fast, potentially ranged, permanent debuff. But giving the knight tankier skills instead would make more sense for them. Maybe move the breaks to the archer or lancer?

3
FFT+ / Re: [Discussing: Level Cap] FFT Plus 1.02 upcoming changes
« on: September 27, 2012, 05:03:05 PM »
I always loose focus and move on to other things trying to get a party up to 99 for the Deep Dungeon, so anything that removes some grind tedium is a good thing to me! This game has always been about thinking your way through, not just making your numbers go up.

4
FFT+ / Re: Monster givaway battles?
« on: September 01, 2012, 08:22:53 AM »
Opened and closed before I saw it, voting yes. Give away bottom tier monsters, and control the breeding aspect by giving away better poaching classes later in the game or in more difficult conditions.

5
FFT+ / Re: [Discussing: Level Cap] FFT Plus 1.02 upcoming changes
« on: August 18, 2012, 04:17:22 PM »
I've been listening to these songs for years, I don't really care about having ready access to any of them through the disc. But do what you want to.

6
FFT+ / Re: [Discussing: Level Cap] FFT Plus 1.02 upcoming changes
« on: August 06, 2012, 05:57:54 AM »
I like the Wiegraf into Folles idea.

Puns are a bad idea for the assassins, it trivializes their encounters by making them seem less serious. Celia and Lede are fine names, they sound like Ivalice hooker names, which makes sense since they're hanging around Elmdor all the time. He has to have a political excuse for them while still playing the part of a politician.

How about naming Izlude, Wilhelm? In honor of this: http://youtu.be/cdbYsoEasio :)

7
FFT+ / Re: [Discussing: Level Cap] FFT Plus 1.02 upcoming changes
« on: August 05, 2012, 03:12:25 PM »
Seria sounds too much like Syria, which isn't a nice thing to be reminded of nowadays.

Izlude to Tristan? If you aren't giving him a symbolic name, why choose one that's bland and modern? What about giving Izlude a name that pairs with Mellian.

Wiegraf sounds germanic and strong; Wiglif sounds like a tele-tubbie. Not every case of japanese r/l swapping is bad.

8
FFT+ / Re: [Discussing: Level Cap] FFT Plus 1.02 upcoming changes
« on: July 30, 2012, 08:57:05 PM »

- Undeads always come back 100% of the times

Wouldn't this make the Cursed Ring an awesome item? Inifinite reraise? let them rot to an item 50% of the time.

Quote

- Stolen & Broken Equipment can be bought back at the fur Shop V2.

Is this still horribly buggy, resulting in tons of duplicates of end game items?


9
FFT+ / Re: [Discussing: Level Cap] FFT Plus 1.02 upcoming changes
« on: July 27, 2012, 09:06:17 PM »
The Draw Outs should be scaled so that the ones you'd want to use most are the most expensive.  The most powerful ones are also the cheapest. Maybe, give the earth and lightning ones a status as well to compensate? Or just switch up some of the magic power numbers.

I like the swordskill changes. Making them more unique is a good idea.

Perfumes: in this day and age who cares if dudes wear perfume?

10
FFT+ / Re: [Discussing: Level Cap] FFT Plus 1.02 upcoming changes
« on: July 26, 2012, 06:27:15 AM »
Make the power to strengthen all elements unique to a sword like the Nagrarock, 1 WP, all elemental strike, all elemental boost. The other elemental boosting items are scattered throughout the equipments; make them common but weak equipment, or hard to get items. So all through the game, you can balance equipping things for an elemental attack boost, or for more HP or whatever.

11
FFT+ / Re: [Discussing: Level Cap] FFT Plus 1.02 upcoming changes
« on: July 26, 2012, 01:19:10 AM »
Why leave 108 gems the only magic boosting accessory? Give the other accessories some elemental boosts, so you can pick and choose what elements to boost balanced with what status protection you need. Make the item that provides boosts to every element harder to obtain.

Elemental defense could be built into the armor. Equips from chapter 3 onward could have an elemental resistance, and the best stuff could even block an element. Better equips could defend against multiple elements.

12
FFT+ / Re: [Discussing: Level Cap] FFT Plus 1.02 upcoming changes
« on: July 24, 2012, 04:16:15 AM »
Shouldn't the Rifle actually be a Shotgun due to the small range?

Also, if a weapon has range and is also two swordable, a non-ranged weapon can also hit at the Masamune's range. Deal with that consequence, or make the Masamune forced 2 hands to negate the issue.

13
FFT+ / Re: [Discussing: Level Cap] FFT Plus 1.02 upcoming changes
« on: July 23, 2012, 05:04:19 PM »
If you hate samurais then do get rid of them, call them Mystic Knights and have their job description mention their elemental attacks. I liked the idea of the katanas being the same power with different elements. In other patches and in vanilla, I always wanted broader elemental attack options; yeah the Coral Sword is good against squid demons, but you can't use a weak weapon for too long. If the draw out abilities also target teammates, you can use elemental absorbtion to heal while damaging, adding tactical usefulness.

Calling this idea bland and lazy is glossing over the fact that it would make a class that's unique and operates differently from other classes in this game. I believe the idea would work.

14
FFT+ / Re: [Discussing: Level Cap] FFT Plus 1.02 upcoming changes
« on: July 23, 2012, 04:52:46 PM »
The new sprites look great! My only suggestion is for the new Time Mage, the portrait looks weird. The face hole is too circular and gaping. I like the idea of evolving upon the Black Mage, though. If instead of a hood, the portrait was drawn as a low hat and a high collar, it wouldn't look so weird.

15
FFT+ / Re: [Discussing: Level Cap] FFT Plus 1.02 upcoming changes
« on: July 22, 2012, 06:57:15 PM »
Maybe give the Masamune more attack power in that case? Or make it a 3 panel long attack range so the sword as as stupidly long as it is in FF7.

16
FFT+ / Re: [Discussing: Level Cap] FFT Plus 1.02 upcoming changes
« on: July 22, 2012, 06:55:00 PM »
I like the idea of the samurai losing the clunky armor and getting robes, or just anything sleeker really.

17
FFT+ / Re: [Discussing: Level Cap] FFT Plus 1.02 upcoming changes
« on: July 22, 2012, 06:52:58 PM »
Give samurai equip change so the huge array of elemental katanas is simply an action away in the battle. They can adapt to the battles with all these elemental monsters and deal tons of elemental weapon attacks to monsters.

18
FFT+ / Re: [Discussing: Level Cap] FFT Plus 1.02 upcoming changes
« on: June 27, 2012, 07:20:55 PM »
How about instead of 100% damage split, they have their own 100% reaction abilities but twice the HP? Give them the HP to provide the same battle longevity that damage split has. They'd still punish you for attacking, but it mixes things up.

19
FFT+ / Re: [Discussing: Level Cap] FFT Plus 1.02 upcoming changes
« on: June 27, 2012, 05:29:27 PM »
If the Zodiacs all have Damage Split, will that overwrite their unique reaction abilities or will it be in addition to them?

20
FFT+ / Re: About DD and move finds...
« on: June 24, 2012, 06:53:00 PM »
It's a video game, there's no material incentive, only the incentive to play interesting battles. I like the idea Dome. So after you beat the game, it saves that progress and puts you back on the main map? I never knew that.

 I think moving some of the less powerful DD items into tricky spots to steal from in regular battles, but leaving the most powerful equipment in the DD as battle rewards/move-finds/steals. Or maybe have nerfed versions in the story maps and full powered versions in the DD?

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