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Messages - Orlandu

Pages: [1] 2 3 4
Help! / Re: Changing Ramza's starting job
« on: August 25, 2010, 05:23:03 AM »
^nah, it's not possible to unlock jobs for ramza (with entd at least?)... i just remembered that i once tried making ramza already unlocked mime from the beginning, both entd 183 and 188 iirc, but it's not working, only squire and chemist unlocked as usual.

and i've also been looking for some ways to change ramza brave and faith but to no avail...

Help! / Re: Changing Ramza's starting job
« on: August 19, 2010, 02:21:36 AM »
did you want ramza to "become" a monk as his main class, or ramza to have "unlocked" monk from the beginning?

1st option: you have to edit his job and his skillset from fftpatcher, iirc skillset 18 19 and 1A belong to ramza chapter1,2-3, and 4.

2nd option: just like philsov said

Quote from: "philsov"

entd tab.

number 188.

select ramza and find the "job unlocked" or something field (choose Monk).

Help! /
« on: December 11, 2009, 02:33:33 AM »
it's possible, but it'll confuse you since 1.3 changed a lot of skills...

dont't bother with those weird sprites as long as those are not causing any crash.

Help! /
« on: December 07, 2009, 01:28:25 AM »
weird sprite graphics in ability menus?

what's that mean? screenshot?

Help! /
« on: December 07, 2009, 01:14:37 AM »
did you change the elemental skillset (geomancer skillset) or another skillset that belong to another job? if you did, why don't you try edit the geomancer skillset now, see if it worked.
it should be fine.. i guess. but i dunno, some ppl say generics are glitchy..

Help! /
« on: December 07, 2009, 01:10:20 AM »
some (if not all) of that job you want, already discussed somewhere.. some in mercenary project, some at the other projects... you should take a look at them...

and there's also a topic for job proposal/discussion Here~

Help! /
« on: December 04, 2009, 08:26:15 AM »
i know that feeling.. at first i thought it's fine for them to looked according to their previous sprite (not the new one), but the ramza sprite on the battle lineup screen is annoying.

well, after all that trouble following the guide.. i manage to change their sprite to the right ones, but still have problem with pallete... so their sprite colors at formation/battle lineup are messed up. If you succeed in your attempt to change them perfectly, you should make a new guide for beginners :)

The Lounge /
« on: December 03, 2009, 01:44:51 AM »
Aire Tam Storm or whatever it's called is based on the amount of materia the character has equipped.
To beat the emerald weapon
His final attack deals 1111 damage X number of materia equipped
So, equip less than 9 materia and you will do fine

wait.. i never know that =(

voted VII

Archives /
« on: December 03, 2009, 01:35:06 AM »
the male looked awesome.. but the female.. i don't know what's she looked like.. a nun maybe?

i didn't like her front chest, and her veil.. the portrait is fine..
just my 2 cents :)

Help! /
« on: December 03, 2009, 01:18:11 AM »
in cid's guide, look for "Editing the UNIT.BIN and WLDFACE.BIN".
starting that point is the guide to make your sprite appear correctly on formation and battle lineup.

the portrait are already included in there. the WLDFACE.BIN one if i'm not wrong.

and yes, the guide is quite old... so it'll be better if somebody make a newer guide and more user friendly =P

Help! /
« on: December 03, 2009, 01:08:11 AM »
i don't know about lioneditor nor psp version. All i know you can modify/change whatever job you want for aerith with fftpatcher.

just use those guest unit just like aquablack mentioned above (delita/algus/ovelia/agrias) or maybe barinten/balmafula. and modify their skillset to your liking.

about changing the name, you can use the one mentioned in "making your own unique char in 15 step"?
OR you can just use FFTorgASM, and just check the box that enable to change human name in the fur shop. (i prefer this one)

on second thought... when i think about it.. it seemed like aerith name already existed in the fftpatcher unit's name.. so you can just use any guest sprite, give her a job, and set her name to aerith.. then change the wldface.bin and evtchr.bin? cmiiw

The Lounge /
« on: December 02, 2009, 06:44:48 AM »
how do you beat emerald weapon without final attack? (and KoTR) Since i didn't use any guide to beat those weapons, i don't know if there're any other way to defeat emerald without final attack...

Ruby.. i think still possible.

Old Project Ideas /
« on: December 02, 2009, 06:35:36 AM »

i believe no.

well, the only thing i've tried is using cursed ring together with ribbon, and the zombie status is still there.
i believe same thing will happen with stone gun. i guess prevent only works for future status change.

about berserker.. rather than thinking so hard to give berserk status, why not just give him(or her?) innate attack up and blind?

The Lounge /
« on: December 02, 2009, 01:17:49 AM »
1. FFT
3. FF VI
4. FF IX

Old Project Ideas /
« on: December 01, 2009, 05:48:15 AM »
i disagree with lancer/dragoon having breath attack... it's just not right.

it would be nice if they have an instant skill that could pierce 2 enemies at the same time (or maybe 3), yea just like holy explosion/earth slash but only 2-3 range and deal a slightly more damage than normal attack, without mp cost.

Archives /
« on: December 01, 2009, 01:41:53 AM »
she's too pretty to become a generic job =P

i think those sprite isn't right for luck conjurer.. more like heavy weight (armor user), not lightweight (cloth, robes)

Old Project Ideas /
« on: December 01, 2009, 01:13:56 AM »
but.. aren't the skills too overpowered? start a battle with protect & shell, haste & transparent & float, then reraise :)

Old Project Ideas /
« on: November 27, 2009, 04:36:24 PM »
well.. mystic knight skills are somehow identical with parivir's.. without the status inflicting effetct of course.. i kinda like to have parivir in my fft..

how do you do it philsov? i mean, let's say making an fire strike using a normal sword swing, but having burn effect. just edit the abilities on the fftpatcher is enough?

Old Project Ideas /
« on: November 25, 2009, 03:55:03 AM »
Quote from: "SilvasRuin"
I definitely recommend it has fairly good hp modifiers at least.  I'm not sure how to justify giving it enough MA to be damaging and still pack enough punch in PA to make melee attacking a reasonable choice.  

i think you should choose between higher HPM and MA, or PA and MA... because if blue mage excel in HPM, PA, MA...  :gay:

Help! /
« on: November 25, 2009, 03:49:06 AM »

first thing first... download the FFTpatcher

tinker with it for a while, you should be able to modify a job easily.. as long as you're not asking to add new job the the job wheel...

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