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Messages - Twinees

Pages: [1] 2 3 ... 32
1
Spriting / Re: Zombie/Undead Knight
« on: July 09, 2018, 12:53:37 AM »
I prefer your first version of the portrait, the face shape is definitely better on that one. I kind of prefer the colours on the first too. I'd say the shaved side of his head is probably making it look like the mask, but that's just the character's design so I personally wouldn't worry too much. The mouth is better on the newest though! Gl

2
Glad it helped you, good luck with Fran and Guildenstern :)

3
The Lounge / Re: Map exploration...
« on: April 13, 2018, 01:20:05 PM »
I don't have much time so I can't properly reply at the moment. But first thing is that sprites use a different 16 colour palette in relation to the portrait. The sprites also use quite different colours, so start from there :)

4
The Lounge / Re: Map exploration...
« on: April 02, 2018, 04:35:17 PM »
Great, hope this helps convey a little bit about what I meant in my post. I didn't finish off a lot of it, left it rough in places, like the back of the neck and top of the head. The blue shoulder strap thing could probably be improved too as the last thing. Should be 16 colours still too. I'm keen to see whether you design a sprite to go along with it!




Quote from: Satchmo III
My intent was for the light to be more or less directly in front/above the face.
Yep, that's how it should be :)

Also I forgot to mention how much I like those 3D printed maps! They look really fucking cool. Great job. I'm really interested to see what else you work on! If you need any more help regarding pixel art things, let me know.

5
The Lounge / Re: Map exploration...
« on: April 02, 2018, 10:55:55 AM »
Quote from: Satchmo III
I read somewhere here that the game limits the portrait (and sprite) color palette to 16 so I followed that rule and sampled colors off of existing character portraits.
Perfect! That's definitely the best way to go, and it looks like you've chosen colours that match well too. Rule of thumb is that 99.5% of the colours you will need already exist in game and I'm glad you've adhered to that.

Quote from: Satchmo III
I assumed the background is one of the 16, but if it's not I could add one more color.
Correct, the background counts as one of the 16.

I'd like to offer some criticism and hopefully it helps. I think the helmet needs a little more shape and definition at points in terms of metal plating (the general outline of the helmet is really well shaped though). The concept art I looked up had dark lines like you've used towards the back of the helmet continue on the front too, so I think that would be a good way to start defining the shape of the metal more. The neck is pretty thick, it could probably be at least a tad smaller.
Would you like me to spend 10-15 mins doing some quick edits of the portrait to help you out? I'd rather ask permission first instead of simply going ahead and messing around with your art work :P

6
Spriting / Re: Official Sprite Request Section (Rarely fulfilled)
« on: February 26, 2018, 09:06:53 AM »
Quote
I've seen a battle sprite of Titan
Quote
Except you clearly did not understand what I meant with the Eidolons. You assumed I was refering to Lucavi size sprites, and I was not.

If you've seen a battle sprite of Titan then you know it is Lucavi sized (with a weird human sized head to make it fit in the sheet), therefore Nyzer was entirely correct for assuming that you were asking about Lucavi sized monsters. You need to 'clearly' state what you were asking for.

Why are you are still continuing this tirade? I reluctantly replied to your private messages (even after seeing you attempting to disrespect a friend in a previous post) in an undeniably helpful manner and I received a 'Yeah, I found it myself about 40 minutes ago'. Don't bloody toot your own horn. Just say, "thanks for helping me" and move on. The funny thing was that I replied to you at least a couple of hours before that, so you were just daft and didn't look at your private messages and therefore wasted your own time. Great job.

You obviously have your own set of problems to work out, mate. Good luck with that.

Quote
I clearly said dont be a sarcastic jerk
P.S. I wouldn't recommend using the word 'clearly' in that way. It can come off in a sarcastic/passive aggressive/rude way... which is what you are trying to avoid, right?

7
Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
« on: December 28, 2017, 06:07:52 AM »
i have to say i laughed pretty hard

partially at the concept partially at if I couldn't decide if that ballpark was too low or high

Probably on the high end of an estimate, considering the size of the sheet, the amount of frames and the complexity of the frames. Depends on the artist's hourly price too. The lowest I'd estimate is probably $800-900. So $800 - $1500 per sheet sounds about right to me... haha.

8
Spriting / Re: I made Ike, but I need help with the edits and colors.
« on: September 08, 2017, 03:41:29 PM »
This is a suggestion for both PigonMuffin123, as well as you Lionheart537; the diagonal views are the most important frames to get correct and should be priority. These angles are always viewed in game, therefore the side, front and back frames should be a second thought.
Also, its generally harder to get the diagonal frames to look the way you want them to. So if you are not happy with the outcome of the diagonal frames, you should probably rework it or think about other alternatives.

9
Spriting / Re: I made Ike, but I need help with the edits and colors.
« on: September 08, 2017, 07:39:37 AM »
Are you using the same colours for the sprite and portrait? They should not be shared at all. They need to be separate. 16 colours for the sprite, and 16 colours for the portrait.

10
Spriting / Re: I made Ike, but I need help with the edits and colors.
« on: September 07, 2017, 03:38:45 PM »
Definite improvements over the original sheet you posted. Colours are better too. The shoulder pad in particular is fairly messy and needs to be simplified.

Props to DarkShade's sprite "Fayt" because I used it as the base of the sprite.

Btw, the parts you are using from 'Fayt' are used from my sprite, Dart.

11
I can confirm that we already have decided the playable character roster, and both Laharl and Etna are not included in that list.

12
Spriting / Re: We need MOAR Monsters
« on: April 04, 2017, 02:46:11 PM »
Hey Conman, its looking okay but there are more noticeable issues with the new changes you've made. The legs (and also the butt) look very pillow shaded and look different in length now. Its easily noticeable due to the knees being nearly exactly level but the feet are the correct perspective. And the abs/his body look a little that way too, its too straight? Anyway, I hope that helps a little. And both palettes you've chosen look okay, I can't decide on which one looks better :)

13
Spriting / Re: Help with Custom Portraits
« on: December 21, 2016, 06:25:14 AM »
I should be able to help with some quick edits later, for now, the hair on at least McDohl needs more volume upwards. Currently, its giving the impression that he has a very small head. Look at some bald character portraits and see how tall their heads are, then look at some similar face angles to the male thief portrait that actually have hair. It might help you out a bit.
Good luck.

14
Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
« on: December 06, 2016, 12:37:23 PM »
we'll replace Snake with a poorly sprited Raiden.


15
Spriting / Re: Koruten's Sprites
« on: November 07, 2016, 09:45:58 AM »
Keep at it Koruten. If you keep working at it you'll improve, gotta start somewhere. Looking at other portraits should help with hair flow. With the sprite, most of it is readable which is great. The section between the forehead and hair is a little pixelated though. If you are enjoying making sprites, keep doing so! That's an important part also :).

16
Journey of the Five Ch.1 / Re: Can't wait :_:
« on: November 07, 2016, 03:18:01 AM »
Thanks Guru and KingUrameshi! Expect some more cool stuff in all forms in the Chapter 1 re-release and Chapter 2!

17
Journey of the Five Ch.1 / Re: Can't wait :_:
« on: November 06, 2016, 11:19:03 AM »

18
Hacking/Patching Tools / Re: ISO Manager v1.00b
« on: September 29, 2016, 09:20:31 AM »
Awesome stuff! Great work Xifanie!

19
Hacking/Patching Tools / Map Editor: Ganesha 0.72 Released - Now in Colour
« on: September 07, 2016, 02:48:43 PM »
Hey everyone. A couple of months ago I decided to have a look at the source code for Ganesha (original program made by Gomtuu) and see if I could fix any of the underlying problems, but mainly my goal was to add colour. Well, I finished that after a couple of days, and added a couple of new features. And now I'm finally uploading it after several requests.

Ganesha is now in COLOUR!

The only downside to the program now being in colour is the loading and import speed. Currently it will lag a fair bit, due to my dodgy implementation of code, however it was and still is the only way I can think of implementing it. But in the long run it saves much more time having to continuously import, or test ingame or with map2gl!



While I was there, I decided to implement some other functions as well.

Some of the new features in Ganesha 0.72:
  • Did I mention colour?
  • It is now possible to move the entire map in one button press (note: do not move into negative zones due to terrain values!). Simply press 'u' to open the menu
  • Rotate Face and Rotate about Vertex buttons in the polygon edit window
  • Fixed layout, per request
  • Added -20 and +20 buttons for the UV movement, per request


Well, I hope you like the new Ganesha. It was a lot of effort but definitely worth it! Enjoy  :cool:

Download link: https://www.dropbox.com/s/svrzun6ekhkkgux/ganesha-0.72.rar?dl=0

Installation instructions:
         Step 1: Follow all steps here: http://ffhacktics.com/smf/index.php?topic=10013.0
         Step 2: Unzip ganesha-0.72.rar
         Step 3: Copy the folder inside ganesha-0.72 called ganesha-0.6 (I did not change the name of this folder for a reason! Leave it as ganesha-0.6).
         Step 4: Paste it to the location of ganesha-0.6 (The normal location is most likely Program Files) and let it overwrite the files!

And done, you should be able to run Ganesha normally through the shortcut that was made during your initial installation (hence why we don't change the folder name ;))


Lastly a big thanks to Gomtuu for creating the vanilla program that I was able to slightly decipher and get something more out of it. All props to you!

20
Help! / Re: Need help with sprites.. I'm a noob..
« on: August 07, 2016, 11:57:07 AM »
FFT sprites use 16 colour palettes to determine how they appear ingame. Each row is each palette the sprite can use.

The first row of the palette is the 16 colour palette for the first sprite palette. The 9th row of the palette is the first 16 colour palette for the portrait. Your current set up won't work. That's why the bmp is all messed up when you inserted it. Have a look at the vanilla sprite palette for Ramza and tutorials on the forums please.

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