Final Fantasy Hacktics

Projects => Completed Patches => FFT: Complete => Topic started by: Cheetah on September 04, 2009, 05:07:35 PM

Title: Download the Patch: Current Version .50
Post by: Cheetah on September 04, 2009, 05:07:35 PM
Install Instructions:

All patches are being released in PPF format. You will need a clean rip of a Final Fantasy Tactics PSX ISO and a program that can apply PPF patches. I would recommend PPF-O-Matic for Windows:

http://www.ffhacktics.com/downloads/ppf-o-matic3.exe (http://www.ffhacktics.com/downloads/ppf-o-matic3.exe)

Applying the patch in PPF-O-Matic is pretty self explanatory. Under "ISO File" click the floppy disk icon on the right, select the clean ISO you wish to patch and click open. Under "Patch" click the floppy disk icon on the right, select the version of the patch you are applying and click open. Next click the "Apply" icon. Note that patching could take a very long time and even may look like it isn't processing it likely is, a message will appear at the end saying you successfully patched.



Current Beta: v.50

-Script: 100% (untested)

-Text: 100% (untested)

-Graphical:
World Map Locations (untested)
Battle Conditions(untested)
Map Titles(untested)
Battle Statuses

-Hacks:
Books unlocked

Old Betas:

-All releases prior to v.50 can be found in the FFT:C Project thread on the first page.
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Post by: jimmyjw88 on September 13, 2009, 04:25:41 AM
Congrats on getting your section Cheetah ^^
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Post by: DarthPaul on September 13, 2009, 05:02:40 AM
Well, looks like it's time to nit pick.
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Post by: Vanya on September 13, 2009, 05:15:14 AM
Hoorah! ^_^
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Post by: FFMaster on September 13, 2009, 05:56:37 AM
Awesome, testing very soon.
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Post by: TRC on September 13, 2009, 07:04:22 AM
How did I not notice this board before? >_>
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Post by: Asmo X on September 13, 2009, 07:19:22 AM
Congratulations everyone
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Post by: Sephirot24 on September 13, 2009, 08:11:06 AM
Your own forum section!! You all must be so proud!! ^^

Congrats on your awesome work!!!! =D
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Post by: Mental_Gear on September 13, 2009, 10:00:52 AM
Excellent! Now we've got 1.3 and a PSX Port of the PSP remake of a PSX game...my mind are brokening...

I wonder though...would it be possible to adapt WotL 1.3 to this, or would it just be safe to patch WotL 1.3 over it?
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Post by: Kagebunji on September 13, 2009, 10:04:39 AM
I'm curious, is Onion and Dark knight avaible on this patch too?
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Post by: FFMaster on September 13, 2009, 12:42:26 PM
No it is not.
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Post by: trismegistus on September 13, 2009, 02:23:36 PM
Congrats Cheetah, downloading the patch as we speak, I'll let you know what I find.
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Post by: trismegistus on September 13, 2009, 02:33:24 PM
OK, I don't know how to put up screenshots, but I'm having trouble with the screen to select your birthday, the months are all garbled; January is 'JanJary" April is "AprilMay" throwing every month after off a month, and than December is "Nope". Anyone else having the same problem?
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Post by: TRC on September 13, 2009, 02:39:42 PM
I will check
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Post by: TRC on September 13, 2009, 02:42:02 PM
eh, I dont get the same thing.

the months go like this "Month  .Day"

I'm assuming the period is supposed to be there
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Post by: TRC on September 13, 2009, 02:42:20 PM
so basically, assuming the period is supposed to be there, it works fine with me.
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Post by: trismegistus on September 13, 2009, 02:51:02 PM
Yeah, ixnay on the problem I discovered, it stemmed from patching over a version of the game that had already been patched with an earlier version, looks to be all fixed now. Thanks though.
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Post by: jimmyjw88 on September 13, 2009, 03:34:22 PM
I will definitely play this soon ^^
Looking forward.
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Post by: duduric on September 13, 2009, 05:59:27 PM
Will PSP content like the new quest and jobs be added ?
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Post by: Zaen on September 13, 2009, 06:33:01 PM
No. It's PSX game content + Books with PSP text.
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Post by: duduric on September 14, 2009, 12:25:21 AM
I know that, but are there any plans?
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Post by: Cheetah on September 14, 2009, 01:39:11 AM
This project is meant to be a base for other projects to build off of. Likely one such project would be a port of WotL, but there are no plans at this point.
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Post by: Mental_Gear on September 14, 2009, 06:28:18 AM
So it's a TacText time-saver?
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Post by: Asmo X on September 14, 2009, 11:12:15 AM
Yeah don't add tweaks to gameplay or anything. Keep doing the base patch stuff.
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Post by: Mental_Gear on September 14, 2009, 12:58:54 PM
Ah, so it should be safe to patch over this? Wouldn't it just be better to supply us with the TacText file?
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Post by: Vanya on September 14, 2009, 04:07:53 PM
The patcher can load stuff directly from the patched ISO anyway, so it's a non-issue.
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Post by: Xifanie on September 20, 2009, 12:12:07 AM
FFT: C v.50b doesn't seem to have any problem running on a PSX.
I played until the world map fine without any glitch, where my PSX just wouldn't load the world map... I need a new laser lense for my PSX. :(
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Post by: Cheetah on September 20, 2009, 03:02:28 AM
Wow that is really exciting, thanks for the Zodiac.
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Post by: Smitson on September 25, 2009, 03:29:03 AM
FFT Compete getting it's own section was a really good idea, anyways congrats.
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Post by: gerger_ang on October 10, 2009, 07:52:18 AM
i dont get it.. whats the difference of normal fft and fft complete aside from the text? and what are the "books"?

does this have a multiplayer? becuase im searching for a fft that has multiplayer and ill play it in psx emu..

or.. a psp emu that can play fft.. so that i can play the multiplayer. =)
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Post by: MiKeMiTchi on October 10, 2009, 08:10:02 AM
ffcomplete is all about text edits and translations.
The books? haha. Play the patch to know them. I don't know, too, but those
are lacking with the normal north american fft. Also Generic quotes.

Yes, this has multiplayer!! You get to play with AIs!
Oh just kidding.
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Post by: gerger_ang on October 10, 2009, 08:31:18 AM
is your joke about the "it has multiplayer"?
or your joke is about "you can play with AIs"?

or better yet.. does this have multiplayer? if not.. what fft have multiplayer on espxe?
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Post by: Sen on October 10, 2009, 10:39:00 AM
Quote
Apparently the latest Ultimate Hits Japanese version of the game has the ability to support two controllers in the debug mode. This could just be a rumor I haven't seen it myself, but I am definitely actively try to. So seeing how this functionality could be implemented certainly intrigues me, but as far as how the PSP does multiplayer I can't imagine anyone could get that happening on the PSX version. So it is a cool idea but highly unlikely.
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Post by: TRC on October 20, 2009, 03:39:05 AM
any word on how this is going?
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Post by: Cheetah on October 20, 2009, 07:25:39 AM
Update: Waiting for more testing to be completed mostly. There was a big rush and then not much has happened and I don't think it is because we didn't make lots of mistakes. Next release will be paired with Heian's translation of the first book hopefully, so that is taking time but he is making great progress. Frankly I started grad school and am working two jobs so my hacking time has dissappeared, but the hack is at a stage where it is totally playable and will just have periodic updates till everything is done. This will give us time to research and implement things like the music test and other things.
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Post by: TRC on October 20, 2009, 08:08:50 AM
cool shit, dont feel pressured by me >_>

real life > whatever the hell goes on here

I was just wondering because I'm like OCD and don't like playing through an entire unfinished project, and I was waiting for this before I do my next playthrough of FFT. Once again I will say don't feel pressured, I've played enough FFT to last a lifetime so this isn't a very pressing issue. <_<
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Post by: Vanya on October 20, 2009, 08:25:44 AM
Let me know if there's anything I can do to help, dude.
My unemployed ass has lots of time and a severe lack of focus right now.
Except for the week of my wedding+honeymoon I'll have lots of time to work on stuff.
And besides testing you know I can mess with graphics and research data. ^_^
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Post by: Cheetah on October 20, 2009, 04:04:56 PM
Hmm free labor, I think I might take advantage of that thanks for the offer Vanya.
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Post by: Orlandu on October 20, 2009, 05:55:29 PM
um cheetah, is fft: complete compatible with fft 1.3030? because i've tried patched with both. And i got a lot of text error such as Ramza's Squire become Arc Knight, his skills are messed up, almost every texts are messed up, i assume FFT:Complete cannot be used together with 1.3?

i'm sorry but i've tried looking the other topics in this project but i couldn't seem to find the answer..
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Post by: philsov on October 20, 2009, 06:52:11 PM
not directly, no.

.ppf files only work off CLEAN images.  A tainted image that's already been patched with a ppf, subjected to another ppf, is going to have a metric asston of errors.  

The best thing you can do is just download the 1.3easytype:complete patch atm -- the advanced text edits this game has makes them rather... untransferrable otherwise unless you have some more advanced tools.

There will still be some sprite flubs and minor graphic glitches, and you miss out on the vormav 1v1, but you keep the PSP script with the (most of the) 1.3 gameplay :)
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Post by: Cheetah on October 20, 2009, 07:37:55 PM
Orlandu: Like Philsov said they wont work innately together. But there are definitely plans for combining the two. I would even go so far as to say that once the next update comes out that we will probably release a combo patch soon after.

We could really use some more tester input, it would be nice to know how far people have gotten in the game and if they have honestly just not found anything else. Hopefully we will get some more motivating things happening soon to propel the testing to the end stages.
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Post by: Orlandu on October 21, 2009, 02:21:37 AM
Quote from: "philsov"
- open up a patched 1.3 iso in fftpatcher, apply that patcher file onto a patched FFT:C file.
- steal Dominic's text overlay (found in the 1.3 easytype download topic, first page), and apply that on top of the FFT:C file.  

maybe i'll try those. thanks.

Quote from: "Cheetah"
We could really use some more tester input, it would be nice to know how far people have gotten in the game and if they have honestly just not found anything else. Hopefully we will get some more motivating things happening soon to propel the testing to the end stages.


Do you need testing of "only" FFT:C or maybe a combined FFT:C 1.3 will do just fine? i will help testing if i have some free times  :roll:
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Post by: dark_knight on October 26, 2009, 08:13:49 AM
I hope there will be unique jobs that will be coming and new characters that will be added
if so then it would be greatly appreciated.
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Post by: Vanya on October 26, 2009, 10:26:31 AM
That would be beyond the scope of this patch IIRC.
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Post by: DarthPaul on October 26, 2009, 02:04:10 PM
Way beyond the scope. This isn't a re-balance, or a redesign it's just translation and slight edit.

Now to check if my version is the latest.
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Post by: FMArthur on October 27, 2009, 05:02:48 AM
This is excellent work. I've just rediscovered FFT through the PSP remake/port, but combat takes so much less time in the original that I've sort of changed my mind about WotL and the text/translation was the only thing that still made me play the new one. Since I have no local multiplayer opponents and never want to use the new characters, equipment and jobs for various reasons, this patch is exactly what I was looking for. Thank you for spending your time on this; you've made me a very happy man. If I notice any problems I'll post here again but I'm mainly just here to say thank you, Cheetah.

Edit: When you first come to Lionel Castle, there is a scene where the gatekeeper asks your group why are there before they raise the gate. The screen shifts to your party when the guard asks, but there is no speech (I believe Agrias is the one who's supposed to say something here). The rest of the short scene continues as normal.

Edit2: At the end of chapter two there is the long explanation of the War of the Lions, but when the text ends the screen doesn't fade for a very long time and you're stuck looking at the silly image of mounted chocobo knights in combat for a few minutes.
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Post by: Cheetah on October 28, 2009, 03:46:39 AM
Thanks for the support FMArthur, though I have to admit that this was a team effort and I don't take all the credit.

That is an interesting observation, I will have to check it out. Do you mind posting that in the "Testers: Script" topic as well so that I don't forget about it?
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Post by: Jon on October 29, 2009, 04:46:11 PM
Oh wow, a PSP translation, thanks to everyone who made this ;) I am looking forward to playing the PSP version since I never have before!
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Post by: trismegistus on October 29, 2009, 08:33:24 PM
Hey, this was something I was thinking about recently, thought I'd toss it out to the FFT team, though i have no clue if it's beyond the scope of the patch or even worth anyone's time.

In the game, all the Lucavi's host bodies (ie Folmarv, Wiegraf, etc) have matching birth signs to the demon inhabiting them, ie Folmarv is a Leo, Wiegraf is an Aries. However, this doesn't extend to the other Braves in the storyline who you never fight as Lucavi, ie Isilud holds the Pisces stone, but he's, I believe, a Gemini. I seriously doubt this is a bug, more likely the developers didn't think it to be a big deal, since it never comes up in the game (thusly I wasn't sure where to post this, so I just stuck it on the main thread). Anyway, as I said I don't know if this is something the patch should even address, it was just sticking in my mind as I was playtesting, so there you go.
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Post by: Cheetah on October 29, 2009, 11:01:35 PM
I'm not sure that is an issue and I think it was likely all on purpose. I could be wrong, but I thought that the point of those characters not becoming actual Lucavi was partly due to the fact that they were the wrong zodiac sign compared to the stone. Thus I don't think Isilud was a Brave/Lucavi.

Thoughts?
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Post by: MiKeMiTchi on October 29, 2009, 11:13:22 PM
Quote
I'm not sure that is an issue and I think it was likely all on purpose. I could be wrong, but I thought that the point of those characters not becoming actual Lucavi was partly due to the fact that they were the wrong zodiac sign compared to the stone. Thus I don't think Isilud was a Brave/Lucavi.


Right. The stones are the ones with signs, they do not affect the host's sign.
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Post by: LastingDawn on October 29, 2009, 11:35:04 PM
Quote from: "trismegistus"
Hey, this was something I was thinking about recently, thought I'd toss it out to the FFT team, though i have no clue if it's beyond the scope of the patch or even worth anyone's time.

In the game, all the Lucavi's host bodies (ie Folmarv, Wiegraf, etc) have matching birth signs to the demon inhabiting them, ie Folmarv is a Leo, Wiegraf is an Aries. However, this doesn't extend to the other Braves in the storyline who you never fight as Lucavi, ie Isilud holds the Pisces stone, but he's, I believe, a Gemini. I seriously doubt this is a bug, more likely the developers didn't think it to be a big deal, since it never comes up in the game (thusly I wasn't sure where to post this, so I just stuck it on the main thread). Anyway, as I said I don't know if this is something the patch should even address, it was just sticking in my mind as I was playtesting, so there you go.


Fully incorrect but I can see where you get the idea for...

The only people who correspond to their stones are Dycedarg (I believe...) St. Ajora (not Alma), Elmdor, and Vormav. Alma is a Leo and Wiegraf is a Virgo. I don't think it was any mistake.
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Post by: trismegistus on October 30, 2009, 01:03:30 AM
Ah, so you're correct, for some reason I thought Wiegraf was a Aries, must've just been a coincidence with the others than.
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Post by: karsten on November 16, 2009, 06:36:32 AM
first of all compliments for the wonderful work! then...

Quote from: "Sen"
Quote
Apparently the latest Ultimate Hits Japanese version of the game has the ability to support two controllers in the debug mode. This could just be a rumor I haven't seen it myself, but I am definitely actively try to. So seeing how this functionality could be implemented certainly intrigues me, but as far as how the PSP does multiplayer I can't imagine anyone could get that happening on the PSX version. So it is a cool idea but highly unlikely.


On all versions there are "leftovers" of a partially working debug mode. It can be accessed by codes.

"someone" i know owns a real review copy of FFT quite early and with the WHOLE and WORKING debug options open.

Options for controlling all, 2 pad controls, pausing for taking screenshots and a lot of extras were in there... and also a bird sight view could be used....

source is here:
http://www.assemblergames.com/forums/sh ... sy+tactics (http://www.assemblergames.com/forums/showthread.php?t=6068&highlight=final+fantasy+tactics)

from the end of page 1 on.. pictures are gone sadly but maybe web archives might still have them...

i was also offered a copy at 750$ from another user... It was too much for my pocket :P

getting our hands on one of this could really open new things in hacking FFT.
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Post by: Lavian on November 17, 2009, 11:03:50 PM
This is just... Lovely ;)
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Post by: TRC on November 18, 2009, 07:18:50 AM
Anything new on the development of this patch?
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Post by: Cheetah on November 18, 2009, 02:19:04 PM
Slow but sure progress on the books. Expect an update in December with hopefully all the reported bugs worked out. Then it will just be a matter of adding more books and bug fixes as we come up with them in later updates.
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Post by: TRC on November 19, 2009, 08:03:48 AM
good shit
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Post by: drevenkaine on November 27, 2009, 02:37:47 PM
I apologize if i'm in the wrong for asking this question.  I saw where you said you have been able to make PSP movies play in the pSX well how do I do this or it is implemented yet.  I have the PSP version of the game.  I have the .50 version of your hack.  Any help would be appreciated.
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Post by: Cheetah on November 28, 2009, 01:21:18 AM
Oh yeah... Expect the movies to be part of the upcoming December release. We had plans to get this out sooner but got side tracked by real life and testing.
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Post by: jimmyjw88 on November 28, 2009, 01:27:11 AM
Wow, really? PSP's cutscenes on PSX?
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Post by: drevenkaine on November 28, 2009, 03:33:58 AM
This is what this video posted on youtube by cheetah says.  I find it completely fascinating.  I really want to know how to do this.   Or how it can be done for others in the form of a patch.  http://www.youtube.com/watch?v=EmcRswZQJyA (http://www.youtube.com/watch?v=EmcRswZQJyA) :more:
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Post by: jimmyjw88 on November 28, 2009, 04:01:12 AM
Wow, that's amazing ^^
I'm glad that the FMV of PSP work in PSX because I don't have PSP, so I never got to play War Of the Lion. Very nice, everyone. Very nice ^^
Well, I bet it isn't easy, that's why there's gratitude to melonhead, THEE FFH Hacker Extraordinaire ^^
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Post by: woodenbandman on December 04, 2009, 02:33:27 PM
Will be testing... good to have a nice, leisurely game to balance out 1.3
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Post by: woodenbandman on December 04, 2009, 02:59:27 PM
So far, I love the patch, with a few notable exceptions:

Ladd
"Perhaps it is the will of god. Take it up with him" (that whole exchange was just WRONG).
Eagrose
The Corpse Brigade.

Other than that, so far, everything is functional, and to my liking. I'm sure I'll hate argath and forlmarv and loffrey, but we'll take it as they come, won't we? The new generic names are awesome, I just hope that Junk is still in there.
Title: Re: Download the Patch: Current Version .50
Post by: gomtuu on January 24, 2010, 02:08:59 AM
Holy crap, I did not know someone was actually doing this. Very cool! I'll have to try it out...
Title: Re: Download the Patch: Current Version .50
Post by: Cheetah on January 24, 2010, 02:53:48 AM
Wow holy crap Gomtuu, didn't know you were even still around. One of my dreams for this project would actually be to "complete" all the unfinished maps. Though someone would have to make some stellar tools to make that possible...
Title: Re: Download the Patch: Current Version .50
Post by: Kokojo on January 24, 2010, 03:18:55 AM
Yes, I wonder about that someone...
Title: Re: Download the Patch: Current Version .50
Post by: gomtuu on January 24, 2010, 11:19:02 AM
Quote from: "Cheetah"
Wow holy crap Gomtuu, didn't know you were even still around. One of my dreams for this project would actually be to "complete" all the unfinished maps. Though someone would have to make some stellar tools to make that possible...
Who would be crazy enough to make such tools? :)

I actually have been working on my editor, Ganesha, a tiny bit. (Very tiny.) The trouble is, I've been away from it for a long time, and now that I'm working with it again, I'm unhappy with the way I wrote large portions of it. So I need to figure out what I'm going to do about that.
Title: Re: Download the Patch: Current Version .50
Post by: gomtuu on January 25, 2010, 03:36:17 AM
I applied the FFT:C .50 patch to my ISO and then used PSX2PSP on it and put it on my PSP. I've only played the first few battles, but it seems to work just fine, and I prefer it to the official PSP game. Thanks to everyone involved!
Title: Re: Download the Patch: Current Version .50
Post by: Cheetah on January 25, 2010, 07:59:43 AM
Glad to hear you are enjoying it Gomtuu.

Well any progress you make on the editor I will definitely look forward to it. With the stuff you have created essentially anything can be done, it is just such a complicated mess of data that it is very difficult to work with.
Title: Re: Download the Patch: Current Version .50
Post by: bloodafro on March 16, 2010, 05:20:29 PM
damn...I was really hoping I could use onion knights... So i'm curious, is this v1.3 with wotl text? or is it v1.3 easy type with psp text or is is a completely different version with psp text?
Title: Re: Download the Patch: Current Version .50
Post by: bloodafro on March 16, 2010, 05:21:29 PM
don't get me wrong I'm lovin it, was just hopeful thats all.  I can't afford to buy a psp..  xP
Title: Re: Download the Patch: Current Version .50
Post by: Vanya on March 16, 2010, 09:00:16 PM
It's Vanilla with the WotL text, bug fixes, and a bunch of previously untranslated content from the Japanese version.
It's intended as a base patch, and I'm additionally working on preparing as many NPCs as possible for immediate use by hackers.
Title: Re: Download the Patch: Current Version .50
Post by: Timbo on May 05, 2010, 05:27:37 PM
So, I've been reading that its not really possible to use TacText on a FFT:C game.  Is this because using TacText to make a small change in say a skill description will "untranslate" all of the skill descriptions?  I'm not really sure how it works yet, as I've only tinkered with it a little bit.

Anyway, would it be possible or prudent to release each patch file individually?  For example if release FFTPatcher, FFTacText, FFTorgASM, etc. files in addition to the ppf files in so that people can break things down a bit better?
Title: Re: Download the Patch: Current Version .50
Post by: Cheetah on May 08, 2010, 01:09:41 AM
Opening FFT:C with TacText should make it completely editable. The problem is likely that we used a slightly modified version of TacText the fixed some bugs that aren't fixed in the current public version. I will talk to Melonhead about it.
Title: Re: Download the Patch: Current Version .50
Post by: Timbo on May 08, 2010, 03:09:46 AM
Thanks Cheetah, at the time I posted this I didn't really know what I was doing with TacText and I was going off of problems written about in another post.  When I tried opening up my FFT:C ISO with TacText it didn't appear any different from vanilla.  I don't know if I opened the wrong ISO by mistake or what, but after playing with it more and digging around a bit, I can see that things are working fine.  

I haven't however actually patched anything yet, so that custom version of TacText might be just what the doctor ordered.
Title: Re: Download the Patch: Current Version .50
Post by: Pickle Girl Fanboy on June 15, 2010, 05:07:54 PM
Requesting slightly modified version of TacText... unless Melonhead already released it.

That reminds me, is fftpatcher open source?
Title: Re: Download the Patch: Current Version .50
Post by: Xifanie on June 15, 2010, 05:27:54 PM
Yes, just like all crappy .NET applications made by melonhead.
Title: Re: Download the Patch: Current Version .50
Post by: RandMuadDib on July 17, 2010, 07:33:20 AM
I, too, would like to request this slightly modified version of TacText. Or at least point me to it if its already somewhere online?
Title: Re: Download the Patch: Current Version .50
Post by: RandMuadDib on August 19, 2010, 12:01:52 AM
Quote from: "Cheetah"
Opening FFT:C with TacText should make it completely editable. The problem is likely that we used a slightly modified version of TacText the fixed some bugs that aren't fixed in the current public version. I will talk to Melonhead about it.


Did this problem ever get properly solved? Melonhead hasn't been seen around here for months. I also know several people have requested this version of TacText, and to my knowledge never received it. Many personal patches are patiently awaiting a solution, and the so-called workaround doesnt seem to work very often. It never worked for me.
Title: Re: Download the Patch: Current Version .50
Post by: TRC on September 12, 2010, 04:38:31 PM
just wondering, any word on the ETA for the next release of complete?
Title: Re: Download the Patch: Current Version .50
Post by: Cheetah on September 12, 2010, 06:27:44 PM
Basically I just need to get my butt in gear and get some work done. I really want to get these books complete, and Heian has made some really good progress so I just need to get it working in game. It is just a tedious process.
Title: Re: Download the Patch: Current Version .50
Post by: Hoxir on October 27, 2010, 02:27:45 AM
Hey guys, nice work on this. I'm playing it on my PSX, and I'm still at the beginning, grinding a bit, haha.

A question: can I patch this versions on a FFT japanese iso?
Title: Re: Download the Patch: Current Version .50
Post by: Cheetah on October 27, 2010, 02:46:47 AM
No, I doubt it would even start. The japanese ISO is constructed very differently.
Title: Re: Download the Patch: Current Version .50
Post by: Hoxir on October 27, 2010, 03:00:38 AM
Oh, I see. Well, I was searching for the differences between the japanese and the american versions, and I found the first to be harder, and with a lot of other different things, like the impossiblity to get the Genji Set (you can't steal from Elmdor on the JP version), the music test, higher job requirements and values to buy some skills as well.

But well, I like the US version too. :) Keep the good work!
Title: Re: Download the Patch: Current Version .50
Post by: Kourama on November 27, 2010, 10:04:25 PM
Is the additional fight from the PSP version going to appear in FFT: C?


It's been a while since I played the PSP version but I think there were a few more battles w/o new characters (other than the one in spoilers above) that did not have specific new content like jobs and/or items that possible could be added.
Title: Re: Download the Patch: Current Version .50
Post by: Pickle Girl Fanboy on February 12, 2011, 06:53:25 PM
I think TacText from v0.466 is the non-buggy version.

http://zodiac.ffhacktics.com/FFTPatcher_.466.rar
Title: Re: Download the Patch: Current Version .50
Post by: Vanya on February 13, 2011, 01:33:05 AM
Is the additional fight from the PSP version going to appear in FFT: C?


It's been a while since I played the PSP version but I think there were a few more battles w/o new characters (other than the one in spoilers above) that did not have specific new content like jobs and/or items that possible could be added.

Personally I wanted to try to get as much of that stuff in, but there just isn't space for the extra scenarios and battle from what I understand.
Title: Re: Download the Patch: Current Version .50
Post by: Eternal on February 13, 2011, 01:34:59 AM
I think Raven's made some extra space for events, so that's something you might want to look into.
Title: Re: Download the Patch: Current Version .50
Post by: Cheetah on February 13, 2011, 05:44:53 AM
This project is strictly not about adding any of the WotL content other than translation. If you want the WotL content people should play WotL. I wont do it as part of FFT:C, but others are welcome to do so.
Title: Re: Download the Patch: Current Version .50
Post by: Vanya on February 15, 2011, 02:06:03 AM
I think Raven's made some extra space for events, so that's something you might want to look into.

If that's the case I think I might just have a side project to work on. Or an addendum patch as it would be called at RHDN.
Title: Re: Download the Patch: Current Version .50
Post by: asaz989 on April 16, 2011, 05:07:49 AM
Hi all, new to this forum.

What version (I assume US/NTSC) is this patch meant to be applied to? And in what format (bin/cue/ccd, bin/iso, or .iso)?

Thanks!
Title: Re: Download the Patch: Current Version .50
Post by: Xifanie on April 16, 2011, 05:39:21 AM
Yes, only US/NTSC. There is no PAL version for the PSX at least, and not much of us can actually speak Japanese. ;P
.bin (.cue doesn't matter), .img and .iso are all valid... AS LONG AS THEY ARE MODE2/2352. Not all programs will rip the game correctly. Some will not preserve the CD structure. Well I assume you can already play on emulator; if you can, just patch.
Title: Re: Download the Patch: Current Version .50
Post by: asaz989 on April 16, 2011, 07:12:17 AM
Thanks a lot - such a great improvement to the original experience!

Before I found this patch, I was stuck with playing the game with a browser open to a text copy of a fan translation, it was that intolerable. Great work!
Title: Re: Download the Patch: Current Version .50
Post by: Drake on May 26, 2011, 07:13:39 PM
I downloaded this patch a couple days ago and I have to say I'm having a blast! It's surprising how much a new translation can offer new perspective into the game. I'll probably always prefer the original translation (for some reason, 'The Order of the Northern & Southern Sky' just seems so bland to me compared to the Hokuten and Nanten Knights) story wise, but when it comes to the actual grit of the game, spell names and such, this is so much better. Fire 2/3/4 always grated on my nerves. ;)

I just wanted to thank everyone that has worked on this patch. FFT is my favorite game hands down and you've rekindled my interest in it.
Title: Re: Download the Patch: Current Version .50
Post by: Mootheroo on November 30, 2011, 10:17:37 PM
What changes to the game does the current FFT: Complete, version 0.5 make, other than the WOTL translation, the new intro and (some of) the story books being unlocked?

Is the list from the first post of the FFT Bug/Glitch Discussions thread (http://ffhacktics.com/smf/index.php?topic=3721.0) up-to-date? (I'm asking because that post hasn't been updated since November 13, 2009)
Title: Re: Download the Patch: Current Version .50
Post by: Remi424 on June 11, 2013, 06:12:31 PM
Any luck on getting a download link for the patch. Cant find complete anywhere??
Title: Re: Download the Patch: Current Version .50
Post by: Eternal on June 11, 2013, 06:49:49 PM
You should have read the first post. The download for FFT Complete is at the very bottom of it. It's called fftcv50.ppf. Just click the link and it'll start downloading.
Title: Re: Download the Patch: Current Version .50
Post by: wohdin on March 08, 2014, 11:38:14 PM
So am I to understand that this version does not have translated Sound Novels? I patched my copy of the game and finally managed to get the novels unlocked, but when I go into them, all the text is a hot corrupted mess of Japanese and Latin characters.

Is it currently possible in any way to play the sound novels in English on the actual game?
Title: Re: Download the Patch: Current Version .50
Post by: Angel on March 09, 2014, 01:00:17 AM
No, it is not. But it is a longterm project elsewhere. It won't come about any time soon, as all parties involved are chin-deep in other works as well, but we do hope to accomplish it in the end.
Title: Re: Download the Patch: Current Version .50
Post by: LastingDawn on February 07, 2016, 05:33:59 AM
I have just completed your War of the Lions Translation hack Cheetah; I am ashamed it took so long to get to. I wanted to remember why I love FFT so much and it did just that. It had been years since I replayed FFT normally and it was a joy all over again, especially with the beautiful War of the Lions translation.
While it may not have the accolades of having all of the extras of the PSP version, it does have the flair of War of the Lions put into its PSX content package. Well done Cheetah! The extra efforts you took to get everything lined up right (the spell quotes, the unit messages, the victory conditions) were noticed and highly appreciated. Your attention to detail skipped no beat.

I'd say there's no shame that several portions of your plan had to be cut because in the end this is a complete translation to War of the Lions. You have inspired me to replay the PSP War of the Lions again with this and reignited my love for the game and Ivalice. So thank you very much Cheetah!
Title: Re: Download the Patch: Current Version .50
Post by: Cheetah on March 16, 2016, 12:22:23 PM
Thank you so much for the praise LD, and I'm sad that it took me so long to notice this message. I will take credit for doing a lot of the organization on this project, but much of the work was done by others who I feel probably don't get appropriate credit. I think I will probably need to generate a true credits for this project. You inspired me to look back over the original goals for this project, and I have to say that I'm pretty satisfied with where we got. My biggest regret is that the sound novels didn't get completed. But let it be known that these are still being worked on in a couple different forms, and v1.0 of FFT Complete is still a real possibility.
Title: Re: Download the Patch: Current Version .50
Post by: Andruzaki on March 16, 2016, 04:16:30 PM
Lets see it and Thanks :)
Title: Re: Download the Patch: Current Version .50
Post by: Eternal on March 17, 2016, 02:48:30 AM
Having played TO PSP and getting a better feel for the style, I'd like to rewrite the spell quotes for 1.0.
Title: Re: Download the Patch: Current Version .50
Post by: Elric on March 17, 2016, 04:49:20 AM
Well, if there was to be a 1.0, it might be better to just wait on TLW and then throw the WotL quests into it, then use the FFTC other images from shishi as well as the xml to fix the spacing for the intro dialogue, and use that as a base for FFTC 1.0

MUCH more is easily doable now than was when FFTC was in production. And as most people know, I also have 3 of the 4 Sound Novels working in game, and are currently in beta phase, being bugtested/grammar tested and whatnot.

Honestly, if you took the images and such from FFT:C as well as the Tactext stuff, and then redid the offsets for the events (I have a program for this) to match up to TLW, threw in the bonus scenes from TLW, and added the WotLese back in to those scenes, then FFT:C would really be complete.

You'd only be missing DK/OK, and the multiplayer missions at that point.

The only 2 hurdles would be:

1) Getting the last sound novel (Enavia) finished translation (Cheetah, yell at Dunan more!)
2) Someone would need to make an event for Luso to replace the Ashley Riot one I did for TLW. (I would do this as long as I knew the effort was going into the other things I've mentioned above, as I have too much to do to work on another patch aside from the 3 I'm working on)

It's all really straight forward stuff. I already have the attack.out & worldmap built to include all the extra scenes, plus not derp anything out order wise, and it's been consolidated to remove all setup events. We even have the opening and intro movies from WotL working. Most of the wait on TLW is to do with a few small things, like 1 final reorder, fixing the numbers for the bravestory scenes, fixing a few grammar issues in the new character bios, and finishing up NG+.

I mean at that rate, the project would more likely become FFT:C - TLW Edition. However it WOULD fulfill everything this patch originally set out to do, and it really could make it 100% complete aside from the OK/DK stuff (which IIRC Choto was working on) as well as the multiplayer stuff (ya'll on your own here)
Title: Re: Download the Patch: Current Version .50
Post by: Boco on April 29, 2016, 02:42:10 AM
Just thought I'd pop in and say Thank You to all the people who contributed to this translation. I've just started Chapter 2 and everything is great. I made a few personal edits to fix some of the errors others have pointed out in this board that weren't yet included in v.50. At first it wouldn't let me, but I went to the "sound test comments" in the quick edit of the latest Tactext and deleted those and then it let me patch it. I haven't noticed any glitches yet, and the translation is really growing on me. I have to say that I can't go back to the original. Thanks Cheetah!
Title: Re: Download the Patch: Current Version .50
Post by: Cerderic on September 08, 2016, 09:59:04 PM
Link is broken. 404 Not found. Is this still the definitive version even though it apparently isn't finished or should I just use the downloaded ISO?
Title: Re: Download the Patch: Current Version .50
Post by: J001D on August 20, 2017, 06:53:49 PM
Just decided to replay FFT and my curiosity bite me to see if someone had done a patch for this exactly, now  i can play this game how it is meant to.

Thanks a lot.
Title: Re: Download the Patch: Current Version .50
Post by: Alchemek on June 17, 2018, 07:53:50 PM
I am so glad this patch was made. Thank you so much to everyone who contributed to this patch! It makes Final Fantasy Tactics even more fun to play. I think it was definitely worth the effort since the translation in this patch is much better, in my humble opinion, than the vanilla translation. Again, I thank you all very much!