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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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Messages - ruwin

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Works in Progress / Re: FFT: What Should Have Been
« on: September 10, 2016, 11:48:11 PM »
I'll be checking this one out. Good luck with this project!

Works in Progress / Re: FFT type-R
« on: June 08, 2011, 05:06:14 PM »
you've found a graphics glitch! thanks! ill address this immediately. could you tell me which battles it takes place in?

the archer class is mostly a composite of other peoples' ideas for the archer class, as well as a couple skills from FFTA. thanks again!

Works in Progress / Re: FFT type-R
« on: April 04, 2011, 08:24:10 PM »
oh kool, sheesh released patches?!
...huh? yes, i have released patches, the download link is on the bottom of the first post...

Works in Progress / Re: FFT type-R
« on: April 02, 2011, 02:53:57 PM »
-Update history-

4/2/11 - v1.01
Fixed garbled personal character quotes on the formation screen
Fixed Magic Missile's range and evadability issues
Corrected a few spell quote issues

4/3/11 - v1.02
Nerfed the archer in the Sand Rat's Sietch fight
Milleuda II accessory slot error fixed
Increased Invitation's success rate (it's still lower than vanilla's)
Fixed Panic Shot and Accelerate's JP costs
Due to a sprite glitch, the Dorter II battle has been changed

4/6/11 - v1.03
Changed Beso Toxico animation
Fixed Cloud's RSM
Increased Knight's speed multiplier slightly

10/25/12 - v1.04
Nerfed Backdraft

08/12/15 - v1.05
Changed Ladd back to a mostly-normal Squire, similar to Delita Ch.1
Changed Diabolist to Dark Knight

9/6/16 - v1.1
Removed Magic Missile, changed Black Mage's skillset back to normal
Nerfed quite a few monsters, redid a lot of fights
Buffed Sword Skills (they're mostly back to normal, but not quite)
Redid Zodiac Demons fights, made them very similar to their appearances in Final Fantasy XII
Changed a ton of items in later chapters to pay homage to a previous game I've worked on

The Lounge / Re: FFH Community Picture Gallery
« on: April 01, 2011, 05:15:51 AM »

The Lounge / Re: FFH Community Picture Gallery
« on: April 01, 2011, 03:22:48 AM »

Works in Progress / FFT type-R
« on: April 01, 2011, 12:50:19 AM »
This is a complete FFT romhack I made a few years ago. I based it on 1.3, but made quite a few changes, as well as using Cheetah's FFT:Complete retranslated script. There have been so many changes that it's impossible to list them all, but here, I'll try:

This is a completed project.

FFT: Complete / Re: Testers Report: Script
« on: March 19, 2011, 10:34:09 PM »
before the beginning of the battle with Hashmal, Vormav/Folmarv's lines are untranslated. other than that, i played the game through and found no inconsistencies with the PSP version's script.

Spam / Re: post count +1
« on: March 16, 2011, 09:02:52 AM »
lol it doesnt work? awesome

Spam / post count +1
« on: March 15, 2011, 01:33:07 PM »

PSX FFT Hacking / Re: lvlsim 0.9.1
« on: March 10, 2011, 02:35:41 AM »
oh wow. thanks so much for this program!

FFT: Complete / Re: FFT: Complete Main Info thread
« on: March 04, 2011, 10:06:47 AM »
thank you so much for making this. i tip my hat to you.

War of the Lions Hacking /
« on: June 28, 2009, 08:45:53 AM »
WOTL script is way better imo. I had no problems understanding anything that was written. The game felt much more epic when presented in such a grandiose manner.

Mercenaries /
« on: June 28, 2009, 08:37:01 AM »
I am thoroughly impressed by the level of detail in the storyline, class system and... well... everything in this hack. It's as if FFT has transformed entirely. I will refrain from downloading any demos until the full game is released, as I am far too impatient once given a taste of what's to come, but this is a seriously ambitious project and I applaud you.

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