Final Fantasy Hacktics

Modding => Hacking/Patching Tools => Topic started by: RavenOfRazgriz on May 30, 2013, 11:39:16 PM

Title: ATTACK.OUT Editor Special Awesome - UPDATE: 4/23/2017
Post by: RavenOfRazgriz on May 30, 2013, 11:39:16 PM
MediaFire FULL Download (http://www.mediafire.com/file/l5854esxe8dev1z/ATTACK.OUT+Editor+Special+Awesome.rar)

ATTACK.OUT Editor Special Awesome is now completed and released!  This powerful tool is capable of modifying the scenario data in ATTACK.OUT, without any fuss with unknown values or mucking with constant importation of exportation of ATTACK.OUT via the use of .XML application.  (It still, however, does support directly loading from and saving to a .OUT if this is the user's preference!)  Easily edits both Scenario data and Squadron data!  Much like EasyVent Editor Super Perfect 2.0, this program is designed with managing multiple, large projects, and with the needs of those seeking to do large-scale edits of the ATTACK.OUT, in mind.

NOTE: If you're a user simply looking to modify the Vanilla game, the program boots with Vanilla pre-sets, so you can load it and get to work without any fuss!

(http://i.imgur.com/zMHkwkW.pngjHan.png)

WARNING: When flagging as Squadron as "Upper Level", all members of that squadron must be capable of spawning on an Upper Level.  (Eg the bridge in Zirekile Falls or the overpass in Golgorand Execution Site.)  Units not capable of spawning on an Upper Level WILL NOT BE SPAWNED.  This is the behavior of the Upper Level Flag itself and not something I can do anything about, so be warned.

Features Included:

Stuff Missing:

Title: Re: ATTACK.OUT Editor Special Awesome BETA RELEASE.
Post by: CONMAN on June 01, 2013, 03:33:26 AM
Nice.  Many props Raven!  I especially like the Ramza mandatory Flag!

I have to ask- ...because.... I just don't know... I wanted to be able to load my already edited Attackout file for Xifanie's Editor into your special awesome(sauce).  Could I simply copy all of my  data straight out of my hex editor for the offsets x10938 to x13637 into my xml file?

...I feel kind of stupid having typed that ... but I am a cautious son of a bitch.
Title: Re: ATTACK.OUT Editor Special Awesome BETA RELEASE.
Post by: RavenOfRazgriz on June 01, 2013, 05:01:48 AM
Nice.  Many props Raven!  I especially like the Ramza mandatory Flag!

I have to ask- ...because.... I just don't know... I wanted to be able to load my already edited Attackout file for Xifanie's Editor into your special awesome(sauce).  Could I simply copy all of my  data straight out of my hex editor for the offsets x10938 to x13637 into my xml file?

...I feel kind of stupid having typed that ... but I am a cautious son of a bitch.

It also currently lets you make an "ATTACK DUMP" from x10938 to x13637, save it as the noted .txt file, and load that into the Editor to indirectly 'import' existing ATTACK.OUTs that have already been edited into the program.

Make ATTACK.OUT DUMP.txt, open your edited ATTACK.OUT, copy and paste the relevant data into the .txt file, save, place .txt file in the same folder as ATTACK.OUT Editor Special Awesome, press Import ATTACK.OUT DUMP.txt to Editor.  If you made your .txt file correctly it will load into the Editor and you can immediately press Save XML and go to town.
Title: Re: ATTACK.OUT Editor Special Awesome BETA RELEASE.
Post by: Pride on November 20, 2013, 06:11:18 PM
Any update on this? For some reason but the dump and load XML do not work
Title: Re: ATTACK.OUT Editor Special Awesome BETA RELEASE.
Post by: RavenOfRazgriz on November 20, 2013, 09:20:11 PM
They uh, work fine for me? 

That's not a particularly detailed error report so I can't tell you what you're doing wrong. :v
Title: Re: ATTACK.OUT Editor Special Awesome BETA RELEASE.
Post by: Elric on November 20, 2013, 09:31:09 PM
I can also say for this and the previous release (that isnt posted here) that I have not had this issue either.
Title: Re: ATTACK.OUT Editor Special Awesome BETA RELEASE.
Post by: Pride on November 20, 2013, 10:08:42 PM
I did figure out why the text dump was getting an error message. But the import is already as detailed as I can really get. I made some changes, saved the XML, closed the program, opened bit sometime later, hit import from XML, and nothing happened. No messages or changes. Tried a few more times and nothing.
Title: Re: ATTACK.OUT Editor Special Awesome BETA RELEASE.
Post by: RavenOfRazgriz on January 19, 2014, 05:58:27 PM
Since I've had to start using it again and noticed a few more bugs, here's a BETA 0.2 Release.

This one includes Right Click support for Copying and Pasting Scenarios, fixed XML loading, and fixes to a handful of bugs such as Copy not Copying Song 2 and some other stuff.  Still lacks keyboard shortcuts and a few other things as this was mostly an impromptu fix.

Also, the file it looks for now is "ATTACK.OUT Editor Special Awesome Edits.xml" and not "ATTACK.OUT Editor Special Awesome.xml", so remember to rename your file appropriately if you're using the older version of this tool.
Title: Re: ATTACK.OUT Editor Special Awesome BETA RELEASE.
Post by: Choto on March 19, 2014, 02:32:43 PM
Elricster, can we add this to the important links page? Unless i'm dumb and didn't see it
Title: Re: ATTACK.OUT Editor Special Awesome BETA RELEASE.
Post by: Elric on March 19, 2014, 11:14:07 PM
Sure thing, I'll do that right now Choto :)
Title: Re: ATTACK.OUT Editor Special Awesome BETA - LAST UPDATE: 3/31/2017
Post by: RavenOfRazgriz on March 31, 2017, 05:18:45 AM
UPDATE:
Title: Re: ATTACK.OUT Editor Special Awesome BETA - LAST UPDATE: 3/31/2017
Post by: Elric on March 31, 2017, 06:35:46 AM
UPDATE:
  • New Face Layout.  ATTACK.OUT Editor Special Awesome now uses the same basic layout for windows as EasyVent Editor Super Perfect 2.0.
  • Bug with using ENTD 1FD-1FF fixed.
  • Bug with active window not updating when loading from .XML/.OUT fixed.
  • Now Supports Right-Click.
  • Now Supports Keyboard Shortcuts. These match the ones used by EasyVent Editor Super Perfect 2.0 where possible.
  • Saving and Loading logic is now similar to EasyVent Editor Super Perfect 2.0
  • Now uses a .XML Directory folder to store .XML files, and can load / save .XMLs named by the user for easier organization.
  • Now can load any .OUT file from the .OUT Directory to populate itself with data from an ATTACK.OUT instead of using the hackish ATTACK.OUT DUMP.txt method.
  • Stability improvements.

Awesome, good job, I'll play with it this weekend.
Title: Re: ATTACK.OUT Editor Special Awesome BETA - LAST UPDATE: 3/31/2017
Post by: RavenOfRazgriz on March 31, 2017, 08:39:24 PM
Small update to the download to fix an error with the Import from ATTACK.OUT function.

There's no point having an updater since ATTACK.OUT Editor Special Awesome is a standalone .exe so please just re-download if you intend to use that function.
Title: Re: ATTACK.OUT Editor Special Awesome BETA - LAST UPDATE: 3/31/2017
Post by: Guru on April 01, 2017, 10:09:28 PM
Holy shit, he's alive. Thanks, for everything really, but I'm definitely glad to see this got an official update.

*edit* same with EasyVent, figured I'd save a post.
Title: Re: ATTACK.OUT Editor Special Awesome BETA - UPDATE: 4/02/2017
Post by: RavenOfRazgriz on April 02, 2017, 11:17:58 PM
Thanks.  It's about to get another update.

Current revision is 0.4.  Layout adjusted for introduction of a new button and minor aesthetic improvements.  A couple minor bugs are fixed.  Now supports saving directly to your .OUT file if you prefer not to use .XML files via the Export .OUT button.  I personally prefer the .XMLs because they make it easier to keep backups of things, but for people who are alternating between this program for editing most things and Xifanie's editor for managing squadron layouts, saving directly to .OUT will probably be a huge time save.
Title: Re: ATTACK.OUT Editor Special Awesome BETA - UPDATE: 4/02/2017
Post by: Jumza on April 03, 2017, 12:23:56 AM
 
but for people who are alternating between this program for editing most things and Xifanie's editor for managing squadron layouts, saving directly to .OUT will probably be a huge time save.

Absolutely! This is my favourite update so far.
Title: Re: ATTACK.OUT Editor Special Awesome - UPDATE: 4/10/2017
Post by: RavenOfRazgriz on April 10, 2017, 03:09:26 PM
VERSION 1.0 IS RELEASED.

Changes:
Title: Re: ATTACK.OUT Editor Special Awesome - UPDATE: 4/10/2017
Post by: Xifanie on April 10, 2017, 03:44:05 PM
As the maker of the original ATTACK.OUT editor, please use this program from now on. There is literally no reason to not switch; this program offer more features without the bugs present in mine. Too bad I couldn't just update mine because I lost the source many years ago, but thanks Raven for making a proper replacement!
Title: Re: ATTACK.OUT Editor Special Awesome - UPDATE: 4/10/2017
Post by: Nyzer on April 10, 2017, 03:56:50 PM
I definitely am. It's got my recommendation as... uh, someone who occasionally edits an ATTACK.OUT file.

My credentials maybe aren't so impressive. :P
Title: Re: ATTACK.OUT Editor Special Awesome - UPDATE: 4/16/2017
Post by: RavenOfRazgriz on April 16, 2017, 09:04:23 PM
Download updated.  Implemented a bugfix for some bad math that was going on when modifying the "Removable Object" checkboxes.  Please update to the newest release.
Title: Re: ATTACK.OUT Editor Special Awesome - UPDATE: 4/23/2017
Post by: RavenOfRazgriz on April 23, 2017, 07:32:09 PM
Download updated to 4/23/2017 revision.  Fixed an issue where the North/South rotation displays in the GUI were inverted.

Please update to the newest release.
Title: Re: ATTACK.OUT Editor Special Awesome - UPDATE: 4/23/2017
Post by: JpHeitor on December 15, 2017, 07:28:04 AM

Is there any version of these editors for the PSP?
Title: Re: ATTACK.OUT Editor Special Awesome - UPDATE: 4/23/2017
Post by: RavenOfRazgriz on December 15, 2017, 11:27:33 PM
Is there any version of these editors for the PSP?
As far as I know, there's no differences between ATTACK.OUT on the PSP.  If there is, they're not documented anywhere that I know of.

If there are differences and someone bothers to document them, I can add a PSP Mode to this program if it needs one, as I did with EasyVent Editor Super Perfect 2.0.