running PSXfin on Win7 and get the black screen of death. Tried compatibility mode and no luck. Any suggestions? No luck with epsxe either.
I get the black screen of death, any solutions for this?Tell us more
THere are a buttload of bugs, please refer to my videos. THeeeenks.
-_-
Asking someone to navigate through 100+ minutes of footage just to find bugs considering that they won't know what they're looking for is NOT very helpful. Next time, provide a (couple of) screenshot(s) of the error(s) OR at the very least, note where in each of your videos the bug(s) is/are present. E.G. CoP part 3 at 99:37, an ejaculating penis with Michael Jackson pops up on screen XD
However, I just cannot put that much work into it. Most of the bugs are very easy to spot and I do reference in the videos.
I bet Kokojo just didn't want to put in the time to fix them and focus more on the event making.
I personally make these videos for the creators. I firmly believe if the creator is in-love with their patch work, they will take the time to watch all the videos and dissect the gameplay to further better their patch.
If they decide not to watch the videos or I don't have the time to do screen shots then I believe they don't care about their patch that much. IMO.
PFFF
I too cannot get past the behemoth/malboro fight even when Lesail is kept alive throughout the whole thing.
I'm not sure if this is a bug but at level 16 a knight can do 63 :shock: damage with cleave head... seems a little overpowered. Also its always 100% hit rate and it usually does equal too or more damage than a normal attack so i suggest making it have lower power.
Extending/Restructuring/Expanding the ISO via shishi causes this problem. If that's what you did, DON'T DO THAT <_<
Regular Size = 516 MB
Extended = 527 MB
Which emulator?PCSX Reloaded.
how immensely weird, I can't get it to crash whatever I try. I think It might be the map, but then it would't make sense if it works in the end.
A unit, off-map, has a speed of 1 and when he gets his turn, it stops the battle and you win. It seems he's the source of all my troubles, but I am unsure how this is possible.
I should be able to fix the inventory bug by tomorrow... if I find what's causing it.
- Lohengrin (Sword) list that it has 3 Weapon Power. It however, gives 7.
- Sagoris (Axe) list that it has 15 Weapon Power. It however, gives 11.
- Pelukus (Axe) list that it has 10 Weapon Power. It however, gives 8.
- Fermata (Staff) list that it provides 1 MA. It however, provides 0 MA.
- Leisel's Gun (Gun) does not list the proper Weapon Power that it gives. I forgot the details to this due to losing it.
- Ball and Chain (Flail) list that it gives 11 Weapon Power. It however, gives 10.
- Qaws Ferengi (Crossbow) has no space between the listed Weapon Power and Evade.
- Grimirum Rernum (Dictionary) list that it gives 10 Weapon Power. It however, gives 5.
- Venia's Stick (Stick) has no description. It provides 15 Weapon Power and 1 Physical Attack though. I'm not sure if this was supposed to be steal-able.
- Miter (Hat) provides 1 Move Point and 1 Speed Point. However, it does not list it in the description.
- Ushanka (Hat) has no space between the listed HP and MP.
- Sorcerers Attire (Clothing) list that it provides 2 Physical Attack. However, it provides 2 Magical Attack.
- Straightjacket (Clothing) has multiple small errors. It does not list that it provides 2 Physical and Magical Attack, and it ends in Madmans in the description. Not sure if its due to spacing issues or whatever. Thought i'd list it.
- Stonebracelet (Armlet) does not list that it provides 2 Speed Points.
- Demon's Arm (Gauntlet) does not list that it provides 6 A-EV.
- Noble's Cloak (Cape) list that it provides 26 A-EV, it however, only provides 24.
- Golem's (Class) Piercing Strike, Blunt Blow, Mighty Slash does not do any change of damage. I can be wrong on this one but just thought i'd mention from my own experience.
- Archaic's Demon (Class) Skillset (In formation) list their skill as Thunder/Ice/Aqua Soul instead of Eat Soul, Pure Anger, and Crush. In battle it list the abilities correctly.]
- Sprite issue with the Tonberry you fight in Chapter Two. You can make out the Uribo that you replace.
- Vilya's Slice and Dice (Skill) does not work on Bombs. It just list 00% chance for success. Not sure if its a bug or something that isn't listed.
- Loneliness (Skill) does not remove Re-Raise.
- Inventory screws up. I'm sure your aware of this information.
I second this. I don't know why I didn't post any thing about the game play in my posts :oops:. Unfortunately I can't remember how the battles went now :cry:. I plan on doing another play through once you update with fixes so I'll make sure I remember to post more on the subject.
I must admit that I too have experienced the inventory bug. I stole a variety of items (in the jail break scenario where you get generic heroes to join, I believe in Chp 1) and was excited to equip them only to find them no longer in my inventory. I believe some other items were missing too.
I cant start the battle 11, the one in APEX WOODS. Once the "Defeat al enemies" screen is gone. The camera makes a strange movement and then the conversation starts again... but with a lot of nonsense.
"Abnormal status "Dont Act" so you cant take action"
then the thief responds
"You are soaked in water, so you can't take action"
"Selec within movable range"
then starts the same nonsense again.
I cant start the battle 11, the one in APEX WOODS. Once the "Defeat al enemies" screen is gone. The camera makes a strange movement and then the conversation starts again... but with a lot of nonsense.I'm having this same issue. I've downloaded the latest patch with the inventory bug fix but this issue is still persistent. I'd love to be able to finish up the rest of this mod, I've been enjoying my self so far in my playthrough.
"Abnormal status "Dont Act" so you cant take action"
then the thief responds
"You are soaked in water, so you can't take action"
"Selec within movable range"
then starts the same nonsense again.
I'm having this same issue. I've downloaded the latest patch with the inventory bug fix but this issue is still persistent. I'd love to be able to finish up the rest of this mod, I've been enjoying my self so far in my playthrough.
• Adding Move-Gain-JP to an elementalist (who has inate move-gain-mp) results in no JP gained on movement, only MP.