Final Fantasy Hacktics

Projects => Completed Patches => Journey of the Five Ch.1 => Topic started by: Elric on August 20, 2013, 10:52:12 PM

Title: Chapter 2 Progress Log
Post by: Elric on August 20, 2013, 10:52:12 PM
CHAPTER 2 MARKS SNEAK PEEK EVENT VIDEOS


Posting these in an attempt to drum up some spriting power. I have thousands of fans, so hopefully one
or two of them have some artistic ability and some time to spare.

Thank you for your continued Support. -Elric






NEWS:

First off I wanna say sorry everyone, I know I'm freakin horrible about updating as often as I should, it's just one of
those things... Kinda like flossing, you know you should, but goddammit, why? lol. Anyway. I have some things I'd like
to mention and I've also updated the THINGS log down below.

First thing to note is that Durbs has been learning to event for the last few months, and has put out at least 11 events
for Chapter 2 so far. This has been a huge help toward our goal of finishing Chapter 2. Way to chicken-up, Durbs!

Secondly, some of you may already know this as I've mentioned it in another thread, but originally we setup Marks using
Rumors. However, this never really seemed right because there is no Yes/No option or anything in that. Pride has made
a new ASM for Jot5 to change how Propositions work, which will be the new Marks system.

The downfall is that due to this change, you will be required to play through Chapter 1 again upon the Chapter 2 release.
However to help makeup for this oversight we will be adding several more marks to Chapter 1 (3 I think?) We will also be
changing the JP formula a bit as this has been mentioned many times by fans as something that just made the game a bit
too hard.

We will also be changing the end battle of Chapter 1 and giving it some additional content due to fan request.
See my post here (http://ffhacktics.com/smf/index.php?topic=10430.msg198348#msg198348) to find out what those changes will be.

Lastly, as always, I/we just want to thank all of you out there, not only for your patience, but also for your feedback!
We make this game for people to enjoy, and while it may be impossible to please everyone, we do TRY to give our fans
something close to what they want. I mean if the game isn't enjoyable, then whats the point right?

Lastly...er, Durbs, Raven and myself will be setting some time asside soon  to finalizing the plot of Chapter 3 so that the
scripts can be written and prepared to be made into events. So yeah, there is that too!

THINGS   PROGRESS ON THINGS
Story Events       65/73
Marks        13/17
Misc Events        3/6
Worldmap        100%
EVTCHR        100% (?)
ATTACK       100%
Sprites        8/10
ASMs        3/4
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: DaTruthDT on August 21, 2013, 04:26:31 AM
Excellent.

Looking forward to it already.
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: kyozo22 on August 21, 2013, 05:22:34 AM
 Awesome! Can't wait for this one man. Going to have to get my finger outta my arse and get everyones Animist up to scratch! Just trying to figure how AND, if possible keep my average level at 6/7 before entering that last series of fights for Chapter 1 End. Hrrmmm... :twisted:
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: Elric on September 25, 2013, 09:59:35 PM
(http://i42.tinypic.com/2drtoo5.png)
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: kyozo22 on September 25, 2013, 11:09:46 PM
XD That's brilliant.

Moar. Give me more... :P
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: Elric on October 08, 2013, 04:13:47 AM
(http://i42.tinypic.com/30i9lw3.jpg)
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: Dome on October 08, 2013, 07:18:35 AM
Blodshed and dead people
Awesome
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: kyozo22 on October 08, 2013, 08:21:37 AM
Within the context of FFT? Yeah. IRL? Not so much... :P

Anyway, massacre at Zeltennia, I believe? Looks like Romar and Tesyna's Syndicate are stepping up their plans... Or it's ANOTHER Sephiroth massacre, but that's kinda in danger of being overdone if not managed well (which I'm sure it will be, btw)

Keep up the good work, looking great.

(Im afraid all I can do to help the team is fanboy atm. Hope that's enough.) ;)
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: Elric on October 09, 2013, 01:51:59 AM
LOL no worries, it's nothing in danger of being overdone.

I figured, since I'm not releasing any Ch2 videos yet, I would just add some random pix from events as I'm working on them.
I think the 2 pictures above where something like 4 or 5 events apart. So, progress!
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: skiploom188 on October 23, 2013, 03:54:29 AM
Great! Can't wait for this, I so wanna use Link's Whirlwind Blade right now (swing! swing! boom boom boom!).

Everything is fresh and new in this patch. From the story, battles, etc. Which is why this patch is epic. Everything is uncertain again! I can no longer anticipate what to equip anymore! Now I will keep seeing the game over screen again and again! Yes...
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: Elric on October 26, 2013, 02:14:22 AM
Thank you Skiploom, I will update this thread in a few days, a lot has gotten done :P
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: Elric on October 31, 2013, 01:14:26 AM
Unfinished and completely out of context, but, still awesome.

Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: kyozo22 on October 31, 2013, 02:51:45 AM
Aha! Cloaked Stranger revealed!

...Or Jot5's answer to vanilla Orlandu? :P
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: Elric on October 31, 2013, 04:20:52 AM
Hahaha, no to all of those things :P
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: kyozo22 on October 31, 2013, 06:05:22 PM
Oh, I see. He's the Big Bad Guy that wants the multiverse to himself for powah!? :D
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: Elric on October 31, 2013, 06:32:45 PM
Oh, I see. He's the Big Bad Guy that wants the multiverse to himself for powah!? :D

Haha not nearly that relevent
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: Elric on November 04, 2013, 10:41:14 PM
Updated OP with current progress
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: sasapinjic on November 06, 2013, 11:17:40 AM
i cant wait to see this finished , great work there !  :cool:
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: Elric on November 06, 2013, 08:38:51 PM
Glad you are enjoying it, we will have Ch2 out sometime in first quarter 2014 (Or at least that's my projection)
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: Vulmen on November 15, 2013, 05:11:09 AM
Sweet. :) Thanks for all the updates. I keep checking back, looking forward to when this comes out. Though, maybe I should replay Ch 1 beforehand for a refresher :cool:
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: Zero on November 15, 2013, 09:00:01 AM
Thanks for the awesome game. Looking forward for Chapter 2.
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: Elric on November 15, 2013, 05:15:24 PM
Thanks guys! Glad you are enjoying it so much!
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: Elric on January 29, 2014, 07:34:14 PM
I just wanted to update here to let everyone know this project is still in good standing.

Since we do and discuss nearly everything in our Team IRC Channel, I often forget to
fill in the rest of the world.

Progress is still being done, Kagebunji finished one of the last EVTCHR sheets we need,
and Kokojo recently finished a new map we are adding to something special for Ch2.

Event wise, there is still a bit to be done, but nothing staggering, and no where near as
much as what is already done. Personally I took a break for a couple weeks from eventing
so that we could produce and release a base mod I wanted to do for a while called
Final Fantasy Tactics - The Lion War (http://ffhacktics.com/smf/index.php?topic=10179.0). We are nearly done with this mod at this point, and
once we work out the last few kinks and release it to the public, I'll be back to making
events for Jot5 that same day :)

Thank you all again for your patience. I know stuff like this takes a long time, but some-
times that's the price we have to pay for Quality AND Quantity.
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: Dome on January 29, 2014, 08:21:41 PM
We love you guys
Really
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: Germ on January 30, 2014, 12:39:23 AM
AWESOME!! Cant wait for more news!!
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: TigerBlade on February 04, 2014, 03:49:22 PM
I can't tell you how incredibly excited I am for this next Chapter.  Tactics is my #1 all-time favorite game, and this version you have made makes the other "sequels" (FFTA 1-2, really?) pale in comparison... Keep up the good work and please keep us informed!  I check in a lot with great anticipation!
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: Germ on February 06, 2014, 12:30:38 AM
Do you think chapter 2 will be longer than chapter 1 or do you not know at this point? It seemed to me that the chapters in vanilla varied in length but i was wondering if this would be the case in Jot5 as well. Anyways ,can't wait for more news and I plan to play the Lion War mod to pass the time while waiting for chapter 2!!!
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: Elric on February 06, 2014, 12:45:32 AM
Chapter 2 has more events, and bonus stuff than Chapter 1 did :P
It should take a bit longer to get thru than Chapter 1 did.

Hope that's the answer you were looking for
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: Germ on February 06, 2014, 01:40:31 AM
Yea thats sounds good to me.I honestly just can't wait to find out what happens next lol.
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: Elric on February 06, 2014, 02:31:17 AM
Shit hits the fan, basically. Lol

Thank you for the interest, it helps a lot with motivation
I'll make another update soon.
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: Jumza on February 06, 2014, 02:58:15 AM
Shit hits the fan, basically. Lol

Despite the fact that fans have not been really used in that period of time in Ivalice except perhaps by engineers like Mustadio, and you never see the characters go to the bathroom (thank god).

Chapter 2 is going to be a lot of fun though, expect to see lots of cool stuff :)
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: Germ on February 06, 2014, 03:31:38 AM
Sounds great guys,I honestly couldn't be any more hyped for the next chapter.
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: DaTruthDT on February 06, 2014, 04:33:32 PM
I can't wait for the next Chapter to be released. It's gonna be epic!!!
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: silentkaster on February 16, 2014, 10:36:11 PM
Yeah...loved Ch.1. Can't wait for the next one :)

Good job with this mod!
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: Selius on February 24, 2014, 01:06:06 PM
are you making changes to chapter 1 that we need to play through it again when chap 2 comes out?
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: Angel on February 24, 2014, 01:41:30 PM
Chapter 1 will likely only get fixes from this point; script error fixes, sprite touch ups, and whatever random bugs need fixing. There definitely won't be anything to make you need to play through it again, but it will continue to be polished in the future.
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: Germ on March 05, 2014, 04:07:38 AM
An update soon perhaps? :)
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: Elric on March 05, 2014, 12:38:50 PM
Still workin on it lol, working on some marks stuff now. Only about 10 story events
and 15 marks left to go.

I also will be doing some touchups to chapter1 but nothin that'll actually require you
to play through Chapter 1 again.
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: sotoosapi on March 20, 2014, 05:47:47 AM
this game harder than fft zodiac brave :|
i love it very much!!
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: Elric on March 23, 2014, 07:17:14 AM
STORYLINE EVENTS COMPLETED:     50/74

MARK EVENTS COMPLETED:     4/15

OTHER MISC EVENTS COMPLETED:     0/6

Currently working on getting some of the marks out of the way. A lot of the remaining 24 storyline events
are short enough that I can make several in one day. Those are just waiting on a map hack for a new map
we have for Chapter 2.

I've started scripting the marks and made several of them already. I plan to make another 3 or 4 of them
during the coming week.

The other 6 events aren't very long either and more like what you can see in the Bravestory in Chapter 1.

I'll probably find some sort of interesting screenshot to post sometime soon or something.

As I've been saying for what seems like forever now, we thank you all for your patience!
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: kyozo22 on March 23, 2014, 08:27:10 AM
That's sounding great.

I'm sure I can speak for all of us when I say that we'll be more than happy to wait! :D
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: Selius on March 29, 2014, 12:06:50 PM
well, it took me forever but i finally figured out a strat to beat chap 1 final boss

talk about sandbagging. that battle was stupid.

i hope it doesn't get any harder than this. can't wait for more though :p
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: Mudvayne on March 30, 2014, 03:42:13 PM
While I do lurk more than I post, I am very excited about this. Absolutely loved ch.1 and am super excited to see that ch.2 has made such great progress.

Can't wait till it's released!  :mrgreen:
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: skiploom188 on April 21, 2014, 02:41:30 AM
It's been a couple of months already, but I'm still hyped!

I shall wait for the download link to appear soon...
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: Elric on April 23, 2014, 09:12:47 AM
Xifanie gave me the final ppf for the custom maps, so I can finish the rest of the storyline events now,
as well as some more marks. Should be another progress report soon,  as well as another screenshot
or two.
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: Elric on April 24, 2014, 01:49:17 AM
It's been a looooong time since I've given anyone outside the team anything to look at, and for Chapter 2, I've yet to release
any videos to the public, but since I enjoyed making this mark so much, I thought I would share it with all of you.

There isn't really any spoilers other than the fact that you'll know what one of the marks will be, though, not when or where
it'll unlock.

Enjoy~


EDIT: Yes, there is a typo.  "To bad no one" should be "Too bad no one" (thanks Toshiko)
This has been addressed already in the event.txt however, so it'll be fixed for whenever we
release.

Also apology's for my slow laptop recording speed, which is why the music is sped up in the video among other things.
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: Durbs on April 25, 2014, 03:52:31 AM
Yarr.
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: kyozo22 on April 26, 2014, 05:46:59 AM
Ok, awesome event, very cool map etc. I have one issue:

It's making me want to play "Vandal Hearts" again. I only just completed it last fucking month. :( Grr... :P

As always, looking forward to further developments. :D
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: Elric on April 26, 2014, 06:58:17 AM
Well, being that Vandal~Hearts was the inspiration for this map and mark, I would say we did quite well then :P
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: kyozo22 on April 26, 2014, 08:28:01 AM
I knew it, I fucking KNEW it! As soon as I saw those ships I thought "Elric, you beautiful bastard!" :P

Definitely the sign of a good event - wanting to play the original game. :)
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: Elric on April 26, 2014, 07:22:48 PM
Haha, thank you.

However, there is no custom music in this event, there will be some custom music in Chapter 2 though.
The maps however, are custom.
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: sasapinjic on April 28, 2014, 01:58:41 PM
Yeah , it remind me to Vandal Hearts to  , looks great BTW   :cool:
Title: Re: Chapter 2 Progress Log (SPOILER FREE)
Post by: Elric on May 02, 2014, 09:23:16 AM
EDIT: OP HAS BEEN UPDATED WITH CURRENT PROGRESS
Title: Re: Chapter 2 Progress Log (UPDATED 5-2-14)
Post by: DaTruthDT on May 05, 2014, 10:39:02 PM
The new map looks fantastic. Can't wait!!!!
Title: Re: Chapter 2 Progress Log (UPDATED 5-2-14)
Post by: Elric on May 06, 2014, 08:53:10 AM
Ill be updating at OP again in a few days, as a lot of events have been
completed in the last few days.

DaTruthDT, thank you! I can't wait until we can get this finished so I can
watch your LP!  :mrgreen:
Title: Re: Chapter 2 Progress Log (UPDATED 5-15-14)
Post by: skiploom188 on May 16, 2014, 02:47:33 AM
Almost there boys!

Just to let you know Elric, I said to myself that I will only get back to FFT when Jot5 Chapter 2 is out. In other words, if any patch would make my wanna play FFT again, it's this patch.

Keep it up sir :))))
Title: Re: Chapter 2 Progress Log (UPDATED 5-15-14)
Post by: MarkHeiral on May 29, 2014, 09:03:19 AM
hey just finished chapter 1 very awesome game got pretty frustrated with it but thats because the battles were tough, so i was wondering how it would pick up in chapter 2 will all my stats move over to chapter two?
Title: Re: Chapter 2 Progress Log (UPDATED 5-15-14)
Post by: Angel on May 29, 2014, 10:29:34 AM
Yes, but... you will need to play through Chapter 1 again when the new version is released.
Title: Re: Chapter 2 Progress Log (UPDATED 5-15-14)
Post by: Elric on May 29, 2014, 06:59:09 PM
Almost there boys!

Just to let you know Elric, I said to myself that I will only get back to FFT when Jot5 Chapter 2 is out. In other words, if any patch would make my wanna play FFT again, it's this patch.

Keep it up sir :))))

I thank you for that, fans have no idea of the awesome feels we get when seeing comments like this. I'm glad you were able to
get so much enjoyment out of our little patch :)  If you liked Chapter 1, you'll LOVE Chapter 2  (at least I sure hope so :P)

hey just finished chapter 1 very awesome game got pretty frustrated with it but that's because the battles were tough, so i was wondering how it would pick up in chapter 2 will all my stats move over to chapter two?

Glad you enjoyed it :) (clarification on question below)

Yes, but... you will need to play through Chapter 1 again when the new version is released.

I'll go ahead and clarify on this here, since I haven't yet in this thread. (I'll update the OP too)

Some of you may already know this as I've mentioned it in another thread, but originally we setup Marks using Rumors.
However, this never really seemed right because there is no Yes/No option or anything in that. Pride has made a new
ASM for Jot5 to change how Propositions work, which will be the new Marks system.

The downfall is that due to this change, you will be required to play through Chapter 1 again upon the Chapter 2 release.
However to help makeup for this oversight we will be adding several more marks to Chapter 1 (3 I think?) We will also be
changing the JP formula a bit as this has been mentioned many times by fans as something that just made the game a bit
too hard.

We will also be changing the end battle of Chapter 1 and giving it some additional content due to fan request.
See my post here (http://ffhacktics.com/smf/index.php?topic=10430.msg198348#msg198348) to find out what those changes will be.

EDIT: OP Updated
Title: Re: Chapter 2 Progress Log (UPDATED 5-28-14)
Post by: Selius on June 16, 2014, 02:11:07 PM
I am legitimately happy about having to replay chapter 1. I just wish I knew
Title: Re: Chapter 2 Progress Log (UPDATED 5-28-14)
Post by: RavenOfRazgriz on June 16, 2014, 04:26:37 PM
Title: Re: Chapter 2 Progress Log (UPDATED 5-28-14)
Post by: arbar99 on June 16, 2014, 05:10:48 PM
I registered an account just to express my thanks (although the registration questions nearly got the best of me ;)

After the FFT games themselves, your chapter 1 patch has been the most engrossing game I've played in the last 10 years.

I think it's crazy admirable that you guys do this gratis on your spare time - so not to date myself too much, but mad props!
Title: Re: Chapter 2 Progress Log (UPDATED 5-28-14)
Post by: Pandemoniu on June 17, 2014, 12:24:11 PM
I am legitimately happy about having to replay chapter 1. I just wish I knew
Title: Re: Chapter 2 Progress Log (UPDATED 5-28-14)
Post by: Selius on June 18, 2014, 01:38:23 PM

Title: Re: Chapter 2 Progress Log (UPDATED 5-28-14)
Post by: Pandemoniu on June 18, 2014, 03:16:02 PM
Title: Re: Chapter 2 Progress Log (UPDATED 5-28-14)
Post by: blogness on June 19, 2014, 12:34:34 PM
Keep up the good work, everyone! The new material is refreshing to see.
OK, back to lurk mode!
Title: Re: Chapter 2 Progress Log (UPDATED 5-28-14)
Post by: Elric on July 06, 2014, 03:46:02 PM
Mini-Update:

Extra Chapter 1 events/marks/battles have been completed, Chapter 1 re-release is only currently
waiting on the Ganon sprite as well as whatever ASMs Choto hasn't fnished yet :D
Title: Re: Chapter 2 Progress Log (UPDATED 5-28-14)
Post by: kyozo22 on July 06, 2014, 04:23:47 PM
Mini-Update:

Extra Chapter 1 events/marks/battles have been completed, Chapter 1 re-release is only currently
waiting on the Ganon sprite as well as whatever ASMs Choto hasn't fnished yet :D

Excellent! Can't wait! :D
Title: Re: Chapter 2 Progress Log (UPDATED 5-28-14)
Post by: skiploom188 on July 08, 2014, 08:02:27 AM
Yay, so Chapter 1 won't be the same run you had thanks to mini-update!

I'm still hyped, sir.
Title: Re: Chapter 2 Progress Log (UPDATED 5-28-14)
Post by: Elric on July 11, 2014, 01:35:37 AM
Would just like to mention that we are taking on new spriters for Jot5 if anyone is interested.
We still have some stuff that needs to be done for Ch2 and that department is the least finished
of all of them.

If anyone is interested, please PM me or find me on IRC.
Title: Re: Chapter 2 Progress Log (UPDATED 5-28-14)
Post by: Germ on September 09, 2014, 07:26:37 AM
Update soon perhaps, maybe?!  :P
Title: Re: Chapter 2 Progress Log (UPDATED 5-28-14)
Post by: Elric on September 09, 2014, 10:26:17 AM
The bulk of the work is done for Ch2 minus a few events and some ASMs.The main issue is the sprites. We desperately need more spriters as that is what we are the furthest behind in and its something that I simply cannot do myself.
Title: Re: Chapter 2 Progress Log (UPDATED 5-28-14)
Post by: Lijj on September 10, 2014, 06:30:13 AM
Damn dude! I just got so busy lately. As much as I'd like to.. I really can't help right now (working part-time even though it's closer to full; and getting a new team together for my game- working with a coder who actually does things). There is the possibility of getting some pixel artists from outside this community to help though. Maybe not the best possibility but since you have a lot to show already someone who like Tactics may volunteer to help.
Title: Re: Chapter 2 Progress Log (UPDATED 5-28-14)
Post by: Kagebunji on September 10, 2014, 09:42:59 AM
I was thinking about it myself recently too. Post some small preview of JoT5 on Pixelation for example and see if anyone volunteers. Can't hurt to try.
Title: Re: Chapter 2 Progress Log (UPDATED 5-28-14)
Post by: Lijj on September 10, 2014, 10:07:39 PM
Yeah for sure, couldn't hurt.. also on Deviant art. Lots of otaku pixel artists around on that site.
Title: Re: Chapter 2 Progress Log (UPDATED 5-28-14)
Post by: Zyrku on September 15, 2014, 10:44:20 AM
Hey, people, I wanted to help with the story, and I was thinking... How about a cameo of Geralt of Rivia, from The Witcher videogame series?
Of course if you aprove it, I'll do completelly myself the sprites and send them to you.
What do you think?

P.S.: If this commentary does not belongs to here, let me know.
Title: Re: Chapter 2 Progress Log (UPDATED 5-28-14)
Post by: Kagebunji on September 16, 2014, 09:48:05 AM
Hello Zyrku. The cameos and story are all planned out already, and we won't make any changes like that sadly. If you still want, you can help with spriting, PM Elric or me if you are interested.
Title: Re: Chapter 2 Progress Log (UPDATED 5-28-14)
Post by: Elric on October 12, 2014, 09:28:57 PM
UPDATE

Still waiting on sprites / new spriters.



I would try Deviant Art, however I do not have an account there, nor do I know anyone there :P
As I'm not an artist, I don't know how much a request from me would be worth.
Title: Re: Chapter 2 Progress Log (UPDATED 5-28-14)
Post by: Kagebunji on October 14, 2014, 08:23:12 AM
I think Lijj or Twinees have one? Perhaps they will have bigger chances :)
Title: Re: Chapter 2 Progress Log (UPDATED 5-28-14)
Post by: Elric on October 15, 2014, 11:52:38 PM
I'll talk to Twinees about it tonight.

Also, in a attempt to possibly drum up more spriters here. I'm going to release 2 more videos.
Both of these events are events that we are waiting on sprites for. So maybe doing this can
get some help in perhaps Frankenspriting some new ones.

These are the first two marks in a series of marks dedicated to CreepyPasta

The Killer
http://www.youtube.com/watch?v=CQFj4hbbWss


Tall and Thin
http://www.youtube.com/watch?v=p2_pGNXp61I


We are in dire need of sprites for Slenderman and Jeff the Killer. The portrait for
Slenderman is done, but that is all as of now.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Mudvayne on October 17, 2014, 06:58:55 AM
so is the only thing left to be finished is the sprite work? or are there still a few more things that need to be finished up still?

i know you might not want to answer this but do you have an approx. ETA when this will be finished? i've been so excited to play this ever since i finished up ch1. love all your hard work and dedication on the projects elric and team!
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Angel on October 17, 2014, 08:45:06 AM
It's pretty much just sprite work, yeah. And there is no ETA, because we have no spriters whatsoever.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Elric on October 17, 2014, 08:48:55 AM
Toshiko is correct. There is a couple events left do be done, but consider that its less than 10 and 80 or so have been made that's not really an issue. Sprites is the main issue. And bugtesting. Which is going to begin shortly as im not going to wait for the sprites to make sure everything else is 100%. However it wont be released until we have the sprites either way
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Kagebunji on October 17, 2014, 09:02:24 AM
Sprite concept for Slenderman is done too. It just needs the whole sheet.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Erosennin36 on November 02, 2014, 01:57:30 PM
 :) :) :) :) :) :) :D :D :D :D :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: ;) ;) ;) :roll: :roll: I WHANT TO PLAY MORE AND MORE AND MORE  :cool: :lol:
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Elric on November 08, 2014, 02:28:10 PM
Just wanted to Chime in and say that spritework IS getting done again :D

It may still be a lil bit until Ganon is finished for the Ch1 re-release but it IS being worked on, and the walking cycles
are about done. Keep looking forward people :P we shall not disappoint.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Akzeriuth on November 08, 2014, 08:27:55 PM
I'm happy to hear that. I can't wait for this to be done :) good job with what you did so far, guys.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Selius on November 09, 2014, 02:30:33 PM
 :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)
Just wanted to Chime in and say that spritework IS getting done again :D
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Germ on November 09, 2014, 09:57:10 PM
 :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Erosennin36 on November 10, 2014, 12:04:19 AM
yeahhhhhhhhhhhhh  :lol: :lol:


Just wanted to Chime in and say that spritework IS getting done again :D

It may still be a lil bit until Ganon is finished for the Ch1 re-release but it IS being worked on, and the walking cycles
are about done. Keep looking forward people :P we shall not disappoint.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Zero Dozer on November 10, 2014, 12:25:29 AM
Heh. I'll still wait until Chapter 2 so I can play the full package (Ch1 Update + Ch2) at once.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Elric on November 10, 2014, 12:54:06 AM
It really warms my heart to see people so excited over this, and I'm really glad chapter 2 is being so looked forward to, but you don't need to spam emotes, guys. Still, thank you for your continued enthusiasm! it's what really keeps us going!

-The Jot5 Team
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: DanteS on November 20, 2014, 07:36:22 PM
just passing by to say : thanks for the great work this is just like a masterpiece for me... the best of the 5 worlds *-* thanks again for this amazing hack. I, basically, have no words to express how excited I'm playing this whole new world ... and just a small question how the work is going?
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Elric on November 26, 2014, 10:07:13 AM
just passing by to say : thanks for the great work this is just like a masterpiece for me... the best of the 5 worlds *-* thanks again for this amazing hack. I, basically, have no words to express how excited I'm playing this whole new world ... and just a small question how the work is going?

Thank you very much, these comments always mean a lot to us. Things are going well currently, the spriters are spriting again and we have a clear outlining list of the rest of the sprites we will need for the rest of Jot5, which honestly isn't that many. So this delay should not happen again for Chapter 3. I'll make another update here soon
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Chaos on December 06, 2014, 05:34:12 AM
 I'm really waiting for this chapter 2 , thanks for the team.. nice to hear that the chapter 2 progress will be done soon...
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Zero Dozer on December 06, 2014, 07:24:41 PM
I'm also another person itching to play what will be the first half of Elric's game, somehow XD
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Mudvayne on December 12, 2014, 03:31:52 AM
also super looking forward to this  :mrgreen:

we're going to have to replay ch1 before we are able to play ch2, correct? any chance of you releasing the updated patch on ch1 that we have to replay possibly a couple weeks before the release of ch2? kind of something to get people excited and to have ch1 finished by the time you actually make the release for ch2.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Elric on December 12, 2014, 08:58:37 PM
Yup, that's the plan.

The Chapter 1 re-release with more marks and a extended boss battle will be out once the sprite we need for it is finished.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: DanteS on December 13, 2014, 01:24:32 AM
Yup, that's the plan.

The Chapter 1 re-release with more marks and a extended boss battle will be out once the sprite we need for it is finished.

can we have a clue if this gonna be a present from xmas or something ? *3*
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Elric on December 13, 2014, 05:18:08 AM
That's highly unlikely. Idk how to even get in contact with Lijj currently and he is the one working on the sprite..

Trust me when I say I would like for this to be released more than -anyone-

However when it comes to spriting. I don't know shit. This is why I've asked several times for anyone with spriting knowledge and know how to help out if they wanted the Chapter out sooner.

I can't give you a clue for something I don't have information on, as much as I would like to know myself.

Lijj started working on the sprite we needed a month or so ago, but he has been away on business for a while. I don't know when he will be back.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: cqcsnake on December 17, 2014, 06:48:57 AM
Just wanted to say you and your team's work is amazing. I had a blast playing it. I can't wait for the Chapter 1 update and Chapter 2. Good luck and thank you!!!
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Akzeriuth on December 22, 2014, 04:07:12 AM
I've been talking about Zelda with my girlfriend recently, and everytime we do, this awesome game goes in my mind xD. She's a great fan of Zelda games, so i can't wait to replay the chapter 1 and the next chapters with her aswell :p. Also..
I really hope your spriter get back soon. I'm so excited about this game. Best of luck to you all ,and enjoy the holidays :)
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Plan C on December 25, 2014, 01:27:28 AM
Watched DaTruth's lets play of this game, and I have to say it looks great. Looking forward to new chapters and updates. One question though, are there currently any plans to release an Android version for smartphones? I only ask because I travel a lot and it would be nice to have something like this to play while on the road.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Angel on December 25, 2014, 01:55:47 AM
When it is released, it will run flawlessly on console, which means it should run flawlessly on any emulator worth its salt, which means it should run on Android with an appropriate emulator.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Elric on December 25, 2014, 02:09:08 AM
It actually already currently runs on both FPse and ePSXe for Android.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Angel on December 25, 2014, 02:24:34 AM
But also isn't released yet 8D (Chapter 2, that is)
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Elric on December 25, 2014, 02:28:37 AM
Oh sorry, I was referring to the current version of Ch1 that we have out :P
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Plan C on December 25, 2014, 03:09:01 AM
Good to hear, I have ePSXe. Could use a step by step setup process or a link to instructions on this forum if anyone is kind enough to assist me with this. Ill admit i'm not the greatest on installing mods to work with certain emulators, just familiar with the basics. Regardless, thanks for answering so quickly.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Angel on December 25, 2014, 11:32:18 AM
The patch is in .ppf format, which is handled nicely by PPF-O-Matic, a very straightforward and easy to use bit of software. Choose the ISO/BIN image you want to patch, choose the patch file (.ppf) you want to use, and you're done. I recommend making a backup of your clean FFT image first, though.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Plan C on December 25, 2014, 01:39:39 PM
2 questions before i attempt this

1. Does the .ppf download, PPF-O-Matic, etc all work correctly on phones?

and

2. Do I need an original FFT copy, or will a WOTL copy work? Im assuming original but thought i would ask.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Elric on December 25, 2014, 01:42:24 PM
Must be original, WotL won't work.

I have never tested ppf o matic on phone, but if there is a version for android then I don't see why it wouldn't be the same.

I must stress the part about the 100% clean ISO/BIN/Whatever. Make sure it has never been touched by another mod or PPF-O-Matic before.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Plan C on December 25, 2014, 09:21:16 PM
ok, thanks Toshiko/Elric. Couldn't find a ppf o matic for Android btw, only Apple. ROM Patcher seemed to be similar for Android tho, for an FYI, it handles .ppf extensions as well.

Thanks for the assistance. Looking forward to playing your game.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Akzeriuth on January 12, 2015, 03:49:43 PM
How is going with chapter 2? I see from Elric avatar that Jeff is done  :)
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Elric on January 12, 2015, 06:13:24 PM
Haha indeedi, the Portrait is done. Sprite is just about there as well. I'll have some updated videos up soon. I expect bugtesting to take place in the next month or two.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Akzeriuth on January 13, 2015, 02:56:22 AM
Good job. It's nice to hear good news  :D you guys are doing an excellent work with this project.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: coryjay2144 on January 15, 2015, 10:22:02 PM
Just wanted to say that this project has made me super super happy. A friend pointed this site out to me and the first thing I downloaded was this patch, out of interest, and I can say that was no mistake! After not playing FFT for years, this was an amazing blast to the past, and it brought with it some fanboy characters that make the game that much more special.

Just wanted to give the praise and let you know to keep up the great work! Can't wait for Chapter 2 and more of the story!
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: MatheusNL on February 01, 2015, 12:17:50 PM
Haha indeedi, the Portrait is done. Sprite is just about there as well. I'll have some updated videos up soon. I expect bugtesting to take place in the next month or two.

Very great job man,  I'm so excited about this entire game, good luck and I hope this 2nd chapter release soon! ^^

.o/
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Plan C on February 04, 2015, 08:58:41 AM
Any new updates and/or news about Chapter 1's re-release/Chapter 2's release?
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Elric on February 04, 2015, 06:27:54 PM
Ganon sprite for Ch1 re-release is almost done, only some attack frames left. (everything else is already done for Ch1 Re-release AFAIK)

Chapter 2 events are close to done, sprites as well, once they are, we will start bugtesting the events and such while the ASMs are finished up.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Plan C on February 06, 2015, 07:37:37 PM
nice to hear, thanks Elric.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Mudvayne on February 10, 2015, 02:19:24 AM
words cannot explain how excited i am for this  :P i get so happy every time i see there is a new post in this topic.

so after the Ganon sprite gets finished, the re-release for ch1 will be put out? can't wait to re-play it to get refreshed with the story, i haven't played it since it first came out.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: cqcsnake on February 10, 2015, 03:08:24 AM
This is gonna be a good year! I can't wait to replay Ch 1.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Akzeriuth on March 01, 2015, 04:46:05 PM
Elric, any news?
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Zolias on March 08, 2015, 08:56:28 PM
For a quick second, an off-topic comment: First Post!

Anyway, I'm actually highly interested in Jot5.  In fact, even though I've never played FFT before (FFTA and FFTA2 are the only ones I have played), I've actually found a psp and a copy of FFT:WotL from a friend, so I'm finally starting down that road.  In fact, the only reason I'm doing this is because I want to understand the mechanics of the game, so I'm not just wandering in the dark.  I HAVE seen videos of it on YouTube by DaTruth, and I've actually been highly anticipating the re-release of Ch.1, as well as Ch.2. 

I told myself I would try it when Ch.2 is released, so I'm not just boiling with anticipation of Ch.2, so yeah... this is basically a new guy to the site enjoying the idea.  I might actually download the current Ch.1 so I have something to do until Ch.1+Ch.2 are released/re-released.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Ram on March 08, 2015, 10:18:01 PM
For a quick second, an off-topic comment: First Post!

Anyway, I'm actually highly interested in Jot5.  In fact, even though I've never played FFT before (FFTA and FFTA2 are the only ones I have played), I've actually found a psp and a copy of FFT:WotL from a friend, so I'm finally starting down that road.  In fact, the only reason I'm doing this is because I want to understand the mechanics of the game, so I'm not just wandering in the dark.  I HAVE seen videos of it on YouTube by DaTruth, and I've actually been highly anticipating the re-release of Ch.1, as well as Ch.2. 

I told myself I would try it when Ch.2 is released, so I'm not just boiling with anticipation of Ch.2, so yeah... this is basically a new guy to the site enjoying the idea.  I might actually download the current Ch.1 so I have something to do until Ch.1+Ch.2 are released/re-released.
Hello and welcome. Most of us can't wait for Ch.2 to be released and in the darkest year (2014) it was one very bright point finding out about this. I would play it on the PS1 if possible because on the PSP version, there are several changes that I deem to be bad or losey. The audio isn't as good and its slower and that's a major issue for what is already a slow-ish game to begin with. If I was very interested in playing FFT for the first time, I'd go out of my way to get the PS1 hardware if you don't have one or play it on a PS1 emulator. There was 2 job classes added and some minor stuff to the PSP one but its IMO not that amazing as I love FFT as the 2nd best game and have no interest in the PSP one.

You'll find the mechanics to be masterful, and up there with the best in gaming (I take it most would say the best). And I echo the shout-out to DaTruth, I loved watching Jot5 on his channel and it was both very funny and entertaining...I will play the actual game and then watch those videos for sure. DaTruth posted in this subfourm/topic so we're all ready for it.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Zolias on March 10, 2015, 04:59:27 AM
Hello and welcome. Most of us can't wait for Ch.2 to be released and in the darkest year (2014) it was one very bright point finding out about this. I would play it on the PS1 if possible because on the PSP version, there are several changes that I deem to be bad or losey. The audio isn't as good and its slower and that's a major issue for what is already a slow-ish game to begin with. If I was very interested in playing FFT for the first time, I'd go out of my way to get the PS1 hardware if you don't have one or play it on a PS1 emulator. There was 2 job classes added and some minor stuff to the PSP one but its IMO not that amazing as I love FFT as the 2nd best game and have no interest in the PSP one.

You'll find the mechanics to be masterful, and up there with the best in gaming (I take it most would say the best). And I echo the shout-out to DaTruth, I loved watching Jot5 on his channel and it was both very funny and entertaining...I will play the actual game and then watch those videos for sure. DaTruth posted in this subfourm/topic so we're all ready for it.

Thanks for the welcome, and I basically just took a patch from this site to make the PSP version not as slow (skill animation-wise, I mean).  I can deal with 'fancy' wording since they're supposed to be something of nobility, and I like the idea of the Dark Knight job; personal preference.  Also, about DaTruth's LP, I admittedly had a few facepalm moments when I watched him (could've done a lot better was what was going through my mind), but actually playing it for myself.... I finally see that he actually did pretty good.  ..that, or I just suck.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: KingUrameshi on March 14, 2015, 04:15:12 PM
I know I am probably being a pain but how soon until chapter 2 is released. I need my fix man.  :shock:
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Choto on March 14, 2015, 07:44:50 PM
Unfortunately everybody has been more busy than usual... real life is just too OP.

Finishing touches are being put on the sprites, a couple of ASM's need to be written, and then we can commence bugtesting.

If it's not out by the summer, I would expect progress to pick up around then.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: DanteS on May 01, 2015, 01:49:08 PM
Hello everyone again. just passing to ask ( once again... sorry for being so annoying with you guys but I'm almost dying with anxiety for this =( ), is there any news about the release of the chapter 2 ? and the replay of the chapter 1 ? since then thanks guys for the awesome work =)
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Erosennin36 on May 27, 2015, 12:38:53 AM
Hello everyone again. just passing to ask ( once again... sorry for being so annoying with you guys but I'm almost dying with anxiety for this =( ), is there any news about the release of the chapter 2 ? and the replay of the chapter 1 ? since then thanks guys for the awesome work =)

YES YES YES I'm dreaming when I can play this please continuation working
this great job.;) I'm back again> <Love you guys
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Mudvayne on May 27, 2015, 04:23:23 PM
What will it take to convince you to update the OP Elric?  :P

Would love to see an updated progress report if you have the time.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Elric on May 28, 2015, 11:00:05 AM
Yes, I must apologize. I have said it before, and I'll say it again. I'm horrible about updating the public Jot5 information, as most of the info or things I post are in the Jot5 staff section that only select people see. (Obviously)

I'm not very good at determining what would and wouldn't be good things to post publicly, since people like to be surprised. I could honestly post any of over 60-70 event videos here for people to see a bit of Chapter 2, but again, that spoilers thing.

I will try to update the OP today after I wakeup, as I do have some things to say (And NO, Jot5 is not dead, nor will it ever be. I'm just a bad person who doesn't properly update public info xD) since a lot has been done since the last update.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: KingUrameshi on May 28, 2015, 01:05:17 PM
Please do not spoil too much as I have a habit of studying every screen meticulously.  :mrgreen:
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Mudvayne on June 12, 2015, 03:01:45 PM
Yes, I must apologize. I have said it before, and I'll say it again. I'm horrible about updating the public Jot5 information, as most of the info or things I post are in the Jot5 staff section that only select people see. (Obviously)

I'm not very good at determining what would and wouldn't be good things to post publicly, since people like to be surprised. I could honestly post any of over 60-70 event videos here for people to see a bit of Chapter 2, but again, that spoilers thing.

I will try to update the OP today after I wakeup, as I do have some things to say (And NO, Jot5 is not dead, nor will it ever be. I'm just a bad person who doesn't properly update public info xD) since a lot has been done since the last update.
"Today" when you wake up?   :roll: :P

Just kidding, Elric.
Maybe just a quick update on what's left to be done before release? Like an overall percantage to completion.
Doesn't have to be anything special, just curious how things have been moving along since... October  :mrgreen: :P
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Elric on June 13, 2015, 12:48:24 AM
There's no good way to give an overall percentage. It really doesn't work that way. I will update soon, since I've finally reconnected with Raven and got the marks and such all updated for the Re-release of Ch1.

Keep in mind, my daughter will be born in less than a week, however this will not stop production as most of the work on my end is done for Ch2. The biggest thing left for Ch1 or Ch2 is putting everything together and making sure it all plays nicely. However, this does involve quite a bit more than you'd expect, as this is not a vanilla mod. Jot5 is more the most part completely custom, this means a lot more testing and bugsquashing is involved.

I do apologize that i haven't made an update as of yet, but the good news is that the reason i haven't is that every time I'm about to, something else gets crossed off the list of things that need to be done. So if i had made an update, i'd be making one again the next day. Don't worry, it's coming, and it'll be marvelous.

(quick insight on Ch1 re-release without updateing the OP yet)
-Ganon sprite is done
-Marks are done
-ASMs are done

Only things left for the re-release is putting everything together and testing to make sure everything works correctly on both emulator and console. However, how much time this will take isn't something I can say, because if i did, we would run into a snag that would change whatever ETA i gave.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Mudvayne on June 13, 2015, 01:55:20 PM
I understand completely where you are coming from. No rush here!

I'm sure I can speak for us all when I say this. I love what you'd showed so far in Ch1 which is why I'm so excited for the next installment. You guys have all put in an amazing amount of work and produced something truly special here. It's truly one of the best gaming experiences I've had in a long time and that was only playing the first chapter.

I'll continue to be a fan and supporter of this project for as long as it's alive and being worked on.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Zero Dozer on June 13, 2015, 07:26:06 PM
Count me along Mudvayne among the ones who will wait forever if need be to see your project being completed, Elric. You're almost halfway there, keep it up!
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Pride on June 13, 2015, 08:48:21 PM
Hurry up slacker
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Elric on June 14, 2015, 07:31:02 AM
Nice avatar Pride, fitting.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Hyraldelita on July 03, 2015, 07:04:35 PM
i'm waiting so much for chapter 2 too ;_; FFT is my favorite game of all time, so playing these patch with so high quality is really makes me think people who know how to make and modify games really exist.
If it was for me i would do a petition to help you guys with money, but i don't think many people would agree.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: KingUrameshi on July 23, 2015, 05:13:35 PM
Here I am (the royal pain in the ass) bothering you for another update. Looks like chapter 1 re-release is nearing completion and should be out sometime next month, which tells me that the chapter 2 release will most likely be around December. Any ideas concerning this, thaaaanks.  :D
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Analogman on July 28, 2015, 12:33:21 AM
I'm so god damn excited for this patch, I really appreciate all the time you guys put into this. I loved the first chapter, and I know that Chapter 2 is going to kick some major ass!  Take all the time you need, slow and steady makes an amazing game! 
(P.S. I know you want to keep spoilers away until release, but if you feel inclined to let a little information leek, is playable Zelda a feature?)  :D


Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Angel on July 28, 2015, 03:07:12 AM
Playable Zelda, you say? (https://en.wikipedia.org/wiki/Zelda%27s_Adventure)
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Nyzer on July 28, 2015, 03:44:35 AM
No, no, no, the other kind. (http://www.ssbwiki.com/Zelda_(SSB4)) Don't bring up that one. *shudder*
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Elric on July 28, 2015, 04:24:08 AM
I plead the 5th.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Elric on July 28, 2015, 09:02:26 AM
To answer the question about release. As I always say, there is no way to predict that until we are in bug testing phase.

Currently we are reworking the items in the game (which we already did once, but as making more slight changes due to finding some old resources that were assumed lost) to work well with the upgraded synth shop. It's going to add a big new mechanic to the game and because we are who we are, it has to be perfect, professionalism and Perfection is the biggest thing we strive for as it becomes less of a mod and more of its own game. The plus side of this is that once done, it'll be setup for the entire game (though of course 90% of everything will be dummied out of the re'release so none of ya'll can spoil my fun)

Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Nyzer on July 28, 2015, 04:16:06 PM
Quote
90% of everything will be dummied out of the re'release so none of ya'll can spoil my fun

Why stop there? Throw in some red herrings while you're at it. A fake Sheik for one, maybe :P
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: LarsJunFan on August 07, 2015, 05:51:34 PM
Damn! Never thought to see such game!!! It's really great crossover game! :D
Anyways... i'm new here =) sorry for off-topic. Just wanted to say i'm looking forward to 2-nd chapter =) good luck to ya guys! ;)
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Elric on August 07, 2015, 05:56:36 PM
(http://bendwoodpta.com/files/2014/11/thank-you-owl.png)
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Nyzer on August 08, 2015, 03:44:58 AM
Heh, it's more than just a good crossover. Put that crossover stuff aside and you'll see that Jot5 also manages to succeed as a proper sequel to FFT - a lot of the story is dedicated to "what happens after the Altima battle?" as opposed to just "look, crossover!"

That's the biggest thing that sucked me in, actually. A fanmade sequel to a very well-done game.

It's very enjoyable, especially compared to the crapfest of FFTA2's terrible, terrible story.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Pandemoniu on August 08, 2015, 03:58:03 AM
Heh, it's more than just a good crossover. Put that crossover stuff aside and you'll see that Jot5 also manages to succeed as a proper sequel to FFT - a lot of the story is dedicated to "what happens after the Altima battle?" as opposed to just "look, crossover!"

That's the biggest thing that sucked me in, actually. A fanmade sequel to a very well-done game.

It's very enjoyable, especially compared to the crapfest of FFTA2's terrible, terrible story.

You had me in agreement with you, all the way up until that last sentence...
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Nyzer on August 08, 2015, 02:13:07 PM
Luso was a very poor choice for the main character in TA2, because his entire plot is basically "I'm an outsider just messing around with whatever random events happen!"
Adelle and Cid were actually tied to the plot, but because the focus was more on Luso than them, the plot suffered for it.
The main villain had basically no motivation. She was a one-dimensional parallel to Luso, filling up her book with Teh Evulz instead of Teh Randum Quests.
And most of the above happened simply because the main questline didn't have enough to do with the main plot. All of these problems wouldn't have BEEN problems if not for the lack of focus.

TA had a simplistic plot, too, but tied Marche to the plot very well and even has the player base divided on whether he's the hero or the villain of the story. Marche starts off randomly screwing around with clan missions like Luso, but only until the plot gets rolling. I'll admit that his general motivation was rather weak and not fleshed out well, but it was pretty solid overall.

To wrap up my post here and put it more on topic: FFTA2's approach would be as if Snake or Dante were the main character in Jot5, and got returned home after the final boss battle of Chapter 1. Currently, they're barely tied to the plot, as most of the events have revolved around Ramza, Cloud, and Link.

Instead, Jot5 Ch. 1 focuses on those characters, their antagonists, and their motivations. It drops strong hints that Dante is going to see some focus later on, too. There's still not much for Snake, but that's perfectly fine the way it is, because it's implied that all four of the otherworlders are in Ivalice for a reason. With much of the story left to tell, it's perfectly sensible that some of the main characters have to wait for their turn in the spotlight.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Elric on August 08, 2015, 05:09:56 PM
To wrap up my post here and put it more on topic: FFTA2's approach would be as if Snake or Dante were the main character in Jot5, and got returned home after the final boss battle of Chapter 1. Currently, they're barely tied to the plot, as most of the events have revolved around Ramza, Cloud, and Link.

Instead, Jot5 Ch. 1 focuses on those characters, their antagonists, and their motivations. It drops strong hints that Dante is going to see some focus later on, too. There's still not much for Snake, but that's perfectly fine the way it is, because it's implied that all four of the otherworlders are in Ivalice for a reason. With much of the story left to tell, it's perfectly sensible that some of the main characters have to wait for their turn in the spotlight.

You've restored my faith in humanity.

No seriously, you have no idea how nice it is to see this. Twinees, Xifanie, Angel and I have been working non-stop these last few weeks on the re-release. We have LOTS of awesomeness planned, however the amount of work has been incredible, since there have been even more things completely changed or reordered.

Example:

(O) Items have all been renamed (in a proper fashion or course, you'll still get potions and phoenix downs, mostly weapon/armor name changes) and reorganized for the best possible randomization based on Glain's hack using Shop Progression (which is obviously custom in Jot5)

(O) For those who remember reading about the upgrades to the Synth shop to use materials a few weeks ago, Xif and I have been hard at work on this. Xif has come up with materials for crafting all the items in the game (also once again based on shop progress, sorry, you won't get Ultima Weapon in Ch1, lol) this has also been balanced by tier. You will be able to purchase some materials, other will have to be scavenged from dead monsters, some will have to be mined or gathered on marks, some you will flatout receive from marks, as you can imagine, this adds an entire new level of gameplay, there is a lot of details that come a long with this that I can't even explain, but basically, it's going to be amazing.

(O) We are adding in the Soldier office upgrade, and although limited, because it is Jot5. You can use this to buy other types of units, or monsters if you so wish.

(O) I've spent the last week now redoing the entire attack.out and worldmap to remove setup events and fix some organization errors. This is finally completed and in testing phase as of this morning (just this, not bugtesting in general). This is done thru the end of Chapter 2, so I'll be testing the entire worldmap for that and filling out event errors as i go along.

(O) Twin is working on some amazing things graphic wise. For the re-release. I won't spoil anything there though.

(O) Toshiko/Angel is doing some other graphic stuff that'll add a neat twist to certain game conditions. As well as going thru the event dialogue (in addition to what I already did) in further attempts at removing any awkward wording.

(O) Originally Chapter 1 had 2 marks, Chapter 1 now has 7 marks. As well as several marks involved in gathering materials for Synthing (These Material gathering marks are repeatable)

(O) Xifanie has been toying around with the idea of making a Jot5 Easytype as well, this allows us to pretty much make EVERYONE happy. And no one can get butthurt over their work being altered. So yeah, look for that at some point after Chapter 2 I would imagine.

(O) (Other things I can't remember to mention because I read a awesome comment and decided to do a quick spur of the moment update)
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: gatebuster202 on August 08, 2015, 06:11:51 PM
*Whistles... Happily.*
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Nyzer on August 08, 2015, 08:03:12 PM
No problem, Elric.

Truth be told, I was kinda leery of Jot5 at first because of the crossover element - it seemed a little gimmicky and I was worried it would dominate the game. And I say this as a Kingdom Hearts fan, even. (Ignoring the main plot in favor of screwing around for the majority of a game has been something that series has had issues with too :/ )

But Jot5 takes this element in stride and doesn't let it slow the game down. You guys made changes and upgrades all around. The Jobs have changed, but they come across as alternate versions of the FFT jobs - they're very close to the jobs they were born from. (Except the Ranger, but then, Archer sucked hard.) Things like the formation screen and the camera have been put to better use in Jot5: the formation screen now uses custom poses, and the camera has a zoom function.
 And, of course, the biggest thing: the story is coherent. You've given us a good setting for Ivalice - Delita's rule isn't ironclad, and Ovelia's attempted backstabbing in FFT and his response to that has put him on the outs with several people he should have otherwise been able to trust. Including Ramza. So he's trying to keep his rule secure, others are trying to take advantage of this, and Ramza is chafing under Delita's restrictions. (The only part I had any issue with was that Ramza didn't seem to put much effort towards trying to explain the situation when he first left the castle, instead basically just telling the guards "I'm leaving, piss off scrubs". But trying to explain wouldn't have changed much, so that's mostly a nitpick.)

All of this makes Jot5 feel to me like the difference between Ocarina of Time and Majora's Mask. MM's central gimmick was the 3-day cycle, but it didn't dominate the game, and even though the game used the OoT engine, it was completely overhauled, made better in almost every way imaginable, and all with a brand new sequel story. There's a reason why MM was always one of my favorite games, and it's always stuck with me as a lesson that a game doesn't need a completely new engine and new graphics from scratch to truly succeed as an amazing sequel.

And - just as an example for how Jot5's crossover setup doesn't dominate the game - Dante makes a crude joke towards the end of Ch. 1, something that seems COMPLETELY out of place in the world of FFT.
And everyone around him acts like it, staring at him in shocked/disgusted silence. Ramza doesn't even respond to the comment. He's a cultured noble who always took his nobility and code of honor seriously, so of course those kinds of jokes would be out of place around him.
Neither Dante nor Ramza's personalities were altered to make the crossover mesh better, as most crossovers might do. And it makes it an awkward, hilarious scene.
I loved it.

Ultimately, the crossover element has indeed been a big part of Jot5, but it doesn't dominate the game. The story and the setting could still function as a proper setup for a sequel even without the crossover. It's very clear that you guys treat it that way, too. You're building it as an actual sequel and giving it the attention that an actual sequel would deserve.

And the game's amazing for it.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Selius on August 09, 2015, 04:44:45 PM
you really know how to make the waiting painful >_<
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: ferret7463 on September 04, 2015, 11:06:58 AM
  Finally, a true FFT sequel. The GBA version is way to much like a "never ending story/ Page master" story to me (I despise the judge system). I thank you very much for this. 
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Nyzer on September 04, 2015, 12:02:28 PM
Eh, I think the GBA story has its own merits. The fact that you're essentially playing a villain protagonist makes it quite interesting, honestly. Unfortunately, the DS sequel to it basically just took a massive dump on the story and called it a day.

The judge system being terrible is inarguable though. The penalty for breaking it is ridiculously severe (you can lose equipment and stats from that?!) while the bonuses are garbage, especially because combos and Totema don't show up until late game.

I agree that FFTA isn't a real sequel to FFT though. It's more like a different version of FFT meant for younger audiences.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: RayKamiya on September 05, 2015, 05:49:26 PM
Acctually...

I like the idea of the Soldier shops letting you buy monsters like they did in the Tactics Ogre games, maybe have it each month is a different monster or job type that you can hire but more powerful Jobs/monsters be more expensive.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Elric on September 05, 2015, 06:35:30 PM
It's already been mentioned that we are using the Soldier office upgrade, but don't expect it to be cheap.

We definitely won't be restricting it by months.

HOWEVER (for the few people who might actually read this one tiny response in all of this section)

After deciding on all the special characters for Jot5, we did have a few UNIT.BIN slots left avaliable. SO in addition to the units you'll be able to buy at the Soldier Office (which are restricted by story progress. You won't buy a Ninja at Level 1) You'll unlock SPECIAL type Generics from the Soldier Office if special conditions are met. For example, let's say you beat all 4 Chicken Durbs marks in chapters 1-4 (each one requires the previous one to be beaten) once yu beat the last one, you'll unlock a Chocokin in the Soldier office, with a skillset close to what Chicken Durbs would have.

Due to the limited space, I'm not taking suggestions on these outside from the team, I more just wanted to explain a bit about how it works.

I'll also be writing 'Guidebooks' to go in the Bravestory menu, explaining more about the Synth and Soldier Office upgrade systems.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Mudvayne on September 05, 2015, 08:08:06 PM
And the anticipation continues to build!  :P :D
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Pandemoniu on September 06, 2015, 08:31:51 AM
I'll also be writing 'Guidebooks' to go in the Bravestory menu, explaining more about the Synth and Soldier Office upgrade systems.

Thanks for this! :)
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Elric on September 06, 2015, 12:20:10 PM
Haha, of course. lol
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: bx7 on September 10, 2015, 12:31:05 AM
Yes, I am super excited about this new chapter!!!! I just finished chapter yesterday. Aghhhh.. Lol.
But I will play through again because I went a little too fast, I didn't really build into all of the new class much less explored all of the main characters special classes abilities.

This is amazing!!!! I have mentioned it to many of my gamer friends, maybe I can find a friend here in Japan to translate the text into Japanese so I can have my Japanese friends also play hey friend here in japan to translate the text into japanese so I can have my japanese friend also play.

Thank you again for all of your time and effort you put into this game.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Elric on September 10, 2015, 12:35:19 AM
Greetings and thank you very much :D I think you are the first Japanese member we've had in a long time and I'm very glad Jot5 has made it that far! I would love to have Jot5 in other languages and would gladly share my scripts if it ever comes to that point.

Don't worry about not being too thorough with Ch1 initially, as the re-release adds soo much stuff, it's extremely worth the re-play anyhow :)
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Xifanie on September 10, 2015, 12:36:12 AM
Sorry, to tell you this, but JotF cannot be translated to Japanese. The reason we can use so many modifications is that the kanji character space (where our roman languages do not require nearly that many characters), offers a lot of space for these custom modifications. Sorry :(

It would be possible if you were willing to translate it to hiragana/katakana only...
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Hyraldelita on September 10, 2015, 02:58:03 PM
But Xifanie, i could understand if you translate script, but the story only it's still not possible to put in kanji?

Even if they're japanese it wont be a problem for skills and class description since is nothing complicated, but if it's story only, it would still be a problem to translate it in japanese?
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Nyzer on September 10, 2015, 04:24:27 PM
I believe she's saying that they've axed the kanji characters from the game's base "alphabet" entirely. I could be wrong, though.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Xifanie on September 10, 2015, 06:32:26 PM
There are 2200 kanji characters in the game, both located in BATTLE.BIN and WORLD.BIN. We overwrote some of them indiscriminately because -we- don't need them. And we're talking about a lot of them. And not the same kanjis in both files. I'm sure you don't know of another location in RAM that we could use with such a big amount of space.
2200 x 35 = 77000 bytes; that allows us to have many modifications.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Zyrku on September 11, 2015, 02:10:00 AM
How much do we need to wait? D:
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Angel on September 11, 2015, 02:29:10 AM
Chapter 1 re-release honestly shouldn't be much longer. A recent change has been made that will expedite its release, as well as improve a particular feature. Chapter 2 will take a bit more (partially my fault there), but is near-complete. Hard to quantify in days, sorry.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Zyrku on September 13, 2015, 07:47:02 PM
Oh thanks, also, does this re-release involve that port for the psp? :D
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Elric on September 13, 2015, 07:48:59 PM
It's not a port to PSP, we don't work on the WotL version.

All it is is that the SCUS will be a number that PSX2PSP will recognize. So people actually will be able to make a eboot of it now to play it on PSP.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Hyraldelita on September 15, 2015, 07:30:21 AM
i'm replaying the game for the 4th time, and i will a 5th when the re relase come out pretty much fun to play, if only Jp were gained a bit faster^^ good thing you guys fixed that in the re relase. 

P.S
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Elric on September 15, 2015, 09:43:33 AM
And why something is telling me the guy/girl who give link the stone is meliadoul?XD

Nope
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Hyraldelita on September 15, 2015, 07:44:37 PM
damn xD ahhaha  was so sure ahahha , i'm getting crazy about it! then who has to "repent" from TTF?XD i can't think about anyone else.
Izlude = Dead..
Wiegraf same as izlude..
Miluda? you killed it so no..
Olan have nothing to repent for...


all the shrine knights are dead..

oh my i really hope i can find it out in chapter 2 , this is making me think too much ahahah
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Nyzer on September 16, 2015, 05:52:58 AM
After being renamed and raised as a Deathknight in WotL, Algus ("Argath" in WotL) has plenty to repent for before his ghost can move on to his final rest. In the spirit of sticking to his inconsistent name, he now calls himself "Ahhgorf".
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Elric on September 16, 2015, 05:58:24 AM
LOL like I would ever use that chode, I mean, look at his haircut, he's showing the beginning signs of going bald
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Pandemoniu on September 16, 2015, 08:40:28 AM
Speaking of Izlude, I always felt he got the short end of the stick.

It would have been nice if the game didn't off him like it did, or if the story of the stones more favored him by giving him a the power of a "good" stone, or something like that.

Maybe I just feel sorry for him. :( He seemed like a cool character otherwise.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Elric on September 16, 2015, 10:02:21 AM
Nah, i completely agree, poor guy never had a shot. Unfortunately not much I can use him for, being as he's dead and rotting at this point lol.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: RayKamiya on September 16, 2015, 12:15:30 PM
Yeah Izlude did get shafted, he wasn't that bad a character and Vormov was a Dick, I mean the dude went on a rampage and murders his own son and then sends his daughter out thinking Ramza did the deed and regardless if she won or lost the battle she chases Ramza to avenge her Brother only to figure out the truth when Elmdore Becomes Zalara and openly says "Yeah, Ramza didn't kiss your brother, Your father did because he was worthless to our cause."

I did like the Algus battle added into the War of the lions, but it was really anticlimactic, by this time you have Orlandu and several Jobs mastered and Algus doesn't bring much to the fight, just an added chance to teach Ramza Ultima. if he was made into a Boss that would have been a bit more fun I think.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: KingUrameshi on September 16, 2015, 12:23:21 PM
Would be nice to see Algus come back again only so I can kick his teeth in again.  :twisted:
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Hyraldelita on September 17, 2015, 09:46:38 AM
ahhahaha well for the first 2 mission i really liked algus if i can say so XD


after being renamed and raised as a Deathknight in WotL, Algus ("Argath" in WotL) has plenty to repent for before his ghost can move on to his final rest. In the spirit of sticking to his inconsistent name, he now calls himself
""""""""Ahhgorf"""""" <--------- ahhahahahahahah
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: bx7 on September 17, 2015, 03:42:06 PM
There are 2200 kanji characters in the game, both located in BATTLE.BIN and WORLD.BIN. We overwrote some of them indiscriminately because -we- don't need them. And we're talking about a lot of them. And not the same kanjis in both files. I'm sure you don't know of another location in RAM that we could use with such a big amount of space.
2200 x 35 = 77000 bytes; that allows us to have many modifications.

Probably because I am very limited in my programming and modding knowledge, I am still not quite seeing how this affects moding the game. I we are all playing on emulators whether it be computers or mobile devices, does 77000bytes really make that much of a deal. I mean people have terabyte HD's now. But I do understand the original design was for western audience, So there really wasn't a need in the other languages. And taking on a translating task would also be a tremendously time consuming job in addition to the game itself.
But yes, thank you for the replies. I am still awaiting the chapter 2 and BEYOND.. lol. I am currently replaying :P
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Xifanie on September 17, 2015, 03:52:10 PM
I'd like you to show me a PSX emulator that supports more than 2mb of RAM.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: RayKamiya on September 17, 2015, 04:54:58 PM
I'd like you to show me a PSX emulator that supports more than 2mb of RAM.

besides one that has been modded to all hell? XD
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Elric on September 18, 2015, 03:14:42 AM
In terms of modding, yes, it is a lot.

And who says we are all just playing on emulators? The re-release will work on modded consoles as well.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Nyzer on September 18, 2015, 04:08:11 AM
It affects the game because you can't just throw extra storage at something. If I go out and buy fifty RAM cards for my computer it doesn't mean I can use them all.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Zyrku on November 01, 2015, 10:08:52 PM
How is it going? :D
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Mudvayne on November 02, 2015, 05:59:38 PM
How about a quick little update, since it's been over a year and all since the OP was updated?  :oops: :P
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Bonesy on November 02, 2015, 06:26:00 PM
Except hasn't the focus right now been on the re-release?
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Jumza on November 02, 2015, 08:50:04 PM
Yeah, it has! An insane amount of work is going into JoT5 every day. It's really crazy how much work this stuff is O.o Elric needs a vacation. And apparently, since to all of you it seems not much has happened, a PR manager :P
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Elric on November 02, 2015, 09:38:06 PM
Well, I 'sorta' had a vacation while i had pneumonia which was extended by my wife having surgery. However, yeah, for the most part I do several things ever day (just less while I had these issues) and am now back at again for what will continue to be hours a day until we get this out to ya'll.

Lol @ PR Manager.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: KingUrameshi on November 02, 2015, 10:53:38 PM
Thanks again for all the great hard work. You guys need a real vacation to celebrate after all the work is done, just don't go to Six Flags Great Adventure as it is a huge waste of money. Instead buy something nice for yourselves (where you don't have to deal with long lines or crazy people).

And to Elric: We all hope a speedy and complete recovery to your wife after her surgery. Please take care of each of your healths.  :)
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: Elric on November 03, 2015, 12:23:41 AM
Thanks again for all the great hard work. You guys need a real vacation to celebrate after all the work is done, just don't go to Six Flags Great Adventure as it is a huge waste of money. Instead buy something nice for yourselves (where you don't have to deal with long lines or crazy people).

And to Elric: We all hope a speedy and complete recovery to your wife after her surgery. Please take care of each of your healths.  :)

Haha, that would require me to leave the house for something other than work anyway :P

Thank you very much for the kind words, she is doing a bit better, but won't be able to eat normal foods or lift anything for another couple weeks yet.
Title: Re: Chapter 2 Progress Log (UPDATED 10-15-14 EVENT VIDEOS!)
Post by: KingUrameshi on November 03, 2015, 12:53:15 AM
Haha, that would require me to leave the house for something other than work anyway :P

It's my experiance that leaving your house leads to nothing but trouble.  :P

and spending money you don't have.  :lol:
Title: Re: Chapter 2 Progress Log
Post by: Plan C on November 07, 2015, 03:55:57 AM
Awesome to see the good news about your wife Elric, with that said, we all anticipate the re-release of Chapter 1 and the following of Chapter 2. Hopefully most of us don't mind the wait for a great product, family and health always come first.
Title: Re: Chapter 2 Progress Log
Post by: Cofre on November 07, 2015, 04:13:33 AM
Hello guys

I finished Ch.1 just yesterday and i couldn´t resist registering so i could tell you this, from the bottom of my heart: CONGRATULATIONS, AND THANK YOU
Jot5 was actually my first experience in this modding/fanmade/whatever scene and i couldn't be happier, i found a game made with a level of quality, passion and dedication that i hadn't seen in quite some time.
Especially, I'm amazed by how the story and dialog show more respect and knowledge about the characters than even their own creators do sometimes.
I can´t imagine how much work this actually meant to you guys, but you have to know it was totally worth it, every minute of it; i know because your love for what you´re doing here shines through every aspect of this wonderful gem.

I´m one of those crazy ones thar believe videogames have the potential to be a work of art; and let me tell you, if this game doesn´t end up being called art when it´s completed, it will at least get pretty damn close.

I´ll be looking forward to the next chapters; i want to see how this journey unfolds and what new adventures are in store for our heroes.
Once again, and i´ll tell you as many times as i can, THANK YOU

P.S. Greetings from Mexico City  :D
Title: Re: Chapter 2 Progress Log
Post by: Nyzer on November 10, 2015, 03:23:55 PM
Yeah, your opinions pretty much echo mine when I first played. I had NOT expected a fan made mod with a central crossover theme to be as perfectly executed as Jot5 was. It blew me away.

And just wait until you see the rerelease!
Title: Re: Chapter 2 Progress Log
Post by: Guru on December 07, 2015, 06:11:52 PM
I posted some suggestions on here then i noticed the suggestion thread =p. Sorry I am new here I just downloaded your mod a couple of weeks ago and it was awesome! This is by far the greatest mod I have ever played and I think it has the potential to surpass the original! Thank you for your hard work and dedication it really shows!
Title: Re: Chapter 2 Progress Log
Post by: enricopintos on December 14, 2015, 12:40:19 AM
I finished the first chapter a few years ago (or maybe just 1 year ago) and came back to see how it goes...

I gotta admit, with games like fallout or Phantom Pain, FFT is a game you wouldn't think you'd play... but with this patch I would play it over any of the mentioned games! Really great job guys... hope you can finish it soon.


PD: Since I am here, anyone know a FFT-like modern game?
Title: Re: Chapter 2 Progress Log
Post by: Elric on December 14, 2015, 01:11:33 AM
I finished the first chapter a few years ago (or maybe just 1 year ago) and came back to see how it goes...

I gotta admit, with games like fallout or Phantom Pain, FFT is a game you wouldn't think you'd play... but with this patch I would play it over any of the mentioned games! Really great job guys... hope you can finish it soon.


PD: Since I am here, anyone know a FFT-like modern game?

Thank you very much. I know updates have been lacking lately due to what I've had to do on the side IRL, however I can again assure everyone that my motivation has not faltered in the slighest, only slightly shifted, however I'm glad to say that now that the year is coming to an end, my focus is also moving back here once again, (after some surgeries in my family this coming week, and taking care of said people during the week of recovery) Jot5 is my one true (video game modding) love, and I will never abandon her, and I've still been doing work on it during this time, but the nature of misc fixes generally isn't enough to post an update about.

As for a good "modern" TRPG. I'm not sure exactly what you mean by "modern" and it might not be too much like FFT, but if you have a Xbox360 (unfortunately it's exclusive) Operation Darkness is a really really good game. I was playing it before I joined FFH years ago and starting Jot5 is the only reason I didn't have time to finish it before the 360 with my save crapped out. It's a WWII (?) based TRPG where you play as a special set of troops who later gain the ability to turn into werewolves. I was extremely hesitant about it at first when playing, mostly due to the fact that it can be quite a hard game and does require a lot of strategy, but IMO, it's well worth it. (Seriously, why have I never seen anyone talk about this game?)
Title: Re: Chapter 2 Progress Log
Post by: arbar99 on December 19, 2015, 09:42:42 PM
I finished the first chapter a few years ago (or maybe just 1 year ago) and came back to see how it goes...

I gotta admit, with games like fallout or Phantom Pain, FFT is a game you wouldn't think you'd play... but with this patch I would play it over any of the mentioned games! Really great job guys... hope you can finish it soon.


PD: Since I am here, anyone know a FFT-like modern game?


As someone who never found another TRPG even remotely as addictive as FFT, must say that the closest has been XCOM (enemy unknown/within).. it's certainly more modern from a graphics standpoint, and there is a pretty cool mod of it called Long War. It's significantly different from FFT (alien theme etc), but tactically challenging, and very engrossing. Those certainly killed 6+ months of wait time for the next JOTF for me :)
Title: Re: Chapter 2 Progress Log
Post by: Guru on January 02, 2016, 11:17:36 PM
So hows everything going guys? Real life problems starting to settle down?

Btw anyone who's waiting for JOT5, in case you didn't know there is another mod on here called Call of Power that just released a 3rd chapter. Just finished playing it and it was really good. There was a couple of hurtful bugs he's working on fixing, but he just released it so it's to be expected. Still was a fun and definitely worth checking out!
Title: Re: Chapter 2 Progress Log
Post by: Elric on January 03, 2016, 12:12:11 AM
So hows everything going guys? Real life problems starting to settle down?

Btw anyone who's waiting for JOT5, in case you didn't know there is another mod on here called Call of Power that just released a 3rd chapter. Just finished playing it and it was really good. There was a couple of hurtful bugs he's working on fixing, but he just released it so it's to be expected. Still was a fun and definitely worth checking out!

Yes, things are getting better, though im hella sick right now for some reason, because 2016 is a douchebag.

Also yes, be sure to check out CoP, I've helped Kokojo with event fixes quite a bit over the years to improve the final product, it's definitely worth a playthru or 5
Title: Re: Chapter 2 Progress Log
Post by: VinceValeker on January 03, 2016, 01:07:51 AM
Slightly Offtopic: I'd like to comment on this patch. It's quite the project you've guys made. It's something award worthy imo.

On Topic: So I've been watching the progress summery on the very first page. You normally update that once you guys actually made progress (progress worth noting that is) right? I saw how you (Eleric) have been dealing with life stuff, and the other guy with a display picture of a red Dragoon(?) was waiting on you (@Eleric) and other people(?) to do their thing so he can finish up his bit of work. Thought I'll ask just to clarify my curiosity.

Lastly, I (think) I read somewhere that you guys are Remaking/Re-Releasinh Chapter 1 and 2, and talking about the plot of Chapter 3. Is there going to be another Chapter after that?

Sorry to be asking so many questions, I did just sign up but I've always did lurk about as a guest.
Title: Re: Chapter 2 Progress Log
Post by: Elric on January 03, 2016, 02:39:31 AM
Correct, I update when there is stuff worth updating on the site. There is lots of stuff that is almost done that will be updated in the OP when they are.

Toshiko is a she and she is waiting on me to talk with her about the Ch3 script (but the Ch1+2 stuff she isn't done just yet, since she has to go through M-Fiction Novel and Dairy of Nanai for Ch1 and 2, and Wyuvle for Ch3 when I finish the fixes)

Jot5 is 4 chapters long. The story is already in place, it just need fine tuning and to have the scripts written.

And correct, Ch1 is getting a re-release with a buttload of new content, this version will also be required to link into Ch2 if you choose to play the re-release before the Ch2 release.

Title: Re: Chapter 2 Progress Log
Post by: VinceValeker on January 03, 2016, 05:25:20 AM
Correct, I update when there is stuff worth updating on the site. There is lots of stuff that is almost done that will be updated in the OP when they are.

Toshiko is a she and she is waiting on me to talk with her about the Ch3 script (but the Ch1+2 stuff she isn't done just yet, since she has to go through M-Fiction Novel and Dairy of Nanai for Ch1 and 2, and Wyuvle for Ch3 when I finish the fixes)

Jot5 is 4 chapters long. The story is already in place, it just need fine tuning and to have the scripts written.

And correct, Ch1 is getting a re-release with a buttload of new content, this version will also be required to link into Ch2 if you choose to play the re-release before the Ch2 release.

Thanks for the hasty reply!

I haven't tried JoT1 yet. I was going to but seeing that there is going to be a Re-release, I was going to hold off. I tried fiddling around with sprites and all that jazz, seeing how your guys work is almost flawless, it shows that you guys put time and effort into it so waiting for the re-release and chapter 2 will be exciting for me. I appreciate your replies btw, I won't forget to post that.

Last question: is there a FAQs, or a topic that explains JoT5 more clearly and/or a Q&A topic? I don't want to keep posting questions in this topic for it maybe against the rules...
Title: Re: Chapter 2 Progress Log
Post by: Elric on January 03, 2016, 05:33:08 AM
I tried fiddling around with sprites and all that jazz, seeing how your guys work is almost flawless, it shows that you guys put time and effort into it so waiting for the re-release and chapter 2 will be exciting for me. I appreciate your replies btw, I won't forget to post that.

Thank you, it always means a lot to us to hear how much people enjoy our work, it is what makes it worth it in the end.

Last question: is there a FAQs, or a topic that explains JoT5 more clearly and/or a Q&A topic?

I don't wanna be -that- guy, but this is thread is only 4 threads down from the one you are posting in:
Journey of the Five FAQ + Q/A (http://ffhacktics.com/smf/index.php?topic=9638.0)

The rest you'll have to read up on or search for. Jot5 Devs aren't known for giving out info lol.
Title: Re: Chapter 2 Progress Log
Post by: Guru on January 03, 2016, 06:18:00 AM
The rest you'll have to read up on or search for. Jot5 Devs aren't known for giving out info lol.

I've looked through a lot of the posts on this forum and yeah this is an understatement. They like some super secret ancient ninja society when it comes to their mod lol.
http://www.theonion.com/video/ninja-parade-slips-through-town-unnoticed-once-aga-14181 (http://www.theonion.com/video/ninja-parade-slips-through-town-unnoticed-once-aga-14181)

It's not bad to play a bit while you wait. I played quite a bit messing around with builds so when ch1 rerelease and ch2 come out I sorta have a plan. There will be changes though so you gotta keep that in mind but it was still fun anyways!

@elric good I'm glad rl is settling down, hopefully it stays that way for a while and hope you feel better soon too!. I'm looking forward to the next update!
Title: Re: Chapter 2 Progress Log
Post by: enricopintos on January 03, 2016, 02:44:48 PM
Thank you very much. I know updates have been lacking lately due to what I've had to do on the side IRL, however I can again assure everyone that my motivation has not faltered in the slighest, only slightly shifted, however I'm glad to say that now that the year is coming to an end, my focus is also moving back here once again, (after some surgeries in my family this coming week, and taking care of said people during the week of recovery) Jot5 is my one true (video game modding) love, and I will never abandon her, and I've still been doing work on it during this time, but the nature of misc fixes generally isn't enough to post an update about.

As for a good "modern" TRPG. I'm not sure exactly what you mean by "modern" and it might not be too much like FFT, but if you have a Xbox360 (unfortunately it's exclusive) Operation Darkness is a really really good game. I was playing it before I joined FFH years ago and starting Jot5 is the only reason I didn't have time to finish it before the 360 with my save crapped out. It's a WWII (?) based TRPG where you play as a special set of troops who later gain the ability to turn into werewolves. I was extremely hesitant about it at first when playing, mostly due to the fact that it can be quite a hard game and does require a lot of strategy, but IMO, it's well worth it. (Seriously, why have I never seen anyone talk about this game?)


Yeah, those games now are kinda rare, especially now that open world games are so popular now... but I'll look into that game you mentioned.

Don't worry about it, we can wait, there's no rush and I suppose you guys prefer to do it slowly and good thant rush it and have many bugs or anyother thing you wouldn't want

I hope everything turns out well with your family

happy new year to everyone!


As someone who never found another TRPG even remotely as addictive as FFT, must say that the closest has been XCOM (enemy unknown/within).. it's certainly more modern from a graphics standpoint, and there is a pretty cool mod of it called Long War. It's significantly different from FFT (alien theme etc), but tactically challenging, and very engrossing. Those certainly killed 6+ months of wait time for the next JOTF for me :)

I played a loooooot of both 3 X-COMs, especially Terror From The Deep... I might check that long war mod, looks interesting.

Another really cool TRPG is tactics ogre, I really enjoyed that game, I liked the possibility you could mess up a character leveling it "wrong" and the fact you could have different endings. Also the big maps and and a battler rooster of 10.
The downside is that it doesn't have class skills like in FFT, classes only affect stats growth (that way you can mess characters)
Too bad I could never find a good mod/hack to it. If you haven't played it I recommend you to do it.
 
Title: Re: Chapter 2 Progress Log
Post by: DaHammerCrush on January 04, 2016, 01:22:47 AM
on my latest replay I'm getting a thieving Rogue before I make the push to Romar, and an Animist to capture dragons and black & red Chocobo's along the way. Hoping to use the diversity of troops to allow my mains to get free JP while the other guys handle the battles.
Title: Re: Chapter 2 Progress Log
Post by: Super23Nova on May 04, 2016, 07:51:15 AM
How long i must wait for chapter 2?
i been waiting for 2 years
Title: Re: Chapter 2 Progress Log
Post by: Elric on May 04, 2016, 11:22:52 AM
How long i must wait for chapter 2?
i been waiting for 2 years

Well, you are more than welcome to make your own mod.

Otherwise you'll have to wait until it's done.

I've explained many times why there is the wait, as well as outlined nearly everything we are doing. If you can't review the threads to get info, then don't complain about waiting or not having info. The people who actually DO take the time to read what I post, as well as understand how much work something like this actually TAKES, don't generally have much of an issue other than controlling their excitement and want to play the game with all the new features we are adding. I work 5-7 hours EVERYDAY on Jot5 stuff, if that's not fast enough, I'm sorry.

(https://dl.dropboxusercontent.com/u/53561892/brofist.jpg)

Title: Re: Chapter 2 Progress Log
Post by: DanteS on May 04, 2016, 09:57:26 PM
Instead of just saying "How long i must wait for chapter 2?
i been waiting for 2 years" in those 2 years you could understand how hard it is to do a mod like this or learn something to help this amazing group ...
just wait man and cheer then up that's everything we cand do... see ya take care
Title: Re: Chapter 2 Progress Log
Post by: VinceValeker on May 04, 2016, 11:29:15 PM
I check up on a almost semi daily basis and it excites me every time I do. I also acknowledge the effort the modders do, it's something I cannot do without years of practice.

I also note how they are currently working on the re release of Chap 1, and the talk about how the plot of Chap 3 will go (How is that going anyways?)

For the modders effort (and the fact that they do not personally take donations) Ima donate 20$ to the a charity that helps with Multiple Sclerosis in the name of Eleric and Xifanie (and any others who help with the mod)

It's not much but I'd like to think that it's a good deed of some sort.
Title: Re: Chapter 2 Progress Log
Post by: Nyzer on May 05, 2016, 01:49:15 AM
Yeah, the changes coming in JUST to the rerelease are ridiculous. Chapter 1 right now is more like... DLC for FFT, with how close it is to what FFT has. It's an addon that continues the story but doesn't do anything extremely groundbreaking. The stuff going into the rerelease is more in line with what an actual sequel would offer. Synthesis, farming, marks, tweaking the battle system even more so we can have things like Dragoons with both Jump and other action abilities...

That said, editing is much slower than it should be, simply because of the difficulty of modding everything in by hand. This isn't some patch done almost entirely through Patcher work. Try changing a spell effect or an ability formula some time.

If you want an update on our general progress, something we've been doing for the past few weeks has been to sit down and go over the skillset for every single unique unit in the game (so far) - this includes units like Raiden (I still assert that I'm going to slip him into the game as the Cloaked Stranger when Elric isn't looking; skillset is half Snake and half Agrias - sword skills after all), the final boss (and minions), the party members that join all the way up to Chapter 4...

It's something we need to work through, because we only have a finite amount of ability slots and effects we can use. Before we can get into detail about minibosses and special Marks (to the best of my knowledge, we only have a small number of these in Ch. 2 as is), we need to know how much is required for the main storyline.

And that ain't just patcher work, either. A fat stack of abilities we've chosen require spell effect edits or custom formulae (which is the reason I brought those examples up earlier). I've proposed more than a few ideas that have been shot down simply because the work required to make them function the way I imagined would just be too much weight to add to the shoulders of the people who handle that sort of stuff, and I don't even have the experience to manage a seemingly straightforward graphic change. An example: I proposed an HP boosting Support skill, and it was shot down because it doesn't properly display the increased HP cap. Nobody knows how to make it do that.

Hell, Elric's even remaking the final encounter of Chapter 2 just based on the talk concerning the relevant characters in the skillset topic:

Quote
The [final event] was never intended to be a prelude to a battle... I was pretty sure I made this clear long ago. That being said we have about 9 conditions in the [redacted] battle and I -could- make [redacted] power up.
 
However, several problems arise. It's said that it was written to not have a save or anything between them, so how is [redacted] and everyone else aside from [redacted] and [redacted] removed from the battle while keeping their gained exp n such? How do we know that people will even use [redacted] unless we also require them in that battle in addition to [redacted] already being required?
 
I see what Raven was going for here, but I personally won't be willing to make that change unless there are good solutions to these questions...
 
I would move the event I made to play as a battle condition but it also uses EVTCHR. Not to mention how can we even DO that without blacking out the screen? We can't just assign coordinates to people in the middle of battle without it looking wonky as hell, that's why in the sephiroth battle in ch1 he has to teleports cloud and link to 2 specific spots in Lionel castle before Ramza and Co walk in, you never know where someone will have a unit standing and if they aren't the first person to move then what if someone else goes to walk onto their spot? You can't put 2 units on 1 tiles without GhostUnit, so that won't work unless all units are removed and replaced on the map somehow without looking derpy as hell.
 
The ONLY way I could see this working would be with a save between the two... meaning, the first battle would end, then my cutscene would play, then another battle with [redacted], [redacted]  (both [unique Jobs]) plus [redacted] and [redacted]'s Two [lackeys] duke it out, followed by yet another cutscene to play out the rest of the first cutscene which isn't finished yet anyway... Idk, ideas please?


 I did post a suggestion about how it might work, which he shot down because it wasn't anywhere near good enough for what he would want to do with it if he went that route. I don't have the exact quote of what he said, but it was something along the lines of "not wanting to throw an amateur rush job out there, I have higher standards than that".

Quote
For the modders effort (and the fact that they do not personally take donations) Ima donate 20$ to the a charity that helps with Multiple Sclerosis in the name of Eleric and Xifanie (and any others who help with the mod)

You spelled Elric's name wrong, but that's still pretty cool of you, Vince!
Title: Re: Chapter 2 Progress Log
Post by: Selius on May 05, 2016, 06:38:21 AM
I work 5-7 hours EVERYDAY on Jot5 stuff, if that's not fast enough, I'm sorry.


u cray cray
Title: Re: Chapter 2 Progress Log
Post by: Hyraldelita on May 05, 2016, 07:06:34 AM
What i always thought about this "Developer team" Is that compared to the FFT team, which was square, they are just a few...

Try to count all the people that worked on FFT , even taking off the music side and other things, will probably count into a a hundred people or so, and we have no idea how much it took to all those people to make FFtactics.

So for just a handful of people to do a work like this, it must be a HUGE amount of work.  Everytime i open up this forum i think , damn its still not out XD

But i will never be able to blame anything on the people who are working for free, and with such passion on a game nearly 20 years old.  I'll just keep waiting and play with the same feelings i had when i played FFT the first time, after waiting all this time !

Basically .. the more you wait for something the more you will enjoy when you get it ^^
Title: Re: Chapter 2 Progress Log
Post by: Zyrku on May 05, 2016, 03:53:25 PM
Maybe a little teasing... ;D
Title: Re: Chapter 2 Progress Log
Post by: Zyrku on May 05, 2016, 03:59:07 PM
Also, I dont mind waiting, but would it be possible to know -approximately- how much can it take? Not a release date, but the time it can take for each chapter
Title: Re: Chapter 2 Progress Log
Post by: Bonesy on May 06, 2016, 06:57:24 AM
it happens when it happens
Title: Re: Chapter 2 Progress Log
Post by: RJ Cid on May 06, 2016, 11:08:36 PM
Also, I dont mind waiting, but would it be possible to know -approximately- how much can it take? Not a release date, but the time it can take for each chapter

I hear ya dude. Occasionally someone does ask for some kind of idea for a timeline on the finished project, but if I'm not mistaken, there is no certain time or date available until it's goes into the "debugging" process (I believe that's what it is called). The amount of time it takes to do a chapter depends mostly on their availability with their schedule.

I've actually been working on a series of novels myself. This is relative to Jot5 because there is no set time it takes me to develop a character/setting or bulk up the story outline. I do as much as I can whenever the time is there, and what gets done gets done.

After 2+ years, I'm finally ready to print the outline, character & setting development, and first draft of my first book to go through the long process of editing. Once that's done, I have to write a second draft that tightens up the whole story while making it more interesting. And once that's done, I will pay a lot of my own money to an editor to take my polished manuscript and rip it to shreds, explaining everything that sucks about it. Once THAT'S DONE, I can begin writing what I hope will be my final draft and then check all my sources on the best methods for self-publishing and move forward with that while simultaneously starting on the second book...

The reason I explain all this is because when my supportive friends and family ask when the first book will be done so they can read it, I can only tell them where I am in the process, but I can't ever give them a time or date. The same goes for the good folks working on this FFT mod. They are doing all they can when they can, and we love them for it, but we mustn't push them into giving up a time or date.

One last point; many video games are pushed by their publishers to be completed and ready to ship by certain dates (i.e. the Holiday Season, etc.). Because this pressure gets put on the game's developers, the game's quality tends to fall short of its true potential. MegaMan Legends is an example of this, and I f#%$ing love that game as it is, but realize it could've been so much more if it hadn't been released before it was completely ready.

I hope these points help with the waiting process for Jot5. Check in every now and then, and offer some positive reinforcement when you do. I look forward to talking endlessly with everyone on these boards about how awesome the finished mod is!
Title: Re: Chapter 2 Progress Log
Post by: Nyzer on May 06, 2016, 11:53:38 PM
Quote
Also, I dont mind waiting, but would it be possible to know -approximately- how much can it take? Not a release date, but the time it can take for each chapter

Well, not really. For one, I at least have no prior experience releasing anything like this, so I wouldn't even be able to give even a vaguely accurate estimate. Secondly and probably more important, Jot5 isn't being developed on a specific deadline, so priority is able to go towards finishing up something that turned out to be more complex than expected, as opposed to saying "sorry, time's run out, let's just slap something together for this instead and move on".
Title: Re: Chapter 2 Progress Log
Post by: GeneralStrife on May 07, 2016, 11:27:23 AM
I don't think you guys understand how tedious it is making new storylines and real content filled patches for this game. And I tried it before there was an easy to use event editor, to try and help zozma save remix. It's a nightmare. So if you don't get it, it can consume your life. This isn't a straight up fftpatcher patch. This isn't a difficulty patch. This isn't 1.3. Event editing, and EVNTCHR is both tedious, and hard, and the latter requires the best spriters. Jot5 contains nothing reusable storyline or plot wise from vanilla so it's like making a new game almost.
Title: Re: Chapter 2 Progress Log
Post by: KingUrameshi on May 07, 2016, 03:14:32 PM
I give a lot of crap to the makers of the online board game Talisman. Basically what has happened is they sell a season pass for $60 in which you can get all the DLC however they keep pushing their plans back to the point where they essentially have no timeline for the DLC (which greatly adds to the game). Plus if you were to buy all the DLC separately you would only pay $1-$4 more than the season pass which isn't a deal in my eyes. I don't buy season passes but if I were one of those people who supported the game from the start and paid full price for that pass I would feel ripped off. As the amount of the purchase barely pays off now and the developers originally ensured a much speedier release.

The game has been out for something like 3-5 years and the developers have also not fully addressed the bugs and poor AI that have persisted throughout the games lifespan. They have also switched focus from the main game to a spin-off title. Talisman is basically a well established board game that has been out for a very long time and essentially what the developers have to do is just translate that board game to digital as all the material and balance for the game has already been established. There are no new concepts for the developers to wrestle with and they have a team of a considerably larger size.

Compare this to FFT: JOT5 where the team is much smaller and does not have the luxury of giving their full attention to it due to real life needs and concerns. There is also all new content; jobs, sprites, items, abilities, character development, side quests, story, difficulty and balance. Include bug testing and pushing the technology of what is available to its limits shows the development team is deeply passionate about what is being produced. All of this and producing and distributing the game for free is no small accomplishment and is almost non-existent in today's world! It is completely understandable that there is no established time line as the developers are doing this labor out of love, are not being compensated in the slightest and have to do

WWAAAAAAAAAAYYY

more work than most of the recycled garbage that is found in gaming today. A free ware, fan made game is defiantly not the same as a professional, compensated title. My suggestion when wondering where the progress is at is to simply ask the team "what have you worked on recently" which expresses interest in the project and encourages the developers at the same time and may promote problem solving. PLEASE TAKE YOUR TIME on this original and wonderful project which at this point is its own game and can be considered a proper sequel to one of the best games I have ever played.
Title: Re: Chapter 2 Progress Log
Post by: Jumza on May 07, 2016, 04:12:17 PM
"what have you worked on recently"

I actually think a few random updates where people just say what they've been working on recently would be kind of cool :)

Now this wasn't me at all (I'm currently working on ability / skillset idea stuff, Nyzer has probably contributed to that more than I have at this point :P though I am being put in charge of the implementation of these ideas) but the artsy-talented people on the team have been hard at work doing effects for abilities recently. They all look great, and though many are just recolourings of old ones, there are a few that have totally new graphics added to them that look fantastic.

I hope everyone continues to eagerly await the re-release. It's gonna be sick!
Title: Re: Chapter 2 Progress Log
Post by: Guru on May 07, 2016, 04:46:36 PM
Also another thing to add...

It's been said quite a few times, but they are working on the entire foundation for the game right now, not just the re-release of ch1 and ch2.  With all the stuff added I'm sure you can understand how time consuming it is, but after the foundation is built, things tend to go much smoother and faster.

Plus they are always looking for dedicated people to help out on the mod!

PS what did you guys do with nyzer!?!? this new guy has an avatar....
Title: Re: Chapter 2 Progress Log
Post by: Jumza on May 07, 2016, 05:01:01 PM
Nyzer made his own Avatar :P If you want one of your own there are pre-made ones from the game you can select on your Profile - Forum Profile, you can also make your own like Nyzer has and attach an image link from somewhere on the web.
Title: Re: Chapter 2 Progress Log
Post by: Elric on May 07, 2016, 06:23:44 PM
Thanks for all the kind words everyone. I know I'm not normally the best at responding in a timely manner, since I normally see new posts while I'm working on Jot5 stuff and forget to respond once I'm done.

To makeup for that, here's a treat for people who take the time to read this. Note that we are still working with some color stuff, so this is not a finalized version, it's just the only one I've recorded during the test period (Ignore the Judgement name, that's for something else)

Courtesy of Lijj, I present to you... A Holy based Summon

Title: Re: Chapter 2 Progress Log
Post by: KingUrameshi on May 07, 2016, 07:07:39 PM
Alexander is one of my favorite summons EVER!! That is awesome that you guys can add that to the game. Can't wait to use that all the time.

One cool aspect from Celdias patch was that some equipment would have skills attached to them that you would normally equip on your character. It added a lot of variety and strategy to the game.
Title: Re: Chapter 2 Progress Log
Post by: Elric on May 07, 2016, 07:18:15 PM
Alexander is one of my favorite summons EVER!! That is awesome that you guys can add that to the game. Can't wait to use that all the time.

One cool aspect from Celdias patch was that some equipment would have skills attached to them that you would normally equip on your character. It added a lot of variety and strategy to the game.

Alexander won't be the only new summon. ;)

Knives in Jot5 will grant you the Scavenge skill in the Bonus Skills selection that you will have thanks to Xif's ARH2. Scavenge allows you to gather materials from dead monsters on the field, similar to poach, however it will be used on monsters that are already dead (but not crystalized, obviously). These go along with the materials you get from mining, farming and gathering wood to use in Synthing items. You can expect later weapons to also offer skills!
Title: Re: Chapter 2 Progress Log
Post by: Nyzer on May 07, 2016, 09:22:14 PM
Quote
Nyzer made his own Avatar :P

Nnnnope, this avatar is almost entirely Twin's work. He sent it back to me as a quick idea of what he'd design for the portrait, and I haven't had the inspiration to go back and give the portrait another try myself yet, or even fix the color I was missing before he gave me this cloak design. And the turban design was also his from last year. But uh, I... made the gems?

I don't have anywhere near the grasp on sprite art that he does. :P
Title: Re: Chapter 2 Progress Log
Post by: Elric on May 07, 2016, 11:15:08 PM
Lol, Guru makes a joke about how nyzer only recently got an avatar ("What have you guys done with nyzer, this new guy has an avatar") and everyone takes it all seriously n such.
Title: Re: Chapter 2 Progress Log
Post by: Nyzer on May 08, 2016, 01:13:32 AM
Man, I already feel guilty about Twin fixing it all up for me, I don't want people misattributing his work to me too! :P
Title: Re: Chapter 2 Progress Log
Post by: Twinees on May 08, 2016, 03:33:41 AM
It's fine Nyzer, don't worry about it haha. We're all working hard behind the scenes on things we can't talk about. But the rerelease is gonna be great and chapter 2 will be just as great. I think this is my first post on this thread? I've been working on the pixel art aspect of the mod along with Lijj and others and I'm really happy with the result of everything. Expect some updates to portraits and some new sprites when the rerelease comes out!
Title: Re: Chapter 2 Progress Log
Post by: Hyraldelita on May 09, 2016, 03:02:49 AM
i think i'm more curious to see this game out then FF7 remake and FF15 lol...
Seriously with all the things you guys added, i will probably end up playing this one as much as FFT itself, which mean close to 20 years playing the same game.

Even just thinking about all these thing and the fact that you will have to FIND certain mobs to scavenge them to get the items you need to make a weapon or whatever,  its making me going crazy with the will to play!!!

I'm pissing in my pants from the emotion XD  Can't say hurry up , since i tried to script in first person and I KNOW how time consuming this can be, but seriously i never waited a game so much XD
Title: Re: Chapter 2 Progress Log
Post by: DeJ on May 09, 2016, 03:39:47 PM
Everything sounds great guys, keep up the great work - you have my support (for what it's worth) among the support of many others. You all are creating something great here and I encourage you to take all the time you need to complete this beast of a mod!

I checked out the Alexander summon and it's remarkable! Great, great work, it looks immaculate.

Keep up the grind, we love it and love you!

PS: any other sample clips you feel like posting would be epic!

Thanks again team, keep kick arse!
Title: Re: Chapter 2 Progress Log
Post by: Zyrku on May 09, 2016, 06:22:08 PM
That summon sure looks great!! :D
Also, little question:
I have seen a certain amount of games and unofficial mods that have been canceled or shut down by order of the company that owns the base game, did you have some similar problem at some point? This not only goes for JOT5, but to the rest of mods here.
And thanks for the hard effort you put on yout ¡n your works.
Title: Re: Chapter 2 Progress Log
Post by: Nyzer on May 10, 2016, 03:20:03 AM
I don't know if FFH has ever faced that problem, but it is why everyone is so adamantly against donations of any kind here. Free fan-made mods normally don't cause trouble, but mix money into that and it threatens companies' right to protect their IP.

I know Blizzard recently filed a C&D at a fairly successful World of Warcraft private server, and they had this to say as to why:

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Why not just let Nostalrius continue the way it was? The honest answer is, failure to protect against intellectual property infringement would damage Blizzard’s rights. This applies to anything that uses WoW’s IP, including unofficial servers. And while we’ve looked into the possibility – there is not a clear legal path to protect Blizzard’s IP and grant an operating license to a pirate server.

Notably, the private server had taken a bare minimum amount of donations shortly before the C&D came, when they'd been struggling to pay for the server to stay online. Up 'til then they'd run for a year with no issues whatsoever.

On the other hand, other stuff like Red vs Blue or Dragonball Z Abridged, which don't make money directly from their work on IP they don't own, have run fine for quite a few years. Some issues with Youtube auto-moderation here and there, but no C&D.
Title: Re: Chapter 2 Progress Log
Post by: Angel on May 10, 2016, 04:02:10 PM
It's long been the official FFH stance that if we ever got a C&D from Square-Enix, we would laugh, frame it, stick it on the wall, and continue as normal. None of us make any money from any part of the site, we generate no ad revenue, and we will never host the game images themselves. There are some areas where we could better protect ourselves, and we've spent some amount of time in the background working toward that, though it's been minimal effort since we've never felt any pressure to start with.
Title: Re: Chapter 2 Progress Log
Post by: KingUrameshi on May 10, 2016, 06:53:38 PM
Just gonna leave this right here

https://www.youtube.com/watch?v=D1yfVKsB8wU

Oh My!
Title: Re: Chapter 2 Progress Log
Post by: Elric on May 10, 2016, 06:54:56 PM
Lol. I hate tool.
Title: Re: Chapter 2 Progress Log
Post by: Guru on May 10, 2016, 07:46:37 PM
Aw I love tool, they had their moments  :P.

Alexander looks awesome, you did a really nice job Lijj. I can't wait to see the rest of the new summons!

I like the idea that knives will have scavenge on it, snakes gonna be extra busy now that he gonna be scavenging all my loot for me lol. That ARH2 is an awesome hack I remember checking that out a while back and thinking of the awesome possibilities.
Title: Re: Chapter 2 Progress Log
Post by: Angel on May 10, 2016, 09:03:04 PM
I love Tool, but understand why people hate them.

:thisisfine:
Title: Re: Chapter 2 Progress Log
Post by: VinceValeker on May 12, 2016, 08:02:27 AM
So will this patch be able to be playable on a modified PSP?
Title: Re: Chapter 2 Progress Log
Post by: Xifanie on May 12, 2016, 09:42:21 AM
Only with a PSX eboot, not WotL. But yes, we are planning to make it work on consoles (which it doesn't right now).
Title: Re: Chapter 2 Progress Log
Post by: Elric on May 13, 2016, 07:59:02 PM
So, in Jot5 chat today we were discussing quite a few things, and since I'm trying to become more involved with you all here (because i suck at posting outside the staff section) nyzer thought we could post some of the stuff that gets discussed in the Jot5 chat. There are a few funfacts and other interest info here, however, it has of course been censored in a few places, but I hope you all can get some kind of enjoyment out of it and ignore my horrible grammar and typing skills ;)


Title: Re: Chapter 2 Progress Log
Post by: Nyzer on May 13, 2016, 08:24:25 PM
And that's all just in one day, folks. Hell, one hour. Three separate issues discovered in the time span of a single hour.

That isn't including the confusion that came about from our Learn Priority topic earlier :P
Title: Re: Chapter 2 Progress Log
Post by: Plan C on May 15, 2016, 06:16:51 PM
Still eagerly awaiting the re-release, but everything sounds great so far. Its pretty astounding that half of your game is already more content filled then vanilla FFT ever was lol.

P.S. Alexander looked pretty awesome
Title: Re: Chapter 2 Progress Log
Post by: RJ Cid on May 16, 2016, 02:28:53 PM
Thank you for posting that stuff on the separate topics Elric. I do have a few questions, so forgive me if they've already been addressed (if so, maybe post a link? And not just Link ;)...).

I saw what you said something about 200 marks being available, but that was in FFTA2. Are you tapping into some unused space in the game to generate more "texted battles" through the new mark system, making the game much bigger than just the 55 story battles? People commented that half of your mod is bigger than all of Vanilla, so I'm being a curious pain-in-the-ass.

Was a Blue Mage class ever discussed? FFT already has enemy skills that can be learned by getting hit with and surviving them (I even learned Cyclops from Velius once). Seems reasonable, but I'm also not a programmer.

This is more of a suggestion, but would anyone eager to play this mod be concerned if after CH1 ended, the "Shop" only had Items to sell and all other weapons/armor/accessories had be stolen, poached, or found? On the one hand, I get that this mod isn't emphasizing on difficulty, but on the other hand, isn't everyone here a seasoned player? I am expressing my doubt that a noob would be complaining about a mod of PSX game that's almost 20 years old. I'm also thinking that it might free up some space for other things, but again, not a programmer--> :mrgreen:<--

On that note, I vote for keeping the items expensive/keeping the earnings down, because only being able to afford 10 potions and 7 phoenix downs makes you really reconsider your healing/reviving strategy, as well as your purchasing strategy in the Shop. "Survival strategy RPG"... a new video game genre...

When editing Marks/Lucavi sprites, can you add in Sapphire Weapon? I know putting in Emerald or Ruby seems like the obvious choices, but as a kid playing FFVII, I was disappointed that you got to fight all the Weapons except Sapphire, since he didn't seem to understand the concept of a "loaded gun". A planetary guardian... killed like a angry goose?... C'mon.... C'mon now...

Thanks for your response in advance. I would also like to put out there that although I have no programming skills, I do enjoy reading up on mythology, folklore, and classic literature. If you want some deeper meanings (easter eggs) behind some of your added content, I'd be happy to do further research, make suggestions and site my sources. Anything I can do to help. Thanks again
Title: Re: Chapter 2 Progress Log
Post by: Elric on May 16, 2016, 02:49:25 PM
Thank you for posting that stuff on the separate topics Elric. I do have a few questions, so forgive me if they've already been addressed (if so, maybe post a link? And not just Link ;)...).

I saw what you said something about 200 marks being available, but that was in FFTA2. Are you tapping into some unused space in the game to generate more "texted battles" through the new mark system, making the game much bigger than just the 55 story battles? People commented that half of your mod is bigger than all of Vanilla, so I'm being a curious pain-in-the-ass.
We aren't going to have 200 marks, the joke was that due to a certain reason, we needed a minimum of 55 marks which ended up being the same amount of story battles from vanilla lol. We removed the setup events from vanilla and will also have some new files (Test.evt, attack.out, etc) added to the game as that we can extend the workable space. You can probably expect to see ~75 or so marks in Jot5 upon completion, but i can't give an exact number just yet.

Was a Blue Mage class ever discussed? FFT already has enemy skills that can be learned by getting hit with and surviving them (I even learned Cyclops from Velius once). Seems reasonable, but I'm also not a programmer.
Lich, Cyclops and Zodiac are all learn on hit in vanilla. Jot5 already has a blue mage class, it's called Animist, which works in a similar fashion in that in most monster cases, their second ability can be learned for use as blue magic via the Animist.

This is more of a suggestion, but would anyone eager to play this mod be concerned if after CH1 ended, the "Shop" only had Items to sell and all other weapons/armor/accessories had be stolen, poached, or found? On the one hand, I get that this mod isn't emphasizing on difficulty, but on the other hand, isn't everyone here a seasoned player? I am expressing my doubt that a noob would be complaining about a mod of PSX game that's almost 20 years old. I'm also thinking that it might free up some space for other things, but again, not a programmer--> :mrgreen:<--

Everyone here is definitely not a seasoned player, nor is my intention to make a difficulty mod. Besides, where we put items in the game doesn't give us any extra space for more, item space is item space. And we've already worked out items for the entire game. :P Ultimate weapons can only be acquired via synth, which in most cases, require beating several marks to get the required synth materials to make said item.

On that note, I vote for keeping the items expensive/keeping the earnings down, because only being able to afford 10 potions and 7 phoenix downs makes you really reconsider your healing/reviving strategy, as well as your purchasing strategy in the Shop. "Survival strategy RPG"... a new video game genre...
Well, we've changed the Gil gain formula so you will get a bit more, but it's not going to really make things easier, since you have to pay if you want to do marks to farm and make your own items, or mine/gather wood, etc. Gotta spend gil to make gil, ya know?

When editing Marks/Lucavi sprites, can you add in Sapphire Weapon? I know putting in Emerald or Ruby seems like the obvious choices, but as a kid playing FFVII, I was disappointed that you got to fight all the Weapons except Sapphire, since he didn't seem to understand the concept of a "loaded gun". A planetary guardian... killed like a angry goose?... C'mon.... C'mon now...
It's not easy to fit a sprite like that onto a spritesheet, not to mention our spriters don't enjoy making MON type sheets since it is a tremendous amount of work. If anything like that every DID happen, it would be more likely that you'd see something like Ultima, Ruby, Emerald weapons, since if someone was going to spend 40 hours making a MON sprite, it would need to be one that everyone would recognize.

Thanks for your response in advance. I would also like to put out there that although I have no programming skills, I do enjoy reading up on mythology, folklore, and classic literature. If you want some deeper meanings (easter eggs) behind some of your added content, I'd be happy to do further research, make suggestions and site my sources. Anything I can do to help. Thanks again
I will likely take you up on that in the near future ;)
Title: Re: Chapter 2 Progress Log
Post by: RJ Cid on May 16, 2016, 05:46:10 PM
I will likely take you up on that in the near future ;)

Happy to help. Just send me a jumping point and I'll hit you back with facts, suggestions, and my sources. That sucks about Sapphire Weapon but there's still hope for the Final Fantasy VII remake.

Also, Alexander looks awesome! One of my favorites! If you're adding/replacing summons though, I would like to suggest possibly adding in some of the Final Fantasy XII Espers, as FFXII took place eons before Tactics, or on that note, any of the Lucavi would be a nice tie in with vanilla. I would also suggest summon spells for the Weapons, while we're on the subject.

If there's a way to program two or three summon monsters you need to defeat in order to gain them, would be nice too, but these are all just suggestions. Thanks dude
Title: Re: Chapter 2 Progress Log
Post by: Elric on May 16, 2016, 06:32:45 PM
Happy to help. Just send me a jumping point and I'll hit you back with facts, suggestions, and my sources. That sucks about Sapphire Weapon but there's still hope for the Final Fantasy VII remake.

Also, Alexander looks awesome! One of my favorites! If you're adding/replacing summons though, I would like to suggest possibly adding in some of the Final Fantasy XII Espers, as FFXII took place eons before Tactics, or on that note, any of the Lucavi would be a nice tie in with vanilla. I would also suggest summon spells for the Weapons, while we're on the subject.

If there's a way to program two or three summon monsters you need to defeat in order to gain them, would be nice too, but these are all just suggestions. Thanks dude

Well, we've actually already picked all the abilities for the entire game as well :P

There is one other Summon that was added to the game in addition to Alexander, (Alexander won't be acquired until later since it's not in the Summoner skillset) maybe I'll post a video of it as well soon, but I can tell you that we also got a new ASM hack for the other new summon (which DOES appear in the summoner skillset) This particular summon will allow you to do damage as well as revive fallen allies within the same effect area ;)

The other summons are still remaining the same, since it's not very easy to have new summons made. Lijj has made both of the new ones and we've also had to do some programming to the effect files themselves to make them work correctly in game. So it's actually a bit of a process. My main issues with replacing others is that we really want to keep them recognizable and use the ones everyone knows about (which is why Cyclops was replaced, because WTF) That said, Lijj has been brainstorming about other Summons to edit/add, however I'm not sure what sheet we could sacrifice to do so without having too many of the same sheet floating around. Maybe an edit of Cyclops for something better, Idk. Carbuncles sheet is unused, but the space for his image is tiny, so I'd have to rearrange pretty much the entire effect sheet to make room, which is harder than it sounds in some cases.

Aww fuck it, I'm in a good mood today and feel like drumming up some more comments, so here ya go,

Courtesy of Lijj, Xifanie, Choto and Myself, I present you with PHOENIX!
(Lijj did the Art, I did the initial modifications with help from Xifanie, and Choto did from bug control with his effect editor)
(Another Credit to Xifanie for making the ASM needed for Phoenix. The ASM will be available soon, but you'll have to wait on the re-release for th effect file)

EDIT: I lied, there are 3 new summons, including Alexander and Phoenix, but I'll leave the other one for players to find out in Ch3, as it's hilariously awesome :D
Title: Re: Chapter 2 Progress Log
Post by: Mudvayne on May 16, 2016, 08:18:29 PM
Words cannot express my excitement for this mod. Ahhh I can't wait for ch2 to be released! Alexander and Phoenix look awesome!
Title: Re: Chapter 2 Progress Log
Post by: RJ Cid on May 16, 2016, 08:35:04 PM
Phoenix is a definitely a good one, glad to see it! Yeah don't overwhelm yourselves anymore then you already do. I thought Cyclops would be cool if the sprite was edited to resemble Velius (Belias). Causing massive damage over a wide AoE seems like something that jerk would do. Also Terra from FFVI taking the role of Silf seemed cool. Just wishful thinking.

With the five characters you've selected, there's a wealth of content from all their respective franchises that could be in the game, but only so much space to work with. Whatever you guys got comin', I'm positive I'll love it.

If any job class is getting a new revive skill, can you attach it with BloodSuck/Undead? You can stop them from becoming crystals, but then you gotta hit them with Holy Water or you got a new problem. I'm thinking something like that would look good on those punk-ass Oracles. I just like the idea of raising my dead characters into a zombie/vampire hoard!
Title: Re: Chapter 2 Progress Log
Post by: Nyzer on May 17, 2016, 01:28:52 AM
Well, the only "new" revive is on the Redguard, simply because none of us thought it made sense for Redguard to have a Reraise instead of a raise. Really, though, the revive was just shuffled over from a unique character, and that character now has Accumulate instead. It does sort of leave the caster tree without Reraise, but honestly we still have more generic spells that can grant it than Vanilla did anyway, plus improved resurrections all around in general.

And on that note - no, I don't think that status combo is even possible. The patcher can only be used to set either cancel or add status on a spell, not both. There's currently no setup to allow Cancel: Dead and Add: Vampire at the same time. Theoretically, you might be able to set Vampire to Cancel Dead innately, but last I checked, the Dead status has an interesting aspect to it - you can't target a Dead unit with anything but a Cancel: Dead spell.

And, of course, if you're worried about crystallization, equip a Focus Bracer. You can buy 'em really early on, and one of the status effects they prevent is Crystal. The counter still goes down, but remains at 0 indefinitely. Useful for the early game when the only raises you have are Wish and Phoenix Down (which you might not be carrying).

Coincidentally enough, there's actually a Banter in the rerelease that talks about using necromancy for a purpose like that - saving your allies from death.
Title: Re: Chapter 2 Progress Log
Post by: RJ Cid on May 17, 2016, 04:17:04 AM
That is interesting about the actual "Dead" status, but I am curious. You can't cancel and add a status at the same time, but isn't that true for certain conflicting status'? Like how adding Slow cancels Haste?

FFT has many interesting skill sets, but I was reluctant to use any of them as secondary skills because I always needed at least four of my five characters to have a revive ability. Some think giving too many classes a revive skill is OP, and I don't disagree with that, so whenever I've pitched the idea on boards I try to think ways to revive characters that help make things more challenging, just to spice it up since more classes would be able to do it.

I'm learning with proper strategy that Reraise can be just as good. I really liked the Knight's "Invigorate" skill. While some might call a skill like that OP, the enemy Knights are much harder to keep down, which made fighting them much more interesting.

And nice touch with characters keeping all status' after getting killed. It was cool that they still have all positive and negative status' when I raise 'em back up.

I would like to say that I was thoroughly impressed with the creativity this team showed with the Chapter 1 release. There was a ton of new ideas applied in this mod that made me feel the same excitement I felt when I first opened new job classes or got a new special character in vanilla. Made me feel like I was back in middle school, waiting to get home so I could keep discovering things in FFT. Seriously great work!
Title: Re: Chapter 2 Progress Log
Post by: Nyzer on May 17, 2016, 04:52:48 AM
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You can't cancel and add a status at the same time, but isn't that true for certain conflicting status'? Like how adding Slow cancels Haste?

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Theoretically, you might be able to set Vampire to Cancel Dead innately, but last I checked, the Dead status has an interesting aspect to it - you can't target a Dead unit with anything but a Cancel: Dead spell.

---

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Some think giving too many classes a revive skill is OP, and I don't disagree with that, so whenever I've pitched the idea on boards I try to think ways to revive characters that help make things more challenging, just to spice it up since more classes would be able to do it.

Well, Jot5's approach is not to punish the player for gravitating towards Revive spells, but to push the AI to do the same. Including Reraise, there are seven generic Jobs that can revive (not including Bard since it's a random buff out of several potential statuses).  If you include the Oracle's Undead for its reraise capability, that's eight. This even includes monsters. I'm sure everyone else has noticed in their Jot5 playthroughs - I sure know I did - that the undead rise on 0, and dragons have Dragon Spirit.

And personally, I'm way more fond of this approach. It means that fights like Sephiroth or Ganondorf can be brutal without completely screwing the player over. Take a look at Jot5's first battle compared to FFT's - thanks to the backup of Ramza and Bartholume's revival abilities, you can trigger a skeleton's Bonecrusher and be murdered by their counterattack, without Jot5 being a cheap as hell difficulty mod. In FFT... it's a battle of the Attack, Throw Stone, and Potion commands. Thrilling.
The introduction to combat is so terrible that it sets players up to be sandbagged by the Dorter battle. When Jot5 sandbags you, it's with bosses or minibosses - like Sephiroth or Tesnya. Which is just how it should be. When it comes to standard enemies, you're shown from the start just how dangerous they can be, because you aren't introduced to combat by fighting against opponents whose most threatening ability is Throw Potion. And the only reason that's so possible is because of the easy access to revival skills.

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And nice touch with characters keeping all status' after getting killed. It was cool that they still have all positive and negative status' when I raise 'em back up.

Heh. It makes Poison a bit harder to fight against, but I certainly agree. It lessens the dominance of the Dead status, for better and worse, that way.

Quote
I would like to say that I was thoroughly impressed with the creativity this team showed with the Chapter 1 release. There was a ton of new ideas applied in this mod that made me feel the same excitement I felt when I first opened new job classes or got a new special character in vanilla. Made me feel like I was back in middle school, waiting to get home so I could keep discovering things in FFT. Seriously great work!

I keep saying this, but if you're impressed with the release version, just wait 'til the rerelease.
Title: Re: Chapter 2 Progress Log
Post by: Guru on May 19, 2016, 12:18:33 AM
Whoa lots of new information here!

Very nice to see a JOT5 strategy meeting. Definitely helps to give a lil show and tell here and there  ;)

I was REALLY hoping one of the new summons was phoenix, you have officially added 2 of my all time favorite summons nice! After seeing alexander and finally having a lil free time, I think I'm off to play FFIX now lol. I do like the idea of terra being a summon too, but I'm just happy to see phoenix  :mrgreen: (beautiful job by the way!)

I was really wondering why the red mage had a re-raise instead of a revive skill, I thought maybe it was for balance purposes, but that was the major reason I ended up ditching the red mage in my character builds. Unfortunately(well not really), since you added phoenix, my build will still not change. Definitely gonna use phoenix no matter if there is a better build. Course we'll really have to wait and see once the release is out.

On a negative note tho, it almost seems like a shame to have two revive summons. Not that it's gonna hurt anything, but I'd much rather see sylph ditched or edited, especially if it meant another summon being added. Another note maybe terra would fit into carbuncles sheet?

And having reraise be a limited skill is always a good thing, it has a lot of potential to be a very OP skill and has saved my ass way too many times to count.

Hype is on! Keep it up guys
Title: Re: Chapter 2 Progress Log
Post by: Elric on May 19, 2016, 07:09:29 AM
Fairy was moved to someone else. Phoenix is the only revive summon on the summoner :P
Title: Re: Chapter 2 Progress Log
Post by: DaTruthDT on May 19, 2016, 12:57:14 PM
I'm looking forward to the FF7 remake, Kingdom Hearts 3, and FF15.

But none of that compares to this project here. The second JOT5 is released I will forget how to eat and sleep. All that will matter is JOT5.
Title: Re: Chapter 2 Progress Log
Post by: Elric on May 19, 2016, 03:18:56 PM
I'm looking forward to the FF7 remake, Kingdom Hearts 3, and FF15.

But none of that compares to this project here. The second JOT5 is released I will forget how to eat and sleep. All that will matter is JOT5.

Goddammit, I freakin' love this guy! Your LP has brought us more fans and downloads than anything else has by far and it is very appreciated :D

I still enjoy watching it even now, for motivation as well as to see how much some of my scenes have improved, believe it or not, I used your LP to find the fixes I needed to make to events while I was doing the revamp of all the Ch1 scenes, haha
Title: Re: Chapter 2 Progress Log
Post by: Plan C on May 19, 2016, 07:14:02 PM
Yea, DT's LP's were great to watch and actually opened my eyes to the project going on here, was a marvel to see firsthand. Beyond excited to finally get to play the re-release and chapter 2. I have been trying to forward him any interesting news i see here through his YouTube channel if he hasn't been noticing it his self already.
Title: Re: Chapter 2 Progress Log
Post by: Guru on May 20, 2016, 05:54:42 AM
Quote
Fairy was moved to someone else. Phoenix is the only revive summon on the summoner :P

Figures lol. Interesting to hear someone else has fairy....

BTW DT's LPs are what brought me here too. Thanks man!!
Title: Re: Chapter 2 Progress Log
Post by: RJ Cid on May 25, 2016, 07:11:45 PM
So I got a (re)programming question. Is it possible, much much later in the game, to create special items that would allow for infinite items? Each separately obtained of course. I know it sounds OP, especially coming from a guy who specifically asked for them to be expensive and sparse, but later in the game it's not about the money but more about the hassle of stopping into a shop here and there to restock them. Can something like that be programmed into a mod? (would work well for Draw Out too).

On that note, can there be a few rare items that are extremely expensive? Again, later on in the game, but when that is added to any game in general, it means collecting money never becomes meaningless after a certain point.

On a different note, I think it would be bad-ass if Rad, Alicia, and Labia Lavian were made available in CH 1 as three higher stat generics. It would just be cool to keep them as part of the story. Maybe get them at the beginning of CH 2 when Agrias (hopefully) joins the party. You gotta have at least a couple generics, so why not three we already know?

The icing on that cake would be if Agrias had more available abilities for her Holy Knight class. Possibly modify Orlandu's skill set for her without making her too OP? You could take two or three of the old special classes from vanilla and lump them into her to save on space. Plus it would be awesome to see that she's grown even stronger. If that's too much, I'll just settle for her getting the Special Beam Cannon... because life is a series of compromises...
Title: Re: Chapter 2 Progress Log
Post by: Nyzer on May 25, 2016, 11:02:55 PM
Quote
So I got a (re)programming question. Is it possible, much much later in the game, to create special items that would allow for infinite items? Each separately obtained of course. I know it sounds OP, especially coming from a guy who specifically asked for them to be expensive and sparse, but later in the game it's not about the money but more about the hassle of stopping into a shop here and there to restock them. Can something like that be programmed into a mod? (would work well for Draw Out too).

On that note, can there be a few rare items that are extremely expensive? Again, later on in the game, but when that is added to any game in general, it means collecting money never becomes meaningless after a certain point.

Those two points are just the teensiest bit contradictory.

Also, I'm 99% sure that infinite item setup would never happen. Lack of interest/time to make a mod like that aside, Potions and Ethers may lose out a bit on usefulness as time wears on, but stuff like the Sapling and the Hero Drink would basically never not be useful. They're instant cast and zero combat cost. Having to stock them is the tradeoff for that. Just buy 99 at once, when you're rolling in cash - restocking will hardly be a problem at that point.

I'm not sure about shop progression, but I can assure you synthesis is going to be a major part of the endgame. It's like the Midlight's Deep of item acquisition, except without kicking you in the groin with bad RNG due to the developers vainly trying to "balance" low Br.

Quote
On a different note, I think it would be bad-ass if Rad, Alicia, and Lavian were made available in CH 1 as three higher stat generics. It would just be cool to keep them as part of the story. Maybe get them at the beginning of CH 2 when Agrias (hopefully) joins the party. You gotta have at least a couple generics, so why not three we already know?

It's certainly a possibility. On the other hand, maybe we'll be so tight on character space that all four of them get killed off to make room for Raiden, Elric's favorite video game character. ;)

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The icing on that cake would be if Agrias had more available abilities for her Holy Knight class. Possibly modify Orlandu's skill set for her without making her too OP? You could take two or three of the old special classes from vanilla and lump them into her to save on space. Plus it would be awesome to see that she's grown even stronger. If that's too much, I'll just settle for her getting the Special Beam Cannon... because life is a series of compromises...

Uh, what? Agrias has cheap, ranged, instant cast, AoE abilities that deal weapon damage+. And can inflict status effects. What more could she possibly get that wouldn't make her OP? The only reason she isn't that great in the release version is because she's a Guest, and you can get around some of her worst AI traits with some good Job planning. Regenerator and Invigorate, for example, would stop her obsession with spending an entire fight in the corner at Critical or prioritizing Phoenix Down over swordskilling. I, personally, gave her Full-Life.
Title: Re: Chapter 2 Progress Log
Post by: Elric on May 26, 2016, 12:38:30 AM
So I got a (re)programming question. Is it possible, much much later in the game, to create special items that would allow for infinite items? Each separately obtained of course. I know it sounds OP, especially coming from a guy who specifically asked for them to be expensive and sparse, but later in the game it's not about the money but more about the hassle of stopping into a shop here and there to restock them. Can something like that be programmed into a mod? (would work well for Draw Out too).
Nah, all the item spots are already filled, figured nyzer would've mentioned this, but yeah, even if they weren't I doubt I'd do something like that. Seems pretty cheap and OP when you consider that you can just make your own items at the farm if you are that hard up, plus by late game, most items -should- ne replaced by skills/spells if you are doing it right :P

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On that note, can there be a few rare items that are extremely expensive? Again, later on in the game, but when that is added to any game in general, it means collecting money never becomes meaningless after a certain point.
Don't the prices of items in RPG always get pretty expensive by end game? Why wouldn't this already be a thing without having to be said? Anyway, most end game items require synth, so they are expensive for a different reason.

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On a different note, I think it would be bad-ass if Rad, Alicia, and Lavian were made available in CH 1 as three higher stat generics. It would just be cool to keep them as part of the story. Maybe get them at the beginning of CH 2 when Agrias (hopefully) joins the party. You gotta have at least a couple generics, so why not three we already know?
In case you haven't played Jot5 and noticed, Rad, Lavian and Alicia are story characters, they play an integral part of the story, how would they do that if they joined in Ch1 and weren't with Alma? O_o. Sorry, but this one just makes no sense to me. Ch2 is already done story wise and has been for quite a while (as is the rest of the game when it comes to who joined when) and if they join, it will be when the time is right and the story makes sense to do so, and not a moment before that :P

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The icing on that cake would be if Agrias had more available abilities for her Holy Knight class. Possibly modify Orlandu's skill set for her without making her too OP? You could take two or three of the old special classes from vanilla and lump them into her to save on space. Plus it would be awesome to see that she's grown even stronger. If that's too much, I'll just settle for her getting the Special Beam Cannon... because life is a series of compromises...
She is OP enough with the skills she has currently and could easily stand up to any of the main characters. All ability slots are already done and I don't think she will be getting any additions for when/if she joins.
Title: Re: Chapter 2 Progress Log
Post by: Guru on May 28, 2016, 04:09:04 PM
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Nah, all the item spots are already filled, figured nyzer would've mentioned this, but yeah, even if they weren't I doubt I'd do something like that. Seems pretty cheap and OP when you consider that you can just make your own items at the farm if you are that hard up, plus by late game, most items -should- ne replaced by skills/spells if you are doing it right :P

Well there is a couple item based skill sets that should be feasible end game. I plan on giving cloud draw out, to match his MA based soldier skillset, and the new chemist items should still be pretty OP end game. But I do agree there has to be some sort of trade off for skills like draw out and throw.

I'm glad you brought up Agrias though  :mrgreen: She is 100% my favorite character, even as a guest I use her quite a bit. Now her skill set is very OP and she is a pretty rounded character but she does tend to fall behind especially by end game. I would love to see her PA growth rate in her base class be a little better. Maybe 45ish instead of 50, I mean she is a knight after all. It's hard for me to even suggest something like that with JOT5, because you guys have done such a huge change to growth systems (HUGE improvement BTW), and I have yet to try out the new jp system, plus everybody potentially takes a hit while learning their unique abilities. On top of that it's been several months since I played JOT5, BUT just to give you a idea of where I'm coming from...

I leveled Agrias(level 63) in her base class enough to learn her first 3 skills, then knight/dragoon/geomancer trying to optimize her PA, and at level 63 she only has 11 PA(as a dragoon). Now Snake(as a ranger) who is level 66, I leveled as base/rogue/ranger, and has the same exact PA as Agrias(11 PA). Dante and ramza FAR exceeds her PA, even cloud at 54 has 13 PA as a soldier( I just leveled cloud in his base for now since I already knew what kinda build I wanted for him ) and Link, leveled only as a magic user, has 11 as level 69 summoner

I'm really tired so sorry if there some flaws or missing info in there. I'd be more than happy to do some more detailed testing if needed.

Title: Re: Chapter 2 Progress Log
Post by: Elric on May 28, 2016, 05:12:44 PM
I'll look into a few things like that. Nyzer has been working his ass off implementing the remaining abilities for the rest of the game, as well as setting up all the skillsets, jobs, growth etc. We will start testing abilities and such sometime tonight or tomorrow.

There were a few other things I wanted to look into as well, such as Link being the holder of the triforce of courage but not having the Brave to match that. However, we will see.

Things are progressing quite well. The map we needed for the farm is now done, as well as the spell quotes as well as adding proper delays and {Close} commands to all of them to make them close on their own, much like the Japanese version of the game rather than the American version.

More info. soon.
Title: Re: Chapter 2 Progress Log
Post by: Elric on May 28, 2016, 05:40:35 PM
Also wanted to give you guys a little preview of a couple of the new sprites for the re-release. These are both done, but for obvious reasons I'm not posting the sheets right now. Credits to Twinees for the Lamia and Lijj for the Male Wizard. There will be several other new sprites in the re-release, but I'm not going to spoil any more than these ;)

(https://dl.dropboxusercontent.com/u/53561892/New%20Sprites%20Preview.png)
Title: Re: Chapter 2 Progress Log
Post by: KingUrameshi on May 28, 2016, 05:50:08 PM
I would like to see Agrias stronger in the Jot5 also. I always felt she was lacking towards the end in vanilla. I was using Orlandu and Beowulf but she would seem underwhelming when compared to the two generics that I had been training. I always wanted her holy sword to be stronger.

The way I used to play through vanilla FFT was to train one generic so they would master Chemist and the other generic master Thief and then I would change them to something that complements the character. Agrias would be lacking after chapter 4 - late chapter 4 due to her limited move range in her base class and the restrictions of being Holy Knight for holy sword. If her sword skill were stronger I might have more of a motive to use her over the 5 or over another generic in vanilla.

Wizards look bad ass, I always liked the generic sprites from vanilla for wizard.
Title: Re: Chapter 2 Progress Log
Post by: Nyzer on May 28, 2016, 06:38:29 PM
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I would love to see her PA growth rate in her base class be a little better. Maybe 45ish instead of 50, I mean she is a knight after all.

About that...


HP growth is around the middle of the pack - slightly below the average. She's got the best HP multiplier. The best MP growth. The best MP multiplier. Higher SP growth than two of the Five. SP multiplier tied with everyone but Snake. She's got the best PA growth along with three of the Five. PA multiplier to tie with the three of the rest. MA growth equal to or better than everyone but Link. And a better MA multiplier than Snake. Her base Evasion chance is higher than everyone except Snake. Move and Jump are towards the bottom with Cloud, but with a more far-reaching skillset than his, not counting Meteorain.

Her total growth stats are right around the middle of the pack, marking her as generally well-balanced compared to the rest of the Five. Her total multipliers are tied with Link in first place.

I highlighted Cloud and Link first because she's got the most in common with their stats.

None of this is my work - this is how Raven left it, as far as I can tell. He designed Agrias to match the rest of the Five, which is also something (I hope) I've achieved with all the new characters in Ch. 2 onward - joining or not.

You talk about the characters having a bit of a discrepancy with their PA later on, but there's also the male vs female base stat differences, where males have higher PA and females have higher MA. If raw PA matters to you that much, rush her to Dancer, the job with higher base PA growth than any generic class or any joining male Job save one (who isn't in Ch. 1). You won't even have to take an Equip skill to keep using her Holy Sword abilities.

Honestly, the only reason she feels lacking in Ch. 1 is because of her Guest AI status. And you can counter that if you make sure to level her up a bit and pick up suitable abilities - by which I mean Priest. (Something her high Fa and female stats are really good for.)
Regenerator will stop her from getting put in a corner or running out of MP for Holy Sword. Full-Life will cause her to become one of your best rezzers, because the AI prioritizes that even over finishing enemies off. Give her Regen for the same reasons as Regenerator, except in this case, it'd allow her to throw out one of the game's best buffs while unable to reach an enemy - often meaning she'll use it as the fight starts, again helping counter the MP drain of her follow-up attacks.

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I always felt she was lacking towards the end in vanilla. I was using Orlandu and Beowulf but she would seem underwhelming when compared to the two generics that I had been training. I always wanted her holy sword to be stronger.

Honestly, it's because Beowulf* and definitely Orlandu were stupidly broken in the player's favor, and because you'd had an entire chapter to raise generics (as you had literally no other option), then, by the time you got Agrias, she was barely fit to take a peek at what Black Mage or Knight had. Personally, though, she was always one of my favorites. Her Holy Sword skills were strong, leaning a bit in favor of being OP what with no MP or CT cost, but she wasn't stupidly broken like other SwordSkillers, and the fact that her abilities only fell into a single niche (AoE damage with a small chance of status) meant you had to move her up to other Jobs to diversify her skills anyway.

*People might not have thought of Beowulf as particularly broken, but when 99% of your enemies fall into the categories of "two-shottable" or "immune to most status effects", Beowulf's stupidly high status effect infliction and Br drain just don't matter as much. Plus, Math Skill. Beowulf might not have been broken compared to the overwhelmingly broken Jobs like Orlandu/Math Skill, but he was sure as hell broken compared to what most other base Jobs brought to the table.
Title: Re: Chapter 2 Progress Log
Post by: KingUrameshi on May 29, 2016, 01:28:29 AM
Beowulf was way OP especially when you can turn almost anyone into stone. I would normally have a forest of stone(d) people. I always play Orlandu and Beowulf because I like to use them so much. Its like when I play Star Ocean 2 I always get Ashton so I have never had Ernest and Opera on my team. I think Agrias is one of my favorite characters even over Gaffgarion.
Title: Re: Chapter 2 Progress Log
Post by: Plan C on May 29, 2016, 02:04:53 AM
the redone sprites look very nice, keep up the good work. Look forward to more updates until release.
Title: Re: Chapter 2 Progress Log
Post by: Pride on May 29, 2016, 02:23:50 AM
 :more:
Title: Re: Chapter 2 Progress Log
Post by: Elric on May 29, 2016, 03:16:26 AM
Dammit Pride XD

I would normally have a forest of stone(d) people.

Sounds like my kind of party!
Title: Re: Chapter 2 Progress Log
Post by: Guru on May 30, 2016, 08:36:23 PM
New sprites look awesome, and I'm glad to hear progress is going well!

If I remember right Beowulf, orlandu, reis and meliadoul were all incredibly broken. Matter a fact everything was broken lol.

Thanks, I really appreciate you guys looking into Agrias, that's right at what I thought it should be at and seems like it should be a pretty balanced growth. That's all she needed in vanilla, she was obviously lacking a bit at 50 PA growth, they even had to give her a special accessory in WOTL. Like I said it was hard for me to suggest anything cuz it has been so long since I did my build testing, I'm not sure why she ended up so low in my game. I might've just leveled her up too high in geomancer or something while I was trying to figure out her build, plus the lower female PA. It's not like an extremely high PA is important with her, but I would've liked it to be just a little higher at the level I had her at. Of course once the gear gets better not like those couple extra points are gonna make too much of a difference.

You got me reconsidering my plans for her though. Love Agrias and I've always had her be a complete offensive character, in both vanilla and JOT5. I was using link as a summoner so I had two characters that could revive, but he had zodiac compatibility issues with 2 of the characters(I think dante and snake?) So maybe I will consider giving her summon as a secondary skillset, depending on her compatibility anyways. Gives me something to think about while waiting for the release at least  ;)

I'm kinda surprised dante has a lower PA growth than snake though. Everything seemed very well balanced on CH1, so not like I have any issues with it, just thought it was a little odd (dante actually ended up being my second most powerful offensive character, after cloud). I'm really looking forward to spears being unlocked so dante can have trickster and jump, and be able to wreck anything on the screen  :mrgreen:

So any hopes that you guys will release growth rates along with the chapters? Even just generics would be really helpful. I was able to get a look at em in CH1 while I was doing builds but you guys are very cryptic and I'm sure you are gonna make it harder to decipher for the upcoming releases.

*Edit* AH actually I got another question, not sure if you will want to answer it or not. I always thought the fury hack was really neat, will it make its way into JOT5 at all?
Title: Re: Chapter 2 Progress Log
Post by: Elric on May 30, 2016, 08:41:25 PM
Speaking of spears. Thanks to Xif's ARH2, Dragoon will have 3 new abilities you can learn in addition to just having Jump, which was also altered. Jump now has no vertical limit (because you fucking jump offscreen) and the existing jump skills add +1 to your jump range. Making every skill worth getting rather than just getting the highest rank right away. (I may have already mentioned this)

As for being cryptic, I wouldn't expect that to change too much, lol. If more fans updated the fan made jot5 wikia though, it might be easier to find this info. We didn't make a vanilla mod. We made a new game :P developers are rarely the same people who release the guides.

The skills were already all made without the Fury hack in mind, so I don't imagine you will be seeing that
Title: Re: Chapter 2 Progress Log
Post by: Guru on May 30, 2016, 09:01:41 PM
Speaking of spears. Thanks to Xif's ARH2, Dragoon will have 3 new abilities you can learn in addition to just having Jump.
Awesome! Dante is gonna be a beast lol.

As for being cryptic, I wouldn't expect that to change too much, lol. If more fans updated the fan made jot5 wikia though, it might be easier to find this info. We didn't make a vanilla mod. We made a new game :P developers are rarely the same people who release the guides.

Actually I was gonna update the job list in the wikia a while ago and totally forgot about it  :oops: Now as far as the wikia goes, you probably would prefer I don't post stuff like the skills that can only be obtained under special circumstances?
Title: Re: Chapter 2 Progress Log
Post by: Xifanie on May 30, 2016, 09:20:05 PM
Players can divulge any information they want to each other; it just won't be us doing it. We don't want to ruin anyone's experience.
I don't know if wikia has a function for spoilers, you might want to use that if you want. But anyone using a wiki should be ready to expose themselves to spoilers.
Title: Re: Chapter 2 Progress Log
Post by: Nyzer on May 31, 2016, 04:29:16 AM
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So any hopes that you guys will release growth rates along with the chapters?

I can only speak for myself (so this might be shot down), but... I don't see why not, for playable Jobs that have been unlocked by then. Though I certainly wouldn't be showing anything until after players had had a chance to PLAY the chapters.
I will say that no growth rates for playable Jobs in Ch. 1 have changed from the release so far, unless it happened before I got here.

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Awesome! Dante is gonna be a beast lol.

I'm quite pleased with what Dragoons ended up getting, personally. :D (Helps that I chose the skills, of course.)
Title: Re: Chapter 2 Progress Log
Post by: RJ Cid on May 31, 2016, 01:57:41 PM
I was a little busy these past few days, so I apologize for the late responses on the last set of things I brought up...

First off, I remember now that Alicia, Rad, and Lavian are already in the game. I haven't played Jot5 in a while, so I apologize for the slight ignorance of my suggestion.  ;)

Secondly, I worded my suggestion about Agrias incorrectly, which is also my bad. I meant to say it would be nice if she had a more versatile skill set on top of her Holy Sword set instead of a more powerful one. I agree she is one of the more broken characters from vanilla. I mentioned modding Orlandu's skill set because he had more skill slots -OR- if you were to give her his skill set, add heavy restrictions on damage and/or MP Cost. I don't mind balancing at all, it's more about seeing her skills grow over the time that's passed in the story, and I wouldn't oppose the nostalgia of wrapping 3-4 specials into one character. Her extra abilities could be along the lines of simple skills from other classes, just to add options to her skill set. (if you wanted to bulk up the MP Cost for her original skills, I could get behind that too)

As for the infinite item hack suggested, I meant it to be far later in the game, if it was even possible in the first place. That point in CH4 when money is extremely plentiful and the sole reason you run out of items is because you smack your forehead and say "Dang! Should've hit the Shop and restocked before this battle!" It's a mild annoyance far late in the game, so I was just curious about the possibility and suggested it. That's all.

The new sprites look bad-ass! I will continue to make suggestions as they come to me, but I ultimately trust the decisions of this team in making this great game. As always, thanks for all your hard work. :mrgreen:
Title: Re: Chapter 2 Progress Log
Post by: Nyzer on May 31, 2016, 05:20:08 PM
Agrias' skillset already has some pretty good versatility to it, though. Instant, varied elemental, ranged, AoE attacks that can inflict status effects? That takes care of quite a lot. She's also not restrained by the former Swords Only restriction, either.

Any more and we'd run into the problem of encouraging players to stay in her base Job all day long. I've seen posts from Raven commenting that the Five have the skillsets they do because he did expect that to happen with them, but that shouldn't be the default rule for every character ever. Anything Agrias lacks, she can easily pick up just in the second tier of Jobs - Knight, Ranger, Priest.

And honestly, that's the philosophy I tried to stay with when I put together the skillsets for the new Jobs in later chapters. Give the characters their niche and run with it - don't worry about versatility, because that's not the point.

That's not to say there aren't some characters with varied skillsets, because there are. But that's either because they already had them to begin with, or because their skillsets were fairly restrictive before. Gaffgarion's a good example of a character who'd get that kind of redesign, because he was just using Night Sword and Dark Sword before. Not that they're bad skills. But two skills can hardly be called a skillset.
Title: Re: Chapter 2 Progress Log
Post by: RJ Cid on May 31, 2016, 08:25:05 PM
I agree. I had the same notion about Mustadio, hoping that maybe a few 'Tools' would come into play similar to Edgar from FFVI. I'm not suggesting that for this mod. After seeing him in the Worker 8 armor, I figured I better leave this team to it's own devices.

I can't suggest too much anyways. There's already far too much to look forward to as it is.  :twisted:

Has anyone suggested a prequel mod about Balbanes during the 50 Years War? He could be accompanied by Larg and Goltana, all three of which could be brand new special classes. If I'm not mistaken, before they fought each other in the Lion War, they were both generals under the same banner.... you know what... let's root for Jot5 for now. Maybe some other time...
Title: Re: Chapter 2 Progress Log
Post by: KingUrameshi on May 31, 2016, 11:47:59 PM
Has anyone suggested a prequel mod about Balbanes during the 50 Years War? He could be accompanied by Larg and Goltana, all three of which could be brand new special classes. If I'm not mistaken, before they fought each other in the Lion War, they were both generals under the same banner.... you know what... let's root for Jot5 for now. Maybe some other time...

It would be an interesting mod to see the job system and the buy skills models replaced with premade characters that had set classes and skill sets. Focused less on customization and more on story, strategy and sprites. A more linear FFT where map exploitation and strategy are key instead of OP skills.
Title: Re: Chapter 2 Progress Log
Post by: Elric on May 31, 2016, 11:54:44 PM
It was something that was kicked around for a while in the New Project Ideas section. However, at the risk of sounding a bit condescending or egotistical, a mod like that would require at a BARE MINIMUM, Xifanie and myself. Since we are really the only ones who do the level of work that we do in our respective fields of modding (though I would LOVE for someone to come and prove me wrong)  I would say that it could be a future project, but my current Project Order goes as follows:

00) Re-release
01) Chapter 2
02) TLW (while Ch3 is scripted and finalized for eventing)
02a) FFT - FF7 mod (if Ch3 isn't ready for eventing by the time I've finished my portion of TLW, the storyboard is already written for the FF7 mod, so it could really be anytime that I have freetime)
03) Chapter 3 (Still takes priority over 2a)
04) Chapter 4
05) King of Ivalice
06) King of Ivalice
07) King of Ivalice
08) King of Ivalice
09) King of Ivalice
0A) King of Ivalice
Title: Re: Chapter 2 Progress Log
Post by: Tempest on June 04, 2016, 01:25:57 AM
Hello!

Im a fan that has been observing from a distance for a long time now, have not actually played chapter 1 as i am waiting for the re release. However i have watched hours and hours of gameplay on the internet and wanted to make sure i took the time to tell you guys what an excellent job you've done. Final fantasy tactics has always been my favorite game of all time. I have wanted for years for them to release a worthy sequel to the masterpiece that the game was. This is by far the closest anybody has come in my opinion. It says a lot when a mod can surpass by far any attempt at a reboot from square enix developers.

I check this thread at least 3 times a week to see if the progress log has changed at all, is there any chance at all we can get some kind of update? Trust me im not the type to want to rush or bother you guys with such an awesome project. I'm just excited for its release and just like any other great game. Last i see the progress log was updated was November 3rd of last year  :shock:

Keep up the great work, everyone that is a part of this project should be extremely proud of what you've done. Very hard to do something like this right!
Title: Re: Chapter 2 Progress Log
Post by: Elric on June 04, 2016, 01:33:25 AM
Thank you Tempest. I apologize that the actual OP of the progress threads haven't been updated recently, but you can find many updates and such by reading the last few pages of either thread.

If you have any questions, feel free to ask, and we will do our best to answer. As long as it's not spoiler related.
Title: Re: Chapter 2 Progress Log
Post by: Tempest on June 04, 2016, 01:53:13 AM
After having made an account on the forums i did more digging and found out plenty, thank you.

I only really have one question, From the gameplay i have witnessed and the reading I've done.. I have not seen anybody use any players other than the 5 and main story characters. Is it still possible to recruit and name your own characters? I imagine if that was removed it was either story relevant or for space for further modding?
Title: Re: Chapter 2 Progress Log
Post by: Elric on June 04, 2016, 02:34:58 AM
Sure! You can still get new recruits from the Soldier Office in the current release. As for the re-release, we will be introducing the Soldier Office Upgrade Hack by Xifanie.

This will allow you to purchase units other than squires, based on your progress in the game you'll also be able to purchase monsters and even increase the price of the unit you are buying to get them better stats!
Title: Re: Chapter 2 Progress Log
Post by: Nyzer on June 04, 2016, 06:32:27 AM
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I have not seen anybody use any players other than the 5 and main story characters. Is it still possible to recruit and name your own characters? I imagine if that was removed it was either story relevant or for space for further modding?

It's always been possible, yeah. I picked up a high Faith female unit with good compatibility with Snake for Move! abuse and easy resurrection in my playthrough.

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I check this thread at least 3 times a week to see if the progress log has changed at all, is there any chance at all we can get some kind of update? Trust me im not the type to want to rush or bother you guys with such an awesome project. I'm just excited for its release and just like any other great game. Last i see the progress log was updated was November 3rd of last year  :shock:

Most of what I've been doing is helping get everything set in stone so we can be prepared to go into Ch. 2, 3, & 4 without worrying about needing to remake and reorder a lot of stuff as we do it.

For example, we know exactly how many skills we need for all the new party members in future Chapters, and we've got all the skillsets chosen for the (current) storyline bosses. We've actually got seven active ability slots remaining right now.

Our Ultimate Items topic in the staff forum is almost complete... as much as we can for the time being anyway, since we haven't yet established all our sidequests beyond Ch. 1 (many of which drop the unique synthesis materials for the Ultimate Items).

I've gone over a lot of Tactext stuff. One thing I can comment on there is that I've reworked the status infliction descriptions - now, if a skill doesn't have a 100% chance of proccing a status infliction with its damage/healing, the proc chance is listed in the status. If a skill has multiple potential inflictions, it's noted whether it's Add All, Add Any, or Add One. An example of that is Dante's Mustang now says "20% Add: Paralyze" instead of just "Random Add", while Cloud's Finishing Touch says "Add One: Dead, Petrify, Stop" instead of just "Add".

We're still working on reshuffling the abilities - there are several considerations there that require some of them to be closer to the top of the list, and it also makes things easier on us if for example all the new skills are together instead of just scattered across the entire 300+ regular action ability slots.

And that's not counting any of the stuff that others are working on. Elric, Xifanie, Twin, Choto, and others all work on things that I can barely even understand right now.
Title: Re: Chapter 2 Progress Log
Post by: Tempest on June 04, 2016, 03:21:24 PM
Sure! You can still get new recruits from the Soldier Office in the current release. As for the re-release, we will be introducing the Soldier Office Upgrade Hack by Xifanie.

This will allow you to purchase units other than squires, based on your progress in the game you'll also be able to purchase monsters and even increase the price of the unit you are buying to get them better stats!

Makes me so happy to hear this, while i love what you all did with the 5; i still will want to switch things up at some point. And the variable to make the characters even better and get monsters is an awesome touch.

The refined descriptions, and especially the tweaked stats of the enemy monsters is really what makes this feel like a proper extension of the classic gameplay we love. More challenge and content done correctly and balanced nicely. Modding maps to give things a new feel im so excited to get my hands on the re release and ch.2.

Do the hirable soldiers and characters have the original portraits and sprites or are they updated and new also?
Title: Re: Chapter 2 Progress Log
Post by: Elric on June 04, 2016, 03:24:38 PM
Nearly every generic sprite in Jot5 is custom
Title: Re: Chapter 2 Progress Log
Post by: Tempest on June 04, 2016, 04:00:00 PM
Cannot wait. Every answer is more impressive than the last >.<
Title: Re: Chapter 2 Progress Log
Post by: arbar99 on July 17, 2016, 01:20:23 PM
Without insinuating any expectations, would appreciate an update on the progress which the more layperson fans like myself could understand?

Cheers, Ari
Title: Re: Chapter 2 Progress Log
Post by: Elric on July 17, 2016, 01:58:10 PM
There's nothing here that you cannot understand as long as you can read, lol.

Just read the most up to date threads and you'll see plenty of updated info on progress
Title: Re: Chapter 2 Progress Log
Post by: Mudvayne on July 17, 2016, 02:51:06 PM
Any comment on as to whether either the ch1 re-release or ch2 will be playable by the end of the year? You guys have made something quite incredible here and words cannot explain my excitement to finally get to play the re-release and ch2!
Title: Re: Chapter 2 Progress Log
Post by: Elric on July 17, 2016, 07:01:20 PM
As has been previously mentioned, we are currently waiting on several tools of Xifs to be finished, i cannot say how long those will take, because i dont know. Lol

We are still doimg things in the meantime, but we cant make a release without those things being done.
Title: Re: Chapter 2 Progress Log
Post by: rck2120 on August 09, 2016, 05:58:39 PM
Can anyone tell me how to get the mod journey of the 5? What all do I need to play it. Never done mods before but I love fft and love the concept of this and really would like to play. So please a step by step or any help at all will help... thank you
Title: Re: Chapter 2 Progress Log
Post by: Mudvayne on August 10, 2016, 01:13:42 AM
You need a clean iso of FFT which shouldn't be too hard to obtain,a program to patch the iso with the JOT5 patch such as PPF-O-Matic, and the current version of the patch which can be found in a sticky in this section of the forums. Patch the iso with the JOT5 patch using PPF-O-Matic and youre good to go.
Title: Re: Chapter 2 Progress Log
Post by: Guru on August 12, 2016, 07:04:10 PM
Awfully quiet around here lately. How's everything going guys?
Title: Re: Chapter 2 Progress Log
Post by: Elric on August 13, 2016, 06:44:06 AM
No worries, we are still around :D

Nyzer was on a month vacation so we all took a break for a bit, since getting burned out sucks. But don't fret, work will be resuming very shortly now that we have a definitive list of Marks, I have a TON of events to make for them ;)
Title: Re: Chapter 2 Progress Log
Post by: Guru on August 15, 2016, 05:42:17 PM
No worries here  :mrgreen: Glad to here everyone is getting some well deserved time off, and hope you got to enjoy it!
Title: Re: Chapter 2 Progress Log
Post by: RayKamiya on September 26, 2016, 06:19:26 AM
Speaking of people who disappeared....


HEY I'M NOW BACK AGAIN!!!!
Title: Re: Chapter 2 Progress Log
Post by: Elric on September 26, 2016, 09:10:58 AM
Haha, welcome back
Title: Re: Chapter 2 Progress Log
Post by: RayKamiya on September 26, 2016, 07:26:47 PM
Haha, welcome back

thanks Its good to be back X_X
Title: Re: Chapter 2 Progress Log
Post by: vegetadzp31 on December 01, 2016, 08:20:58 AM
Just finished chapter 1 and i have to say it was amazing!!! Hope you guys still have it in you to finish up chapter 2.
Title: Re: Chapter 2 Progress Log
Post by: Hyraldelita on December 02, 2016, 06:47:29 AM
they will , it would be a waste of time way too huge for them, not to finish what they started, after working 3 years over it XD
And we all are patiently waiting^^
Title: Re: Chapter 2 Progress Log
Post by: KingUrameshi on December 02, 2016, 03:07:34 PM
3 years is really nothing when you see most indie games developed by actual studios taking around 10 years and they have not even a fraction of the quality that Jot5 has.
Title: Re: Chapter 2 Progress Log
Post by: Nyzer on December 02, 2016, 04:48:10 PM
I've even learned how to break events in new, wildly horrible ways event, so I can work on all the Mark events.

I spent much of yesterday slamming my head against the keyboard trying to figure out what causes all active units to get a sudden case of aquaphobia because they will not obey commands to WalkTo water tiles. As far as I can tell there are multiple different types of event commands that will all separately cause this, and none of them are written erroneously, either.

In the end, I just gave up, and now I'll be making Ramza jump in the creek a different way. 
Title: Re: Chapter 2 Progress Log
Post by: Pandemoniu on December 03, 2016, 01:26:51 AM
I've even learned how to break events in new, wildly horrible ways event, so I can work on all the Mark events.

I spent much of yesterday slamming my head against the keyboard trying to figure out what causes all active units to get a sudden case of aquaphobia because they will not obey commands to WalkTo water tiles. As far as I can tell there are multiple different types of event commands that will all separately cause this, and none of them are written erroneously, either.

In the end, I just gave up, and now I'll be making Ramza jump in the creek a different way.

Yikes!  :cry:

Who new it was that hard to get them to do what you want when you want them to.
Title: Re: Chapter 2 Progress Log
Post by: RJ Cid on December 04, 2016, 10:45:45 PM
Had a quick suggestion... can you set Death Sentence to do 999 damage after 3 turns instead of instant death? The idea is that it stays basically the same on normal enemies, but on bosses with ??? HP, it could be strategic to cast it on them. I feel that this would not be OP in the regard that it takes 3 turns to work, and on bosses, 3 turns can take forever. That way bosses wouldn't have to be set to be immune to it. It's a Final Fantasy game that all about Tactics, so... yeah... Hope that helps  :mrgreen:
Title: Re: Chapter 2 Progress Log
Post by: KingUrameshi on December 04, 2016, 11:00:32 PM
Had a quick suggestion... can you set Death Sentence to do 999 damage after 3 turns instead of instant death? The idea is that it stays basically the same on normal enemies, but on bosses with ??? HP, it could be strategic to cast it on them. I feel that this would not be OP in the regard that it takes 3 turns to work, and on bosses, 3 turns can take forever. That way bosses wouldn't have to be set to be immune to it. It's a Final Fantasy game that all about Tactics, so... yeah... Hope that helps  :mrgreen:

I think that would make Split Punch extremely OP.
Title: Re: Chapter 2 Progress Log
Post by: Elric on December 04, 2016, 11:36:49 PM
Had a quick suggestion... can you set Death Sentence to do 999 damage after 3 turns instead of instant death? The idea is that it stays basically the same on normal enemies, but on bosses with ??? HP, it could be strategic to cast it on them. I feel that this would not be OP in the regard that it takes 3 turns to work, and on bosses, 3 turns can take forever. That way bosses wouldn't have to be set to be immune to it. It's a Final Fantasy game that all about Tactics, so... yeah... Hope that helps  :mrgreen:

That would be way too OP unfortunately. The move still does damage, just cant inflict death to bosses.
Title: Re: Chapter 2 Progress Log
Post by: Xifanie on December 05, 2016, 02:31:57 AM
Had a quick suggestion... can you set Death Sentence to do 999 damage after 3 turns instead of instant death? The idea is that it stays basically the same on normal enemies, but on bosses with ??? HP, it could be strategic to cast it on them. I feel that this would not be OP in the regard that it takes 3 turns to work, and on bosses, 3 turns can take forever. That way bosses wouldn't have to be set to be immune to it. It's a Final Fantasy game that all about Tactics, so... yeah... Hope that helps  :mrgreen:

Not only is that an awfully specific request that would be pretty hard to code, but you know, you can cheat and no one's going to judge you. We WILL judge you if you can't appreciate the new story and just fly through it though.

There will also be the FeelGood Edition which will add simple changes to make the game considerably easier.
Title: Re: Chapter 2 Progress Log
Post by: Guru on December 05, 2016, 05:30:42 AM
Speaking of FeelGood edition.... Is developers edition still going to be released sometime? Or an even scarier edition?  :twisted:
Title: Re: Chapter 2 Progress Log
Post by: Xifanie on December 05, 2016, 01:10:02 PM
I've seen about 10-12 requests so far to make the game easier on top of my own desires to have an easier version, but I can't say we've had anyone so far other than you request a harder version of the game... I'm the one in charge of the FeelGood Edition, and my plans mostly revolve around including most benefits of grinding into story battles: less grinding, less farming, less tedious. We can't just reverse that to make a hard mode.

Either way, we haven't seen the demand for it, but I guess it would probably just be about cranking up the enemies' levels and stats. Given the tools we have to work with, adding major changes could delay the release of a different version of the game by weeks. So hold your horses before you suggest anything.
Title: Re: Chapter 2 Progress Log
Post by: Guru on December 05, 2016, 07:06:48 PM
Yeah, I mean if i'm the only interested in it, I don't even see a point. Of course who knows once the complete game is released, there might be more people  interested in a more challenging version. So maybe we can discuss it then or something. I mean editting dificulty would be something fans could even do too, since the story, events and hacks would all be done. Hard part would be actually increasing difficulty while maintaining balance and trying to decipher your system for storing data in FFTP. Course like you said, I'll just hold my horses for a while  ;)
Title: Re: Chapter 2 Progress Log
Post by: Nyzer on December 05, 2016, 08:59:14 PM
Well, if you really hate yourself that much we could do something like increase the amount of JP required to learn skills and to get Job Levels. 600 JP to learn Potion it is! And job level 3 enemy Knights will have fully Mastered their jobs.

To help you figure out whether you're playing the "oh god why" version, we'll replace Snake with a poorly sprited Raiden.

But no, seriously, I can't imagine there being too much of a demand for a harder version. IMO, if you want a harder playthrough, you'd probably be better off with a self-imposed challenge of some kind, like never changing out of your base jobs.
Title: Re: Chapter 2 Progress Log
Post by: Hyraldelita on December 06, 2016, 10:21:58 AM
an harder version of jot5 , would be a suicde version, Man if you can go through chapter 1 without any game over, and without using quick save even once, please show me, but it has to be a one video not mounted with different scene, because otherwise it would be too easy to mount it in a way that show you never die..

If you can do that i'll be next to you saying i want a harder version..  But i think it's just impossible to do , because the game it's already very hard, without the use of quick save reload.
Title: Re: Chapter 2 Progress Log
Post by: Twinees on December 06, 2016, 12:37:23 PM
we'll replace Snake with a poorly sprited Raiden.

(https://media.riffsy.com/images/ed1554dedb47b004897523b82c0ede54/raw)
Title: Re: Chapter 2 Progress Log
Post by: Elric on December 06, 2016, 01:01:34 PM
He wasn't suggesting anything, he was literally asking if the Developers Edition was still going to be a thing, since Raven said it was and it garnered interest in several people lol
Title: Re: Chapter 2 Progress Log
Post by: Guru on December 06, 2016, 08:30:52 PM
Well, if you really hate yourself that much we could do something like increase the amount of JP required to learn skills and to get Job Levels. 600 JP to learn Potion it is! And job level 3 enemy Knights will have fully Mastered their jobs.

To help you figure out whether you're playing the "oh god why" version, we'll replace Snake with a poorly sprited Raiden.

But no, seriously, I can't imagine there being too much of a demand for a harder version. IMO, if you want a harder playthrough, you'd probably be better off with a self-imposed challenge of some kind, like never changing out of your base jobs.

Now you've done it, I am going to create the "oh god why" version. Instead of JUST replacing snake though, I am going to replace the entire team ;). Except I might insert one Elric sprite to travel with this merry band of Raidens lol. It'll be like the family guy robin williams episode  :mrgreen:
( This is a joke btw lol I feel I need to clarify that before I get white knighted )

Nah really though Elric nailed it, I wasn't suggesting anything at all.

I would personally love a harder version ( not to replace the original version, since I would still probably play the original first ). I just don't enjoy the "no X challenges". To me they are artificial difficulty that people create because they have become so bored with a game they have played dozens of times, that they need to cripple themselves for a challenge. So 600 jp for potion would not be a difficulty I would even play.

I more like the difficulty where the only way to win is to take advantage of every available resource, you are forced to create a unique strategy for every situation, and you end up dying several times before that happens. JOT5 encourages these concepts, but it is also designed to be forgiving because most people are not like me. Most ppl don't enjoy dying and having to struggle with every battle. Everyone has their own way play styles and preferences, and it is designed to be a sort of middle ground. Which I completely understand and I have never once suggested that it be changed. Simply that if there was a suicide version of the game, I would definitely play and enjoy it.

I do like that name though, and I suggest if a hard mode ever is released that it should be named suicide version  ;)

Just to clear this up (again), I never once said JOT5 was easy, and who cares even if I did think it was easy. That's my opinion and you are welcome to disagree with it, but no lol I am not going to make a video just to "prove" to you that I never died once. Especially since we've had this exact conversation multipe times, and have already said that I died multiple times during my first playthrough. Most, if not all of my deaths were carelessness or because I was unprepared, like stupidly changing everyone to a new class and etc. The point is I enjoy dying, well not so much the dying part more the fact that the enemy was able to beat me, and I enjoy battles that are absolute hell. Most people probably don't.
Title: Re: Chapter 2 Progress Log
Post by: Xifanie on December 06, 2016, 08:53:06 PM
To me they are artificial difficulty that people create because they have become so bored with a game they have played dozens of times, that they need to cripple themselves for a challenge.
Do you realize this is the reason I created FFHacktics? I was getting seriously annoyed at veteran FFT players bragging about completing X/Y/Z SCC/SSCCs... I don't see what's fun about restricting yourself, and the more you restrict yourself, the more it becomes a RNG-based playthrough.

I can't say I'm a fan of artificial difficulty either. Asking players for a very specific setup that they have to develop through the game or grind for is a big load of shit. Most people who have been several years on FFH will know what I'm talking about. As far as real, proper difficulty is concerned, I'm fine with it, but I personally don't like to play on hard settings. All I want is a casual playthrough, ideally where I struggle to win, and DO win, but barely (on my first try). This is what gives me the greatest level of satisfaction. If it's too easy, it bores me, if it's too hard and I lose, it's frustrating.

I will respect anyone's preference for harder versions (I will ask that others respect my preferences too; "omg u dont play on wtfhard ur not a real gamer"), which big video games tend to do right, while nearly every modder fail horribly at. But as someone working on JotF, I'll make sure that no version is released with artificial difficulty, even if I don't personally care about a hard mode. I'm not saying anyone on the team wanted an artificial difficulty version, I'm just saying it won't happen. :p
Title: Re: Chapter 2 Progress Log
Post by: Nyzer on December 06, 2016, 09:03:52 PM
Quote
Now you've done it, I am going to create the "oh god why" version. Instead of JUST replacing snake though, I am going to replace the entire team ;).

If you're gonna do that, I recommend replacing Ramza with Luso, Link with his CD-i version, Dante with his DMC version, Cloud with his KH1 version, and Alma with Algus.
Title: Re: Chapter 2 Progress Log
Post by: Xifanie on December 06, 2016, 09:51:47 PM
If you're gonna do that, I recommend replacing Ramza with Luso, Link with his CD-i version, Dante with his DMC version, Cloud with his KH1 version, and Alma with Algus.
...I hate you.
Title: Re: Chapter 2 Progress Log
Post by: Nyzer on December 06, 2016, 11:07:32 PM
Excellent, I'm already getting the proper response for the "oh god why" version and it's not even anything but an idea yet. Amazing progress!
Title: Re: Chapter 2 Progress Log
Post by: KingUrameshi on December 06, 2016, 11:20:11 PM
I more like the difficulty where the only way to win is to take advantage of every available resource, you are forced to create a unique strategy for every situation, and you end up dying several times before that happens.

So your one of those sado-masochist types eh? I'm checking your closet for whips and chains. ;)

Cereal though I don't see the appeal of the insanely derpy mods that are out there. It's like Xif said they become little more than RNG battles wherein a little bad luck ruins an other wise flawless game plan. I prefer a more balanced but hard approach which Jot5 seems to provide from what I have played with the original chapter 1 release. I had stayed mostly to the base jobs which made the game a bit harder from the get go but I had a lot of fun with it despite avoiding some of the harder random battles (TURTLES).

Jot5's greatest strength will be showcased with balanced gameplay more than the appeal of the five main characters.
Title: Re: Chapter 2 Progress Log
Post by: Elric on December 07, 2016, 12:56:23 AM
If you're gonna do that, I recommend replacing Ramza with Luso, Link with his CD-i version, Dante with his DMC version, Cloud with his KH1 version, and Alma with Algus.

Dante -is- his DMC version, I believe you meant his DmC version, you big dummy :P
Title: Re: Chapter 2 Progress Log
Post by: Elric on December 07, 2016, 12:58:50 AM
an harder version of jot5 , would be a suicde version, Man if you can go through chapter 1 without any game over, and without using quick save even once, please show me, but it has to be a one video not mounted with different scene, because otherwise it would be too easy to mount it in a way that show you never die..

If you can do that i'll be next to you saying i want a harder version..  But i think it's just impossible to do , because the game it's already very hard, without the use of quick save reload.

I was the first (maybe second) person to beat Jot5 Ch1 back in Beta, I only died one time and that was on chicken durbs. and before you say "but you made it! aba daba bruha!!" I had nothing to do with the battle mechanics or jobs back then.

Come at me bro!
Title: Re: Chapter 2 Progress Log
Post by: Pandemoniu on December 07, 2016, 04:52:19 AM
If you're gonna do that, I recommend replacing Ramza with Luso, Link with his CD-i version, Dante with his DMC version, Cloud with his KH1 version, and Alma with Algus.

But I actually like Luso. :(

Raiden's alright to, in my opinion.
Title: Re: Chapter 2 Progress Log
Post by: Nyzer on December 07, 2016, 01:27:30 PM
Really? I hate him. Not as a character or anything, but because he's a cookie-cutter protagonist who farts around the entire time and has no character development. He's the dollar store version of Marche.

He would have been fine as a side character, but as a protagonist? Awful choice.
Title: Re: Chapter 2 Progress Log
Post by: Angel on December 07, 2016, 03:10:32 PM
Luso is a vapid pointless character beyond the level of even Vaan who was painfully overdesigned and overused. His inclusion in WotL was nothing short of insulting and broken.

Raiden was just a cruel bait and switch prank. I don't hate him, but he sure was a mean joke.
Title: Re: Chapter 2 Progress Log
Post by: Hyraldelita on December 07, 2016, 06:51:13 PM
Man why... why replace Alma with Algus? i'm not gonna read any off your post anymore, i'm deeply offended XD
Title: Re: Chapter 2 Progress Log
Post by: ChaosStar0 on December 07, 2016, 08:39:36 PM
Luso is a vapid pointless character beyond the level of even Vaan who was painfully overdesigned and overused. His inclusion in WotL was nothing short of insulting and broken.

Raiden was just a cruel bait and switch prank. I don't hate him, but he sure was a mean joke.
:mad: :mad: :mad: :mad: :mad: I don't like it when people insult Vaan. The whole point of him is that he's a viewpoint character, FFXII is Ashe's story but we experience it from Vaan's point of view. I also ship Vaan and Ashe.
Title: Re: Chapter 2 Progress Log
Post by: silentkaster on December 07, 2016, 08:45:46 PM
If you're gonna do that, I recommend replacing Ramza with Luso, Link with his CD-i version, Dante with his DMC version, Cloud with his KH1 version, and Alma with Algus.

If this happens, two things need to happen for Link.

1. The Book of Koredai must become a weapon for Link and proc 100% death against all enemies including bosses.
2. Zelda needs to appear to kill someone and when they say their last words, she needs to say, "Good."
Title: Re: Chapter 2 Progress Log
Post by: Nyzer on December 07, 2016, 11:37:59 PM
:mad: :mad: :mad: :mad: :mad: I don't like it when people insult Vaan. The whole point of him is that he's a viewpoint character, FFXII is Ashe's story but we experience it from Vaan's point of view. I also ship Vaan and Ashe.

I'm not familiar with FFXII, but since this is being said in comparison to Luso, and Luso is the viewpoint character of FFTA2, I'll talk about that for a sec.

Using a character who isn't the main protagonist as the main viewpoint character is a risky move. It can work out somewhat well if they're a close confidant and constant companion of the real protagonist, allowing the audience to still see all the main events as they unfold, featuring the important characters those events revolve around.

But then you have to ask yourself - why is that character the viewpoint character, instead of one of those main characters?

In TA2, Luso is the viewpoint character, despite Adelle and Cid clearly being superior choices for that role. Both of them have closer ties to the main antagonist than Luso. Luso just happens to have a similar item to the antagonist. Adelle and Cid also undergo some character development, while Luso does not. Luso sort of has an impact on the plot in that he is opposed to the antagonist, but in no more than a "you're a bad guy, I'm a good guy and I'll stop your evil plans!" capacity.

I know why Luso is the main character as opposed to them - he's supposed to be filling in the role that Marche did in TA1, the mundane-Earth-born human transported to a land of swords and sorcery. It's supposed to make him a little more relatable to the mundane-Earth-born audience.

But not only do they fail to give him any character development or make him feel like he's driving the story in any way as opposed to his party members, but they also fail at making him the successor to the FFTA Earth-born characters. There are almost no references to TA1 throughout the entire story up until the last scene before the credits, and it's just an "oh yeah I guess that happened once" moment. They could have delved into the history of the grimoires, had Luso periodically unlock Mewt Randall's previous journal entries detailing TA1 and the visits to Ivalice that followed, had Luso be one of the TA1 cast's kids or younger cousins or something... like, anything that tied him to the story in a relevant way and gave him an actual point to being there.

Instead, he's just some random kid that pops in and farts around Ivalice for a while, helping out some good guys and beating up some bad guys until he goes home. He's on the fringe of everyone else's actual interesting storyline, but never does anything other than offer some support to those characters.

If you want an example of how to do this sort of viewpoint character properly, Lloyd Irving from Tales of Symphonia is where you want to look. He does grow into the main character role after the visit to the Tower of Salvation, but before that he's just the guy supporting the Chosen One. Despite that, he has a huge impact on the storyline right out of the gate, including character and plot developments that don't directly involve the Chosen One, even before he sets off on the main quest. Hell, he's initially so unimportant to her journey that he's actually left behind and has to go chase her down on the road.
Title: Re: Chapter 2 Progress Log
Post by: Bonesy on December 08, 2016, 03:08:54 AM
my personal ideal of balanced revolves around not penalizing people who want to overlevel like myself lol
Title: Re: Chapter 2 Progress Log
Post by: Angel on December 08, 2016, 04:39:00 AM
:mad: :mad: :mad: :mad: :mad: I don't like it when people insult Vaan. The whole point of him is that he's a viewpoint character, FFXII is Ashe's story but we experience it from Vaan's point of view.
If you can remove a character from a story and have it affect nothing, that character should absolutely not be a focal point. I'm not insulting Vaan, I'm saying he shouldn't be there. Luso's the one I'm insulting.

Besides, Balthier is the leading man.

Quote
I also ship Vaan and Ashe.
That... is just wrong. On many levels. But whatever floats your boat.
Title: Re: Chapter 2 Progress Log
Post by: Bonesy on December 08, 2016, 04:50:17 AM
vaan who's vaan i only know shirtless market research man :^)
Title: Re: Chapter 2 Progress Log
Post by: Elric on December 08, 2016, 06:36:58 AM
(https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTR1bhJ-fpz1mjx4qpbXyU9MwrjkBWPIB2j_ttYghqgRj8fwtNyhA)
Title: Re: Chapter 2 Progress Log
Post by: Nyzer on December 08, 2016, 04:13:36 PM
Quote
If you can remove a character from a story and have it affect nothing, that character should absolutely not be a focal point.

Exactly.

And that's what Luso is in FFTA2, too. If you remove him and the grimoire, things get a bit different, but not much, and the biggest issue is the removal of the grimoire, not of Luso himself. Even when his actual Clan leader is out of commission, all he does for the main plot as the acting leader is go fetch some herbs to help him heal (which isn't even his idea) and talk to someone about his grimoire in order to learn that he just has to keep farting around and the grimoire will eventually be recharged enough to return him home.

Compare that to TA1. Marche isn't directly responsible for whipping up Pocket Ivalice, and he does also spend a lot of time farting around, but he himself becomes a major catalyst for change in the story. Remove him from the story, and everyone would have just stayed in Pocket Ivalice where they never have to face their problems anymore, and Mewt would have permanently regressed to that toddler-like mentality that Marche had to break him out of. Marche also goes through a lot of character development as a result of his time there, changing from a shy, sort of awkward teenager into someone with enough self-confidence to fight his own friends and family in order to save them from themselves. TA1's story isn't nearly as complex and engaging as FFT's, but considering it was aimed at the younger GBA audience, I think it did very well with what it had.

FFTA2, however... I was expecting much more out of Luso based on his WotL cameo. To say that I was disappointed is to put it mildly.
Title: Re: Chapter 2 Progress Log
Post by: Pandemoniu on December 09, 2016, 02:38:33 AM
Admittedly, now I feel really alone, since I like Luso, like Vaan, don't have an issue with Raiden, have reasons for it, but don't have a 5 page essay to back anything up. :(
Title: Re: Chapter 2 Progress Log
Post by: Angel on December 09, 2016, 05:51:18 AM
As someone who loves Navi, I understand the feels.
Title: Re: Chapter 2 Progress Log
Post by: Pandemoniu on December 10, 2016, 01:49:31 PM
As someone who loves Navi, I understand the feels.

I love her, too! All she ever did was help, but all she ever gets in return is ridicule.
Title: Re: Chapter 2 Progress Log
Post by: ChaosStar0 on December 10, 2016, 02:55:34 PM
I love her, too! All she ever did was help, but all she ever gets in return is ridicule.
The problem with Navi is that she was made to help new players, but once you aren't new to the game she starts to get annoying, especially if you are trying to 100% the game.
Title: Re: Chapter 2 Progress Log
Post by: Bonesy on December 11, 2016, 12:05:25 AM
I found Fi from skyward sword worse lol
Title: Re: Chapter 2 Progress Log
Post by: Nyzer on December 11, 2016, 04:23:02 AM
I found Fi from skyward sword worse lol

Oh, God. I swear, the only reason she was designed that way was specifically to poke people in the eye who'd gotten frustrated with Navi
Title: Re: Chapter 2 Progress Log
Post by: ChaosStar0 on December 11, 2016, 02:50:18 PM
I found Fi from skyward sword worse lol
Oddly enough, I actually like Fi.
Title: Re: Chapter 2 Progress Log
Post by: Elric on December 11, 2016, 06:52:17 PM
Oddly enough, I actually like Fi.

I never minded either one. It's dangerous to go alone, so Link took them.
Title: Re: Chapter 2 Progress Log
Post by: DaTruthDT on December 26, 2016, 05:49:36 AM
I'm coming in a bit late here but I for one would love a harder version of JOT5, but I'm definitely not requesting that, and I know others wouldn't enjoy it like me. I do like JOT5's difficulty curve however. It tries to teach "Vanilla" players better habits, and for lack of a better term in a much "friendlier" way than FFT 1.3 does.
Title: Re: Chapter 2 Progress Log
Post by: Guru on December 27, 2016, 05:38:31 PM
No worries, I started the whole hard mode conversation/shitfest and then went mia while I fixed my car and played lost odyssey  :roll:
(BTW Lost odyssey is still completely free for 4 more days! No gold membership needed and you should get to keep the download forever on 360, not sure how it works on xbone though. )

Hopefully my thoughts on hard mode are a little more clear after my last post, but I pretty much have the same exact thoughts as DaTruth. Not asking for a hard mode/suicide mode, but I would support it if it ever was developed. I do like the current difficulty on JOT5 though. As we have seen there are a ton of different play styles and I've always thought they did very good in creating a middle ground.

I Just got caught up on all the posts in the last couple weeks, and I got a few good laughs out of em lol. Lovin the suggestion for "oh god why" version, consider it done! I still think I should add an elric sprite in there, I probbaly won't have him attack or anything, just have him sit in the middle of the battlefield with a facepalm the whole time lol.

I don't think anybody can say the creator of ffhacktics isn't a real gamer  ;) I respect everyone's play styles, I enjoy challenges and casual gaming depending on the occasion. I do like when games mix both, I'm not a big fan of the newer rpgs but I always loved the casual feel of rpgs where you can roam/explore and then they throw in an bunch of optional dungeons, superbosses and etc. The good ol' days  :mrgreen:
Title: Re: Chapter 2 Progress Log
Post by: Pandemoniu on January 01, 2017, 06:13:04 AM
Happy New Year everyone!  :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:
Title: Re: Chapter 2 Progress Log
Post by: Dido on January 14, 2017, 11:31:45 AM
How is the progress of JOT5 Ch.2? I'm looking forward to this second part, I'm from Brazil and a fan of the Tactics saga.

Congratulations on keeping this game alive. You guys are fucking!
Title: Re: Chapter 2 Progress Log
Post by: Zolias on January 18, 2017, 06:17:38 PM
How is the progress of JOT5 Ch.2? I'm looking forward to this second part, I'm from Brazil and a fan of the Tactics saga.

Congratulations on keeping this game alive. You guys are fucking!
Um... I think you missed a word there lol
Title: Re: Chapter 2 Progress Log
Post by: Bonesy on January 20, 2017, 03:32:04 AM
he knows the truth
Title: Re: Chapter 2 Progress Log
Post by: Elric on January 20, 2017, 10:36:06 AM
Don't tell me how to live my life.

And just incase anyone is wondering. No, Jot5 is not cancelled, I said I would complete it and I will. We have some stuff left to do for the re-release regarding the synth stuff which is really the only holdup at this point. Though I still can't say when it will be finished as Xif still has some tools to make and I still have some pretty difficult events to make in regards to mining/farming/wood, etc.

For the time being, I've been working on some Fallout 4 mods which are on bethesda.net if anyone is interested in knowing which ones, let me know ;)
Title: Re: Chapter 2 Progress Log
Post by: Bonesy on January 21, 2017, 02:23:07 AM
as i feel about all fan projects it gets done when it gets done, worrying about it/posting HURRY UP GOSH doesn't do any good
Title: Re: Chapter 2 Progress Log
Post by: Guru on January 21, 2017, 04:46:16 PM
I don't think any ill will was intended, I think he was trying to show his support and inquiring about progress of CH2. I assume he meant to say you guys are fucking awesome, unless he walked in on some kind of JOT5 sex party...

From a fan point of view, we are all anxious to see progress and us inquiring just means we are looking forward to seeing more. Granted some people are selfish and ungrateful and just want everything now, in which case they usually get called out by everyone including the real fans who support not only the game but also the devs. Devs are just people ( and wizard goddesses?), and everybody here busts their asses to make JOT5 the best it can be, and unfortunately that takes a lot of time and effort. They have real lives, plus they need breaks and shit too, otherwise they get all burnt out and frustrated. Which hurts both motivation and quality.

I get frustrated when people ask me how something is going when I am the middle of a small project that last only several hours ( especially when they are standing there, can clearly see my progress and are disturbing my progress  :evil: ), so I can only imagine what it's like for a project of this magnitude. Which is why I try not to ask about projects. For anyone who doesn't hang out at ffhacktics, they probably have no clue whats going on though, epecially since we tend to get off topic and progress updates get buried.

I think one of these days when I have a bit more time, I might make a "progress compilation" thread, if everybody is alright with that. Or I could just gather up all the posts, if you would rather update the existing OPs or something. Might be easier for a fan to keep up with the thread than the devs spending valuable time updating threads when they post something relevant.

(Damn this post got long...TL;DR )

(PS sorry elric not a fan of fallout, not even sure why but I just never got into it. Although I never tried 3  or 4 )
Title: Re: Chapter 2 Progress Log
Post by: Elric on January 22, 2017, 07:38:35 PM
Oh, I knew what he meant haha, but come on, it was funny. Lol
Title: Re: Chapter 2 Progress Log
Post by: KingUrameshi on January 23, 2017, 11:48:18 AM
High...larious!
Title: Re: Chapter 2 Progress Log
Post by: Dido on January 28, 2017, 05:19:19 PM

Hello, remembering here that I do not speak English nor can I conjugate your language, (I use Google translator) to send messages!

I wanted to say that the JOT5 project is incredible and that I am looking forward to Ch. 2. Here in Brazil using the term "Fuck" is to say that you are above average is that the free translation hampers the context, the JOT5 project is Wonderful and I know it is hard work but, worth the wait.

A hug.
Title: Re: Chapter 2 Progress Log
Post by: Dido on January 28, 2017, 05:23:41 PM
Oh, I knew what he meant haha, but come on, it was funny. Lol

I imagine you laughing at my previous message. Rsrsrsrsrsr
Title: Re: Chapter 2 Progress Log
Post by: Nyzer on January 29, 2017, 01:03:27 AM
Hello, remembering here that I do not speak English nor can I conjugate your language, (I use Google translator) to send messages!

I wanted to say that the JOT5 project is incredible and that I am looking forward to Ch. 2. Here in Brazil using the term "Fuck" is to say that you are above average is that the free translation hampers the context, the JOT5 project is Wonderful and I know it is hard work but, worth the wait.

A hug.

Probably the closest comparable English phrase is "you're the shit". (http://www.urbandictionary.com/define.php?term=You%27re%20the%20shit) Just in case it ever comes up again for you :P
Title: Re: Chapter 2 Progress Log
Post by: Hyraldelita on January 30, 2017, 04:37:42 AM
for a better understanding and less misurunderstanding i would teach him to use "you rock" XD
Title: Re: Chapter 2 Progress Log
Post by: DanteS on February 11, 2017, 05:16:05 AM
Hello everyone, just passed by to say once again what an amazing mod... and how the things are going ? still lot of work need to be done ? need some help ? just ask ^^
Title: Re: Chapter 2 Progress Log
Post by: Tempest on February 14, 2017, 07:32:18 PM
*peaks to see if there is an update*
Title: Re: Chapter 2 Progress Log
Post by: Angel on February 15, 2017, 04:51:28 AM
It's been a bit slow going due to work schedules, but things should open up more soon. I can at least say that there's still daily progress, it's just a huge volume of to do list that's being tackled to keep the QA up, and fixes abound. The Jot5 team is a team of perfectionists, which is great for the end product (and I am in love with the product as it stands already), but it does mean slow and steady wins the race. None of us are proud of the release duration, but I know all of us will be very proud of the finished product. There's been a lot of blood, sweat, tears, heated debates, do's, redo's, fixes, changes, and additions since the original chapter 1 release, and an enormous amount of work put into not just the re-release, but chapter 2 as well.

As I've said before, though, once chapter 2 is released, chapters 3 and 4 should come much more quickly, since a fair bit of the work being done now is to make those releases fall neatly in line with the project as a whole.

If you're really looking for an update, I can just say: spoilers.
Title: Re: Chapter 2 Progress Log
Post by: Tempest on February 16, 2017, 05:48:26 PM
Understood and i respect that. I wish more AAA Video game developers had this level of care and pride in their finished product. I fear it has become far too common for video games to be released half finished so deadlines and agreements are met.

Not that you need my say so but take as long as you need; we all know that it will only mean an even better end product.
Title: Re: Chapter 2 Progress Log
Post by: Hyraldelita on February 17, 2017, 02:20:20 AM
The only reason i don't complain even if the waiting time is so long, is because i know how good the game will be!
there would be no meaning in taking this much time if the game wasn't worth it, and no, i'm not talking about players but about all the people who are working on the project XD

I mean why wasting so much time to release something that it's not just ART!
I honestly wish this wait would finish soon, but at the same time i know , that the more time it takes, the better it will be ... and at the end.. why the hurry?

if it come out today or in 2 more months, we will play the same exact hours on the re relase and chapter 2 lol.

This is off topic but.. i seriously wish we get more girls to add to our party... i mean 5 guys? ok they're all cool... but i mosly used girls in every games xD
Title: Re: Chapter 2 Progress Log
Post by: Nyzer on February 17, 2017, 04:41:02 AM
Can't help that the video game protagonist world is so male-heavy. But hey, at least Alma is playable in Jot5! :P
Title: Re: Chapter 2 Progress Log
Post by: Hyraldelita on February 21, 2017, 05:19:01 AM
:D Alma is still not part of the team you can choose when you want u_u
I mean usable char you can add to the party^^ not guest :D

But i'm sure even if we wont be able to use them in the party, we will at least be able to use them as guest..  doesn't make me really happy, but always better then nothing at all XD
Title: Re: Chapter 2 Progress Log
Post by: Guru on February 21, 2017, 02:18:39 PM
Yeah, I hope we get a few female characters too, but hopefully we get more after ch1. Our party is pretty empty atm, and it's a good possibility that we will get at least a few more characters. At the very least we get agrias as a non guest eventually ( I believe this was confirmed by the crew? ). Alma is up in the air, not really sure what will happen when Alma's story collides with the 5, but who knows we may get her as a member too. Plus we run into at least 1 other female, when we get 2 guests for a bit, I can't seem to remember what happened with them. I'm also wondering about....

SO there is still hope  ;)

I vote we push cloud off a cliff and bring in Tifa
Title: Re: Chapter 2 Progress Log
Post by: Elric on February 21, 2017, 03:19:45 PM
You will get a few more characters in ch2, and so on with ch3 and 4, just like vanilla
Title: Re: Chapter 2 Progress Log
Post by: RJ Cid on February 21, 2017, 07:20:41 PM
I'm positive you guys know which characters will be added to the party in Ch. 2, but as Ch. 3 & 4 will be released much later, I'd like to throw my hat in the ring for who/what I'd like to see character-wise (I only mean to suggest, of course)...

-More characters from the 5s' respective universes would be nice, but seeing as how their are limited slots on the roster, it's not a bad idea to be a little picky :cool:. Even though we'd love to play as everyone from every video game ever made ever, I'm content just seeing the characters in game, not necessarily playing as all of them. (Otherwise, it might as well be called Super Smash Tactics!)

-Extra special characters from side-quests were always rewarding, so making us work for them in the later chapters is great incentive to explore and conquer more.

-Characters that were apart of the vanilla story who never made it to the roster would be cool, even if it's just a descendant of those characters. A young Balbanes comes to mind. The reason I suggest this is because it helps to add more depth to vanilla's story, just like the reconfigured Brave Story on the menu screen.

-I'm also for extra characters from other franchises who don't necessarily contribute to the story but are nice to have in the background of your party. Crono is the big one for me ;) Cosmic Samurai class baby!
Title: Re: Chapter 2 Progress Log
Post by: Angel on February 22, 2017, 12:36:57 AM
Chapters 3 and 4 are already planned and have been for some time. The characters who join up are already decided on and set in stone. Lots of cameos have also been discussed and thrown in, and those are pretty well decided on, but you never know.
Title: Re: Chapter 2 Progress Log
Post by: KingUrameshi on February 22, 2017, 06:01:53 PM
Heres a list of characters and/or games that I would like to see make cameo's, be enemies or even join the team. Most of these will probably be PS1 games or other strategy games.

Chrono, Frog & Magus (Janus) - Chrono Trigger
Lord Oddeye- Shining Force 2
Lenneth, Lezard, Lucian, Arngrim, Freya and Brahms - Valkyrie Profile
Rudy, Jack & Cecilia - Wild Arms
Ryu Hayabusa - Ninja Gaiden
Fox Hound - MGS
Mario, Luigi, Peach & Bowser - Mario Bros
Gods Ten Wise Men - Star Ocean: The Second Story
Megaman

Most of these are probably pretty ridiculous and or impossible but it's something to think about and have fun with. A great idea to replace the Deep Dungeon would to be have fights against other game characters in the Deep Dungeon.

Megaman could have a wide skill set and make for a really cool optional character endgame or post game. I would also lose my shit if I saw Oddeye pop up as a strong boss. Shining Force Represent!!

EDIT
Plus anyone from Suikoden, because... Suikoden.
Title: Re: Chapter 2 Progress Log
Post by: Elric on February 23, 2017, 12:50:03 AM
Some of these, yes, most of these, no.

Thats all I will say, and no one else from the team will provide any more hint other than that.
Title: Re: Chapter 2 Progress Log
Post by: Angel on February 23, 2017, 02:45:11 AM
That's more than even I'd say 8D
Title: Re: Chapter 2 Progress Log
Post by: Bonesy on February 23, 2017, 04:52:22 AM
look, no boone is a dealbreaker elric
Title: Re: Chapter 2 Progress Log
Post by: Nyzer on February 23, 2017, 05:18:32 AM
That's more than even I'd say 8D

Agreed!
Title: Re: Chapter 2 Progress Log
Post by: Tempest on March 10, 2017, 11:59:09 AM
Well i guess I'll stall for more time for JOT5 with Mass Effect Andromeda now xD
Title: Re: Chapter 2 Progress Log
Post by: RJ Cid on March 12, 2017, 07:40:37 PM
So I'm curious... Is there anything we can post to help you guys out with the project? Any grey areas that could use some creative suggestions from us?

I've been reading more Greek mythology lately and I wanted to offer some ideas for rare pieces of equipment, although they are not from any video game. I was also wondering if your team would have very limited and simple equipment selection for purchase in the Shops and leave most of the other equipment slots to be rare finds/steals, or if all that's been mapped out already?

Not a big deal, just curious. Keep up the great work! We're all still very excited to see your final product!
Title: Re: Chapter 2 Progress Log
Post by: Guru on March 15, 2017, 06:19:15 PM
Late reply I know  :roll: RL has been real lately lol.

I could definitely see chrono trigger making a cameo, maybe shining force and suikoden. All good rpgs and I think they could be pretty easily put into the FFT world. Ryu would be a fucking awesome character, since he is an absolute badass. Frog would be pretty cool too, he is a perfect stereotypical knight, and probably my second favorite character next to magus. Magus would also be a badass character, that goes without saying  :P. Quite a few shining force characters would be an awesome addition, Oddeye would definitely be a good choice.  Obviously we know luigi is the CS, so no need to guess on that.

Definitely hyped to see what made the cut!
Title: Re: Chapter 2 Progress Log
Post by: UnknownKnight on March 16, 2017, 03:36:28 PM
I'm new and I've been playing jot5 and I love it! Can't wait for chapter 2
Title: Re: Chapter 2 Progres Log
Post by: Tifa on March 17, 2017, 05:45:17 AM
when chapter 2 in lyrical ??
Title: Re: Chapter 2 Progress Log
Post by: Guru on April 06, 2017, 10:06:50 PM
How has life for the team been, and how has progress on JOT5 been going lately? It's been a while, could we get another spoiler maybe?  :mrgreen:
Title: Re: Chapter 2 Progress Log
Post by: Elric on April 07, 2017, 01:08:41 AM
LOL

It's going well. Not sure what else I could spoil without hurting the experience.

Lijj is working on some new Time Mage sprites to replace the weird hat bros (new version concepts by Twinees)

Nyzer is still knocking out Marks and such for Ch2 and i think may be into Ch3 marks by now.

I resigned from the position I was working, and am taking a few months off work, and in that time i plan to catch up on mod stuff. My resignation was in effect as of last friday.
Title: Re: Chapter 2 Progress Log
Post by: Tempest on April 07, 2017, 12:57:17 PM
(ME Andromeda didn't buy me much time at all)

Its sounding like chapter 1.5 and 2 will be released at around the same time is that at all true?
Title: Re: Chapter 2 Progress Log
Post by: Andre Pratama on April 07, 2017, 01:36:08 PM
sir elric in chapter 2 will there be a zack as a guest 😁
Title: Re: Chapter 2 Progress Log
Post by: RavenOfRazgriz on April 07, 2017, 02:00:20 PM
I'm coming in a bit late here but I for one would love a harder version of JOT5

(https://vignette3.wikia.nocookie.net/dbxenoverse/images/a/ac/Shenron.jpg/revision/latest?cb=20150507125859)
Title: Re: Chapter 2 Progress Log
Post by: Lijj on April 13, 2017, 11:05:56 PM
Raben's back! yay

Well it is true folks I will be making new time mages but I can't start on them just yet. All my free time goes to working on becoming a rock star. I wrote 9 songs recently and I'm performing them in a week (I'm pretty nervous).
But after that I should be able to start cranking them out. I hope I remember how to sprite.. it's been  a long time.
Title: Re: Chapter 2 Progress Log
Post by: enricopintos on April 14, 2017, 04:49:18 PM
Dude! put some links of your band songs here!
Title: Re: Chapter 2 Progress Log
Post by: Swordmaster on April 15, 2017, 01:06:22 AM
Dude! put some links of your band songs here!
I second this.
Title: Re: Chapter 2 Progress Log
Post by: Lijj on April 15, 2017, 10:37:38 PM
Well.. all of the tracks are lacking final vocal takes. I actually used a pretty bad mic on this (I recently bought a real condenser microphone though so after the show I'm going to get the vocs all nice).

But f-it I'd be glad to share one raw song til I get more finalized:

Here's a link:

https://soundcloud.com/user-659354434/mountain-of-skin (https://soundcloud.com/user-659354434/mountain-of-skin)
Title: Re: Chapter 2 Progress Log
Post by: Guru on April 18, 2017, 05:31:42 PM
@ Elric and Lijj No worries, just figured I would ask  ;) I wouldn't mind talking about the concept for the new time mage if you guys want, or if there is a drawing or whatever I'm sure most of us would enjoy seeing it. If you want to of course. Glad to hear everyone is doing good and that progress is still going good.

I like the song too, the upload quality was pretty shit, but I'm also listening on laptop speakers so it's not really helping lol. Good shit though man, I really like the "beat" (my music terms are pretty limited). I don't know about the rest of your songs though, but I don't think #pop fits your genre really well. Definitely more grungeish to me, which is definitely my kind of music. Feel free to post more and let us know how things went at your show, if ya want.

Oh and...
(https://vignette3.wikia.nocookie.net/dbxenoverse/images/a/ac/Shenron.jpg/revision/latest?cb=20150507125859)

Suicide version? :twisted: So glad you are back!   (even though I wasn't around when you went mia)
Title: Re: Chapter 2 Progress Log
Post by: Dido on April 22, 2017, 06:45:45 PM
How is the progress of chapter 2 JOT5?
Title: Re: Chapter 2 Progress Log
Post by: Bonesy on April 23, 2017, 12:49:05 AM
i think every time someone asks that it should get delayed by some specific amount
Title: Re: Chapter 2 Progress Log
Post by: Angel on April 23, 2017, 05:34:03 AM
Dammit, Bonesy figured it out.
Title: Re: Chapter 2 Progress Log
Post by: DanteS on April 23, 2017, 03:29:53 PM
well... I don't agree with the delaying time ( I know it's a joke, relax) because everyone that asks never get a factual answer about the developing of the game itself just a "it's going well"
I understand both sides but come on give the ones who ask about the way the project is heading a little bit peace they are just urging to play the ch. 2 ASAP. xD
Title: Re: Chapter 2 Progress Log
Post by: Bonesy on April 23, 2017, 06:15:37 PM
that's still an entitlement-heavy statement
Title: Re: Chapter 2 Progress Log
Post by: Swordmaster on April 23, 2017, 09:23:55 PM
Dammit, Bonesy figured it out.

<JoJo voice>  Oh, nooo!
Title: Re: Chapter 2 Progress Log
Post by: Elric on April 24, 2017, 07:53:30 AM
well... I don't agree with the delaying time ( I know it's a joke, relax) because everyone that asks never get a factual answer about the developing of the game itself just a "it's going well"
I understand both sides but come on give the ones who ask about the way the project is heading a little bit peace they are just urging to play the ch. 2 ASAP. xD

I give everything thats asked and more without spoilers. Theres nothing more I can say in general without spoilers and no one asks specific questions. When someone asks how Ch2 is coming, the answer is, it's coming along nicely. What info would you like?
Title: Re: Chapter 2 Progress Log
Post by: Tempest on April 24, 2017, 02:25:07 PM
that's still an entitlement-heavy statement

Agreed. Not only are these guys not paid for their work, but they want it done right unlike the other 95% of devs around the world who will rush anything for a quick paycheck. Let them take as long as they need.
Title: Re: Chapter 2 Progress Log
Post by: RavenOfRazgriz on April 24, 2017, 03:02:23 PM
"How is Chapter 2 coming?"

Easy answer: Look at the tools released by all the people who contribute to it.  Those tools aren't just made in a vacuum for no one in particular.  The only reason more tools aren't released is it became too frustrating to put out cool things and have no one give feedback on them or use them besides the one group that already has access to them.
Title: Re: Chapter 2 Progress Log
Post by: Guru on April 24, 2017, 04:07:23 PM
Lol idk I usually get good answers when I ask. It helps to look back a page to see if someone else didn't ask 2 weeks prior to you asking.

LOL

It's going well. Not sure what else I could spoil without hurting the experience.

Lijj is working on some new Time Mage sprites to replace the weird hat bros (new version concepts by Twinees)

Nyzer is still knocking out Marks and such for Ch2 and i think may be into Ch3 marks by now.

I resigned from the position I was working, and am taking a few months off work, and in that time i plan to catch up on mod stuff. My resignation was in effect as of last friday.
Title: Re: Chapter 2 Progress Log
Post by: KingUrameshi on April 24, 2017, 04:12:26 PM
I hope the new time mages come with gold plated knuckle dusters that say TIME MAGE in bold letters, big fuzzy hats, gold teeth and pimp canes.

Just a thought.
Title: Re: Chapter 2 Progress Log
Post by: Guru on April 24, 2017, 04:25:27 PM
I hope the new time mages come with gold plated knuckle dusters that say TIME MAGE in bold letters, big fuzzy hats, gold teeth and pimp canes.

Just a thought.

Ha perfect! I'm sure they will be changing it to this now.
Title: Re: Chapter 2 Progress Log
Post by: Swordmaster on April 24, 2017, 11:44:30 PM
Ha perfect! I'm sure they will be changing it to this now.

lol, without a doubt.
Title: Re: Chapter 2 Progress Log
Post by: DanteS on April 25, 2017, 01:21:02 PM
you all got the wrong idea... I was only saying that I understand ppl who keep asking 'cause they only they ch.2 is going well (as I stated before not my case, lol.)and as I said before I know they do for no money and I apreciate that just keep the good work
Title: Re: Chapter 2 Progress Log
Post by: Andre Pratama on April 28, 2017, 10:19:32 AM
Lol great fun for this game, 😃 I will wait for chapter 2 though long ... hopefully soon finished .... thank
Title: Re: Chapter 2 Progress Log
Post by: Nyzer on April 28, 2017, 01:36:18 PM
I know it's hard to wait for a game project like this, but I promise you that everyone working on it is doing their best to make sure the project is just as awesome as we can make it. We're all still chipping away at things. It's anything but a dead project - there's just so much that needs to be done when you're making an entire game. You wouldn't believe how many spreadsheets we need :P
Title: Re: Chapter 2 Progress Log
Post by: RJ Cid on April 28, 2017, 08:42:44 PM
Guys, I love it! Keep up the hard work!

I was thinking, for all the fans who are excited/desperate for this game to be finished, just to maybe consider the following: When we demand too much, we are sometimes let down in a big way. I loved the movie "Sin City" so much, I wanted more, but when the sequel came out, it was garbage. Game of Thrones is ending, and everyone I know is bummed except for me; let it end on a high note instead of letting it run until none of us can stomach it any longer. Force Awakens was uninspired because it was basically a huge slice of fan service instead of trying to be creative, original, and well thought out. (if anyone is upset by my opinions, please message me directly. This board is about FFT and I aims to keep it that way ;))

My point is that as huge fans, if we don't respect the creative-process or attention-to-detail necessary to generate something truly magnificent, we're all gonna be severely disappointed. Then what? We'll just post about all the things that could've been done better. These guys are dedicated and it's gonna be great, so do them a favor and offer them the sacrifice of patience.

Now if you'll excuse me, the internet is fixin' to crucify me for voicing a few possibly unpopular opinions  :cool:
Title: Re: Chapter 2 Progress Log
Post by: RJ Cid on April 28, 2017, 08:54:08 PM
I also had some questions for the team:

Is is possible to make some of the towns on the map active for random battles? The idea of heading to a town for some items and armor to get jumped by bounty hunters would add some extra excitement and integrate some creative grinding. I know a few of the maps are already available from vanilla, but could they be programmed for random encounters?

You guys kept the status' active when dying on the field, but I'm wondering about stealing. Is it possible to set it so that you can steal from a dead body? I mean, it makes more sense when you think about it... the success ratio can stay the same so it doesn't break Steal though.

And when a felled monster turns into a chest, can the item be one of the two poachable items that the monster had to offer?

Thanks in advance :mrgreen:
Title: Re: Chapter 2 Progress Log
Post by: RavenOfRazgriz on April 28, 2017, 09:42:29 PM
Is is possible to make some of the towns on the map active for random battles? The idea of heading to a town for some items and armor to get jumped by bounty hunters would add some extra excitement and integrate some creative grinding. I know a few of the maps are already available from vanilla, but could they be programmed for random encounters?
This would require completely rewriting the code that handles Random Battles, unless it were done in a very ad-hoc way.  To see how Random Battles work normally in FFT, see the Random Battle Editor in my signature.
You guys kept the status' active when dying on the field, but I'm wondering about stealing. Is it possible to set it so that you can steal from a dead body? I mean, it makes more sense when you think about it... the success ratio can stay the same so it doesn't break Steal though.
It's possible if someone were to hack the abilities to work that way.  By default, all abilities that don't Cancel: Dead will always fail on a Dead unit, it's just how the game works.  This isn't a yes/no on whether it's a change that'll occur, however.
And when a felled monster turns into a chest, can the item be one of the two poachable items that the monster had to offer?
The Poaching system isn't going to be utilized in the new release.  It's been replaced with an Item Synthesis System that operates on very different rules to FFT's Poaching System.
Title: Re: Chapter 2 Progress Log
Post by: RJ Cid on April 28, 2017, 11:18:17 PM
Thank you for the prompt response.

I'll hope for these changes after the Ch.2 release. Better to absorb what's already changed before asking for even more. Thanks again
Title: Re: Chapter 2 Progress Log
Post by: G.P.S on April 29, 2017, 12:01:32 AM
Hello everyone in the forum.

To the Devs/Mods:
   You guys are awesome. The level of quality of this game it's incredible. It's proof of the knowledge, commitment and willpower of the team involved in this project.
 
 There is not much to say that has already  been told about this mod/sequel to the one of the first RPG that I enjoy play and replay.And thats is the reason I was lurking in the forum until now. I just have to read some posts to have my question answered. And some post that I would like to comment on are inactive for a long time.

So the question I have it's about the Item Synthesis System. If the question has already been asked, I'm sorry, I did not search very well.

When I played the vanilla game something I miss it's was the ability to poach some monster. More specifically the demons and apandas. To me they are monster too, but of a different level.I imagined a passive ability to do this. Wich a name like "Forbidden Hunt". And it will give forbidden/arcane itens.

So my question is:
  It will be possible to poach the aforementioned monster in Journey of the Five?

Thanks already and be well.

Title: Re: Chapter 2 Progress Log
Post by: Xifanie on April 29, 2017, 12:23:50 AM
You will get the ability "Scavenge" as long as you have a knife equipped, which allows you to poach dead monster bodies into Materials. Materials being items that can only be used to synth stuff. We are still in the process of deciding what monster will turn into what though... We have SO many materials and SO many crafting options in the synth shop, so it's a lengthy process.
Title: Re: Chapter 2 Progress Log
Post by: G.P.S on April 29, 2017, 01:30:27 AM
You will get the ability "Scavenge" as long as you have a knife equipped, which allows you to poach dead monster bodies into Materials. Materials being items that can only be used to synth stuff. We are still in the process of deciding what monster will turn into what though... We have SO many materials and SO many crafting options in the synth shop, so it's a lengthy process.

Lengthy and promising. 100% that the Synthesis System will be a fav to many player.

Thanks Xifanie.

P.S:I think here is not the place to asking this, but since I'm already here:

  Anyone found the "secret" for the wizard?

Rigth now I tried found it in the battle against the silver-haired man. But I barely survived. And I know that I will not do any better if I try again.

So, if someone can give me a hint, that will avoid much suffering.
Title: Re: Chapter 2 Progress Log
Post by: Andre Pratama on April 29, 2017, 02:38:10 PM
Thanks for that nyzer btw as much as what is needed .. just curious 😜
Title: Re: Chapter 2 Progress Log
Post by: Swordmaster on April 29, 2017, 09:30:12 PM
We have SO many materials...
Lady Xifanie, I must ask:  will these new materials cause the game to feature less equipment options from vanilla?  Or hast the JotF team magicked up a way to increase the amount of items possible?
Title: Re: Chapter 2 Progress Log
Post by: Elric on April 29, 2017, 09:33:37 PM
Lady Xifanie, I must ask:  will these new materials cause the game to feature less equipment options from vanilla?  Or hast the JotF team magicked up a way to increase the amount of items possible?

They have no effect on existing equipment slots. These items use the poach item slots and give them images, names and descriptions. Because yes, Magic.

(they have no backing behind them, so they couldn't be used as new item slots, no. Just wanted to state that before someone asked if they could be used to expand the available/usable items)
Title: Re: Chapter 2 Progress Log
Post by: Pride on April 30, 2017, 01:55:51 AM
...
...

Xifanie is very clever
Title: Re: Chapter 2 Progress Log
Post by: Elric on April 30, 2017, 02:19:10 AM
...
...

Xifanie is very clever

You already knew about this, in depth XD
Title: Re: Chapter 2 Progress Log
Post by: Pride on April 30, 2017, 02:56:40 AM
Well I didn't know how she made the extra items, they were just there
Title: Re: Chapter 2 Progress Log
Post by: Swordmaster on April 30, 2017, 09:49:56 PM
Magic, indeed.  Backed by a brilliant mind, it seems.  Fantastic!
Title: Re: Chapter 2 Progress Log
Post by: Tifa on May 06, 2017, 04:24:43 AM
I feel lucky because the game that I like there is still movement, hopefully that needed immediately obtained, for this chapter 2
Title: Re: Chapter 2 Progress Log
Post by: DaTruthDT on May 11, 2017, 09:21:11 AM
(https://vignette3.wikia.nocookie.net/dbxenoverse/images/a/ac/Shenron.jpg/revision/latest?cb=20150507125859)

Excellent.... Excellent.
Title: Re: Chapter 2 Progress Log
Post by: Swordmaster on May 12, 2017, 03:09:48 AM
Hey, DaTruthDT.  I've watched your entire play-through of JotF Ch.1 on YouTube.  Very entertaining.
Title: Re: Chapter 2 Progress Log
Post by: RavenOfRazgriz on May 12, 2017, 05:34:56 AM
Excellent.... Excellent.
You won't be saying that when you're on the receiving ends of various things in store for you, let me tell you.
Title: Re: Chapter 2 Progress Log
Post by: Poop Dog on June 21, 2017, 01:57:04 AM
Hello,

I just played through Chapter 1 of Journey of the Five. Very impressive for a fan made game.

Is there a donate button? I would love to play the remaining chapters.

Thanks!
Title: Re: Chapter 2 Progress Log
Post by: Nyzer on June 21, 2017, 03:21:24 PM
This (http://www.crohnscolitisfoundation.org/get-involved/donate-to-ccfa/) would probably be what amounts to our donation button.

Any donations should be made to charities specializing in crohns disease, ulcerative colitis or alzheimers disease.


As for donations. We will never be accepting those. While I myself have put a lot of my own money into this mod, we cannot actually accept money, making mods isn't exactly legal to begin with and accepting funds would be a fast train to C&D.

However, if someone did want to donate, i would instead ask that you take that urge and instead use it to play with some of the hacks Xifanie has made and posted to the site. There are so many awesome things that can be done with the hacks she has released in the last 2 years and they really could use more recognition than just being used in Jot5! Even if you were to just do something like setup a synth shop or soldier office upgrade and release them in a vanilla mod with no other changes, that would still be great to see!
Title: Re: Chapter 2 Progress Log
Post by: Hyraldelita on July 22, 2017, 03:23:19 PM
i think even if i see a lot of inactivity (in this post at least) we're still waiting this so much lol. more curious to play this finished game than ff7 remake lol
Title: Re: Chapter 2 Progress Log
Post by: KingUrameshi on July 25, 2017, 01:22:21 PM
I came for the beer and the bitchez!
Title: Re: Chapter 2 Progress Log
Post by: Dido on August 03, 2017, 01:20:34 PM
Just out of curiosity, are you still doing Chapter 2?
Title: Re: Chapter 2 Progress Log
Post by: Angel on August 03, 2017, 04:32:31 PM
Yes, we're still doing Chapter 2. And 3, and 4.
Title: Re: Chapter 2 Progress Log
Post by: Rfh on December 20, 2017, 02:40:24 AM
Just wondering, what is missing to do of chapter 2? The main post has't been updated since 2015
Title: Re: Chapter 2 Progress Log
Post by: Bonesy on December 20, 2017, 03:15:44 AM
Did you never read that they're working on the Ch 1 update/rebuild/whatever first? jeez
Title: Re: Chapter 2 Progress Log
Post by: Rfh on December 20, 2017, 04:16:21 AM
Did you never read that they're working on the Ch 1 update/rebuild/whatever first? jeez
No.
I'm just answering what to wait about the game, the main post hasn't been updated in two years, but because the activity I don't think that the game still lacks the same things of 2015. So, would the next release be a chapter 1 update, chapter 2, a complete game or nothing is sure at the moment? I ask this because I saw this:
Yes, we're still doing Chapter 2. And 3, and 4.
Title: Re: Chapter 2 Progress Log
Post by: Elric on December 20, 2017, 11:43:49 AM
Next release will be the retooled ch1 with a buttload of new content included, including ch2.

Nyzer has a better post regarding this stuff that he emailed me for approval before posting. So I will let him post that instead of droning on. Yes the OP is out of date. I should make a new one
Title: Re: Chapter 2 Progress Log
Post by: Zanbamon on December 20, 2017, 01:05:08 PM
Man I can't wait, FFT is my favorite game ever and this hack makes vanilla look like a joke on every aspect except story-wise.
Kudos to you guys for working on this game for so long.
Title: Re: Chapter 2 Progress Log
Post by: Nyzer on December 20, 2017, 01:54:01 PM
Well, it's not about Chapter 2 specifically, but the addition of the synthesis system, and the related features, coming with the next iteration of Jot5 has been a major thing, for one. Real life stuff going on has also been a thing for most of us - speaking just for myself, I've been spending nearly every second weekend out of town for the last while, and I also took a job change that has had me out doing long shifts five days a week (just finished a shift that went from 9:30 AM to 10:05 PM, in fact).

Chapter 2 on its own could, maybe, theoretically be rushed out, I guess. The events are mostly done, there's no major changes planned for its story. (Though no gameplay testing's been done as far as I'm aware.) But everything else being added to the game is so extensive that it'll require players to start a whole new save file - there's no point rushing Ch. 2 out the door.

We had some vague plans to launch Ch. 2 with the rerelease, since it's the rerelease that's holding us back most of all. That's probably how it'll go down.

And if anyone's curious, chapter 3 is nowhere near ready. I've evented some of the Marks for it and we've been occasionally planning & discussing the script for it - that's about all there is on that front.
Title: Re: Chapter 2 Progress Log
Post by: Rfh on December 20, 2017, 02:31:58 PM
Thank you for the hack work involving this mod. The game seems very well rebalanced, at least for basic jobs (I'm not played enough to unlock the rest of the jobs) But I'm worried of one thing. In vanilla CT was horriby balanced, because the units become faster when they reach highter levels and spell casting takes a lot of time, making wizards useless. In Jot5 chapter 1 this doesn't seem important because the units doesn't excel from level 20 in a average playthrough. Have you dealt with this problem in Jot5 future update? A CT scaling system with caster speed sounds good.
Title: Re: Chapter 2 Progress Log
Post by: RavenOfRazgriz on December 20, 2017, 04:40:40 PM
Have you dealt with this problem in Jot5 future update?

This was "dealt with" when the combat system was devised, which includes many abilities and all the gear that's available in later Chapters.  The short version is that CT-based abilities are statted more aggressively, meaning they're faster than Vanilla counterparts in most instances, the bonus from Haste is only 25% instead of 50% (with Slow modified to match), gaining SP from gear is more difficult / costly to other stats, and Speed Growth has been meticulously re-tooled to not produce outlandish numbers at level 99.

Any one of these solutions don't do much on their own but they're combined to address the problem from smaller degrees but from all possible angles so the player doesn't feel like anything has been taken away from them in order to do so.  It also keeps the mechanics of the CT system the same as Vanilla, as changing fundamental combat mechanics was something we wanted to keep to a minimum so the game would continue to feel more like a sequel than a rebalance.
Title: Re: Chapter 2 Progress Log
Post by: Guru on December 23, 2017, 08:54:06 PM
Yes the OP is out of date. I should make a new one

I think this might be just a bit overdue  :P

I personally think the balance was done really well, even with the advanced classes. I did get to level 70+ messing around with different builds, so my stats were not the greatest considering I changed my classes a lot testing out stuff. Growth rates were much improved anyways, which was one of things I really liked about Jot5, you don't get punished as much for leveling up in the "wrong" class and there are no "wrong" classes in Jot5. That was another thing I really liked, you aren't forced into using the specific builds, because every class can be useful. Casting time and the speed growth were a lot better.

I actually found Jot5 after you were inactive on the forums but I was really impressed with the balance Raven. Not everyone agrees with me, but I think this was a perfect middle grounds in terms of difficulty, not too easy and not too hard. I am looking forward to the suicide version though  :twisted:

Chapter 2 on its own could, maybe, theoretically be rushed out, I guess. The events are mostly done, there's no major changes planned for its story. (Though no gameplay testing's been done as far as I'm aware.) But everything else being added to the game is so extensive that it'll require players to start a whole new save file - there's no point rushing Ch. 2 out the door.

We had some vague plans to launch Ch. 2 with the rerelease, since it's the rerelease that's holding us back most of all. That's probably how it'll go down.

hmm... I'm sure you guys would rather keep working on the more extensive re-release stuff right now, but if you happen to get ch. 2 done first I wouldn't be opposed to it being released before the re-release. I mean I definitely wouldn't want Ch. 2 being rushed out the door or anything. I don't mind either way personally, and I'm sure most of the people hear understand RL is a bitch sometimes, it's sure been kicking my ass lately.

Thanks for the update though, and I'm still available if you guys need any additional testing.
Title: Re: Chapter 2 Progress Log
Post by: Bonesy on December 23, 2017, 10:17:05 PM
I would imagine the reason for the order-of-operations is so Ch 2 uses the re-release save data and features.
Title: Re: Chapter 2 Progress Log
Post by: Guru on December 24, 2017, 01:01:49 AM
Yeah, that sounds like what was being implied. I was saying I personally wouldn't mind if ch.2 was released without the re-release saves and features. I'm fine with any release order though. Not that it matters what I think
Title: Re: Chapter 2 Progress Log
Post by: Nyzer on December 24, 2017, 07:48:57 PM
That's a major part of it, certainly. The synthesis system is meant to be a big part of the game. The expanded Mark system, too. I actually planned out a ten-Mark chain - a plotline that has the same number of story battles as Chapter 1 of FFT - towards the end of the game that covers a lot of backstory, side plots, and endgame equipment acquisition.

But also, things have been shuffled around since the release of Chapter 1. Items and abilities have been re-sorted, the text has been redesigned to counter issues like being unable to load an entire section at once, I'm pretty sure the ASMs have gone through some alterations to allow Jot5 to run on actual PSX consoles...

While everything could certainly be stitched together as is, I don't think anyone here really wants to do that now only to do it all again later.
Title: Re: Chapter 2 Progress Log
Post by: Guru on December 25, 2017, 02:54:32 AM
Yeah that makes sense, I wouldn't want you guys to have to stitch something together anyways. I was pretty much only thinking about it solely from the perspective of the events/battles,  I wasn't really thinking about items and abilities or about the stuff that would have to be altered/removed because it relies on some of the changes.

Honestly I don't care how you guys want to release it, so don't feel like you have to release both the re-release and Ch.2 at the same time. I'm just grateful that there will be future releases. Although having both released together would be awesome!

Good luck with the rl bs too. This last year has been a nightmare for me, but hopefully things will be a bit more steady now. I'm laid off till May as of last week and I finally got my associates degree, so I'm really glad that's over with. I am still going to continue until at least a bachelors I think, but I can at least focus on the field itself rather than BS classes that have nothing to do with it, and I can go back to taking 4 classes instead of 5. It's been a while since I played, so I'm hoping to play through ch. 1 again soon. After I either fix my car or run out of money lol.
Title: Re: Chapter 2 Progress Log
Post by: RJ Cid on December 27, 2017, 01:13:23 AM
Hello Everyone!

It's been a few months since I've checked in on this mod. Hope everything's going well; can't hardly wait to see what your team releases next.

Anyways, I believe you have the story and events pretty much set for the entire game, but I wanted to throw something out there, even if it's just a side quest. In vanilla you fought 6 of the 12 zodiac lucavi. Would it be possible to fight the remaining six?: DUMA (Taurus), ZEBBEB (Cancer), SEL (Libra), ROPHOCHEHE (Sagittarius), CHERAUB (Aquarius), & LEVIATHAN (Pisces)? Maybe they could possess the special characters (i.e. your old friends) that the stones initially rejected? Maybe those lucavi are inherently good and are manipulated into attacking? There's all kinds of cool story stuff to be done with them. And that doesn't even touch the extra Espers in FFXII.

The only other thing I would wonder about tweaking is having a storyline fight start you off with an inherit good/bad status? I was playing a mod of vanilla recently and the suggestion came to me during the fight in Bed Desert. If vanilla already had a fight like that, would it be possible to modify more storyline fights to do the same? Might make for some interesting twists.

As always, I have total faith in whatever your team decides. I am frothing a the mouth to play this mod. Much love to the entire team! Thanks for everything!
Title: Re: Chapter 2 Progress Log
Post by: Elric on December 27, 2017, 01:27:30 AM
I don't play FF12. Also sprites don't exist for those, otherwise I probably would have shimmied them into TLW somewhere lol
Title: Re: Chapter 2 Progress Log
Post by: RJ Cid on December 27, 2017, 04:03:25 PM
Worth a shot... Can those Lucavi sprites even be edited?
Title: Re: Chapter 2 Progress Log
Post by: Nyzer on December 27, 2017, 11:19:08 PM
Do you have $1500 to pay for someone to make them? If so, then great news!
Title: Re: Chapter 2 Progress Log
Post by: Bonesy on December 28, 2017, 02:55:29 AM
Do you have $1500 to pay for someone to make them? If so, then great news!
i have to say i laughed pretty hard

partially at the concept partially at if I couldn't decide if that ballpark was too low or high
Title: Re: Chapter 2 Progress Log
Post by: Twinees on December 28, 2017, 06:07:52 AM
i have to say i laughed pretty hard

partially at the concept partially at if I couldn't decide if that ballpark was too low or high

Probably on the high end of an estimate, considering the size of the sheet, the amount of frames and the complexity of the frames. Depends on the artist's hourly price too. The lowest I'd estimate is probably $800-900. So $800 - $1500 per sheet sounds about right to me... haha.
Title: Re: Chapter 2 Progress Log
Post by: Nyzer on December 29, 2017, 03:57:06 AM
Yeah, I was basing the price on a rough guess of what I knew your rates were for human sprites, Twin.

Human sprites alone take a lot of work to whip up. And they have a set structure that the spriter can follow. Lucavi, on the other hand, are very different from each other - all unique. To do them justice would take a crazy amount of time - assuming you care about the quality of your sprite. (Which we definitely do.)

I mean, I'd love to feature the rest of the Zodiac Stones, each set with their own personal Lucavi Demon. But it's just not feasible for a fanmade, nonprofit game. (And that nonprofit thing is a good part of the reason we're still on Ch. 2 here. I'd love to be working on Jot5 rather than my day job, but only the latter keeps my bills paid, so there we are.)
Title: Re: Chapter 2 Progress Log
Post by: RJ Cid on December 29, 2017, 05:21:21 PM
I had no idea sprite work cost so much, but it makes sense.
Title: Re: Chapter 2 Progress Log
Post by: Pandemoniu on January 01, 2018, 05:41:37 AM
Just wanted to pop in and say Happy New Year, to forum-goers all!  :mrgreen: :mrgreen: :mrgreen:

It's been a good while now since I first stumbled into this place, and almost as long since I played JOT5's 1st Chapter. Though things have been slow going, I'm still as eager as ever to for the re-release, especially lately after watching some videos of the game. Would you believe I've developed genuine nostalgia for Journey of the Five?

May this be a productive year all around! Keep up the great work, everyone!  :mrgreen:
Title: Re: Chapter 2 Progress Log
Post by: ZalbaagBeoulve on January 17, 2018, 03:03:41 AM
I'm SO excited more content is coming. This is really all non-profit??? Like, no patreon or paypal link or anything? I mean, I'd support this like it was a typical game...just saying...

Also, I saw a mention of rushing the content out because of work schedule and all (It's insane this is just a side gig). I'd vote for you (and whoever else is involved, I'm new here) taking your time. Take it easy if need be...
Title: Re: Chapter 2 Progress Log
Post by: Elric on January 17, 2018, 08:28:25 AM
I'm SO excited more content is coming. This is really all non-profit??? Like, no patreon or paypal link or anything? I mean, I'd support this like it was a typical game...just saying...

Also, I saw a mention of rushing the content out because of work schedule and all (It's insane this is just a side gig). I'd vote for you (and whoever else is involved, I'm new here) taking your time. Take it easy if need be...


Lol thank you. And no, we don't accept donations of any kind. But feel free to donate to a charity on our behalf :)
Title: Re: Chapter 2 Progress Log
Post by: ZalbaagBeoulve on January 18, 2018, 02:36:44 AM


Lol thank you. And no, we don't accept donations of any kind. But feel free to donate to a charity on our behalf :)

Done! Next RPG Limit Break run I will TOTALLY shout out FFHacktics. This is amazing and you are my heroes :)
Title: Re: Chapter 2 Progress Log
Post by: Zero Dozer on May 16, 2018, 08:01:45 AM
Please tell me that after all this time (Over an year according to my profile) I've been away, Chapter 2's situation isn't the in the same spot as when I last visited.

Came around to check on Eternal, but I had to check here as well.
Title: Re: Chapter 2 Progress Log
Post by: Elric on May 16, 2018, 03:42:30 PM
Depends, what state was it in the last time you asked? lol
Title: Re: Chapter 2 Progress Log
Post by: Zero Dozer on May 19, 2018, 11:42:20 PM
Around April '17, I think you still were waiting for Xifanie to finish her side and she was active on it.
Title: Re: Chapter 2 Progress Log
Post by: ZalbaagBeoulve on May 20, 2018, 10:11:26 PM
https://clips.twitch.tv/AltruisticRefinedLarkAMPEnergy?tt_medium=clips_api&tt_content=url

Did that donation yesterday. Thanks again!!!
Title: Re: Chapter 2 Progress Log
Post by: Dido on July 12, 2018, 10:28:04 PM
And, folks, how is the progress of Chapter 2? Since 2015 I hope this second part of the mod and so far has not left.
Title: Re: Chapter 2 Progress Log
Post by: Elric on July 14, 2018, 08:44:38 PM
Yes
Title: Re: Chapter 2 Progress Log
Post by: Zero Dozer on July 14, 2018, 10:14:27 PM
What a nice Mathematician's Answer.
Title: Re: Chapter 2 Progress Log
Post by: RJ Cid on August 08, 2018, 11:35:17 AM
I think AM2R took about 10 years to make, and that fan game is basically cannon by most of the 2-D Metroid fanbase because it's so amazing! Sonic Mania came about because Christian Whitehead did such a stellar job, had mad online support, and Sega gave him his own project.

Updates are nice, but give them time to make this game all it can be. Plus, we need to keep in mind they're doing this as a labor of love (so... for free). Maybe if Square-Enix sees the overpouring support for these fan projects and mods, they'll begin investing in making great games again. I dare them to make another strategy RPG with this much addictive replayability  :cool:
Title: Re: Chapter 2 Progress Log
Post by: RJ Cid on August 08, 2018, 11:37:55 AM
I thoroughly enjoyed playing Celdia's Complete Patch v1.96. Give that a shot. All the classes and items are new, so you get that feeling of discovery you haven't felt since the first time you played Vanilla. That should help hold you over.
Title: Re: Chapter 2 Progress Log
Post by: Dido on August 09, 2018, 10:05:35 PM

Hello, everyone, what kind of FFT patch I play, I'm addicted to this game and I think this patch of yours is the most fucking !!! Very well done, so I wait so long for chapter 2, sure you will not disappoint.
Title: Re: Chapter 2 Progress Log
Post by: Elric on August 10, 2018, 03:08:44 PM
Yeah we laid the 'fucking' on pretty heavy. Glad you enjoyed it.
Title: Re: Chapter 2 Progress Log
Post by: Swordmaster on August 10, 2018, 11:13:34 PM
It is indeed the most fucking.  lol
Title: Re: Chapter 2 Progress Log
Post by: HebrewToYou on August 11, 2018, 04:25:25 AM
I liked that comment better the first time I saw it – in CLERKS: https://www.youtube.com/watch?v=5D-9X3ooFvo
Title: Re: Chapter 2 Progress Log
Post by: RJ Cid on August 11, 2018, 02:32:03 PM
Got a general question, and since this mod seems to be the most active, I'll simply ask here...

Is there a way to mod FFT so that random battles can occur on towns and castles on the world map? Some of them already have battle maps associated with them, it would be nice/challenging if random battles occurred in this 'safe' spots on the map. In vanilla it happens for some storyline fights, but could it be setup to happen randomly? Would also be nice to see some 'event-only' maps tied in to battles.

FF Hacktics Rocks! Mad love for all your hard work!
Title: Re: Chapter 2 Progress Log
Post by: RJ Cid on August 11, 2018, 02:33:06 PM
Hello, everyone, what kind of FFT patch I play, I'm addicted to this game and I think this patch of yours is the most fucking !!! Very well done, so I wait so long for chapter 2, sure you will not disappoint.

Celdia's Complete Patch v1.96 or Parted Ways. Those are great mods to help hold you over.
Title: Re: Chapter 2 Progress Log
Post by: Nyzer on August 11, 2018, 05:26:11 PM
Got a general question, and since this mod seems to be the most active, I'll simply ask here...

Is there a way to mod FFT so that random battles can occur on towns and castles on the world map? Some of them already have battle maps associated with them, it would be nice/challenging if random battles occurred in this 'safe' spots on the map. In vanilla it happens for some storyline fights, but could it be setup to happen randomly? Would also be nice to see some 'event-only' maps tied in to battles.

FF Hacktics Rocks! Mad love for all your hard work!

Someone actually asked about this not that long ago.

http://ffhacktics.com/smf/index.php?topic=12044.msg223853 (http://ffhacktics.com/smf/index.php?topic=12044.msg223853)

1. Random Battle Editor: http://ffhacktics.com/smf/index.php?topic=11694.0
1.2 Check the Event Editing tutorials: http://ffhacktics.com/smf/index.php?topic=9204.0
EasyVent: http://ffhacktics.com/smf/index.php?topic=11675.0

2. Not exactly easily doable... there is no space allocated for random battle data for these locations.

The best sort of compromise might be a repeatable Mark you can get from a tavern or an option to select to move to the location while you're already on it to trigger one specific battle (I know there's a way to do that for random battles in the regular spots), but both would require some work.
Title: Re: Chapter 2 Progress Log
Post by: Hyraldelita on October 30, 2018, 02:58:12 AM
Hello guys, is it possible to post some new video about the development^^

Just to keep the hype up!