Final Fantasy Hacktics

Projects => Completed Patches => Topic started by: endrift on February 22, 2012, 06:21:59 PM

Title: WotL Slowdown Removal Patch
Post by: endrift on February 22, 2012, 06:21:59 PM
Having almost completed my research (http://ffhacktics.com/smf/index.php?topic=8449.0), I have put together two patches for WotL, for unstretching the screen and speeding up the game. Although I did not personally test on the PSN version or any regions other than US, I've gotten reports that it works on the PSN release as well as the EU versions. A separate JP version is included, as well. As these are only preliminary patches, you might expect some bugs. However, I've found that in general, they work pretty well. The patching utility will require a PSP with custom firmware, and additional instructions are included. However, you won't need ISOs or any messy patching utilities on your computer. Everything is done when the game is run on the PSP!

An early version of the patching utility as well as the patches are attached. Please post feedback and bugs you find! You probably will not need the debug version of the utility (the only noticeable difference to a user is that it dumps a log), so download the regular version unless I ask you for a log.
Title: Re: Patch testing for WotL!
Post by: st4rw4k3r on February 27, 2012, 06:12:38 AM











Title: Re: Patch testing for WotL!
Post by: endrift on February 27, 2012, 07:21:40 AM
Ok, I've fixed the cut-off text problem. Turns out there was an 0x0E where there should have been an 0xE0. Not sure how that happened, but I'll upload that fix after more feedback comes in.

E] I went over the rest of that patch and it LOOKS intact...so I'm not sure why that would be crashing. However, I'm pretty sure I know why exiting the game is crashing so I'll fix that soon.
Title: Re: Patch testing for WotL!
Post by: Argy on February 27, 2012, 12:46:29 PM
Brilliant Work Arch, I would love to help out with the project, especially the testing. Alas though, I have a European version, but when it come to you looking at that though, I will be more than happy to help. Keep up the good work :D
Title: Re: Patch testing for WotL!
Post by: endrift on February 27, 2012, 01:51:48 PM
I've uploaded a fixed version of the unstretch patch, and a beta version of LivePatch 0.1.1, which hopefully fixes all those nasty crashing issues st4r was having. The beta doesn't include directions or the like, so if you need those still, I've left 0.1 up.
Title: Re: Patch testing for WotL!
Post by: zzk on February 27, 2012, 06:14:52 PM
wanna any feedback from testing in emus ?
Title: Re: Patch testing for WotL!
Post by: Mega_Tyrant on February 27, 2012, 06:38:39 PM
Oddly enough while cleaning up for a party yesterday I found my PSP and hooked it up to the charger.  I'll try and test the patches later when I get home.
Title: Re: Patch testing for WotL!
Post by: Alaris on February 27, 2012, 07:39:32 PM
I have WoTL, I'll put this to the test soon...

Edit: As soon as I find my damn ISO for it... don't want to have to rip from my UMD AGAIN...

Edit #2: Nevermind, just finished actually reading the first post. Won't need an ISO it seems.

Edit #3: Does LivePatch require a specific Custom Firmware? Because I'm getting no effect using it.
Title: Re: Patch testing for WotL!
Post by: endrift on February 27, 2012, 09:34:06 PM
Edit #3: Does LivePatch require a specific Custom Firmware? Because I'm getting no effect using it.

I've tested LivePatch on 5.00 M33 and 6.60 Pro-B 10, so presumably it works on anything in between too. Are you sure it's enabled and the patches are in the right place? The patches (*.live files) should go in ms0:/livepatch/fftpsp
Title: Re: Patch testing for WotL!
Post by: Mega_Tyrant on February 28, 2012, 12:18:03 AM
Test System:  PSP-2000 CFW 5.50 Prometheus-4
Patching Version: LivePatch Beta

Test 1
Patches Enabled: fast.live, unstretch.live
Notes: All other plugins disabled
Result:  screen is un-stretched, full-speed skills, no sound de-sync, saving is functional, game doesn't crash on pressing "Home" but game crashes on quit attempt.

Test 2
Patches Enabled: fast.live
Notes: All other plugins disabled
Results: stretched, full-speed skills, no sound de-sync, saving is functional, game doesn't crash on pressing "Home" but game crashes on quit attempt.

Test 3
Patches Enabled: unstretch.live
Notes: All other plugins disabled
Results: un-stretched, slow skill animations, sound de-sync, saving is functional, game doesn't crash on pressing "Home" but game crashes on quit attempt.

Assessment: Looks like something is still causing the game to freeze and crash but it is from the short test I did fairly stable aside from trying to quit to the XMB.  BTW Thanks for the hard work, ingenious patching method utilized it is nice to not have to rip and patch a new ISO each time I want to change patches.  The gang here should look into this as perhaps a viable method of patching when creating patches; it makes patch testing much faster.  I wonder if it could be implemented into fftpatcher and the other tools on the site.
Title: Re: Patch testing for WotL!
Post by: FinalInsanity on February 28, 2012, 02:26:35 AM
I'm probably just missing something here, but I put the slowdown patch into the livepatch folder, in the fftpsp folder, in the root of my memory stick. All is fine there.

However, when I put the livepatch.prx into my seplugins folder and went to enable it, it wasn't listed. Am I doing something wrong? I have a PSP1000 with CFW 5.50 Prometheus 4.
Title: Re: Patch testing for WotL!
Post by: st4rw4k3r on February 28, 2012, 02:28:47 AM
just manually enable it. Go to GAME.txt in the seplugin folder, or make it if its not made.
in the folder add this text:
ms0:/SEPLUGINS/livepatch.prx 1
Title: Re: Patch testing for WotL!
Post by: FinalInsanity on February 28, 2012, 02:45:04 AM
Still getting slowdown, however now the .prx is visible in the menu. Is there something else I have to do, perhaps try a different version of Livepatch?
Title: Re: Patch testing for WotL!
Post by: endrift on February 28, 2012, 05:30:47 AM
Well, I can't reproduce the crashes at all, so I'm only operating on guesswork, which isn't getting me very far. If I'm going to flatten out the crash when closing the game, I'm going to need someone who will let me tinker with the program remotely, either through relayed instructions (which will be very difficult!) or a remote shell of some sort (which would require giving me remote access for a little while, something that is understandably undesirable). Someone who has knowledge of PSPLink is better, but either way I'll need someone who is very responsive so I can do this in a fast way.

I can continue to upload versions that work by guesswork, but I can't really guarantee that that'll fix any related crashes.

E] Scratch that, for now. I think I managed to reproduce it on 5.00 M33, so I'm gonna plug away at that.
Title: Re: Patch testing for WotL!
Post by: Mega_Tyrant on February 28, 2012, 07:01:36 AM
I'm fairly certain (well an educated guess anyway) that the reason may/is incompatibility with other installed and/or active plugins.  During my first few attempts (before test 1) the game crashed during launch when the SE splash screen came up, it was only after I disabled all my plugins that the game would boot at all to yield the test results.  Wish I could help but I don't know a thing about PSPLink or setting up remote access, plus work and school pretty much means I'm home, awake, and free maybe 2 hours a day.  There's a pretty good chance our time schedules don't match up.  Although tomorrow Ill format a memory stick and try to confirm my hunch.
Title: Re: Patch testing for WotL!
Post by: endrift on February 28, 2012, 07:03:32 AM
Good news! Maybe. I think I found the bug, and Beta 4 (which hopefully fixes it for real this time) is now attached. It fixes the crash I experienced on 5.00 M33, which was a problem with timings relating to threads. Fun. Anyway, that's fixed now and hopefully that'll fix your crashes.
Title: Re: Patch testing for WotL!
Post by: Korangar7776 on February 28, 2012, 08:12:31 AM
Hello and thanks for the patch.
I tested both and they worked, though some crash still happens.
I used the livepatch 4, but the crash happened when I went into sleep mode(using home-->exit didnt crash though)
Using 6.60 LME-1.6 btw
Title: Re: Patch testing for WotL!
Post by: Mega_Tyrant on February 28, 2012, 08:47:17 PM
hmm, still crashing on a clean memory card.  I think I'll need to change my firmware to get better compatibility.
Title: Re: Patch testing for WotL!
Post by: Alaris on February 29, 2012, 04:20:42 AM
I've tested LivePatch on 5.00 M33 and 6.60 Pro-B 10, so presumably it works on anything in between too. Are you sure it's enabled and the patches are in the right place? The patches (*.live files) should go in ms0:/livepatch/fftpsp

I've got 5.50 Prome-4. I've got it showing up in the Plugin folder in the recovery menu, as on.  I've got the patch files where they should be, but I'm seeing no visible effect. I'm not getting any crashes from using Home or anything, so I don't think I'm getting ANYTHING to work.
Title: Re: Patch testing for WotL!
Post by: endrift on February 29, 2012, 05:29:40 AM
I cleaned up the code a lot while investigating the crashes that I'm still not getting and in the process did three things;
1) Replaced the synchronization methods with something cleaner, in the hopes that that fixed crashes (it won't)
2) Disabled some debugging code and found a problem with my directory listing code (that are actually Sony bugs, not mine), so I fixed that
3) Found out that the way it was compiled was leading to my code stomping on top of another module. Namely, the module that makes the volume buttons, the home button (and the display for when the home button is pressed), and a few other things work. Now it's compiled in a way that will hopefully prevent that from happening again.

As such, I've uploaded a beta 5. This will hopefully eliminate those crashes once and for all. At least, it'll probably get rid of those crashes st4r was talking about. No idea if it'll fix the other ones that I still haven't been able to reproduce.

And Alaris, I'm sorry but I don't know why it's not working for you at all :( I can send you a debug version and some instructions for figuring out how far it's getting before it fails.
Title: Re: Patch testing for WotL!
Post by: Mega_Tyrant on February 29, 2012, 08:10:56 PM
Test System:  PSP-2000 CFW 5.50 Prometheus-4
Patching Version: LivePatch Beta 5

Test Results
Patches Enabled: fast.live, unstretch.live
Notes: no other plugins installed
Result:  screen is un-stretched, full-speed skills, no sound de-sync, saving is functional, volume controls functional, brightness functional, Home button functional, game doesn't crash on quit attempt.

Looks like Beta 5 is the version to use if you've got 5.50 Prometheus-4.  Barring any plugin conflicts the patch should be fully functional.  Again, thanks for the hard work.
Title: Re: Patch testing for WotL!
Post by: Alaris on February 29, 2012, 08:54:10 PM
Test System:  PSP-2000 CFW 5.50 Prometheus-4
Patching Version: LivePatch Beta 5

Test Results
Patches Enabled: fast.live, unstretch.live
Notes: no other plugins installed
Result:  screen is un-stretched, full-speed skills, no sound de-sync, saving is functional, volume controls functional, brightness functional, Home button functional, game doesn't crash on quit attempt.

Looks like Beta 5 is the version to use if you've got 5.50 Prometheus-4.  Barring any plugin conflicts the patch should be fully functional.  Again, thanks for the hard work.

I have the same CFW, and I can't figure out how to make it work.  Damnit....
Title: Re: Patch testing for WotL!
Post by: Korangar7776 on February 29, 2012, 11:08:39 PM
Yeah, this last version 5 worked for me and it wont crash even on sleep mode now.
Thank you very much for this :D
Title: Re: Patch testing for WotL!
Post by: endrift on March 01, 2012, 04:16:49 PM
Beta 5 is now LivePatch 0.1.2 (which is the same thing except I've packaged the source and readme back into the zip). It should be functionally equivalent, though. As this is a stable release, I've removed the old betas.
Title: Re: Patch testing for WotL!
Post by: GeneralStrife on March 01, 2012, 05:09:17 PM
wish I had a psp so I could help with this, alas it isnt so. Not many here have one actually....
Title: Re: Patch testing for WotL!
Post by: Dome on March 01, 2012, 05:10:08 PM
I sold mine, because the psp sucks
DS FTW!!!

P.s: Archaemic, you rock
Title: Re: Patch testing for WotL!
Post by: endrift on March 01, 2012, 05:17:33 PM
Alaris, I'll give you a quick breakdown of how to install it using the new 0.1.2

1) Extract the "dist" folder from "LivePatch 0.1.2.zip" file to the root of your memorystick.
2) Extract the "fftpsp" folder from the "wotl-patches.zip" file to your "dist" folder
3) Add the following to your game.txt

ms0:/dist/livepatch.prx 1

Whoops, there wasn't supposed to be a dist folder, that was a packaging error. The "fftpsp" folder should be in ms0:/livepatch/

I've reuploaded the zip with that fixed.
Title: Re: Patch testing for WotL!
Post by: Mega_Tyrant on March 01, 2012, 05:19:41 PM
I figured as much, it was named dist instead of livepatch so I left it as is and changed the plugin pathing in game.txt to match.
Title: Re: Patch testing for WotL!
Post by: CKMog on March 01, 2012, 07:02:02 PM
Alaris, I'll give you a quick breakdown of how to install it using the new 0.1.2

1) Extract the "dist" folder from "LivePatch 0.1.2.zip" file to the root of your memorystick.
2) Extract the "fftpsp" folder from the "wotl-patches.zip" file to your "dist" folder
3) Add the following to your game.txt

ms0:/dist/livepatch.prx 1

I'm new to CFW, and PSP hacking in general so sorry in advance. I hacked my PSP recently and have not tried applying any plugins. I'm using PRO-B9.

I did the steps above, and have had no luck. I just changed "dist" to "src" since thats what its called now :). I had to create my own "seplugins" folder, and inside that I made the game.txt file. The only thing in the game.txt file is:

ms0:/src/livepatch.prx 1

Am I missing anything crucial? Once again sorry in advance for the lack of experience. My friend and I want to try the multiplayer in WoTL and this patch would be a godsend.
Title: Re: Patch testing for WotL!
Post by: endrift on March 01, 2012, 07:04:55 PM
The patches go in the ms0:/livepatch folder (e.g. fftpsp goes there, so you get ms0:/livepatch/fftpsp/fast.live) and wherever you put the PRX is what you put in GAME.TXT (e.g. if you put the prx in ms0:/livepatch/livepatch.prx, you put in seplugins/GAME.TXT the line "ms0:/livepatch/livepatch.prx 1")

Hopefully that's clear, but I guess it can get a bit confusing. While the PRX doesn't have to be in any specific location (GAME.TXT just has to know where it is), the patches HAVE to go in ms0:/livepatch and the folder inside of ms0:/livepatch HAS to be fftpsp.
Title: Re: Patch testing for WotL!
Post by: drbretto on March 01, 2012, 07:51:16 PM
Archaemic. You are a God among men!

I just tested it. It's working like a charm so far!
Title: Re: Patch testing for WotL!
Post by: Mega_Tyrant on March 01, 2012, 07:56:04 PM
I did a quick video tutorial for those having trouble installing it. Link will be up in a minute.

Edit: Link:  http://www.youtube.com/watch?v=y7stkSsobPM&feature=youtu.be
Title: Re: Patch testing for WotL!
Post by: Mega_Tyrant on March 01, 2012, 08:05:13 PM
The patches go in the ms0:/livepatch folder (e.g. fftpsp goes there, so you get ms0:/livepatch/fftpsp/fast.live) and wherever you put the PRX is what you put in GAME.TXT (e.g. if you put the prx in ms0:/livepatch/livepatch.prx, you put in seplugins/GAME.TXT the line "ms0:/livepatch/livepatch.prx 1")

Hopefully that's clear, but I guess it can get a bit confusing. While the PRX doesn't have to be in any specific location (GAME.TXT just has to know where it is), the patches HAVE to go in ms0:/livepatch and the folder inside of ms0:/livepatch HAS to be fftpsp.

The folder has to be renamed to livepatch then I'll add that change to my tutorial
Title: Re: Patch testing for WotL!
Post by: CKMog on March 01, 2012, 08:56:44 PM
I did a quick video tutorial for those having trouble installing it. Link will be up in a minute.

Edit: Link:  http://www.youtube.com/watch?v=y7stkSsobPM&feature=youtu.be

Follow this to the T and still having no luck.

Using 6.60 PRO-B9.

When I go to Recovery Mode --> Advanced --> It says Game Pluding ENABLED, every plugin is. Is there something I should have turned on to get my CFW to read this patch? I wonder whats wrong  :( When I go to Config there is an option saying "use version.txt in /seplugins" and says Enabled. What is this? Bleh, I'll have to read up more on CFW it seems.

Sorry for the annoying posts, I've been messing with this for awhile. I can run other applications fine, so I know my CFW is installed correctly.
Title: Re: Patch testing for WotL!
Post by: endrift on March 01, 2012, 09:30:52 PM
The versions.txt file is unrelated. I'm not entirely sure what it's for.

The only thing I can think of is that there's a problem with filenames being all caps or all lower on the filesystem, and that confusing the PSP. I'll test to see if this is a problem, and if it is I'll see what I can do to fix it.

E] Filename case seems to be irrelevant. What model PSP do you have?

E2] If someone can get PSPLink/pspsh/usbhostfs working on their PSP ( http://forums.pspslimhacks.com/threads/tutorial-how-to-setup-psplink-debug-psp-apps.5200/ ) I can send a debug version of LivePatch that will print stuff to the pspsh terminal, and you can tell me what prints out. That will help me immensely with figuring out what's gone wrong.
Title: Re: Patch testing for WotL!
Post by: CKMog on March 01, 2012, 11:06:01 PM
I got it to work.

I updated to PRO-B10 and everything worked instantly. I guess B9 isn't compatible?

Anyways I just played a battle and wow is the difference big. Downloaded an end game file off GameFAQs to test it out and it's amazing. Animations go off instantly, soooooooooooo excited to start a new file.

I'll give multiplayer a shot and report any bugs that I come across. Thanks again!
Title: Re: Patch testing for WotL!
Post by: st4rw4k3r on March 01, 2012, 11:21:16 PM
oh that would make for quite an interesting test. I can't wait to hear from that one myself.
Title: Re: Patch testing for WotL!
Post by: endrift on March 02, 2012, 03:02:31 AM
I've uploaded 0.1.3, which fixes a problem with patches not being found sometimes when multiple modules are loaded on the system. Hopefully this will fix it for Alaris!
Title: Re: Patch testing for WotL!
Post by: Kivutar on March 02, 2012, 12:33:29 PM
I cannot test it because I have no more PSP, but thanks a lot for this great work!
Title: Re: Patch testing for WotL!
Post by: RedWorld on March 02, 2012, 05:59:10 PM
Downloaded the latest stuff, and after many minutes of trial and error, putting the files all together and such, the patch works! Thank you so much! Now I don't have to waste precious moments! Or... something. xD
Title: Re: Patch testing for WotL!
Post by: PhoenixWright on March 02, 2012, 06:15:34 PM
Archaemic, I just wanted to drop in to say thanks personally, and also as a software developer state how awesome your work is. I picked up this game solely because I found out about this, and will be very excited to try your patch tonight, but I have no doubt it will work based on this thread. Keep it up!
Title: Re: Patch testing for WotL!
Post by: bignickm27 on March 03, 2012, 03:54:10 AM
Does this patch work with the PSN version?
Title: Re: Patch testing for WotL!
Post by: Dominic NY18 on March 03, 2012, 04:29:50 AM
Just tried both patches on a PSP Go running the 6.20 TN-D HEN, along with CWCheat and another plugin (NPLoader?) enabled. They both worked without any issues.

There's really nothing I can say but great job Archaemic!
Title: Re: Patch testing for WotL!
Post by: endrift on March 03, 2012, 04:59:08 AM
Does this patch work with the PSN version?

I don't have it for PSN (nor have I been able to get PSN games I actually got legitimately over the summer working at all...) so I haven't tested it. I'm interested in hearing if it works!
Title: Re: Patch testing for WotL!
Post by: Tony75 on March 04, 2012, 11:54:00 PM
Can I use the patch on my store bought umd and psp or do I need an emulator and the game file ?
Title: Re: Patch testing for WotL!
Post by: endrift on March 05, 2012, 12:05:18 AM
It will work with an off-the-shelf UMD, however, you will need a softmodded PSP to use the patch. Fortunately, softmodding (installing "Custom Firmware") is generally easy and you can find guides to do this on Google.
Title: Re: Patch testing for WotL!
Post by: Tony75 on March 05, 2012, 12:12:55 AM
should I go buy a used psp to do this mine is brand new
Title: Re: Patch testing for WotL!
Post by: endrift on March 05, 2012, 12:14:47 AM
Do you know what System Software it has? It's under System Settings > System Information. It if has 6.20, you're golden. I'm pretty sure if it's newer than 6.20, you're probably fine too. I've been a bit out of the loop, so there are better places to find this information, like wololo.net or qj.net.
Title: Re: Patch testing for WotL!
Post by: endrift on March 05, 2012, 05:52:00 AM
I've uploaded a new version of the patches that fixes the stretching in the Outfitters and maybe a few other places, so if you use the unstretch patch, I recommend redownloading the patches. The fast patch is unaffected.
Title: Re: Patch testing for WotL!
Post by: Tony75 on March 06, 2012, 12:19:58 AM
do you know a link to where I can get the correct firmware for a 6.38 psp for custom ?
Title: Re: Patch testing for WotL!
Post by: RavenOfRazgriz on March 06, 2012, 01:16:51 AM
http://bit.ly/z3xMU6
Title: Re: Patch testing for WotL!
Post by: bignickm27 on March 06, 2012, 10:23:42 AM
I tried out the slowdown fix and the unstretch patches on the PSN version and they both seem to work just fine.  :)

However, with the unstretch patch, it's so damn hard to see anything anymore >_<. I noticed that the new resolution doesn't utilize as much of the screen as it potentially could. There is still space to increase the resolution without stretching everything out. Would it be possible to do this?
Title: Re: Patch testing for WotL!
Post by: Kokojo on March 07, 2012, 04:04:20 AM
Hey, to all the Guests visiting this topic, where are you from? We would want to know~
Title: Re: Patch testing for WotL!
Post by: Taichii on March 07, 2012, 04:19:44 AM
Hey, to all the Guests visiting this topic, where are you from? We would want to know~

and hello humans XD
Title: Re: Patch testing for WotL!
Post by: Atma on March 07, 2012, 05:09:27 AM
I'm actually surprised there isn't as much hype.  This is HUGE!  People have bitched and complained about this since it was first released, and as far as I know ur probably the first/only person to fix that damn slow down.
CONGRATULATIONS!!!
Now, I'm not super excited atm because most the work on these forums are for the psx version, HOPEFULLY there is gonna be more work with the PSP version of FFT.
More items, more jobs, extra events, possibly replacing of video files... it's starting to make me all giddy.
TYVM ^.^
Title: Re: Patch testing for WotL!
Post by: drbretto on March 07, 2012, 02:51:25 PM
Yes, this is huge news and I, too, am surprised this is only 3 pages.

As for PSP mods, I have a fairly huge update for 1.3 coming out in a week or two. I'll link it here when it's finished if that's ok.

I've imported all of the WOTL only items, among many many other things.
Title: Re: Patch testing for WotL!
Post by: B.K. on March 07, 2012, 04:38:59 PM
Is there any way you could slow the game down a bit in the next version of the patch? It's actually a bit too fast now.

Thanks for the work. I never thought I'd see the day that the PSP version would be faster than the PS1 version.
Title: Re: Patch testing for WotL!
Post by: Eternal on March 07, 2012, 05:00:11 PM
If you really want this to be a more popular patch, tell all your friends about this thread and FFH. :P

Archaemic and the rest of us work hard to make FFT an enjoyable game for years to come.
Title: Re: Patch testing for WotL!
Post by: Noll on March 07, 2012, 09:48:14 PM
Hello everyone! I'm new here, I registered mainly for two reasons: first, I want to express my gratitude to Archaemic for working on this awesome patch.

Unfortunately I bought (again) FFT on my new Vita and THEN I found about this. For a moment I tought "Hey, maybe on the VITA with better hardware there wouldn't be slowdowns!"
I was wrong. 10Euros trashed I guess.
I found about your patch and I'm trying to make it work on my PSP on CFW, but for some reason I really can't get it. I followed all the instructions on the tutorial video that's on youtube, but the patch never applies.

Here's what I did:

download patch
download livepatch 1.2 (and also 1.3)

extract livepatch 1.2 on the root of the PSP, renamed the folder: " livepatch "
extract the patch content inside " livepatch " folder
make a txt file called GAME.TXT inside the SEPLUGIN folder
add the correct string inside the GAME.TXT with a "1" after it (should be ms0:/livepatch/livepatch.(i forgot the extension right now) 1

I tried it on a USA and EURO version, but it doesn't work for me.

MY PSP CFW is a softmodded one: (639 PRO-B9)

The PSP is a 3004 one.
Title: Re: Patch testing for WotL!
Post by: drbretto on March 08, 2012, 12:31:10 AM
Is there any way you could slow the game down a bit in the next version of the patch? It's actually a bit too fast now.

Thanks for the work. I never thought I'd see the day that the PSP version would be faster than the PS1 version.

It's the same speed as the PSP version. It just seems like it's super fast at first because you're used to the slowdowns. Give it about an hour of playtime and it will feel like normal again.
Title: Re: Patch testing for WotL!
Post by: Noll on March 08, 2012, 03:26:58 AM
I updated to pro b10 but it doesnt work yet :(
Title: Re: Patch testing for WotL!
Post by: Noll on March 08, 2012, 04:02:41 AM
I made it :)
Title: Re: Patch testing for WotL!
Post by: tvwatcher on March 08, 2012, 04:44:17 AM
What did you do different? I have the same problem you used to have.
Title: Re: Patch testing for WotL!
Post by: Tony75 on March 08, 2012, 05:52:17 AM
So which of the links do I need to play my umd ? or is it all 5
Title: Re: Patch testing for WotL!
Post by: endrift on March 08, 2012, 05:53:47 AM
You should download 0.1.3 (not the debug one) and wotl-patches.zip. The other ones are either old or unnecessary.
Title: Re: Patch testing for WotL!
Post by: Tony75 on March 08, 2012, 06:44:44 AM
I watched you video and did everything and it doesn't work now I did notice when you went to you plugin folder it had like 4 files and mine didn't have anything at all do you know what I am missing also I want to make sure I type right for the text ms0:/livepatch/livepatchprx 1            Is that right ? I did notice it was in the menu my cfw is pro-b5 is that what is wrong ?
Title: Re: Patch testing for WotL!
Post by: drbretto on March 08, 2012, 08:52:44 AM
Is there any chance that this new method of patching could eventually apply a ppf on the fly? Might make consistently updated patches easier to work with.
Title: Re: Patch testing for WotL!
Post by: Dahl on March 08, 2012, 12:27:37 PM
Have guys enabled the plugins in the Recovery Menu? That might be the problem, even if they look enabled, some plugins requires you to disable them and enable again the first time you install them.

... now, if only this was usable with Spectral Souls x3
Title: Re: Patch testing for WotL!
Post by: Tony75 on March 08, 2012, 03:17:59 PM
do I need cw cheat ? has anyone confirmed if it will work on b5 i followed everything in the video . To make the txt doc all you do is open note pad and name it that right ?
Title: Re: Patch testing for WotL!
Post by: endrift on March 08, 2012, 03:21:32 PM
Is there any chance that this new method of patching could eventually apply a ppf on the fly? Might make consistently updated patches easier to work with.
This seems...unlikely. It would require me to basically stick a shim in between the block driver and the ISOFS driver, which is...well, I think I know how I can do that, but more to the point is that I'm not sure how I'd actually get the patches into memory. I basically cannot allocate memory while patcher is running, due to space restrictions in the kernel, so I can't just load all the patches and then apply them when that part of the block device is read. However, I won't say it's impossible. My real goal with LivePatch is to enable people to patch the individual files on the filesystem, instead of patching the filesystem itself. That's what I'm working on right now.
Title: Re: Patch testing for WotL!
Post by: tvwatcher on March 08, 2012, 04:39:55 PM
I fixed my problem.

What I was doing was naming game.txt as "game.txt" and couldn't get the plugins to show up. So I named the text file "game" and then it showed up in the recovery menu.
Title: Re: Patch testing for WotL!
Post by: Tony75 on March 09, 2012, 03:06:54 AM
I don't know what I did different but it worked Great job you have made this game great again  :D :D Now is there a way to do a patch just to change the Silf spell to wind damage ?
Title: Re: Patch testing for WotL!
Post by: isavior on March 14, 2012, 06:55:01 AM
Thank you for your hard work, Archaemic.

But seems that the patches are not working with my Japanese copy.

6.20 pro-b10
Livepatch 0.1.3
All other plugins disabled
Test 1:
Patches Enabled: fast.live  unstretch.live
Result: crash when the Final Fantasy Tactics logo shows up

Test 2:
Patches Enabled: unstretch.live
Result: same as Test 1

Test 3:
Patches Enabled: fast.live
Result: game doesn't crash but the slowdown problem is still there

Is it possible to make the patches work with the Japanese version of the game?
Title: Re: Patch testing for WotL!
Post by: endrift on March 14, 2012, 10:56:39 PM
I don't currently have a JP copy, but I'll see if I can get my hands on one to fix it.
Title: Re: Patch testing for WotL!
Post by: endrift on March 17, 2012, 08:01:09 PM
It's a little glitchy (or maybe that's how the game always was?) but I've uploaded a version of fast.live that works with the Japanese version of the game in the wotl-patches.zip file in the first post.
Title: Re: Patch testing for WotL!
Post by: Excalibur on March 20, 2012, 01:30:26 AM
Thank you Archaemic ! After so many years, and you did the impossible! Proves that nothing is impossible.  :lol:

Anyway, keep up the good work and looking forward to more patch of it in the upcoming future.  :D
Title: Re: Patch testing for WotL!
Post by: Vivi on March 22, 2012, 09:58:20 PM
Hello, i try to get this patch working with no luck... it seems that the reason is that the patch works with the original UMD and not with a ISO.

I only have the iso, and cant buy the umd where i live.

Is there a way to apply the patch on a ISO version?

Thank you.
Title: Re: Patch testing for WotL!
Post by: endrift on March 22, 2012, 10:00:11 PM
It should work fine with an ISO. Can you try the debug version and give me the log that gets dumped in ms0:/livepatch/log.txt? If no log gets created, then the module isn't being loaded properly. I know some people accidentally disabled plugins in the Advanced settings section. Have you tried looking there?
Title: Re: Patch testing for WotL!
Post by: Vivi on March 22, 2012, 11:55:36 PM
I tried the debug version... no luck.

Checked livepatch folder and dont get a log.txt file too.

Checked the advanced settings in my recovery menu and this is how is setted:

XMB plugins.............. Activated
Game plugins............ Activated
POPS plugins............ Activated

The steps i follow to try to use the plugins is as follows:

1.- created "livepatch" folder in root of MS
2.- extracted the debug version in livepatch folder of MS
3.- the livepatch.prx file was originally in the MS after i uncompressed the rar in ms0:/livepatch/livepatch/livepatch.prx , so i moved the file to ms0:/livepatch/livepatch.prx
4.- extracted the fftpsp folder in ms0:/livepatch/
5.- copy my iso file in ms0:/ISO/ folder, the iso filename is FFTWL.iso
6.- run the game, and see that is strechted and with slowdowns
7.- quit game, checked livepatch folder and there is no log.txt created
Title: Re: Patch testing for WotL!
Post by: endrift on March 22, 2012, 11:57:21 PM
And you're sure it's enabled in GAME.TXT? Strange...It really looks like it's not getting loaded, if you're not getting a log. It opens the log file right as it starts.
Title: Re: Patch testing for WotL!
Post by: Vivi on March 23, 2012, 12:03:51 AM
in "plugins" section in recovery menu appears the following:

livepatch.prx [GAME] .................... Enabled

So i assume its enabled, and i came to the conclussion that it only works with the original UMD and not with a ISO, and its only my speculation because its the first time i use a livepatch plugin, but for FFT is totally worth the try.
Title: Re: Patch testing for WotL!
Post by: endrift on March 23, 2012, 12:06:02 AM
It's possible it's a problem with your ISO loader. I haven't tested it against very many--it wasn't a priority for me.
Title: Re: Patch testing for WotL!
Post by: dacheat on March 23, 2012, 10:10:38 PM
Wow this is great. Worked like a charm on my 5.50 GEN-D3 firmware.

Thanks again!
Title: Re: Patch testing for WotL!
Post by: machinist on March 24, 2012, 06:36:09 AM
It's just incredible! It really works! Thanks!
Title: Re: Patch testing for WotL!
Post by: endrift on March 24, 2012, 09:11:58 AM
I'm working on a JP version of the unstretch patch. It basically works, but I have a few small things to fix. I'll upload it tomorrow. I also found a bug in the NA/EU version, which I've fixed and will upload at the same time as the JP one.
Title: Re: Patch testing for WotL!
Post by: endrift on March 25, 2012, 03:31:21 AM
New version of unstretch.live for NA/EU and an initial version of unstretch.live for JP are up now.
Title: Re: Patch testing for WotL!
Post by: SolsticeZero on March 25, 2012, 08:01:17 PM
I know it's a long shot, but is there any chance of getting this to work on the Vita with WotL?
Title: Re: Patch testing for WotL!
Post by: endrift on March 25, 2012, 08:35:56 PM
Not currently. LivePatch requires kernel access, which is something we're a long way from having on the Vita.
Title: Re: Patch testing for WotL!
Post by: SolsticeZero on March 26, 2012, 12:59:20 AM
Dang. Oh well. The Vita will be cracked one day. Until then, I guess I can live with the slowdown.
Title: Re: Patch testing for WotL!
Post by: RandoomDude on March 26, 2012, 11:48:05 PM
so I got everything working, the speed patch is incredible, I never realized how the game was supposed to play until now, but about the stretching,
honestly, i dislike taking the original aspect ratio, and forcing it to stretch to 16:9, but is their anyway to keep the original aspect ratio (4:3 i guess)
and make it so it a least stretches the the full height of the screen, i rather have the screen just a little stretch as opposed to having a box-in-a-box
Title: Re: Patch testing for WotL!
Post by: mercury_storm on March 27, 2012, 02:29:21 AM
I've been using the latest speed patch on 6.6 PRO B firmware and it works great.

I was wondering though, earlier it was stated that this patch works on the UMD of the version of the game, but why?  I thought the whole reason that Square put the slowdown in (on purpose) was because the PSP could not load the spell graphics or sound off of the UMD fast enough for it to work properly and had to reduce the FPS so it would.  If the fast patch makes the game work like it should even on the UMD version, why would they have done this?
Title: Re: Patch testing for WotL!
Post by: Vivi on March 27, 2012, 04:49:48 AM
Well, i wasnt want give up to test the patch, so, after trying 1000 differents iso's and cso's, i tried my last option: i converted one iso to a signed eboot, like the psn version of final fantasy tactics.

After doing it, the patch worked and run smoothly.

I just want to inform here that i conclude that the patch DOESNT WORK on isos and cso files of the game, only on original UMD and signed eboots.

I know that it is not a priority for you right now, but it would be nice in the future you can get the patch work on isos.

great work, the game now runs nice!!! thank you.
Title: Re: Patch testing for WotL!
Post by: RandoomDude on March 27, 2012, 06:29:37 AM
I just want to inform here that i conclude that the patch DOESNT WORK on isos and cso files of the game, only on original UMD and signed eboots.
eh, you sure about that? i'm using an .iso i got online after I lost my physical copy, and the patch works perfectly, note that i'm using a first time PRO-B10 firmware that I installed yesterday, but yeah
Title: Re: Patch testing for WotL!
Post by: endrift on March 27, 2012, 05:47:10 PM
Like I said, I tested ISOs personally, and they did work, so it might be a problem with your ISO loader. What ISO loader were you using, so I can try to add support?
Title: Re: Patch testing for WotL!
Post by: xist on March 29, 2012, 11:44:14 AM
Here's a quick example of with the speed patch and without....(unstretch not applied)

http://www.youtube.com/watch?v=bMvrZjhw72U
Title: Re: Patch testing for WotL!
Post by: Eternal on March 29, 2012, 11:53:40 AM
Great video. Thanks for making it- this really demonstrates how effective it is.
Title: Re: Patch testing for WotL!
Post by: xist on March 29, 2012, 01:17:22 PM
Thanks. Apologies for not doing something more impressive but i just thought seeing as surprisingly no-one else had made one, i'd do something quick to illustrate. It's literally the first example of slowdown in the game!
Title: Re: Patch testing for WotL!
Post by: faultmirage on March 30, 2012, 10:47:03 PM
I just wanna say a huge THANK YOU !!! This patch is amazing !!! I updated my psps to 5.00 M33 and it works perfectly.
No problem at starting, loading, saving, putting psp on sleep. I can't thank you enough Archaemic. I wanna say more but I can't put words together !!!!!!!  :lol:
THANK YOU !!!
Title: Re: Patch testing for WotL!
Post by: keener31 on April 02, 2012, 01:42:13 AM
just chiming in to say a big THANK YOU!!

i remember brainstorming with others about this back when the game came out and we really didnt get anywhere (obviously) - was recently chatting on a forum about this game and a user was asking if they should play this or the PSX version. I told them the only drawback (aside from the questionable script) were the slowdown and aspect ratio - a helpful poster linked me back here to find these awesome patches.

running WotL from ISO on prome4. no other plugins. both works perfectly, game exits just fine. thinkin i may drop the stretch fix since it does shrink the used pixel space a bit... but its awesome to have the choice.

thanks again! squinting through the dialog, this may now be the definitive version of FFT!
Title: Re: Patch testing for WotL!
Post by: IparryU on April 03, 2012, 08:07:28 AM
converted my UMD of WOTL (US) to ISO and worked on my psp (ISO was 399MB using UMDgen)
applied the speed/stretch plugin and this worked just fine
but when I patched my ISO with 1.3.1.0 or KO it did not load.
patches from here:
http://www.insanelyderpy.com/downloads/patches/WOTL1310us.ppf
http://ffhacktics.com/smf/index.php?action=dlattach;topic=8658.0;attach=10345

I used PPF-O-Matic30 that I got from ID:
http://www.insanelyderpy.com/downloads/tools/PPF-O-Matic30.exe

So my only conclusion thus far is my UMD ripping process... did the same thing with Monster Hunter Portable 3rd to apply the English patch (you need it to be an "untouched/shrinked" ISO) so I am wondering if it was when I applied the patch.

Ripped UMD 3 times so far and did the patch about 7 or 8 times now.

EDIT: So the file size was not 399 that was just Windows geustimating the size when I right click and properties.
when I view the files by details, the Ripped ISO is 409,054 KB
Title: Re: Patch testing for WotL!
Post by: Eternal on April 03, 2012, 09:24:09 AM
I made KO for the PSX version, didn't make a PSP version, so that likely has to do with it.
Title: Re: Patch testing for WotL!
Post by: IparryU on April 03, 2012, 10:51:07 AM
ok... makes sense now. feel dumb, but at least i got closure...

so... now to trouble shoot 1.3.1.0 ... it is not an issue with me applying the proper patch but I am going to start from scratch and make sure i DL all the right patches again...
Title: Re: Patch testing for WotL!
Post by: IparryU on April 04, 2012, 05:03:08 AM
Ok, so i got my PSX version to work... some programs dont like scratched CDs, but below is what I did:
1. Ripped my scratched cd with PsOneISOMakerPRO_v01 (if you click something else it looks like it freezes but do what you gotta do and it will finish)
2. tested ISO with ePSXe.v1.6.0
3. patched ISO with 1.3.0.6 using PPF-O-Matic3.0
4. Tested again with ePSXe.v1.6.0
5. copied to PSP (1000 CFW 6.60 ME 1.6) and forgot to enable game categories in my plugins... minor barrier
6. saw what I saw on the PSX emulator and am now happy

Now I want to get my WOTL working... still cant get it working from my last post. I ripped the ISO straight from my PSP to my PC and also tried ripping to my memsick in the PSP... file ends up at 406MB and when i patch it the game just gets a black screen then turns off... no issue before the patch... so it must be when I am going from UMD to ISO...

I would like to play the WOTL version as there is apparently a few more extra stuffs in that...
Title: Re: Patch testing for WotL!
Post by: IparryU on April 05, 2012, 12:49:40 PM
Got it done. The mistake was :oops: when I ripped the UMD making the file a tad bit shorter.

About to start when the kids go to sleep.
Title: Re: Patch testing for WotL!
Post by: tsukasa102 on April 08, 2012, 01:56:47 AM
Alright, not sure what i'm doing wrong here... (Trying this out)

-I have an .ISO of the game on my PSP (Not the disc copy)

-I made the "SEPLUGIN" folder on my Hacked PSP 3000 (With Custom Firmware)
-I made the "GAME.TXT" (A Text Document)
-Typed in "ms0:/SEPLUGINS/livepatch.prx 1" into the "GAME.TXT" document
-Made a folder named "livepatch"
-Put the "livepatch.prx" in there.
-put the "fftpsp" folder in there.

Next steps, Anyone? [Would Really Appreciate it]
Tried following the guide... but i'm obviously doing something wrong/ not understanding.

Thank you :3

What do I do next?
Title: Re: Patch testing for WotL!
Post by: xist on April 08, 2012, 03:18:24 PM

Tried following the guide... but i'm obviously doing something wrong/ not understanding.

Thank you :3

What do I do next?

You're not even following the readme in the package....

Quote
....create a folder called livepatch at the
root of your memory stick and put the file livepatch.prx inside this folder.

Next, you must ensure there is a folder in the root of the memory stick called
seplugins. If it does not exist, create it.

Open seplugins/GAME.TXT (you must create the file if it doesn't exist already)
and add a line:

   ms0:/livepatch/livepatch.prx 1

Then the patches go in that livepatch folder. You're placing things somewhat arbitrarily and expecting them to work, rather than actually following the readme that comes with the package...


Title: Re: Patch testing for WotL!
Post by: tsukasa102 on April 08, 2012, 04:59:09 PM
You're not even following the readme in the package....

Then the patches go in that livepatch folder. You're placing things somewhat arbitrarily and expecting them to work, rather than actually following the readme that comes with the package...




I'm not arbitrarily placing things, i'm probably not reading the guide correctly, as that is what i'm going off of.

-I fixed my "GAME.txt" I now have "ms0:/livepatch/livepatch.prx 1"
-Placed the "fftpsp" folder in the "livepatch" folder (that contains the patches)

Works like a charm. My problem was within the "GAME.txt" I had everything else placed properly.

Thank you very much xist! =3 Im FINALLY able to enjoy a really great RPG game on my psp, Kudos to you man ;D
Title: Re: Patch testing for WotL!
Post by: tsukasa102 on April 08, 2012, 06:44:53 PM
How to install:

-First off, have some form of custom firmware (LCFW pro update 6.60 is a good start, what I'm using)
-Download the packages mentioned on the first page.
-Go to to the root menu of your PSP (This would be the "COMPUTER>(Whatever Removable disc the PSP is counted for) (I.e. Computer>Removable Disk: (I))
-Make two folders, one named "SEPLUGINS" and one named "livepatch"
-Take the package that has the "livepatch.prx" on it, and stick it in the "livepatch" folder
-Now in the "SEPLUGINS" folder, make a ".txt" document named "GAME" and in it, write the line "ms0:/livepatch/livepatch.prx 1" (Copy and paste from here)
-Put the acquired "fftpsp" folder in the "livepatch" folder
-Try it out, (It should work, as it does for me)
 :mrgreen:
Title: Re: Patch testing for WotL!
Post by: KoLAddict on April 09, 2012, 12:24:49 AM
I've got everything setup and have the patches installed, Livepatch active in my plugins, and everything but it's not working for me.

This is the first time I've done anything with the firmware on my PSP. Is there suppose to be any sort of notification on screen when I boot the game up to let me know if the patch is active? Not sure what else I can do to get it working.

EDIT: Ok I got it working. For some reason the unstretch patch isn't working with the slowness one for me. When I deleted the strech one, the slowness patch started working.
Title: Re: Patch testing for WotL!
Post by: Dchen40 on April 09, 2012, 03:33:09 AM
http://www.youtube.com/watch?v=y7stkSsobPM&feature=youtu.be

Hello there to my fellow Tactics lovers. I've followed this video 100%, but it still doesn't work. Aside from turning annotations on because I don't know what those are or how to turn it on.

I got my PSP from a friend so I don't know what CFW I have and he has forgot. It's a FFVII 10th anniversary PSP if you guys need to know.
Title: Re: Patch testing for WotL!
Post by: KoLAddict on April 09, 2012, 04:07:37 AM
I think you're the same person from the GameFAQs board that posted in my topic about this too. I'll post my answer here as well, not sure which site you check more.

Go to Settings->System Settings->System Information. The System Software Version is what your OFW is. OFW is official firmware, which is what Sony's updated the PSP with. CFW is custom firmware, which requires a software modification to do for the PSP. Odds are you have the official firmware, which is why the patch isn't working. You'd need to install custom firmware to do that. I'm new here so not sure what the site's rules are in regards to the modification of the system, but if you check my thread on GameFAQs that you posted in, someone there helped me out a lot with it and I was able to get the system modded with the info they provided.
Title: Re: Patch testing for WotL!
Post by: Dchen40 on April 09, 2012, 04:15:30 AM
My custom firmware is 5.00 M33-6, just in case someone wants to help me on here. Livepatch does work with ISOs right?
Title: Re: Patch testing for WotL!
Post by: defunct32 on April 11, 2012, 01:03:53 PM
Phew! Finally, my account got activated although I've been trying for so long in getting myself registered ... anyways. I just wanna say:

1) It works wonderfully; 6.60 ME-1.6 & 6.60 PRO-B10, PSP 2000 & 3000 respectively
2) No slowdown or lag and it works for both Melee and Rendezvous (Multiplayer)

Been having a blast, so thank you for making the patch! Although it has been a very long time since I last played this game did anyone noticed if it's normal for the save screen (on the World Map) to be laggy or suffered from framerate issue? It saves fine though so no problem just curious.

EDIT: Sorry, forgot to mention that I am using an ISO file to play this.
Title: Re: Patch testing for WotL!
Post by: Dchen40 on April 11, 2012, 03:53:23 PM
I have 6.60 ME-1.8 on my PSP 2000 and I cannot get it to work. I have a livepatch folder with the livepatch.prx file and fftpsp folder in it. Also have the seplugins folder with the game.txt reading: ms0:/livepatch.livepatch.prx 1

Can you please tell me how you did it and/or if you did anything differently? Are we supposed to activate something on the Recovery Menu or VSH Menu for it to work?
Title: Re: Patch testing for WotL!
Post by: defunct32 on April 11, 2012, 04:18:36 PM
I have 6.60 ME-1.8 on my PSP 2000 and I cannot get it to work. I have a livepatch folder with the livepatch.prx file and fftpsp folder in it. Also have the seplugins folder with the game.txt reading: ms0:/livepatch.livepatch.prx 1

Can you please tell me how you did it and/or if you did anything differently? Are we supposed to activate something on the Recovery Menu or VSH Menu for it to work?

EDIT: I just noticed; you had your code like this:

ms0:/livepatch.livepatch.prx 1

This is wrong. It should be like this:

ms0:/livepatch/livepatch.prx 1 replace the . with /



Hello Dchen40, here's what I did to get the patch to work:

1) Download LivePatch 0.1.3.zip and wotl-patches.zip*
2) Extract both zips w/ WinZip or WinRAR.

You will see the following files and folders:

wotl-patches.zip
- fftpsp <-- You need this!
- fftpsp-jp <-- Ignore this!

LivePatch 0.1.3.zip
- livepatch <-- Pay attention to this folder ONLY

3) Connect your PSP to your PC/laptop.
4) Access your PSP's memory card.

Now in this section of the memory card we call it the root! You should see folders such as

ISO
MP_ROOT
MUSIC
PICTURE
VIDEO

IF you do not have the folder called seplugins, then please CREATE A NEW FOLDER and name it seplugins (no uppercase, no nothing to make it easier)

ISO
MP_ROOT
MUSIC
PICTURE
seplugins <-- Your newly created folder!
VIDEO

5) Now copy the livepatch folder and paste the whole folder to the root of the stick, you wlll get:

ISO
livepatch <-- See that?
MP_ROOT
MUSIC
PICTURE
seplugins
VIDEO

6) Next copy the fftpsp folder AND open up the livepatch folder and now paste the folder in there, so basically you will get something like this:

ISO
livepatch
'
|--fftpsp
|--livepatch.prx
MP_ROOT
MUSIC
PICTURE
seplugins
VIDEO

6) Okay? Inside the fftpsp folder there arw two files:

- fast.live.
- unstretch.live

You can remove unstretch.live if you do not want to play the game in 4:3 format, it still works wonder, I had it removed.

So now that you have the files in order, go inside of your seplugin folder and create a new .TXT file okay name it:

game.txt

Inside that game.txt copy and paste this string of code:

ms0:/livepatch/livepatch.prx 1

Save the text file.

'1' means the patch/plugin IS activated! You're all ready. Exit the USB Mode, reset your PSP (shutdown or something) and have fun.

*There is no need to download the "debug" version.
Title: Re: Patch testing for WotL!
Post by: Dchen40 on April 11, 2012, 07:33:07 PM
If done all of that too. I just mistyped my game.txt code on here because it was from memory. I honestly don't understand why mine won't work.
Title: Re: Patch testing for WotL!
Post by: defunct32 on April 11, 2012, 08:55:39 PM
If done all of that too. I just mistyped my game.txt code on here because it was from memory. I honestly don't understand why mine won't work.

Did you get the patch to work at all? If you didn't then it's really impossible, there must be something you're doing wrong?!

EDIT: The only thing that crossed my mind is, could it be you're on temporary CFW like 6.60 PRO-B10 or even LME (Lite Minimum Edition), these CFW when shutdown or when the battery dies (drained completely) the CFW will reset to OFW (original firmware) making the patch unusable.
Title: Re: Patch testing for WotL!
Post by: Dchen40 on April 12, 2012, 02:58:20 AM
Nope never got the patch to work. I literally just changed my CFW to that two days ago so I doubt that could be the problem. I just don't know what to do. I intentionally left the unstretch patch in there just so I would know if it worked or not.
Title: Re: Patch testing for WotL!
Post by: defunct32 on April 12, 2012, 05:51:47 PM
Nope never got the patch to work. I literally just changed my CFW to that two days ago so I doubt that could be the problem. I just don't know what to do. I intentionally left the unstretch patch in there just so I would know if it worked or not.

You know what? I'm not going to give up and want you to enjoy this masterpiece, so I went out of the way and do some screenshot to further assist you!

And you were right, there is INDEED 6.60 ME-1.8 I'm on 1.6 I guess it has been far too long since I last look up for an update. I am not certain if you're doing it wrong or 1.8 is preventing this patch from working properly, I'm confused myself but I am going to update to 1.8 anyway later. So... here are the visuals:

EDIT: I've updated my CFW to 6.60 ME-1.8; and the patch still works fine! I am certain that you're doing something wrong.

(http://i41.tinypic.com/vczal1.jpg)

(http://i39.tinypic.com/msg32a.jpg)

(http://i41.tinypic.com/dmcyhd.jpg)

(http://i42.tinypic.com/29ejb07.jpg)

(http://i43.tinypic.com/keuvc0.jpg)
Title: Re: Patch testing for WotL!
Post by: Lemuzaurio on April 13, 2012, 12:41:31 AM
Ok, I've been here for a while trying to figure this out, I dont know what firmware I have some dude placed it in my psp, then I have an ISO of the game, I already tried what the youtube video walkthrough'd me but nope, can anyone help me here?
Title: Re: Patch testing for WotL!
Post by: Dchen40 on April 13, 2012, 12:49:05 AM
It has finally been done! Thank you to everyone who has endured and helped me through my suffering! I have never played a game feeling so satisfied haha.

I can delete the unstretch patch right now if I want to right?
Title: Re: Patch testing for WotL!
Post by: defunct32 on April 13, 2012, 05:18:08 PM
It has finally been done! Thank you to everyone who has endured and helped me through my suffering! I have never played a game feeling so satisfied haha.

I can delete the unstretch patch right now if I want to right?

Happy for you! What did you do to fix the problem? Am just curious is all. ; )

EDIT: And yes, you can delete the unstretch patch if you wanna play it on the PSP full screen! Enjoy.
Title: Re: Patch testing for WotL!
Post by: Dchen40 on April 13, 2012, 06:53:52 PM
I downloaded someone else's game.txt file because mine had mystical problems with it. Both txts were exactly the same, but mine just didn't work. My livepatch folder containing fftpsp and livepatch.prx was inside another livepatch folder so I deleted the outer one. Don't know if it was only one of these problems or both, but who cares now! :)
Title: Re: Patch testing for WotL!
Post by: defunct32 on April 13, 2012, 09:33:19 PM
I downloaded someone else's game.txt file because mine had mystical problems with it. Both txts were exactly the same, but mine just didn't work. My livepatch folder containing fftpsp and livepatch.prx was inside another livepatch folder so I deleted the outer one. Don't know if it was only one of these problems or both, but who cares now! :)

Lol, I was right I know SOMETHING must be off :P

This is the original code:

ms0:/livepatch/livepatch.prx 1

ISO
livepatch <-- folder
'
|--fftpsp <-- folder
|--livepatch.prx
MP_ROOT
MUSIC
PICTURE
seplugins
VIDEO

"My livepatch folder containing fftpsp and livepatch.prx was inside another livepatch folder"

I assumed this is how your folder structure looked like?:

ISO
livepatch <-- folder
'
'--livepatch <-- folder
    |--fftpsp
    |--livepatch.prx
MP_ROOT
MUSIC
PICTURE
seplugins
VIDEO

This basically means you should add another syntax to the code:

ms0:/livepatch/livepatch/livepatch.prx

Both your code and your files arrangement were wrong, hehe, but I'm glad every thing is working out for you now! Have fun! ^.^
Title: Re: Patch testing for WotL!
Post by: ZyloWolfBane on April 17, 2012, 07:50:25 AM
Made an account just to post this but...

The patch works like a dream, however I seem to run into crashes while using this along with Remotejoylite.

On its own with just the PSP its perfect, is there any tips for making it work properly with RMJ?
Title: Re: Patch testing for WotL!
Post by: endrift on April 17, 2012, 08:04:21 AM
I have not tested this in conjunction with Remotejoy. I could try doing so, but the problem is probably something I'd have to fix, if it's even a bug in my code and not just some weird interaction.
Title: Re: Patch testing for WotL!
Post by: ZyloWolfBane on April 17, 2012, 08:20:26 AM
I have not tested this in conjunction with Remotejoy. I could try doing so, but the problem is probably something I'd have to fix, if it's even a bug in my code and not just some weird interaction.

Oh, alrighty then.

If you felt up to looking into it I'd personally appreciate it but I'm unsure as to whether or not there would be that great of a demand for it to make the project worth doing.

Just thought I'd offer up the issue in case anyone else might've run into it at any point, and possibly collaborate on any possible workarounds or ideas.

As for what was happening the game would either crash as its loading (Prior to the SquareEnix logo) or during the beginning of the game (The intro conversation inside the church), and it doesnt happen every single time, I've played past that point with my PSP and I'm going to try playing with RMJ on the rest of the game and see if any other issues arise.

But each time its crashed the screen will either get stuck (or go blank) and you can still hear the sound, the home button also still works.

Not sure if any of that helps :?

Regardless, I cant express just how awesome this patch is, I've played the PSX version of FFT to death and never played WOTL because of the PSP lag, and now I can fully enjoy it with no lag just as if this was still on the PSX, THANK YOU!!!!!
Title: Re: WotL Slowdown Removal Patch
Post by: TragicHero on May 08, 2012, 01:46:16 AM
Is it possible to patch the ISO of this when playing it on the PCSP (PSP Emulator)??
Title: Re: WotL Slowdown Removal Patch
Post by: Eternal on May 08, 2012, 01:46:50 AM
I don't see why not, but I've heard that PSP emulators are kinda meh.
Title: Re: WotL Slowdown Removal Patch
Post by: irvano on May 09, 2012, 12:58:32 PM
so sorry to ask such a noob question, Im an old time gamer but Im new here, I have left my PSP intact for a year when I suddenly want to grab it again and play FFT wotl,

Im currently running a 5.03 Prome 3 CFW PSP 3006

may I ask for instruction in installing this patch, thank you in advance for the help

Regards
Title: Re: WotL Slowdown Removal Patch
Post by: st4rw4k3r on May 09, 2012, 11:19:31 PM
Hello Irvano!

I have setup everything you need in the zip in this post.
Just download it and copy the folders into your psp when you hook it up to your computer.
Enjoy!

Title: Re: WotL Slowdown Removal Patch
Post by: patch on May 09, 2012, 11:42:49 PM
Wow Archaemic, awesome contribution!

Is there any chance that you could remove the frame limit somehow? Being able to fast-forward some parts would be sublime.
Title: Re: WotL Slowdown Removal Patch
Post by: Upokupo on May 15, 2012, 12:35:53 AM
Wow! Amazing.  Just joined to thank you for the hard work and the patch.  What an unbelievable difference! People weren't exaggerating at all.

Take care,
Upo.
Title: Re: WotL Slowdown Removal Patch
Post by: Nellus on May 20, 2012, 02:27:20 AM
Made this account just to say:

Thank you so much for making this patch! I can finally enjoy this game to it's fullest. :D

Took a bit to get it to work. (miss spells out the wazzo via my fault lol)

You have done a great deed in the world of gaming sir. :cool:
Title: Re: WotL Slowdown Removal Patch
Post by: chicobo329 on May 28, 2012, 02:32:24 AM
I'm having problems getting the patches to work on my PSP Slim. Here's all the details of my setup:

My memory stick's root consists of three folders: PICTURE, PS3, and PSP, seen here: http://i14.photobucket.com/albums/a335/chicobo329/ms0root.png

My PSP folder when opened looks like this: http://i14.photobucket.com/albums/a335/chicobo329/pspfolder.png

Here's seplugins which contains games.txt: http://i14.photobucket.com/albums/a335/chicobo329/seplugins.png

games.txt looks like this as instructed, adding the PSP to account for the root folders: http://i14.photobucket.com/albums/a335/chicobo329/gamestxt.png

livepatch folder has this, and the fftpsp folder contains the two .live patches (I'm too lazy to screencap that folder): http://i14.photobucket.com/albums/a335/chicobo329/livepatch.png

The custom firmware I'm using is called 6.60 PRO-B10, I'm having it run temporarily on my PSP and it is not permanent. When I reset the PSP, run the CFW and start my FFT:WotL (which is in UMD form by the way), the patches will not load. Is there something I'm missing in the process or is it a problem with the CFW I'm using?
Title: Re: WotL Slowdown Removal Patch
Post by: endrift on May 28, 2012, 02:43:57 AM
the livepatch and seplugins folders go at the root of the memory stick--in the same folder as the PSP folder, not within the PSP folder itself.

If that still doesn't work, try renaming game.txt to game (if it warns you about changing the extension, then that wasn't the problem).
Title: Re: WotL Slowdown Removal Patch
Post by: chicobo329 on May 28, 2012, 02:52:54 AM
I moved the livepatch and seplugins folders where instructed, but the patches will not work still. When I attempt to rename games.txt, I get a warning about changing the file extension so that must not be the problem. Is it the type of CFW I'm using that's the problem?

EDIT: Aha! It was a small misspell in games.txt. It should be game.txt! It now works fine.

I want to add that these patches are very welcome and you deserve a lot of kudos for making the game run a lot smoother!
Title: Re: WotL Slowdown Removal Patch
Post by: DumanHatov on May 30, 2012, 01:23:01 PM
Hi, I put the patch and did as it was said, but the patch does not work why?
Title: Re: WotL Slowdown Removal Patch
Post by: SnakekillerX on May 31, 2012, 06:47:59 PM
Hello everyone,

I just signed up to let everyone know that my brother and I have also tested this speed patch on multiplayer and it works fine there as well. 

No bugs were found while playing, and it didn't crash while pressing any/all combination of buttons.
I was using the UMD and he was using an ISO, they worked fine together using the same patch installation method and online.

A great job goes out to Archaemic on the patch, and on the rest of the community for beta testing.

Thanks very much for this patch.
Title: Re: WotL Slowdown Removal Patch
Post by: jhayskie on June 11, 2012, 06:42:10 AM
hi st4rw4k3r
i tried downloading the link that you gave, and i believe, i have put them in the right places.

However how can i fix the screen its so small is there a fix for this TIA!!

I figured it out myself hehe, i just removed the unscretch.prc something and its all been working fine now the speed is almost the same with the PSX version. Thank you for this.
Title: Re: WotL Slowdown Removal Patch
Post by: zefyx on June 18, 2012, 02:25:50 PM
The patches are epic OP! Thank you for all of the great work.
Title: Re: WotL Slowdown Removal Patch
Post by: maciejkpl on June 22, 2012, 08:48:58 PM
Just want to say THANK YOU! 
Title: Re: WotL Slowdown Removal Patch
Post by: xenoxc on June 25, 2012, 01:00:36 PM
Thanks for the great patch it's work with my old PSP-2000 with 5.00M33-6 + Prometheus 4 but with my later PSP GO with 6.60 PRO-C FIX & 6.60 ME the FFT WotL freeze at Ivalice Alliance page.....

do you have any way to let me play it with PSP GO?

thanks alot
Title: Re: WotL Slowdown Removal Patch
Post by: RaphaelDDL on June 26, 2012, 03:31:53 AM
Thanks! Will test with my PSP2000 using 6.60 PRO-B10 ;D
Title: Re: WotL Slowdown Removal Patch
Post by: endrift on June 26, 2012, 05:21:08 AM
Thanks for the great patch it's work with my old PSP-2000 with 5.00M33-6 + Prometheus 4 but with my later PSP GO with 6.60 PRO-C FIX & 6.60 ME the FFT WotL freeze at Ivalice Alliance page.....

do you have any way to let me play it with PSP GO?

thanks alot

As far as I know, it works on PSP GO, but you have to put the files on the memory stick; it won't work on the internal flash.
Title: Re: WotL Slowdown Removal Patch
Post by: RaphaelDDL on June 27, 2012, 03:31:32 PM
Thanks! Will test with my PSP2000 using 6.60 PRO-B10 ;D

Just reporting, all fine. Screen size and slowdown (but slowdown might be more noticeable when i get a summoner for area skills :) )
Title: Re: WotL Slowdown Removal Patch
Post by: endrift on June 27, 2012, 06:24:11 PM
Just reporting, all fine. Screen size and slowdown (but slowdown might be more noticeable when i get a summoner for area skills :) )

Some of the summoner skills will drop frames even with the slowdown fix sometimes, but that's actually reasonable for some of the effects (and happens on the PS1 version too). It's not slowdown per se, though, because it's dropping frames and not delaying too long between frames.
Title: Re: WotL Slowdown Removal Patch
Post by: RaphaelDDL on June 27, 2012, 07:48:17 PM
Some of the summoner skills will drop frames even with the slowdown fix sometimes, but that's actually reasonable for some of the effects (and happens on the PS1 version too). It's not slowdown per se, though, because it's dropping frames and not delaying too long between frames.

Right, thanks for clearing out :)


Ah, i found a bug (maybe?). On first city, if you go in the Guild (to recruit people), the size of screen changes to a stretched version (not fully stretched, something like 2x the width of the non stretched version)
Title: Re: WotL Slowdown Removal Patch
Post by: Eternal on June 27, 2012, 07:50:01 PM
Certain parts of the game default to their normal size, I think. Shops/Guild and FMVs among those I believe.
Title: Re: WotL Slowdown Removal Patch
Post by: endrift on June 27, 2012, 07:54:52 PM
Certain parts of the game default to their normal size, I think. Shops/Guild and FMVs among those I believe.
Shop/Guild was a bug, that's been fixed. FMVs weren't stretched in the first place, so those are left as-is. Anything else is likely a bug. I'll take a look at this later.
Title: Re: WotL Slowdown Removal Patch
Post by: Wiegraf on July 24, 2012, 12:53:49 AM
I have known about this patch for a long time, but tonight is the first time that I have actually installed it and used it. Thanks a ton, it works perfectly. Now that WOTL has this the original game literally has nothing IMO :P
Title: Re: WotL Slowdown Removal Patch
Post by: GeekyDad on August 04, 2012, 10:30:24 PM
Just wanted to say thanks for the patch (and thanks to the folks who helped explain how to actually patch the game). I owned the PSP version for a while, but ended up not playing much of it last year because of how laborious it was to watch the animations. Ended up playing through it this past week on my iPhone, and though it was slightly better (after turning off the friend/foe icon indicators), it's so, so much better playing my second playthrough on my PSP with this patch. Now, I'll get to enjoy the elements that are missing from the iOS version. Instant addiction.
Title: Re: WotL Slowdown Removal Patch
Post by: joegt123 on August 18, 2012, 01:56:22 AM
I don't know if this is everyone, but I'm encountering a problem with the slow-fix...

All of the attacks that otherwise had been slowed, and even the ones that I don't think otherwise were... Have sped up to well beyond where they should be. I'm running 6.60 PRO-C on a 3001 and I do not have the aspect ratio patch in, just the speed fix.

Is there something I'm doing wrong? Is this the way the patch is? Because honestly, too slow was better than too fast. At least I could still see the animation.


Edit: I added in the stretch fix and the speed is still off, though it appears to be slightly less so. Also, did you mean for there to be space on the top and bottom of the screen? I don't mean to seem to be complaining overmuch, and the aspect ratio is one thing, but that just seems like wasted space, to me.
Title: Re: WotL Slowdown Removal Patch
Post by: Levnin on August 19, 2012, 12:42:45 PM
I'm having a problem running the patch.

I'm using CFW 6.60 PRO-C

I know that pretty much what I've done works since the unstretch patch is working, though the fast.live doesn't work at all.

I've put it in the same folder as unstretch, Game.txt obviously where it's supposed to be with the text and all.

Also when I go to Recovery Menu / Plugins livepatch.prx is Enabled, but all of the animations are still painfully slow.

Does it have to be in a new game? if not I really don't know what else I could do.

Thanks!
Title: Re: WotL Slowdown Removal Patch
Post by: Valenhil on September 04, 2012, 08:30:57 PM
As far as I know, it works on PSP GO, but you have to put the files on the memory stick; it won't work on the internal flash.
Can you elabore on this? I can't make this work on my pspGO, it doesn't show up on the recovery menu.
Edit: Got it to work, Ignore this.
Title: Re: WotL Slowdown Removal Patch
Post by: Alchemist on September 11, 2012, 02:43:06 AM
Okay. This has become extremely problematic for me, and I seem to be running into a Brick Wall at every turn. I've spent the better part of an hour trying to figure this out, and to make the patch work and run effectively, but so far, every attempt has been futile.

I am running the 6.60 B10 Pro Custom Firmware. The Light Patch, not the permanent patch, but I believe that is the least of my worries.

I've followed the step by step instructions in the Youtube Video, but to absolutely no avail. I've scoured every thread so far and have eployed numerous tactics, such as renaming the file "GAME.TXT" to "game" to game.txt" to no avail. I have the Folders "SEPLUGINS" and "livepatch" located on the Root of my Memory Stick, but still nothing.

However, When I run my PSP in Recovery Mode, under plugins, it shows the Plugin listed, but not when I press the Select Button Initially. Which probably means that I'm doing something wrong here. Can anyone help me out at all...?  :(


EDIT: Just got it to work. Finally! This patch is absolutely astounding! It's practically flawless!! This is one of the best things I've ever encountered. All I have to say is thank you, beyond words!!
Title: Re: WotL Slowdown Removal Patch
Post by: Wexn on September 12, 2012, 10:43:46 PM
have you checked your argument strings? (ms0:/livepatch/.../livepatch.prx ? or whatever yours is) I know that was what got me..

gotta make sure that the .prx file is actually just named "livepatch.prx" not "live_patch" or "livePatch"

i would check those things first... if those are ok... i would maybe look at the permanent patch next ;)

Edit: Im an idiot and didnt see your EDIT lol... ignore this then! glad you got it to work tho!
Title: Re: WotL Slowdown Removal Patch
Post by: Luc on September 17, 2012, 12:42:18 PM
I just had to post, set this up the other night, works perfect with my retail psn copy, freakin awesome patch!
makes the WotL version playable!
Title: Re: WotL Slowdown Removal Patch
Post by: MagiusRerecros on September 17, 2012, 11:39:33 PM
So, I'm running 6.60 PRO-B10 (permanent) on my PSP 1000. I've got the prx file in ms0:/livepatch and the fast.live at ms0:/livepatch/fftpsp . The plugin is enabled, and it shows up in my plugins list in the recovery menu, but it still doesn't seem to be working (i.e. skills such as Shadowblade are still being lagged). Any thoughts? Or did I just miss something?

EDIT: Herpaderp. My plugin in game.txt was pointing to ms0:/seplugins/livepatch/livepatch.prx instead of ms0:/livepatch/livepatch.prx. Issue fixed, works great! :D
Title: Re: WotL Slowdown Removal Patch
Post by: Geralt-kun on September 18, 2012, 04:49:39 PM
Doesn't seem to work on 5.50 Prome-4. Do I need to upgrade my custom software?
Title: Re: WotL Slowdown Removal Patch
Post by: Eternal on September 18, 2012, 07:31:00 PM
If you've tried everything and are still having issues getting it to run, try this PPF I made. Just patch the ISO and you should be good to go. It can be found here. (http://ffhacktics.com/smf/index.php?topic=9208.0)
Title: Re: WotL Slowdown Removal Patch
Post by: Octopus on September 28, 2012, 04:24:07 PM
Hey, Archaemic, is it possible to patch iOS version? It is PSP port of WotL and has the same slowdown.
Title: Re: WotL Slowdown Removal Patch
Post by: Kirä on September 30, 2012, 12:25:48 AM
Magnificient job Archaemic!

It would be possible to make the patch compatible with the PAL version of the game? I have specifically that one to apply the Spanish translation, which is only available for the PAL version.

Thanks people. :D
Title: Re: WotL Slowdown Removal Patch
Post by: Eternal on September 30, 2012, 02:22:44 AM
Try using the PPF version. No guarantees it'll work (and it probably won't), but it's worth a try. Be sure to keep a clean backup just in case.
Title: Re: WotL Slowdown Removal Patch
Post by: Kirä on September 30, 2012, 04:46:35 AM
I have already tried it but doesn't work. I guess that would require a specific patch made for the PAL version to work. Hopefully Archaemic or someone else could do it... :roll:  :oops:
Title: Re: WotL Slowdown Removal Patch
Post by: theultrawolf on September 30, 2012, 06:13:50 AM
I have already tried it but doesn't work. I guess that would require a specific patch made for the PAL version to work. Hopefully Archaemic or someone else could do it... :roll:  :oops:
I use a European ISO version of the game for patching/editing/testing as opposed to my UMD vanilla version and it works perfectly on mine. I think it has alot to do with your firmware. The PPF easypatch version didn't work for me, but the .prx version does. When you put it on your PSP, you have to make sure it's activated first in your plugins section of the recovery menu, if you are trying to use it (the prx version)
Title: Re: WotL Slowdown Removal Patch
Post by: B.K. on October 10, 2012, 01:50:20 AM
I just thought everyone might be interested to know that the patch works with the game on the Vita if you're using 6.60 TN-B.
Title: Re: WotL Slowdown Removal Patch
Post by: vange on October 10, 2012, 09:07:26 PM
Hey B.K. -

Could you tell me where to put the /livepatch/ folder to get it to work on the Vita?  I have 6.60 TN-B and can't seem to get the patch to take hold.

Currently, I have the /livepatch/ folder in the root directory along with /ISO/
Title: Re: WotL Slowdown Removal Patch
Post by: B.K. on October 11, 2012, 12:19:33 AM
Hey B.K. -

Could you tell me where to put the /livepatch/ folder to get it to work on the Vita?  I have 6.60 TN-B and can't seem to get the patch to take hold.

Currently, I have the /livepatch/ folder in the root directory along with /ISO/

I put the livepatch folder in the root of the memory card. I made a SEPLUGINS folder, too. Then, make a GAME.txt file and put in the text:

ms0:/livepatch/livepatch.prx 1

Put the GAME.txt in the SEPLUGINS folder and the folder that has the save file and exploit for whatever version of the exploit you're using. I don't know if it's necessary to have GAME.txt in both folders. I've read conflicting suggestions, but that's what is working for me.
Title: Re: WotL Slowdown Removal Patch
Post by: vange on October 11, 2012, 12:51:02 AM
You are AWESOME B.K.!

On a separate note, I've been trying to get FFT:WOTL 1.3 Patch to work with the Vita but it keeps going to a black screen...I wonder if it's a problem with the specific ISO....

Thanks again for your help with the patch!
Title: Re: WotL Slowdown Removal Patch
Post by: B.K. on October 11, 2012, 12:56:55 AM
It may be your ISO. You may need to rip it again. I was trying the patch on a converted CSO of the game. I don't have any ISO of it saved anywhere.
Title: Re: WotL Slowdown Removal Patch
Post by: garudo86 on October 30, 2012, 08:04:35 PM
Created account just to express my thanks.

Worked like a charm after seeing blood sword right off.

Running CFW 6.6ME and cso image.
Title: Re: WotL Slowdown Removal Patch
Post by: greatphumbaba on November 02, 2012, 04:22:38 PM
AMAZING AMAZING AMAZING patch ! you did a phenominal job on this and deserve much respect :D.
Title: Re: WotL Slowdown Removal Patch
Post by: Fanfare on November 18, 2012, 09:16:40 PM
I also only registered just to thank you guys for your hard work. It's working perfectly. Keep up with the awesomeness!

CFW 6.6ME and iso image. (I have the original game, but I like it to stay inside its box :P )
Title: Re: WotL Slowdown Removal Patch
Post by: Larkas on November 24, 2012, 03:15:24 AM
I came back to the forums just to thank Archaemic and anyone else that might have helped him make this! It is HUGE! I always loved FFT, and I've always cherished my copy of WorL, but the slowdown really got to my nerves - really, sometimes I just couldn't keep playing because all the animations would make me sleepy! This will make the game fresh again!
Title: Re: WotL Slowdown Removal Patch
Post by: Wambulance on November 24, 2012, 06:02:41 AM
I just registered to say thanks for the fix guys!  I've used Eternal mark 3 patch on a EU iso and it worked well.

PSP 3001 with CFW 6.6ME

Waiting on a US fix now.
Title: Re: WotL Slowdown Removal Patch
Post by: Tidus on December 10, 2012, 07:30:13 PM
First of all i want to thank everyone and anyone who took part in making this patch! I still can't figure out why the game developers would never update it.  Feels like good old fft again!

*My question: I don't know if its just me, but it seems like the animations actually run faster than they did on ps1.  In a way i actually like it faster though.  Is it supossed to do this or is it just me?


Some tips for anyone having problems getting the patch to work...
I had a lot of problems getting the patch to work, this is how i eventually got it to work

1. Rename the LivePatch 0.1.3 folder to livepatch
2. Make sure you place the fftpsp folder (Do not rename the folder) with the patches you want, inside the livepatch folder
3. Place the livepatch folder on root of memory stick
4. go to root of memory stick -> livepatch -> livepatch -> cut livepatch.prx and paste into the main livepatch folder, then delete the sub livepatch folder.  So when you are done, if you open livepatch from the root you should see 3 texts, livepatch.prx, the src folder, and the fftpsp folder.  And thats all you should see (unless you have other patch folders from other stuff)
5. Go to root and see if you have an seplugins folder, if not, make one
6. Go into seplugins and make a new text document called GAME (do NOT add .txt to the end)
7. Edit the GAME document (it should be blank) add this line ms0:/livepatch/livepatch.prx 1
8. save the document
9. Remove the memory stick from comp/exit USB mode
10. Insert memory stick into psp, if not already inserted
11. Turn on psp and make sure your in "custom firmware mode" (you probably know what i mean, if your running temporary cfw)
12. Find a way to get into the Recovery Menu (you can do this by clicking select if your on pro b10, then clicking recovery menu)
13. Go to plugins and click X
14. Look for livepatch.prx [GAME]    (the [GAME] may look different if you didnt name the text document in seplugins the same way as shown in step 6)
15. If you don't see livepatch.prx we got problems... If you do see it look to the right.  If it says enabled all is good.  If it says disabled click X to set it to enabled.
16. Cancel out to the psp menu and try running the game on either UMD or ISO.

If your slowdown still occurs you can try making a copy of livepatch.prx and placing it in the seplugins folder also.
If all else fails and you really want to get rid of the slowdown on a UMD, i can email you copies of my folders, which work.
Title: Re: WotL Slowdown Removal Patch
Post by: emccalment on December 12, 2012, 04:22:54 PM
This patch was ridiculously easy to install and works like a charm. I would like to say thank you for making this game playable for me. I haven't tried the unstretch portion yet, but the lack of slowdown is phenomenal. Thank you.
Title: Re: WotL Slowdown Removal Patch
Post by: Skyblade on January 04, 2013, 12:42:26 PM
I put the livepatch folder in the root of the memory card. I made a SEPLUGINS folder, too. Then, make a GAME.txt file and put in the text:

ms0:/livepatch/livepatch.prx 1

Put the GAME.txt in the SEPLUGINS folder and the folder that has the save file and exploit for whatever version of the exploit you're using. I don't know if it's necessary to have GAME.txt in both folders. I've read conflicting suggestions, but that's what is working for me.

Do you need custom firmware for the Vita to do this?  I haven't found a way to transfer files directly, and I've found the built in Content Manager to be extremely restrictive.  If this can be done with base software, could you please give me some more detail on how?  Thanks. :)
Title: Re: WotL Slowdown Removal Patch
Post by: Goobaman on January 14, 2013, 07:50:32 PM
Does anyone suppose there would be a way to combine the hardtype 1.3 patch and the slowdown fix? I've tried once or twice to no avail, but my knowledge on the matter is limited.
Title: Re: WotL Slowdown Removal Patch
Post by: isavon on January 31, 2013, 08:49:59 PM
OK, I just created this account on this forum.

Main reason is to say to the OP, THANK YOU SO MUCH for creating this patch for one of my favorite PSP games ever.

I mean, I didn't even know the slowdown when attacking/casting was a bug until I found out about this fine piece of stuff.

Again, more power!!  :mrgreen:
Title: Re: WotL Slowdown Removal Patch
Post by: João7587 on February 17, 2013, 02:21:39 PM
Hi, I've recently bought a PS Vita and downloaded FFT: WotL and I'm suffering from major slowdown whenever a character uses a spell, an item... Even during some of the attacks. I believe this patch is meant to correct these problems, but I'm such a noob I have no idea how to implement it on my PS Vita. Could someone please explain it to me? I'm dying to know. Thanks in advance.
Title: Re: WotL Slowdown Removal Patch
Post by: karlkani on March 08, 2013, 11:05:26 AM
Archaemic you're just amazing bro ! The Patch work great, but i got some issue, i got a little lag on the world map and my screen is not in full aspect !

But again, you have doing an amazing job with this patch, thanks again !!
Title: Re: WotL Slowdown Removal Patch
Post by: DameonLG on April 14, 2013, 09:04:41 PM
So obviously this one requires the jailbroken software, has anyone ever made one that doesn't? I know that's probably not even possible, I just find it ridiculous that you need to jail break a PSP just to get the system to not have lag.
Title: Re: WotL Slowdown Removal Patch
Post by: FinalFlames on May 01, 2013, 11:41:06 PM
 :cry: I have the plugin available, but it won't work at all. I still get the slowness and I'm on Ch.3 so I'm not playing my PSN download of FFT. I also have WoTL on PSN.
Basically, I can look in my plugins and see this active, but it doesn't work right. I use Inferno Drive and IDK about ISO if that matters at all. I do have all my plugins set to yes. Help me please.
Title: Re: WotL Slowdown Removal Patch
Post by: FinalFlames on May 20, 2013, 10:21:14 PM
Never mind, I got it working. The difference is amazing  :D :)
Title: Re: WotL Slowdown Removal Patch
Post by: raperosuper on June 30, 2013, 03:24:59 AM
can you patch the european spanish version of the game? multi-5 language, can you pls???? the problem is still over there, i want the same solution than you made in the english one but applied to the spanish one
Title: Re: WotL Slowdown Removal Patch
Post by: raperosuper on July 04, 2013, 02:25:21 PM
Can you do it for the spanish version of this same game? multi region, european one, but this is not find in spanish, fix (slowdown, stretch fix) is still needed over there, pls, i hope u can do it, seeing that you are a clever guy, I guess you will be able to do it for that one. Thx anyway!

 Warm regards,
Facundo Quiroga.
Title: Re: WotL Slowdown Removal Patch
Post by: Feuholden on July 07, 2013, 05:55:57 AM
when i was patch.. can i load save file data (i have data before patch) ?
Title: Re: WotL Slowdown Removal Patch
Post by: SilverRegret on July 07, 2013, 11:11:52 AM
yes you can (i've already tested it) but next time you should try patch it beforehand and try loading it yourself. (backup your ISO first) then if you have any question you can post it on help section..
Title: Re: WotL Slowdown Removal Patch
Post by: ExplosiveRunes on July 20, 2013, 06:07:24 AM
Hi, I'm having trouble getting the speedfix to work. I'm running 6.60 Pro-C2. I've been trying for the last hour and a half, verifying and re-verifying that I've correctly followed the steps. I finally noticed that, for some reason, GAME.TXT keeps getting wiped. I'll add the "ms0:/livepatch/livepatch.prx 1" line, save it, turn off usb mode, turn it back on, and all that will be in GAMES.TXT will be " 1". I'm pretty sure this is the problem, but cannot get it to stop this behavior. Does anybody have any advice?

Thanks in advance guys, and good work on the patch, wether I get it to work or not.
Title: Re: WotL Slowdown Removal Patch
Post by: someguy on July 20, 2013, 06:34:04 AM
Hi, I created an account just for this too. I have a psp1000 with procfw C2. It's not working for me, could anyone give me some guidance?

Title: Re: WotL Slowdown Removal Patch
Post by: ExplosiveRunes on July 20, 2013, 07:12:20 PM
Someguy, since we're using the same CFW, could you check to see if your GAME.txt file is also getting blanked out? If so, that  would at least indicate that we have the same problem. I'm using a 2000 model, by the way.
Title: Re: WotL Slowdown Removal Patch
Post by: ExplosiveRunes on July 25, 2013, 03:12:31 AM
Update, I got it working. Somehow I fell afoul of the "GAME.txt.txt" problem, though I checked and rechecked.  I must assume windows was borking it automatically.
Title: Re: WotL Slowdown Removal Patch
Post by: joegt123 on August 01, 2013, 05:11:15 AM
Is there any way to modify the unstretch? The ratio is fine but I notice that it doesn't use the full height of the screen (on a 3001, at least), leaving a small margin on top and bottom.
Title: Re: WotL Slowdown Removal Patch
Post by: Angel on August 01, 2013, 05:01:28 PM
That's the whole point of unstretching the image - to draw at 1:1 ratio, no ugly blurry interpolated scaling. You cannot get it at full height without compromising the image, and the patch exists to not compromise the image. Just don't use the patch, and you'll get the desired result.

1:1 pixel ratio of this game distorts the perspective, drawing everything too narrow than intended to be viewed. It was intended to be drawn at a very non-standard resolution for performance purposes and be ratio corrected by the mystical technology of CRT televisions. It was never designed to run on a linear display like LCD. To play on PSP, you have to sacrifice either proper ratio for clean pixel display, or clean pixel display for proper ratio. Sacrificing both is like saying, "I really love this high definition remaster, but could you re-encode for Game Boy Advance Video?"
Title: Re: WotL Slowdown Removal Patch
Post by: Sanger Zonvolt on August 27, 2013, 01:22:37 PM
I made an account here just to thank you for this patch personally. FFT is one of my favorite games ever and WoTL was unplayable to me due to the slowdown so I always just went back to PSX, and I'm so very happy that you have fixed the problem and allowed me to be able to enjoy it.

So thank you once again Archaemic.
Title: Re: WotL Slowdown Removal Patch
Post by: Vagonidas on September 05, 2013, 05:00:41 AM
Guys! I recently purchased my first PSP (I know, I'm kinda late but right now games are dirt cheap) and my first buy was FFT. I was not aware of the slowdown issues and quite honestly I was kind of disappointed when i first saw it. After entering "Final fantasy tactics psp slowdown" on Google, one of the first results pointed me to (thank god) this website and to this fantastic patch.

I decided to register just to thank Archaemic and everyone in general who put time and effort into this patch, website and thread! I'm enjoying this game immensely after playing it for the first time around 13 or 14 years ago.

THANK YOU!!
Title: Re: WotL Slowdown Removal Patch
Post by: DarrelShark on September 28, 2013, 05:42:00 AM
Is there a way to patch the files on the iso instead? I'd rather not rely on custom firmware plugins.

Edit: Found what I was looking for on previous page: http://ffhacktics.com/smf/index.php?topic=9208.0
Title: Re: WotL Slowdown Removal Patch
Post by: jimfalcon on October 18, 2013, 02:54:49 PM
I've got a psp-3000
running CFW 6.60 pro-c2  and I cant get this patch to work. All the files are in the right place. any ideas?
Title: Re: WotL Slowdown Removal Patch
Post by: clarkision on February 22, 2014, 02:44:08 AM
Ahaha!! It took me HOURS, but I finally figured it out. I'm using a Mac Book Pro and ran through everything several times, all the troubleshooting...

My issue, the game.txt file. The one that I created on my Mac was NOT working. I downloaded one off the internet, slapped in the ms0:/livepatch/livepatch/livepatch.prx 1 and it RAN.

Amazing piece of work, and if you're having issues, try downloading a game.txt file! 

THANK YOU!!
Title: Re: WotL Slowdown Removal Patch
Post by: Master Chef on May 15, 2014, 11:46:26 PM
First, apologies for ignorance.

Second, I am using PPSSPP v0.9.8 on Windows 8.

Third, How do I apply these patches? ISO or PPSSPP?
Title: Re: WotL Slowdown Removal Patch
Post by: Angel on May 16, 2014, 12:54:44 AM
The topic predates PPSSPP considerably, so, ISO. Though it may be easier to just look for the bytes to change and edit it with a hex editor, since there are so many English versions of WotL that you are likely to pull out every hair on your head trying to get the ISO to patch properly. Unless you already have a Euro ISO, in which case, use Eternal's ppf.
Title: Re: WotL Slowdown Removal Patch
Post by: endrift on May 16, 2014, 04:52:20 AM
There is a thread on the PPSSPP forums requesting support for this, but it hasn't gotten much activity in a while: http://forums.ppsspp.org/showthread.php?tid=6450

I've been thinking about signing up so I can reply to it, but I don't exactly have much to say on the matter :?
Title: Re: WotL Slowdown Removal Patch
Post by: Grimseff on May 16, 2014, 12:32:43 PM
Hello, I'm new to the forums; I made an account to specifically ask about the OP's downloads (plus of staying over as a lurker, ahem). Maybe there is something that I missed in the middle pages of the thread, but the downloads are apparently JPEGs now. o.o Needless to say I am very confused.
Title: Re: WotL Slowdown Removal Patch
Post by: Angel on May 16, 2014, 01:19:47 PM
If you're using an ISO (which is European in origin), try this (http://ffhacktics.com/smf/index.php?topic=9208).
Title: Re: WotL Slowdown Removal Patch
Post by: Larkas on May 21, 2014, 09:05:11 PM
The topic predates PPSSPP considerably, so, ISO. Though it may be easier to just look for the bytes to change and edit it with a hex editor, since there are so many English versions of WotL that you are likely to pull out every hair on your head trying to get the ISO to patch properly. Unless you already have a Euro ISO, in which case, use Eternal's ppf.

Nexus made a ppf for the US version too (http://ffhacktics.com/smf/index.php?topic=9208.msg191230#msg191230). Just tested it, works fine.
Title: Re: WotL Slowdown Removal Patch
Post by: Angel on May 21, 2014, 10:19:01 PM
There are multiple US versions, though, so it may not work for everyone. Glad it's working for you, though.
Title: Re: WotL Slowdown Removal Patch
Post by: Larkas on May 21, 2014, 11:47:09 PM
I must've been lucky, then :D Weird, I'm sure this .iso of mine was dumped from my own UMD, and still it worked fine! Well, I'm not complaining!
Title: Re: WotL Slowdown Removal Patch
Post by: rodolfoakira on June 30, 2014, 04:11:47 PM
Hello, guys!
I was keeping an eye on this whole conversation about slowdown, patchs, game.txt and ppf files.
I'm a great fan from FFT oldschool and like everyone here was disappointed to see how things went slowed down in the official PSP version.
Here is the situation: I'm playing already the laggish version (apparently the NTSC version) and tried to patch first with the plugin and then with ppf o matic.
Yesterday I downloaded a PAL version of the game and it worked just fine & fast (but obviously I couldn't use the saves that I had).
As I saw that many people solved their problems here, I'd just ask straight: Is there a way to try something to make my game faster? I'm no PSP expert, but I know PAL and NTSC are so different that I shouldn't try converting or whatever.
Oh, and I'm using the iso file on the PSP, which is a Go 3000, with CFW pro update, if I rememeber correctly.
Title: Re: WotL Slowdown Removal Patch
Post by: Angel on July 01, 2014, 08:17:07 PM
As in, make the game itself run in turbo mode or so? Or just get the slowdown fix working for your NTSC copy? Not at all likely to the former, yes to the latter. There are a few patches in this thread for the NTSC versions, just have to try them until one works.

If it is turbo that you're looking for, it probably isn't going to happen outside of an emulator. I'd imagine it would be possible, but likely not simple.
Title: Re: WotL Slowdown Removal Patch
Post by: endrift on July 16, 2014, 10:19:50 PM
I actually had a version for a while that was accidentally running at turbo speeds. I could try and find it again or remake it.
Title: Re: WotL Slowdown Removal Patch
Post by: meangelman on August 07, 2014, 04:39:31 AM
I downloaded the livepatch, the patches, and tried to install it properly.  I loaded up the game, but I still saw the slowdown with using potions.  I went back to the seplugins/game.txt file to see I did wrong.

I had this
mso:/livepatch/livepatch.prf 1

Haha.  I ended up fixing those errors.
ms0:/livepatch/livepatch.prx 1

I loaded up the game.  I had a save with 5 ninjas and the final boss.  Just wow.  WOW.  The game is that much better for me.  Thank you so much Archaemic for doing this.
Title: Re: WotL Slowdown Removal Patch
Post by: cqcsnake on December 17, 2014, 07:01:49 AM
*Tears of joy* Thank you so much for this.
Title: Re: WotL Slowdown Removal Patch
Post by: AdventSign on May 01, 2015, 03:05:21 PM
I need help installing these patches patches onto my PS Vita. Is there anyway someone  could tell me how?
Title: Re: WotL Slowdown Removal Patch
Post by: endrift on May 03, 2015, 07:07:00 PM
Hmm, I've never tried to install seplugins on a Vita, but you need to have an eCFW at the very least. I think files are usually put into the ePSP using an FTP client? wololo.net is a good place to look this stuff up.
Title: Re: WotL Slowdown Removal Patch
Post by: IthacaFarms on June 04, 2015, 04:52:42 PM
Hello everyone =) So I just got FFT:WotL and have been trying to speed up the animations for the longest time. I really tried my best trying to figure out how to make the patch work using the video posted online (tried about 6 or 7 times) and still nothing.

I used the video on youtube called "PSP CFW FFT:WOTL Slowdown removal patch" by "xiongh2001". At 34 seconds in the video he downloads the wotl-patches zip and LivePatch 0.1.2.zip, I think the names have changed a bit now (being a few years later) but I also download the wotl-patches zip but the livepatch is a little different and says LivePatch 0.1.3.zip. I download that one.

When I attempt to extract the file from the wotl-patches zip I recieve a message saying that it cannot e incrypted but I continue on by hitting okay. The livepatch folder extracts normally.

At 1:04 when the youtuber opens the wotl-patches folder he only has a folder that says fftpsp and a note that says README, I have both and an additional folder that says fftpsp-jp. Not sure if thats bad.

Now heres the part where I really dont understand- Inside the youtubers livepatch folder at 1:28 into the video he has 6 things. 2 folders; src and the fftpsp he just copied in there (which i also have in mine) 3 weird text things called CHANGES.txt LICENSE.txt and README.txt ( I have these three things but they do not have the .txt at the end. Is that bad?) then the really odd part is that while the youtube has a weird blank white icon that reads livepatch.prx I have a 3rd folder which reads "livepatch" and inside it is a prx file called livepatch. Shouldn't that be outside with the other 5 things like the youtuber has?

From thwn on I am able to follow the video pretty well but when he gets to the seplugins folder part a get a little lost again because I had to create my own seplugins folder and I wasn't exactly sure what to write on the texts games,game150,pops, and vsh.

I know I just wrote a ton but if you guys could try and walk through it with me I would SOOO appreciate it! And I'm not the greatest with computers so if you could use some easier vernacular that would be great! THANK YOU!
Title: Re: WotL Slowdown Removal Patch
Post by: RoninDRE on November 09, 2015, 04:48:24 PM
Hey buddy,
    Saw your post and since no one has replied, I thought I'd try and help you out. I just did this today after about 3 hours of troubleshooting.

Things to watch out for after watching that tutorial vid:

1)The game file should read "game"- not "game txt". It should be a txt file, i.e. notepad program file.

2)Make sure that livepatch folder is not in another livepatch folder. (Watch the vid closely: It should be livepatch folder, next to "PSP" etc. folders,  then in the "livepatch" folder should be the livepatch.prx  file)

3) If you're using the Japanese patch, make sure to delete the "-jp"  in the file name. (This happened to me...)

Hope this helps.

Also I want to express my deep gratitude for making this patch!
Wonderful! It was unplayable before! Thank you!

Title: Re: WotL Slowdown Removal Patch
Post by: shinji257 on November 24, 2015, 08:05:48 PM
I tested this on a Playstation Vita using both TN-V and ARK (3.55 firmware).

TN-V:
Install like you would on a normal PSP using VitaFTP to upload the files as appropriate.

ARK:
Same as TN-V however you instead use PLUGINS.TXT inside the ARK_12345 savefile.
Line should be as follows (since format is different from normal)
umdemu,ms0:/livepatch/livepatch.prx,1


I tested livepatch using the obvious effects of the unstretch live patch against an unmodified Final Fantasy Tactics: WOTL CSO.
Title: Re: WotL Slowdown Removal Patch
Post by: blake08812 on December 30, 2015, 10:56:41 PM
I tested this on a Playstation Vita using both TN-V and ARK (3.55 firmware).

TN-V:
Install like you would on a normal PSP using VitaFTP to upload the files as appropriate.

ARK:
Same as TN-V however you instead use PLUGINS.TXT inside the ARK_12345 savefile.
Line should be as follows (since format is different from normal)
umdemu,ms0:/livepatch/livepatch.prx,1


I tested livepatch using the obvious effects of the unstretch live patch against an unmodified Final Fantasy Tactics: WOTL CSO.
I can confirm this works, but I have to run it through tn-v instead of the home menu otherwise it won't apply.
Title: Re: WotL Slowdown Removal Patch
Post by: blake08812 on January 12, 2016, 05:44:43 PM
I also have to add that it does not work in OneMenu, as it doesn't load the plugins. In fact I can't run it from TN-V now because I get an error message when I try to.
Title: Re: WotL Slowdown Removal Patch
Post by: theonlytrueone on January 16, 2016, 02:49:13 AM
Hi,

I was wondering if you could help me figure how to get the patch to work.

I just got the game working through Ark on my Vita, but I have been having trouble getting the patch to work.

So I placed the plugins.txt in the Ark_01234 folder and transferred that to my vita using CMA.

I then placed the livepatch folder in the save data folder with my FFT iso and transferred it to my vita.

But when I run the game, it is still slow.

Am I doing this wrong?
Title: Re: WotL Slowdown Removal Patch
Post by: Wafflebaby on January 17, 2016, 08:20:00 PM
All of the stuff being talked about just makes my head hurt. Does anyone happen to know whether the stretching and slowdown in War of the Lions can be patched when the digital version of the PSP game was purchased from the PlayStation Store onto a PlayStation TV? I figured out how to download some kind of application called Content Manager Assistant, but I'm not sure how to proceed.
Title: Re: WotL Slowdown Removal Patch
Post by: Angel on January 18, 2016, 11:56:56 AM
Two things: the livepatch is written to be run on a PSP (not a Vita or PSTV), and you do not want to disable stretching unless you are playing on a PSP and hate both blurryvision and uneven pixel spanning. You want the stretching in every other case, because it's doing that to preserve the pixel aspect of the original game so that it looks like how it's supposed to on a TV. Aspect ratio is good, aspect ratio is god. Praise be to aspect ratio.
Title: Re: WotL Slowdown Removal Patch
Post by: Wafflebaby on January 19, 2016, 04:47:34 PM
In that case, is there any other way to make the image be less distorted? Or is this as good as it'll get as a digital copy?
http://i.imgur.com/lYs9L0g.jpg (http://i.imgur.com/lYs9L0g.jpg)

EDIT: Removed image attachment and replaced with hyperlink.
Title: Re: WotL Slowdown Removal Patch
Post by: Angel on January 19, 2016, 05:57:33 PM
Oh wow, that's some ugly screen filtering right there. o.o

I don't have a PSTV, but the screen filter should have options to toggle. PS3 does, at least, even if it's only two options (blocky or blurry). But yeah, that's unacceptable. Unfortunately, I don't think the stretching hack would work to begin with, because that's very obviously a post-processing filter.
Title: Re: WotL Slowdown Removal Patch
Post by: endrift on January 30, 2016, 09:42:37 PM
On the Vita, you can hold down the PS button when in a PSP game and you can switch between linear and nearest neighbor filtering. That's...clearly not linear, and is doing some smoothing, so idk. But you can probably do something similar on the Vita TV.

As for the other patches...not really, no. You need to install eCFW (not easy/even possible on all firmwares), which I don't think will have access to the PSN version. If it does, you can set things up, but I'm not the right person to ask about that. The forums at wololo.net will be more helpful.
Title: Re: WotL Slowdown Removal Patch
Post by: solidshredder on February 26, 2016, 09:11:52 PM
The topic predates PPSSPP considerably, so, ISO. Though it may be easier to just look for the bytes to change and edit it with a hex editor, since there are so many English versions of WotL that you are likely to pull out every hair on your head trying to get the ISO to patch properly. Unless you already have a Euro ISO, in which case, use Eternal's ppf.

So, can someone please help me with the process of manually fixing the stretching? I'm running PPSSPP so I can't use the livepatch. I've got an extracted ISO and a Hex editor. I'm guessing I need to change some of the values listed here http://ffhacktics.com/wiki/War_of_the_Lions in the EBOOT file? Can someone please tell me exactly which values I'll want to be changing and perhaps give an example of changing one of them with a HEX editor so I can do the rest on my own? I'm using version ULUS 10297 of the game if that helps. Thanks a lot!
Title: Re: WotL Slowdown Removal Patch
Post by: Angel on February 26, 2016, 11:55:15 PM
Forgive my vulgarity, but why in the actual fuck would you want the stretch patch if you're using PPSSPP? It's designed to restore pixel aspect (which is dead wrong for viewing purposes) and I doubt your monitor is PSP resolution to get the actual benefit out of it. All you'd do is make the image squished and not take up the full screen.
Title: Re: WotL Slowdown Removal Patch
Post by: solidshredder on February 27, 2016, 05:05:17 PM
Forgive my vulgarity, but why in the actual fuck would you want the stretch patch if you're using PPSSPP? It's designed to restore pixel aspect (which is dead wrong for viewing purposes) and I doubt your monitor is PSP resolution to get the actual benefit out of it. All you'd do is make the image squished and not take up the full screen.

Lol, come on man. Calm down. I don't like the image being stretched from the original PSX aspect/pixel ratio. I don't think it looks good at all. Every character sprite looks a little shorter and fatter especially when playing on a big monitor. Using PPSSPP, which I'm VERY familiar with, I can get a 1/2 - 1/4 pixel ratio (which is PERFECT) IF I can get it back to it's original proportions.

I'll give you an example. When playing FFT on ePSXe I set up the emulator so that it EXACTLY doubles the pixel ratio. So, for every original pixel in the game I get 4 on the screen, which leave the proportions perfectly where they should be and looks great. In other words, I'm exactly doubling the resolution. I tell it to NOT go full screen, so I do deal with small black bars at the top and bottom of the image but it's a small price to pay for having perfect pixel ratio. I want to do the same thing with the PSP version since I feel it's superior to the PSX version.

I hope I made this clear enough. It's a lot easier to see what I'm talking about when looking at comparison images.
Title: Re: WotL Slowdown Removal Patch
Post by: Angel on February 27, 2016, 07:07:19 PM
"Where they should be" is incorrect, since the game was designed for 4:3 output. 320x480 is another strange resolution that gets sorted to 4:3 by output, and would look absolutely ridiculous at pixel aspect. 4:3 is how it should be, how it was intended to appear. This was kept in mind when porting to PSP, and scaled accordingly for the new 16:9 display.

Don't get me wrong, I hate stretching, too - especially the fuglystretching ePSXe does (which is a poor choice of emulator for FFT, but that's an argument for another day) - but I've always had the game on a real PlayStation, to a real TV that displays it properly, and PPSSPP does an outstanding job of keeping the crispness of the image without distortion while showing at the correct ratio. I wish more emulators handled scaling as intelligently and beautifully as PPSSPP does. Half the time, I have to fall back on user-made filters.

If you're still adamant about having it draw at pixel ratio with incorrect proportions, I begrudgingly understand. Just please don't say that it's how it should be.
Title: Re: WotL Slowdown Removal Patch
Post by: cloudropis on April 18, 2016, 04:01:42 PM
Hi, I have trouble running the slowdown removal patch.

I'm running an ISO ripped from an original NTSC-U/Greatest Hits version of the game - I had to do so to apply sadnes city's translation patch (I'm namedropping in case there is a known problem with that particular patch, not intended to be spam). I tried applying the slowdown and unstretch patches following https://www.youtube.com/watch?v=y7stkSsobPM&feature=youtu.be and, while the latter works, the former (and the one I really care about) doesn't have any effect. I loaded up my old save file, tried using some of Ramza's Squire abilities and they still suffer slowdowns.
This is how my folders look like http://imgur.com/ImMR8Ic
 
Again, the aspect ratio patch does work, and the translation patch makers suggest the slowdown removal too (even though through an executable by a french hacker called "plastik", of which I found nothing online, and whose tool was supposed to be included in the translation patch - sadly it's not anymore, so I'm stuck with livepatch) so it should be compatible.

Any tips?

EDIT did some other testing with both my original UMD and the translated ISO (and I now I'm beating a dead horse but, goddamn, the UMD load times are nightmare fuels) and the UMD/english copy does have slowdowns removed. It's the translated iso that doesn't work, only the unstretching patch does with it. I'll ask on the translators' forum, but does anyone have an idea about what might be causing this and how to fix it (for example, I just noticed another thread here with the slowdown patch in .pff form. Can I apply it on top of the already .pffed, due to the translation, ISO?)?