Final Fantasy Hacktics

Projects => Completed Patches => Call of Power: Chapter 1 to 3 => Topic started by: Kokojo on May 07, 2010, 12:33:37 PM

Title: CoP Progress Log, Suggestions & Bugs
Post by: Kokojo on May 07, 2010, 12:33:37 PM
Give me feedback about CoP/Report bugs here :-)
Known bugs:
- Lysay screams like a man. (Permanent bug)
- Lysay has the player name.  (nearly Permanent bug)
Title: Re: CoP Suggestions & Bugs
Post by: Dome on May 07, 2010, 01:56:18 PM
Not mine

DarkxFatal

Smitson

Eternal248

Bloodafro

The HiemLICH
Title: Re: CoP Suggestions & Bugs
Post by: mav on May 07, 2010, 05:19:32 PM
I dunno if this a bug or oversight or just my imagination, but I believe in Cheetah's videos that Ilya is using the Flametongue staff, yet it has a lightning/shock proc. Should it be a burn proc, or did you do this on purpose?
Title: Re: CoP Suggestions & Bugs
Post by: StarScythe on June 21, 2010, 11:21:49 PM
Ive also encountered the bug involving a black screen of death after the movie. I am running psxfin on vista. Iso is the same one ive been running 1.3 off of for over a year with no problems
Title: Re: CoP Suggestions & Bugs
Post by: ffta707 on June 25, 2010, 03:40:57 PM
I get that same bug. I finally got past it, but it quits later on. I have vista also. Try running psxfin in compatibility mode: right click > properties > compatibility > run this program in compatibility for... But in  my case, I just got Epsxe.
Title: Re: CoP Suggestions & Bugs
Post by: BobLoblaw on October 30, 2010, 03:53:55 PM
running PSXfin on Win7 and get the black screen of death.  Tried compatibility mode and no luck.  Any suggestions?  No luck with epsxe either.
Title: Re: CoP Suggestions & Bugs
Post by: ffta707 on October 31, 2010, 08:00:26 PM
Quote from: "BobLoblaw"
running PSXfin on Win7 and get the black screen of death.  Tried compatibility mode and no luck.  Any suggestions?  No luck with epsxe either.

No luck with epsxe either? I haven't tried on epsxe. I'm wondering if anyone else with x64 operating systems is having this problem.
Title: Re: CoP Suggestions & Bugs
Post by: Gotwald on November 06, 2010, 11:10:25 PM
Shock says lightning, but is absorbed by the fire rod.
Title: Re: CoP Suggestions & Bugs
Post by: Jaakl on November 14, 2010, 01:55:48 PM
I get the black screen of death, any solutions for this?
Title: Re: CoP Suggestions & Bugs
Post by: Dome on November 14, 2010, 02:01:18 PM
Quote from: "Jaakl"
I get the black screen of death, any solutions for this?
Tell us more
Title: Re: CoP Suggestions & Bugs
Post by: Jaakl on November 15, 2010, 01:04:21 AM
Is the same thing that happens to everyone, but my problem is that I have windows XP and after the intro movie, the screen goes to black and it never comes back. I use psxfin 1.13. Any solutions?
Title: Re: CoP Suggestions & Bugs
Post by: Kokojo on November 17, 2010, 12:48:25 AM
epsxe should work right. I don't know what causes the problem.
Title: Re: CoP Suggestions & Bugs
Post by: dinosaur on November 17, 2010, 02:10:36 AM
Hi Kokojo,

Not sure if anyone put a YouTube of the black screen of death. I had it recorded so I uploaded it anyways.

http://www.youtube.com/watch?v=PK4Aw_agi5E


Then I thought maybe I could help with sprite editor, NOPE. I have a MAC. So then I though maybe I could finally learn to code games, NOPE. I have a MAC.

I guess I am really limited on how I can help the community. I will continue finding out ways....
Title: Re: CoP Suggestions & Bugs
Post by: ffta707 on November 17, 2010, 09:02:15 PM
PSX always gave me the black screen of death. That is why I switched to ePSXe.
Title: Re: CoP Suggestions & Bugs
Post by: bloodafro on January 16, 2011, 08:17:59 PM
Yo kokojo, I too get the black screen of death.  I have a MAC and am running PCSX.  Oh, and I can't access the forum link in your signature and it said to notify the forum so here goes... I'm notifying you
: ) :more:
Title: Re: CoP Suggestions & Bugs
Post by: Kokojo on January 16, 2011, 10:58:44 PM
Hahaha thanks. Il fix the link soon.

I still have no idea what causes the black screen of death. Would you mind trying out epsxe and telling me how it goes from there?
Title: Re: CoP Suggestions & Bugs
Post by: Kagebunji on January 17, 2011, 08:13:23 AM
When I played CoP, I used Epsxe and everything worked flawlesly.
Title: Re: CoP Suggestions & Bugs
Post by: bloodafro on January 20, 2011, 03:15:27 PM
I will try but, I've never really been able to get epsxe to work.  I shall try again though sir for you and for the game.  I'm so anxious to play it!!!!!
Title: Re: CoP Suggestions & Bugs
Post by: Kagebunji on January 20, 2011, 04:06:50 PM
http://www.fantasyanime.com/emuhelp/emuhelp_epsxe.htm
Title: Re: CoP Suggestions & Bugs
Post by: dinosaur on April 18, 2011, 08:06:20 PM
THere are a buttload of bugs, please refer to my videos. THeeeenks.

http://www.youtube.com/user/dinosaur521#grid/user/96256302EB5F45E2
Title: Re: CoP Suggestions & Bugs
Post by: Wiz on April 18, 2011, 10:29:55 PM
THere are a buttload of bugs, please refer to my videos. THeeeenks.

-_-

Asking someone to navigate through 100+ minutes of footage just to find bugs considering that they won't know what they're looking for is NOT very helpful. Next time, provide a (couple of) screenshot(s) of the error(s) OR at the very least, note where in each of your videos the bug(s) is/are present. E.G. CoP part 3 at 99:37, an ejaculating penis with Michael Jackson pops up on screen XD

Title: Re: CoP Suggestions & Bugs
Post by: dinosaur on April 18, 2011, 11:53:30 PM
-_-

Asking someone to navigate through 100+ minutes of footage just to find bugs considering that they won't know what they're looking for is NOT very helpful. Next time, provide a (couple of) screenshot(s) of the error(s) OR at the very least, note where in each of your videos the bug(s) is/are present. E.G. CoP part 3 at 99:37, an ejaculating penis with Michael Jackson pops up on screen XD

Wiz, I totally understand and I have done that before. However, I just cannot put that much work into it. Most of the bugs are very easy to spot and I do reference in the videos. I bet Kokojo just didn't want to put in the time to fix them and focus more on the event making.

I personally make these videos for the creators. I firmly believe if the creator is in-love with their patch work, they will take the time to watch all the videos and dissect the gameplay to further better their patch. If they decide not to watch the videos or I don't have the time to do screen shots then I believe they don't care about their patch that much. IMO.
Title: Re: CoP Suggestions & Bugs
Post by: Wiz on April 19, 2011, 07:25:35 AM
However, I just cannot put that much work into it. Most of the bugs are very easy to spot and I do reference in the videos.

It takes very few minutes to use "print screen" + MS Paint to get the desired image from your computer then upload it to an image sharing site like photobucket then copy/paste the image code to a comment box. If that's still not convincing, then go with solution 2 (note in this thread what and where the bugs are in each corresponding video) the easier alternative. Giving the creator a heads up of where the bugs are located here saves him/her time and more importantly reduces the responsibility of having to remember each and every mess up that came about. Humans have a thing called short term memory and can easily forget minor details like these hence the reason this thread was made.

I bet Kokojo just didn't want to put in the time to fix them and focus more on the event making.

Even if that's the case, that doesn't change the fact that he can just come here and finish this later when he gets the more important aspects done.

I personally make these videos for the creators. I firmly believe if the creator is in-love with their patch work, they will take the time to watch all the videos and dissect the gameplay to further better their patch.

And there's no reason to not make it any easier for them to dissect the gameplay by keeping a record of all the stored items.

If they decide not to watch the videos or I don't have the time to do screen shots then I believe they don't care about their patch that much. IMO.

Then I guess Arch doesn't give a damn about 1.3 by this logic. There are many 1.3 videos out there and highly doubt that he's watched them all.

Look, your efforts in helping out are admirable, but do it in such a way that's effective. Putting the burden on him to take notes on everything that he sees isn't reassuring since people are bound to miss things even if it seems like everything in a video's obvious.
Title: Re: CoP Suggestions & Bugs
Post by: dinosaur on April 20, 2011, 01:54:40 AM
I know Wiz.
Title: Re: CoP Suggestions & Bugs
Post by: Wiz on May 05, 2011, 01:26:12 AM

Don't F*CK With Lysay!

Title: Re: CoP Suggestions & Bugs
Post by: Kokojo on May 05, 2011, 01:51:06 AM
XD Fixed in the new version.

Thanks for the report ...
Title: Re: CoP Suggestions & Bugs
Post by: Pride on August 30, 2011, 03:19:33 AM
Title: Re: CoP Suggestions & Bugs
Post by: Kokojo on August 30, 2011, 03:26:31 AM

PFFF

Fixing. Those are bug :P
Title: Re: CoP Suggestions & Bugs
Post by: Pride on August 30, 2011, 03:30:18 AM
Title: Re: CoP Suggestions & Bugs
Post by: Kokojo on August 30, 2011, 03:36:47 AM
Sorry, that's not supposed to happen. And it's because of the damn loot :P

Thanks for finding the bugs. <3

Fix : Fixed
Title: Re: CoP Suggestions & Bugs
Post by: Mari on September 08, 2011, 03:58:23 PM
In the battle with the chocobo riders, one of the chocobos is facing the wrong way. =P
But the guy is still facing the right way, so he is riding a sideways chocobo.
Title: Re: CoP Suggestions & Bugs
Post by: Mando on September 10, 2011, 05:00:44 PM
Ok, I have a hand full... note I play on psp. So let me know if it is native or not.

1. Found a Rapier in the first fight... never ends up in inventory.
2. Enemies have move-find, and fuck you over- fix this... if your going to have move-find items and we have no idea on location make it so enemies can't beat you to them... happened to me a few times.
3. Text errors on phaseshifter class~ the ice ability says "sends you through a fire plane" the bottom most ability just has "." for the ability.
4. When using the mind master  skill that causes level down... it does the summon cast and a box pops up that says "titan" remove this...
5. when you use focus, he does a punch but a weapon strike occurs~
6. change the formulas on skills like focus that display 0 dmg being done to the user if it is intended that it does 0 damage
7. Say in the ability description that a skill does damage back to you like rush...
8. Teamwork's description doesn't give any hint whatsoever to what it does.
9. Teamwork's animation is phoenix down so it only shows it affecting one unit instead of multiple, like it appears to do.
10. A maelstrom,by definition, is a very powerful whirlpool; a large, swirling body of water. But in game it is lightning damage and does a lightning animation... if you want lightning call it thunder storm, or electrify... something else
11. I forget where this is located... maybe under the focus ability? It says strenght  and not strength.

Other suggestions, you may want to look at the animations you use for skills... something like blowdart would look better with the animation used by mind masters that level down. The healing is too weak for salve and such... I mean 2hp isn't going to do crap in the grand scheme of things XD. I would have someone go through your tactext and check for more text errors.

There should be a save point in between where you meet lyslay and the woods... stupid girl got killed in the woods... hard to start all over (playing on psp) because I don't have save states. So I had to suffer from the long ass fight prior as well as all the talking... AGAIN. Also that noble guy you face in the Record Room... is just annoying~ again he move-find items before I landed on it. The damage/hp ratio is ???  which normally is ok... but if he has over 999 and your only doing 5-10 damage to him a hit... come on...

For now, I'll wait for a big bugfix update before I play it more... story wise it is pretty unique. Gameplay wise... you may need to refine/rethink somethings.
Title: Re: CoP Suggestions & Bugs
Post by: Zafire on September 10, 2011, 11:54:06 PM
There was a bug for me where Lesail was dead (sorry if I spelled his name wrong) in the Malboro+Behemoth fight, and the fight never ended even after I revived him, I had to reset and assure he was alive when I dropped the last monster. Unsure if you know this or not, but figured i'd post it up.

This was very enjoyable by the way, I look forward to chapter 3 :D
Title: Re: CoP Suggestions & Bugs
Post by: bloodafro on September 21, 2011, 02:57:40 AM
I would post a picture of it, but I don't really know how to do that so I'll just tell you.  The lady in the black outfit that you meet through the stuttering fellow bares the name Gospel in the formation screen at the beginning of chapter two.  I can't see the pic of the opium that one of the thief's (from the same part of the game as the first bug) possesses.
Title: Re: CoP Suggestions & Bugs
Post by: bloodafro on September 21, 2011, 02:59:49 AM
Oh and it would seem that throughout game play the cleave leg move puts darkness instead of don't move.
Title: Re: CoP Suggestions & Bugs
Post by: bloodafro on September 22, 2011, 08:50:04 PM
I too cannot get past the behemoth/malboro fight even when Lesail is kept alive throughout the whole thing.
Title: Re: CoP Suggestions & Bugs
Post by: Kokojo on September 23, 2011, 01:19:41 AM
I too cannot get past the behemoth/malboro fight even when Lesail is kept alive throughout the whole thing.

Ah yes. This change is included in the patch il get out today. (for reals, now)
Sorry for the delay. If you want to try before, get both creatures to die at the same time..

Thanks for your bug reports ~
Title: Re: CoP Suggestions & Bugs
Post by: bloodafro on September 29, 2011, 09:59:40 PM
Of course sir! I'm just happy that I can play it now!
Title: Re: CoP Suggestions & Bugs
Post by: Jumza on October 14, 2011, 08:36:47 PM
I'm not sure if this is a bug but at level 16 a knight can do 63 :shock: damage with cleave head... seems a little overpowered. Also its always 100% hit rate and it usually does equal too or more damage than a normal attack so i suggest making it have lower power.
Title: Re: CoP Suggestions & Bugs
Post by: Kokojo on October 14, 2011, 11:33:56 PM
I'm not sure if this is a bug but at level 16 a knight can do 63 :shock: damage with cleave head... seems a little overpowered. Also its always 100% hit rate and it usually does equal too or more damage than a normal attack so i suggest making it have lower power.

What weapon does your knight have?

It may be related, but thanks for the report... not supposed to happen.
Title: Re: CoP Suggestions & Bugs
Post by: Jumza on October 15, 2011, 02:54:19 AM
lets see... it happened twice once the knight had a scimitar, and the other time my berserked knight had a hardedge. Also when lysay sais "attacking Mansion" shouldn't it be The Mansion?
Title: Re: CoP Suggestions & Bugs
Post by: Kuraudo Sutoraifu on October 16, 2011, 04:33:29 AM
I've had only three game effecting flaws come up.

1.  After the battle where you pick up four generics, any battle that I put a generic in, they have permanent critical status and permanent slow status much like the battle you pick them up in.  Even my generic I had since the beginning has this problem.

2.  I also have a problem with Move-Find Items not showing up in my inventory.  Sometimes they do, sometimes they don't. It's very erratic.

3.  When I unlocked the thief and colossus classes for Gospel, both of them started out at Level 0 with no JP.
Title: Re: CoP Suggestions & Bugs
Post by: Kokojo on October 16, 2011, 05:46:06 AM
1: Check that they don't have ''prisonners garb'' on them.

2: Il check on that, but I would need precise example : I know the first battle does not give you the items... still looking for a solution.

3: Il check this out myself.
Title: Re: CoP Suggestions & Bugs
Post by: Kuraudo Sutoraifu on October 16, 2011, 07:47:22 PM
The prisoner's garb was doing it.  That's my bad.  I'll keep you posted about the move-find occurrences.  And the starting at job level zero wasn't so bad.  It still leveled after that point, it just made starting a new class a little more difficult, as I had no skills in it, as opposed to one or two.

I am totally digging this game. Great jorb.
Title: Re: CoP Suggestions & Bugs
Post by: Kuraudo Sutoraifu on October 16, 2011, 09:58:29 PM
I found this white robe lacking a proper name and also the description was lacking, too.
Title: Re: CoP Suggestions & Bugs
Post by: Durbs on October 17, 2011, 01:55:59 AM
Yeah, now I'm disappointed. I really wanted to play this, but something on my computer is screwy. My main problem is that most of the sprites look like they have a second half. Gospel looks like he is half wizard; he has the base sprite and port, but on his port and sprite are the shambling remains of the original Wizard sprite (sorry, no pictures as of right now, and it's rather hard to explain without them). Point is the sprites are showing up wierd. My original idea about this was that it was an unclean ISO, but I made a new one and no luck. Thoughts?
Title: Re: CoP Suggestions & Bugs
Post by: Wiz on October 17, 2011, 02:00:35 AM
Extending/Restructuring/Expanding the ISO via shishi causes this problem. If that's what you did, DON'T DO THAT <_<

Regular Size = 516 MB

Extended = 527 MB
Title: Re: CoP Suggestions & Bugs
Post by: Durbs on October 18, 2011, 09:50:41 PM
Extending/Restructuring/Expanding the ISO via shishi causes this problem. If that's what you did, DON'T DO THAT <_<

Regular Size = 516 MB

Extended = 527 MB

... thank you. :mrgreen:
Title: Re: CoP Suggestions & Bugs
Post by: Elric on December 15, 2011, 02:48:51 AM
Alright heres some bugs  :mrgreen:


Battle 2 - Dorter: The chocobo on the left starts facing the wrong direction

In the first battle of Chapter 2, Lysay's jobs/abilities appear a bit messed up if you go to her job screen.

In Chapter 2 the Assassin's in Sweegy woods are spelled Assasin

Colossus is using the wrong Portrait, it wasn't updated from the Samurai in the WLDFACE.Bin

Alot of events either have the camera shoot up really quick at the end or cut out really quick. It would look more presentable to have the camera move more slowly at these times or have the screen fade out slowly

Thats all for now  :mrgreen: and as always great job Kokojo!
Title: Re: CoP Suggestions & Bugs
Post by: Durbs on January 14, 2012, 10:40:19 PM
Your Archivist isn't immune to death sentence. How do I know? Counter magic. :mrgreen:
Title: Re: CoP Suggestions & Bugs
Post by: Kokojo on January 15, 2012, 12:01:11 AM
He isin't meant to. CoP has a few shortcuts like that :P
Title: Re: CoP Suggestions & Bugs
Post by: Durbs on January 16, 2012, 01:01:54 AM
Koko, if you're on, I would love a quick response to this.

In the final battle of Ch1 v Lesial, I have the (triangle) button menus up. I can look at the AT, Character Lists, etc, but I can't resume the gameplay. :evil: :evil: :evil:

Fixes?

EDIT: On another note, apparently he doesn't exist... (second pic is of all units in the unit roster)

EDIT: This is why CoP needs more saves!!!!!!!!!
Title: Re: CoP Suggestions & Bugs
Post by: Durbs on January 16, 2012, 10:20:04 PM
Got another one for you.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Kokojo on February 06, 2012, 03:51:10 AM
Thanks for that durbs. Il be sure to work on It. You must be done now :P

Anyway, First new log:

- Implemented all about new classes. (Skills, job, text)
- Implemented new damage system with + instead of x, meaning CoP growth are now insane (1PA = 1 damage)
- Balanced Chapter 1.

- Testing chapter 2. (At battle 2 right now)
- Starting Item rework.
- Nearly done with Chapter 3 ideas.
- Worked on the new maps a little.


Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Kokojo on February 09, 2012, 03:36:58 PM
Reworked Weapons, and starting on helm/hat armor/cloth and acessories.
Will post in master guide when done.

Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Kokojo on February 12, 2012, 10:09:54 PM
Updated all the new items! It's been a whole lot.

Here is my current worksheet (It's chaos)

-Test chapter2
-Remake ENTD
-import events

Loot chapter1 []
-Map 48
-Map 31
-Map 16
-Map 80
-Map 58
-Map 08

-Shadow of chests

-Gospel stats (Mp, PAMAgrowth, starting items)
-Gospel Sprite :DD:D::DD:

-KnightType
-TheifType


-All job things.
   -Animations
      - Panic
   -Text
   -FormationImages
-New chapter 1 events.
-ItemsDescriptions + Finish madman set
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Kokojo on February 19, 2012, 04:18:11 AM
Finished Chapter 2 testing yesterday, and still brigning some minor chances. Il need 1 playtester, if someone wants to.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Kokojo on February 28, 2012, 03:40:09 PM
Finished uploading pictures in the master guide battle section (and writing up).
Finished the weapon descriptions.
Started the change to new formation sprites

I am starting to feel like I can event edit again (aka start chapter 3) soon!
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Kokojo on February 29, 2012, 04:07:03 AM
(http://www.imgup.ca/images/ecTPD.png)
A little look of the new chests. They look way better!
Thanks Elric for the new formation sprite!

Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Kokojo on March 11, 2012, 04:44:57 AM
2012/03/10

Finished all items descriptions.
Left for last Chapter 2:
- Quotes,
- Some event fixes
- Some animation fixes.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Elric on March 11, 2012, 04:55:13 AM
Maybe i should post my long ass bug report here XD
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Avalanche on March 18, 2012, 08:32:30 PM
hi,

i tried to play the game but everytime someone uses "panic" is crashes.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Kokojo on March 19, 2012, 02:43:35 PM
Hello Avalanche.

I forgot to fix this, il be uploading a new version shortly, Il announce it.
For now, don't use Panic :P
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: GeneralStrife on March 30, 2012, 01:20:53 AM
koko let me know when you want me to test the new system

GS
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Kokojo on April 04, 2012, 05:09:02 PM
Releashed version 2.2 with new classes, items, and item text. A few event fixes too.
And the PANIC fix for now.

So now would be the time, GS.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Elric on April 15, 2012, 03:49:15 AM
- Brought all events up to date to the newest compiler.
- Getting ready to start making events side by side with Kokojo.

\o/
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Kokojo on April 19, 2012, 05:18:51 AM
Started work with Elric on chapter 3.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: skiploom188 on April 19, 2012, 06:22:49 AM
Chapter 3, Chapter 3, Chapter 3

Can't wait.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: SWFFT on April 22, 2012, 03:17:11 AM
I posted this elsewhere (maybe incorrectly as this may be the more appropriate location), but how many chapters are you guys projecting?
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Kokojo on April 22, 2012, 03:46:36 AM
4
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Kokojo on April 22, 2012, 05:16:59 AM
Finished first event of Chapter 3.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Kokojo on April 26, 2012, 09:17:08 PM
Today...

-Transition between Chapter 2 and 3 is done (Including hero change + save)
-First Chapter 3 events fixed. (List of events to come)
-First Chapter 3 battle set up.
-Fixed the Library battle : you can now stand on the table! \o/
-Fixed 5 items descriptions to include proper stats.
-Fixed all stars(That are actually the loots) problems in both chapter 1 and chapter 2.
-Made the puppets in the puppets battle have less speed.
-Noticed that some quotes were missing, taking appropriate actions to fix this asap.
-Fixed Lysay brave/faith in chapter 1...




Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Kokojo on July 23, 2012, 05:05:39 AM
Yay. Worked on Chapter 3. Did one event.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Dome on August 12, 2012, 11:25:26 PM
Finished playing CoP just now

---Battle 1---
- Schaefer "Blade Arts" skillset lacks a description, like the abilities he uses lack a name

---Battle 2---
- Loot units can equip support abilities
- A brief description of each job in the "Change job" screen would be appreciated
- Power strike description says "Powerfull"
- Because of a misclick, I entered battle 2 not-prepared. Got pwned 'cause Gospel became a crystal. Nice
- If it's possible, could you put the "Save point" after the event and not before? Having to see the event each time you lose might become annoying
- Windwaker description has 2 "." at the end
- Chocobos lack a proper description
- Counter Tackle sucks

---Battle 3---
- The "goblin battle" intro always makes me laugh. Very nice event!
- Arale is a "young girl" but has the "Highborn" job as main job in the menu, and the skills learnable within are the thief's
- Last hope description says "Low chance of resurrecting", but the hit % is always 100% (Which is good, IMHO)

---Battle 4---
- Soothing rain + Tactic: Mend = Win
- The boss is fast and hits hard. Awesome fight

---Battle 5---
- Power strike works even if you move out of weapon range
- Random suggestion: Enemies should always drop treasure boxes

---Battle 6---
- When the traitor dies, first he crystallizes, then gospel says "Gospel, why..."
- During the battle, the camera moved outside of the battlefield, a unit(?) lost the haste status, and then the battle resumed as if nothing happened
- "Despair" in-battle description says "Add: Innocent"

---Battle 7---
- Can be won very quickly with a Mindmaster teleporting ability

---Battle 8---
- Lesial can be killed with death sentence. LOL!

---Battle 9---
- Very fun and easy battle. Not much to say. I guess the whole "I'm sick so I don't gain exp" is for some hacking reason?

---Battle 10---
- Wonderful idea for this battle. You truly are an epic hacker
- Boss' skill that inflicts slow does not display it. At first I tought his ability was useless

---Battle 11---
- This battle is quite confusing O_o
- Beso Toxico is OP as hell
- Despite what you say in the master guide, I overpowered them easily
- Finishing strike should be 100%, IMHO

---Battle 12---
- Petrified enemies that are de-petrified at the beginning of the fight? Sound similar to the idea I proposed you long ago! Nice to see it in action

---Battle 13---
- Ponce (The tank) died permanently during the battle, yet he spoke after I defeated all the monsters

---Battle 14---
- Cleanse has an empty spell quote

---Battle 15---
- Jeez, sure this battle is hard!

---Battle 16---
- No loot for defeating the 2 bastards?
- Woah, this motherfucker is tough as nails! Awesome fight indeed
- Where did the boss go? Lol
- If I may give you one last suggestion, remove his healing skill: Seeing the boss restoring 76 Hp almost istantly made me cry

Rating: Masterpiece/10
And yes, I enjoyed the show
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Smitson on August 18, 2012, 10:25:04 PM
Just completed the ''traitor'' battle, now I'm trying to do the next one and I could see Gospels text, but the screen just stayed black when the ''battle'' started so I can't do anything.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Guru on December 28, 2015, 04:12:30 AM
Just finished ch2 (for CoP3001) these are my bug reports

blitz, reach, aim(warrior) and aegis, tactic: cover, tactic: march(rebel) and x-bomb, paralysis bomb, shrapnel, chloroform bomb (thief) and finishing strike(avenger) skills all have casting time even though they have a 00 speed

Also golem weapon is much more limited then I remember...was this intentional? only weapon I can put on so far is the Terminus Est

After battle to free the prisoners you lose all equipment in inventory you didn't have equipped
Happens again sometime near end of chapter 2. I noticed it on fourth to last battle( the one right after the "love" scene  :) )

(typo)Final battle chapter 1...."whether it be wanting to free the oppressed or vie for vengeance, he should still have the will to fight!"

(typo?) first battle.... not sure what the hell he said something about chocobos acting strange. Sorry I skipped it by accident.

(typo)second battle chapter 2..."I simply meant il fight too. C'mon let's show this guy we mean business "

Ivo (bow) adds 1+ sp and adds charm but doesn't say it in the description

spadroon (sword) says it adds 1+ sp in description but it does not.

sorcerer's attire says it adds 2 pa I forgot to steal it though to check if it adds ma or not
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Kokojo on December 28, 2015, 05:57:08 AM
Thank you Guru, Il investigate most of these bugs as soon as possible. I appreciate your efforts a lot and your bug reports too.
As for the 2 events where you lose everything, this is news to me, I have no single idea of why this might be happening... and it's very penalising.

Golems had normal swords unticked. Shit.

Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Elric on December 28, 2015, 07:57:35 AM
Could be an incorrect call function or something that's causing the loss kokojo. I'd check for that in those events first.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Guru on December 28, 2015, 10:34:52 AM
Yeah it was sad I had just stolen that sweet sword and it wouldn't let me keep it  :cry: That and the golem's weapons are the only 2 major bugs I found though so thats a good thing! I finished ch2 and fought the first battle on ch3.


I got a busy week so I won't be updated for a while because if I do get to play I proly won't get far. But yeah just wanted to say I forgot how awesome this story is and thanks for the new chapter!
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: HebrewToYou on December 30, 2015, 08:31:27 PM
Yeah, I seem to always lose stolen gear. Makes the thieves much less desirable as a class... My inventory is in shambles right now as a result of the inventory loss bug and the lack of accumulated stolen items.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: HebrewToYou on December 31, 2015, 05:36:55 AM
Another bug: game crashes out during chapter III's puppet battle at Mourning Plains. It appears to be triggered when Silye attempts to take her first turn of the battle. There's no way I have found to avoid the crash. Happy to provide any additional information you might need.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Elric on January 01, 2016, 12:16:17 AM
Which emulator?
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Kokojo on January 01, 2016, 01:12:09 AM
Im trying to find out the cause of those bugs. I would perhaps blame your emulator since I am able to play withouth a hitch on psxfin, however I can't be sure.

Il try to weed out the problems after those next 2-3 days since I am celebrating the new year.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: coldds on January 01, 2016, 04:41:07 AM
tip: use equip change on battle and equip the stoled itens if they are realy good cause you probably gonna lose the old ones
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Angel on January 01, 2016, 05:46:42 AM
To Kokojo: For testing purposes, it's better to use something more accurate (like Mednafen core in Retroarch), as it should point out the most legitimate bugs. While pSX is very much better suited for FFT than ePSXe, it is generally less accurate. If it doesn't break on Mednafen, it is unlikely to break anywhere else (including console).

Haven't tested myself yet (end of year is super busy at work, plus December & January is like... non-stop birthdays in my family), but I'd very much like to soon.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Guru on January 01, 2016, 11:00:27 PM
I can confirm you can get past the puppet battle on psxfin. The dialog for the battle after puppets scrolls too fast I couldn't even read it. Oh and during that scene.... There is a thief thats kneeling there that should be dead. I like this scene a lot by the way....is this the collaboration scene?
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Guru on January 02, 2016, 11:03:28 PM
Alright just finished ch3 I think(it went to an empty map after some old "friends" join the team).

No other bugs to report except that I did not find a single move-find item in the entire ch 1-3 play through and I thought it was kinda odd. I wasn't exactly looking but still shoulda found at least one item I thought. Maybe it was turned off or something?

Anyways ch3 was awesome loved it! I like where its going too I think it'll be cool to see where this leads  :P. I don't want to say too much for spoilers so I'll just say that I enjoyed playing this very much  :mrgreen:

*edit* Oh yeah one other thing....In ch3 I stole the "keeper's blade" and when I looked at it after battle it only had 6 attack power and I coulda swore it was 12 before(at least in ch1 I believe it was) but I could be wrong on that.

And the "full plate"  adds 1+ MA but is not listed in description

I plan on doing a second play through sometime so I'll post anything else I find.

(Sorry for double post btw but it's been a couple days since last post)
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Elric on January 03, 2016, 12:17:00 AM
That scene wasn't the collaboration event. The collaboration event was a large and very involved scene.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Guru on January 03, 2016, 01:44:02 AM
I been trying to keep vague in my posts so I don't do too many spoilers but....

Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Elric on January 03, 2016, 02:34:35 AM
Yes, that's the scene, lol
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: HebrewToYou on January 03, 2016, 05:18:20 AM
Which emulator?
PCSX Reloaded.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Kokojo on January 04, 2016, 05:13:29 AM
I will be trying my best to fix at least the equipement bug ASAP. Thanks for playing and thanks for the comments, it's really appreciated.

Also that's weird, move find-items are there, for each map, at least until chapter 3. Guess you got very very unlucky.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Guru on January 04, 2016, 06:51:34 PM
Yeah that's my luck  :P That collaboration event was epic kokojo! It's cool you guys are able to work together and help each other out. I'm proud to be a leacher of this community  :mrgreen:
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: VinceValeker on January 05, 2016, 03:54:18 AM
Hello. So I played your patch, and I really like it. The story has my full attention and the gameplay is very different yet still has that tactics element. Whatever your doing, keep it up!

I do have to mention, I haven't found a single item in the game. I'm not sure if I'm unlucky or if there is an issue. Either way, I can live without it.

I steal a lot of items, and I have to ask. Does the "occasional lost of all 'spare' items" a thing that's supposed to happen or is it a bug? I usually try and keep it by just using the 'equip change' trick.

Lastly, would you like a list of small errors/bugs that I've encountered? I didn't keep track but I do recall some that I can list, and I could always just keep track from now on. I'm currently on Chapter 3.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Guru on January 05, 2016, 05:24:00 AM
Hmm as far as the move-find goes, we could both be incredibly unlucky...But I'm almost wondering if some how the innate move-find ability isn't working? I'm not a programmer so not sure exactly how it works but just a theory. Or maybe its just bad luck, I do have plenty of that lol.

The loss of inventory is a known bug. He's working on fixing it asap. It seems to happen twice(for me any ways), once in ch 1 and once in ch 2. But now that your on ch3 you should be good to go!
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: CT5Holy on January 05, 2016, 07:07:42 PM
Hey Kokojo - first off, I've been having a blast playing through CoP again. Awesome job!

Unfortunately, both ePSXe and psxfin have been crashing at the Mourning Plains puppet battle. The battle goes smoothly for a bit, then unexpectedly crashes. psxfin says something about an illegal address, and ePSXe had some sort of error window pop up.

All three crashes involved the 4th unit in my roster (female Elementalist, for what it's worth). Twice it crashed as I had her wait (once on ePSXe, once on psxfin), another time it was after she cast Healing Wind (this was on ePSXe).

I'll play through the battles again to get you the text of the error message.

EDIT: well, it crashed one more time when I clicked on Armageddon, but I forgot to note the error. Oops. But the next try there were no problems and I got past the battle.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Kokojo on January 05, 2016, 10:10:50 PM
how immensely weird, I can't get it to crash whatever I try. I think It might be the map, but then it would't make sense if it works in the end.

A unit, off-map, has a speed of 1 and when he gets his turn, it stops the battle and you win. It seems he's the source of all my troubles, but I am unsure how this is possible.

I should be able to fix the inventory bug by tomorrow... if I find what's causing it.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Angel on January 06, 2016, 03:03:59 AM
I have three questions;

CT5Holy:
1) Have you tried getting a new base image of FFT? Either from physical disc or undisclosed internet acquirement?

Kokojo:
2) What emulators have you used? If you list fewer than three, I suggest you download, install, and try more.
3) Are you using the patch posted against a fresh ISO, or from your working environment?

I'm still not fully recovered - I lost 3TB of data, vacation is just now ending, and I'm trying to salvage relationships and sanity right now. I will happily test myself in the near future, but it may not be until the weekend, at least.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: VinceValeker on January 06, 2016, 07:33:09 AM
how immensely weird, I can't get it to crash whatever I try. I think It might be the map, but then it would't make sense if it works in the end.

A unit, off-map, has a speed of 1 and when he gets his turn, it stops the battle and you win. It seems he's the source of all my troubles, but I am unsure how this is possible.

I should be able to fix the inventory bug by tomorrow... if I find what's causing it.

If it helps, I had no issues with that battle.

I just completed the chapter. Interesting twist of plot. Can't wait to see how it goes.

Here is a (Current) list of bugs.

Quote
- Lohengrin (Sword) list that it has 3 Weapon Power. It however, gives 7.
- Sagoris (Axe) list that it has 15 Weapon Power. It however, gives 11.
- Pelukus (Axe) list that it has 10 Weapon Power. It however, gives 8.
- Fermata (Staff) list that it provides 1 MA. It however, provides 0 MA.
- Leisel's Gun (Gun) does not list the proper Weapon Power that it gives. I forgot the details to this due to losing it.
- Ball and Chain (Flail) list that it gives 11 Weapon Power. It however, gives 10.
- Qaws Ferengi (Crossbow) has no space between the listed Weapon Power and Evade.
- Grimirum Rernum (Dictionary) list that it gives 10 Weapon Power. It however, gives 5.
- Venia's Stick (Stick) has no description. It provides 15 Weapon Power and 1 Physical Attack though. I'm not sure if this was supposed to be steal-able.
- Miter (Hat) provides 1 Move Point and 1 Speed Point. However, it does not list it in the description.
- Ushanka (Hat) has no space between the listed HP and MP.
- Sorcerers Attire (Clothing) list that it provides 2 Physical Attack. However, it provides 2 Magical Attack.
- Straightjacket (Clothing) has multiple small errors. It does not list that it provides 2 Physical and Magical Attack, and it ends in Madmans in the description. Not sure if its due to spacing issues or whatever. Thought i'd list it.
- Stonebracelet (Armlet) does not list that it provides 2 Speed Points.
- Demon's Arm (Gauntlet) does not list that it provides 6 A-EV.
- Noble's Cloak (Cape) list that it provides 26 A-EV, it however, only provides 24.
- Golem's (Class) Piercing Strike, Blunt Blow, Mighty Slash does not do any change of damage. I can be wrong on this one but just thought i'd mention from my own experience.
- Archaic's Demon (Class) Skillset (In formation) list their skill as Thunder/Ice/Aqua Soul instead of Eat Soul, Pure Anger, and Crush. In battle it list the abilities correctly.]
- Sprite issue with the Tonberry you fight in Chapter Two. You can make out the Uribo that you replace.
- Vilya's Slice and Dice (Skill) does not work on Bombs. It just list 00% chance for success. Not sure if its a bug or something that isn't listed.
- Loneliness (Skill) does not remove Re-Raise.
- Inventory screws up. I'm sure your aware of this information.

There, I listed all the small issues mostly concerning of items. Hopfully this will keep you mildly busy, or something.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: DeJ on January 06, 2016, 03:45:19 PM
Hey Kokojo --

Just wanted to say thanks for the great patch, I am really enjoying my playthrough so far. The events and story are great and I love the new battle system you have installed.

I must admit that I too have experienced the inventory bug. I stole a variety of items (in the jail break scenario where you get generic heroes to join, I believe in Chp 1) and was excited to equip them only to find them no longer in my inventory. I believe some other items were missing too.

This is the only major bug I found, the description/stat inconsistencies aren't crippling to the experience.

All in all, great challenging patch!! I am loving it.

thanks again Kokojo!
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Xifanie on January 06, 2016, 03:59:34 PM
That bug happens because, either the victory screen is not showing at all, or the portion of the victory that saves the battle changes back to WORLD is not present. Fix? Copy/paste everything in a DarkScreen() from a regular vanilla victory event.
It's not just the items; it's the JP, the experience, the levels, the perma death... all those as if they never happened.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Kokojo on January 08, 2016, 12:02:40 AM
A big thanks Xifanie. Seems all that was missing was a few waitforinstructions, apparently.

Planning a version with most fixed bugs,  to be out next week if I can manage it.

Toshiko.
Only 2 emulators. I admit I could have tried more but it never popped in my head. And the cleanest ISO I could find.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Jumza on January 18, 2016, 07:50:56 PM
Hey man, really great work on chapter 3! I enjoyed it, vicariously through CT5 Holy's playthrough, since I don't have a computer right now, a lot, and I'm excited to play it myself. If I may offer a suggestion or two based on my observations of his videos:


All in all, great work! I love to see how creative you got with some of the fights, and your map work is awesome (even if it's a little rough around the edges :P)
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Guru on January 19, 2016, 12:50:06 AM
I second this. I don't know why I didn't post any thing about the game play in my posts  :oops:. Unfortunately I can't remember how the battles went now  :cry:. I plan on doing another play through once you update with fixes so I'll make sure I remember to post more on the subject.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Kokojo on January 25, 2016, 06:34:56 PM
Mmmm I had no luck trying to stop the crash so far, but I've also been fairly buzy. Il upload a version with the item bug fixed at least tomorrow, and a few items corrections, and Il see about making THAT ??? stronger. In my game she nearly rampaged me.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Guru on January 25, 2016, 09:04:43 PM
Sweet deal kokojo looking forward to another play through!

Now as far as making ??? stronger.... If you were having trouble then it might not need an increase in difficulty. If I remember right it really just needed an AI adjustment or something. If you check out CT5Holy's video I had a very similar experience.


(http://usercontent2.hubimg.com/7125935_f260.jpg)

 I do have a thought though....

Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Kokojo on January 28, 2016, 09:02:14 PM
Gah. Had emergency teeth treatment because my wisdom tooth infected itself.

This will be delayed a bit.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Elric on January 28, 2016, 10:46:29 PM
(http://www.panamseed.com/dispthumb.aspx?imageid=84108&imgsize=Display)
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Mograine_D on February 01, 2016, 06:48:30 AM
Hey loving the game so far its ALOT of fun.. really enjoying the battle after battle + loot chests you have going on.. really loving that.. didt know where else to post about bugs I started with the chapter 3 download.. so far all of chapter 1 totally bug free but then I get into chapter 2 we get threw the scene at the bar where lysay hires two assassins to kill that one dude forget his name that wronged her then after that it goes to a picture of a town then freezes like that.. just stays on the picture of the town playing music, sat there watching TV for 34mins and it still did nothing.. tried restarting the game and going back thinking maybe my save was bugged but it still did nothing.. any suggestions? really want to play chapters 2 and 3
thanks a ton guys, again GREAT WORK on this game!
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Guru on February 01, 2016, 04:47:12 PM
What emulator? I made it all the way through without problems on psxfin
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Lucifer_zero on February 10, 2016, 09:42:00 AM
Helloow, im back from abyss !!!

Im just really help to see Kokojo back on this project, i remember playing it couple years before i need to focus on college, dowloaded it yesterday and played a lil, BUT... this thing anoyed me to, it the same with me,


I must admit that I too have experienced the inventory bug. I stole a variety of items (in the jail break scenario where you get generic heroes to join, I believe in Chp 1) and was excited to equip them only to find them no longer in my inventory. I believe some other items were missing too.

Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Kokojo on February 10, 2016, 11:49:21 PM
Alright, I am finnaly back and the patch, with the inventory bug fix should be there tonight.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: HebrewToYou on February 14, 2016, 04:41:17 PM
Quick note: looks like the inventory bug is still present. I just finished the chapter 2 battle in the swamp with two different enemy teams – the event where our heroine is identified from her time at the tavern – and afterwards my inventory was reduced to shreds. :( This was on the latest patch, just to be clear.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Kokojo on February 21, 2016, 06:13:03 PM
Dang. I still have those to fix it seems. A new patch should be up by the week's end, with doubling of most item stats (PA and MA)
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: chucho1224 on February 28, 2016, 06:02:52 PM
played till the end of chapter 2 and half of the first mission of chapter 3
this is good really good i just wish heartbreaker would do less damage than power strike on enemies with a ton of HP also that boss at the end of chapter 2 took me a long time of sleep abuse to beat >_>
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: CCM on April 07, 2016, 01:28:29 AM
I played the first four battles of chapter 1 and have been enjoying it so far, but...my inventory, too, was completely decimated following the fight where you release the prisoners. All the stuff I stole in that battle was gone, in addition to a bunch of stuff I didn't.

Also, is it intentional that thieves don't have advanced classes like warriors and elementalists? I have a thief to job level 4 but nothing else has shown up.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Elric on April 07, 2016, 05:26:28 AM
Kokojo, you aren't using CallFunction 01 are you? (Command 43) that will reset your inventory everytime it's used.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Elric on April 07, 2016, 12:54:02 PM
Okay so... I didn't search them all, but just from quickly decompiling CoP, I was able to easily find

EVT_005_005
EVT_022_016

Both of these events contain CallFunction(x01) near the end of the event.

FROM THE WIKI:

{43} CallFunction

CallFunction(xFC)

Function : Byte (hex)

    x01: Inventory is reset (New Game inventory). Units join silently (Join After Event + Save Formation = Join as Guest / Join After Event = Join silently as a playable character) without the need of {76} DarkScreen.



TL;DR

Get rid of those damn CallFunction(x01). The CoP loot system with the treasure boxes does not need these if you are having them join as guests, and they are 100% what is causing your issue, as CallFunction(x01) has 2 effect, one of which is resetting the inventory to that of a new game.

Go through your events and remove those mofos. NAOW!
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Adramelk on April 18, 2016, 09:00:47 PM
I cant start the battle 11, the one in APEX WOODS. Once the "Defeat al enemies" screen is gone. The camera makes a strange movement and then the conversation starts again... but with a lot of nonsense.

"Abnormal status "Dont Act" so you cant take action"
then the thief responds
"You are soaked in water, so you can't take action"
"Selec within movable range"

then starts the same nonsense again.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Adramelk on April 20, 2016, 06:48:50 PM
I cant start the battle 11, the one in APEX WOODS. Once the "Defeat al enemies" screen is gone. The camera makes a strange movement and then the conversation starts again... but with a lot of nonsense.

"Abnormal status "Dont Act" so you cant take action"
then the thief responds
"You are soaked in water, so you can't take action"
"Selec within movable range"

then starts the same nonsense again.

Help?
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Elric on April 20, 2016, 08:26:12 PM
Use a different image.

EDIT: Honestly, it seems to be a event condition or a misentered event script number that would cause the issue, but I can't offer much help until Kokojo actually starts doing things.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Kokojo on April 21, 2016, 03:59:13 PM
Currently finishing my vacation, so il be there in 2 days with, hopefully, a solution and fixing the item glitch.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: GeneralStrife on May 05, 2016, 05:02:02 PM
It sure is great to play and see everything you've accomplished with cop, koko, I remember a really old barebones beta testing session! Its sure come a long way.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Mudvayne on May 18, 2016, 09:52:19 PM
I cant start the battle 11, the one in APEX WOODS. Once the "Defeat al enemies" screen is gone. The camera makes a strange movement and then the conversation starts again... but with a lot of nonsense.

"Abnormal status "Dont Act" so you cant take action"
then the thief responds
"You are soaked in water, so you can't take action"
"Selec within movable range"

then starts the same nonsense again.
I'm having this same issue. I've downloaded the latest patch with the inventory bug fix but this issue is still persistent. I'd love to be able to finish up the rest of this mod, I've been enjoying my self so far in my playthrough.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Kokojo on May 20, 2016, 12:23:22 AM
Damn. Sorry Mudvayne. Il try to get this one quickly, I know what causing it and it can be traced back to me being lazy or just imputting a bad number. Il have to do a full test to be sure.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Elric on May 20, 2016, 12:45:16 AM
I'm willing to bet you missed a bad callfunction somewhere... Just open each event and search for callfunction and remove the 01 ones
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Adramelk on May 26, 2016, 12:24:16 AM
I'm having this same issue. I've downloaded the latest patch with the inventory bug fix but this issue is still persistent. I'd love to be able to finish up the rest of this mod, I've been enjoying my self so far in my playthrough.

I tried the same and nothing. Maybe someone can send us a copy his save file after that battle?
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Kokojo on May 31, 2016, 12:58:04 AM
I should be able to do a whole-game test by tommorow night and upload a fixed patch that will allow you to continue.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Kokojo on June 01, 2016, 04:10:40 AM
It seems I fucked up my ISO a bit more than I had thought, Il have to take an extra day, very sorry once again. It's nothing serious but it is busywork.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Kokojo on June 02, 2016, 12:56:38 AM
Done, I've also sent you guys private message. This should work without fail.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: HebrewToYou on June 02, 2016, 03:55:44 AM
Thanks for fixing that bug! Looks like it worked. However... (see attached image)

Looks like a debug character has snuck into this battle!
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Kokojo on June 03, 2016, 12:15:07 AM
It did, and I just now uploaded a new version to fix that. Seems I forgot the important step already.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: HebrewToYou on June 03, 2016, 12:57:50 AM
All fixed. Thanks!

Couple new bugs (images attached):
• The "Piety" blessing description (and implication) says it adds faith – battle description adds brave. Didn't try to cast since I didn't want to boost brave. ;)
• Adding Move-Gain-JP to an elementalist (who has inate move-gain-mp) results in no JP gained on movement, only MP. :(
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Emmy on June 03, 2016, 01:41:03 AM
Quote
• Adding Move-Gain-JP to an elementalist (who has inate move-gain-mp) results in no JP gained on movement, only MP.

Pretty sure this one can't easily be fixed, judging by the move-xx up code.  It first checks for the move ability for hp, then mp, then xp, then jp; in that order.  If one ability is equipped, whether by innate or force equipping (such as move MP up in this case), it stops checking the rest of this list.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: HebrewToYou on June 03, 2016, 01:47:46 AM
I figured as much, but if it were possible the preference would be to use the assigned move ability rather than the innate one. Leaving the slot unassigned would then activate the innate ability. Just my $0.02.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: HebrewToYou on June 03, 2016, 05:42:19 AM
Another bug, this time on Silas's Hill battle. After completing the previous battle, I was left with only a single party member. I have to fight this one five on one? Methinks that be a bit much...


Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Kokojo on June 03, 2016, 03:42:35 PM
Oh jeez. Im sorry Hebrew, I don't even know how that happened. Il try to fix it by tonight, once again, I feel shitty about this.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: HebrewToYou on June 03, 2016, 05:06:13 PM
Don't! It's not like you're getting paid for this.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Adramelk on June 08, 2016, 08:30:40 PM
Thanks kokojo for fixing that bug, I share the words of HebrewToYou, take all the time you need, Is worth to wait days weeks or months  :mrgreen:
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Kokojo on June 12, 2016, 02:52:37 AM
Once again, fixed. For real this time. I did test, you start the battle with the full party, however you'll need to go one save back.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Kokojo on September 18, 2016, 08:49:38 PM
A small update. It's still being worked on, progress has been very slow, but I haven't forgotten.

Currently working on the final map.
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Elric on September 19, 2016, 12:55:19 AM
(http://new4.fjcdn.com/thumbnails/comments/Coke+suuure+_5f0a1e8bb4bd3e2c716f99043c661939.jpg)
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Fatalfox on August 08, 2017, 06:47:11 AM
So this project is still going on right? Because it makes me so happy to see people still loving this amazing game and making mods and I would love to see them complete. :3
Title: Re: CoP Progress Log, Suggestions & Bugs
Post by: Angel on August 08, 2017, 10:07:51 AM
Well, it's kinda been nearly a year without a word, but I'd love for Kokojo to definitively finish it. It's a thing I've been looking toward for quite some time, now.