Please login or register.

Login with username, password and session length
Advanced search  


Do not use ePSXe (PC)! Instead use any other emulator. For the purposes of FFT, pSX works wonderfully well!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Twinees

Pages: [1] 2 3 ... 31
Spriting / Re: First attempt at spriting. Let me know what you think
« on: August 27, 2015, 05:06:41 AM »
Ranger Female      TYPE 1      Kagebunji / Concept by Twinees & Kagebunji

And then the portrait for Lightning is once again mine :P

There is nothing about JOT5 that I did not love. Exept when chapter 1 was over. Awaiting the re-release and chapter 2 with ever growing anticipation.

And I'd just like to quickly say that all the people working on JoT5, myself included, really love to see these type of comments because this is what keeps us going! And... it allows us to continuously smile (like Elric's portrait)!

Spriting / Re: First attempt at spriting. Let me know what you think
« on: August 22, 2015, 08:50:00 AM »
The colours look great, it should definitely fit well/blend in-game!

Still have to work out the kinks with the front diagonal view though. In my previous edit I mentioned that the head looked weird once I moved it, and I realise now it was because of the eye positioning on the head. If you move the eyes down by one pixel you'll have more head room which is a good thing (look at Delita and Orlandu for reference). Also, have a look at Rafa and Malak on how the eyes should look like there are small very minor differences which will get the angle looking better. Actually, take a look at a lot of different FFT sprite eyes and you'll see the differences between each, its good to learn :P

References are really important! I've said it before but you'll understand why after a while! They apply to all the few nitpicks coming up.

And then there are only a couple of small nitpicks left, like on the critical frame (crouching down) his eyes should be two pixels tall. Check both casting animation frames (no open mouth on one of the front views and the back views don't have hair updates like you've done with the other parts).

Otherwise cool! I'm seeing the improvement, good job.

Spriting / Re: Official Sprite Request Section (Rarely fulfilled)
« on: August 15, 2015, 11:40:31 AM »
I don't think so reversebustersword.

Spriting / Re: Official Sprite Request Section (Rarely fulfilled)
« on: August 14, 2015, 11:13:11 AM »
Here you go~

Spriting / Re: NEW SPRITE: Male Mystic Knight (updated as of 8/6)
« on: August 06, 2015, 12:17:02 PM »
Looks great, and you are definitely welcome! The sprite looks near finished now, I think maybe mess around with the purples a bit more and it'll be great!

Now onto the portrait haha! Back to me bitching about 'FFT colours are necessary routine', because its true.
Rule of thumb for FFT portraits in terms of palette:
      -Darkest colour should be #302828 (RGB: 48/40/40)
      -For human portraits there should be 7 skin tone colours + black/darkest colour.
      -Background colour and white of eye (sometimes not used for elderly aged people)
      -Then the remaining 6 should be the other colours you want for your palette

If you can't get enough colours, you have to use existing colours like browns from the skin to make things work, but its not easy. Get creative I guess! Good luck.

Spriting / Re: First attempt at spriting. Let me know what you think
« on: August 06, 2015, 04:45:47 AM »
Hey there, welcome to FFH.

First of all, your sprite for the most part looks okay but there are some small issues I'd like to point out. First of all, your palette will be an issue once you import it ingame, part of making sprites for FFT is getting them to match which isn't easy. But changing the palette so it matches is a good step in making them fit. So grab some colours from existing sprites (not ones from the forums, those already in the in the .iso file) and hopefully that will help. Keep in mind that the darkest colour/the black should pretty much always be either #282820 or #282828 (or RGB values of 40/40/32 & 40/40/40 respectively) although very rarely these values can be slightly different depending on the sprite.

I've also noticed that the sprite's head on the front diagonal view is slightly misaligned which is making him look up slightly. One of the easiest ways to check if a sprite is correctly aligned is using the arms/hands. So I quickly made this to show you what I mean:

I used the small colour for the eye, and the black dot that is noticeable on most FFT sprite hands to determine the correct positioning. Your head was 8pixels and 14pixels away from the black dot whereas the original cloud sprite was 7 and 12px. After doing this though, its made the sprite look slightly weird, like it's head doesn't sit right or the angle is a bit off! That's why its so important to start with the correct positioning as you begin pixelling, especially if you are doing something very custom like you are.

Other than those things though, the rest is pretty good! You made some good choices for the bases of the sprite, well done!

The portrait is indeed mine, but I am slightly confused about some of the edits you made to it. Some of the edits and colours are a bit strange, particularly the saturated red and the slightly separated skin tones sometimes. From what I'm guessing, the edits seem like they were intended for use with multiple palettes. However, you should focus on one palette for Basch in my opinion.

Anyway, I hope this helped somewhat. I may have come across too harsh maybe, but it's necessary and important to get the basics right!

Spriting / Re: NEW SPRITE: Male Mystic Knight (updated as of 8/2)
« on: August 03, 2015, 05:47:20 AM »
Hey. Glad to see you still working hard at it after my suggestions.

Good choices with using the colours from Ramza and Rafa.

The reason for why the sprite looks so odd when you make the darkest colour the one I suggested, is due to the other colours you are using (also the colour you are using [at least this is what photoshop is telling me] is #1c1c14, which is a little bit darker than #282820 [unless the colours got messed around with during resizing/uploading?]).
Also the original male knight used 4 colours for the cape, it looks like the darkest white/grey from the original has been replaced with the darkest colour from your palette so there's more black area. (You are currently using 14 colours in your palette, so 2 are unused. You could revert back to the original male knight cape and use 4 whites/greys instead of your current 3. However, this would require a lot more editing unfortunately!)

But forewarning for your next sprite, your darkest colour should either be #282828 or #282820.

But what you've got there already looks pretty damn good, great job.

Spriting / Re: NEW SPRITE: Male Mystic Knight (updated as of 7/20)
« on: August 02, 2015, 04:31:47 PM »
Hi there. Sorry for not posting earlier but I don't hang around in the forums much anymore.

First off, great job! The sprite itself looks pretty darn good, and you've done a great job with the turban. The suggested palettes you have are okay. The primary colour you are using, for the cloak and turban, (for all the palettes) look perfectly fine. However I'm not liking the other colours.
For example your first palette:
          - Whites are good
          - Darkest colour should be #282820
And then the rest of the colours for that first palette are a bit too saturated. Definitely grab some colours from existing FFT sprites for those others.

For the portrait its looking pretty good, but there are a couple of things I would like to point out. First of all, you have some white right next to his right (on our left) eye which should not be there. If you have a look at all the other FFT portraits you will also see that they don't have that. Secondly stick with FFT colours for the skin colours in particular, although it may not look it, it is fairly necessary to keep the skin colour the same (most skin palettes are pretty similar in FFT) so it matches in game! But what you've done there is pretty good. I'll make a quick edit to the portrait to show what I mean and some other stuff. But I'm very impressed, I wouldn't have been able to do something to this standard when I first joined this site

Sorry, when I start editing I get carried away! I fixed some of the things I mentioned like the colours and what not and messed around with the turban a little bit. Hope I helped at least somewhat. Go ahead and change the gem colours back to purple though, the blues I used were purely there because I liked the colours. Also I find it handy to always work in the 32x48 canvas size so I can use all the space effectively! Good luck!

Spriting / Re: Luiakyn's(Omnir's) Sprites
« on: September 12, 2014, 02:56:34 AM »
Great job Luiakyn, I love how each is very very unique compared to others. Gotta admit, the Lucavi for Sagittarian is definitely my favourite.

There still needs to be a little bit of clean up on all of them, but I'm glad you have concepts down for them all :).

Good luck

Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: May 06, 2014, 02:35:01 PM »
Great job seushiro, keep it up. Just do those things Kage has suggested and you should be golden.

(Oh by the way, the Edea sprite concept I made uses the female squire legs)

Spriting / Re: Luiakyn's(Omnir's) Sprites
« on: May 06, 2014, 08:54:12 AM »
Yeah I definitely agree about humanizing him. All of the lucavi look like a mix of beast and human (which I assume comes from the idea of the lucavi taking a humans body). Good idea.

Spriting / Re: Choto's maybe sprites
« on: April 23, 2014, 08:10:48 AM »
Great job Choto. It's awesome to see that you finished this, Umaro is a great character and you've done a great job. When I'm feeling up to it next I'll have a look through the sprite and tell you some more things about it or I can fix some things that look a bit odd if you want.

I used Jimmy's outlines and came up with this. It still needs a bit of polish but hopefully that helps you out Choto. Its pretty minimal with the colour usage, I think 12 so you can really do anything you want with it :P.

Don't doubt yourself Jimmy, you're a great pixel artist.

Spriting / Re: Kagebunji's sprites- Moving on...
« on: April 21, 2014, 03:28:03 PM »
Haha good. Viva la revelution!

Spriting / Re: Kagebunji's sprites- Moving on...
« on: April 21, 2014, 02:59:39 PM »
Do not copy the eye over, the eyes are perfectly fine as they are. They should not be as you have done them on the sprite on the left, never is it done anywhere like that on a FFT sprite. The fad of the double eye colour started a long time ago and I put a stop to it :P. Never shall it return!!! Seushiro, go back and fix all your sprites with eyes like that haha.

Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: April 21, 2014, 12:39:36 PM »
I will make some edits to the Hero of Light shortly and edit this post to show you some places that could do with some clean up :).

I much prefer Jimmy's original colours for Squall, the current are a bit too saturated in my opinion.

Haha, got to it before you could Jimmy :P. Hopefully this is some help for the Reno portrait.

Spriting / Re: Kagebunji's sprites- Moving on...
« on: April 21, 2014, 10:48:43 AM »
Both versions look great though I really can't decide which I like better.
Instead of squeezing the palette you could alternatively just get rid of the highlight altogether, it should look fine. Though that decision is up to you :P.

Spriting / Re: Choto's maybe sprites
« on: April 19, 2014, 01:56:18 PM »
Haha awesome stuff. Just maybe watch out for some frames where his is getting chopped off (I'm not sure if you'll be able to fix that due to size constraints though)
I'm not a big fan of the purple following the grey though, but its great that you are shading with a good amount of colours so you can swap palettes at any time (good thinking :D).

Spriting / Re: Seushiro's Sprites... Redoing some sprites
« on: April 16, 2014, 03:44:20 PM »
It's great to see you come up with so many new things to look at. I'm really liking your Goku sprite the most out of all of these so far.
If you are struggling with Genesis's hair, just start all over from scratch and begin his hair anew. Its sometimes best to try again using a different base. You've got the Dante sheet right there, why not use his hair as base? :)

Bravely Default characters: Watch out with some of your placement of feet, hand and head positions. Its quite important to make sure that each has the right proportion to each other and such. This is most noticeable on Edea, she looks quite hunched over (this is the same for Yuna)!

Chocobo: It looks rather... robotic. Considering the only real piece of robot technology in FFT is Worker 8, maybe look at some knights armour from medieval ages and try to base the armour on that instead. And keep an eye on your shading particularly for this, if you compare the original chocobo to your current, the lighting on the armour should be very different.

Great start with all of them though, interested to see more :)

Pages: [1] 2 3 ... 31